2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define SV_REQFUNCS 0
242 #define sv_reqfuncs NULL
244 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
245 //static const char *sv_reqfuncs[] = {
248 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
250 prvm_required_field_t sv_reqfields[] =
252 #define PRVM_DECLARE_serverglobalfloat(x)
253 #define PRVM_DECLARE_serverglobalvector(x)
254 #define PRVM_DECLARE_serverglobalstring(x)
255 #define PRVM_DECLARE_serverglobaledict(x)
256 #define PRVM_DECLARE_serverglobalfunction(x)
257 #define PRVM_DECLARE_clientglobalfloat(x)
258 #define PRVM_DECLARE_clientglobalvector(x)
259 #define PRVM_DECLARE_clientglobalstring(x)
260 #define PRVM_DECLARE_clientglobaledict(x)
261 #define PRVM_DECLARE_clientglobalfunction(x)
262 #define PRVM_DECLARE_menuglobalfloat(x)
263 #define PRVM_DECLARE_menuglobalvector(x)
264 #define PRVM_DECLARE_menuglobalstring(x)
265 #define PRVM_DECLARE_menuglobaledict(x)
266 #define PRVM_DECLARE_menuglobalfunction(x)
267 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
268 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
269 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
270 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
271 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
272 #define PRVM_DECLARE_clientfieldfloat(x)
273 #define PRVM_DECLARE_clientfieldvector(x)
274 #define PRVM_DECLARE_clientfieldstring(x)
275 #define PRVM_DECLARE_clientfieldedict(x)
276 #define PRVM_DECLARE_clientfieldfunction(x)
277 #define PRVM_DECLARE_menufieldfloat(x)
278 #define PRVM_DECLARE_menufieldvector(x)
279 #define PRVM_DECLARE_menufieldstring(x)
280 #define PRVM_DECLARE_menufieldedict(x)
281 #define PRVM_DECLARE_menufieldfunction(x)
282 #define PRVM_DECLARE_serverfunction(x)
283 #define PRVM_DECLARE_clientfunction(x)
284 #define PRVM_DECLARE_menufunction(x)
285 #define PRVM_DECLARE_field(x)
286 #define PRVM_DECLARE_global(x)
287 #define PRVM_DECLARE_function(x)
288 #include "prvm_offsets.h"
289 #undef PRVM_DECLARE_serverglobalfloat
290 #undef PRVM_DECLARE_serverglobalvector
291 #undef PRVM_DECLARE_serverglobalstring
292 #undef PRVM_DECLARE_serverglobaledict
293 #undef PRVM_DECLARE_serverglobalfunction
294 #undef PRVM_DECLARE_clientglobalfloat
295 #undef PRVM_DECLARE_clientglobalvector
296 #undef PRVM_DECLARE_clientglobalstring
297 #undef PRVM_DECLARE_clientglobaledict
298 #undef PRVM_DECLARE_clientglobalfunction
299 #undef PRVM_DECLARE_menuglobalfloat
300 #undef PRVM_DECLARE_menuglobalvector
301 #undef PRVM_DECLARE_menuglobalstring
302 #undef PRVM_DECLARE_menuglobaledict
303 #undef PRVM_DECLARE_menuglobalfunction
304 #undef PRVM_DECLARE_serverfieldfloat
305 #undef PRVM_DECLARE_serverfieldvector
306 #undef PRVM_DECLARE_serverfieldstring
307 #undef PRVM_DECLARE_serverfieldedict
308 #undef PRVM_DECLARE_serverfieldfunction
309 #undef PRVM_DECLARE_clientfieldfloat
310 #undef PRVM_DECLARE_clientfieldvector
311 #undef PRVM_DECLARE_clientfieldstring
312 #undef PRVM_DECLARE_clientfieldedict
313 #undef PRVM_DECLARE_clientfieldfunction
314 #undef PRVM_DECLARE_menufieldfloat
315 #undef PRVM_DECLARE_menufieldvector
316 #undef PRVM_DECLARE_menufieldstring
317 #undef PRVM_DECLARE_menufieldedict
318 #undef PRVM_DECLARE_menufieldfunction
319 #undef PRVM_DECLARE_serverfunction
320 #undef PRVM_DECLARE_clientfunction
321 #undef PRVM_DECLARE_menufunction
322 #undef PRVM_DECLARE_field
323 #undef PRVM_DECLARE_global
324 #undef PRVM_DECLARE_function
327 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
329 prvm_required_field_t sv_reqglobals[] =
331 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
332 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
333 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
334 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
335 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
336 #define PRVM_DECLARE_clientglobalfloat(x)
337 #define PRVM_DECLARE_clientglobalvector(x)
338 #define PRVM_DECLARE_clientglobalstring(x)
339 #define PRVM_DECLARE_clientglobaledict(x)
340 #define PRVM_DECLARE_clientglobalfunction(x)
341 #define PRVM_DECLARE_menuglobalfloat(x)
342 #define PRVM_DECLARE_menuglobalvector(x)
343 #define PRVM_DECLARE_menuglobalstring(x)
344 #define PRVM_DECLARE_menuglobaledict(x)
345 #define PRVM_DECLARE_menuglobalfunction(x)
346 #define PRVM_DECLARE_serverfieldfloat(x)
347 #define PRVM_DECLARE_serverfieldvector(x)
348 #define PRVM_DECLARE_serverfieldstring(x)
349 #define PRVM_DECLARE_serverfieldedict(x)
350 #define PRVM_DECLARE_serverfieldfunction(x)
351 #define PRVM_DECLARE_clientfieldfloat(x)
352 #define PRVM_DECLARE_clientfieldvector(x)
353 #define PRVM_DECLARE_clientfieldstring(x)
354 #define PRVM_DECLARE_clientfieldedict(x)
355 #define PRVM_DECLARE_clientfieldfunction(x)
356 #define PRVM_DECLARE_menufieldfloat(x)
357 #define PRVM_DECLARE_menufieldvector(x)
358 #define PRVM_DECLARE_menufieldstring(x)
359 #define PRVM_DECLARE_menufieldedict(x)
360 #define PRVM_DECLARE_menufieldfunction(x)
361 #define PRVM_DECLARE_serverfunction(x)
362 #define PRVM_DECLARE_clientfunction(x)
363 #define PRVM_DECLARE_menufunction(x)
364 #define PRVM_DECLARE_field(x)
365 #define PRVM_DECLARE_global(x)
366 #define PRVM_DECLARE_function(x)
367 #include "prvm_offsets.h"
368 #undef PRVM_DECLARE_serverglobalfloat
369 #undef PRVM_DECLARE_serverglobalvector
370 #undef PRVM_DECLARE_serverglobalstring
371 #undef PRVM_DECLARE_serverglobaledict
372 #undef PRVM_DECLARE_serverglobalfunction
373 #undef PRVM_DECLARE_clientglobalfloat
374 #undef PRVM_DECLARE_clientglobalvector
375 #undef PRVM_DECLARE_clientglobalstring
376 #undef PRVM_DECLARE_clientglobaledict
