2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
97 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
101 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
102 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
103 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
104 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
105 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
106 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
107 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
108 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
109 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
110 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
111 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
112 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
113 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
114 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
115 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
116 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
117 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
118 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
119 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
120 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
121 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
122 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
123 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
124 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
125 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
126 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
127 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
128 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
129 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
130 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
131 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
132 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
133 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
134 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
135 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
136 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
137 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
138 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
139 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
140 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
142 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
146 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
147 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
149 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
150 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
151 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
153 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
175 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
176 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
178 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
183 mempool_t *sv_mempool = NULL;
185 extern cvar_t slowmo;
186 extern float scr_centertime_off;
188 // MUST match effectnameindex_t in client.h
189 static const char *standardeffectnames[EFFECT_TOTAL] =
213 "TE_TEI_BIGEXPLOSION",
229 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
231 prvm_required_field_t reqfields[] =
233 {ev_entity, "cursor_trace_ent"},
234 {ev_entity, "drawonlytoclient"},
235 {ev_entity, "exteriormodeltoclient"},
236 {ev_entity, "nodrawtoclient"},
237 {ev_entity, "tag_entity"},
238 {ev_entity, "viewmodelforclient"},
239 {ev_float, "SendFlags"},
240 {ev_float, "Version"},
242 {ev_float, "ammo_cells1"},
243 {ev_float, "ammo_lava_nails"},
244 {ev_float, "ammo_multi_rockets"},
245 {ev_float, "ammo_nails1"},
246 {ev_float, "ammo_plasma"},
247 {ev_float, "ammo_rockets1"},
248 {ev_float, "ammo_shells1"},
249 {ev_float, "button3"},
250 {ev_float, "button4"},
251 {ev_float, "button5"},
252 {ev_float, "button6"},
253 {ev_float, "button7"},
254 {ev_float, "button8"},
255 {ev_float, "button9"},
256 {ev_float, "button10"},
257 {ev_float, "button11"},
258 {ev_float, "button12"},
259 {ev_float, "button13"},
260 {ev_float, "button14"},
261 {ev_float, "button15"},
262 {ev_float, "button16"},
263 {ev_float, "buttonchat"},
264 {ev_float, "buttonuse"},
265 {ev_float, "clientcolors"},
266 {ev_float, "cursor_active"},
267 {ev_float, "disableclientprediction"},
268 {ev_float, "fullbright"},
269 {ev_float, "glow_color"},
270 {ev_float, "glow_size"},
271 {ev_float, "glow_trail"},
272 {ev_float, "gravity"},
273 {ev_float, "idealpitch"},
274 {ev_float, "items2"},
275 {ev_float, "light_lev"},
276 {ev_float, "modelflags"},
277 {ev_float, "pflags"},
279 {ev_float, "pitch_speed"},
280 {ev_float, "pmodel"},
281 {ev_float, "renderamt"}, // HalfLife support
282 {ev_float, "rendermode"}, // HalfLife support
285 {ev_float, "tag_index"},
286 {ev_float, "viewzoom"},
287 {ev_function, "SendEntity"},
288 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
289 {ev_function, "customizeentityforclient"},
290 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
291 {ev_string, "netaddress"},
292 {ev_string, "playermodel"},
293 {ev_string, "playerskin"},
294 {ev_vector, "color"},
295 {ev_vector, "colormod"},
296 {ev_vector, "cursor_screen"},
297 {ev_vector, "cursor_trace_endpos"},
298 {ev_vector, "cursor_trace_start"},
299 {ev_vector, "glowmod"},
300 {ev_vector, "movement"},
301 {ev_vector, "punchvector"},
304 //{ev_float, "solid"},
305 //{ev_float, "movetype"},
306 //{ev_float, "modelindex"},
308 //{ev_vector, "origin"},
309 //{ev_vector, "velocity"},
310 //{ev_vector, "axis_forward"},
311 //{ev_vector, "axis_left"},
312 //{ev_vector, "axis_up"},
313 //{ev_vector, "spinvelocity"},
314 //{ev_vector, "angles"},
315 //{ev_vector, "avelocity"},
321 //============================================================================
323 void SV_AreaStats_f(void)
325 World_PrintAreaStats(&sv.world, "server");
335 // init the csqc progs cvars, since they are updated/used by the server code
336 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
337 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
338 extern cvar_t csqc_progcrc;
339 extern cvar_t csqc_progsize;
340 Cvar_RegisterVariable (&csqc_progname);
341 Cvar_RegisterVariable (&csqc_progcrc);
342 Cvar_RegisterVariable (&csqc_progsize);
344 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
345 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
346 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
347 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
349 Cvar_RegisterVariable (&coop);
350 Cvar_RegisterVariable (&deathmatch);
351 Cvar_RegisterVariable (&fraglimit);
352 Cvar_RegisterVariable (&gamecfg);
353 Cvar_RegisterVariable (&noexit);
354 Cvar_RegisterVariable (&nomonsters);
355 Cvar_RegisterVariable (&pausable);
356 Cvar_RegisterVariable (&pr_checkextension);
357 Cvar_RegisterVariable (&samelevel);
358 Cvar_RegisterVariable (&skill);
359 Cvar_RegisterVariable (&slowmo);
360 Cvar_RegisterVariable (&sv_accelerate);
361 Cvar_RegisterVariable (&sv_aim);
362 Cvar_RegisterVariable (&sv_airaccel_qw);
363 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
364 Cvar_RegisterVariable (&sv_airaccelerate);
365 Cvar_RegisterVariable (&sv_airstopaccelerate);
366 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
367 Cvar_RegisterVariable (&sv_maxairstrafespeed);
368 Cvar_RegisterVariable (&sv_aircontrol);
369 Cvar_RegisterVariable (&sv_allowdownloads);
370 Cvar_RegisterVariable (&sv_allowdownloads_archive);
371 Cvar_RegisterVariable (&sv_allowdownloads_config);
372 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
373 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
374 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
375 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
376 Cvar_RegisterVariable (&sv_clmovement_enable);
377 Cvar_RegisterVariable (&sv_clmovement_minping);
378 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
379 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
380 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
381 Cvar_RegisterVariable (&sv_cullentities_pvs);
382 Cvar_RegisterVariable (&sv_cullentities_stats);
383 Cvar_RegisterVariable (&sv_cullentities_trace);
384 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
385 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
386 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
387 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
388 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
389 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
390 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
391 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
392 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
393 Cvar_RegisterVariable (&sv_debugmove);
394 Cvar_RegisterVariable (&sv_echobprint);
395 Cvar_RegisterVariable (&sv_edgefriction);
396 Cvar_RegisterVariable (&sv_entpatch);
397 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
398 Cvar_RegisterVariable (&sv_freezenonclients);
399 Cvar_RegisterVariable (&sv_friction);
400 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
401 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
402 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
403 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
404 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
405 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
406 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
407 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
408 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
409 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
410 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
411 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
412 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
413 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
414 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
415 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
416 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
417 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
418 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
419 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
420 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
421 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
422 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
423 Cvar_RegisterVariable (&sv_gravity);
424 Cvar_RegisterVariable (&sv_idealpitchscale);
425 Cvar_RegisterVariable (&sv_jumpstep);
426 Cvar_RegisterVariable (&sv_jumpvelocity);
427 Cvar_RegisterVariable (&sv_maxairspeed);
428 Cvar_RegisterVariable (&sv_maxrate);
429 Cvar_RegisterVariable (&sv_maxspeed);
430 Cvar_RegisterVariable (&sv_maxvelocity);
431 Cvar_RegisterVariable (&sv_nostep);
432 Cvar_RegisterVariable (&sv_playerphysicsqc);
433 Cvar_RegisterVariable (&sv_progs);
434 Cvar_RegisterVariable (&sv_protocolname);
435 Cvar_RegisterVariable (&sv_random_seed);
436 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
437 Cvar_RegisterVariable (&sv_sound_land);
438 Cvar_RegisterVariable (&sv_sound_watersplash);
439 Cvar_RegisterVariable (&sv_stepheight);
440 Cvar_RegisterVariable (&sv_stopspeed);
441 Cvar_RegisterVariable (&sv_wallfriction);
442 Cvar_RegisterVariable (&sv_wateraccelerate);
443 Cvar_RegisterVariable (&sv_waterfriction);
444 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
445 Cvar_RegisterVariable (&sv_warsowbunny_accel);
