2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
76 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
77 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
82 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
83 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
84 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
85 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
86 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
87 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
88 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
89 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
90 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
91 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
92 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
93 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
94 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
95 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
96 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
97 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
98 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
99 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
100 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
101 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
102 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
103 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
104 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
105 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
108 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
109 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
110 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
111 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
112 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
113 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
114 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
117 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
118 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
119 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
120 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
121 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
122 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
123 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
124 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
125 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
126 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
127 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
128 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
129 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
130 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
131 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
138 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
139 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
140 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
141 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
142 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
143 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
144 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
145 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
146 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
147 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
148 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
149 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
150 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
151 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
152 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
153 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
154 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
155 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
156 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
157 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
158 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
159 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
160 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
161 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
162 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
163 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
164 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
166 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
167 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
169 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
174 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
178 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
180 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
202 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
203 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
204 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
206 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
207 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
208 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
210 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
215 mempool_t *sv_mempool = NULL;
217 extern cvar_t host_timescale;
218 extern float scr_centertime_off;
220 // MUST match effectnameindex_t in client.h
221 static const char *standardeffectnames[EFFECT_TOTAL] =
245 "TE_TEI_BIGEXPLOSION",
261 #define SV_REQFUNCS 0
262 #define sv_reqfuncs NULL
264 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
265 //static const char *sv_reqfuncs[] = {
268 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
270 prvm_required_field_t sv_reqfields[] =
272 #define PRVM_DECLARE_serverglobalfloat(x)
273 #define PRVM_DECLARE_serverglobalvector(x)
274 #define PRVM_DECLARE_serverglobalstring(x)
275 #define PRVM_DECLARE_serverglobaledict(x)
276 #define PRVM_DECLARE_serverglobalfunction(x)
277 #define PRVM_DECLARE_clientglobalfloat(x)
278 #define PRVM_DECLARE_clientglobalvector(x)
279 #define PRVM_DECLARE_clientglobalstring(x)
280 #define PRVM_DECLARE_clientglobaledict(x)
281 #define PRVM_DECLARE_clientglobalfunction(x)
282 #define PRVM_DECLARE_menuglobalfloat(x)
283 #define PRVM_DECLARE_menuglobalvector(x)
284 #define PRVM_DECLARE_menuglobalstring(x)
285 #define PRVM_DECLARE_menuglobaledict(x)
286 #define PRVM_DECLARE_menuglobalfunction(x)
287 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
288 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
289 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
290 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
291 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
292 #define PRVM_DECLARE_clientfieldfloat(x)
293 #define PRVM_DECLARE_clientfieldvector(x)
294 #define PRVM_DECLARE_clientfieldstring(x)
295 #define PRVM_DECLARE_clientfieldedict(x)
296 #define PRVM_DECLARE_clientfieldfunction(x)
297 #define PRVM_DECLARE_menufieldfloat(x)
298 #define PRVM_DECLARE_menufieldvector(x)
299 #define PRVM_DECLARE_menufieldstring(x)
300 #define PRVM_DECLARE_menufieldedict(x)
301 #define PRVM_DECLARE_menufieldfunction(x)
302 #define PRVM_DECLARE_serverfunction(x)
303 #define PRVM_DECLARE_clientfunction(x)
304 #define PRVM_DECLARE_menufunction(x)
305 #define PRVM_DECLARE_field(x)
306 #define PRVM_DECLARE_global(x)
307 #define PRVM_DECLARE_function(x)
308 #include "prvm_offsets.h"
309 #undef PRVM_DECLARE_serverglobalfloat
310 #undef PRVM_DECLARE_serverglobalvector
311 #undef PRVM_DECLARE_serverglobalstring
312 #undef PRVM_DECLARE_serverglobaledict
313 #undef PRVM_DECLARE_serverglobalfunction
314 #undef PRVM_DECLARE_clientglobalfloat
315 #undef PRVM_DECLARE_clientglobalvector
316 #undef PRVM_DECLARE_clientglobalstring
317 #undef PRVM_DECLARE_clientglobaledict
318 #undef PRVM_DECLARE_clientglobalfunction
319 #undef PRVM_DECLARE_menuglobalfloat
320 #undef PRVM_DECLARE_menuglobalvector
321 #undef PRVM_DECLARE_menuglobalstring
322 #undef PRVM_DECLARE_menuglobaledict
323 #undef PRVM_DECLARE_menuglobalfunction
324 #undef PRVM_DECLARE_serverfieldfloat
325 #undef PRVM_DECLARE_serverfieldvector
326 #undef PRVM_DECLARE_serverfieldstring
327 #undef PRVM_DECLARE_serverfieldedict
328 #undef PRVM_DECLARE_serverfieldfunction
329 #undef PRVM_DECLARE_clientfieldfloat
330 #undef PRVM_DECLARE_clientfieldvector
331 #undef PRVM_DECLARE_clientfieldstring
332 #undef PRVM_DECLARE_clientfieldedict
333 #undef PRVM_DECLARE_clientfieldfunction
334 #undef PRVM_DECLARE_menufieldfloat
335 #undef PRVM_DECLARE_menufieldvector
336 #undef PRVM_DECLARE_menufieldstring
337 #undef PRVM_DECLARE_menufieldedict
338 #undef PRVM_DECLARE_menufieldfunction
339 #undef PRVM_DECLARE_serverfunction
