2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
243 #define sv_reqfuncs NULL
244 //static const char *sv_reqfuncs[] = {
247 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
249 prvm_required_field_t sv_reqfields[] =
251 {ev_entity, "aiment"},
252 {ev_entity, "chain"},
253 {ev_entity, "clientcamera"},
254 {ev_entity, "cursor_trace_ent"},
255 {ev_entity, "drawonlytoclient"},
256 {ev_entity, "enemy"},
257 {ev_entity, "exteriormodeltoclient"},
258 {ev_entity, "groundentity"},
259 {ev_entity, "nodrawtoclient"},
260 {ev_entity, "tag_entity"},
261 {ev_entity, "viewmodelforclient"},
262 {ev_float, "SendFlags"},
263 {ev_float, "Version"},
265 {ev_float, "ammo_cells1"},
266 {ev_float, "ammo_lava_nails"},
267 {ev_float, "ammo_multi_rockets"},
268 {ev_float, "ammo_nails1"},
269 {ev_float, "ammo_plasma"},
270 {ev_float, "ammo_rockets1"},
271 {ev_float, "ammo_shells1"},
272 {ev_float, "bouncefactor"},
273 {ev_float, "bouncestop"},
274 {ev_float, "button3"},
275 {ev_float, "button4"},
276 {ev_float, "button5"},
277 {ev_float, "button6"},
278 {ev_float, "button7"},
279 {ev_float, "button8"},
280 {ev_float, "button9"},
281 {ev_float, "button10"},
282 {ev_float, "button11"},
283 {ev_float, "button12"},
284 {ev_float, "button13"},
285 {ev_float, "button14"},
286 {ev_float, "button15"},
287 {ev_float, "button16"},
288 {ev_float, "buttonchat"},
289 {ev_float, "buttonuse"},
290 {ev_float, "clientcolors"},
292 {ev_float, "colormod"},
293 {ev_float, "cursor_active"},
294 {ev_float, "cursor_screen"},
295 {ev_float, "cursor_trace_endpos"},
296 {ev_float, "cursor_trace_start"},
297 {ev_float, "dimension_hit"},
298 {ev_float, "dimension_solid"},
299 {ev_float, "disableclientprediction"},
300 {ev_float, "discardabledemo"},
301 {ev_float, "dphitcontentsmask"},
302 {ev_float, "fatness"},
303 {ev_float, "forceshader"},
305 {ev_float, "frame1time"},
306 {ev_float, "frame2"},
307 {ev_float, "frame2time"},
308 {ev_float, "frame3"},
309 {ev_float, "frame3time"},
310 {ev_float, "frame4"},
311 {ev_float, "frame4time"},
312 {ev_float, "fullbright"},
313 {ev_float, "glow_color"},
314 {ev_float, "glow_size"},
315 {ev_float, "glow_trail"},
316 {ev_float, "gravity"},
318 {ev_float, "ideal_yaw"},
319 {ev_float, "idealpitch"},
320 {ev_float, "items2"},
321 {ev_float, "jointtype"},
322 {ev_float, "lerpfrac"},
323 {ev_float, "lerpfrac3"},
324 {ev_float, "lerpfrac4"},
325 {ev_float, "light_lev"},
327 {ev_float, "modelflags"},
328 {ev_float, "modelindex"},
329 {ev_float, "movetype"},
330 {ev_float, "nextthink"},
331 {ev_float, "packetloss"},
332 {ev_float, "pflags"},
334 {ev_float, "ping_packetloss"},
335 {ev_float, "ping_movementloss"},
336 {ev_float, "pitch_speed"},
337 {ev_float, "pmodel"},
338 {ev_float, "renderamt"},
339 {ev_float, "renderflags"},
340 {ev_float, "rendermode"},
342 {ev_float, "sendcomplexanimation"},
343 {ev_float, "shadertime"},
344 {ev_float, "skeletonindex"},
347 {ev_float, "tag_index"},
349 {ev_float, "userwavefunc_param0"},
350 {ev_float, "userwavefunc_param1"},
351 {ev_float, "userwavefunc_param2"},
352 {ev_float, "userwavefunc_param3"},
353 {ev_float, "viewzoom"},
354 {ev_float, "yaw_speed"},
355 {ev_function, "SendEntity"},
356 {ev_function, "camera_transform"},
357 {ev_function, "contentstransition"},
358 {ev_function, "customizeentityforclient"},
359 {ev_function, "movetypesteplandevent"},
360 {ev_string, "classname"},
361 {ev_string, "clientstatus"},
362 {ev_string, "crypto_encryptmethod"},
363 {ev_string, "crypto_idfp"},
364 {ev_string, "crypto_keyfp"},
365 {ev_string, "crypto_mykeyfp"},
366 {ev_string, "crypto_signmethod"},
367 {ev_string, "message"},
368 {ev_string, "netaddress"},
369 {ev_string, "playermodel"},
370 {ev_string, "playerskin"},
371 {ev_vector, "angles"},
372 {ev_vector, "angles"},
373 {ev_vector, "avelocity"},
374 // {ev_vector, "axis_forward"},
375 // {ev_vector, "axis_left"},
376 // {ev_vector, "axis_up"},
377 {ev_vector, "glowmod"},
380 {ev_vector, "movedir"},
381 {ev_vector, "movement"},
382 {ev_vector, "origin"},
383 {ev_vector, "punchvector"},
384 // {ev_vector, "spinvelocity"},
385 {ev_vector, "velocity"},
388 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
390 prvm_required_field_t sv_reqglobals[] =
393 {ev_entity, "trace_ent"},
394 {ev_entity, "trace_networkentity"},
396 {ev_float, "deathmatch"},
397 {ev_float, "dmg_save"},
398 {ev_float, "dmg_take"},
399 {ev_float, "drawfont"},
400 {ev_float, "drawfontscale"},
401 {ev_float, "gettaginfo_parent"},
402 {ev_float, "intermission"},
403 {ev_float, "particles_alphamax"},
404 {ev_float, "particles_alphamin"},
405 {ev_float, "require_spawnfunc_prefix"},
406 {ev_float, "sb_showscores"},
407 {ev_float, "serverdeltatime"},
408 {ev_float, "serverprevtime"},
409 {ev_float, "servertime"},
411 {ev_float, "trace_allsolid"},
412 {ev_float, "trace_dphitcontents"},
413 {ev_float, "trace_dphitq3surfaceflags"},
414 {ev_float, "trace_dpstartcontents"},
415 {ev_float, "trace_fraction"},
416 {ev_float, "trace_inopen"},
417 {ev_float, "trace_inwater"},
418 {ev_float, "trace_plane_dist"},
419 {ev_float, "trace_startsolid"},
420 {ev_float, "transparent_offset"},
421 {ev_string, "SV_InitCmd"},
422 {ev_string, "gettaginfo_name"},
423 {ev_string, "trace_dphittexturename"},
424 {ev_string, "worldstatus"},
425 {ev_vector, "dmg_origin"},
426 {ev_vector, "gettaginfo_forward"},
427 {ev_vector, "gettaginfo_offset"},
428 {ev_vector, "gettaginfo_right"},
429 {ev_vector, "gettaginfo_up"},
430 {ev_vector, "particles_colormax"},
431 {ev_vector, "particles_colormin"},
432 {ev_vector, "trace_endpos"},
433 {ev_vector, "trace_plane_normal"},
434 {ev_vector, "v_forward"},
435 {ev_vector, "v_right"},
437 {ev_vector, "view_angles"},
438 {ev_vector, "view_punchangle"},
439 {ev_vector, "view_punchvector"},
444 //============================================================================
446 void SV_AreaStats_f(void)
448 World_PrintAreaStats(&sv.world, "server");
458 // init the csqc progs cvars, since they are updated/used by the server code
459 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
460 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
461 extern cvar_t csqc_progcrc;
462 extern cvar_t csqc_progsize;
464 Cvar_RegisterVariable(&sv_worldmessage);
465 Cvar_RegisterVariable(&sv_worldname);
466 Cvar_RegisterVariable(&sv_worldnamenoextension);
467 Cvar_RegisterVariable(&sv_worldbasename);
469 Cvar_RegisterVariable (&csqc_progname);
470 Cvar_RegisterVariable (&csqc_progcrc);
471 Cvar_RegisterVariable (&csqc_progsize);
473 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
474 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
475 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
476 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
478 Cvar_RegisterVariable (&coop);
479 Cvar_RegisterVariable (&deathmatch);
480 Cvar_RegisterVariable (&fraglimit);
481 Cvar_RegisterVariable (&gamecfg);
482 Cvar_RegisterVariable (&noexit);
483 Cvar_RegisterVariable (&nomonsters);
484 Cvar_RegisterVariable (&pausable);
485 Cvar_RegisterVariable (&pr_checkextension);
486 Cvar_RegisterVariable (&samelevel);
487 Cvar_RegisterVariable (&skill);
488 Cvar_RegisterVariable (&slowmo);
489 Cvar_RegisterVariable (&sv_accelerate);
490 Cvar_RegisterVariable (&sv_aim);
491 Cvar_RegisterVariable (&sv_airaccel_qw);
492 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
493 Cvar_RegisterVariable (&sv_airaccelerate);
494 Cvar_RegisterVariable (&sv_airstopaccelerate);
495 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
496 Cvar_RegisterVariable (&sv_maxairstrafespeed);
497 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
498 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
499 Cvar_RegisterVariable (&sv_aircontrol);
500 Cvar_RegisterVariable (&sv_aircontrol_power);
501 Cvar_RegisterVariable (&sv_aircontrol_penalty);
502 Cvar_RegisterVariable (&sv_allowdownloads);
503 Cvar_RegisterVariable (&sv_allowdownloads_archive);
504 Cvar_RegisterVariable (&sv_allowdownloads_config);
505 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
506 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
507 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
508 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
509 Cvar_RegisterVariable (&sv_clmovement_enable);
510 Cvar_RegisterVariable (&sv_clmovement_minping);
511 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
512 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
513 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
514 Cvar_RegisterVariable (&sv_cullentities_pvs);
515 Cvar_RegisterVariable (&sv_cullentities_stats);
516 Cvar_RegisterVariable (&sv_cullentities_trace);
517 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
518 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
519 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
520 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
521 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
522 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
523 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
524 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
525 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
526 Cvar_RegisterVariable (&sv_debugmove);
527 Cvar_RegisterVariable (&sv_echobprint);
528 Cvar_RegisterVariable (&sv_edgefriction);
529 Cvar_RegisterVariable (&sv_entpatch);
530 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
531 Cvar_RegisterVariable (&sv_freezenonclients);
532 Cvar_RegisterVariable (&sv_friction);
533 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
534 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
535 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
536 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
537 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
538 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
539 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
540 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
541 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
542 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
543 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
544 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
545 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
546 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
547 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
548 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
549 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
550 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
551 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
552 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
553 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
554 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
555 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
556 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
557 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
558 Cvar_RegisterVariable (&sv_gravity);
559 Cvar_RegisterVariable (&sv_idealpitchscale);
560 Cvar_RegisterVariable (&sv_jumpstep);
561 Cvar_RegisterVariable (&sv_jumpvelocity);