377 #undef PRVM_DECLARE_clientglobalfunction
378 #undef PRVM_DECLARE_menuglobalfloat
379 #undef PRVM_DECLARE_menuglobalvector
380 #undef PRVM_DECLARE_menuglobalstring
381 #undef PRVM_DECLARE_menuglobaledict
382 #undef PRVM_DECLARE_menuglobalfunction
383 #undef PRVM_DECLARE_serverfieldfloat
384 #undef PRVM_DECLARE_serverfieldvector
385 #undef PRVM_DECLARE_serverfieldstring
386 #undef PRVM_DECLARE_serverfieldedict
387 #undef PRVM_DECLARE_serverfieldfunction
388 #undef PRVM_DECLARE_clientfieldfloat
389 #undef PRVM_DECLARE_clientfieldvector
390 #undef PRVM_DECLARE_clientfieldstring
391 #undef PRVM_DECLARE_clientfieldedict
392 #undef PRVM_DECLARE_clientfieldfunction
393 #undef PRVM_DECLARE_menufieldfloat
394 #undef PRVM_DECLARE_menufieldvector
395 #undef PRVM_DECLARE_menufieldstring
396 #undef PRVM_DECLARE_menufieldedict
397 #undef PRVM_DECLARE_menufieldfunction
398 #undef PRVM_DECLARE_serverfunction
399 #undef PRVM_DECLARE_clientfunction
400 #undef PRVM_DECLARE_menufunction
401 #undef PRVM_DECLARE_field
402 #undef PRVM_DECLARE_global
403 #undef PRVM_DECLARE_function
408 //============================================================================
410 void SV_AreaStats_f(void)
412 World_PrintAreaStats(&sv.world, "server");
422 // init the csqc progs cvars, since they are updated/used by the server code
423 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
424 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
425 extern cvar_t csqc_progcrc;
426 extern cvar_t csqc_progsize;
428 Cvar_RegisterVariable(&sv_worldmessage);
429 Cvar_RegisterVariable(&sv_worldname);
430 Cvar_RegisterVariable(&sv_worldnamenoextension);
431 Cvar_RegisterVariable(&sv_worldbasename);
433 Cvar_RegisterVariable (&csqc_progname);
434 Cvar_RegisterVariable (&csqc_progcrc);
435 Cvar_RegisterVariable (&csqc_progsize);
437 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
438 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
439 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
440 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
442 Cvar_RegisterVariable (&coop);
443 Cvar_RegisterVariable (&deathmatch);
444 Cvar_RegisterVariable (&fraglimit);
445 Cvar_RegisterVariable (&gamecfg);
446 Cvar_RegisterVariable (&noexit);
447 Cvar_RegisterVariable (&nomonsters);
448 Cvar_RegisterVariable (&pausable);
449 Cvar_RegisterVariable (&pr_checkextension);
450 Cvar_RegisterVariable (&samelevel);
451 Cvar_RegisterVariable (&skill);
452 Cvar_RegisterVariable (&slowmo);
453 Cvar_RegisterVariable (&sv_accelerate);
454 Cvar_RegisterVariable (&sv_aim);
455 Cvar_RegisterVariable (&sv_airaccel_qw);
456 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
457 Cvar_RegisterVariable (&sv_airaccelerate);
458 Cvar_RegisterVariable (&sv_airstopaccelerate);
459 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
460 Cvar_RegisterVariable (&sv_maxairstrafespeed);
461 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
462 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
463 Cvar_RegisterVariable (&sv_aircontrol);
464 Cvar_RegisterVariable (&sv_aircontrol_power);
465 Cvar_RegisterVariable (&sv_aircontrol_penalty);
466 Cvar_RegisterVariable (&sv_allowdownloads);
467 Cvar_RegisterVariable (&sv_allowdownloads_archive);
468 Cvar_RegisterVariable (&sv_allowdownloads_config);
469 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
470 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
471 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
472 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
473 Cvar_RegisterVariable (&sv_clmovement_enable);
474 Cvar_RegisterVariable (&sv_clmovement_minping);
475 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
476 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
477 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
478 Cvar_RegisterVariable (&sv_cullentities_pvs);
479 Cvar_RegisterVariable (&sv_cullentities_stats);
480 Cvar_RegisterVariable (&sv_cullentities_trace);
481 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
482 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
483 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
484 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
485 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
486 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
487 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
488 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
489 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
490 Cvar_RegisterVariable (&sv_debugmove);
491 Cvar_RegisterVariable (&sv_echobprint);
492 Cvar_RegisterVariable (&sv_edgefriction);
493 Cvar_RegisterVariable (&sv_entpatch);
494 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
495 Cvar_RegisterVariable (&sv_freezenonclients);
496 Cvar_RegisterVariable (&sv_friction);
497 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
498 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
499 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
500 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
501 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
502 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
503 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
504 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
505 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
506 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
507 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
508 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
509 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
510 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
511 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