340 #undef PRVM_DECLARE_clientfunction
341 #undef PRVM_DECLARE_menufunction
342 #undef PRVM_DECLARE_field
343 #undef PRVM_DECLARE_global
344 #undef PRVM_DECLARE_function
347 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
349 prvm_required_field_t sv_reqglobals[] =
351 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
352 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
353 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
354 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
355 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
356 #define PRVM_DECLARE_clientglobalfloat(x)
357 #define PRVM_DECLARE_clientglobalvector(x)
358 #define PRVM_DECLARE_clientglobalstring(x)
359 #define PRVM_DECLARE_clientglobaledict(x)
360 #define PRVM_DECLARE_clientglobalfunction(x)
361 #define PRVM_DECLARE_menuglobalfloat(x)
362 #define PRVM_DECLARE_menuglobalvector(x)
363 #define PRVM_DECLARE_menuglobalstring(x)
364 #define PRVM_DECLARE_menuglobaledict(x)
365 #define PRVM_DECLARE_menuglobalfunction(x)
366 #define PRVM_DECLARE_serverfieldfloat(x)
367 #define PRVM_DECLARE_serverfieldvector(x)
368 #define PRVM_DECLARE_serverfieldstring(x)
369 #define PRVM_DECLARE_serverfieldedict(x)
370 #define PRVM_DECLARE_serverfieldfunction(x)
371 #define PRVM_DECLARE_clientfieldfloat(x)
372 #define PRVM_DECLARE_clientfieldvector(x)
373 #define PRVM_DECLARE_clientfieldstring(x)
374 #define PRVM_DECLARE_clientfieldedict(x)
375 #define PRVM_DECLARE_clientfieldfunction(x)
376 #define PRVM_DECLARE_menufieldfloat(x)
377 #define PRVM_DECLARE_menufieldvector(x)
378 #define PRVM_DECLARE_menufieldstring(x)
379 #define PRVM_DECLARE_menufieldedict(x)
380 #define PRVM_DECLARE_menufieldfunction(x)
381 #define PRVM_DECLARE_serverfunction(x)
382 #define PRVM_DECLARE_clientfunction(x)
383 #define PRVM_DECLARE_menufunction(x)
384 #define PRVM_DECLARE_field(x)
385 #define PRVM_DECLARE_global(x)
386 #define PRVM_DECLARE_function(x)
387 #include "prvm_offsets.h"
388 #undef PRVM_DECLARE_serverglobalfloat
389 #undef PRVM_DECLARE_serverglobalvector
390 #undef PRVM_DECLARE_serverglobalstring
391 #undef PRVM_DECLARE_serverglobaledict
392 #undef PRVM_DECLARE_serverglobalfunction
393 #undef PRVM_DECLARE_clientglobalfloat
394 #undef PRVM_DECLARE_clientglobalvector
395 #undef PRVM_DECLARE_clientglobalstring
396 #undef PRVM_DECLARE_clientglobaledict
397 #undef PRVM_DECLARE_clientglobalfunction
398 #undef PRVM_DECLARE_menuglobalfloat
399 #undef PRVM_DECLARE_menuglobalvector
400 #undef PRVM_DECLARE_menuglobalstring
401 #undef PRVM_DECLARE_menuglobaledict
402 #undef PRVM_DECLARE_menuglobalfunction
403 #undef PRVM_DECLARE_serverfieldfloat
404 #undef PRVM_DECLARE_serverfieldvector
405 #undef PRVM_DECLARE_serverfieldstring
406 #undef PRVM_DECLARE_serverfieldedict
407 #undef PRVM_DECLARE_serverfieldfunction
408 #undef PRVM_DECLARE_clientfieldfloat
409 #undef PRVM_DECLARE_clientfieldvector
410 #undef PRVM_DECLARE_clientfieldstring
411 #undef PRVM_DECLARE_clientfieldedict
412 #undef PRVM_DECLARE_clientfieldfunction
413 #undef PRVM_DECLARE_menufieldfloat
414 #undef PRVM_DECLARE_menufieldvector
415 #undef PRVM_DECLARE_menufieldstring
416 #undef PRVM_DECLARE_menufieldedict
417 #undef PRVM_DECLARE_menufieldfunction
418 #undef PRVM_DECLARE_serverfunction
419 #undef PRVM_DECLARE_clientfunction
420 #undef PRVM_DECLARE_menufunction
421 #undef PRVM_DECLARE_field
422 #undef PRVM_DECLARE_global
423 #undef PRVM_DECLARE_function
426 static void Host_Timescale_c(cvar_t *var)
428 if(var->value < 0.00001 && var->value != 0)
429 Cvar_SetValueQuick(var, 0);
432 //============================================================================
434 static void SV_AreaStats_f(cmd_state_t *cmd)
436 World_PrintAreaStats(&sv.world, "server");
439 static void SV_ServerOptions (void)
446 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
447 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
448 // if no client is in the executable or -dedicated is specified on
449 // commandline, start a dedicated server
450 i = Sys_CheckParm ("-dedicated");
451 if (i || !cl_available)
453 cls.state = ca_dedicated;
454 // check for -dedicated specifying how many players
455 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
456 svs.maxclients = atoi (sys.argv[i+1]);
457 if (Sys_CheckParm ("-listen"))
458 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
459 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
460 Cvar_SetValue(&cvars_all, "sv_public", 1);
462 else if (cl_available)
464 // client exists and not dedicated, check if -listen is specified
465 cls.state = ca_disconnected;
466 i = Sys_CheckParm ("-listen");
469 // default players unless specified
470 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
471 svs.maxclients = atoi (sys.argv[i+1]);
475 // default players in some games, singleplayer in most
476 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
481 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
483 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
485 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
486 Cvar_SetValueQuick(&deathmatch, 1);
496 // init the csqc progs cvars, since they are updated/used by the server code
497 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
498 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
499 extern cvar_t csqc_progcrc;
500 extern cvar_t csqc_progsize;
501 extern cvar_t csqc_usedemoprogs;
503 Cvar_RegisterVariable(&sv_worldmessage);
504 Cvar_RegisterVariable(&sv_worldname);
505 Cvar_RegisterVariable(&sv_worldnamenoextension);
506 Cvar_RegisterVariable(&sv_worldbasename);
508 Cvar_RegisterVariable (&csqc_progname);
509 Cvar_RegisterVariable (&csqc_progcrc);
510 Cvar_RegisterVariable (&csqc_progsize);
511 Cvar_RegisterVariable (&csqc_usedemoprogs);
513 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
514 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
515 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
516 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
518 Cvar_RegisterVariable (&sv_disablenotify);
519 Cvar_RegisterVariable (&coop);
520 Cvar_RegisterVariable (&deathmatch);
521 Cvar_RegisterVariable (&fraglimit);
522 Cvar_RegisterVariable (&gamecfg);
523 Cvar_RegisterVariable (&noexit);
524 Cvar_RegisterVariable (&nomonsters);
525 Cvar_RegisterVariable (&pausable);
526 Cvar_RegisterVariable (&pr_checkextension);
527 Cvar_RegisterVariable (&samelevel);
528 Cvar_RegisterVariable (&skill);
529 Cvar_RegisterVariable (&campaign);
530 Cvar_RegisterVariable (&host_timescale);
531 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
532 Cvar_RegisterVirtual (&host_timescale, "slowmo");
533 Cvar_RegisterVirtual (&host_timescale, "timescale");
534 Cvar_RegisterVariable (&sv_accelerate);
535 Cvar_RegisterVariable (&sv_aim);
536 Cvar_RegisterVariable (&sv_airaccel_qw);
537 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
538 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
539 Cvar_RegisterVariable (&sv_airaccelerate);
540 Cvar_RegisterVariable (&sv_airstopaccelerate);
541 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
542 Cvar_RegisterVariable (&sv_maxairstrafespeed);
543 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
544 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
545 Cvar_RegisterVariable (&sv_aircontrol);
546 Cvar_RegisterVariable (&sv_aircontrol_power);
547 Cvar_RegisterVariable (&sv_aircontrol_penalty);
548 Cvar_RegisterVariable (&sv_allowdownloads);
549 Cvar_RegisterVariable (&sv_allowdownloads_archive);
550 Cvar_RegisterVariable (&sv_allowdownloads_config);
551 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
552 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
553 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
554 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
555 Cvar_RegisterVariable (&sv_clmovement_enable);
556 Cvar_RegisterVariable (&sv_clmovement_minping);
557 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
558 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
559 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
560 Cvar_RegisterVariable (&sv_cullentities_pvs);
561 Cvar_RegisterVariable (&sv_cullentities_stats);
562 Cvar_RegisterVariable (&sv_cullentities_trace);
563 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
564 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
565 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
566 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
567 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
568 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
569 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