562 Cvar_RegisterVariable (&sv_maxairspeed);
563 Cvar_RegisterVariable (&sv_maxrate);
564 Cvar_RegisterVariable (&sv_maxspeed);
565 Cvar_RegisterVariable (&sv_maxvelocity);
566 Cvar_RegisterVariable (&sv_nostep);
567 Cvar_RegisterVariable (&sv_playerphysicsqc);
568 Cvar_RegisterVariable (&sv_progs);
569 Cvar_RegisterVariable (&sv_protocolname);
570 Cvar_RegisterVariable (&sv_random_seed);
571 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
572 Cvar_RegisterVariable (&sv_sound_land);
573 Cvar_RegisterVariable (&sv_sound_watersplash);
574 Cvar_RegisterVariable (&sv_stepheight);
575 Cvar_RegisterVariable (&sv_stopspeed);
576 Cvar_RegisterVariable (&sv_wallfriction);
577 Cvar_RegisterVariable (&sv_wateraccelerate);
578 Cvar_RegisterVariable (&sv_waterfriction);
579 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
580 Cvar_RegisterVariable (&sv_warsowbunny_accel);
581 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
582 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
583 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
584 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
585 Cvar_RegisterVariable (&sys_ticrate);
586 Cvar_RegisterVariable (&teamplay);
587 Cvar_RegisterVariable (&timelimit);
589 Cvar_RegisterVariable (&saved1);
590 Cvar_RegisterVariable (&saved2);
591 Cvar_RegisterVariable (&saved3);
592 Cvar_RegisterVariable (&saved4);
593 Cvar_RegisterVariable (&savedgamecfg);
594 Cvar_RegisterVariable (&scratch1);
595 Cvar_RegisterVariable (&scratch2);
596 Cvar_RegisterVariable (&scratch3);
597 Cvar_RegisterVariable (&scratch4);
598 Cvar_RegisterVariable (&temp1);
600 // LordHavoc: Nehahra uses these to pass data around cutscene demos
601 Cvar_RegisterVariable (&nehx00);
602 Cvar_RegisterVariable (&nehx01);
603 Cvar_RegisterVariable (&nehx02);
604 Cvar_RegisterVariable (&nehx03);
605 Cvar_RegisterVariable (&nehx04);
606 Cvar_RegisterVariable (&nehx05);
607 Cvar_RegisterVariable (&nehx06);
608 Cvar_RegisterVariable (&nehx07);
609 Cvar_RegisterVariable (&nehx08);
610 Cvar_RegisterVariable (&nehx09);
611 Cvar_RegisterVariable (&nehx10);
612 Cvar_RegisterVariable (&nehx11);
613 Cvar_RegisterVariable (&nehx12);
614 Cvar_RegisterVariable (&nehx13);
615 Cvar_RegisterVariable (&nehx14);
616 Cvar_RegisterVariable (&nehx15);
617 Cvar_RegisterVariable (&nehx16);
618 Cvar_RegisterVariable (&nehx17);
619 Cvar_RegisterVariable (&nehx18);
620 Cvar_RegisterVariable (&nehx19);
621 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
623 Cvar_RegisterVariable (&sv_autodemo_perclient);
624 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
625 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
627 Cvar_RegisterVariable (&halflifebsp);
629 sv_mempool = Mem_AllocPool("server", 0, NULL);
632 static void SV_SaveEntFile_f(void)
634 if (!sv.active || !sv.worldmodel)
636 Con_Print("Not running a server\n");
639 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
644 =============================================================================
648 =============================================================================
655 Make sure the event gets sent to all clients
658 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
662 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
664 MSG_WriteByte (&sv.datagram, svc_particle);
665 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
666 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
668 for (i=0 ; i<3 ; i++)
669 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
670 MSG_WriteByte (&sv.datagram, count);
671 MSG_WriteByte (&sv.datagram, color);
672 SV_FlushBroadcastMessages();
679 Make sure the event gets sent to all clients
682 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
684 if (modelindex >= 256 || startframe >= 256)
686 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
688 MSG_WriteByte (&sv.datagram, svc_effect2);
689 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
690 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
691 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
692 MSG_WriteShort (&sv.datagram, modelindex);
693 MSG_WriteShort (&sv.datagram, startframe);
694 MSG_WriteByte (&sv.datagram, framecount);
695 MSG_WriteByte (&sv.datagram, framerate);
699 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
701 MSG_WriteByte (&sv.datagram, svc_effect);
702 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
703 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
704 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
705 MSG_WriteByte (&sv.datagram, modelindex);
706 MSG_WriteByte (&sv.datagram, startframe);
707 MSG_WriteByte (&sv.datagram, framecount);
708 MSG_WriteByte (&sv.datagram, framerate);
710 SV_FlushBroadcastMessages();
717 Each entity can have eight independant sound sources, like voice,
720 Channel 0 is an auto-allocate channel, the others override anything
721 already running on that entity/channel pair.
723 An attenuation of 0 will play full volume everywhere in the level.
724 Larger attenuations will drop off. (max 4 attenuation)
728 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
730 int sound_num, field_mask, i, ent;
732 if (volume < 0 || volume > 255)
734 Con_Printf ("SV_StartSound: volume = %i\n", volume);
738 if (attenuation < 0 || attenuation > 4)
740 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
744 if (channel < 0 || channel > 7)
746 Con_Printf ("SV_StartSound: channel = %i\n", channel);
750 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
753 // find precache number for sound
754 sound_num = SV_SoundIndex(sample, 1);
758 ent = PRVM_NUM_FOR_EDICT(entity);
761 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
762 field_mask |= SND_VOLUME;
763 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
764 field_mask |= SND_ATTENUATION;
766 field_mask |= SND_LARGEENTITY;
767 if (sound_num >= 256 || channel >= 8)
768 field_mask |= SND_LARGESOUND;
770 // directed messages go only to the entity they are targeted on
771 MSG_WriteByte (&sv.datagram, svc_sound);
772 MSG_WriteByte (&sv.datagram, field_mask);
773 if (field_mask & SND_VOLUME)
774 MSG_WriteByte (&sv.datagram, volume);
775 if (field_mask & SND_ATTENUATION)
776 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
777 if (field_mask & SND_LARGEENTITY)
779 MSG_WriteShort (&sv.datagram, ent);
780 MSG_WriteByte (&sv.datagram, channel);
783 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
784 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
785 MSG_WriteShort (&sv.datagram, sound_num);
787 MSG_WriteByte (&sv.datagram, sound_num);
788 for (i = 0;i < 3;i++)
789 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
790 SV_FlushBroadcastMessages();
797 Nearly the same logic as SV_StartSound, except an origin
798 instead of an entity is provided and channel is omitted.
800 The entity sent to the client is 0 (world) and the channel
801 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
802 function, therefore the check for it is omitted.
806 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
808 int sound_num, field_mask, i;
810 if (volume < 0 || volume > 255)
812 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
816 if (attenuation < 0 || attenuation > 4)
818 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
822 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
825 // find precache number for sound
826 sound_num = SV_SoundIndex(sample, 1);
831 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
832 field_mask |= SND_VOLUME;
833 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
834 field_mask |= SND_ATTENUATION;
835 if (sound_num >= 256)
836 field_mask |= SND_LARGESOUND;
838 // directed messages go only to the entity they are targeted on
839 MSG_WriteByte (&sv.datagram, svc_sound);
840 MSG_WriteByte (&sv.datagram, field_mask);
841 if (field_mask & SND_VOLUME)
842 MSG_WriteByte (&sv.datagram, volume);
843 if (field_mask & SND_ATTENUATION)
844 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
845 // Always write entnum 0 for the world entity
846 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
847 if (field_mask & SND_LARGESOUND)
848 MSG_WriteShort (&sv.datagram, sound_num);
850 MSG_WriteByte (&sv.datagram, sound_num);
851 for (i = 0;i < 3;i++)
852 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
853 SV_FlushBroadcastMessages();
857 ==============================================================================
861 ==============================================================================
868 Sends the first message from the server to a connected client.
869 This will be sent on the initial connection and upon each server load.
872 void SV_SendServerinfo (client_t *client)
877 // we know that this client has a netconnection and thus is not a bot
879 // edicts get reallocated on level changes, so we need to update it here
880 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
882 // clear cached stuff that depends on the level
883 client->weaponmodel[0] = 0;
884 client->weaponmodelindex = 0;
886 // LordHavoc: clear entityframe tracking
887 client->latestframenum = 0;
889 // initialize the movetime, so a speedhack can't make use of the time before this client joined
890 client->cmd.time = sv.time;
892 if (client->entitydatabase)
893 EntityFrame_FreeDatabase(client->entitydatabase);
894 if (client->entitydatabase4)
895 EntityFrame4_FreeDatabase(client->entitydatabase4);
896 if (client->entitydatabase5)
897 EntityFrame5_FreeDatabase(client->entitydatabase5);
899 memset(client->stats, 0, sizeof(client->stats));
900 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
902 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
904 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
905 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
906 else if (sv.protocol == PROTOCOL_DARKPLACES4)
907 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
909 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
912 // reset csqc entity versions
913 for (i = 0;i < prog->max_edicts;i++)
915 client->csqcentityscope[i] = 0;
916 client->csqcentitysendflags[i] = 0xFFFFFF;
917 client->csqcentityglobalhistory[i] = 0;
919 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
921 client->csqcentityframehistory[i].num = 0;
922 client->csqcentityframehistory[i].framenum = -1;
924 client->csqcnumedicts = 0;
925 client->csqcentityframehistory_next = 0;
927 SZ_Clear (&client->netconnection->message);
928 MSG_WriteByte (&client->netconnection->message, svc_print);
929 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
930 MSG_WriteString (&client->netconnection->message,message);
932 SV_StopDemoRecording(client); // to split up demos into different files
933 if(sv_autodemo_perclient.integer && client->netconnection)
935 char demofile[MAX_OSPATH];
936 char ipaddress[MAX_QPATH];
939 // start a new demo file
940 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
941 for(i = 0; ipaddress[i]; ++i)
942 if(!isalnum(ipaddress[i]))
944 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
946 SV_StartDemoRecording(client, demofile, -1);
949 //[515]: init csprogs according to version of svprogs, check the crc, etc.
