2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "0", "max amount of movement packets to accept per second"};
67 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
68 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
69 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
70 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
71 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
72 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
73 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
74 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
75 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
76 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
77 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
78 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
79 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
80 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
81 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
82 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
83 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
84 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
85 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
86 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
87 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
88 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
90 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
91 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
92 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
93 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
94 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
95 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
96 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
104 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
105 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
106 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
107 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
108 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
109 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
110 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
111 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
112 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
113 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
114 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
115 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
116 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
117 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
118 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
119 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
120 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
121 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
122 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
123 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
124 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
125 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
126 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
127 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
128 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
129 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
130 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
131 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
132 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
134 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
135 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
136 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
140 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
141 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
145 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
167 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
168 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
170 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
175 mempool_t *sv_mempool = NULL;
177 extern cvar_t slowmo;
178 extern float scr_centertime_off;
180 // MUST match effectnameindex_t in client.h
181 static const char *standardeffectnames[EFFECT_TOTAL] =
205 "TE_TEI_BIGEXPLOSION",
221 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
223 prvm_required_field_t reqfields[] =
225 {ev_entity, "cursor_trace_ent"},
226 {ev_entity, "drawonlytoclient"},
227 {ev_entity, "exteriormodeltoclient"},
228 {ev_entity, "nodrawtoclient"},
229 {ev_entity, "tag_entity"},
230 {ev_entity, "viewmodelforclient"},
231 {ev_float, "SendFlags"},
232 {ev_float, "Version"},
234 {ev_float, "ammo_cells1"},
235 {ev_float, "ammo_lava_nails"},
236 {ev_float, "ammo_multi_rockets"},
237 {ev_float, "ammo_nails1"},
238 {ev_float, "ammo_plasma"},
239 {ev_float, "ammo_rockets1"},
240 {ev_float, "ammo_shells1"},
241 {ev_float, "button3"},
242 {ev_float, "button4"},
243 {ev_float, "button5"},
244 {ev_float, "button6"},
245 {ev_float, "button7"},
246 {ev_float, "button8"},
247 {ev_float, "button9"},
248 {ev_float, "button10"},
249 {ev_float, "button11"},
250 {ev_float, "button12"},
251 {ev_float, "button13"},
252 {ev_float, "button14"},
253 {ev_float, "button15"},
254 {ev_float, "button16"},
255 {ev_float, "buttonchat"},
256 {ev_float, "buttonuse"},
257 {ev_float, "clientcolors"},
258 {ev_float, "cursor_active"},
259 {ev_float, "disableclientprediction"},
260 {ev_float, "fullbright"},
261 {ev_float, "glow_color"},
262 {ev_float, "glow_size"},
263 {ev_float, "glow_trail"},
264 {ev_float, "gravity"},
265 {ev_float, "idealpitch"},
266 {ev_float, "items2"},
267 {ev_float, "light_lev"},
268 {ev_float, "modelflags"},
269 {ev_float, "pflags"},
271 {ev_float, "pitch_speed"},
272 {ev_float, "pmodel"},
273 {ev_float, "renderamt"}, // HalfLife support
274 {ev_float, "rendermode"}, // HalfLife support
277 {ev_float, "tag_index"},
278 {ev_float, "viewzoom"},
279 {ev_function, "SendEntity"},
280 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
281 {ev_function, "customizeentityforclient"},
282 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
283 {ev_string, "netaddress"},
284 {ev_string, "playermodel"},
285 {ev_string, "playerskin"},
286 {ev_vector, "color"},
287 {ev_vector, "colormod"},
288 {ev_vector, "cursor_screen"},
289 {ev_vector, "cursor_trace_endpos"},
290 {ev_vector, "cursor_trace_start"},
291 {ev_vector, "movement"},
292 {ev_vector, "punchvector"},
297 //============================================================================
299 void SV_AreaStats_f(void)
301 World_PrintAreaStats(&sv.world, "server");
311 // init the csqc progs cvars, since they are updated/used by the server code
312 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
313 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
314 extern cvar_t csqc_progcrc;
315 extern cvar_t csqc_progsize;
316 Cvar_RegisterVariable (&csqc_progname);
317 Cvar_RegisterVariable (&csqc_progcrc);
318 Cvar_RegisterVariable (&csqc_progsize);
320 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
321 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
322 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
323 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
325 Cvar_RegisterVariable (&coop);
326 Cvar_RegisterVariable (&deathmatch);
327 Cvar_RegisterVariable (&fraglimit);
328 Cvar_RegisterVariable (&gamecfg);
329 Cvar_RegisterVariable (&noexit);
330 Cvar_RegisterVariable (&nomonsters);
331 Cvar_RegisterVariable (&pausable);
332 Cvar_RegisterVariable (&pr_checkextension);
333 Cvar_RegisterVariable (&samelevel);
334 Cvar_RegisterVariable (&skill);
335 Cvar_RegisterVariable (&slowmo);
336 Cvar_RegisterVariable (&sv_accelerate);
337 Cvar_RegisterVariable (&sv_aim);
338 Cvar_RegisterVariable (&sv_airaccel_qw);
339 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
340 Cvar_RegisterVariable (&sv_airaccelerate);
341 Cvar_RegisterVariable (&sv_airstopaccelerate);
342 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
343 Cvar_RegisterVariable (&sv_maxairstrafespeed);
344 Cvar_RegisterVariable (&sv_aircontrol);
345 Cvar_RegisterVariable (&sv_allowdownloads);
346 Cvar_RegisterVariable (&sv_allowdownloads_archive);
347 Cvar_RegisterVariable (&sv_allowdownloads_config);
348 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
349 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
350 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
351 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
352 Cvar_RegisterVariable (&sv_clmovement_enable);
353 Cvar_RegisterVariable (&sv_clmovement_maxnetfps);
354 Cvar_RegisterVariable (&sv_clmovement_minping);
355 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
356 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
357 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
358 Cvar_RegisterVariable (&sv_cullentities_pvs);
359 Cvar_RegisterVariable (&sv_cullentities_stats);
360 Cvar_RegisterVariable (&sv_cullentities_trace);
361 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
362 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
363 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
364 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
365 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
366 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
367 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
368 Cvar_RegisterVariable (&sv_debugmove);
369 Cvar_RegisterVariable (&sv_echobprint);
370 Cvar_RegisterVariable (&sv_edgefriction);
371 Cvar_RegisterVariable (&sv_entpatch);
372 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
373 Cvar_RegisterVariable (&sv_freezenonclients);
374 Cvar_RegisterVariable (&sv_friction);
375 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
376 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
377 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
378 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
379 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
380 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
381 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
382 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
383 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
384 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
385 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
386 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
387 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
388 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
389 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
390 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
391 Cvar_RegisterVariable (&sv_gravity);
392 Cvar_RegisterVariable (&sv_idealpitchscale);
393 Cvar_RegisterVariable (&sv_jumpstep);
394 Cvar_RegisterVariable (&sv_jumpvelocity);
395 Cvar_RegisterVariable (&sv_maxairspeed);
396 Cvar_RegisterVariable (&sv_maxrate);
397 Cvar_RegisterVariable (&sv_maxspeed);
398 Cvar_RegisterVariable (&sv_maxvelocity);
399 Cvar_RegisterVariable (&sv_newflymove);
400 Cvar_RegisterVariable (&sv_nostep);
401 Cvar_RegisterVariable (&sv_playerphysicsqc);
402 Cvar_RegisterVariable (&sv_progs);
403 Cvar_RegisterVariable (&sv_protocolname);
404 Cvar_RegisterVariable (&sv_random_seed);
405 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
406 Cvar_RegisterVariable (&sv_sound_land);
407 Cvar_RegisterVariable (&sv_sound_watersplash);