570 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
571 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
572 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
573 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
574 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
575 Cvar_RegisterVariable (&sv_debugmove);
576 Cvar_RegisterVariable (&sv_echobprint);
577 Cvar_RegisterVariable (&sv_edgefriction);
578 Cvar_RegisterVariable (&sv_entpatch);
579 Cvar_RegisterVariable (&sv_freezenonclients);
580 Cvar_RegisterVariable (&sv_friction);
581 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
582 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
583 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
584 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
585 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
586 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
587 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
588 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
589 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
590 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
591 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
592 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
593 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
594 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
595 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
596 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
597 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
598 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
599 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
600 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
601 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
602 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
603 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
604 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
605 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
606 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
607 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
608 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
609 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
610 Cvar_RegisterVariable (&sv_gravity);
611 Cvar_RegisterVariable (&sv_init_frame_count);
612 Cvar_RegisterVariable (&sv_idealpitchscale);
613 Cvar_RegisterVariable (&sv_jumpstep);
614 Cvar_RegisterVariable (&sv_jumpvelocity);
615 Cvar_RegisterVariable (&sv_maxairspeed);
616 Cvar_RegisterVariable (&sv_maxrate);
617 Cvar_RegisterVariable (&sv_maxspeed);
618 Cvar_RegisterVariable (&sv_maxvelocity);
619 Cvar_RegisterVariable (&sv_nostep);
620 Cvar_RegisterVariable (&sv_playerphysicsqc);
621 Cvar_RegisterVariable (&sv_progs);
622 Cvar_RegisterVariable (&sv_protocolname);
623 Cvar_RegisterVariable (&sv_random_seed);
624 Cvar_RegisterVariable (&host_limitlocal);
625 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
626 Cvar_RegisterVariable (&sv_sound_land);
627 Cvar_RegisterVariable (&sv_sound_watersplash);
628 Cvar_RegisterVariable (&sv_stepheight);
629 Cvar_RegisterVariable (&sv_stopspeed);
630 Cvar_RegisterVariable (&sv_wallfriction);
631 Cvar_RegisterVariable (&sv_wateraccelerate);
632 Cvar_RegisterVariable (&sv_waterfriction);
633 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
634 Cvar_RegisterVariable (&sv_warsowbunny_accel);
635 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
636 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
637 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
638 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
639 Cvar_RegisterVariable (&sv_areadebug);
640 Cvar_RegisterVariable (&sys_ticrate);
641 Cvar_RegisterVariable (&teamplay);
642 Cvar_RegisterVariable (&timelimit);
643 Cvar_RegisterVariable (&sv_threaded);
645 Cvar_RegisterVariable (&sv_rollangle);
646 Cvar_RegisterVariable (&sv_rollspeed);
648 Cvar_RegisterVariable (&saved1);
649 Cvar_RegisterVariable (&saved2);
650 Cvar_RegisterVariable (&saved3);
651 Cvar_RegisterVariable (&saved4);
652 Cvar_RegisterVariable (&savedgamecfg);
653 Cvar_RegisterVariable (&scratch1);
654 Cvar_RegisterVariable (&scratch2);
655 Cvar_RegisterVariable (&scratch3);
656 Cvar_RegisterVariable (&scratch4);
657 Cvar_RegisterVariable (&temp1);
659 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
660 Cvar_RegisterVariable (&nehx00);
661 Cvar_RegisterVariable (&nehx01);
662 Cvar_RegisterVariable (&nehx02);
663 Cvar_RegisterVariable (&nehx03);
664 Cvar_RegisterVariable (&nehx04);
665 Cvar_RegisterVariable (&nehx05);
666 Cvar_RegisterVariable (&nehx06);
667 Cvar_RegisterVariable (&nehx07);
668 Cvar_RegisterVariable (&nehx08);
669 Cvar_RegisterVariable (&nehx09);
670 Cvar_RegisterVariable (&nehx10);
671 Cvar_RegisterVariable (&nehx11);
672 Cvar_RegisterVariable (&nehx12);
673 Cvar_RegisterVariable (&nehx13);
674 Cvar_RegisterVariable (&nehx14);
675 Cvar_RegisterVariable (&nehx15);
676 Cvar_RegisterVariable (&nehx16);
677 Cvar_RegisterVariable (&nehx17);
678 Cvar_RegisterVariable (&nehx18);
679 Cvar_RegisterVariable (&nehx19);
680 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
682 Cvar_RegisterVariable (&sv_autodemo_perclient);
683 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
684 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
686 Cvar_RegisterVariable (&halflifebsp);
687 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
688 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
690 Cvar_RegisterVariable (&sv_writepicture_quality);
692 SV_InitOperatorCommands();
693 host.hook.SV_Shutdown = SV_Shutdown;
695 sv_mempool = Mem_AllocPool("server", 0, NULL);
698 Cvar_Callback(&sv_netport);
701 static void SV_SaveEntFile_f(cmd_state_t *cmd)
704 if (!sv.active || !sv.worldmodel)
706 Con_Print("Not running a server\n");
709 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
713 ==============================================================================
717 ==============================================================================
724 Sends the first message from the server to a connected client.
725 This will be sent on the initial connection and upon each server load.
728 void SV_SendServerinfo (client_t *client)
730 prvm_prog_t *prog = SVVM_prog;
735 // we know that this client has a netconnection and thus is not a bot
737 // edicts get reallocated on level changes, so we need to update it here
738 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
740 // clear cached stuff that depends on the level
741 client->weaponmodel[0] = 0;
742 client->weaponmodelindex = 0;
744 // LadyHavoc: clear entityframe tracking
745 client->latestframenum = 0;
747 // initialize the movetime, so a speedhack can't make use of the time before this client joined
748 client->cmd.time = sv.time;
750 if (client->entitydatabase)
751 EntityFrame_FreeDatabase(client->entitydatabase);
752 if (client->entitydatabase4)
753 EntityFrame4_FreeDatabase(client->entitydatabase4);
754 if (client->entitydatabase5)
755 EntityFrame5_FreeDatabase(client->entitydatabase5);
757 memset(client->stats, 0, sizeof(client->stats));
758 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
760 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
762 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
763 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
764 else if (sv.protocol == PROTOCOL_DARKPLACES4)
765 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
767 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
770 // reset csqc entity versions
771 for (i = 0;i < prog->max_edicts;i++)
773 client->csqcentityscope[i] = 0;
774 client->csqcentitysendflags[i] = 0xFFFFFF;
776 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
778 client->csqcentityframehistory[i].num = 0;
779 client->csqcentityframehistory[i].framenum = -1;
781 client->csqcnumedicts = 0;
782 client->csqcentityframehistory_next = 0;
784 SZ_Clear (&client->netconnection->message);
785 MSG_WriteByte (&client->netconnection->message, svc_print);
786 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
787 MSG_WriteString (&client->netconnection->message,message);
789 SV_StopDemoRecording(client); // to split up demos into different files
790 if(sv_autodemo_perclient.integer)
792 char demofile[MAX_OSPATH];
793 char ipaddress[MAX_QPATH];
796 // start a new demo file
797 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
798 for(j = 0; ipaddress[j]; ++j)
799 if(!isalnum(ipaddress[j]))
801 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
803 SV_StartDemoRecording(client, demofile, -1);
806 //[515]: init csprogs according to version of svprogs, check the crc, etc.