446 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
447 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
448 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
449 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
450 Cvar_RegisterVariable (&sys_ticrate);
451 Cvar_RegisterVariable (&teamplay);
452 Cvar_RegisterVariable (&timelimit);
454 Cvar_RegisterVariable (&saved1);
455 Cvar_RegisterVariable (&saved2);
456 Cvar_RegisterVariable (&saved3);
457 Cvar_RegisterVariable (&saved4);
458 Cvar_RegisterVariable (&savedgamecfg);
459 Cvar_RegisterVariable (&scratch1);
460 Cvar_RegisterVariable (&scratch2);
461 Cvar_RegisterVariable (&scratch3);
462 Cvar_RegisterVariable (&scratch4);
463 Cvar_RegisterVariable (&temp1);
465 // LordHavoc: Nehahra uses these to pass data around cutscene demos
466 if (gamemode == GAME_NEHAHRA)
468 Cvar_RegisterVariable (&nehx00);
469 Cvar_RegisterVariable (&nehx01);
470 Cvar_RegisterVariable (&nehx02);
471 Cvar_RegisterVariable (&nehx03);
472 Cvar_RegisterVariable (&nehx04);
473 Cvar_RegisterVariable (&nehx05);
474 Cvar_RegisterVariable (&nehx06);
475 Cvar_RegisterVariable (&nehx07);
476 Cvar_RegisterVariable (&nehx08);
477 Cvar_RegisterVariable (&nehx09);
478 Cvar_RegisterVariable (&nehx10);
479 Cvar_RegisterVariable (&nehx11);
480 Cvar_RegisterVariable (&nehx12);
481 Cvar_RegisterVariable (&nehx13);
482 Cvar_RegisterVariable (&nehx14);
483 Cvar_RegisterVariable (&nehx15);
484 Cvar_RegisterVariable (&nehx16);
485 Cvar_RegisterVariable (&nehx17);
486 Cvar_RegisterVariable (&nehx18);
487 Cvar_RegisterVariable (&nehx19);
489 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
491 Cvar_RegisterVariable (&sv_autodemo_perclient);
492 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
494 Cvar_RegisterVariable (&halflifebsp);
496 // any special defaults for gamemodes go here
497 if (gamemode == GAME_NEHAHRA)
499 // Nehahra pushable crates malfunction in some levels if this is on
500 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
501 // Nehahra NPC AI is confused by this feature
502 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
504 if (gamemode == GAME_HIPNOTIC)
506 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
507 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
508 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
509 Cvar_SetValueQuick (&sys_ticrate, 0.02);
510 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
511 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
513 if (gamemode == GAME_ROGUE)
515 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
516 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
518 if (gamemode == GAME_NEXUIZ)
520 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
521 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
524 sv_mempool = Mem_AllocPool("server", 0, NULL);
527 static void SV_SaveEntFile_f(void)
529 char basename[MAX_QPATH];
530 if (!sv.active || !sv.worldmodel)
532 Con_Print("Not running a server\n");
535 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
536 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
541 =============================================================================
545 =============================================================================
552 Make sure the event gets sent to all clients
555 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
559 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
561 MSG_WriteByte (&sv.datagram, svc_particle);
562 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
563 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
564 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
565 for (i=0 ; i<3 ; i++)
566 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
567 MSG_WriteByte (&sv.datagram, count);
568 MSG_WriteByte (&sv.datagram, color);
569 SV_FlushBroadcastMessages();
576 Make sure the event gets sent to all clients
579 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
581 if (modelindex >= 256 || startframe >= 256)
583 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
585 MSG_WriteByte (&sv.datagram, svc_effect2);
586 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
587 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
588 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
589 MSG_WriteShort (&sv.datagram, modelindex);
590 MSG_WriteShort (&sv.datagram, startframe);
591 MSG_WriteByte (&sv.datagram, framecount);
592 MSG_WriteByte (&sv.datagram, framerate);
596 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
598 MSG_WriteByte (&sv.datagram, svc_effect);
599 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
600 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
601 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
602 MSG_WriteByte (&sv.datagram, modelindex);
603 MSG_WriteByte (&sv.datagram, startframe);
604 MSG_WriteByte (&sv.datagram, framecount);
605 MSG_WriteByte (&sv.datagram, framerate);
607 SV_FlushBroadcastMessages();
614 Each entity can have eight independant sound sources, like voice,
617 Channel 0 is an auto-allocate channel, the others override anything
618 already running on that entity/channel pair.
620 An attenuation of 0 will play full volume everywhere in the level.
621 Larger attenuations will drop off. (max 4 attenuation)
625 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
627 int sound_num, field_mask, i, ent;
629 if (volume < 0 || volume > 255)
631 Con_Printf ("SV_StartSound: volume = %i\n", volume);
635 if (attenuation < 0 || attenuation > 4)
637 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
641 if (channel < 0 || channel > 7)
643 Con_Printf ("SV_StartSound: channel = %i\n", channel);
647 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
650 // find precache number for sound
651 sound_num = SV_SoundIndex(sample, 1);
655 ent = PRVM_NUM_FOR_EDICT(entity);
658 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
659 field_mask |= SND_VOLUME;
660 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
661 field_mask |= SND_ATTENUATION;
663 field_mask |= SND_LARGEENTITY;
664 if (sound_num >= 256 || channel >= 8)
665 field_mask |= SND_LARGESOUND;
667 // directed messages go only to the entity they are targeted on
668 MSG_WriteByte (&sv.datagram, svc_sound);
669 MSG_WriteByte (&sv.datagram, field_mask);
670 if (field_mask & SND_VOLUME)
671 MSG_WriteByte (&sv.datagram, volume);
672 if (field_mask & SND_ATTENUATION)
673 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
674 if (field_mask & SND_LARGEENTITY)
676 MSG_WriteShort (&sv.datagram, ent);
677 MSG_WriteByte (&sv.datagram, channel);
680 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
681 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
682 MSG_WriteShort (&sv.datagram, sound_num);
684 MSG_WriteByte (&sv.datagram, sound_num);
685 for (i = 0;i < 3;i++)
686 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
687 SV_FlushBroadcastMessages();
694 Nearly the same logic as SV_StartSound, except an origin
695 instead of an entity is provided and channel is omitted.
697 The entity sent to the client is 0 (world) and the channel
698 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
699 function, therefore the check for it is omitted.
703 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
705 int sound_num, field_mask, i;
707 if (volume < 0 || volume > 255)
709 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
713 if (attenuation < 0 || attenuation > 4)
715 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
719 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
722 // find precache number for sound
723 sound_num = SV_SoundIndex(sample, 1);
728 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
729 field_mask |= SND_VOLUME;
730 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
731 field_mask |= SND_ATTENUATION;
732 if (sound_num >= 256)
733 field_mask |= SND_LARGESOUND;
735 // directed messages go only to the entity they are targeted on
736 MSG_WriteByte (&sv.datagram, svc_sound);
737 MSG_WriteByte (&sv.datagram, field_mask);
738 if (field_mask & SND_VOLUME)
739 MSG_WriteByte (&sv.datagram, volume);
740 if (field_mask & SND_ATTENUATION)
741 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
742 // Always write entnum 0 for the world entity
743 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
744 if (field_mask & SND_LARGESOUND)
745 MSG_WriteShort (&sv.datagram, sound_num);
747 MSG_WriteByte (&sv.datagram, sound_num);
748 for (i = 0;i < 3;i++)
749 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
750 SV_FlushBroadcastMessages();
754 ==============================================================================
758 ==============================================================================
765 Sends the first message from the server to a connected client.
766 This will be sent on the initial connection and upon each server load.
769 void SV_SendServerinfo (client_t *client)
774 // we know that this client has a netconnection and thus is not a bot
776 // edicts get reallocated on level changes, so we need to update it here
777 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
779 // clear cached stuff that depends on the level
780 client->weaponmodel[0] = 0;
781 client->weaponmodelindex = 0;
783 // LordHavoc: clear entityframe tracking
784 client->latestframenum = 0;
786 // initialize the movetime, so a speedhack can't make use of the time before this client joined
787 client->cmd.time = sv.time;
789 if (client->entitydatabase)
790 EntityFrame_FreeDatabase(client->entitydatabase);
791 if (client->entitydatabase4)
792 EntityFrame4_FreeDatabase(client->entitydatabase4);
793 if (client->entitydatabase5)
794 EntityFrame5_FreeDatabase(client->entitydatabase5);
796 memset(client->stats, 0, sizeof(client->stats));
797 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
799 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
801 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
802 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
803 else if (sv.protocol == PROTOCOL_DARKPLACES4)
804 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
806 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
809 // reset csqc entity versions
810 for (i = 0;i < prog->max_edicts;i++)
812 client->csqcentityscope[i] = 0;
813 client->csqcentitysendflags[i] = 0xFFFFFF;
814 client->csqcentityglobalhistory[i] = 0;
816 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
818 client->csqcentityframehistory[i].num = 0;
819 client->csqcentityframehistory[i].framenum = -1;
821 client->csqcnumedicts = 0;
822 client->csqcentityframehistory_next = 0;
824 SZ_Clear (&client->netconnection->message);
825 MSG_WriteByte (&client->netconnection->message, svc_print);
826 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
827 MSG_WriteString (&client->netconnection->message,message);
829 SV_StopDemoRecording(client); // to split up demos into different files
830 if(sv_autodemo_perclient.integer && client->netconnection)
832 char demofile[MAX_OSPATH];
833 char levelname[MAX_QPATH];
834 char ipaddress[MAX_QPATH];
837 // start a new demo file
838 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
839 if (strrchr(levelname, '.'))
840 *(strrchr(levelname, '.')) = 0;
842 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
843 for(i = 0; ipaddress[i]; ++i)
844 if(!isalnum(ipaddress[i]))
846 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
848 SV_StartDemoRecording(client, demofile, -1);
851 //[515]: init csprogs according to version of svprogs, check the crc, etc.