950 if (sv.csqc_progname[0])
952 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
953 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
954 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
955 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
956 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
957 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
958 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
960 if(client->sv_demo_file != NULL)
963 static char buf[NET_MAXMESSAGE];
966 sb.data = (unsigned char *) buf;
967 sb.maxsize = sizeof(buf);
969 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
970 SV_WriteDemoMessage(client, &sb, false);
973 //[515]: init stufftext string (it is sent before svc_serverinfo)
974 if (PRVM_GetString(PRVM_GLOBALFIELDSTRING(prog->globaloffsets.SV_InitCmd)))
976 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
977 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_GLOBALFIELDSTRING(prog->globaloffsets.SV_InitCmd))));
981 //if (sv_allowdownloads.integer)
982 // always send the info that the server supports the protocol, even if downloads are forbidden
983 // only because of that, the CSQC exception can work
985 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
986 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
989 // send at this time so it's guaranteed to get executed at the right time
993 host_client = client;
994 Curl_SendRequirements();
998 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
999 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1000 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1002 if (!coop.integer && deathmatch.integer)
1003 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1005 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1007 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
1009 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1010 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1011 MSG_WriteByte (&client->netconnection->message, 0);
1013 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1014 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1015 MSG_WriteByte (&client->netconnection->message, 0);
1018 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1019 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
1020 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
1023 // store this in clientcamera, too
1024 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1025 MSG_WriteByte (&client->netconnection->message, svc_setview);
1026 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1028 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1029 MSG_WriteByte (&client->netconnection->message, 1);
1031 client->spawned = false; // need prespawn, spawn, etc
1032 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1034 // clear movement info until client enters the new level properly
1035 memset(&client->cmd, 0, sizeof(client->cmd));
1036 client->movesequence = 0;
1037 client->movement_highestsequence_seen = 0;
1038 memset(&client->movement_count, 0, sizeof(client->movement_count));
1039 #ifdef NUM_PING_TIMES
1040 for (i = 0;i < NUM_PING_TIMES;i++)
1041 client->ping_times[i] = 0;
1042 client->num_pings = 0;
1046 // allow the client some time to send his keepalives, even if map loading took ages
1047 client->netconnection->timeout = realtime + net_connecttimeout.value;
1054 Initializes a client_t for a new net connection. This will only be called
1055 once for a player each game, not once for each level change.
1058 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1063 client = svs.clients + clientnum;
1065 // set up the client_t
1068 float backupparms[NUM_SPAWN_PARMS];
1069 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1070 memset(client, 0, sizeof(*client));
1071 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1074 memset(client, 0, sizeof(*client));
1075 client->active = true;
1076 client->netconnection = netconnection;
1078 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1080 if(client->netconnection && client->netconnection->crypto.authenticated)
1082 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1083 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1084 client->netconnection->address,
1085 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1086 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1087 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1088 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1092 strlcpy(client->name, "unconnected", sizeof(client->name));
1093 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1094 client->spawned = false;
1095 client->edict = PRVM_EDICT_NUM(clientnum+1);
1096 if (client->netconnection)
1097 client->netconnection->message.allowoverflow = true; // we can catch it
1098 // prepare the unreliable message buffer
1099 client->unreliablemsg.data = client->unreliablemsg_data;
1100 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1101 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1102 client->rate = 1000000000;
1103 // no limits for local player
1104 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1105 client->rate = 1000000000;
1106 client->connecttime = realtime;
1110 // call the progs to get default spawn parms for the new client
1111 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1112 prog->globals.server->self = 0;
1113 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1114 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1115 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1117 // set up the entity for this client (including .colormap, .team, etc)
1118 PRVM_ED_ClearEdict(client->edict);
1121 // don't call SendServerinfo for a fresh botclient because its fields have
1122 // not been set up by the qc yet
1123 if (client->netconnection)
1124 SV_SendServerinfo (client);
1126 client->spawned = true;
1131 ===============================================================================
1135 ===============================================================================
1139 =============================================================================
1141 The PVS must include a small area around the client to allow head bobbing
1142 or other small motion on the client side. Otherwise, a bob might cause an
1143 entity that should be visible to not show up, especially when the bob
1144 crosses a waterline.
1146 =============================================================================
1149 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1152 unsigned int sendflags;
1153 unsigned int version;
1154 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1155 unsigned int customizeentityforclient;
1156 unsigned int sendentity;
1159 vec3_t cullmins, cullmaxs;
1162 // fast path for games that do not use legacy entity networking
1163 // note: still networks clients even if they are legacy
1164 sendentity = PRVM_EDICTFIELDFUNCTION(ent, prog->fieldoffsets.SendEntity);
1165 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1168 // this 2 billion unit check is actually to detect NAN origins
1169 // (we really don't want to send those)
1170 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1173 // EF_NODRAW prevents sending for any reason except for your own
1174 // client, so we must keep all clients in this superset
1175 effects = (unsigned)ent->fields.server->effects;
1177 // we can omit invisible entities with no effects that are not clients
1178 // LordHavoc: this could kill tags attached to an invisible entity, I
1179 // just hope we never have to support that case
1180 i = (int)ent->fields.server->modelindex;
1181 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1184 i = (int)(PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.glow_size) * 0.25f);
1185 glowsize = (unsigned char)bound(0, i, 255);
1186 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.glow_trail))
1187 flags |= RENDER_GLOWTRAIL;
1188 if (PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.viewmodelforclient))
1189 flags |= RENDER_VIEWMODEL;
1191 v = PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.color);
1193 light[0] = (unsigned short)bound(0, f, 65535);
1195 light[1] = (unsigned short)bound(0, f, 65535);
1197 light[2] = (unsigned short)bound(0, f, 65535);
1198 f = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.light_lev);
1199 light[3] = (unsigned short)bound(0, f, 65535);
1200 lightstyle = (unsigned char)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.style);
1201 lightpflags = (unsigned char)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.pflags);
1203 if (gamemode == GAME_TENEBRAE)
1205 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1209 lightpflags |= PFLAGS_FULLDYNAMIC;
1211 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1215 light[0] = (int)(0.2*256);
1216 light[1] = (int)(1.0*256);
1217 light[2] = (int)(0.2*256);
1219 lightpflags |= PFLAGS_FULLDYNAMIC;
1223 specialvisibilityradius = 0;
1224 if (lightpflags & PFLAGS_FULLDYNAMIC)
1225 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1227 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1228 if (flags & RENDER_GLOWTRAIL)
1229 specialvisibilityradius = max(specialvisibilityradius, 100);
1230 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1232 if (effects & EF_BRIGHTFIELD)
1233 specialvisibilityradius = max(specialvisibilityradius, 80);
1234 if (effects & EF_MUZZLEFLASH)
1235 specialvisibilityradius = max(specialvisibilityradius, 100);
1236 if (effects & EF_BRIGHTLIGHT)
1237 specialvisibilityradius = max(specialvisibilityradius, 400);
1238 if (effects & EF_DIMLIGHT)
1239 specialvisibilityradius = max(specialvisibilityradius, 200);
1240 if (effects & EF_RED)
1241 specialvisibilityradius = max(specialvisibilityradius, 200);
1242 if (effects & EF_BLUE)
1243 specialvisibilityradius = max(specialvisibilityradius, 200);
1244 if (effects & EF_FLAME)
1245 specialvisibilityradius = max(specialvisibilityradius, 250);
1246 if (effects & EF_STARDUST)
1247 specialvisibilityradius = max(specialvisibilityradius, 100);
1250 // early culling checks
1251 // (final culling is done by SV_MarkWriteEntityStateToClient)
1252 customizeentityforclient = PRVM_EDICTFIELDFUNCTION(ent, prog->fieldoffsets.customizeentityforclient);
1253 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1257 cs->active = ACTIVE_NETWORK;
1258 cs->number = enumber;
1259 VectorCopy(ent->fields.server->origin, cs->origin);
1260 VectorCopy(ent->fields.server->angles, cs->angles);
1262 cs->effects = effects;
1263 cs->colormap = (unsigned)ent->fields.server->colormap;
1264 cs->modelindex = modelindex;
1265 cs->skin = (unsigned)ent->fields.server->skin;
1266 cs->frame = (unsigned)ent->fields.server->frame;
1267 cs->viewmodelforclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.viewmodelforclient);
1268 cs->exteriormodelforclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.exteriormodeltoclient);
1269 cs->nodrawtoclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.nodrawtoclient);
1270 cs->drawonlytoclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.drawonlytoclient);
1271 cs->customizeentityforclient = customizeentityforclient;
1272 cs->tagentity = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity);
1273 cs->tagindex = (unsigned char)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.tag_index);
1274 cs->glowsize = glowsize;
1276 // don't need to init cs->colormod because the defaultstate did that for us
1277 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1278 v = PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.colormod);
1279 if (VectorLength2(v))
1281 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1282 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1283 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1286 // don't need to init cs->glowmod because the defaultstate did that for us
1287 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1288 v = PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.glowmod);
1289 if (VectorLength2(v))
1291 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1292 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1293 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1296 cs->modelindex = modelindex;
1299 f = (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.alpha) * 255.0f);
1303 cs->alpha = (unsigned char)bound(0, i, 255);
1306 f = (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderamt));
1310 cs->alpha = (unsigned char)bound(0, i, 255);
1314 f = (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale) * 16.0f);
1318 cs->scale = (unsigned char)bound(0, i, 255);
1321 cs->glowcolor = 254;
1322 f = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.glow_color);
1324 cs->glowcolor = (int)f;
1326 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.fullbright))
1327 cs->effects |= EF_FULLBRIGHT;
1329 f = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.modelflags);
1331 cs->effects |= ((unsigned int)f & 0xff) << 24;
1333 if (ent->fields.server->movetype == MOVETYPE_STEP)
1334 cs->flags |= RENDER_STEP;
1335 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1336 cs->flags |= RENDER_LOWPRECISION;
1337 if (ent->fields.server->colormap >= 1024)
1338 cs->flags |= RENDER_COLORMAPPED;
1339 if (cs->viewmodelforclient)
1340 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1342 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.sendcomplexanimation))
1344 cs->flags |= RENDER_COMPLEXANIMATION;
1345 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.skeletonindex) >= 1)
1346 cs->skeletonobject = ent->priv.server->skeleton;
1347 cs->framegroupblend[0].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame);
1348 cs->framegroupblend[1].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame2);
1349 cs->framegroupblend[2].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame3);
1350 cs->framegroupblend[3].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame4);