807 if (sv.csqc_progname[0])
809 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
810 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
811 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
812 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
813 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
814 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
815 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
817 if(client->sv_demo_file != NULL)
820 static char buf[NET_MAXMESSAGE];
823 sb.data = (unsigned char *) buf;
824 sb.maxsize = sizeof(buf);
826 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
827 SV_WriteDemoMessage(client, &sb, false);
830 //[515]: init stufftext string (it is sent before svc_serverinfo)
831 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
833 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
834 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
838 //if (sv_allowdownloads.integer)
839 // always send the info that the server supports the protocol, even if downloads are forbidden
840 // only because of that, the CSQC exception can work
842 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
843 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
846 // send at this time so it's guaranteed to get executed at the right time
850 host_client = client;
851 Curl_SendRequirements();
855 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
856 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
857 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
859 if (!coop.integer && deathmatch.integer)
860 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
862 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
864 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
866 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
867 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
868 MSG_WriteByte (&client->netconnection->message, 0);
870 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
871 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
872 MSG_WriteByte (&client->netconnection->message, 0);
875 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
876 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
877 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
880 // store this in clientcamera, too
881 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
882 MSG_WriteByte (&client->netconnection->message, svc_setview);
883 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
885 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
886 MSG_WriteByte (&client->netconnection->message, 1);
888 client->prespawned = false; // need prespawn, spawn, etc
889 client->spawned = false; // need prespawn, spawn, etc
890 client->begun = false; // need prespawn, spawn, etc
891 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
893 // clear movement info until client enters the new level properly
894 memset(&client->cmd, 0, sizeof(client->cmd));
895 client->movesequence = 0;
896 client->movement_highestsequence_seen = 0;
897 memset(&client->movement_count, 0, sizeof(client->movement_count));
900 // allow the client some time to send his keepalives, even if map loading took ages
901 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
908 Initializes a client_t for a new net connection. This will only be called
909 once for a player each game, not once for each level change.
912 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
914 prvm_prog_t *prog = SVVM_prog;
918 client = svs.clients + clientnum;
920 // set up the client_t
923 float backupparms[NUM_SPAWN_PARMS];
924 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
925 memset(client, 0, sizeof(*client));
926 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
929 memset(client, 0, sizeof(*client));
930 client->active = true;
931 client->netconnection = netconnection;
933 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
935 if(client->netconnection && client->netconnection->crypto.authenticated)
937 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
938 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
939 client->netconnection->address,
940 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
941 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
942 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
943 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
944 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
945 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
949 strlcpy(client->name, "unconnected", sizeof(client->name));
950 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
951 client->prespawned = false;
952 client->spawned = false;
953 client->begun = false;
954 client->edict = PRVM_EDICT_NUM(clientnum+1);
955 if (client->netconnection)
956 client->netconnection->message.allowoverflow = true; // we can catch it
957 // prepare the unreliable message buffer
958 client->unreliablemsg.data = client->unreliablemsg_data;
959 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
960 // updated by receiving "rate" command from client, this is also the default if not using a DP client
961 client->rate = 1000000000;
962 client->connecttime = host.realtime;
966 // call the progs to get default spawn parms for the new client
967 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
968 PRVM_serverglobalfloat(time) = sv.time;
969 PRVM_serverglobaledict(self) = 0;
970 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
971 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
972 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
974 // set up the entity for this client (including .colormap, .team, etc)
975 PRVM_ED_ClearEdict(prog, client->edict);
978 // don't call SendServerinfo for a fresh botclient because its fields have
979 // not been set up by the qc yet
980 if (client->netconnection)
981 SV_SendServerinfo (client);
983 client->prespawned = client->spawned = client->begun = true;
987 =====================
990 Called when the player is getting totally kicked off the host
991 if (leaving = true), don't bother sending signofs
992 =====================
994 void SV_DropClient(qbool leaving, const char *fmt, ... )
996 prvm_prog_t *prog = SVVM_prog;
1000 char reason[512] = "";
1002 Con_Printf("Client \"%s\" dropped", host_client->name);
1006 va_start(argptr, fmt);
1007 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1010 Con_Printf(" (%s)\n", reason);
1017 SV_StopDemoRecording(host_client);
1019 // make sure edict is not corrupt (from a level change for example)
1020 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1022 if (host_client->netconnection)
1024 // tell the client to be gone
1027 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1028 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1030 memset(&buf, 0, sizeof(buf));
1032 buf.maxsize = sizeof(bufdata);
1033 MSG_WriteByte(&buf, svc_disconnect);
1036 if(sv.protocol == PROTOCOL_DARKPLACES8)
1037 MSG_WriteString(&buf, reason);
1039 SV_ClientPrintf("%s\n", reason);
1041 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1042 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1043 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1047 // call qc ClientDisconnect function
1048 // LadyHavoc: don't call QC if server is dead (avoids recursive
1049 // Host_Error in some mods when they run out of edicts)
1050 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1052 // call the prog function for removing a client
1053 // this will set the body to a dead frame, among other things
1054 int saveSelf = PRVM_serverglobaledict(self);
1055 host_client->clientconnectcalled = false;
1056 PRVM_serverglobalfloat(time) = sv.time;
1057 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1058 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1059 PRVM_serverglobaledict(self) = saveSelf;
1062 if (host_client->netconnection)
1064 // break the net connection
1065 NetConn_Close(host_client->netconnection);
1066 host_client->netconnection = NULL;
1069 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1071 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1073 // if a download is active, close it
1074 if (host_client->download_file)
1076 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1077 FS_Close(host_client->download_file);
1078 host_client->download_file = NULL;
1079 host_client->download_name[0] = 0;
1080 host_client->download_expectedposition = 0;
1081 host_client->download_started = false;
1084 // remove leaving player from scoreboard
1085 host_client->name[0] = 0;
1086 host_client->colors = 0;
1087 host_client->frags = 0;
1088 // send notification to all clients
1089 // get number of client manually just to make sure we get it right...
1090 i = host_client - svs.clients;
1091 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1092 MSG_WriteByte (&sv.reliable_datagram, i);
1093 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1094 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1095 MSG_WriteByte (&sv.reliable_datagram, i);
1096 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1097 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1098 MSG_WriteByte (&sv.reliable_datagram, i);
1099 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1101 // free the client now
1102 if (host_client->entitydatabase)
1103 EntityFrame_FreeDatabase(host_client->entitydatabase);
1104 if (host_client->entitydatabase4)
1105 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1106 if (host_client->entitydatabase5)
1107 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1111 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1112 PRVM_ED_ClearEdict(prog, host_client->edict);
1115 // clear the client struct (this sets active to false)
1116 memset(host_client, 0, sizeof(*host_client));
1118 // update server listing on the master because player count changed
1119 // (which the master uses for filtering empty/full servers)
1120 NetConn_Heartbeat(1);
1124 for (i = 0;i < svs.maxclients;i++)
1125 if (svs.clients[i].active && !svs.clients[i].spawned)
1127 if (i == svs.maxclients)
1129 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1130 sv.paused = sv.loadgame = false; // we're basically done with loading now
1135 static void SV_StartDownload_f(cmd_state_t *cmd)
1137 if (host_client->download_file)
1138 host_client->download_started = true;
1142 * Compression extension negotiation:
1145 * cl_serverextension_download 2
1148 * download <filename> <list of zero or more suppported compressions in order of preference>
1150 * download maps/map1.bsp lzo deflate huffman
1153 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1155 * cl_downloadbegin 123456 maps/map1.bsp deflate
1157 * The server may choose not to compress the file by sending no compression name, like:
1158 * cl_downloadbegin 345678 maps/map1.bsp
1160 * NOTE: the "download" command may only specify compression algorithms if
1161 * cl_serverextension_download is 2!
1162 * If cl_serverextension_download has a different value, the client must
1163 * assume this extension is not supported!