852 if (sv.csqc_progname[0])
855 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
856 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
857 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
858 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
859 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
860 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
861 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
863 if(client->sv_demo_file != NULL)
866 static char buf[NET_MAXMESSAGE];
869 sb.data = (unsigned char *) buf;
870 sb.maxsize = sizeof(buf);
872 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
873 SV_WriteDemoMessage(client, &sb, false);
876 //[515]: init stufftext string (it is sent before svc_serverinfo)
877 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
880 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
881 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
885 //if (sv_allowdownloads.integer)
886 // always send the info that the server supports the protocol, even if downloads are forbidden
887 // only because of that, the CSQC exception can work
889 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
890 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
893 // send at this time so it's guaranteed to get executed at the right time
897 host_client = client;
898 Curl_SendRequirements();
902 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
903 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
904 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
906 if (!coop.integer && deathmatch.integer)
907 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
909 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
911 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
913 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
914 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
915 MSG_WriteByte (&client->netconnection->message, 0);
917 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
918 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
919 MSG_WriteByte (&client->netconnection->message, 0);
922 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
923 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
924 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
927 // store this in clientcamera, too
928 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
929 MSG_WriteByte (&client->netconnection->message, svc_setview);
930 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
932 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
933 MSG_WriteByte (&client->netconnection->message, 1);
935 client->spawned = false; // need prespawn, spawn, etc
936 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
938 // clear movement info until client enters the new level properly
939 memset(&client->cmd, 0, sizeof(client->cmd));
940 client->movesequence = 0;
941 client->movement_highestsequence_seen = 0;
942 memset(&client->movement_count, 0, sizeof(client->movement_count));
943 #ifdef NUM_PING_TIMES
944 for (i = 0;i < NUM_PING_TIMES;i++)
945 client->ping_times[i] = 0;
946 client->num_pings = 0;
950 // allow the client some time to send his keepalives, even if map loading took ages
951 client->netconnection->timeout = realtime + net_connecttimeout.value;
958 Initializes a client_t for a new net connection. This will only be called
959 once for a player each game, not once for each level change.
962 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
966 float spawn_parms[NUM_SPAWN_PARMS];
968 client = svs.clients + clientnum;
970 // set up the client_t
972 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
973 memset (client, 0, sizeof(*client));
974 client->active = true;
975 client->netconnection = netconnection;
977 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
979 strlcpy(client->name, "unconnected", sizeof(client->name));
980 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
981 client->spawned = false;
982 client->edict = PRVM_EDICT_NUM(clientnum+1);
983 if (client->netconnection)
984 client->netconnection->message.allowoverflow = true; // we can catch it
985 // prepare the unreliable message buffer
986 client->unreliablemsg.data = client->unreliablemsg_data;
987 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
988 // updated by receiving "rate" command from client, this is also the default if not using a DP client
989 client->rate = 1000000000;
990 // no limits for local player
991 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
992 client->rate = 1000000000;
993 client->connecttime = realtime;
996 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
999 // call the progs to get default spawn parms for the new client
1000 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1001 prog->globals.server->self = 0;
1002 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1003 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1004 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1006 // set up the entity for this client (including .colormap, .team, etc)
1007 PRVM_ED_ClearEdict(client->edict);
1010 // don't call SendServerinfo for a fresh botclient because its fields have
1011 // not been set up by the qc yet
1012 if (client->netconnection)
1013 SV_SendServerinfo (client);
1015 client->spawned = true;
1020 ===============================================================================
1024 ===============================================================================
1028 =============================================================================
1030 The PVS must include a small area around the client to allow head bobbing
1031 or other small motion on the client side. Otherwise, a bob might cause an
1032 entity that should be visible to not show up, especially when the bob
1033 crosses a waterline.
1035 =============================================================================
1038 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1041 unsigned int sendflags;
1042 unsigned int version;
1043 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1044 unsigned int customizeentityforclient;
1045 unsigned int sendentity;
1047 vec3_t cullmins, cullmaxs;
1049 prvm_eval_t *val, *val2;
1051 // fast path for games that do not use legacy entity networking
1052 // note: still networks clients even if they are legacy
1053 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1054 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1057 // this 2 billion unit check is actually to detect NAN origins
1058 // (we really don't want to send those)
1059 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1062 // EF_NODRAW prevents sending for any reason except for your own
1063 // client, so we must keep all clients in this superset
1064 effects = (unsigned)ent->fields.server->effects;
1066 // we can omit invisible entities with no effects that are not clients
1067 // LordHavoc: this could kill tags attached to an invisible entity, I
1068 // just hope we never have to support that case
1069 i = (int)ent->fields.server->modelindex;
1070 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1073 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1074 glowsize = (unsigned char)bound(0, i, 255);
1075 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1076 flags |= RENDER_GLOWTRAIL;
1077 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1078 flags |= RENDER_VIEWMODEL;
1080 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1081 light[0] = (unsigned short)bound(0, f, 65535);
1082 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1083 light[1] = (unsigned short)bound(0, f, 65535);
1084 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1085 light[2] = (unsigned short)bound(0, f, 65535);
1086 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1087 light[3] = (unsigned short)bound(0, f, 65535);
1088 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1089 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1091 if (gamemode == GAME_TENEBRAE)
1093 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1097 lightpflags |= PFLAGS_FULLDYNAMIC;
1099 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1103 light[0] = (int)(0.2*256);
1104 light[1] = (int)(1.0*256);
1105 light[2] = (int)(0.2*256);
1107 lightpflags |= PFLAGS_FULLDYNAMIC;
1111 specialvisibilityradius = 0;
1112 if (lightpflags & PFLAGS_FULLDYNAMIC)
1113 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1115 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1116 if (flags & RENDER_GLOWTRAIL)
1117 specialvisibilityradius = max(specialvisibilityradius, 100);
1118 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1120 if (effects & EF_BRIGHTFIELD)
1121 specialvisibilityradius = max(specialvisibilityradius, 80);
1122 if (effects & EF_MUZZLEFLASH)
1123 specialvisibilityradius = max(specialvisibilityradius, 100);
1124 if (effects & EF_BRIGHTLIGHT)
1125 specialvisibilityradius = max(specialvisibilityradius, 400);
1126 if (effects & EF_DIMLIGHT)
1127 specialvisibilityradius = max(specialvisibilityradius, 200);
1128 if (effects & EF_RED)
1129 specialvisibilityradius = max(specialvisibilityradius, 200);
1130 if (effects & EF_BLUE)
1131 specialvisibilityradius = max(specialvisibilityradius, 200);
1132 if (effects & EF_FLAME)
1133 specialvisibilityradius = max(specialvisibilityradius, 250);
1134 if (effects & EF_STARDUST)
1135 specialvisibilityradius = max(specialvisibilityradius, 100);
1138 // early culling checks
1139 // (final culling is done by SV_MarkWriteEntityStateToClient)
1140 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1141 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1145 cs->active = ACTIVE_NETWORK;
1146 cs->number = enumber;
1147 VectorCopy(ent->fields.server->origin, cs->origin);
1148 VectorCopy(ent->fields.server->angles, cs->angles);
1150 cs->effects = effects;
1151 cs->colormap = (unsigned)ent->fields.server->colormap;
1152 cs->modelindex = modelindex;
1153 cs->skin = (unsigned)ent->fields.server->skin;
1154 cs->frame = (unsigned)ent->fields.server->frame;
1155 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1156 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1157 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1158 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1159 cs->customizeentityforclient = customizeentityforclient;
1160 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1161 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1162 cs->glowsize = glowsize;
1164 // don't need to init cs->colormod because the defaultstate did that for us
1165 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1166 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1167 if (val->vector[0] || val->vector[1] || val->vector[2])
1169 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1170 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1171 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1174 // don't need to init cs->glowmod because the defaultstate did that for us
1175 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1176 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1177 if (val->vector[0] || val->vector[1] || val->vector[2])
1179 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1180 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1181 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1184 cs->modelindex = modelindex;
1187 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1191 cs->alpha = (unsigned char)bound(0, i, 255);
1194 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1198 cs->alpha = (unsigned char)bound(0, i, 255);
1202 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1206 cs->scale = (unsigned char)bound(0, i, 255);
1209 cs->glowcolor = 254;
1210 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1212 cs->glowcolor = (int)f;
1214 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1215 cs->effects |= EF_FULLBRIGHT;
1217 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1218 if (val && val->_float)
1219 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1221 if (ent->fields.server->movetype == MOVETYPE_STEP)
1222 cs->flags |= RENDER_STEP;
1223 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1224 cs->flags |= RENDER_LOWPRECISION;
1225 if (ent->fields.server->colormap >= 1024)
1226 cs->flags |= RENDER_COLORMAPPED;
1227 if (cs->viewmodelforclient)
1228 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1230 cs->light[0] = light[0];
1231 cs->light[1] = light[1];
1232 cs->light[2] = light[2];
1233 cs->light[3] = light[3];
1234 cs->lightstyle = lightstyle;
1235 cs->lightpflags = lightpflags;
1237 cs->specialvisibilityradius = specialvisibilityradius;
1239 // calculate the visible box of this entity (don't use the physics box
1240 // as that is often smaller than a model, and would not count
1241 // specialvisibilityradius)
1242 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1244 float scale = cs->scale * (1.0f / 16.0f);
1245 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1247 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1248 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1250 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1252 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1253 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1257 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1258 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1263 // if there is no model (or it could not be loaded), use the physics box
1264 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1265 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1267 if (specialvisibilityradius)