512 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
513 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
514 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
515 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
516 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
517 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
518 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
519 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
520 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
521 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
522 Cvar_RegisterVariable (&sv_gravity);
523 Cvar_RegisterVariable (&sv_idealpitchscale);
524 Cvar_RegisterVariable (&sv_jumpstep);
525 Cvar_RegisterVariable (&sv_jumpvelocity);
526 Cvar_RegisterVariable (&sv_maxairspeed);
527 Cvar_RegisterVariable (&sv_maxrate);
528 Cvar_RegisterVariable (&sv_maxspeed);
529 Cvar_RegisterVariable (&sv_maxvelocity);
530 Cvar_RegisterVariable (&sv_nostep);
531 Cvar_RegisterVariable (&sv_playerphysicsqc);
532 Cvar_RegisterVariable (&sv_progs);
533 Cvar_RegisterVariable (&sv_protocolname);
534 Cvar_RegisterVariable (&sv_random_seed);
535 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
536 Cvar_RegisterVariable (&sv_sound_land);
537 Cvar_RegisterVariable (&sv_sound_watersplash);
538 Cvar_RegisterVariable (&sv_stepheight);
539 Cvar_RegisterVariable (&sv_stopspeed);
540 Cvar_RegisterVariable (&sv_wallfriction);
541 Cvar_RegisterVariable (&sv_wateraccelerate);
542 Cvar_RegisterVariable (&sv_waterfriction);
543 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
544 Cvar_RegisterVariable (&sv_warsowbunny_accel);
545 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
546 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
547 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
548 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
549 Cvar_RegisterVariable (&sys_ticrate);
550 Cvar_RegisterVariable (&teamplay);
551 Cvar_RegisterVariable (&timelimit);
553 Cvar_RegisterVariable (&saved1);
554 Cvar_RegisterVariable (&saved2);
555 Cvar_RegisterVariable (&saved3);
556 Cvar_RegisterVariable (&saved4);
557 Cvar_RegisterVariable (&savedgamecfg);
558 Cvar_RegisterVariable (&scratch1);
559 Cvar_RegisterVariable (&scratch2);
560 Cvar_RegisterVariable (&scratch3);
561 Cvar_RegisterVariable (&scratch4);
562 Cvar_RegisterVariable (&temp1);
564 // LordHavoc: Nehahra uses these to pass data around cutscene demos
565 Cvar_RegisterVariable (&nehx00);
566 Cvar_RegisterVariable (&nehx01);
567 Cvar_RegisterVariable (&nehx02);
568 Cvar_RegisterVariable (&nehx03);
569 Cvar_RegisterVariable (&nehx04);
570 Cvar_RegisterVariable (&nehx05);
571 Cvar_RegisterVariable (&nehx06);
572 Cvar_RegisterVariable (&nehx07);
573 Cvar_RegisterVariable (&nehx08);
574 Cvar_RegisterVariable (&nehx09);
575 Cvar_RegisterVariable (&nehx10);
576 Cvar_RegisterVariable (&nehx11);
577 Cvar_RegisterVariable (&nehx12);
578 Cvar_RegisterVariable (&nehx13);
579 Cvar_RegisterVariable (&nehx14);
580 Cvar_RegisterVariable (&nehx15);
581 Cvar_RegisterVariable (&nehx16);
582 Cvar_RegisterVariable (&nehx17);
583 Cvar_RegisterVariable (&nehx18);
584 Cvar_RegisterVariable (&nehx19);
585 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
587 Cvar_RegisterVariable (&sv_autodemo_perclient);
588 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
589 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
591 Cvar_RegisterVariable (&halflifebsp);
593 sv_mempool = Mem_AllocPool("server", 0, NULL);
596 static void SV_SaveEntFile_f(void)
598 if (!sv.active || !sv.worldmodel)
600 Con_Print("Not running a server\n");
603 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
608 =============================================================================
612 =============================================================================
619 Make sure the event gets sent to all clients
622 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
626 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
628 MSG_WriteByte (&sv.datagram, svc_particle);
629 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
630 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
631 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
632 for (i=0 ; i<3 ; i++)
633 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
634 MSG_WriteByte (&sv.datagram, count);
635 MSG_WriteByte (&sv.datagram, color);
636 SV_FlushBroadcastMessages();
643 Make sure the event gets sent to all clients
646 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
648 if (modelindex >= 256 || startframe >= 256)
650 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
652 MSG_WriteByte (&sv.datagram, svc_effect2);
653 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
654 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
655 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
656 MSG_WriteShort (&sv.datagram, modelindex);
657 MSG_WriteShort (&sv.datagram, startframe);
658 MSG_WriteByte (&sv.datagram, framecount);
659 MSG_WriteByte (&sv.datagram, framerate);
663 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
665 MSG_WriteByte (&sv.datagram, svc_effect);
666 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
668 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
669 MSG_WriteByte (&sv.datagram, modelindex);
670 MSG_WriteByte (&sv.datagram, startframe);
671 MSG_WriteByte (&sv.datagram, framecount);
672 MSG_WriteByte (&sv.datagram, framerate);
674 SV_FlushBroadcastMessages();
681 Each entity can have eight independant sound sources, like voice,
684 Channel 0 is an auto-allocate channel, the others override anything
685 already running on that entity/channel pair.