1166 static void Download_CheckExtensions(cmd_state_t *cmd)
1169 int argc = Cmd_Argc(cmd);
1171 // first reset them all
1172 host_client->download_deflate = false;
1174 for(i = 2; i < argc; ++i)
1176 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1178 host_client->download_deflate = true;
1184 static void SV_Download_f(cmd_state_t *cmd)
1186 const char *whichpack, *whichpack2, *extension;
1187 qbool is_csqc; // so we need to check only once
1189 if (Cmd_Argc(cmd) < 2)
1191 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1192 SV_ClientPrintf(" supported extensions: deflate\n");
1196 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1198 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1202 if (host_client->download_file)
1204 // at this point we'll assume the previous download should be aborted
1205 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1206 SV_ClientCommands("\nstopdownload\n");
1208 // close the file and reset variables
1209 FS_Close(host_client->download_file);
1210 host_client->download_file = NULL;
1211 host_client->download_name[0] = 0;
1212 host_client->download_expectedposition = 0;
1213 host_client->download_started = false;
1216 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1218 if (!sv_allowdownloads.integer && !is_csqc)
1220 SV_ClientPrintf("Downloads are disabled on this server\n");
1221 SV_ClientCommands("\nstopdownload\n");
1225 Download_CheckExtensions(cmd);
1227 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1228 extension = FS_FileExtension(host_client->download_name);
1230 // host_client is asking to download a specified file
1231 if (developer_extra.integer)
1232 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1236 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1237 extensions[0] = '\0';
1239 if(host_client->download_deflate)
1240 strlcat(extensions, " deflate", sizeof(extensions));
1242 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1244 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1245 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1247 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1249 // no, no space is needed between %s and %s :P
1250 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1252 host_client->download_expectedposition = 0;
1253 host_client->download_started = false;
1254 host_client->sendsignon = true; // make sure this message is sent
1258 if (!FS_FileExists(host_client->download_name))
1260 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1261 SV_ClientCommands("\nstopdownload\n");
1265 // check if the user is trying to download part of registered Quake(r)
1266 whichpack = FS_WhichPack(host_client->download_name);
1267 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1268 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1270 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1271 SV_ClientCommands("\nstopdownload\n");
1275 // check if the server has forbidden archive downloads entirely
1276 if (!sv_allowdownloads_inarchive.integer)
1278 whichpack = FS_WhichPack(host_client->download_name);
1281 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1282 SV_ClientCommands("\nstopdownload\n");
1287 if (!sv_allowdownloads_config.integer)
1289 if (!strcasecmp(extension, "cfg"))
1291 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1292 SV_ClientCommands("\nstopdownload\n");
1297 if (!sv_allowdownloads_dlcache.integer)
1299 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1301 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1302 SV_ClientCommands("\nstopdownload\n");
1307 if (!sv_allowdownloads_archive.integer)
1309 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1311 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1312 SV_ClientCommands("\nstopdownload\n");
1317 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1318 if (!host_client->download_file)
1320 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1321 SV_ClientCommands("\nstopdownload\n");
1325 if (FS_FileSize(host_client->download_file) > 1<<30)
1327 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1328 SV_ClientCommands("\nstopdownload\n");
1329 FS_Close(host_client->download_file);
1330 host_client->download_file = NULL;
1334 if (FS_FileSize(host_client->download_file) < 0)
1336 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1337 SV_ClientCommands("\nstopdownload\n");
1338 FS_Close(host_client->download_file);
1339 host_client->download_file = NULL;
1343 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1346 * we can only do this if we would actually deflate on the fly
1347 * which we do not (yet)!
1349 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1350 extensions[0] = '\0';
1352 if(host_client->download_deflate)
1353 strlcat(extensions, " deflate", sizeof(extensions));
1355 // no, no space is needed between %s and %s :P
1356 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1359 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1361 host_client->download_expectedposition = 0;
1362 host_client->download_started = false;
1363 host_client->sendsignon = true; // make sure this message is sent
1365 // the rest of the download process is handled in SV_SendClientDatagram
1366 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1368 // no svc_downloaddata messages will be sent until sv_startdownload is
1369 // sent by the client
1373 ==============================================================================
1377 ==============================================================================
1386 int SV_ModelIndex(const char *s, int precachemode)
1388 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1389 char filename[MAX_QPATH];
1393 //if (precachemode == 2)
1395 strlcpy(filename, s, sizeof(filename));
1396 for (i = 2;i < limit;i++)
1398 if (!sv.model_precache[i][0])
1402 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1404 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1407 if (precachemode == 1)
1408 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1409 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1410 if (sv.state == ss_loading)
1412 // running from SV_SpawnServer which is launched from the client console command interpreter
1413 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1419 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1420 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1424 // running single threaded, so we can load the model here
1425 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1427 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1428 MSG_WriteShort(&sv.reliable_datagram, i);
1429 MSG_WriteString(&sv.reliable_datagram, filename);
1433 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1436 if (!strcmp(sv.model_precache[i], filename))
1439 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1449 int SV_SoundIndex(const char *s, int precachemode)
1451 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1452 char filename[MAX_QPATH];
1456 //if (precachemode == 2)
1458 strlcpy(filename, s, sizeof(filename));
1459 for (i = 1;i < limit;i++)
1461 if (!sv.sound_precache[i][0])
1465 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1467 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1470 if (precachemode == 1)
1471 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1472 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1473 if (sv.state != ss_loading)
1475 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1476 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1477 MSG_WriteString(&sv.reliable_datagram, filename);
1481 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1484 if (!strcmp(sv.sound_precache[i], filename))
1487 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1493 SV_ParticleEffectIndex
1497 int SV_ParticleEffectIndex(const char *name)
1499 int i, argc, linenumber, effectnameindex;
1501 fs_offset_t filesize;
1502 unsigned char *filedata;
1504 const char *textstart;
1505 //const char *textend;
1506 char argv[16][1024];
1507 char filename[MAX_QPATH];
1508 if (!sv.particleeffectnamesloaded)
1510 sv.particleeffectnamesloaded = true;
1511 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1512 for (i = 0;i < EFFECT_TOTAL;i++)
1513 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1514 for (filepass = 0;;filepass++)
1517 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1518 else if (filepass == 1)
1519 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1522 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1525 textstart = (const char *)filedata;
1526 //textend = (const char *)filedata + filesize;
1528 for (linenumber = 1;;linenumber++)
1533 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1537 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1541 if (com_token[0] == 0)
1542 break; // if the loop exited and it's not a \n, it's EOF
1545 if (!strcmp(argv[0], "effect"))
1549 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1551 if (sv.particleeffectname[effectnameindex][0])
1553 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1558 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1562 // if we run out of names, abort
1563 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1565 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1574 // search for the name
1575 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1576 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1577 return effectnameindex;
1578 // return 0 if we couldn't find it
1582 model_t *SV_GetModelByIndex(int modelindex)
1584 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1587 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1589 prvm_prog_t *prog = SVVM_prog;
1591 if (!ed || ed->free)
1593 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1594 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1603 static void SV_CreateBaseline (void)
1605 prvm_prog_t *prog = SVVM_prog;
1606 int i, entnum, large;
1607 prvm_edict_t *svent;
1609 // LadyHavoc: clear *all* baselines (not just active ones)
1610 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1612 // get the current server version
1613 svent = PRVM_EDICT_NUM(entnum);
1615 // LadyHavoc: always clear state values, whether the entity is in use or not
1616 svent->priv.server->baseline = defaultstate;
1620 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1623 // create entity baseline
1624 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1625 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1626 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1627 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1628 if (entnum > 0 && entnum <= svs.maxclients)
1630 svent->priv.server->baseline.colormap = entnum;
1631 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1635 svent->priv.server->baseline.colormap = 0;
1636 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1640 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1643 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1647 // add to the message
1649 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1651 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1652 MSG_WriteShort (&sv.signon, entnum);
1656 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1657 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1659 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1661 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1662 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1666 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1667 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1669 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1670 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1671 for (i=0 ; i<3 ; i++)
1673 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1674 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1683 Load csprogs.dat and comperss it so it doesn't need to be
1684 reloaded on request.