1269 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1270 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1271 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1272 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1273 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1274 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1277 // calculate center of bbox for network prioritization purposes
1278 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1280 // if culling box has moved, update pvs cluster links
1281 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1283 VectorCopy(cullmins, ent->priv.server->cullmins);
1284 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1285 // a value of -1 for pvs_numclusters indicates that the links are not
1286 // cached, and should be re-tested each time, this is the case if the
1287 // culling box touches too many pvs clusters to store, or if the world
1288 // model does not support FindBoxClusters
1289 ent->priv.server->pvs_numclusters = -1;
1290 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1292 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1293 if (i <= MAX_ENTITYCLUSTERS)
1294 ent->priv.server->pvs_numclusters = i;
1298 // we need to do some csqc entity upkeep here
1299 // get self.SendFlags and clear them
1300 // (to let the QC know that they've been read)
1303 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1304 sendflags = (unsigned int)val->_float;
1306 // legacy self.Version system
1307 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1310 version = (unsigned int)val2->_float;
1311 if (sv.csqcentityversion[enumber] != version)
1312 sendflags = 0xFFFFFF;
1313 sv.csqcentityversion[enumber] = version;
1315 // move sendflags into the per-client sendflags
1317 for (i = 0;i < svs.maxclients;i++)
1318 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1319 // mark it as inactive for non-csqc networking
1320 cs->active = ACTIVE_SHARED;
1326 void SV_PrepareEntitiesForSending(void)
1330 // send all entities that touch the pvs
1331 sv.numsendentities = 0;
1332 sv.sendentitiesindex[0] = NULL;
1333 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1334 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1336 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1338 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1339 sv.numsendentities++;
1344 #define MAX_LINEOFSIGHTTRACES 64
1346 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1350 float starttransformed[3], endtransformed[3];
1353 int originalnumtouchedicts;
1354 int numtouchedicts = 0;
1356 matrix4x4_t matrix, imatrix;
1358 prvm_edict_t *touch;
1359 static prvm_edict_t *touchedicts[MAX_EDICTS];
1360 vec3_t boxmins, boxmaxs;
1361 vec3_t clipboxmins, clipboxmaxs;
1362 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1364 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1366 // expand the box a little
1367 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1368 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1369 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1370 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1371 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1372 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1374 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1375 for (traceindex = 1;traceindex < numtraces;traceindex++)
1376 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1378 // calculate sweep box for the entire swarm of traces
1379 VectorCopy(eye, clipboxmins);
1380 VectorCopy(eye, clipboxmaxs);
1381 for (traceindex = 0;traceindex < numtraces;traceindex++)
1383 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1384 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1385 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1386 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1387 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1388 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1391 // get the list of entities in the sweep box
1392 if (sv_cullentities_trace_entityocclusion.integer)
1393 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1394 if (numtouchedicts > MAX_EDICTS)
1396 // this never happens
1397 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1398 numtouchedicts = MAX_EDICTS;
1400 // iterate the entities found in the sweep box and filter them
1401 originalnumtouchedicts = numtouchedicts;
1403 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1405 touch = touchedicts[touchindex];
1406 if (touch->fields.server->solid != SOLID_BSP)
1408 model = SV_GetModelFromEdict(touch);
1409 if (!model || !model->brush.TraceLineOfSight)
1411 // skip obviously transparent entities
1412 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1413 if (alpha && alpha < 1)
1415 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1417 touchedicts[numtouchedicts++] = touch;
1420 // now that we have a filtered list of "interesting" entities, fire each
1421 // ray against all of them, this gives us an early-out case when something
1422 // is visible (which it often is)
1424 for (traceindex = 0;traceindex < numtraces;traceindex++)
1426 // check world occlusion
1427 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1428 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1430 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1432 touch = touchedicts[touchindex];
1433 model = SV_GetModelFromEdict(touch);
1434 if(model && model->brush.TraceLineOfSight)
1436 // get the entity matrix
1437 pitchsign = SV_GetPitchSign(touch);
1438 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1439 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1440 // see if the ray hits this entity
1441 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1442 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1443 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1450 // check if the ray was blocked
1451 if (touchindex < numtouchedicts)
1453 // return if the ray was not blocked
1461 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1466 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1468 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1469 sv.writeentitiestoclient_stats_totalentities++;
1471 if (s->customizeentityforclient)
1473 prog->globals.server->self = s->number;
1474 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1475 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1476 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1480 // never reject player
1481 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1483 // check various rejection conditions
1484 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1486 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1488 if (s->effects & EF_NODRAW)
1490 // LordHavoc: only send entities with a model or important effects
1491 if (!s->modelindex && s->specialvisibilityradius == 0)
1494 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1495 // viewmodels don't have visibility checking
1496 if (s->viewmodelforclient)
1498 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1501 else if (s->tagentity)
1503 // tag attached entities simply check their parent
1504 if (!sv.sendentitiesindex[s->tagentity])
1506 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1507 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1510 // always send world submodels in newer protocols because they don't
1511 // generate much traffic (in old protocols they hog bandwidth)
1512 // but only if sv_cullentities_nevercullbmodels is off
1513 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1515 // entity has survived every check so far, check if visible
1516 ed = PRVM_EDICT_NUM(s->number);
1518 // if not touching a visible leaf
1519 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1521 if (ed->priv.server->pvs_numclusters < 0)
1523 // entity too big for clusters list
1524 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1526 sv.writeentitiestoclient_stats_culled_pvs++;
1533 // check cached clusters list
1534 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1535 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1537 if (i == ed->priv.server->pvs_numclusters)
1539 sv.writeentitiestoclient_stats_culled_pvs++;
1545 // or not seen by random tracelines
1546 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1549 s->number <= svs.maxclients
1550 ? sv_cullentities_trace_samples_players.integer
1552 s->specialvisibilityradius
1553 ? sv_cullentities_trace_samples_extra.integer
1554 : sv_cullentities_trace_samples.integer;
1555 float enlarge = sv_cullentities_trace_enlarge.value;
1560 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1561 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1563 if(eyeindex < sv.writeentitiestoclient_numeyes)
1564 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1566 s->number <= svs.maxclients
1567 ? sv_cullentities_trace_delay_players.value
1568 : sv_cullentities_trace_delay.value
1570 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1572 sv.writeentitiestoclient_stats_culled_trace++;
1580 // this just marks it for sending
1581 // FIXME: it would be more efficient to send here, but the entity
1582 // compressor isn't that flexible
1583 sv.writeentitiestoclient_stats_visibleentities++;
1584 sv.sententities[s->number] = sv.sententitiesmark;
1587 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1589 qboolean need_empty = false;
1590 int i, numsendstates, numcsqcsendstates;
1592 prvm_edict_t *camera;
1596 // if there isn't enough space to accomplish anything, skip it
1597 if (msg->cursize + 25 > maxsize)
1600 sv.writeentitiestoclient_msg = msg;
1601 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1603 sv.writeentitiestoclient_stats_culled_pvs = 0;
1604 sv.writeentitiestoclient_stats_culled_trace = 0;
1605 sv.writeentitiestoclient_stats_visibleentities = 0;
1606 sv.writeentitiestoclient_stats_totalentities = 0;
1607 sv.writeentitiestoclient_numeyes = 0;
1610 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1611 camera = PRVM_EDICT_NUM( client->clientcamera );
1612 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1613 sv.writeentitiestoclient_pvsbytes = 0;
1614 // get the PVS values for the eye location, later FatPVS calls will merge
1615 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1616 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1618 // add the eye to a list for SV_CanSeeBox tests
1619 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1620 sv.writeentitiestoclient_numeyes++;
1622 // calculate predicted eye origin for SV_CanSeeBox tests
1623 if (sv_cullentities_trace_prediction.integer)
1625 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1627 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1628 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1630 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1631 sv.writeentitiestoclient_numeyes++;
1633 //if (!sv.writeentitiestoclient_useprediction)
1634 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1637 // TODO: check line of sight to portal entities and add them to PVS
1639 sv.sententitiesmark++;
1641 for (i = 0;i < sv.numsendentities;i++)
1642 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1645 numcsqcsendstates = 0;
1646 for (i = 0;i < sv.numsendentities;i++)
1648 s = &sv.sendentities[i];
1649 if (sv.sententities[s->number] == sv.sententitiesmark)
1651 if(s->active == ACTIVE_NETWORK)
1653 if (s->exteriormodelforclient)
1655 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1656 s->flags |= RENDER_EXTERIORMODEL;
1658 s->flags &= ~RENDER_EXTERIORMODEL;
1660 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1662 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1663 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1665 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1669 if (sv_cullentities_stats.integer)
1670 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1672 if(client->entitydatabase5)
1673 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1675 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1677 if(client->num_skippedentityframes >= 10)
1678 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1680 if (client->entitydatabase5)
1681 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1682 else if (client->entitydatabase4)
1684 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1685 Protocol_WriteStatsReliable();
1687 else if (client->entitydatabase)
1689 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1690 Protocol_WriteStatsReliable();
1694 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1695 Protocol_WriteStatsReliable();
1699 client->num_skippedentityframes = 0;
1701 ++client->num_skippedentityframes;
1710 static void SV_CleanupEnts (void)
1715 ent = PRVM_NEXT_EDICT(prog->edicts);
1716 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1717 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1722 SV_WriteClientdataToMessage
1726 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1730 prvm_edict_t *other;
1736 float *statsf = (float *)stats;
1739 // send a damage message
1741 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1743 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1744 MSG_WriteByte (msg, svc_damage);
1745 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1746 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1747 for (i=0 ; i<3 ; i++)
1748 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1750 ent->fields.server->dmg_take = 0;
1751 ent->fields.server->dmg_save = 0;
1755 // send the current viewpos offset from the view entity
1757 SV_SetIdealPitch (); // how much to look up / down ideally
1759 // a fixangle might get lost in a dropped packet. Oh well.