408 Cvar_RegisterVariable (&sv_stepheight);
409 Cvar_RegisterVariable (&sv_stopspeed);
410 Cvar_RegisterVariable (&sv_wallfriction);
411 Cvar_RegisterVariable (&sv_wateraccelerate);
412 Cvar_RegisterVariable (&sv_waterfriction);
413 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
414 Cvar_RegisterVariable (&sv_warsowbunny_accel);
415 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
416 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
417 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
418 Cvar_RegisterVariable (&sys_ticrate);
419 Cvar_RegisterVariable (&teamplay);
420 Cvar_RegisterVariable (&timelimit);
422 Cvar_RegisterVariable (&saved1);
423 Cvar_RegisterVariable (&saved2);
424 Cvar_RegisterVariable (&saved3);
425 Cvar_RegisterVariable (&saved4);
426 Cvar_RegisterVariable (&savedgamecfg);
427 Cvar_RegisterVariable (&scratch1);
428 Cvar_RegisterVariable (&scratch2);
429 Cvar_RegisterVariable (&scratch3);
430 Cvar_RegisterVariable (&scratch4);
431 Cvar_RegisterVariable (&temp1);
433 // LordHavoc: Nehahra uses these to pass data around cutscene demos
434 if (gamemode == GAME_NEHAHRA)
436 Cvar_RegisterVariable (&nehx00);
437 Cvar_RegisterVariable (&nehx01);
438 Cvar_RegisterVariable (&nehx02);
439 Cvar_RegisterVariable (&nehx03);
440 Cvar_RegisterVariable (&nehx04);
441 Cvar_RegisterVariable (&nehx05);
442 Cvar_RegisterVariable (&nehx06);
443 Cvar_RegisterVariable (&nehx07);
444 Cvar_RegisterVariable (&nehx08);
445 Cvar_RegisterVariable (&nehx09);
446 Cvar_RegisterVariable (&nehx10);
447 Cvar_RegisterVariable (&nehx11);
448 Cvar_RegisterVariable (&nehx12);
449 Cvar_RegisterVariable (&nehx13);
450 Cvar_RegisterVariable (&nehx14);
451 Cvar_RegisterVariable (&nehx15);
452 Cvar_RegisterVariable (&nehx16);
453 Cvar_RegisterVariable (&nehx17);
454 Cvar_RegisterVariable (&nehx18);
455 Cvar_RegisterVariable (&nehx19);
457 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
459 Cvar_RegisterVariable (&sv_autodemo_perclient);
460 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
462 Cvar_RegisterVariable (&halflifebsp);
464 // any special defaults for gamemodes go here
465 if (gamemode == GAME_NEHAHRA)
467 // Nehahra pushable crates malfunction in some levels if this is on
468 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
469 // Nehahra NPC AI is confused by this feature
470 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
472 if (gamemode == GAME_HIPNOTIC)
474 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
475 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
476 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
477 Cvar_SetValueQuick (&sys_ticrate, 0.02);
478 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
479 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
481 if (gamemode == GAME_ROGUE)
483 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
484 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
487 sv_mempool = Mem_AllocPool("server", 0, NULL);
490 static void SV_SaveEntFile_f(void)
492 char basename[MAX_QPATH];
493 if (!sv.active || !sv.worldmodel)
495 Con_Print("Not running a server\n");
498 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
499 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
504 =============================================================================
508 =============================================================================
515 Make sure the event gets sent to all clients
518 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
522 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
524 MSG_WriteByte (&sv.datagram, svc_particle);
525 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
526 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
527 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
528 for (i=0 ; i<3 ; i++)
529 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
530 MSG_WriteByte (&sv.datagram, count);
531 MSG_WriteByte (&sv.datagram, color);
532 SV_FlushBroadcastMessages();
539 Make sure the event gets sent to all clients
542 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
544 if (modelindex >= 256 || startframe >= 256)
546 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
548 MSG_WriteByte (&sv.datagram, svc_effect2);
549 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
550 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
551 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
552 MSG_WriteShort (&sv.datagram, modelindex);
553 MSG_WriteShort (&sv.datagram, startframe);
554 MSG_WriteByte (&sv.datagram, framecount);
555 MSG_WriteByte (&sv.datagram, framerate);
559 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
561 MSG_WriteByte (&sv.datagram, svc_effect);
562 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
563 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
564 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
565 MSG_WriteByte (&sv.datagram, modelindex);
566 MSG_WriteByte (&sv.datagram, startframe);
567 MSG_WriteByte (&sv.datagram, framecount);
568 MSG_WriteByte (&sv.datagram, framerate);
570 SV_FlushBroadcastMessages();
577 Each entity can have eight independant sound sources, like voice,
580 Channel 0 is an auto-allocate channel, the others override anything
581 already running on that entity/channel pair.
583 An attenuation of 0 will play full volume everywhere in the level.
584 Larger attenuations will drop off. (max 4 attenuation)
588 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
590 int sound_num, field_mask, i, ent;
592 if (volume < 0 || volume > 255)
594 Con_Printf ("SV_StartSound: volume = %i\n", volume);
598 if (attenuation < 0 || attenuation > 4)
600 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
604 if (channel < 0 || channel > 7)
606 Con_Printf ("SV_StartSound: channel = %i\n", channel);
610 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
613 // find precache number for sound
614 sound_num = SV_SoundIndex(sample, 1);
618 ent = PRVM_NUM_FOR_EDICT(entity);
621 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
622 field_mask |= SND_VOLUME;
623 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
624 field_mask |= SND_ATTENUATION;
626 field_mask |= SND_LARGEENTITY;
627 if (sound_num >= 256 || channel >= 8)
628 field_mask |= SND_LARGESOUND;
630 // directed messages go only to the entity they are targeted on
631 MSG_WriteByte (&sv.datagram, svc_sound);
632 MSG_WriteByte (&sv.datagram, field_mask);
633 if (field_mask & SND_VOLUME)
634 MSG_WriteByte (&sv.datagram, volume);
635 if (field_mask & SND_ATTENUATION)
636 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
637 if (field_mask & SND_LARGEENTITY)
639 MSG_WriteShort (&sv.datagram, ent);
640 MSG_WriteByte (&sv.datagram, channel);
643 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
644 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
645 MSG_WriteShort (&sv.datagram, sound_num);
647 MSG_WriteByte (&sv.datagram, sound_num);
648 for (i = 0;i < 3;i++)
649 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
650 SV_FlushBroadcastMessages();
657 Nearly the same logic as SV_StartSound, except an origin
658 instead of an entity is provided and channel is omitted.
660 The entity sent to the client is 0 (world) and the channel
661 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
662 function, therefore the check for it is omitted.
666 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
668 int sound_num, field_mask, i;
670 if (volume < 0 || volume > 255)
672 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
676 if (attenuation < 0 || attenuation > 4)
678 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
682 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
685 // find precache number for sound
686 sound_num = SV_SoundIndex(sample, 1);
691 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
692 field_mask |= SND_VOLUME;
693 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
694 field_mask |= SND_ATTENUATION;
695 if (sound_num >= 256)
696 field_mask |= SND_LARGESOUND;
698 // directed messages go only to the entity they are targeted on
699 MSG_WriteByte (&sv.datagram, svc_sound);
700 MSG_WriteByte (&sv.datagram, field_mask);
701 if (field_mask & SND_VOLUME)
702 MSG_WriteByte (&sv.datagram, volume);
703 if (field_mask & SND_ATTENUATION)
704 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
705 // Always write entnum 0 for the world entity
706 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
707 if (field_mask & SND_LARGESOUND)
708 MSG_WriteShort (&sv.datagram, sound_num);
710 MSG_WriteByte (&sv.datagram, sound_num);
711 for (i = 0;i < 3;i++)
712 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
713 SV_FlushBroadcastMessages();
717 ==============================================================================
721 ==============================================================================
728 Sends the first message from the server to a connected client.
729 This will be sent on the initial connection and upon each server load.
732 void SV_SendServerinfo (client_t *client)
737 // we know that this client has a netconnection and thus is not a bot
739 // edicts get reallocated on level changes, so we need to update it here
740 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
742 // clear cached stuff that depends on the level
743 client->weaponmodel[0] = 0;
744 client->weaponmodelindex = 0;
746 // LordHavoc: clear entityframe tracking
747 client->latestframenum = 0;
749 // initialize the movetime, so a speedhack can't make use of the time before this client joined
750 client->cmd.time = sv.time;
752 if (client->entitydatabase)
753 EntityFrame_FreeDatabase(client->entitydatabase);
754 if (client->entitydatabase4)
755 EntityFrame4_FreeDatabase(client->entitydatabase4);
756 if (client->entitydatabase5)
757 EntityFrame5_FreeDatabase(client->entitydatabase5);
759 memset(client->stats, 0, sizeof(client->stats));
760 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
762 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
764 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
765 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
766 else if (sv.protocol == PROTOCOL_DARKPLACES4)
767 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
769 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
772 // reset csqc entity versions
773 for (i = 0;i < prog->max_edicts;i++)
775 client->csqcentityscope[i] = 0;
776 client->csqcentitysendflags[i] = 0xFFFFFF;
777 client->csqcentityglobalhistory[i] = 0;
779 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
781 client->csqcentityframehistory[i].num = 0;
782 client->csqcentityframehistory[i].framenum = -1;
784 client->csqcnumedicts = 0;
785 client->csqcentityframehistory_next = 0;
787 SZ_Clear (&client->netconnection->message);
788 MSG_WriteByte (&client->netconnection->message, svc_print);
789 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
790 MSG_WriteString (&client->netconnection->message,message);
792 SV_StopDemoRecording(client); // to split up demos into different files
793 if(sv_autodemo_perclient.integer && client->netconnection)
795 char demofile[MAX_OSPATH];
796 char levelname[MAX_QPATH];
797 char ipaddress[MAX_QPATH];
800 // start a new demo file
801 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
802 if (strrchr(levelname, '.'))