1687 static void SV_Prepare_CSQC(void)
1689 fs_offset_t progsize;
1691 if(svs.csqc_progdata)
1693 Con_DPrintf("Unloading old CSQC data.\n");
1694 Mem_Free(svs.csqc_progdata);
1695 if(svs.csqc_progdata_deflated)
1696 Mem_Free(svs.csqc_progdata_deflated);
1699 svs.csqc_progdata = NULL;
1700 svs.csqc_progdata_deflated = NULL;
1702 sv.csqc_progname[0] = 0;
1703 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1707 size_t deflated_size;
1709 sv.csqc_progsize = (int)progsize;
1710 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1711 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1712 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1714 Con_DPrint("Compressing csprogs.dat\n");
1715 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1716 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1717 svs.csqc_progsize_deflated = (int)deflated_size;
1718 if(svs.csqc_progdata_deflated)
1720 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1721 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1724 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1732 Grabs the current state of each client for saving across the
1733 transition to another level
1736 void SV_SaveSpawnparms (void)
1738 prvm_prog_t *prog = SVVM_prog;
1741 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1743 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1745 if (!host_client->active)
1748 // call the progs to get default spawn parms for the new client
1749 PRVM_serverglobalfloat(time) = sv.time;
1750 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1751 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1752 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1753 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1757 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1758 int SV_IsLocalServer(void)
1760 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1767 This is called at the start of each level
1771 void SV_SpawnServer (const char *map)
1773 prvm_prog_t *prog = SVVM_prog;
1777 model_t *worldmodel;
1778 char modelname[sizeof(sv.worldname)];
1781 Con_Printf("SpawnServer: %s\n", map);
1783 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1785 if (!FS_FileExists(modelname))
1787 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1788 if (!FS_FileExists(modelname))
1790 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1795 // SV_LockThreadMutex();
1797 if(!host_isclient.integer)
1798 Sys_MakeProcessNice();
1801 SCR_BeginLoadingPlaque(false);
1807 World_End(&sv.world);
1808 if(PRVM_serverfunction(SV_Shutdown))
1810 func_t s = PRVM_serverfunction(SV_Shutdown);
1811 PRVM_serverglobalfloat(time) = sv.time;
1812 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1813 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1817 // free q3 shaders so that any newly downloaded shaders will be active
1818 Mod_FreeQ3Shaders();
1820 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1821 if (!worldmodel || !worldmodel->TraceBox)
1823 Con_Printf("Couldn't load map %s\n", modelname);
1825 if(!host_isclient.integer)
1826 Sys_MakeProcessMean();
1828 // SV_UnlockThreadMutex();
1833 Collision_Cache_Reset(true);
1835 // let's not have any servers with no name
1836 if (hostname.string[0] == 0)
1837 Cvar_SetQuick(&hostname, "UNNAMED");
1838 scr_centertime_off = 0;
1840 svs.changelevel_issued = false; // now safe to issue another
1842 // make the map a required file for clients
1843 Curl_ClearRequirements();
1844 Curl_RequireFile(modelname);
1847 // tell all connected clients that we are going to a new level
1852 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1854 if (client->netconnection)
1856 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1857 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1864 NetConn_OpenServerPorts(true);
1868 // make cvars consistant
1873 Cvar_SetValueQuick(&deathmatch, 0);
1874 Cvar_SetValueQuick(&campaign, 0);
1876 else if(!deathmatch.integer)
1877 Cvar_SetValueQuick(&campaign, 1);
1879 Cvar_SetValueQuick(&campaign, 0);
1880 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1881 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1882 //Cvar_SetValue ("skill", (float)current_skill);
1883 current_skill = (int)(skill.value + 0.5);
1886 // set up the new server
1888 memset (&sv, 0, sizeof(sv));
1889 // if running a local client, make sure it doesn't try to access the last
1890 // level's data which is no longer valiud
1893 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1894 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1895 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1897 if(*sv_random_seed.string)
1899 srand(sv_random_seed.integer);
1900 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1907 // set level base name variables for later use
1908 strlcpy (sv.name, map, sizeof (sv.name));
1909 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1910 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1911 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1912 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1913 Cvar_SetQuick(&sv_worldname, sv.worldname);
1914 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1915 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1917 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1918 if (sv.protocol == PROTOCOL_UNKNOWN)
1921 Protocol_Names(buffer, sizeof(buffer));
1922 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1923 sv.protocol = PROTOCOL_QUAKE;
1926 // load progs to get entity field count
1927 //PR_LoadProgs ( sv_progs.string );
1929 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1930 sv.datagram.cursize = 0;
1931 sv.datagram.data = sv.datagram_buf;
1933 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1934 sv.reliable_datagram.cursize = 0;
1935 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1937 sv.signon.maxsize = sizeof(sv.signon_buf);
1938 sv.signon.cursize = 0;
1939 sv.signon.data = sv.signon_buf;
1941 // leave slots at start for clients only
1942 //prog->num_edicts = svs.maxclients+1;
1944 sv.state = ss_loading;
1945 prog->allowworldwrites = true;
1951 worldmodel->used = true;
1953 sv.worldmodel = worldmodel;
1954 sv.models[1] = sv.worldmodel;
1957 // clear world interaction links
1959 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1960 World_Start(&sv.world);
1962 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1964 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1965 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1966 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1968 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1969 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1971 if(i < sv.worldmodel->brush.numsubmodels)
1972 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1975 // load the rest of the entities
1977 // AK possible hack since num_edicts is still 0
1978 ent = PRVM_EDICT_NUM(0);
1979 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1981 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1982 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1983 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1984 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1985 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1986 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1987 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1988 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1991 PRVM_serverglobalfloat(coop) = coop.integer;
1993 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1995 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1997 // serverflags are for cross level information (sigils)
1998 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2000 // we need to reset the spawned flag on all connected clients here so that
2001 // their thinks don't run during startup (before PutClientInServer)
2002 // we also need to set up the client entities now
2003 // and we need to set the ->edict pointers to point into the progs edicts
2004 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2006 host_client->begun = false;
2007 host_client->edict = PRVM_EDICT_NUM(i + 1);
2008 PRVM_ED_ClearEdict(prog, host_client->edict);
2011 // load replacement entity file if found
2012 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2014 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2015 PRVM_ED_LoadFromFile(prog, entities);
2019 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2022 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2023 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2025 // all setup is completed, any further precache statements are errors
2026 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2027 prog->allowworldwrites = false;
2029 // run two frames to allow everything to settle
2031 for (i = 0;i < sv_init_frame_count.integer;i++)
2037 // Once all init frames have been run, we consider svqc code fully initialized.