1760 if(ent->fields.server->fixangle)
1762 // angle fixing was requested by global thinking code...
1763 // so store the current angles for later use
1764 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1765 host_client->fixangle_angles_set = TRUE;
1767 // and clear fixangle for the next frame
1768 ent->fields.server->fixangle = 0;
1771 if (host_client->fixangle_angles_set)
1773 MSG_WriteByte (msg, svc_setangle);
1774 for (i=0 ; i < 3 ; i++)
1775 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1776 host_client->fixangle_angles_set = FALSE;
1779 // stuff the sigil bits into the high bits of items for sbar, or else
1781 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1782 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1783 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1785 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1787 VectorClear(punchvector);
1788 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1789 VectorCopy(val->vector, punchvector);
1791 // cache weapon model name and index in client struct to save time
1792 // (this search can be almost 1% of cpu time!)
1793 s = PRVM_GetString(ent->fields.server->weaponmodel);
1794 if (strcmp(s, client->weaponmodel))
1796 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1797 client->weaponmodelindex = SV_ModelIndex(s, 1);
1801 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1802 viewzoom = (int)(val->_float * 255.0f);
1808 if ((int)ent->fields.server->flags & FL_ONGROUND)
1809 bits |= SU_ONGROUND;
1810 if (ent->fields.server->waterlevel >= 2)
1812 if (ent->fields.server->idealpitch)
1813 bits |= SU_IDEALPITCH;
1815 for (i=0 ; i<3 ; i++)
1817 if (ent->fields.server->punchangle[i])
1818 bits |= (SU_PUNCH1<<i);
1819 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1821 bits |= (SU_PUNCHVEC1<<i);
1822 if (ent->fields.server->velocity[i])
1823 bits |= (SU_VELOCITY1<<i);
1826 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1827 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1828 stats[STAT_ITEMS] = items;
1829 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1830 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1831 stats[STAT_WEAPON] = client->weaponmodelindex;
1832 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1833 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1834 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1835 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1836 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1837 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1838 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1839 stats[STAT_VIEWZOOM] = viewzoom;
1840 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1841 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1842 // the QC bumps these itself by sending svc_'s, so we have to keep them
1843 // zero or they'll be corrected by the engine
1844 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1845 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1847 // movement settings for prediction
1848 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1849 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1850 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1852 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1853 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1854 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1855 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1856 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1857 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1858 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1859 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1860 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1861 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1862 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1863 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1864 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1865 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1866 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1867 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1868 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1869 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1870 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1871 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1872 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1873 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1874 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1875 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1876 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1877 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1878 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1879 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1880 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1881 statsf[STAT_TIMELIMIT] = timelimit.value;
1883 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1885 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1887 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1888 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1890 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1891 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1892 if (viewzoom != 255)
1893 bits |= SU_VIEWZOOM;
1898 if (bits >= 16777216)
1902 MSG_WriteByte (msg, svc_clientdata);
1903 MSG_WriteShort (msg, bits);
1904 if (bits & SU_EXTEND1)
1905 MSG_WriteByte(msg, bits >> 16);
1906 if (bits & SU_EXTEND2)
1907 MSG_WriteByte(msg, bits >> 24);
1909 if (bits & SU_VIEWHEIGHT)
1910 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1912 if (bits & SU_IDEALPITCH)
1913 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1915 for (i=0 ; i<3 ; i++)
1917 if (bits & (SU_PUNCH1<<i))
1919 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1920 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1922 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1924 if (bits & (SU_PUNCHVEC1<<i))
1926 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1927 MSG_WriteCoord16i(msg, punchvector[i]);
1929 MSG_WriteCoord32f(msg, punchvector[i]);
1931 if (bits & (SU_VELOCITY1<<i))
1933 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1934 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1936 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1940 if (bits & SU_ITEMS)
1941 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1943 if (sv.protocol == PROTOCOL_DARKPLACES5)
1945 if (bits & SU_WEAPONFRAME)
1946 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1947 if (bits & SU_ARMOR)
1948 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1949 if (bits & SU_WEAPON)
1950 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1951 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1952 MSG_WriteShort (msg, stats[STAT_AMMO]);
1953 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1954 MSG_WriteShort (msg, stats[STAT_NAILS]);
1955 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1956 MSG_WriteShort (msg, stats[STAT_CELLS]);
1957 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1958 if (bits & SU_VIEWZOOM)
1959 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1961 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1963 if (bits & SU_WEAPONFRAME)
1964 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1965 if (bits & SU_ARMOR)
1966 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1967 if (bits & SU_WEAPON)
1969 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1970 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1972 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1974 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1975 MSG_WriteByte (msg, stats[STAT_AMMO]);
1976 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1977 MSG_WriteByte (msg, stats[STAT_NAILS]);
1978 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1979 MSG_WriteByte (msg, stats[STAT_CELLS]);
1980 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1982 for (i = 0;i < 32;i++)
1983 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1985 MSG_WriteByte (msg, i);
1988 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1989 if (bits & SU_VIEWZOOM)
1991 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1992 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1994 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1999 void SV_FlushBroadcastMessages(void)
2003 if (sv.datagram.cursize <= 0)
2005 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2007 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2009 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2010 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2012 SZ_Clear(&sv.datagram);
2015 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2017 // scan the splitpoints to find out how many we can fit in
2018 int numsegments, j, split;
2019 if (!client->unreliablemsg_splitpoints)
2021 // always accept the first one if it's within 1024 bytes, this ensures
2022 // that very big datagrams which are over the rate limit still get
2023 // through, just to keep it working
2024 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2025 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2027 // the first segment gets an exemption from the rate limiting, otherwise
2028 // it could get dropped consistently due to a low rate limit
2029 if (numsegments == 1)
2031 // some will fit, so add the ones that will fit
2032 split = client->unreliablemsg_splitpoint[numsegments-1];
2033 // note this discards ones that were accepted by the segments scan but
2034 // can not fit, such as a really huge first one that will never ever
2035 // fit in a packet...