1351 cs->framegroupblend[0].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame1time);
1352 cs->framegroupblend[1].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame2time);
1353 cs->framegroupblend[2].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame3time);
1354 cs->framegroupblend[3].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame4time);
1355 cs->framegroupblend[1].lerp = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.lerpfrac);
1356 cs->framegroupblend[2].lerp = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.lerpfrac3);
1357 cs->framegroupblend[3].lerp = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.lerpfrac4);
1358 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1361 cs->light[0] = light[0];
1362 cs->light[1] = light[1];
1363 cs->light[2] = light[2];
1364 cs->light[3] = light[3];
1365 cs->lightstyle = lightstyle;
1366 cs->lightpflags = lightpflags;
1368 cs->specialvisibilityradius = specialvisibilityradius;
1370 // calculate the visible box of this entity (don't use the physics box
1371 // as that is often smaller than a model, and would not count
1372 // specialvisibilityradius)
1373 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1375 float scale = cs->scale * (1.0f / 16.0f);
1376 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1378 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1379 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1381 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1383 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1384 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1388 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1389 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1394 // if there is no model (or it could not be loaded), use the physics box
1395 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1396 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1398 if (specialvisibilityradius)
1400 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1401 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1402 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1403 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1404 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1405 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1408 // calculate center of bbox for network prioritization purposes
1409 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1411 // if culling box has moved, update pvs cluster links
1412 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1414 VectorCopy(cullmins, ent->priv.server->cullmins);
1415 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1416 // a value of -1 for pvs_numclusters indicates that the links are not
1417 // cached, and should be re-tested each time, this is the case if the
1418 // culling box touches too many pvs clusters to store, or if the world
1419 // model does not support FindBoxClusters
1420 ent->priv.server->pvs_numclusters = -1;
1421 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1423 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1424 if (i <= MAX_ENTITYCLUSTERS)
1425 ent->priv.server->pvs_numclusters = i;
1429 // we need to do some csqc entity upkeep here
1430 // get self.SendFlags and clear them
1431 // (to let the QC know that they've been read)
1434 sendflags = (unsigned int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.SendFlags);
1435 PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.SendFlags) = 0;
1436 // legacy self.Version system
1437 if ((version = (unsigned int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.Version)))
1439 if (sv.csqcentityversion[enumber] != version)
1440 sendflags = 0xFFFFFF;
1441 sv.csqcentityversion[enumber] = version;
1443 // move sendflags into the per-client sendflags
1445 for (i = 0;i < svs.maxclients;i++)
1446 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1447 // mark it as inactive for non-csqc networking
1448 cs->active = ACTIVE_SHARED;
1454 void SV_PrepareEntitiesForSending(void)
1458 // send all entities that touch the pvs
1459 sv.numsendentities = 0;
1460 sv.sendentitiesindex[0] = NULL;
1461 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1462 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1464 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1466 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1467 sv.numsendentities++;
1472 #define MAX_LINEOFSIGHTTRACES 64
1474 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1478 float starttransformed[3], endtransformed[3];
1481 int originalnumtouchedicts;
1482 int numtouchedicts = 0;
1484 matrix4x4_t matrix, imatrix;
1486 prvm_edict_t *touch;
1487 static prvm_edict_t *touchedicts[MAX_EDICTS];
1488 vec3_t boxmins, boxmaxs;
1489 vec3_t clipboxmins, clipboxmaxs;
1490 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1492 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1494 // expand the box a little
1495 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1496 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1497 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1498 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1499 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1500 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1502 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1503 for (traceindex = 1;traceindex < numtraces;traceindex++)
1504 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1506 // calculate sweep box for the entire swarm of traces
1507 VectorCopy(eye, clipboxmins);
1508 VectorCopy(eye, clipboxmaxs);
1509 for (traceindex = 0;traceindex < numtraces;traceindex++)
1511 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1512 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1513 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1514 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1515 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1516 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1519 // get the list of entities in the sweep box
1520 if (sv_cullentities_trace_entityocclusion.integer)
1521 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1522 if (numtouchedicts > MAX_EDICTS)
1524 // this never happens
1525 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1526 numtouchedicts = MAX_EDICTS;
1528 // iterate the entities found in the sweep box and filter them
1529 originalnumtouchedicts = numtouchedicts;
1531 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1533 touch = touchedicts[touchindex];
1534 if (touch->fields.server->solid != SOLID_BSP)
1536 model = SV_GetModelFromEdict(touch);
1537 if (!model || !model->brush.TraceLineOfSight)
1539 // skip obviously transparent entities
1540 alpha = PRVM_EDICTFIELDFLOAT(touch, prog->fieldoffsets.alpha);
1541 if (alpha && alpha < 1)
1543 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1545 touchedicts[numtouchedicts++] = touch;
1548 // now that we have a filtered list of "interesting" entities, fire each
1549 // ray against all of them, this gives us an early-out case when something
1550 // is visible (which it often is)
1552 for (traceindex = 0;traceindex < numtraces;traceindex++)
1554 // check world occlusion
1555 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1556 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1558 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1560 touch = touchedicts[touchindex];
1561 model = SV_GetModelFromEdict(touch);
1562 if(model && model->brush.TraceLineOfSight)
1564 // get the entity matrix
1565 pitchsign = SV_GetPitchSign(touch);
1566 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1567 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1568 // see if the ray hits this entity
1569 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1570 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1571 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1578 // check if the ray was blocked
1579 if (touchindex < numtouchedicts)
1581 // return if the ray was not blocked
1589 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1594 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1596 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1597 sv.writeentitiestoclient_stats_totalentities++;
1599 if (s->customizeentityforclient)
1601 prog->globals.server->self = s->number;
1602 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1603 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1604 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1608 // never reject player
1609 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1611 // check various rejection conditions
1612 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1614 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1616 if (s->effects & EF_NODRAW)
1618 // LordHavoc: only send entities with a model or important effects
1619 if (!s->modelindex && s->specialvisibilityradius == 0)
1622 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1623 // viewmodels don't have visibility checking
1624 if (s->viewmodelforclient)
1626 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1629 else if (s->tagentity)
1631 // tag attached entities simply check their parent
1632 if (!sv.sendentitiesindex[s->tagentity])
1634 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1635 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1638 // always send world submodels in newer protocols because they don't
1639 // generate much traffic (in old protocols they hog bandwidth)
1640 // but only if sv_cullentities_nevercullbmodels is off
1641 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1643 // entity has survived every check so far, check if visible
1644 ed = PRVM_EDICT_NUM(s->number);
1646 // if not touching a visible leaf
1647 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1649 if (ed->priv.server->pvs_numclusters < 0)
1651 // entity too big for clusters list
1652 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1654 sv.writeentitiestoclient_stats_culled_pvs++;
1661 // check cached clusters list
1662 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1663 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1665 if (i == ed->priv.server->pvs_numclusters)
1667 sv.writeentitiestoclient_stats_culled_pvs++;
1673 // or not seen by random tracelines
1674 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1677 s->number <= svs.maxclients
1678 ? sv_cullentities_trace_samples_players.integer
1680 s->specialvisibilityradius
1681 ? sv_cullentities_trace_samples_extra.integer
1682 : sv_cullentities_trace_samples.integer;
1683 float enlarge = sv_cullentities_trace_enlarge.value;
1688 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1689 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1691 if(eyeindex < sv.writeentitiestoclient_numeyes)
1692 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1694 s->number <= svs.maxclients
1695 ? sv_cullentities_trace_delay_players.value
1696 : sv_cullentities_trace_delay.value
1698 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1700 sv.writeentitiestoclient_stats_culled_trace++;
1708 // this just marks it for sending
1709 // FIXME: it would be more efficient to send here, but the entity
1710 // compressor isn't that flexible
1711 sv.writeentitiestoclient_stats_visibleentities++;
1712 sv.sententities[s->number] = sv.sententitiesmark;
1715 #if MAX_LEVELNETWORKEYES > 0
1716 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1717 void SV_AddCameraEyes(void)
1721 static int cameras[MAX_LEVELNETWORKEYES];
1722 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1723 static int eye_levels[MAX_CLIENTNETWORKEYES];
1727 if(!prog->fieldoffsets.camera_transform)
1730 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1733 // check line of sight to portal entities and add them to PVS
1734 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1736 if (!ed->priv.server->free)
1738 if(PRVM_EDICTFIELDFUNCTION(ed, prog->fieldoffsets.camera_transform))
1740 prog->globals.server->self = e;
1741 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1742 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.trace_endpos));
1743 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1744 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1745 PRVM_ExecuteProgram(PRVM_EDICTFIELDFUNCTION(ed, prog->fieldoffsets.camera_transform), "QC function e.camera_transform is missing");
1746 if(!VectorCompare(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.trace_endpos), sv.writeentitiestoclient_eyes[0]))
1748 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.trace_endpos), camera_origins[n_cameras]);
1749 cameras[n_cameras] = e;
1751 if(n_cameras >= MAX_LEVELNETWORKEYES)
1761 // i is loop counter, is reset to 0 when an eye got added
1762 // j is camera index to check
1763 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1767 ed = PRVM_EDICT_NUM(cameras[j]);
1768 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1769 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1770 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1771 if(eye_levels[k] <= MAX_EYE_RECURSION)
1773 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1775 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1776 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1777 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1778 sv.writeentitiestoclient_numeyes++;
1787 void SV_AddCameraEyes(void)
1792 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1794 qboolean need_empty = false;
1795 int i, numsendstates, numcsqcsendstates;
1797 prvm_edict_t *camera;
1801 // if there isn't enough space to accomplish anything, skip it
1802 if (msg->cursize + 25 > maxsize)
1805 sv.writeentitiestoclient_msg = msg;
1806 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1808 sv.writeentitiestoclient_stats_culled_pvs = 0;
1809 sv.writeentitiestoclient_stats_culled_trace = 0;
1810 sv.writeentitiestoclient_stats_visibleentities = 0;
1811 sv.writeentitiestoclient_stats_totalentities = 0;
1812 sv.writeentitiestoclient_numeyes = 0;