803 *(strrchr(levelname, '.')) = 0;
805 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
806 for(i = 0; ipaddress[i]; ++i)
807 if(!isalnum(ipaddress[i]))
809 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
811 SV_StartDemoRecording(client, demofile, -1);
814 //[515]: init csprogs according to version of svprogs, check the crc, etc.
815 if (sv.csqc_progname[0])
818 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
819 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
820 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
821 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
822 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
823 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
824 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
826 if(client->sv_demo_file != NULL)
829 char buf[NET_MAXMESSAGE];
832 sb.data = (unsigned char *) buf;
833 sb.maxsize = sizeof(buf);
835 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
836 SV_WriteDemoMessage(client, &sb, false);
839 //[515]: init stufftext string (it is sent before svc_serverinfo)
840 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
843 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
844 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
848 //if (sv_allowdownloads.integer)
849 // always send the info that the server supports the protocol, even if downloads are forbidden
850 // only because of that, the CSQC exception can work
852 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
853 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
856 // send at this time so it's guaranteed to get executed at the right time
860 host_client = client;
861 Curl_SendRequirements();
865 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
866 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
867 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
869 if (!coop.integer && deathmatch.integer)
870 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
872 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
874 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
876 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
877 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
878 MSG_WriteByte (&client->netconnection->message, 0);
880 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
881 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
882 MSG_WriteByte (&client->netconnection->message, 0);
885 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
886 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
887 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
890 // store this in clientcamera, too
891 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
892 MSG_WriteByte (&client->netconnection->message, svc_setview);
893 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
895 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
896 MSG_WriteByte (&client->netconnection->message, 1);
898 client->spawned = false; // need prespawn, spawn, etc
899 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
901 // clear movement info until client enters the new level properly
902 memset(&client->cmd, 0, sizeof(client->cmd));
903 client->movesequence = 0;
904 #ifdef NUM_PING_TIMES
905 for (i = 0;i < NUM_PING_TIMES;i++)
906 client->ping_times[i] = 0;
907 client->num_pings = 0;
911 // allow the client some time to send his keepalives, even if map loading took ages
912 client->netconnection->timeout = realtime + net_connecttimeout.value;
919 Initializes a client_t for a new net connection. This will only be called
920 once for a player each game, not once for each level change.
923 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
927 float spawn_parms[NUM_SPAWN_PARMS];
929 client = svs.clients + clientnum;
931 // set up the client_t
933 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
934 memset (client, 0, sizeof(*client));
935 client->active = true;
936 client->netconnection = netconnection;
938 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
940 strlcpy(client->name, "unconnected", sizeof(client->name));
941 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
942 client->spawned = false;
943 client->edict = PRVM_EDICT_NUM(clientnum+1);
944 if (client->netconnection)
945 client->netconnection->message.allowoverflow = true; // we can catch it
946 // prepare the unreliable message buffer
947 client->unreliablemsg.data = client->unreliablemsg_data;
948 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
949 // updated by receiving "rate" command from client, this is also the default if not using a DP client
950 client->rate = 1000000000;
951 // no limits for local player
952 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
953 client->rate = 1000000000;
954 client->connecttime = realtime;
957 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
960 // call the progs to get default spawn parms for the new client
961 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
962 prog->globals.server->self = 0;
963 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
964 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
965 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
967 // set up the entity for this client (including .colormap, .team, etc)
968 PRVM_ED_ClearEdict(client->edict);
971 // don't call SendServerinfo for a fresh botclient because its fields have
972 // not been set up by the qc yet
973 if (client->netconnection)
974 SV_SendServerinfo (client);
976 client->spawned = true;
981 ===============================================================================
985 ===============================================================================
989 =============================================================================
991 The PVS must include a small area around the client to allow head bobbing
992 or other small motion on the client side. Otherwise, a bob might cause an
993 entity that should be visible to not show up, especially when the bob
996 =============================================================================
999 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1002 unsigned int sendflags;
1003 unsigned int version;
1004 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1005 unsigned int customizeentityforclient;
1007 vec3_t cullmins, cullmaxs;
1009 prvm_eval_t *val, *val2;
1011 // this 2 billion unit check is actually to detect NAN origins
1012 // (we really don't want to send those)
1013 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1016 // EF_NODRAW prevents sending for any reason except for your own
1017 // client, so we must keep all clients in this superset
1018 effects = (unsigned)ent->fields.server->effects;
1020 // we can omit invisible entities with no effects that are not clients
1021 // LordHavoc: this could kill tags attached to an invisible entity, I
1022 // just hope we never have to support that case
1023 i = (int)ent->fields.server->modelindex;
1024 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1027 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1028 glowsize = (unsigned char)bound(0, i, 255);
1029 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1030 flags |= RENDER_GLOWTRAIL;
1031 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1032 flags |= RENDER_VIEWMODEL;
1034 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1035 light[0] = (unsigned short)bound(0, f, 65535);
1036 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1037 light[1] = (unsigned short)bound(0, f, 65535);
1038 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1039 light[2] = (unsigned short)bound(0, f, 65535);
1040 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1041 light[3] = (unsigned short)bound(0, f, 65535);
1042 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1043 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1045 if (gamemode == GAME_TENEBRAE)
1047 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1051 lightpflags |= PFLAGS_FULLDYNAMIC;
1053 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1057 light[0] = (int)(0.2*256);
1058 light[1] = (int)(1.0*256);
1059 light[2] = (int)(0.2*256);
1061 lightpflags |= PFLAGS_FULLDYNAMIC;
1065 specialvisibilityradius = 0;
1066 if (lightpflags & PFLAGS_FULLDYNAMIC)
1067 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1069 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1070 if (flags & RENDER_GLOWTRAIL)
1071 specialvisibilityradius = max(specialvisibilityradius, 100);
1072 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1074 if (effects & EF_BRIGHTFIELD)
1075 specialvisibilityradius = max(specialvisibilityradius, 80);
1076 if (effects & EF_MUZZLEFLASH)
1077 specialvisibilityradius = max(specialvisibilityradius, 100);
1078 if (effects & EF_BRIGHTLIGHT)
1079 specialvisibilityradius = max(specialvisibilityradius, 400);
1080 if (effects & EF_DIMLIGHT)
1081 specialvisibilityradius = max(specialvisibilityradius, 200);
1082 if (effects & EF_RED)
1083 specialvisibilityradius = max(specialvisibilityradius, 200);
1084 if (effects & EF_BLUE)
1085 specialvisibilityradius = max(specialvisibilityradius, 200);
1086 if (effects & EF_FLAME)
1087 specialvisibilityradius = max(specialvisibilityradius, 250);
1088 if (effects & EF_STARDUST)
1089 specialvisibilityradius = max(specialvisibilityradius, 100);
1092 // early culling checks
1093 // (final culling is done by SV_MarkWriteEntityStateToClient)
1094 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1095 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1100 cs->number = enumber;
1101 VectorCopy(ent->fields.server->origin, cs->origin);
1102 VectorCopy(ent->fields.server->angles, cs->angles);
1104 cs->effects = effects;
1105 cs->colormap = (unsigned)ent->fields.server->colormap;
1106 cs->modelindex = modelindex;
1107 cs->skin = (unsigned)ent->fields.server->skin;
1108 cs->frame = (unsigned)ent->fields.server->frame;
1109 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1110 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1111 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1112 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1113 cs->customizeentityforclient = customizeentityforclient;
1114 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1115 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1116 cs->glowsize = glowsize;
1118 // don't need to init cs->colormod because the defaultstate did that for us
1119 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1120 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1121 if (val->vector[0] || val->vector[1] || val->vector[2])
1123 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1124 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1125 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1128 cs->modelindex = modelindex;
1131 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1135 cs->alpha = (unsigned char)bound(0, i, 255);
1138 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1142 cs->alpha = (unsigned char)bound(0, i, 255);
1146 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1150 cs->scale = (unsigned char)bound(0, i, 255);
1153 cs->glowcolor = 254;
1154 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1156 cs->glowcolor = (int)f;
1158 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1159 cs->effects |= EF_FULLBRIGHT;