2038 prog->inittime = host.realtime;
2040 if(!host_isclient.integer)
2043 // create a baseline for more efficient communications
2044 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2045 SV_CreateBaseline ();
2047 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2049 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2050 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2052 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2053 if (!host_client->active)
2055 if (host_client->netconnection)
2056 SV_SendServerinfo(host_client);
2060 // if client is a botclient coming from a level change, we need to
2061 // set up client info that normally requires networking
2063 // copy spawn parms out of the client_t
2064 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2065 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2067 // call the spawn function
2068 host_client->clientconnectcalled = true;
2069 PRVM_serverglobalfloat(time) = sv.time;
2070 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2071 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2072 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2073 host_client->begun = true;
2077 // update the map title cvar
2078 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2079 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2081 Con_Printf("Server spawned.\n");
2082 NetConn_Heartbeat (2);
2084 if(!host_isclient.integer)
2085 Sys_MakeProcessMean();
2087 // SV_UnlockThreadMutex();
2094 This only happens at the end of a game, not between levels
2097 void SV_Shutdown(void)
2099 prvm_prog_t *prog = SVVM_prog;
2102 SV_LockThreadMutex();
2107 Con_DPrintf("SV_Shutdown\n");
2109 NetConn_Heartbeat(2);
2110 NetConn_Heartbeat(2);
2112 // make sure all the clients know we're disconnecting
2113 World_End(&sv.world);
2116 if(PRVM_serverfunction(SV_Shutdown))
2118 func_t s = PRVM_serverfunction(SV_Shutdown);
2119 PRVM_serverglobalfloat(time) = sv.time;
2120 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2121 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2124 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2125 if (host_client->active)
2126 SV_DropClient(false, "Server shutting down"); // server shutdown
2128 NetConn_CloseServerPorts();
2134 memset(&sv, 0, sizeof(sv));
2135 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2137 SV_UnlockThreadMutex();
2140 /////////////////////////////////////////////////////
2143 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2145 // links don't survive the transition, so unlink everything
2146 World_UnlinkAll(&sv.world);
2149 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2154 // link every entity except world
2155 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2156 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2160 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2162 // LadyHavoc: for consistency set these here
2163 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2165 e->priv.server->move = false; // don't move on first frame
2167 if (num >= 0 && num < svs.maxclients)
2169 // set colormap and team on newly created player entity
2170 PRVM_serveredictfloat(e, colormap) = num + 1;
2171 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2172 // set netname/clientcolors back to client values so that
2173 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2175 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2176 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2177 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2178 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2179 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2180 // Assign netaddress (IP Address, etc)
2181 if(svs.clients[num].netconnection != NULL)
2183 // Acquire Readable Address
2184 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2185 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2188 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2189 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2190 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2192 PRVM_serveredictstring(e, crypto_idfp) = 0;
2193 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2194 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2195 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2197 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2198 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2199 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2201 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2202 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2203 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2205 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2206 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2207 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2209 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2213 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2218 World_UnlinkEdict(ed); // unlink from world bsp
2220 PRVM_serveredictstring(ed, model) = 0;
2221 PRVM_serveredictfloat(ed, takedamage) = 0;
2222 PRVM_serveredictfloat(ed, modelindex) = 0;
2223 PRVM_serveredictfloat(ed, colormap) = 0;
2224 PRVM_serveredictfloat(ed, skin) = 0;
2225 PRVM_serveredictfloat(ed, frame) = 0;
2226 VectorClear(PRVM_serveredictvector(ed, origin));
2227 VectorClear(PRVM_serveredictvector(ed, angles));
2228 PRVM_serveredictfloat(ed, nextthink) = -1;
2229 PRVM_serveredictfloat(ed, solid) = 0;
2231 VM_RemoveEdictSkeleton(prog, ed);
2233 World_Physics_RemoveFromEntity(&sv.world, ed);
2234 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2236 // make sure csqc networking is aware of the removed entity
2237 e = PRVM_NUM_FOR_EDICT(ed);
2238 sv.csqcentityversion[e] = 0;
2239 for (i = 0;i < svs.maxclients;i++)
2240 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2243 static void SVVM_count_edicts(prvm_prog_t *prog)
2247 int active, models, solid, step;
2249 active = models = solid = step = 0;
2250 for (i=0 ; i<prog->num_edicts ; i++)
2252 ent = PRVM_EDICT_NUM(i);
2256 if (PRVM_serveredictfloat(ent, solid))
2258 if (PRVM_serveredictstring(ent, model))
2260 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2264 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2265 Con_Printf("active :%3i\n", active);
2266 Con_Printf("view :%3i\n", models);
2267 Con_Printf("touch :%3i\n", solid);
2268 Con_Printf("step :%3i\n", step);
2271 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2273 // remove things from different skill levels or deathmatch
2274 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2276 if (deathmatch.integer)
2278 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2283 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2284 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2285 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2293 static void SV_VM_Setup(void)
2295 prvm_prog_t *prog = SVVM_prog;
2296 PRVM_Prog_Init(prog, cmd_local);
2298 // allocate the mempools
2299 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2300 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2301 prog->builtins = vm_sv_builtins;
2302 prog->numbuiltins = vm_sv_numbuiltins;
2303 prog->max_edicts = 512;
2304 if (sv.protocol == PROTOCOL_QUAKE)
2305 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2306 else if (sv.protocol == PROTOCOL_QUAKEDP)
2307 prog->limit_edicts = 2048; // guessing
2308 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2309 prog->limit_edicts = 2048; // guessing!
2310 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2311 prog->limit_edicts = 4096; // guessing!
2313 prog->limit_edicts = MAX_EDICTS;
2314 prog->reserved_edicts = svs.maxclients;
2315 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2316 prog->name = "server";
2317 prog->extensionstring = vm_sv_extensions;
2318 prog->loadintoworld = true;
2320 // all callbacks must be defined (pointers are not checked before calling)
2321 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2322 prog->end_increase_edicts = SVVM_end_increase_edicts;
2323 prog->init_edict = SVVM_init_edict;
2324 prog->free_edict = SVVM_free_edict;
2325 prog->count_edicts = SVVM_count_edicts;
2326 prog->load_edict = SVVM_load_edict;
2327 prog->init_cmd = SVVM_init_cmd;
2328 prog->reset_cmd = SVVM_reset_cmd;
2329 prog->error_cmd = Host_Error;
2330 prog->ExecuteProgram = SVVM_ExecuteProgram;
2332 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2334 // some mods compiled with scrambling compilers lack certain critical
2335 // global names and field names such as "self" and "time" and "nextthink"
2336 // so we have to set these offsets manually, matching the entvars_t
2337 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2338 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2461 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2462 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2463 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2464 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2465 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2466 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2467 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2468 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2469 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2470 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2473 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2475 // OP_STATE is always supported on server because we add fields/globals for it
2476 prog->flag |= PRVM_OP_STATE;
2478 VM_CustomStats_Clear();//[515]: csqc
2483 static void SV_CheckTimeouts(void)
2487 // never timeout loopback connections
2488 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2489 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2490 SV_DropClient(false, "Timed out");
2497 Returns a time report string, for example for
2500 const char *SV_TimingReport(char *buf, size_t buflen)
2502 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2505 extern cvar_t host_maxwait;
2506 extern cvar_t host_framerate;
2507 extern cvar_t cl_maxphysicsframesperserverframe;
2508 double SV_Frame(double time)
2510 static double sv_timer;
2513 qbool playing = false;
2517 svs.perf_acc_sleeptime = host.sleeptime;
2518 svs.perf_acc_realtime += time;
2520 // Look for clients who have spawned
2521 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2522 if(host_client->begun && host_client->netconnection)
2525 if(svs.perf_acc_realtime > 5)
2527 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2528 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2530 if(svs.perf_acc_offset_samples > 0)
2532 svs.perf_offset_max = svs.perf_acc_offset_max;
2533 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2534 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2537 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2538 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2541 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2544 * Don't accumulate time for the first 10 seconds of a match
2545 * so things can settle
2547 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2548 svs.perf_acc_lost = svs.perf_acc_offset =
2549 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2550 svs.perf_acc_offset_samples = host.sleeptime = 0;
2554 * Receive packets on each main loop iteration, as the main loop may
2555 * be undersleeping due to select() detecting a new packet
2559 NetConn_ServerFrame();
2565 * If the accumulator hasn't become positive, don't
2566 * run the frame. Everything that happens before this
2567 * point will happen even if we're sleeping this frame.