1815 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1816 camera = PRVM_EDICT_NUM( client->clientcamera );
1817 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1818 sv.writeentitiestoclient_pvsbytes = 0;
1819 // get the PVS values for the eye location, later FatPVS calls will merge
1820 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1821 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1823 // add the eye to a list for SV_CanSeeBox tests
1824 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1825 sv.writeentitiestoclient_numeyes++;
1827 // calculate predicted eye origin for SV_CanSeeBox tests
1828 if (sv_cullentities_trace_prediction.integer)
1830 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1832 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1833 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1835 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1836 sv.writeentitiestoclient_numeyes++;
1838 //if (!sv.writeentitiestoclient_useprediction)
1839 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1844 // build PVS from the new eyes
1845 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1846 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1847 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1849 sv.sententitiesmark++;
1851 for (i = 0;i < sv.numsendentities;i++)
1852 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1855 numcsqcsendstates = 0;
1856 for (i = 0;i < sv.numsendentities;i++)
1858 s = &sv.sendentities[i];
1859 if (sv.sententities[s->number] == sv.sententitiesmark)
1861 if(s->active == ACTIVE_NETWORK)
1863 if (s->exteriormodelforclient)
1865 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1866 s->flags |= RENDER_EXTERIORMODEL;
1868 s->flags &= ~RENDER_EXTERIORMODEL;
1870 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1872 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1873 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1875 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1879 if (sv_cullentities_stats.integer)
1880 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1882 if(client->entitydatabase5)
1883 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1885 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1887 if(client->num_skippedentityframes >= 10)
1888 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1890 if (client->entitydatabase5)
1891 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1892 else if (client->entitydatabase4)
1894 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1895 Protocol_WriteStatsReliable();
1897 else if (client->entitydatabase)
1899 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1900 Protocol_WriteStatsReliable();
1904 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1905 Protocol_WriteStatsReliable();
1909 client->num_skippedentityframes = 0;
1911 ++client->num_skippedentityframes;
1920 static void SV_CleanupEnts (void)
1925 ent = PRVM_NEXT_EDICT(prog->edicts);
1926 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1927 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1932 SV_WriteClientdataToMessage
1936 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1940 prvm_edict_t *other;
1945 float *statsf = (float *)stats;
1949 // send a damage message
1951 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1953 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1954 MSG_WriteByte (msg, svc_damage);
1955 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1956 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1957 for (i=0 ; i<3 ; i++)
1958 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1960 ent->fields.server->dmg_take = 0;
1961 ent->fields.server->dmg_save = 0;
1965 // send the current viewpos offset from the view entity
1967 SV_SetIdealPitch (); // how much to look up / down ideally
1969 // a fixangle might get lost in a dropped packet. Oh well.
1970 if(ent->fields.server->fixangle)
1972 // angle fixing was requested by global thinking code...
1973 // so store the current angles for later use
1974 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1975 host_client->fixangle_angles_set = TRUE;
1977 // and clear fixangle for the next frame
1978 ent->fields.server->fixangle = 0;
1981 if (host_client->fixangle_angles_set)
1983 MSG_WriteByte (msg, svc_setangle);
1984 for (i=0 ; i < 3 ; i++)
1985 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1986 host_client->fixangle_angles_set = FALSE;
1989 // stuff the sigil bits into the high bits of items for sbar, or else
1991 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1992 items = (int)ent->fields.server->items | ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.items2) << 23);
1994 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1996 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.punchvector), punchvector);
1998 // cache weapon model name and index in client struct to save time
1999 // (this search can be almost 1% of cpu time!)
2000 s = PRVM_GetString(ent->fields.server->weaponmodel);
2001 if (strcmp(s, client->weaponmodel))
2003 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2004 client->weaponmodelindex = SV_ModelIndex(s, 1);
2007 viewzoom = (int)(PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.viewzoom) * 255.0f);
2013 if ((int)ent->fields.server->flags & FL_ONGROUND)
2014 bits |= SU_ONGROUND;
2015 if (ent->fields.server->waterlevel >= 2)
2017 if (ent->fields.server->idealpitch)
2018 bits |= SU_IDEALPITCH;
2020 for (i=0 ; i<3 ; i++)
2022 if (ent->fields.server->punchangle[i])
2023 bits |= (SU_PUNCH1<<i);
2024 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2026 bits |= (SU_PUNCHVEC1<<i);
2027 if (ent->fields.server->velocity[i])
2028 bits |= (SU_VELOCITY1<<i);
2031 gravity = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.gravity);if (!gravity) gravity = 1.0f;
2033 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2034 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
2035 stats[STAT_ITEMS] = items;
2036 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
2037 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
2038 stats[STAT_WEAPON] = client->weaponmodelindex;
2039 stats[STAT_HEALTH] = (int)ent->fields.server->health;
2040 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
2041 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
2042 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
2043 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
2044 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
2045 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
2046 stats[STAT_VIEWZOOM] = viewzoom;
2047 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
2048 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
2049 // the QC bumps these itself by sending svc_'s, so we have to keep them
2050 // zero or they'll be corrected by the engine
2051 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
2052 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
2054 // movement settings for prediction
2055 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2056 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2057 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2058 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2059 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2061 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2062 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2063 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2064 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2065 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2066 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2067 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2068 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2069 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2070 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2071 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2072 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2073 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2074 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2075 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2076 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2077 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2078 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2079 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2080 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2081 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2082 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2083 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2084 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2085 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2086 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2087 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2088 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2089 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2090 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2091 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2092 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2093 statsf[STAT_TIMELIMIT] = timelimit.value;
2095 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2097 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2099 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2100 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2102 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2103 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2104 if (viewzoom != 255)
2105 bits |= SU_VIEWZOOM;
2110 if (bits >= 16777216)
2114 MSG_WriteByte (msg, svc_clientdata);
2115 MSG_WriteShort (msg, bits);
2116 if (bits & SU_EXTEND1)
2117 MSG_WriteByte(msg, bits >> 16);
2118 if (bits & SU_EXTEND2)
2119 MSG_WriteByte(msg, bits >> 24);
2121 if (bits & SU_VIEWHEIGHT)
2122 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2124 if (bits & SU_IDEALPITCH)
2125 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2127 for (i=0 ; i<3 ; i++)
2129 if (bits & (SU_PUNCH1<<i))
2131 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2132 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2134 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2136 if (bits & (SU_PUNCHVEC1<<i))
2138 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2139 MSG_WriteCoord16i(msg, punchvector[i]);
2141 MSG_WriteCoord32f(msg, punchvector[i]);
2143 if (bits & (SU_VELOCITY1<<i))
2145 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2146 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2148 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2152 if (bits & SU_ITEMS)
2153 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2155 if (sv.protocol == PROTOCOL_DARKPLACES5)
2157 if (bits & SU_WEAPONFRAME)
2158 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2159 if (bits & SU_ARMOR)
2160 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2161 if (bits & SU_WEAPON)
2162 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2163 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2164 MSG_WriteShort (msg, stats[STAT_AMMO]);
2165 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2166 MSG_WriteShort (msg, stats[STAT_NAILS]);
2167 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2168 MSG_WriteShort (msg, stats[STAT_CELLS]);
2169 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2170 if (bits & SU_VIEWZOOM)
2171 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2173 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2175 if (bits & SU_WEAPONFRAME)
2176 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2177 if (bits & SU_ARMOR)
2178 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2179 if (bits & SU_WEAPON)
2181 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2182 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2184 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2186 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2187 MSG_WriteByte (msg, stats[STAT_AMMO]);
2188 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2189 MSG_WriteByte (msg, stats[STAT_NAILS]);
2190 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2191 MSG_WriteByte (msg, stats[STAT_CELLS]);
2192 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2194 for (i = 0;i < 32;i++)
2195 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2197 MSG_WriteByte (msg, i);
2200 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2201 if (bits & SU_VIEWZOOM)
2203 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2204 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2206 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2211 void SV_FlushBroadcastMessages(void)
2215 if (sv.datagram.cursize <= 0)
2217 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2219 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2221 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2222 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2224 SZ_Clear(&sv.datagram);
2227 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2229 // scan the splitpoints to find out how many we can fit in
2230 int numsegments, j, split;
2231 if (!client->unreliablemsg_splitpoints)
2233 // always accept the first one if it's within 1024 bytes, this ensures
2234 // that very big datagrams which are over the rate limit still get
2235 // through, just to keep it working
2236 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2237 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2239 // the first segment gets an exemption from the rate limiting, otherwise
2240 // it could get dropped consistently due to a low rate limit
2241 if (numsegments == 1)
2243 // some will fit, so add the ones that will fit
2244 split = client->unreliablemsg_splitpoint[numsegments-1];
2245 // note this discards ones that were accepted by the segments scan but
2246 // can not fit, such as a really huge first one that will never ever
2247 // fit in a packet...