687 An attenuation of 0 will play full volume everywhere in the level.
688 Larger attenuations will drop off. (max 4 attenuation)
692 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
694 int sound_num, field_mask, i, ent;
696 if (volume < 0 || volume > 255)
698 Con_Printf ("SV_StartSound: volume = %i\n", volume);
702 if (attenuation < 0 || attenuation > 4)
704 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
708 if (channel < 0 || channel > 7)
710 Con_Printf ("SV_StartSound: channel = %i\n", channel);
714 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
717 // find precache number for sound
718 sound_num = SV_SoundIndex(sample, 1);
722 ent = PRVM_NUM_FOR_EDICT(entity);
725 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
726 field_mask |= SND_VOLUME;
727 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
728 field_mask |= SND_ATTENUATION;
730 field_mask |= SND_LARGEENTITY;
731 if (sound_num >= 256 || channel >= 8)
732 field_mask |= SND_LARGESOUND;
734 // directed messages go only to the entity they are targeted on
735 MSG_WriteByte (&sv.datagram, svc_sound);
736 MSG_WriteByte (&sv.datagram, field_mask);
737 if (field_mask & SND_VOLUME)
738 MSG_WriteByte (&sv.datagram, volume);
739 if (field_mask & SND_ATTENUATION)
740 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
741 if (field_mask & SND_LARGEENTITY)
743 MSG_WriteShort (&sv.datagram, ent);
744 MSG_WriteByte (&sv.datagram, channel);
747 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
748 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
749 MSG_WriteShort (&sv.datagram, sound_num);
751 MSG_WriteByte (&sv.datagram, sound_num);
752 for (i = 0;i < 3;i++)
753 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
754 SV_FlushBroadcastMessages();
761 Nearly the same logic as SV_StartSound, except an origin
762 instead of an entity is provided and channel is omitted.
764 The entity sent to the client is 0 (world) and the channel
765 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
766 function, therefore the check for it is omitted.
770 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
772 int sound_num, field_mask, i;
774 if (volume < 0 || volume > 255)
776 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
780 if (attenuation < 0 || attenuation > 4)
782 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
786 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
789 // find precache number for sound
790 sound_num = SV_SoundIndex(sample, 1);
795 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
796 field_mask |= SND_VOLUME;
797 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
798 field_mask |= SND_ATTENUATION;
799 if (sound_num >= 256)
800 field_mask |= SND_LARGESOUND;
802 // directed messages go only to the entity they are targeted on
803 MSG_WriteByte (&sv.datagram, svc_sound);
804 MSG_WriteByte (&sv.datagram, field_mask);
805 if (field_mask & SND_VOLUME)
806 MSG_WriteByte (&sv.datagram, volume);
807 if (field_mask & SND_ATTENUATION)
808 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
809 // Always write entnum 0 for the world entity
810 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
811 if (field_mask & SND_LARGESOUND)
812 MSG_WriteShort (&sv.datagram, sound_num);
814 MSG_WriteByte (&sv.datagram, sound_num);
815 for (i = 0;i < 3;i++)
816 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
817 SV_FlushBroadcastMessages();
821 ==============================================================================
825 ==============================================================================
832 Sends the first message from the server to a connected client.
833 This will be sent on the initial connection and upon each server load.
836 void SV_SendServerinfo (client_t *client)
841 // we know that this client has a netconnection and thus is not a bot
843 // edicts get reallocated on level changes, so we need to update it here
844 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
846 // clear cached stuff that depends on the level
847 client->weaponmodel[0] = 0;
848 client->weaponmodelindex = 0;
850 // LordHavoc: clear entityframe tracking
851 client->latestframenum = 0;
853 // initialize the movetime, so a speedhack can't make use of the time before this client joined
854 client->cmd.time = sv.time;
856 if (client->entitydatabase)
857 EntityFrame_FreeDatabase(client->entitydatabase);
858 if (client->entitydatabase4)
859 EntityFrame4_FreeDatabase(client->entitydatabase4);
860 if (client->entitydatabase5)
861 EntityFrame5_FreeDatabase(client->entitydatabase5);
863 memset(client->stats, 0, sizeof(client->stats));
864 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
866 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
868 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
869 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
870 else if (sv.protocol == PROTOCOL_DARKPLACES4)
871 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
873 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
876 // reset csqc entity versions
877 for (i = 0;i < prog->max_edicts;i++)
879 client->csqcentityscope[i] = 0;
880 client->csqcentitysendflags[i] = 0xFFFFFF;
881 client->csqcentityglobalhistory[i] = 0;
883 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
885 client->csqcentityframehistory[i].num = 0;
886 client->csqcentityframehistory[i].framenum = -1;
888 client->csqcnumedicts = 0;
889 client->csqcentityframehistory_next = 0;
891 SZ_Clear (&client->netconnection->message);
892 MSG_WriteByte (&client->netconnection->message, svc_print);
893 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
894 MSG_WriteString (&client->netconnection->message,message);
896 SV_StopDemoRecording(client); // to split up demos into different files
897 if(sv_autodemo_perclient.integer && client->netconnection)
899 char demofile[MAX_OSPATH];
900 char ipaddress[MAX_QPATH];
903 // start a new demo file
904 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
905 for(i = 0; ipaddress[i]; ++i)
906 if(!isalnum(ipaddress[i]))
908 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
910 SV_StartDemoRecording(client, demofile, -1);
913 //[515]: init csprogs according to version of svprogs, check the crc, etc.