1161 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1162 if (val && val->_float)
1163 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1165 if (ent->fields.server->movetype == MOVETYPE_STEP)
1166 cs->flags |= RENDER_STEP;
1167 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1168 cs->flags |= RENDER_LOWPRECISION;
1169 if (ent->fields.server->colormap >= 1024)
1170 cs->flags |= RENDER_COLORMAPPED;
1171 if (cs->viewmodelforclient)
1172 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1174 cs->light[0] = light[0];
1175 cs->light[1] = light[1];
1176 cs->light[2] = light[2];
1177 cs->light[3] = light[3];
1178 cs->lightstyle = lightstyle;
1179 cs->lightpflags = lightpflags;
1181 cs->specialvisibilityradius = specialvisibilityradius;
1183 // calculate the visible box of this entity (don't use the physics box
1184 // as that is often smaller than a model, and would not count
1185 // specialvisibilityradius)
1186 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1188 float scale = cs->scale * (1.0f / 16.0f);
1189 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1191 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1192 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1194 else if (cs->angles[1])
1196 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1197 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1201 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1202 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1207 // if there is no model (or it could not be loaded), use the physics box
1208 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1209 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1211 if (specialvisibilityradius)
1213 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1214 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1215 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1216 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1217 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1218 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1221 // calculate center of bbox for network prioritization purposes
1222 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1224 // if culling box has moved, update pvs cluster links
1225 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1227 VectorCopy(cullmins, ent->priv.server->cullmins);
1228 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1229 // a value of -1 for pvs_numclusters indicates that the links are not
1230 // cached, and should be re-tested each time, this is the case if the
1231 // culling box touches too many pvs clusters to store, or if the world
1232 // model does not support FindBoxClusters
1233 ent->priv.server->pvs_numclusters = -1;
1234 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1236 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1237 if (i <= MAX_ENTITYCLUSTERS)
1238 ent->priv.server->pvs_numclusters = i;
1242 // we need to do some csqc entity upkeep here
1243 // get self.SendFlags and clear them
1244 // (to let the QC know that they've been read)
1245 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1248 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1249 sendflags = (unsigned int)val->_float;
1251 // legacy self.Version system
1252 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1255 version = (unsigned int)val2->_float;
1256 if (sv.csqcentityversion[enumber] != version)
1257 sendflags = 0xFFFFFF;
1258 sv.csqcentityversion[enumber] = version;
1260 // move sendflags into the per-client sendflags
1262 for (i = 0;i < svs.maxclients;i++)
1263 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1269 void SV_PrepareEntitiesForSending(void)
1273 // send all entities that touch the pvs
1274 sv.numsendentities = 0;
1275 sv.sendentitiesindex[0] = NULL;
1276 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1277 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1279 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1281 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1282 sv.numsendentities++;
1287 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1292 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1294 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1295 sv.writeentitiestoclient_stats_totalentities++;
1297 if (s->customizeentityforclient)
1299 prog->globals.server->self = s->number;
1300 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1301 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1302 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1306 // never reject player
1307 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1309 // check various rejection conditions
1310 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1312 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1314 if (s->effects & EF_NODRAW)
1316 // LordHavoc: only send entities with a model or important effects
1317 if (!s->modelindex && s->specialvisibilityradius == 0)
1320 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1321 // viewmodels don't have visibility checking
1322 if (s->viewmodelforclient)
1324 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1327 else if (s->tagentity)
1329 // tag attached entities simply check their parent
1330 if (!sv.sendentitiesindex[s->tagentity])
1332 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1333 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1336 // always send world submodels in newer protocols because they don't
1337 // generate much traffic (in old protocols they hog bandwidth)
1338 // but only if sv_cullentities_nevercullbmodels is off
1339 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1341 // entity has survived every check so far, check if visible
1342 ed = PRVM_EDICT_NUM(s->number);
1344 // if not touching a visible leaf
1345 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1347 if (ed->priv.server->pvs_numclusters < 0)
1349 // entity too big for clusters list
1350 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1352 sv.writeentitiestoclient_stats_culled_pvs++;
1359 // check cached clusters list
1360 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1361 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1363 if (i == ed->priv.server->pvs_numclusters)
1365 sv.writeentitiestoclient_stats_culled_pvs++;
1371 // or not seen by random tracelines
1372 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1375 s->number <= svs.maxclients
1376 ? sv_cullentities_trace_samples_players.integer
1378 s->specialvisibilityradius
1379 ? sv_cullentities_trace_samples_extra.integer
1380 : sv_cullentities_trace_samples.integer;
1381 float enlarge = sv_cullentities_trace_enlarge.value;
1383 qboolean visible = TRUE;
1389 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1390 break; // directly visible from the server's view
1392 if(sv_cullentities_trace_prediction.integer)
1396 // get player velocity
1397 float predtime = bound(0, host_client->ping, 0.2); // / 2
1398 // sorry, no wallhacking by high ping please, and at 200ms
1399 // ping a FPS is annoying to play anyway and a player is
1400 // likely to have changed his direction
1401 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1402 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1404 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1405 break; // directly visible from the predicted view
1409 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1413 // when we get here, we can't see the entity
1419 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1421 s->number <= svs.maxclients
1422 ? sv_cullentities_trace_delay_players.value
1423 : sv_cullentities_trace_delay.value
1425 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1427 sv.writeentitiestoclient_stats_culled_trace++;
1435 // this just marks it for sending
1436 // FIXME: it would be more efficient to send here, but the entity
1437 // compressor isn't that flexible
1438 sv.writeentitiestoclient_stats_visibleentities++;
1439 sv.sententities[s->number] = sv.sententitiesmark;
1442 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1444 qboolean need_empty = false;
1445 int i, numsendstates;
1447 prvm_edict_t *camera;
1450 // if there isn't enough space to accomplish anything, skip it
1451 if (msg->cursize + 25 > maxsize)
1454 sv.writeentitiestoclient_msg = msg;
1455 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1457 sv.writeentitiestoclient_stats_culled_pvs = 0;
1458 sv.writeentitiestoclient_stats_culled_trace = 0;
1459 sv.writeentitiestoclient_stats_visibleentities = 0;
1460 sv.writeentitiestoclient_stats_totalentities = 0;
1462 // find the client's PVS
1463 // the real place being tested from
1464 camera = PRVM_EDICT_NUM( client->clientcamera );
1465 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1466 sv.writeentitiestoclient_pvsbytes = 0;
1467 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1468 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1470 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1472 sv.sententitiesmark++;
1474 for (i = 0;i < sv.numsendentities;i++)
1475 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1478 for (i = 0;i < sv.numsendentities;i++)
1480 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1482 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1483 *s = sv.sendentities[i];
1484 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1485 s->flags |= RENDER_EXTERIORMODEL;
1489 if (sv_cullentities_stats.integer)
1490 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1492 if(client->entitydatabase5)
1493 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1495 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1497 if(client->num_skippedentityframes >= 10)
1498 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1500 if (client->entitydatabase5)
1501 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1502 else if (client->entitydatabase4)
1504 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1505 Protocol_WriteStatsReliable();
1507 else if (client->entitydatabase)
1509 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1510 Protocol_WriteStatsReliable();
1514 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1515 Protocol_WriteStatsReliable();
1519 client->num_skippedentityframes = 0;
1521 ++client->num_skippedentityframes;
1530 static void SV_CleanupEnts (void)
1535 ent = PRVM_NEXT_EDICT(prog->edicts);
1536 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1537 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1542 SV_WriteClientdataToMessage
1546 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1550 prvm_edict_t *other;
1556 float *statsf = (float *)stats;
1559 // send a damage message
1561 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1563 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1564 MSG_WriteByte (msg, svc_damage);
1565 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1566 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1567 for (i=0 ; i<3 ; i++)
1568 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1570 ent->fields.server->dmg_take = 0;
1571 ent->fields.server->dmg_save = 0;
1575 // send the current viewpos offset from the view entity
1577 SV_SetIdealPitch (); // how much to look up / down ideally
1579 // a fixangle might get lost in a dropped packet. Oh well.
1580 if(ent->fields.server->fixangle)
1582 // angle fixing was requested by global thinking code...