2248 if (msg->cursize + split <= maxsize)
2249 SZ_Write(msg, client->unreliablemsg.data, split);
2250 // remove the part we sent, keeping any remaining data
2251 client->unreliablemsg.cursize -= split;
2252 if (client->unreliablemsg.cursize > 0)
2253 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2254 // adjust remaining splitpoints
2255 client->unreliablemsg_splitpoints -= numsegments;
2256 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2257 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2261 =======================
2262 SV_SendClientDatagram
2263 =======================
2265 static void SV_SendClientDatagram (client_t *client)
2267 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2269 int stats[MAX_CL_STATS];
2270 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2272 // obey rate limit by limiting packet frequency if the packet size
2274 // (usually this is caused by reliable messages)
2275 if (!NetConn_CanSend(client->netconnection))
2278 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2279 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2280 if (sv_maxrate.integer != maxrate)
2281 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2283 // clientrate determines the 'cleartime' of a packet
2284 // (how long to wait before sending another, based on this packet's size)
2285 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2287 switch (sv.protocol)
2289 case PROTOCOL_QUAKE:
2290 case PROTOCOL_QUAKEDP:
2291 case PROTOCOL_NEHAHRAMOVIE:
2292 case PROTOCOL_NEHAHRABJP:
2293 case PROTOCOL_NEHAHRABJP2:
2294 case PROTOCOL_NEHAHRABJP3:
2295 case PROTOCOL_QUAKEWORLD:
2296 // no packet size limit support on Quake protocols because it just
2297 // causes missing entities/effects
2298 // packets are simply sent less often to obey the rate limit
2302 case PROTOCOL_DARKPLACES1:
2303 case PROTOCOL_DARKPLACES2:
2304 case PROTOCOL_DARKPLACES3:
2305 case PROTOCOL_DARKPLACES4:
2306 // no packet size limit support on DP1-4 protocols because they kick
2307 // the client off if they overflow, and miss effects
2308 // packets are simply sent less often to obey the rate limit
2309 maxsize = sizeof(sv_sendclientdatagram_buf);
2310 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2313 // DP5 and later protocols support packet size limiting which is a
2314 // better method than limiting packet frequency as QW does
2316 // at very low rates (or very small sys_ticrate) the packet size is
2317 // not reduced below 128, but packets may be sent less often
2318 maxsize = (int)(clientrate * sys_ticrate.value);
2319 maxsize = bound(128, maxsize, 1400);
2321 // csqc entities can easily exceed 128 bytes, so disable throttling in
2322 // mods that use csqc (they are likely to use less bandwidth anyway)
2323 if (sv.csqc_progsize > 0)
2328 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2330 // for good singleplayer, send huge packets
2331 maxsize = sizeof(sv_sendclientdatagram_buf);
2332 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2333 // never limit frequency in singleplayer
2334 clientrate = 1000000000;
2337 // while downloading, limit entity updates to half the packet
2338 // (any leftover space will be used for downloading)
2339 if (host_client->download_file)
2342 msg.data = sv_sendclientdatagram_buf;
2343 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2345 msg.allowoverflow = false;
2347 if (host_client->spawned)
2349 // the player is in the game
2350 MSG_WriteByte (&msg, svc_time);
2351 MSG_WriteFloat (&msg, sv.time);
2353 // add the client specific data to the datagram
2354 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2355 // now update the stats[] array using any registered custom fields
2356 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2357 // set host_client->statsdeltabits
2358 Protocol_UpdateClientStats (stats);
2360 // add as many queued unreliable messages (effects) as we can fit
2361 // limit effects to half of the remaining space
2362 if (client->unreliablemsg.cursize)
2363 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2365 // now write as many entities as we can fit, and also sends stats
2366 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2368 else if (realtime > client->keepalivetime)
2370 // the player isn't totally in the game yet
2371 // send small keepalive messages if too much time has passed
2372 // (may also be sending downloads)
2373 client->keepalivetime = realtime + 5;
2374 MSG_WriteChar (&msg, svc_nop);
2377 // if a download is active, see if there is room to fit some download data
2379 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2380 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2382 fs_offset_t downloadstart;
2383 unsigned char data[1400];
2384 downloadstart = FS_Tell(host_client->download_file);
2385 downloadsize = min(downloadsize, (int)sizeof(data));
2386 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2387 // note this sends empty messages if at the end of the file, which is
2388 // necessary to keep the packet loss logic working
2389 // (the last blocks may be lost and need to be re-sent, and that will
2390 // only occur if the client acks the empty end messages, revealing
2391 // a gap in the download progress, causing the last blocks to be
2393 MSG_WriteChar (&msg, svc_downloaddata);
2394 MSG_WriteLong (&msg, downloadstart);
2395 MSG_WriteShort (&msg, downloadsize);
2396 if (downloadsize > 0)
2397 SZ_Write (&msg, data, downloadsize);
2400 // reliable only if none is in progress
2401 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2402 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2404 SV_WriteDemoMessage(client, &msg, false);
2406 // send the datagram
2407 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2408 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2409 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2413 =======================
2414 SV_UpdateToReliableMessages
2415 =======================
2417 static void SV_UpdateToReliableMessages (void)
2426 // check for changes to be sent over the reliable streams
2427 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2429 // update the host_client fields we care about according to the entity fields
2430 host_client->edict = PRVM_EDICT_NUM(i+1);
2433 name = PRVM_GetString(host_client->edict->fields.server->netname);
2436 // always point the string back at host_client->name to keep it safe
2437 strlcpy (host_client->name, name, sizeof (host_client->name));
2438 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2439 if (strcmp(host_client->old_name, host_client->name))
2441 if (host_client->spawned)
2442 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2443 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2444 // send notification to all clients
2445 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2446 MSG_WriteByte (&sv.reliable_datagram, i);
2447 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2448 SV_WriteNetnameIntoDemo(host_client);
2451 // DP_SV_CLIENTCOLORS
2452 host_client->colors = (int)PRVM_EDICTFIELDFLOAT(host_client->edict, prog->fieldoffsets.clientcolors);
2453 if (host_client->old_colors != host_client->colors)
2455 host_client->old_colors = host_client->colors;
2456 // send notification to all clients
2457 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2458 MSG_WriteByte (&sv.reliable_datagram, i);
2459 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2462 // NEXUIZ_PLAYERMODEL
2463 if( prog->fieldoffsets.playermodel >= 0 ) {
2464 model = PRVM_GetString(PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playermodel));
2467 // always point the string back at host_client->name to keep it safe
2468 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2469 PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playermodel) = PRVM_SetEngineString(host_client->playermodel);
2472 // NEXUIZ_PLAYERSKIN
2473 if( prog->fieldoffsets.playerskin >= 0 ) {
2474 skin = PRVM_GetString(PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playerskin));
2477 // always point the string back at host_client->name to keep it safe
2478 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2479 PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playerskin) = PRVM_SetEngineString(host_client->playerskin);
2482 // TODO: add an extension name for this [1/17/2008 Black]
2483 clientcamera = PRVM_EDICTFIELDEDICT(host_client->edict, prog->fieldoffsets.clientcamera);
2484 if (clientcamera > 0)
2486 int oldclientcamera = host_client->clientcamera;
2487 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2488 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2489 host_client->clientcamera = clientcamera;
2491 if (oldclientcamera != host_client->clientcamera)
2493 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2494 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2499 host_client->frags = (int)host_client->edict->fields.server->frags;
2500 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2501 if(!host_client->spawned && host_client->netconnection)
2502 host_client->frags = -666;
2503 if (host_client->old_frags != host_client->frags)
2505 host_client->old_frags = host_client->frags;
2506 // send notification to all clients
2507 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2508 MSG_WriteByte (&sv.reliable_datagram, i);
2509 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2513 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2514 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2515 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2517 SZ_Clear (&sv.reliable_datagram);
2522 =======================
2523 SV_SendClientMessages
2524 =======================
2526 void SV_SendClientMessages (void)
2528 int i, prepared = false;
2530 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2531 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2533 SV_FlushBroadcastMessages();
2535 // update frags, names, etc
2536 SV_UpdateToReliableMessages();
2538 // build individual updates
2539 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2541 if (!host_client->active)
2543 if (!host_client->netconnection)
2546 if (host_client->netconnection->message.overflowed)
2548 SV_DropClient (true); // if the message couldn't send, kick off
2555 // only prepare entities once per frame
2556 SV_PrepareEntitiesForSending();
2558 SV_SendClientDatagram (host_client);
2561 // clear muzzle flashes
2565 static void SV_StartDownload_f(void)
2567 if (host_client->download_file)
2568 host_client->download_started = true;
2572 * Compression extension negotiation:
2575 * cl_serverextension_download 2
2578 * download <filename> <list of zero or more suppported compressions in order of preference>
2580 * download maps/map1.bsp lzo deflate huffman
2583 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2585 * cl_downloadbegin 123456 maps/map1.bsp deflate
2587 * The server may choose not to compress the file by sending no compression name, like:
2588 * cl_downloadbegin 345678 maps/map1.bsp
2590 * NOTE: the "download" command may only specify compression algorithms if
2591 * cl_serverextension_download is 2!
2592 * If cl_serverextension_download has a different value, the client must
2593 * assume this extension is not supported!