914 if (sv.csqc_progname[0])
916 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
917 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
918 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
919 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
920 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
921 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
922 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
924 if(client->sv_demo_file != NULL)
927 static char buf[NET_MAXMESSAGE];
930 sb.data = (unsigned char *) buf;
931 sb.maxsize = sizeof(buf);
933 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
934 SV_WriteDemoMessage(client, &sb, false);
937 //[515]: init stufftext string (it is sent before svc_serverinfo)
938 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
940 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
941 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
945 //if (sv_allowdownloads.integer)
946 // always send the info that the server supports the protocol, even if downloads are forbidden
947 // only because of that, the CSQC exception can work
949 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
950 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
953 // send at this time so it's guaranteed to get executed at the right time
957 host_client = client;
958 Curl_SendRequirements();
962 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
963 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
964 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
966 if (!coop.integer && deathmatch.integer)
967 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
969 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
971 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
973 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
974 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
975 MSG_WriteByte (&client->netconnection->message, 0);
977 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
978 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
979 MSG_WriteByte (&client->netconnection->message, 0);
982 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
983 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
984 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
987 // store this in clientcamera, too
988 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
989 MSG_WriteByte (&client->netconnection->message, svc_setview);
990 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
992 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
993 MSG_WriteByte (&client->netconnection->message, 1);
995 client->spawned = false; // need prespawn, spawn, etc
996 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
998 // clear movement info until client enters the new level properly
999 memset(&client->cmd, 0, sizeof(client->cmd));
1000 client->movesequence = 0;
1001 client->movement_highestsequence_seen = 0;
1002 memset(&client->movement_count, 0, sizeof(client->movement_count));
1003 #ifdef NUM_PING_TIMES
1004 for (i = 0;i < NUM_PING_TIMES;i++)
1005 client->ping_times[i] = 0;
1006 client->num_pings = 0;
1010 // allow the client some time to send his keepalives, even if map loading took ages
1011 client->netconnection->timeout = realtime + net_connecttimeout.value;
1018 Initializes a client_t for a new net connection. This will only be called
1019 once for a player each game, not once for each level change.
1022 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1027 client = svs.clients + clientnum;
1029 // set up the client_t
1032 float backupparms[NUM_SPAWN_PARMS];
1033 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1034 memset(client, 0, sizeof(*client));
1035 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1038 memset(client, 0, sizeof(*client));
1039 client->active = true;
1040 client->netconnection = netconnection;
1042 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1044 if(client->netconnection && client->netconnection->crypto.authenticated)
1046 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1047 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1048 client->netconnection->address,
1049 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1050 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1051 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1052 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1056 strlcpy(client->name, "unconnected", sizeof(client->name));
1057 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1058 client->spawned = false;
1059 client->edict = PRVM_EDICT_NUM(clientnum+1);
1060 if (client->netconnection)
1061 client->netconnection->message.allowoverflow = true; // we can catch it
1062 // prepare the unreliable message buffer
1063 client->unreliablemsg.data = client->unreliablemsg_data;
1064 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1065 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1066 client->rate = 1000000000;
1067 // no limits for local player
1068 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1069 client->rate = 1000000000;
1070 client->connecttime = realtime;
1074 // call the progs to get default spawn parms for the new client
1075 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1076 prog->globals.server->self = 0;
1077 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1078 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1079 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1081 // set up the entity for this client (including .colormap, .team, etc)
1082 PRVM_ED_ClearEdict(client->edict);
1085 // don't call SendServerinfo for a fresh botclient because its fields have
1086 // not been set up by the qc yet
1087 if (client->netconnection)
1088 SV_SendServerinfo (client);
1090 client->spawned = true;
1095 ===============================================================================
1099 ===============================================================================
1103 =============================================================================
1105 The PVS must include a small area around the client to allow head bobbing
1106 or other small motion on the client side. Otherwise, a bob might cause an
1107 entity that should be visible to not show up, especially when the bob
1108 crosses a waterline.