1583 // so store the current angles for later use
1584 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1585 host_client->fixangle_angles_set = TRUE;
1587 // and clear fixangle for the next frame
1588 ent->fields.server->fixangle = 0;
1591 if (host_client->fixangle_angles_set)
1593 MSG_WriteByte (msg, svc_setangle);
1594 for (i=0 ; i < 3 ; i++)
1595 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1596 host_client->fixangle_angles_set = FALSE;
1599 // stuff the sigil bits into the high bits of items for sbar, or else
1601 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1602 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1603 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1605 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1607 VectorClear(punchvector);
1608 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1609 VectorCopy(val->vector, punchvector);
1611 // cache weapon model name and index in client struct to save time
1612 // (this search can be almost 1% of cpu time!)
1613 s = PRVM_GetString(ent->fields.server->weaponmodel);
1614 if (strcmp(s, client->weaponmodel))
1616 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1617 client->weaponmodelindex = SV_ModelIndex(s, 1);
1621 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1622 viewzoom = (int)(val->_float * 255.0f);
1628 if ((int)ent->fields.server->flags & FL_ONGROUND)
1629 bits |= SU_ONGROUND;
1630 if (ent->fields.server->waterlevel >= 2)
1632 if (ent->fields.server->idealpitch)
1633 bits |= SU_IDEALPITCH;
1635 for (i=0 ; i<3 ; i++)
1637 if (ent->fields.server->punchangle[i])
1638 bits |= (SU_PUNCH1<<i);
1639 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1641 bits |= (SU_PUNCHVEC1<<i);
1642 if (ent->fields.server->velocity[i])
1643 bits |= (SU_VELOCITY1<<i);
1646 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1647 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1648 stats[STAT_ITEMS] = items;
1649 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1650 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1651 stats[STAT_WEAPON] = client->weaponmodelindex;
1652 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1653 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1654 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1655 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1656 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1657 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1658 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1659 stats[STAT_VIEWZOOM] = viewzoom;
1660 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1661 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1662 // the QC bumps these itself by sending svc_'s, so we have to keep them
1663 // zero or they'll be corrected by the engine
1664 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1665 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1667 // movement settings for prediction
1668 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1669 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1670 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1671 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1672 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1673 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1674 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1675 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1676 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1677 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1678 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1679 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1680 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1681 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1682 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1683 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1684 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1685 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1686 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1687 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1688 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1689 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1690 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1691 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1692 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1693 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1694 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1695 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1696 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1697 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1698 statsf[STAT_TIMELIMIT] = timelimit.value;
1700 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1702 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1704 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1705 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1707 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1708 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1709 if (viewzoom != 255)
1710 bits |= SU_VIEWZOOM;
1715 if (bits >= 16777216)
1719 MSG_WriteByte (msg, svc_clientdata);
1720 MSG_WriteShort (msg, bits);
1721 if (bits & SU_EXTEND1)
1722 MSG_WriteByte(msg, bits >> 16);
1723 if (bits & SU_EXTEND2)
1724 MSG_WriteByte(msg, bits >> 24);
1726 if (bits & SU_VIEWHEIGHT)
1727 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1729 if (bits & SU_IDEALPITCH)
1730 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1732 for (i=0 ; i<3 ; i++)
1734 if (bits & (SU_PUNCH1<<i))
1736 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1737 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1739 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1741 if (bits & (SU_PUNCHVEC1<<i))
1743 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1744 MSG_WriteCoord16i(msg, punchvector[i]);
1746 MSG_WriteCoord32f(msg, punchvector[i]);
1748 if (bits & (SU_VELOCITY1<<i))
1750 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1751 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1753 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1757 if (bits & SU_ITEMS)
1758 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1760 if (sv.protocol == PROTOCOL_DARKPLACES5)
1762 if (bits & SU_WEAPONFRAME)
1763 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1764 if (bits & SU_ARMOR)
1765 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1766 if (bits & SU_WEAPON)
1767 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1768 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1769 MSG_WriteShort (msg, stats[STAT_AMMO]);
1770 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1771 MSG_WriteShort (msg, stats[STAT_NAILS]);
1772 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1773 MSG_WriteShort (msg, stats[STAT_CELLS]);
1774 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1775 if (bits & SU_VIEWZOOM)
1776 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1778 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1780 if (bits & SU_WEAPONFRAME)
1781 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1782 if (bits & SU_ARMOR)
1783 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1784 if (bits & SU_WEAPON)
1786 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1787 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1789 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1791 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1792 MSG_WriteByte (msg, stats[STAT_AMMO]);
1793 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1794 MSG_WriteByte (msg, stats[STAT_NAILS]);
1795 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1796 MSG_WriteByte (msg, stats[STAT_CELLS]);
1797 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1799 for (i = 0;i < 32;i++)
1800 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1802 MSG_WriteByte (msg, i);
1805 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1806 if (bits & SU_VIEWZOOM)
1808 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1809 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1811 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1816 void SV_FlushBroadcastMessages(void)
1820 if (sv.datagram.cursize <= 0)
1822 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1824 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1826 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1827 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1829 SZ_Clear(&sv.datagram);
1832 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1834 // scan the splitpoints to find out how many we can fit in
1835 int numsegments, j, split;
1836 if (!client->unreliablemsg_splitpoints)
1838 // always accept the first one if it's within 1024 bytes, this ensures
1839 // that very big datagrams which are over the rate limit still get
1840 // through, just to keep it working
1841 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1842 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1844 // the first segment gets an exemption from the rate limiting, otherwise
1845 // it could get dropped consistently due to a low rate limit
1846 if (numsegments == 1)
1848 // some will fit, so add the ones that will fit
1849 split = client->unreliablemsg_splitpoint[numsegments-1];
1850 // note this discards ones that were accepted by the segments scan but
1851 // can not fit, such as a really huge first one that will never ever
1852 // fit in a packet...
1853 if (msg->cursize + split <= maxsize)
1854 SZ_Write(msg, client->unreliablemsg.data, split);
1855 // remove the part we sent, keeping any remaining data
1856 client->unreliablemsg.cursize -= split;
1857 if (client->unreliablemsg.cursize > 0)
1858 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1859 // adjust remaining splitpoints
1860 client->unreliablemsg_splitpoints -= numsegments;
1861 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1862 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1866 =======================
1867 SV_SendClientDatagram
1868 =======================
1870 static void SV_SendClientDatagram (client_t *client)
1872 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1874 int stats[MAX_CL_STATS];
1875 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1877 // obey rate limit by limiting packet frequency if the packet size
1879 // (usually this is caused by reliable messages)
1880 if (!NetConn_CanSend(client->netconnection))
1883 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1884 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1885 if (sv_maxrate.integer != maxrate)
1886 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1888 // clientrate determines the 'cleartime' of a packet
1889 // (how long to wait before sending another, based on this packet's size)
1890 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1892 switch (sv.protocol)
1894 case PROTOCOL_QUAKE:
1895 case PROTOCOL_QUAKEDP:
1896 case PROTOCOL_NEHAHRAMOVIE:
1897 case PROTOCOL_NEHAHRABJP:
1898 case PROTOCOL_NEHAHRABJP2:
1899 case PROTOCOL_NEHAHRABJP3:
1900 case PROTOCOL_QUAKEWORLD:
1901 // no packet size limit support on Quake protocols because it just
1902 // causes missing entities/effects
1903 // packets are simply sent less often to obey the rate limit
1907 case PROTOCOL_DARKPLACES1:
1908 case PROTOCOL_DARKPLACES2:
1909 case PROTOCOL_DARKPLACES3:
1910 case PROTOCOL_DARKPLACES4:
1911 // no packet size limit support on DP1-4 protocols because they kick
1912 // the client off if they overflow, and miss effects
1913 // packets are simply sent less often to obey the rate limit
1914 maxsize = sizeof(sv_sendclientdatagram_buf);
1915 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1918 // DP5 and later protocols support packet size limiting which is a
1919 // better method than limiting packet frequency as QW does
1921 // at very low rates (or very small sys_ticrate) the packet size is
1922 // not reduced below 128, but packets may be sent less often
1923 maxsize = (int)(clientrate * sys_ticrate.value);
1924 maxsize = bound(128, maxsize, 1400);
1926 // csqc entities can easily exceed 128 bytes, so disable throttling in
1927 // mods that use csqc (they are likely to use less bandwidth anyway)
1928 if (sv.csqc_progsize > 0)
1933 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1935 // for good singleplayer, send huge packets
1936 maxsize = sizeof(sv_sendclientdatagram_buf);
1937 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1938 // never limit frequency in singleplayer