2596 static void Download_CheckExtensions(void)
2599 int argc = Cmd_Argc();
2601 // first reset them all
2602 host_client->download_deflate = false;
2604 for(i = 2; i < argc; ++i)
2606 if(!strcmp(Cmd_Argv(i), "deflate"))
2608 host_client->download_deflate = true;
2614 static void SV_Download_f(void)
2616 const char *whichpack, *whichpack2, *extension;
2617 qboolean is_csqc; // so we need to check only once
2621 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2622 SV_ClientPrintf(" supported extensions: deflate\n");
2626 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2628 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2632 if (host_client->download_file)
2634 // at this point we'll assume the previous download should be aborted
2635 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2636 Host_ClientCommands("\nstopdownload\n");
2638 // close the file and reset variables
2639 FS_Close(host_client->download_file);
2640 host_client->download_file = NULL;
2641 host_client->download_name[0] = 0;
2642 host_client->download_expectedposition = 0;
2643 host_client->download_started = false;
2646 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2648 if (!sv_allowdownloads.integer && !is_csqc)
2650 SV_ClientPrintf("Downloads are disabled on this server\n");
2651 Host_ClientCommands("\nstopdownload\n");
2655 Download_CheckExtensions();
2657 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2658 extension = FS_FileExtension(host_client->download_name);
2660 // host_client is asking to download a specified file
2661 if (developer_extra.integer)
2662 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2666 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2667 extensions[0] = '\0';
2669 if(host_client->download_deflate)
2670 strlcat(extensions, " deflate", sizeof(extensions));
2672 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2674 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2675 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2677 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2679 // no, no space is needed between %s and %s :P
2680 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2682 host_client->download_expectedposition = 0;
2683 host_client->download_started = false;
2684 host_client->sendsignon = true; // make sure this message is sent
2688 if (!FS_FileExists(host_client->download_name))
2690 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2691 Host_ClientCommands("\nstopdownload\n");
2695 // check if the user is trying to download part of registered Quake(r)
2696 whichpack = FS_WhichPack(host_client->download_name);
2697 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2698 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2700 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2701 Host_ClientCommands("\nstopdownload\n");
2705 // check if the server has forbidden archive downloads entirely
2706 if (!sv_allowdownloads_inarchive.integer)
2708 whichpack = FS_WhichPack(host_client->download_name);
2711 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2712 Host_ClientCommands("\nstopdownload\n");
2717 if (!sv_allowdownloads_config.integer)
2719 if (!strcasecmp(extension, "cfg"))
2721 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2722 Host_ClientCommands("\nstopdownload\n");
2727 if (!sv_allowdownloads_dlcache.integer)
2729 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2731 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2732 Host_ClientCommands("\nstopdownload\n");
2737 if (!sv_allowdownloads_archive.integer)
2739 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2741 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2742 Host_ClientCommands("\nstopdownload\n");
2747 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2748 if (!host_client->download_file)
2750 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2751 Host_ClientCommands("\nstopdownload\n");
2755 if (FS_FileSize(host_client->download_file) > 1<<30)
2757 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2758 Host_ClientCommands("\nstopdownload\n");
2759 FS_Close(host_client->download_file);
2760 host_client->download_file = NULL;
2764 if (FS_FileSize(host_client->download_file) < 0)
2766 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2767 Host_ClientCommands("\nstopdownload\n");
2768 FS_Close(host_client->download_file);
2769 host_client->download_file = NULL;
2773 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2776 * we can only do this if we would actually deflate on the fly
2777 * which we do not (yet)!
2779 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2780 extensions[0] = '\0';
2782 if(host_client->download_deflate)
2783 strlcat(extensions, " deflate", sizeof(extensions));
2785 // no, no space is needed between %s and %s :P
2786 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2789 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2791 host_client->download_expectedposition = 0;
2792 host_client->download_started = false;
2793 host_client->sendsignon = true; // make sure this message is sent
2795 // the rest of the download process is handled in SV_SendClientDatagram
2796 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2798 // no svc_downloaddata messages will be sent until sv_startdownload is
2799 // sent by the client
2803 ==============================================================================
2807 ==============================================================================
2816 int SV_ModelIndex(const char *s, int precachemode)
2818 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2819 char filename[MAX_QPATH];
2823 //if (precachemode == 2)
2825 strlcpy(filename, s, sizeof(filename));
2826 for (i = 2;i < limit;i++)
2828 if (!sv.model_precache[i][0])
2832 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2834 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2837 if (precachemode == 1)
2838 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2839 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2840 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2841 if (sv.state != ss_loading)
2843 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2844 MSG_WriteShort(&sv.reliable_datagram, i);
2845 MSG_WriteString(&sv.reliable_datagram, filename);
2849 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2852 if (!strcmp(sv.model_precache[i], filename))
2855 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2865 int SV_SoundIndex(const char *s, int precachemode)
2867 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2868 char filename[MAX_QPATH];
2872 //if (precachemode == 2)
2874 strlcpy(filename, s, sizeof(filename));
2875 for (i = 1;i < limit;i++)
2877 if (!sv.sound_precache[i][0])
2881 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2883 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2886 if (precachemode == 1)
2887 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2888 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2889 if (sv.state != ss_loading)
2891 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2892 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2893 MSG_WriteString(&sv.reliable_datagram, filename);
2897 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2900 if (!strcmp(sv.sound_precache[i], filename))
2903 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2909 SV_ParticleEffectIndex
2913 int SV_ParticleEffectIndex(const char *name)
2915 int i, argc, linenumber, effectnameindex;
2917 fs_offset_t filesize;
2918 unsigned char *filedata;
2920 const char *textstart;
2921 //const char *textend;
2922 char argv[16][1024];
2923 char filename[MAX_QPATH];
2924 if (!sv.particleeffectnamesloaded)
2926 sv.particleeffectnamesloaded = true;
2927 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2928 for (i = 0;i < EFFECT_TOTAL;i++)
2929 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2930 for (filepass = 0;;filepass++)
2933 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2934 else if (filepass == 1)
2935 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2938 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2941 textstart = (const char *)filedata;
2942 //textend = (const char *)filedata + filesize;
2944 for (linenumber = 1;;linenumber++)
2949 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2953 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2957 if (com_token[0] == 0)
2958 break; // if the loop exited and it's not a \n, it's EOF
2961 if (!strcmp(argv[0], "effect"))
2965 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2967 if (sv.particleeffectname[effectnameindex][0])
2969 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2974 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2978 // if we run out of names, abort
2979 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2981 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2990 // search for the name
2991 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2992 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2993 return effectnameindex;
2994 // return 0 if we couldn't find it
2998 dp_model_t *SV_GetModelByIndex(int modelindex)
3000 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3003 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3006 if (!ed || ed->priv.server->free)
3008 modelindex = (int)ed->fields.server->modelindex;
3009 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3018 static void SV_CreateBaseline (void)
3020 int i, entnum, large;
3021 prvm_edict_t *svent;
3023 // LordHavoc: clear *all* states (note just active ones)
3024 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3026 // get the current server version
3027 svent = PRVM_EDICT_NUM(entnum);
3029 // LordHavoc: always clear state values, whether the entity is in use or not
3030 svent->priv.server->baseline = defaultstate;
3032 if (svent->priv.server->free)
3034 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
3037 // create entity baseline
3038 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
3039 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
3040 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
3041 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
3042 if (entnum > 0 && entnum <= svs.maxclients)
3044 svent->priv.server->baseline.colormap = entnum;
3045 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3049 svent->priv.server->baseline.colormap = 0;
3050 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
3054 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3057 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3061 // add to the message
3063 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3065 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3066 MSG_WriteShort (&sv.signon, entnum);
3070 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3071 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3073 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3075 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3076 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3080 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3081 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3083 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3084 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3085 for (i=0 ; i<3 ; i++)
3087 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3088 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3097 Load csprogs.dat and comperss it so it doesn't need to be
3098 reloaded on request.
3101 void SV_Prepare_CSQC(void)
3103 fs_offset_t progsize;
3105 if(svs.csqc_progdata)
3107 Con_DPrintf("Unloading old CSQC data.\n");
3108 Mem_Free(svs.csqc_progdata);
3109 if(svs.csqc_progdata_deflated)
3110 Mem_Free(svs.csqc_progdata_deflated);
3113 svs.csqc_progdata = NULL;
3114 svs.csqc_progdata_deflated = NULL;
3116 sv.csqc_progname[0] = 0;
3117 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3121 size_t deflated_size;
3123 sv.csqc_progsize = (int)progsize;
3124 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3125 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3126 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3128 Con_DPrint("Compressing csprogs.dat\n");
3129 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3130 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3131 svs.csqc_progsize_deflated = (int)deflated_size;
3132 if(svs.csqc_progdata_deflated)
3134 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3135 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3138 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3146 Grabs the current state of each client for saving across the
3147 transition to another level
3150 void SV_SaveSpawnparms (void)
3154 svs.serverflags = (int)prog->globals.server->serverflags;
3156 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3158 if (!host_client->active)
3161 // call the progs to get default spawn parms for the new client
3162 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3163 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3164 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3165 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3173 This is called at the start of each level
3177 void SV_SpawnServer (const char *server)
3182 dp_model_t *worldmodel;
3183 char modelname[sizeof(sv.worldname)];
3185 Con_DPrintf("SpawnServer: %s\n", server);
3187 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3189 if (!FS_FileExists(modelname))
3191 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3192 if (!FS_FileExists(modelname))
3194 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3199 if (cls.state != ca_dedicated)
3201 SCR_BeginLoadingPlaque();
3208 World_End(&sv.world);
3209 if(prog->funcoffsets.SV_Shutdown)
3211 func_t s = prog->funcoffsets.SV_Shutdown;
3212 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3213 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3218 // free q3 shaders so that any newly downloaded shaders will be active
3219 Mod_FreeQ3Shaders();
3221 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3222 if (!worldmodel || !worldmodel->TraceBox)
3224 Con_Printf("Couldn't load map %s\n", modelname);
3228 Collision_Cache_Reset(true);
3230 // let's not have any servers with no name
3231 if (hostname.string[0] == 0)
3232 Cvar_Set ("hostname", "UNNAMED");
3233 scr_centertime_off = 0;
3235 svs.changelevel_issued = false; // now safe to issue another
3237 // make the map a required file for clients
3238 Curl_ClearRequirements();
3239 Curl_RequireFile(modelname);
3242 // tell all connected clients that we are going to a new level
3247 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3249 if (client->netconnection)
3251 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3252 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3259 NetConn_OpenServerPorts(true);
3263 // make cvars consistant
3266 Cvar_SetValue ("deathmatch", 0);
3267 // LordHavoc: it can be useful to have skills outside the range 0-3...