1110 =============================================================================
1113 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1116 unsigned int sendflags;
1117 unsigned int version;
1118 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1119 unsigned int customizeentityforclient;
1120 unsigned int sendentity;
1123 vec3_t cullmins, cullmaxs;
1126 // fast path for games that do not use legacy entity networking
1127 // note: still networks clients even if they are legacy
1128 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1129 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1132 // this 2 billion unit check is actually to detect NAN origins
1133 // (we really don't want to send those)
1134 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1137 // EF_NODRAW prevents sending for any reason except for your own
1138 // client, so we must keep all clients in this superset
1139 effects = (unsigned)ent->fields.server->effects;
1141 // we can omit invisible entities with no effects that are not clients
1142 // LordHavoc: this could kill tags attached to an invisible entity, I
1143 // just hope we never have to support that case
1144 i = (int)ent->fields.server->modelindex;
1145 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1148 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1149 glowsize = (unsigned char)bound(0, i, 255);
1150 if (PRVM_serveredictfloat(ent, glow_trail))
1151 flags |= RENDER_GLOWTRAIL;
1152 if (PRVM_serveredictedict(ent, viewmodelforclient))
1153 flags |= RENDER_VIEWMODEL;
1155 v = PRVM_serveredictvector(ent, color);
1157 light[0] = (unsigned short)bound(0, f, 65535);
1159 light[1] = (unsigned short)bound(0, f, 65535);
1161 light[2] = (unsigned short)bound(0, f, 65535);
1162 f = PRVM_serveredictfloat(ent, light_lev);
1163 light[3] = (unsigned short)bound(0, f, 65535);
1164 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1165 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1167 if (gamemode == GAME_TENEBRAE)
1169 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1173 lightpflags |= PFLAGS_FULLDYNAMIC;
1175 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1179 light[0] = (int)(0.2*256);
1180 light[1] = (int)(1.0*256);
1181 light[2] = (int)(0.2*256);
1183 lightpflags |= PFLAGS_FULLDYNAMIC;
1187 specialvisibilityradius = 0;
1188 if (lightpflags & PFLAGS_FULLDYNAMIC)
1189 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1191 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1192 if (flags & RENDER_GLOWTRAIL)
1193 specialvisibilityradius = max(specialvisibilityradius, 100);
1194 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1196 if (effects & EF_BRIGHTFIELD)
1197 specialvisibilityradius = max(specialvisibilityradius, 80);
1198 if (effects & EF_MUZZLEFLASH)
1199 specialvisibilityradius = max(specialvisibilityradius, 100);
1200 if (effects & EF_BRIGHTLIGHT)
1201 specialvisibilityradius = max(specialvisibilityradius, 400);
1202 if (effects & EF_DIMLIGHT)
1203 specialvisibilityradius = max(specialvisibilityradius, 200);
1204 if (effects & EF_RED)
1205 specialvisibilityradius = max(specialvisibilityradius, 200);
1206 if (effects & EF_BLUE)
1207 specialvisibilityradius = max(specialvisibilityradius, 200);
1208 if (effects & EF_FLAME)
1209 specialvisibilityradius = max(specialvisibilityradius, 250);
1210 if (effects & EF_STARDUST)
1211 specialvisibilityradius = max(specialvisibilityradius, 100);
1214 // early culling checks
1215 // (final culling is done by SV_MarkWriteEntityStateToClient)
1216 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1217 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1221 cs->active = ACTIVE_NETWORK;
1222 cs->number = enumber;
1223 VectorCopy(ent->fields.server->origin, cs->origin);
1224 VectorCopy(ent->fields.server->angles, cs->angles);
1226 cs->effects = effects;
1227 cs->colormap = (unsigned)ent->fields.server->colormap;
1228 cs->modelindex = modelindex;
1229 cs->skin = (unsigned)ent->fields.server->skin;
1230 cs->frame = (unsigned)ent->fields.server->frame;
1231 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1232 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1233 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1234 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1235 cs->customizeentityforclient = customizeentityforclient;
1236 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1237 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1238 cs->glowsize = glowsize;
1240 // don't need to init cs->colormod because the defaultstate did that for us
1241 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1242 v = PRVM_serveredictvector(ent, colormod);
1243 if (VectorLength2(v))
1245 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1246 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1247 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1250 // don't need to init cs->glowmod because the defaultstate did that for us
1251 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1252 v = PRVM_serveredictvector(ent, glowmod);
1253 if (VectorLength2(v))
1255 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1256 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1257 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1260 cs->modelindex = modelindex;
1263 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1267 cs->alpha = (unsigned char)bound(0, i, 255);
1270 f = (PRVM_serveredictfloat(ent, renderamt));
1274 cs->alpha = (unsigned char)bound(0, i, 255);
1278 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1282 cs->scale = (unsigned char)bound(0, i, 255);
1285 cs->glowcolor = 254;
1286 f = PRVM_serveredictfloat(ent, glow_color);
1288 cs->glowcolor = (int)f;
1290 if (PRVM_serveredictfloat(ent, fullbright))
1291 cs->effects |= EF_FULLBRIGHT;
1293 f = PRVM_serveredictfloat(ent, modelflags);
1295 cs->effects |= ((unsigned int)f & 0xff) << 24;
1297 if (ent->fields.server->movetype == MOVETYPE_STEP)
1298 cs->flags |= RENDER_STEP;
1299 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1300 cs->flags |= RENDER_LOWPRECISION;
1301 if (ent->fields.server->colormap >= 1024)
1302 cs->flags |= RENDER_COLORMAPPED;
1303 if (cs->viewmodelforclient)
1304 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1306 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1308 cs->flags |= RENDER_COMPLEXANIMATION;
1309 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1310 cs->skeletonobject = ent->priv.server->skeleton;
1311 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1312 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1313 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1314 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1315 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1316 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1317 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1318 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1319 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1320 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1321 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1322 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1325 cs->light[0] = light[0];
1326 cs->light[1] = light[1];
1327 cs->light[2] = light[2];
1328 cs->light[3] = light[3];
1329 cs->lightstyle = lightstyle;
1330 cs->lightpflags = lightpflags;
1332 cs->specialvisibilityradius = specialvisibilityradius;
1334 // calculate the visible box of this entity (don't use the physics box
1335 // as that is often smaller than a model, and would not count
1336 // specialvisibilityradius)
1337 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1339 float scale = cs->scale * (1.0f / 16.0f);
1340 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1342 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1343 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1345 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1347 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1348 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1352 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1353 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1358 // if there is no model (or it could not be loaded), use the physics box
1359 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1360 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1362 if (specialvisibilityradius)