2036 if (msg->cursize + split <= maxsize)
2037 SZ_Write(msg, client->unreliablemsg.data, split);
2038 // remove the part we sent, keeping any remaining data
2039 client->unreliablemsg.cursize -= split;
2040 if (client->unreliablemsg.cursize > 0)
2041 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2042 // adjust remaining splitpoints
2043 client->unreliablemsg_splitpoints -= numsegments;
2044 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2045 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2049 =======================
2050 SV_SendClientDatagram
2051 =======================
2053 static void SV_SendClientDatagram (client_t *client)
2055 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2057 int stats[MAX_CL_STATS];
2058 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2060 // obey rate limit by limiting packet frequency if the packet size
2062 // (usually this is caused by reliable messages)
2063 if (!NetConn_CanSend(client->netconnection))
2066 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2067 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2068 if (sv_maxrate.integer != maxrate)
2069 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2071 // clientrate determines the 'cleartime' of a packet
2072 // (how long to wait before sending another, based on this packet's size)
2073 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2075 switch (sv.protocol)
2077 case PROTOCOL_QUAKE:
2078 case PROTOCOL_QUAKEDP:
2079 case PROTOCOL_NEHAHRAMOVIE:
2080 case PROTOCOL_NEHAHRABJP:
2081 case PROTOCOL_NEHAHRABJP2:
2082 case PROTOCOL_NEHAHRABJP3:
2083 case PROTOCOL_QUAKEWORLD:
2084 // no packet size limit support on Quake protocols because it just
2085 // causes missing entities/effects
2086 // packets are simply sent less often to obey the rate limit
2090 case PROTOCOL_DARKPLACES1:
2091 case PROTOCOL_DARKPLACES2:
2092 case PROTOCOL_DARKPLACES3:
2093 case PROTOCOL_DARKPLACES4:
2094 // no packet size limit support on DP1-4 protocols because they kick
2095 // the client off if they overflow, and miss effects
2096 // packets are simply sent less often to obey the rate limit
2097 maxsize = sizeof(sv_sendclientdatagram_buf);
2098 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2101 // DP5 and later protocols support packet size limiting which is a
2102 // better method than limiting packet frequency as QW does
2104 // at very low rates (or very small sys_ticrate) the packet size is
2105 // not reduced below 128, but packets may be sent less often
2106 maxsize = (int)(clientrate * sys_ticrate.value);
2107 maxsize = bound(128, maxsize, 1400);
2109 // csqc entities can easily exceed 128 bytes, so disable throttling in
2110 // mods that use csqc (they are likely to use less bandwidth anyway)
2111 if (sv.csqc_progsize > 0)
2116 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2118 // for good singleplayer, send huge packets
2119 maxsize = sizeof(sv_sendclientdatagram_buf);
2120 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2121 // never limit frequency in singleplayer
2122 clientrate = 1000000000;
2125 // while downloading, limit entity updates to half the packet
2126 // (any leftover space will be used for downloading)
2127 if (host_client->download_file)
2130 msg.data = sv_sendclientdatagram_buf;
2131 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2133 msg.allowoverflow = false;
2135 if (host_client->spawned)
2137 // the player is in the game
2138 MSG_WriteByte (&msg, svc_time);
2139 MSG_WriteFloat (&msg, sv.time);
2141 // add the client specific data to the datagram
2142 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2143 // now update the stats[] array using any registered custom fields
2144 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2145 // set host_client->statsdeltabits
2146 Protocol_UpdateClientStats (stats);
2148 // add as many queued unreliable messages (effects) as we can fit
2149 // limit effects to half of the remaining space
2150 if (client->unreliablemsg.cursize)
2151 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2153 // now write as many entities as we can fit, and also sends stats
2154 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2156 else if (realtime > client->keepalivetime)
2158 // the player isn't totally in the game yet
2159 // send small keepalive messages if too much time has passed
2160 // (may also be sending downloads)
2161 client->keepalivetime = realtime + 5;
2162 MSG_WriteChar (&msg, svc_nop);
2165 // if a download is active, see if there is room to fit some download data
2167 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2168 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2170 fs_offset_t downloadstart;
2171 unsigned char data[1400];
2172 downloadstart = FS_Tell(host_client->download_file);
2173 downloadsize = min(downloadsize, (int)sizeof(data));
2174 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2175 // note this sends empty messages if at the end of the file, which is
2176 // necessary to keep the packet loss logic working
2177 // (the last blocks may be lost and need to be re-sent, and that will
2178 // only occur if the client acks the empty end messages, revealing
2179 // a gap in the download progress, causing the last blocks to be
2181 MSG_WriteChar (&msg, svc_downloaddata);
2182 MSG_WriteLong (&msg, downloadstart);
2183 MSG_WriteShort (&msg, downloadsize);
2184 if (downloadsize > 0)
2185 SZ_Write (&msg, data, downloadsize);
2188 // reliable only if none is in progress
2189 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2190 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2192 SV_WriteDemoMessage(client, &msg, false);
2194 // send the datagram
2195 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2196 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2197 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2201 =======================
2202 SV_UpdateToReliableMessages
2203 =======================
2205 static void SV_UpdateToReliableMessages (void)
2214 // check for changes to be sent over the reliable streams
2215 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2217 // update the host_client fields we care about according to the entity fields
2218 host_client->edict = PRVM_EDICT_NUM(i+1);
2221 name = PRVM_GetString(host_client->edict->fields.server->netname);
2224 // always point the string back at host_client->name to keep it safe
2225 strlcpy (host_client->name, name, sizeof (host_client->name));
2226 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2227 if (strcmp(host_client->old_name, host_client->name))
2229 if (host_client->spawned)
2230 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2231 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2232 // send notification to all clients
2233 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2234 MSG_WriteByte (&sv.reliable_datagram, i);
2235 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2236 SV_WriteNetnameIntoDemo(host_client);
2239 // DP_SV_CLIENTCOLORS
2240 // this is always found (since it's added by the progs loader)
2241 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2242 host_client->colors = (int)val->_float;
2243 if (host_client->old_colors != host_client->colors)
2245 host_client->old_colors = host_client->colors;
2246 // send notification to all clients
2247 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2248 MSG_WriteByte (&sv.reliable_datagram, i);
2249 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2252 // NEXUIZ_PLAYERMODEL
2253 if( prog->fieldoffsets.playermodel >= 0 ) {
2254 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2257 // always point the string back at host_client->name to keep it safe
2258 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2259 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2262 // NEXUIZ_PLAYERSKIN
2263 if( prog->fieldoffsets.playerskin >= 0 ) {
2264 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2267 // always point the string back at host_client->name to keep it safe
2268 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2269 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2272 // TODO: add an extension name for this [1/17/2008 Black]
2273 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2274 int oldclientcamera = host_client->clientcamera;
2275 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2276 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2278 host_client->clientcamera = val->edict;
2281 if( oldclientcamera != host_client->clientcamera ) {
2282 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2283 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2288 host_client->frags = (int)host_client->edict->fields.server->frags;
2289 if(gamemode == GAME_NEXUIZ)
2290 if(!host_client->spawned && host_client->netconnection)
2291 host_client->frags = -666;
2292 if (host_client->old_frags != host_client->frags)
2294 host_client->old_frags = host_client->frags;
2295 // send notification to all clients
2296 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2297 MSG_WriteByte (&sv.reliable_datagram, i);
2298 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2302 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2303 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2304 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2306 SZ_Clear (&sv.reliable_datagram);
2311 =======================
2312 SV_SendClientMessages
2313 =======================
2315 void SV_SendClientMessages (void)
2317 int i, prepared = false;
2319 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2320 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2322 SV_FlushBroadcastMessages();
2324 // update frags, names, etc
2325 SV_UpdateToReliableMessages();
2327 // build individual updates
2328 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2330 if (!host_client->active)
2332 if (!host_client->netconnection)
2335 if (host_client->netconnection->message.overflowed)
2337 SV_DropClient (true); // if the message couldn't send, kick off
2344 // only prepare entities once per frame
2345 SV_PrepareEntitiesForSending();
2347 SV_SendClientDatagram (host_client);
2350 // clear muzzle flashes
2354 static void SV_StartDownload_f(void)
2356 if (host_client->download_file)
2357 host_client->download_started = true;
2361 * Compression extension negotiation:
2364 * cl_serverextension_download 2
2367 * download <filename> <list of zero or more suppported compressions in order of preference>
2369 * download maps/map1.bsp lzo deflate huffman
2372 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2374 * cl_downloadbegin 123456 maps/map1.bsp deflate
2376 * The server may choose not to compress the file by sending no compression name, like:
2377 * cl_downloadbegin 345678 maps/map1.bsp
2379 * NOTE: the "download" command may only specify compression algorithms if
2380 * cl_serverextension_download is 2!
2381 * If cl_serverextension_download has a different value, the client must
2382 * assume this extension is not supported!
2385 static void Download_CheckExtensions(void)
2388 int argc = Cmd_Argc();
2390 // first reset them all
2391 host_client->download_deflate = false;
2393 for(i = 2; i < argc; ++i)
2395 if(!strcmp(Cmd_Argv(i), "deflate"))
2397 host_client->download_deflate = true;
2403 static void SV_Download_f(void)
2405 const char *whichpack, *whichpack2, *extension;
2406 qboolean is_csqc; // so we need to check only once
2410 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2411 SV_ClientPrintf(" supported extensions: deflate\n");
2415 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2417 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2421 if (host_client->download_file)
2423 // at this point we'll assume the previous download should be aborted
2424 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2425 Host_ClientCommands("\nstopdownload\n");
2427 // close the file and reset variables
2428 FS_Close(host_client->download_file);
2429 host_client->download_file = NULL;
2430 host_client->download_name[0] = 0;
2431 host_client->download_expectedposition = 0;
2432 host_client->download_started = false;
2435 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2437 if (!sv_allowdownloads.integer && !is_csqc)
2439 SV_ClientPrintf("Downloads are disabled on this server\n");
2440 Host_ClientCommands("\nstopdownload\n");
2444 Download_CheckExtensions();
2446 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2447 extension = FS_FileExtension(host_client->download_name);
2449 // host_client is asking to download a specified file
2450 if (developer_extra.integer)
2451 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2455 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2456 extensions[0] = '\0';
2458 if(host_client->download_deflate)
2459 strlcat(extensions, " deflate", sizeof(extensions));
2461 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2463 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2464 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2466 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2468 // no, no space is needed between %s and %s :P
2469 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2471 host_client->download_expectedposition = 0;
2472 host_client->download_started = false;
2473 host_client->sendsignon = true; // make sure this message is sent
2477 if (!FS_FileExists(host_client->download_name))
2479 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2480 Host_ClientCommands("\nstopdownload\n");
2484 // check if the user is trying to download part of registered Quake(r)
2485 whichpack = FS_WhichPack(host_client->download_name);
2486 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2487 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2489 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2490 Host_ClientCommands("\nstopdownload\n");
2494 // check if the server has forbidden archive downloads entirely
2495 if (!sv_allowdownloads_inarchive.integer)
2497 whichpack = FS_WhichPack(host_client->download_name);
2500 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2501 Host_ClientCommands("\nstopdownload\n");
2506 if (!sv_allowdownloads_config.integer)
2508 if (!strcasecmp(extension, "cfg"))
2510 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2511 Host_ClientCommands("\nstopdownload\n");
2516 if (!sv_allowdownloads_dlcache.integer)
2518 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2520 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2521 Host_ClientCommands("\nstopdownload\n");
2526 if (!sv_allowdownloads_archive.integer)
2528 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2530 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2531 Host_ClientCommands("\nstopdownload\n");
2536 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2537 if (!host_client->download_file)
2539 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2540 Host_ClientCommands("\nstopdownload\n");
2544 if (FS_FileSize(host_client->download_file) > 1<<30)
2546 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2547 Host_ClientCommands("\nstopdownload\n");
2548 FS_Close(host_client->download_file);
2549 host_client->download_file = NULL;
2553 if (FS_FileSize(host_client->download_file) < 0)
2555 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2556 Host_ClientCommands("\nstopdownload\n");
2557 FS_Close(host_client->download_file);
2558 host_client->download_file = NULL;
2562 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2565 * we can only do this if we would actually deflate on the fly
2566 * which we do not (yet)!