1939 clientrate = 1000000000;
1942 // while downloading, limit entity updates to half the packet
1943 // (any leftover space will be used for downloading)
1944 if (host_client->download_file)
1947 msg.data = sv_sendclientdatagram_buf;
1948 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1950 msg.allowoverflow = false;
1952 if (host_client->spawned)
1954 // the player is in the game
1955 MSG_WriteByte (&msg, svc_time);
1956 MSG_WriteFloat (&msg, sv.time);
1958 // add the client specific data to the datagram
1959 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1960 // now update the stats[] array using any registered custom fields
1961 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1962 // set host_client->statsdeltabits
1963 Protocol_UpdateClientStats (stats);
1965 // add as many queued unreliable messages (effects) as we can fit
1966 // limit effects to half of the remaining space
1967 if (client->unreliablemsg.cursize)
1968 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
1970 // now write as many entities as we can fit, and also sends stats
1971 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1973 else if (realtime > client->keepalivetime)
1975 // the player isn't totally in the game yet
1976 // send small keepalive messages if too much time has passed
1977 // (may also be sending downloads)
1978 client->keepalivetime = realtime + 5;
1979 MSG_WriteChar (&msg, svc_nop);
1982 // if a download is active, see if there is room to fit some download data
1984 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1985 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1987 fs_offset_t downloadstart;
1988 unsigned char data[1400];
1989 downloadstart = FS_Tell(host_client->download_file);
1990 downloadsize = min(downloadsize, (int)sizeof(data));
1991 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1992 // note this sends empty messages if at the end of the file, which is
1993 // necessary to keep the packet loss logic working
1994 // (the last blocks may be lost and need to be re-sent, and that will
1995 // only occur if the client acks the empty end messages, revealing
1996 // a gap in the download progress, causing the last blocks to be
1998 MSG_WriteChar (&msg, svc_downloaddata);
1999 MSG_WriteLong (&msg, downloadstart);
2000 MSG_WriteShort (&msg, downloadsize);
2001 if (downloadsize > 0)
2002 SZ_Write (&msg, data, downloadsize);
2005 // reliable only if none is in progress
2006 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2007 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2009 SV_WriteDemoMessage(client, &msg, false);
2011 // send the datagram
2012 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2013 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2014 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2018 =======================
2019 SV_UpdateToReliableMessages
2020 =======================
2022 static void SV_UpdateToReliableMessages (void)
2031 // check for changes to be sent over the reliable streams
2032 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2034 // update the host_client fields we care about according to the entity fields
2035 host_client->edict = PRVM_EDICT_NUM(i+1);
2038 name = PRVM_GetString(host_client->edict->fields.server->netname);
2041 // always point the string back at host_client->name to keep it safe
2042 strlcpy (host_client->name, name, sizeof (host_client->name));
2043 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2044 if (strcmp(host_client->old_name, host_client->name))
2046 if (host_client->spawned)
2047 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2048 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2049 // send notification to all clients
2050 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2051 MSG_WriteByte (&sv.reliable_datagram, i);
2052 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2053 SV_WriteNetnameIntoDemo(host_client);
2056 // DP_SV_CLIENTCOLORS
2057 // this is always found (since it's added by the progs loader)
2058 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2059 host_client->colors = (int)val->_float;
2060 if (host_client->old_colors != host_client->colors)
2062 host_client->old_colors = host_client->colors;
2063 // send notification to all clients
2064 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2065 MSG_WriteByte (&sv.reliable_datagram, i);
2066 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2069 // NEXUIZ_PLAYERMODEL
2070 if( prog->fieldoffsets.playermodel >= 0 ) {
2071 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2074 // always point the string back at host_client->name to keep it safe
2075 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2076 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2079 // NEXUIZ_PLAYERSKIN
2080 if( prog->fieldoffsets.playerskin >= 0 ) {
2081 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2084 // always point the string back at host_client->name to keep it safe
2085 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2086 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2089 // TODO: add an extension name for this [1/17/2008 Black]
2090 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2091 int oldclientcamera = host_client->clientcamera;
2092 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2093 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2095 host_client->clientcamera = val->edict;
2098 if( oldclientcamera != host_client->clientcamera ) {
2099 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2100 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2105 host_client->frags = (int)host_client->edict->fields.server->frags;
2106 if(gamemode == GAME_NEXUIZ)
2107 if(!host_client->spawned && host_client->netconnection)
2108 host_client->frags = -666;
2109 if (host_client->old_frags != host_client->frags)
2111 host_client->old_frags = host_client->frags;
2112 // send notification to all clients
2113 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2114 MSG_WriteByte (&sv.reliable_datagram, i);
2115 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2119 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2120 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2121 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2123 SZ_Clear (&sv.reliable_datagram);
2128 =======================
2129 SV_SendClientMessages
2130 =======================
2132 void SV_SendClientMessages (void)
2134 int i, prepared = false;
2136 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2137 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2139 SV_FlushBroadcastMessages();
2141 // update frags, names, etc
2142 SV_UpdateToReliableMessages();
2144 // build individual updates
2145 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2147 if (!host_client->active)
2149 if (!host_client->netconnection)
2152 if (host_client->netconnection->message.overflowed)
2154 SV_DropClient (true); // if the message couldn't send, kick off
2161 // only prepare entities once per frame
2162 SV_PrepareEntitiesForSending();
2164 SV_SendClientDatagram (host_client);
2167 // clear muzzle flashes
2171 static void SV_StartDownload_f(void)
2173 if (host_client->download_file)
2174 host_client->download_started = true;
2178 * Compression extension negotiation:
2181 * cl_serverextension_download 2
2184 * download <filename> <list of zero or more suppported compressions in order of preference>
2186 * download maps/map1.bsp lzo deflate huffman
2189 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2191 * cl_downloadbegin 123456 maps/map1.bsp deflate
2193 * The server may choose not to compress the file by sending no compression name, like:
2194 * cl_downloadbegin 345678 maps/map1.bsp
2196 * NOTE: the "download" command may only specify compression algorithms if
2197 * cl_serverextension_download is 2!
2198 * If cl_serverextension_download has a different value, the client must
2199 * assume this extension is not supported!
2202 static void Download_CheckExtensions(void)
2205 int argc = Cmd_Argc();
2207 // first reset them all
2208 host_client->download_deflate = false;
2210 for(i = 2; i < argc; ++i)
2212 if(!strcmp(Cmd_Argv(i), "deflate"))
2214 host_client->download_deflate = true;
2220 static void SV_Download_f(void)
2222 const char *whichpack, *whichpack2, *extension;
2223 qboolean is_csqc; // so we need to check only once
2227 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2228 SV_ClientPrintf(" supported extensions: deflate\n");
2232 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2234 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2238 if (host_client->download_file)
2240 // at this point we'll assume the previous download should be aborted
2241 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2242 Host_ClientCommands("\nstopdownload\n");
2244 // close the file and reset variables
2245 FS_Close(host_client->download_file);
2246 host_client->download_file = NULL;
2247 host_client->download_name[0] = 0;
2248 host_client->download_expectedposition = 0;
2249 host_client->download_started = false;
2252 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2254 if (!sv_allowdownloads.integer && !is_csqc)
2256 SV_ClientPrintf("Downloads are disabled on this server\n");
2257 Host_ClientCommands("\nstopdownload\n");
2261 Download_CheckExtensions();
2263 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2264 extension = FS_FileExtension(host_client->download_name);
2266 // host_client is asking to download a specified file
2267 if (developer.integer >= 100)
2268 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2272 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2273 extensions[0] = '\0';
2275 if(host_client->download_deflate)
2276 strlcat(extensions, " deflate", sizeof(extensions));
2278 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2280 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2281 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2283 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2285 // no, no space is needed between %s and %s :P
2286 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2288 host_client->download_expectedposition = 0;
2289 host_client->download_started = false;
2290 host_client->sendsignon = true; // make sure this message is sent
2294 if (!FS_FileExists(host_client->download_name))
2296 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2297 Host_ClientCommands("\nstopdownload\n");
2301 // check if the user is trying to download part of registered Quake(r)
2302 whichpack = FS_WhichPack(host_client->download_name);
2303 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2304 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2306 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2307 Host_ClientCommands("\nstopdownload\n");
2311 // check if the server has forbidden archive downloads entirely
2312 if (!sv_allowdownloads_inarchive.integer)
2314 whichpack = FS_WhichPack(host_client->download_name);
2317 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2318 Host_ClientCommands("\nstopdownload\n");
2323 if (!sv_allowdownloads_config.integer)
2325 if (!strcasecmp(extension, "cfg"))
2327 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2328 Host_ClientCommands("\nstopdownload\n");
2333 if (!sv_allowdownloads_dlcache.integer)
2335 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2337 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2338 Host_ClientCommands("\nstopdownload\n");
2343 if (!sv_allowdownloads_archive.integer)
2345 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2347 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2348 Host_ClientCommands("\nstopdownload\n");
2353 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2354 if (!host_client->download_file)
2356 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2357 Host_ClientCommands("\nstopdownload\n");
2361 if (FS_FileSize(host_client->download_file) > 1<<30)
2363 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2364 Host_ClientCommands("\nstopdownload\n");
2365 FS_Close(host_client->download_file);
2366 host_client->download_file = NULL;
2370 if (FS_FileSize(host_client->download_file) < 0)
2372 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2373 Host_ClientCommands("\nstopdownload\n");
2374 FS_Close(host_client->download_file);
2375 host_client->download_file = NULL;
2379 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2382 * we can only do this if we would actually deflate on the fly
2383 * which we do not (yet)!