1364 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1365 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1366 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1367 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1368 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1369 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1372 // calculate center of bbox for network prioritization purposes
1373 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1375 // if culling box has moved, update pvs cluster links
1376 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1378 VectorCopy(cullmins, ent->priv.server->cullmins);
1379 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1380 // a value of -1 for pvs_numclusters indicates that the links are not
1381 // cached, and should be re-tested each time, this is the case if the
1382 // culling box touches too many pvs clusters to store, or if the world
1383 // model does not support FindBoxClusters
1384 ent->priv.server->pvs_numclusters = -1;
1385 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1387 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1388 if (i <= MAX_ENTITYCLUSTERS)
1389 ent->priv.server->pvs_numclusters = i;
1393 // we need to do some csqc entity upkeep here
1394 // get self.SendFlags and clear them
1395 // (to let the QC know that they've been read)
1398 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1399 PRVM_serveredictfloat(ent, SendFlags) = 0;
1400 // legacy self.Version system
1401 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1403 if (sv.csqcentityversion[enumber] != version)
1404 sendflags = 0xFFFFFF;
1405 sv.csqcentityversion[enumber] = version;
1407 // move sendflags into the per-client sendflags
1409 for (i = 0;i < svs.maxclients;i++)
1410 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1411 // mark it as inactive for non-csqc networking
1412 cs->active = ACTIVE_SHARED;
1418 void SV_PrepareEntitiesForSending(void)
1422 // send all entities that touch the pvs
1423 sv.numsendentities = 0;
1424 sv.sendentitiesindex[0] = NULL;
1425 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1426 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1428 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1430 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1431 sv.numsendentities++;
1436 #define MAX_LINEOFSIGHTTRACES 64
1438 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1442 float starttransformed[3], endtransformed[3];
1445 int originalnumtouchedicts;
1446 int numtouchedicts = 0;
1448 matrix4x4_t matrix, imatrix;
1450 prvm_edict_t *touch;
1451 static prvm_edict_t *touchedicts[MAX_EDICTS];
1452 vec3_t boxmins, boxmaxs;
1453 vec3_t clipboxmins, clipboxmaxs;
1454 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1456 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1458 // expand the box a little
1459 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1460 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1461 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1462 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1463 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1464 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1466 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1467 for (traceindex = 1;traceindex < numtraces;traceindex++)
1468 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1470 // calculate sweep box for the entire swarm of traces
1471 VectorCopy(eye, clipboxmins);
1472 VectorCopy(eye, clipboxmaxs);
1473 for (traceindex = 0;traceindex < numtraces;traceindex++)
1475 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1476 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1477 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1478 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1479 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1480 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1483 // get the list of entities in the sweep box
1484 if (sv_cullentities_trace_entityocclusion.integer)
1485 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1486 if (numtouchedicts > MAX_EDICTS)
1488 // this never happens
1489 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1490 numtouchedicts = MAX_EDICTS;
1492 // iterate the entities found in the sweep box and filter them
1493 originalnumtouchedicts = numtouchedicts;
1495 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1497 touch = touchedicts[touchindex];
1498 if (touch->fields.server->solid != SOLID_BSP)
1500 model = SV_GetModelFromEdict(touch);
1501 if (!model || !model->brush.TraceLineOfSight)
1503 // skip obviously transparent entities
1504 alpha = PRVM_serveredictfloat(touch, alpha);
1505 if (alpha && alpha < 1)
1507 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1509 touchedicts[numtouchedicts++] = touch;
1512 // now that we have a filtered list of "interesting" entities, fire each
1513 // ray against all of them, this gives us an early-out case when something
1514 // is visible (which it often is)
1516 for (traceindex = 0;traceindex < numtraces;traceindex++)
1518 // check world occlusion
1519 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1520 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1522 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1524 touch = touchedicts[touchindex];
1525 model = SV_GetModelFromEdict(touch);
1526 if(model && model->brush.TraceLineOfSight)
1528 // get the entity matrix
1529 pitchsign = SV_GetPitchSign(touch);
1530 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1531 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1532 // see if the ray hits this entity
1533 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1534 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1535 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1542 // check if the ray was blocked
1543 if (touchindex < numtouchedicts)
1545 // return if the ray was not blocked
1553 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1558 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1560 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1561 sv.writeentitiestoclient_stats_totalentities++;
1563 if (s->customizeentityforclient)
1565 prog->globals.server->self = s->number;
1566 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1567 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1568 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1572 // never reject player
1573 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1575 // check various rejection conditions
1576 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1578 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1580 if (s->effects & EF_NODRAW)
1582 // LordHavoc: only send entities with a model or important effects
1583 if (!s->modelindex && s->specialvisibilityradius == 0)
1586 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1587 // viewmodels don't have visibility checking
1588 if (s->viewmodelforclient)
1590 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1593 else if (s->tagentity)
1595 // tag attached entities simply check their parent
1596 if (!sv.sendentitiesindex[s->tagentity])
1598 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1599 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1602 // always send world submodels in newer protocols because they don't
1603 // generate much traffic (in old protocols they hog bandwidth)
1604 // but only if sv_cullentities_nevercullbmodels is off
1605 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1607 // entity has survived every check so far, check if visible
1608 ed = PRVM_EDICT_NUM(s->number);
1610 // if not touching a visible leaf
1611 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1613 if (ed->priv.server->pvs_numclusters < 0)
1615 // entity too big for clusters list
1616 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1618 sv.writeentitiestoclient_stats_culled_pvs++;
1625 // check cached clusters list
1626 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1627 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1629 if (i == ed->priv.server->pvs_numclusters)
1631 sv.writeentitiestoclient_stats_culled_pvs++;
1637 // or not seen by random tracelines