2568 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2569 extensions[0] = '\0';
2571 if(host_client->download_deflate)
2572 strlcat(extensions, " deflate", sizeof(extensions));
2574 // no, no space is needed between %s and %s :P
2575 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2578 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2580 host_client->download_expectedposition = 0;
2581 host_client->download_started = false;
2582 host_client->sendsignon = true; // make sure this message is sent
2584 // the rest of the download process is handled in SV_SendClientDatagram
2585 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2587 // no svc_downloaddata messages will be sent until sv_startdownload is
2588 // sent by the client
2592 ==============================================================================
2596 ==============================================================================
2605 int SV_ModelIndex(const char *s, int precachemode)
2607 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2608 char filename[MAX_QPATH];
2612 //if (precachemode == 2)
2614 strlcpy(filename, s, sizeof(filename));
2615 for (i = 2;i < limit;i++)
2617 if (!sv.model_precache[i][0])
2621 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2623 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2626 if (precachemode == 1)
2627 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2628 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2629 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2630 if (sv.state != ss_loading)
2632 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2633 MSG_WriteShort(&sv.reliable_datagram, i);
2634 MSG_WriteString(&sv.reliable_datagram, filename);
2638 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2641 if (!strcmp(sv.model_precache[i], filename))
2644 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2654 int SV_SoundIndex(const char *s, int precachemode)
2656 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2657 char filename[MAX_QPATH];
2661 //if (precachemode == 2)
2663 strlcpy(filename, s, sizeof(filename));
2664 for (i = 1;i < limit;i++)
2666 if (!sv.sound_precache[i][0])
2670 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2672 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2675 if (precachemode == 1)
2676 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2677 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2678 if (sv.state != ss_loading)
2680 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2681 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2682 MSG_WriteString(&sv.reliable_datagram, filename);
2686 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2689 if (!strcmp(sv.sound_precache[i], filename))
2692 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2698 SV_ParticleEffectIndex
2702 int SV_ParticleEffectIndex(const char *name)
2704 int i, argc, linenumber, effectnameindex;
2706 fs_offset_t filesize;
2707 unsigned char *filedata;
2709 const char *textstart;
2710 //const char *textend;
2711 char argv[16][1024];
2712 char filename[MAX_QPATH];
2713 if (!sv.particleeffectnamesloaded)
2715 sv.particleeffectnamesloaded = true;
2716 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2717 for (i = 0;i < EFFECT_TOTAL;i++)
2718 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2719 for (filepass = 0;;filepass++)
2722 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2723 else if (filepass == 1)
2724 dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", sv.name);
2727 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2730 textstart = (const char *)filedata;
2731 //textend = (const char *)filedata + filesize;
2733 for (linenumber = 1;;linenumber++)
2738 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2742 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2746 if (com_token[0] == 0)
2747 break; // if the loop exited and it's not a \n, it's EOF
2750 if (!strcmp(argv[0], "effect"))
2754 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2756 if (sv.particleeffectname[effectnameindex][0])
2758 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2763 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2767 // if we run out of names, abort
2768 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2770 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2779 // search for the name
2780 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2781 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2782 return effectnameindex;
2783 // return 0 if we couldn't find it
2787 dp_model_t *SV_GetModelByIndex(int modelindex)
2789 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2792 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2795 if (!ed || ed->priv.server->free)
2797 modelindex = (int)ed->fields.server->modelindex;
2798 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2807 static void SV_CreateBaseline (void)
2809 int i, entnum, large;
2810 prvm_edict_t *svent;
2812 // LordHavoc: clear *all* states (note just active ones)
2813 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2815 // get the current server version
2816 svent = PRVM_EDICT_NUM(entnum);
2818 // LordHavoc: always clear state values, whether the entity is in use or not
2819 svent->priv.server->baseline = defaultstate;
2821 if (svent->priv.server->free)
2823 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2826 // create entity baseline
2827 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2828 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2829 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2830 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2831 if (entnum > 0 && entnum <= svs.maxclients)
2833 svent->priv.server->baseline.colormap = entnum;
2834 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2838 svent->priv.server->baseline.colormap = 0;
2839 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2843 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2846 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2850 // add to the message
2852 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2854 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2855 MSG_WriteShort (&sv.signon, entnum);
2859 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2860 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2862 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2864 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2865 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2869 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2870 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2872 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2873 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2874 for (i=0 ; i<3 ; i++)
2876 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2877 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2886 Load csprogs.dat and comperss it so it doesn't need to be
2887 reloaded on request.
2890 void SV_Prepare_CSQC(void)
2892 fs_offset_t progsize;
2894 if(svs.csqc_progdata)
2896 Con_DPrintf("Unloading old CSQC data.\n");
2897 Mem_Free(svs.csqc_progdata);
2898 if(svs.csqc_progdata_deflated)
2899 Mem_Free(svs.csqc_progdata_deflated);
2902 svs.csqc_progdata = NULL;
2903 svs.csqc_progdata_deflated = NULL;
2905 sv.csqc_progname[0] = 0;
2906 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2910 size_t deflated_size;
2912 sv.csqc_progsize = (int)progsize;
2913 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2914 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2915 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2917 Con_DPrint("Compressing csprogs.dat\n");
2918 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2919 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2920 svs.csqc_progsize_deflated = (int)deflated_size;
2921 if(svs.csqc_progdata_deflated)
2923 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2924 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2927 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2935 Grabs the current state of each client for saving across the
2936 transition to another level
2939 void SV_SaveSpawnparms (void)
2943 svs.serverflags = (int)prog->globals.server->serverflags;
2945 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2947 if (!host_client->active)
2950 // call the progs to get default spawn parms for the new client
2951 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2952 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2953 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2954 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2962 This is called at the start of each level
2966 void SV_SpawnServer (const char *server)
2971 dp_model_t *worldmodel;
2972 char modelname[sizeof(sv.modelname)];
2974 Con_DPrintf("SpawnServer: %s\n", server);
2976 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2978 if (!FS_FileExists(modelname))
2980 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2984 if (cls.state != ca_dedicated)
2986 SCR_BeginLoadingPlaque();
2993 World_End(&sv.world);
2994 if(prog->funcoffsets.SV_Shutdown)
2996 func_t s = prog->funcoffsets.SV_Shutdown;
2997 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2998 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3003 // free q3 shaders so that any newly downloaded shaders will be active
3004 Mod_FreeQ3Shaders();
3006 worldmodel = Mod_ForName(modelname, false, true, NULL);
3007 if (!worldmodel || !worldmodel->TraceBox)
3009 Con_Printf("Couldn't load map %s\n", modelname);
3013 // let's not have any servers with no name
3014 if (hostname.string[0] == 0)
3015 Cvar_Set ("hostname", "UNNAMED");
3016 scr_centertime_off = 0;
3018 svs.changelevel_issued = false; // now safe to issue another
3020 // make the map a required file for clients
3021 Curl_ClearRequirements();
3022 Curl_RequireFile(modelname);
3025 // tell all connected clients that we are going to a new level
3030 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3032 if (client->netconnection)
3034 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3035 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3042 NetConn_OpenServerPorts(true);
3046 // make cvars consistant
3049 Cvar_SetValue ("deathmatch", 0);
3050 // LordHavoc: it can be useful to have skills outside the range 0-3...