2569 if((sv_timer += time) < 0)
2572 // limit the frametime steps to no more than 100ms each
2576 svs.perf_acc_lost += (sv_timer - 0.1);
2580 if (sv.active && sv_timer > 0 && !svs.threaded)
2583 * Execute one or more server frames, with an upper limit on how much
2584 * execution time to spend on server frames to avoid freezing the game if
2585 * the server is overloaded. This execution time limit means the game will
2586 * slow down if the server is taking too long.
2588 int framecount, framelimit = 1;
2589 double advancetime, aborttime = 0;
2591 prvm_prog_t *prog = SVVM_prog;
2593 // run the world state
2594 // don't allow simulation to run too fast or too slow or logic glitches can occur
2596 // stop running server frames if the wall time reaches this value
2597 if (sys_ticrate.value <= 0)
2598 advancetime = sv_timer;
2601 advancetime = sys_ticrate.value;
2602 // listen servers can run multiple server frames per client frame
2603 framelimit = cl_maxphysicsframesperserverframe.integer;
2604 aborttime = Sys_DirtyTime() + 0.1;
2607 if(host_timescale.value > 0 && host_timescale.value < 1)
2608 advancetime = min(advancetime, 0.1 / host_timescale.value);
2610 advancetime = min(advancetime, 0.1);
2614 offset = Sys_DirtyTime() - host.dirtytime;
2615 if (offset < 0 || offset >= 1800)
2619 ++svs.perf_acc_offset_samples;
2620 svs.perf_acc_offset += offset;
2621 svs.perf_acc_offset_squared += offset * offset;
2623 if(svs.perf_acc_offset_max < offset)
2624 svs.perf_acc_offset_max = offset;
2627 // only advance time if not paused
2628 // the game also pauses in singleplayer when menu or console is used
2629 sv.frametime = advancetime * host_timescale.value;
2630 if (host_framerate.value)
2631 sv.frametime = host_framerate.value;
2632 if (sv.paused || host.paused)
2635 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2637 sv_timer -= advancetime;
2639 // move things around and think unless paused
2643 // if this server frame took too long, break out of the loop
2644 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2648 R_TimeReport("serverphysics");
2650 // send all messages to the clients
2651 SV_SendClientMessages();
2653 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2654 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2655 PRVM_serverglobalfloat(time) = sv.time;
2656 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2659 // send an heartbeat if enough time has passed since the last one
2660 NetConn_Heartbeat(0);
2661 R_TimeReport("servernetwork");
2665 // don't let r_speeds display jump around
2666 R_TimeReport("serverphysics");
2667 R_TimeReport("servernetwork");
2670 // if there is some time remaining from this frame, reset the timer
2674 svs.perf_acc_lost += sv_timer;
2681 static int SV_ThreadFunc(void *voiddata)
2683 prvm_prog_t *prog = SVVM_prog;
2684 qbool playing = false;
2685 double sv_timer = 0;
2686 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2690 sv_realtime = Sys_DirtyTime();
2691 while (!svs.threadstop)
2693 // FIXME: we need to handle Host_Error in the server thread somehow
2694 // if (setjmp(sv_abortframe))
2695 // continue; // something bad happened in the server game
2697 sv_oldrealtime = sv_realtime;
2698 sv_realtime = Sys_DirtyTime();
2699 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2700 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2702 sv_timer += sv_deltarealtime;
2704 svs.perf_acc_realtime += sv_deltarealtime;
2706 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2707 SV_LockThreadMutex();
2709 // Look for clients who have spawned
2712 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2713 if(host_client->begun)
2714 if(host_client->netconnection)
2718 // don't accumulate time for the first 10 seconds of a match
2719 // so things can settle
2720 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2722 else if(svs.perf_acc_realtime > 5)
2724 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2725 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2726 if(svs.perf_acc_offset_samples > 0)
2728 svs.perf_offset_max = svs.perf_acc_offset_max;
2729 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2730 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2732 if(svs.perf_lost > 0 && developer_extra.integer)
2734 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2735 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2741 NetConn_ServerFrame();
2745 // if the accumulators haven't become positive yet, wait a while
2746 wait = sv_timer * -1000000.0;
2749 double time0, delta;
2750 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2751 if (host_maxwait.value <= 0)
2752 wait = min(wait, 1000000.0);
2754 wait = min(wait, host_maxwait.value * 1000.0);
2756 wait = 1; // because we cast to int
2757 time0 = Sys_DirtyTime();
2758 Sys_Sleep((int)wait);
2759 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2760 svs.perf_acc_sleeptime += delta;
2764 if (sv.active && sv_timer > 0)
2766 // execute one server frame
2770 if (sys_ticrate.value <= 0)
2771 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2773 advancetime = sys_ticrate.value;
2777 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2778 ++svs.perf_acc_offset_samples;
2779 svs.perf_acc_offset += offset;
2780 svs.perf_acc_offset_squared += offset * offset;
2781 if(svs.perf_acc_offset_max < offset)
2782 svs.perf_acc_offset_max = offset;
2785 // only advance time if not paused
2786 // the game also pauses in singleplayer when menu or console is used
2787 sv.frametime = advancetime * host_timescale.value;
2788 if (host_framerate.value)
2789 sv.frametime = host_framerate.value;
2790 if (sv.paused || host.paused)
2793 sv_timer -= advancetime;
2795 // move things around and think unless paused
2799 // send all messages to the clients
2800 SV_SendClientMessages();
2802 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2804 PRVM_serverglobalfloat(time) = sv.time;
2805 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2806 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2809 // send an heartbeat if enough time has passed since the last one
2810 NetConn_Heartbeat(0);
2814 // we're back to safe code now
2815 SV_UnlockThreadMutex();
2817 // if there is some time remaining from this frame, reset the timers
2820 svs.perf_acc_lost += sv_timer;
2827 void SV_StartThread(void)
2829 if (!sv_threaded.integer || !Thread_HasThreads())
2831 svs.threaded = true;
2832 svs.threadstop = false;
2833 svs.threadmutex = Thread_CreateMutex();
2834 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2837 void SV_StopThread(void)
2841 svs.threadstop = true;
2842 Thread_WaitThread(svs.thread, 0);
2843 Thread_DestroyMutex(svs.threadmutex);
2844 svs.threaded = false;