2385 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2386 extensions[0] = '\0';
2388 if(host_client->download_deflate)
2389 strlcat(extensions, " deflate", sizeof(extensions));
2391 // no, no space is needed between %s and %s :P
2392 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2395 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2397 host_client->download_expectedposition = 0;
2398 host_client->download_started = false;
2399 host_client->sendsignon = true; // make sure this message is sent
2401 // the rest of the download process is handled in SV_SendClientDatagram
2402 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2404 // no svc_downloaddata messages will be sent until sv_startdownload is
2405 // sent by the client
2409 ==============================================================================
2413 ==============================================================================
2422 int SV_ModelIndex(const char *s, int precachemode)
2424 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2425 char filename[MAX_QPATH];
2429 //if (precachemode == 2)
2431 strlcpy(filename, s, sizeof(filename));
2432 for (i = 2;i < limit;i++)
2434 if (!sv.model_precache[i][0])
2438 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2440 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2443 if (precachemode == 1)
2444 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2445 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2446 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2447 if (sv.state != ss_loading)
2449 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2450 MSG_WriteShort(&sv.reliable_datagram, i);
2451 MSG_WriteString(&sv.reliable_datagram, filename);
2455 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2458 if (!strcmp(sv.model_precache[i], filename))
2461 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2471 int SV_SoundIndex(const char *s, int precachemode)
2473 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2474 char filename[MAX_QPATH];
2478 //if (precachemode == 2)
2480 strlcpy(filename, s, sizeof(filename));
2481 for (i = 1;i < limit;i++)
2483 if (!sv.sound_precache[i][0])
2487 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2489 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2492 if (precachemode == 1)
2493 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2494 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2495 if (sv.state != ss_loading)
2497 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2498 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2499 MSG_WriteString(&sv.reliable_datagram, filename);
2503 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2506 if (!strcmp(sv.sound_precache[i], filename))
2509 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2515 SV_ParticleEffectIndex
2519 int SV_ParticleEffectIndex(const char *name)
2521 int i, argc, linenumber, effectnameindex;
2522 fs_offset_t filesize;
2523 unsigned char *filedata;
2524 const char *text, *textstart, *textend;
2525 char argv[16][1024];
2526 if (!sv.particleeffectnamesloaded)
2528 sv.particleeffectnamesloaded = true;
2529 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2530 for (i = 0;i < EFFECT_TOTAL;i++)
2531 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2532 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2535 textstart = (const char *)filedata;
2536 textend = (const char *)filedata + filesize;
2538 for (linenumber = 1;;linenumber++)
2543 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2547 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2551 if (com_token[0] == 0)
2552 break; // if the loop exited and it's not a \n, it's EOF
2555 if (!strcmp(argv[0], "effect"))
2559 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2561 if (sv.particleeffectname[effectnameindex][0])
2563 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2568 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2572 // if we run out of names, abort
2573 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2575 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2584 // search for the name
2585 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2586 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2587 return effectnameindex;
2588 // return 0 if we couldn't find it
2598 static void SV_CreateBaseline (void)
2600 int i, entnum, large;
2601 prvm_edict_t *svent;
2603 // LordHavoc: clear *all* states (note just active ones)
2604 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2606 // get the current server version
2607 svent = PRVM_EDICT_NUM(entnum);
2609 // LordHavoc: always clear state values, whether the entity is in use or not
2610 svent->priv.server->baseline = defaultstate;
2612 if (svent->priv.server->free)
2614 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2617 // create entity baseline
2618 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2619 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2620 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2621 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2622 if (entnum > 0 && entnum <= svs.maxclients)
2624 svent->priv.server->baseline.colormap = entnum;
2625 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2629 svent->priv.server->baseline.colormap = 0;
2630 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2634 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2637 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2641 // add to the message
2643 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2645 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2646 MSG_WriteShort (&sv.signon, entnum);
2650 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2651 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2653 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2655 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2656 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2660 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2661 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2663 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2664 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2665 for (i=0 ; i<3 ; i++)
2667 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2668 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2677 Load csprogs.dat and comperss it so it doesn't need to be
2678 reloaded on request.
2681 void SV_Prepare_CSQC(void)
2683 fs_offset_t progsize;
2685 if(svs.csqc_progdata)
2687 Con_DPrintf("Unloading old CSQC data.\n");
2688 Mem_Free(svs.csqc_progdata);
2689 if(svs.csqc_progdata_deflated)
2690 Mem_Free(svs.csqc_progdata_deflated);
2693 svs.csqc_progdata = NULL;
2694 svs.csqc_progdata_deflated = NULL;
2696 Con_Print("Loading csprogs.dat\n");
2698 sv.csqc_progname[0] = 0;
2699 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2703 size_t deflated_size;
2705 sv.csqc_progsize = (int)progsize;
2706 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2707 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2708 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2710 Con_Print("Compressing csprogs.dat\n");
2711 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2712 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2713 svs.csqc_progsize_deflated = (int)deflated_size;
2714 if(svs.csqc_progdata_deflated)
2716 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2717 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2720 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2728 Grabs the current state of each client for saving across the
2729 transition to another level
2732 void SV_SaveSpawnparms (void)
2736 svs.serverflags = (int)prog->globals.server->serverflags;
2738 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2740 if (!host_client->active)
2743 // call the progs to get default spawn parms for the new client
2744 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2745 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2746 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2747 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2755 This is called at the start of each level
2759 void SV_SpawnServer (const char *server)
2764 dp_model_t *worldmodel;
2765 char modelname[sizeof(sv.modelname)];
2767 Con_DPrintf("SpawnServer: %s\n", server);
2769 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2771 if (!FS_FileExists(modelname))
2773 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2777 if (cls.state != ca_dedicated)
2779 SCR_BeginLoadingPlaque();
2786 if(prog->funcoffsets.SV_Shutdown)
2788 func_t s = prog->funcoffsets.SV_Shutdown;
2789 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2790 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2795 // free q3 shaders so that any newly downloaded shaders will be active
2796 Mod_FreeQ3Shaders();
2798 worldmodel = Mod_ForName(modelname, false, true, NULL);
2799 if (!worldmodel || !worldmodel->TraceBox)
2801 Con_Printf("Couldn't load map %s\n", modelname);
2805 // let's not have any servers with no name
2806 if (hostname.string[0] == 0)
2807 Cvar_Set ("hostname", "UNNAMED");
2808 scr_centertime_off = 0;
2810 svs.changelevel_issued = false; // now safe to issue another
2812 // make the map a required file for clients
2813 Curl_ClearRequirements();
2814 Curl_RequireFile(modelname);
2817 // tell all connected clients that we are going to a new level
2822 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2824 if (client->netconnection)
2826 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2827 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2834 NetConn_OpenServerPorts(true);
2838 // make cvars consistant
2841 Cvar_SetValue ("deathmatch", 0);
2842 // LordHavoc: it can be useful to have skills outside the range 0-3...