3268 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3269 //Cvar_SetValue ("skill", (float)current_skill);
3270 current_skill = (int)(skill.value + 0.5);
3273 // set up the new server
3275 memset (&sv, 0, sizeof(sv));
3276 // if running a local client, make sure it doesn't try to access the last
3277 // level's data which is no longer valiud
3280 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3282 if(*sv_random_seed.string)
3284 srand(sv_random_seed.integer);
3285 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3292 // set level base name variables for later use
3293 strlcpy (sv.name, server, sizeof (sv.name));
3294 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3295 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3296 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3297 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3298 Cvar_SetQuick(&sv_worldname, sv.worldname);
3299 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3300 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3302 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3303 if (sv.protocol == PROTOCOL_UNKNOWN)
3306 Protocol_Names(buffer, sizeof(buffer));
3307 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3308 sv.protocol = PROTOCOL_QUAKE;
3313 // load progs to get entity field count
3314 //PR_LoadProgs ( sv_progs.string );
3316 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3317 sv.datagram.cursize = 0;
3318 sv.datagram.data = sv.datagram_buf;
3320 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3321 sv.reliable_datagram.cursize = 0;
3322 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3324 sv.signon.maxsize = sizeof(sv.signon_buf);
3325 sv.signon.cursize = 0;
3326 sv.signon.data = sv.signon_buf;
3328 // leave slots at start for clients only
3329 //prog->num_edicts = svs.maxclients+1;
3331 sv.state = ss_loading;
3332 prog->allowworldwrites = true;
3335 prog->globals.server->time = sv.time = 1.0;
3338 worldmodel->used = true;
3340 sv.worldmodel = worldmodel;
3341 sv.models[1] = sv.worldmodel;
3344 // clear world interaction links
3346 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3347 World_Start(&sv.world);
3349 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3351 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3352 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3353 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3355 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3356 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3358 if(i < sv.worldmodel->brush.numsubmodels)
3359 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3362 // load the rest of the entities
3364 // AK possible hack since num_edicts is still 0
3365 ent = PRVM_EDICT_NUM(0);
3366 memset (ent->fields.server, 0, prog->entityfields * 4);
3367 ent->priv.server->free = false;
3368 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3369 ent->fields.server->modelindex = 1; // world model
3370 ent->fields.server->solid = SOLID_BSP;
3371 ent->fields.server->movetype = MOVETYPE_PUSH;
3372 VectorCopy(sv.world.mins, ent->fields.server->mins);
3373 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3374 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3375 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3378 prog->globals.server->coop = coop.integer;
3380 prog->globals.server->deathmatch = deathmatch.integer;
3382 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3384 // serverflags are for cross level information (sigils)
3385 prog->globals.server->serverflags = svs.serverflags;
3387 // we need to reset the spawned flag on all connected clients here so that
3388 // their thinks don't run during startup (before PutClientInServer)
3389 // we also need to set up the client entities now
3390 // and we need to set the ->edict pointers to point into the progs edicts
3391 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3393 host_client->spawned = false;
3394 host_client->edict = PRVM_EDICT_NUM(i + 1);
3395 PRVM_ED_ClearEdict(host_client->edict);
3398 // load replacement entity file if found
3399 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3401 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3402 PRVM_ED_LoadFromFile (entities);
3406 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3409 // LordHavoc: clear world angles (to fix e3m3.bsp)
3410 VectorClear(prog->edicts->fields.server->angles);
3412 // all setup is completed, any further precache statements are errors
3413 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3414 prog->allowworldwrites = false;
3416 // run two frames to allow everything to settle
3417 prog->globals.server->time = sv.time = 1.0001;
3418 for (i = 0;i < 2;i++)
3424 if (cls.state == ca_dedicated)
3427 // create a baseline for more efficient communications
3428 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3429 SV_CreateBaseline ();
3431 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3433 // to prevent network timeouts
3434 realtime = Sys_DoubleTime();
3436 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3437 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3439 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3440 if (!host_client->active)
3442 if (host_client->netconnection)
3443 SV_SendServerinfo(host_client);
3447 // if client is a botclient coming from a level change, we need to
3448 // set up client info that normally requires networking
3450 // copy spawn parms out of the client_t
3451 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3452 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3454 // call the spawn function
3455 host_client->clientconnectcalled = true;
3456 prog->globals.server->time = sv.time;
3457 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3458 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3459 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3460 host_client->spawned = true;
3464 // update the map title cvar
3465 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3466 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3468 Con_DPrint("Server spawned.\n");
3469 NetConn_Heartbeat (2);
3474 /////////////////////////////////////////////////////
3477 static void SV_VM_CB_BeginIncreaseEdicts(void)
3479 // links don't survive the transition, so unlink everything
3480 World_UnlinkAll(&sv.world);
3483 static void SV_VM_CB_EndIncreaseEdicts(void)
3488 // link every entity except world
3489 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3490 if (!ent->priv.server->free)
3494 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3496 // LordHavoc: for consistency set these here
3497 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3499 e->priv.server->move = false; // don't move on first frame
3501 if (num >= 0 && num < svs.maxclients)
3503 // set colormap and team on newly created player entity
3504 e->fields.server->colormap = num + 1;
3505 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3506 // set netname/clientcolors back to client values so that
3507 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3509 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3510 PRVM_EDICTFIELDFLOAT(e, prog->fieldoffsets.clientcolors) = svs.clients[num].colors;
3511 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3512 if( prog->fieldoffsets.playermodel >= 0 )
3513 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3514 if( prog->fieldoffsets.playerskin >= 0 )
3515 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3516 // Assign netaddress (IP Address, etc)
3517 if(prog->fieldoffsets.netaddress >= 0)
3518 { // Valid Field; Process
3519 if(svs.clients[num].netconnection != NULL)
3520 {// Valid Address; Assign
3521 // Acquire Readable Address
3522 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3523 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3527 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.netaddress) = PRVM_SetEngineString("null/botclient");
3529 if(prog->fieldoffsets.crypto_idfp >= 0)
3530 { // Valid Field; Process
3531 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3532 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3534 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_idfp) = 0;
3536 if(prog->fieldoffsets.crypto_keyfp >= 0)
3537 { // Valid Field; Process
3538 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3539 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3541 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_keyfp) = 0;
3543 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3544 { // Valid Field; Process
3545 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3546 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3548 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_mykeyfp) = 0;
3550 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3551 { // Valid Field; Process
3552 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3553 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3555 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_encryptmethod) = 0;
3557 if(prog->fieldoffsets.crypto_signmethod >= 0)
3558 { // Valid Field; Process
3559 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3560 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3562 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_signmethod) = 0;
3567 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3572 World_UnlinkEdict(ed); // unlink from world bsp
3574 ed->fields.server->model = 0;
3575 ed->fields.server->takedamage = 0;
3576 ed->fields.server->modelindex = 0;
3577 ed->fields.server->colormap = 0;
3578 ed->fields.server->skin = 0;
3579 ed->fields.server->frame = 0;
3580 VectorClear(ed->fields.server->origin);
3581 VectorClear(ed->fields.server->angles);
3582 ed->fields.server->nextthink = -1;
3583 ed->fields.server->solid = 0;
3585 VM_RemoveEdictSkeleton(ed);
3586 World_Physics_RemoveFromEntity(&sv.world, ed);
3587 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3589 // make sure csqc networking is aware of the removed entity
3590 e = PRVM_NUM_FOR_EDICT(ed);
3591 sv.csqcentityversion[e] = 0;
3592 for (i = 0;i < svs.maxclients;i++)
3594 if (svs.clients[i].csqcentityscope[e])
3595 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3596 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3600 static void SV_VM_CB_CountEdicts(void)
3604 int active, models, solid, step;
3606 active = models = solid = step = 0;
3607 for (i=0 ; i<prog->num_edicts ; i++)
3609 ent = PRVM_EDICT_NUM(i);
3610 if (ent->priv.server->free)
3613 if (ent->fields.server->solid)
3615 if (ent->fields.server->model)
3617 if (ent->fields.server->movetype == MOVETYPE_STEP)
3621 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3622 Con_Printf("active :%3i\n", active);
3623 Con_Printf("view :%3i\n", models);
3624 Con_Printf("touch :%3i\n", solid);
3625 Con_Printf("step :%3i\n", step);
3628 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3630 // remove things from different skill levels or deathmatch
3631 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3633 if (deathmatch.integer)
3635 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3640 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3641 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3642 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3650 static void SV_VM_Setup(void)
3653 PRVM_InitProg( PRVM_SERVERPROG );
3655 // allocate the mempools
3656 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3657 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3658 prog->builtins = vm_sv_builtins;
3659 prog->numbuiltins = vm_sv_numbuiltins;
3660 prog->headercrc = PROGHEADER_CRC;
3661 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3662 prog->max_edicts = 512;
3663 if (sv.protocol == PROTOCOL_QUAKE)
3664 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3665 else if (sv.protocol == PROTOCOL_QUAKEDP)
3666 prog->limit_edicts = 2048; // guessing
3667 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3668 prog->limit_edicts = 2048; // guessing!
3669 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3670 prog->limit_edicts = 4096; // guessing!
3672 prog->limit_edicts = MAX_EDICTS;
3673 prog->reserved_edicts = svs.maxclients;
3674 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3675 prog->name = "server";
3676 prog->extensionstring = vm_sv_extensions;
3677 prog->loadintoworld = true;
3679 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3680 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3681 prog->init_edict = SV_VM_CB_InitEdict;
3682 prog->free_edict = SV_VM_CB_FreeEdict;
3683 prog->count_edicts = SV_VM_CB_CountEdicts;
3684 prog->load_edict = SV_VM_CB_LoadEdict;
3685 prog->init_cmd = VM_SV_Cmd_Init;
3686 prog->reset_cmd = VM_SV_Cmd_Reset;
3687 prog->error_cmd = Host_Error;
3688 prog->ExecuteProgram = SVVM_ExecuteProgram;
3690 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3692 // some mods compiled with scrambling compilers lack certain critical
3693 // global names and field names such as "self" and "time" and "nextthink"
3694 // so we have to set these offsets manually, matching the entvars_t
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3704 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3705 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3706 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3707 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3708 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3709 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3710 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3711 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3712 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3713 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3714 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3715 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3716 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3717 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3718 // OP_STATE is always supported on server (due to entvars_t)
3719 prog->flag |= PRVM_OP_STATE;
3721 VM_CustomStats_Clear();//[515]: csqc
3728 void SV_VM_Begin(void)
3731 PRVM_SetProg( PRVM_SERVERPROG );
3733 prog->globals.server->time = (float) sv.time;
3736 void SV_VM_End(void)