3051 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3052 //Cvar_SetValue ("skill", (float)current_skill);
3053 current_skill = (int)(skill.value + 0.5);
3056 // set up the new server
3058 memset (&sv, 0, sizeof(sv));
3059 // if running a local client, make sure it doesn't try to access the last
3060 // level's data which is no longer valiud
3063 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3065 if(*sv_random_seed.string)
3067 srand(sv_random_seed.integer);
3068 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3075 strlcpy (sv.name, server, sizeof (sv.name));
3077 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3078 if (sv.protocol == PROTOCOL_UNKNOWN)
3081 Protocol_Names(buffer, sizeof(buffer));
3082 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3083 sv.protocol = PROTOCOL_QUAKE;
3088 // load progs to get entity field count
3089 //PR_LoadProgs ( sv_progs.string );
3091 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3092 sv.datagram.cursize = 0;
3093 sv.datagram.data = sv.datagram_buf;
3095 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3096 sv.reliable_datagram.cursize = 0;
3097 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3099 sv.signon.maxsize = sizeof(sv.signon_buf);
3100 sv.signon.cursize = 0;
3101 sv.signon.data = sv.signon_buf;
3103 // leave slots at start for clients only
3104 //prog->num_edicts = svs.maxclients+1;
3106 sv.state = ss_loading;
3107 prog->allowworldwrites = true;
3110 prog->globals.server->time = sv.time = 1.0;
3113 worldmodel->used = true;
3115 strlcpy (sv.name, server, sizeof (sv.name));
3116 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3117 sv.worldmodel = worldmodel;
3118 sv.models[1] = sv.worldmodel;
3121 // clear world interaction links
3123 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3124 World_Start(&sv.world);
3126 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3128 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3129 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3130 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3132 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3133 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3135 if(i < sv.worldmodel->brush.numsubmodels)
3136 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3139 // load the rest of the entities
3141 // AK possible hack since num_edicts is still 0
3142 ent = PRVM_EDICT_NUM(0);
3143 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3144 ent->priv.server->free = false;
3145 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3146 ent->fields.server->modelindex = 1; // world model
3147 ent->fields.server->solid = SOLID_BSP;
3148 ent->fields.server->movetype = MOVETYPE_PUSH;
3149 VectorCopy(sv.world.mins, ent->fields.server->mins);
3150 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3151 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3152 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3155 prog->globals.server->coop = coop.integer;
3157 prog->globals.server->deathmatch = deathmatch.integer;
3159 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3161 // serverflags are for cross level information (sigils)
3162 prog->globals.server->serverflags = svs.serverflags;
3164 // we need to reset the spawned flag on all connected clients here so that
3165 // their thinks don't run during startup (before PutClientInServer)
3166 // we also need to set up the client entities now
3167 // and we need to set the ->edict pointers to point into the progs edicts
3168 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3170 host_client->spawned = false;
3171 host_client->edict = PRVM_EDICT_NUM(i + 1);
3172 PRVM_ED_ClearEdict(host_client->edict);
3175 // load replacement entity file if found
3176 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3178 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3179 PRVM_ED_LoadFromFile (entities);
3183 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3186 // LordHavoc: clear world angles (to fix e3m3.bsp)
3187 VectorClear(prog->edicts->fields.server->angles);
3189 // all setup is completed, any further precache statements are errors
3190 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3191 prog->allowworldwrites = false;
3193 // run two frames to allow everything to settle
3194 prog->globals.server->time = sv.time = 1.0001;
3195 for (i = 0;i < 2;i++)
3201 if (cls.state == ca_dedicated)
3204 // create a baseline for more efficient communications
3205 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3206 SV_CreateBaseline ();
3208 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3210 // to prevent network timeouts
3211 realtime = Sys_DoubleTime();
3213 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3214 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3216 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3217 if (!host_client->active)
3219 if (host_client->netconnection)
3220 SV_SendServerinfo(host_client);
3224 // if client is a botclient coming from a level change, we need to
3225 // set up client info that normally requires networking
3227 // copy spawn parms out of the client_t
3228 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3229 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3231 // call the spawn function
3232 host_client->clientconnectcalled = true;
3233 prog->globals.server->time = sv.time;
3234 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3235 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3236 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3237 host_client->spawned = true;
3241 Con_DPrint("Server spawned.\n");
3242 NetConn_Heartbeat (2);
3247 /////////////////////////////////////////////////////
3250 static void SV_VM_CB_BeginIncreaseEdicts(void)
3252 // links don't survive the transition, so unlink everything
3253 World_UnlinkAll(&sv.world);
3256 static void SV_VM_CB_EndIncreaseEdicts(void)
3261 // link every entity except world
3262 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3263 if (!ent->priv.server->free)
3267 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3269 // LordHavoc: for consistency set these here
3270 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3272 e->priv.server->move = false; // don't move on first frame
3274 if (num >= 0 && num < svs.maxclients)
3277 // set colormap and team on newly created player entity
3278 e->fields.server->colormap = num + 1;
3279 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3280 // set netname/clientcolors back to client values so that
3281 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3283 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3284 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3285 val->_float = svs.clients[num].colors;
3286 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3287 if( prog->fieldoffsets.playermodel >= 0 )
3288 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3289 if( prog->fieldoffsets.playerskin >= 0 )
3290 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3291 // Assign netaddress (IP Address, etc)
3292 if(prog->fieldoffsets.netaddress >= 0)
3293 { // Valid Field; Process
3294 if(svs.clients[num].netconnection != NULL)
3295 {// Valid Address; Assign
3296 // Acquire Readable Address
3297 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3298 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3302 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3307 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3312 World_UnlinkEdict(ed); // unlink from world bsp
3314 ed->fields.server->model = 0;
3315 ed->fields.server->takedamage = 0;
3316 ed->fields.server->modelindex = 0;
3317 ed->fields.server->colormap = 0;
3318 ed->fields.server->skin = 0;
3319 ed->fields.server->frame = 0;
3320 VectorClear(ed->fields.server->origin);
3321 VectorClear(ed->fields.server->angles);
3322 ed->fields.server->nextthink = -1;
3323 ed->fields.server->solid = 0;
3325 VM_RemoveEdictSkeleton(ed);
3326 World_Physics_RemoveFromEntity(&sv.world, ed);
3327 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3329 // make sure csqc networking is aware of the removed entity
3330 e = PRVM_NUM_FOR_EDICT(ed);
3331 sv.csqcentityversion[e] = 0;
3332 for (i = 0;i < svs.maxclients;i++)
3334 if (svs.clients[i].csqcentityscope[e])
3335 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3336 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3340 static void SV_VM_CB_CountEdicts(void)
3344 int active, models, solid, step;
3346 active = models = solid = step = 0;
3347 for (i=0 ; i<prog->num_edicts ; i++)
3349 ent = PRVM_EDICT_NUM(i);
3350 if (ent->priv.server->free)
3353 if (ent->fields.server->solid)
3355 if (ent->fields.server->model)
3357 if (ent->fields.server->movetype == MOVETYPE_STEP)
3361 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3362 Con_Printf("active :%3i\n", active);
3363 Con_Printf("view :%3i\n", models);
3364 Con_Printf("touch :%3i\n", solid);
3365 Con_Printf("step :%3i\n", step);
3368 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3370 // remove things from different skill levels or deathmatch
3371 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3373 if (deathmatch.integer)
3375 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3380 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3381 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3382 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3390 static void SV_VM_Setup(void)
3393 PRVM_InitProg( PRVM_SERVERPROG );
3395 // allocate the mempools
3396 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3397 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3398 prog->builtins = vm_sv_builtins;
3399 prog->numbuiltins = vm_sv_numbuiltins;
3400 prog->headercrc = PROGHEADER_CRC;
3401 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3402 prog->max_edicts = 512;
3403 if (sv.protocol == PROTOCOL_QUAKE)
3404 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3405 else if (sv.protocol == PROTOCOL_QUAKEDP)
3406 prog->limit_edicts = 2048; // guessing
3407 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3408 prog->limit_edicts = 2048; // guessing!
3409 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3410 prog->limit_edicts = 4096; // guessing!
3412 prog->limit_edicts = MAX_EDICTS;
3413 prog->reserved_edicts = svs.maxclients;
3414 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3415 prog->name = "server";
3416 prog->extensionstring = vm_sv_extensions;
3417 prog->loadintoworld = true;
3419 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3420 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3421 prog->init_edict = SV_VM_CB_InitEdict;
3422 prog->free_edict = SV_VM_CB_FreeEdict;
3423 prog->count_edicts = SV_VM_CB_CountEdicts;
3424 prog->load_edict = SV_VM_CB_LoadEdict;
3425 prog->init_cmd = VM_SV_Cmd_Init;
3426 prog->reset_cmd = VM_SV_Cmd_Reset;
3427 prog->error_cmd = Host_Error;
3428 prog->ExecuteProgram = SVVM_ExecuteProgram;
3430 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3431 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3433 // some mods compiled with scrambling compilers lack certain critical
3434 // global names and field names such as "self" and "time" and "nextthink"
3435 // so we have to set these offsets manually, matching the entvars_t
3436 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3437 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3438 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3439 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3440 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3441 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3442 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3443 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3444 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3459 // OP_STATE is always supported on server (due to entvars_t)
3460 prog->flag |= PRVM_OP_STATE;
3462 VM_CustomStats_Clear();//[515]: csqc
3469 void SV_VM_Begin(void)
3472 PRVM_SetProg( PRVM_SERVERPROG );
3474 prog->globals.server->time = (float) sv.time;
3477 void SV_VM_End(void)