2843 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2844 //Cvar_SetValue ("skill", (float)current_skill);
2845 current_skill = (int)(skill.value + 0.5);
2848 // set up the new server
2850 memset (&sv, 0, sizeof(sv));
2851 // if running a local client, make sure it doesn't try to access the last
2852 // level's data which is no longer valiud
2855 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2857 if(*sv_random_seed.string)
2859 srand(sv_random_seed.integer);
2860 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2867 strlcpy (sv.name, server, sizeof (sv.name));
2869 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2870 if (sv.protocol == PROTOCOL_UNKNOWN)
2873 Protocol_Names(buffer, sizeof(buffer));
2874 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2875 sv.protocol = PROTOCOL_QUAKE;
2880 // load progs to get entity field count
2881 //PR_LoadProgs ( sv_progs.string );
2883 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2884 sv.datagram.cursize = 0;
2885 sv.datagram.data = sv.datagram_buf;
2887 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2888 sv.reliable_datagram.cursize = 0;
2889 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2891 sv.signon.maxsize = sizeof(sv.signon_buf);
2892 sv.signon.cursize = 0;
2893 sv.signon.data = sv.signon_buf;
2895 // leave slots at start for clients only
2896 //prog->num_edicts = svs.maxclients+1;
2898 sv.state = ss_loading;
2899 prog->allowworldwrites = true;
2902 prog->globals.server->time = sv.time = 1.0;
2905 worldmodel->used = true;
2907 strlcpy (sv.name, server, sizeof (sv.name));
2908 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2909 sv.worldmodel = worldmodel;
2910 sv.models[1] = sv.worldmodel;
2913 // clear world interaction links
2915 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2917 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2919 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2920 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2921 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2923 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2924 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2926 if(i < sv.worldmodel->brush.numsubmodels)
2927 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2930 // load the rest of the entities
2932 // AK possible hack since num_edicts is still 0
2933 ent = PRVM_EDICT_NUM(0);
2934 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2935 ent->priv.server->free = false;
2936 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2937 ent->fields.server->modelindex = 1; // world model
2938 ent->fields.server->solid = SOLID_BSP;
2939 ent->fields.server->movetype = MOVETYPE_PUSH;
2940 VectorCopy(sv.world.mins, ent->fields.server->mins);
2941 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2942 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2943 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2946 prog->globals.server->coop = coop.integer;
2948 prog->globals.server->deathmatch = deathmatch.integer;
2950 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2952 // serverflags are for cross level information (sigils)
2953 prog->globals.server->serverflags = svs.serverflags;
2955 // we need to reset the spawned flag on all connected clients here so that
2956 // their thinks don't run during startup (before PutClientInServer)
2957 // we also need to set up the client entities now
2958 // and we need to set the ->edict pointers to point into the progs edicts
2959 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2961 host_client->spawned = false;
2962 host_client->edict = PRVM_EDICT_NUM(i + 1);
2963 PRVM_ED_ClearEdict(host_client->edict);
2966 // load replacement entity file if found
2967 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2969 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2970 PRVM_ED_LoadFromFile (entities);
2974 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2977 // LordHavoc: clear world angles (to fix e3m3.bsp)
2978 VectorClear(prog->edicts->fields.server->angles);
2980 // all setup is completed, any further precache statements are errors
2981 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2982 prog->allowworldwrites = false;
2984 // run two frames to allow everything to settle
2985 prog->globals.server->time = sv.time = 1.0001;
2986 for (i = 0;i < 2;i++)
2992 if (cls.state == ca_dedicated)
2995 // create a baseline for more efficient communications
2996 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2997 SV_CreateBaseline ();
2999 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3001 // to prevent network timeouts
3002 realtime = Sys_DoubleTime();
3004 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3005 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3007 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3008 if (!host_client->active)
3010 if (host_client->netconnection)
3011 SV_SendServerinfo(host_client);
3015 // if client is a botclient coming from a level change, we need to
3016 // set up client info that normally requires networking
3018 // copy spawn parms out of the client_t
3019 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3020 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3022 // call the spawn function
3023 host_client->clientconnectcalled = true;
3024 prog->globals.server->time = sv.time;
3025 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3026 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3027 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3028 host_client->spawned = true;
3032 Con_DPrint("Server spawned.\n");
3033 NetConn_Heartbeat (2);
3038 /////////////////////////////////////////////////////
3041 static void SV_VM_CB_BeginIncreaseEdicts(void)
3043 // links don't survive the transition, so unlink everything
3044 World_UnlinkAll(&sv.world);
3047 static void SV_VM_CB_EndIncreaseEdicts(void)
3052 // link every entity except world
3053 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3054 if (!ent->priv.server->free)
3055 SV_LinkEdict(ent, false);
3058 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3060 // LordHavoc: for consistency set these here
3061 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3063 e->priv.server->move = false; // don't move on first frame
3065 if (num >= 0 && num < svs.maxclients)
3068 // set colormap and team on newly created player entity
3069 e->fields.server->colormap = num + 1;
3070 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3071 // set netname/clientcolors back to client values so that
3072 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3074 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3075 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3076 val->_float = svs.clients[num].colors;
3077 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3078 if( prog->fieldoffsets.playermodel >= 0 )
3079 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3080 if( prog->fieldoffsets.playerskin >= 0 )
3081 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3082 // Assign netaddress (IP Address, etc)
3083 if(prog->fieldoffsets.netaddress >= 0)
3084 { // Valid Field; Process
3085 if(svs.clients[num].netconnection != NULL)
3086 {// Valid Address; Assign
3087 // Acquire Readable Address
3088 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3089 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3093 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3098 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3103 World_UnlinkEdict(ed); // unlink from world bsp
3105 ed->fields.server->model = 0;
3106 ed->fields.server->takedamage = 0;
3107 ed->fields.server->modelindex = 0;
3108 ed->fields.server->colormap = 0;
3109 ed->fields.server->skin = 0;
3110 ed->fields.server->frame = 0;
3111 VectorClear(ed->fields.server->origin);
3112 VectorClear(ed->fields.server->angles);
3113 ed->fields.server->nextthink = -1;
3114 ed->fields.server->solid = 0;
3116 // make sure csqc networking is aware of the removed entity
3117 e = PRVM_NUM_FOR_EDICT(ed);
3118 sv.csqcentityversion[e] = 0;
3119 for (i = 0;i < svs.maxclients;i++)
3121 if (svs.clients[i].csqcentityscope[e])
3122 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3123 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3127 static void SV_VM_CB_CountEdicts(void)
3131 int active, models, solid, step;
3133 active = models = solid = step = 0;
3134 for (i=0 ; i<prog->num_edicts ; i++)
3136 ent = PRVM_EDICT_NUM(i);
3137 if (ent->priv.server->free)
3140 if (ent->fields.server->solid)
3142 if (ent->fields.server->model)
3144 if (ent->fields.server->movetype == MOVETYPE_STEP)
3148 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3149 Con_Printf("active :%3i\n", active);
3150 Con_Printf("view :%3i\n", models);
3151 Con_Printf("touch :%3i\n", solid);
3152 Con_Printf("step :%3i\n", step);
3155 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3157 // remove things from different skill levels or deathmatch
3158 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3160 if (deathmatch.integer)
3162 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3167 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3168 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3169 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3177 static void SV_VM_Setup(void)
3180 PRVM_InitProg( PRVM_SERVERPROG );
3182 // allocate the mempools
3183 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3184 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3185 prog->builtins = vm_sv_builtins;
3186 prog->numbuiltins = vm_sv_numbuiltins;
3187 prog->headercrc = PROGHEADER_CRC;
3188 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3189 prog->max_edicts = 512;
3190 if (sv.protocol == PROTOCOL_QUAKE)
3191 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3192 else if (sv.protocol == PROTOCOL_QUAKEDP)
3193 prog->limit_edicts = 2048; // guessing
3194 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3195 prog->limit_edicts = 2048; // guessing!
3196 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3197 prog->limit_edicts = 4096; // guessing!
3199 prog->limit_edicts = MAX_EDICTS;
3200 prog->reserved_edicts = svs.maxclients;
3201 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3202 prog->name = "server";
3203 prog->extensionstring = vm_sv_extensions;
3204 prog->loadintoworld = true;
3206 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3207 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3208 prog->init_edict = SV_VM_CB_InitEdict;
3209 prog->free_edict = SV_VM_CB_FreeEdict;
3210 prog->count_edicts = SV_VM_CB_CountEdicts;
3211 prog->load_edict = SV_VM_CB_LoadEdict;
3212 prog->init_cmd = VM_SV_Cmd_Init;
3213 prog->reset_cmd = VM_SV_Cmd_Reset;
3214 prog->error_cmd = Host_Error;
3216 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3217 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3219 // some mods compiled with scrambling compilers lack certain critical
3220 // global names and field names such as "self" and "time" and "nextthink"
3221 // so we have to set these offsets manually, matching the entvars_t
3222 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3223 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3224 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3225 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3226 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3227 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3228 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3229 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3230 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3231 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3232 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3233 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3234 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3235 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3236 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3237 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3238 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3239 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3240 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3241 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3242 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3243 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3244 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3245 // OP_STATE is always supported on server (due to entvars_t)
3246 prog->flag |= PRVM_OP_STATE;
3248 VM_CustomStats_Clear();//[515]: csqc
3255 void SV_VM_Begin(void)
3258 PRVM_SetProg( PRVM_SERVERPROG );
3260 prog->globals.server->time = (float) sv.time;
3263 void SV_VM_End(void)