1638 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1641 s->number <= svs.maxclients
1642 ? sv_cullentities_trace_samples_players.integer
1644 s->specialvisibilityradius
1645 ? sv_cullentities_trace_samples_extra.integer
1646 : sv_cullentities_trace_samples.integer;
1647 float enlarge = sv_cullentities_trace_enlarge.value;
1652 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1653 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1655 if(eyeindex < sv.writeentitiestoclient_numeyes)
1656 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1658 s->number <= svs.maxclients
1659 ? sv_cullentities_trace_delay_players.value
1660 : sv_cullentities_trace_delay.value
1662 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1664 sv.writeentitiestoclient_stats_culled_trace++;
1672 // this just marks it for sending
1673 // FIXME: it would be more efficient to send here, but the entity
1674 // compressor isn't that flexible
1675 sv.writeentitiestoclient_stats_visibleentities++;
1676 sv.sententities[s->number] = sv.sententitiesmark;
1679 #if MAX_LEVELNETWORKEYES > 0
1680 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1681 void SV_AddCameraEyes(void)
1685 static int cameras[MAX_LEVELNETWORKEYES];
1686 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1687 static int eye_levels[MAX_CLIENTNETWORKEYES];
1691 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1694 // check line of sight to portal entities and add them to PVS
1695 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1697 if (!ed->priv.server->free)
1699 if(PRVM_serveredictfunction(ed, camera_transform))
1701 prog->globals.server->self = e;
1702 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1703 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1704 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1705 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1706 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1707 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1709 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1710 cameras[n_cameras] = e;
1712 if(n_cameras >= MAX_LEVELNETWORKEYES)
1722 // i is loop counter, is reset to 0 when an eye got added
1723 // j is camera index to check
1724 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1728 ed = PRVM_EDICT_NUM(cameras[j]);
1729 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1730 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1731 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1732 if(eye_levels[k] <= MAX_EYE_RECURSION)
1734 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1736 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1737 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1738 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1739 sv.writeentitiestoclient_numeyes++;
1748 void SV_AddCameraEyes(void)
1753 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1755 qboolean need_empty = false;
1756 int i, numsendstates, numcsqcsendstates;
1758 prvm_edict_t *camera;
1762 // if there isn't enough space to accomplish anything, skip it
1763 if (msg->cursize + 25 > maxsize)
1766 sv.writeentitiestoclient_msg = msg;
1767 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1769 sv.writeentitiestoclient_stats_culled_pvs = 0;
1770 sv.writeentitiestoclient_stats_culled_trace = 0;
1771 sv.writeentitiestoclient_stats_visibleentities = 0;
1772 sv.writeentitiestoclient_stats_totalentities = 0;
1773 sv.writeentitiestoclient_numeyes = 0;
1776 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1777 camera = PRVM_EDICT_NUM( client->clientcamera );
1778 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1779 sv.writeentitiestoclient_pvsbytes = 0;
1780 // get the PVS values for the eye location, later FatPVS calls will merge
1781 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1782 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1784 // add the eye to a list for SV_CanSeeBox tests
1785 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1786 sv.writeentitiestoclient_numeyes++;
1788 // calculate predicted eye origin for SV_CanSeeBox tests
1789 if (sv_cullentities_trace_prediction.integer)
1791 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1793 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1794 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1796 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1797 sv.writeentitiestoclient_numeyes++;
1799 //if (!sv.writeentitiestoclient_useprediction)
1800 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1805 // build PVS from the new eyes
1806 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1807 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1808 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1810 sv.sententitiesmark++;
1812 for (i = 0;i < sv.numsendentities;i++)
1813 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1816 numcsqcsendstates = 0;
1817 for (i = 0;i < sv.numsendentities;i++)
1819 s = &sv.sendentities[i];
1820 if (sv.sententities[s->number] == sv.sententitiesmark)
1822 if(s->active == ACTIVE_NETWORK)
1824 if (s->exteriormodelforclient)
1826 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1827 s->flags |= RENDER_EXTERIORMODEL;
1829 s->flags &= ~RENDER_EXTERIORMODEL;
1831 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1833 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1834 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1836 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1840 if (sv_cullentities_stats.integer)
1841 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1843 if(client->entitydatabase5)
1844 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1846 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1848 if(client->num_skippedentityframes >= 10)
1849 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1851 if (client->entitydatabase5)
1852 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1853 else if (client->entitydatabase4)
1855 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1856 Protocol_WriteStatsReliable();
1858 else if (client->entitydatabase)
1860 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1861 Protocol_WriteStatsReliable();
1865 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1866 Protocol_WriteStatsReliable();
1870 client->num_skippedentityframes = 0;
1872 ++client->num_skippedentityframes;
1881 static void SV_CleanupEnts (void)
1886 ent = PRVM_NEXT_EDICT(prog->edicts);
1887 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1888 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1893 SV_WriteClientdataToMessage
1897 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1901 prvm_edict_t *other;
1906 float *statsf = (float *)stats;
1910 // send a damage message
1912 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1914 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1915 MSG_WriteByte (msg, svc_damage);
1916 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1917 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1918 for (i=0 ; i<3 ; i++)
1919 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1921 ent->fields.server->dmg_take = 0;
1922 ent->fields.server->dmg_save = 0;
1926 // send the current viewpos offset from the view entity
1928 SV_SetIdealPitch (); // how much to look up / down ideally
1930 // a fixangle might get lost in a dropped packet. Oh well.
1931 if(ent->fields.server->fixangle)
1933 // angle fixing was requested by global thinking code...
1934 // so store the current angles for later use
1935 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1936 host_client->fixangle_angles_set = TRUE;
1938 // and clear fixangle for the next frame
1939 ent->fields.server->fixangle = 0;
1942 if (host_client->fixangle_angles_set)
1944 MSG_WriteByte (msg, svc_setangle);
1945 for (i=0 ; i < 3 ; i++)
1946 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1947 host_client->fixangle_angles_set = FALSE;
1950 // stuff the sigil bits into the high bits of items for sbar, or else
1952 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1953 items = (int)ent->fields.server->items | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1955 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1957 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1959 // cache weapon model name and index in client struct to save time
1960 // (this search can be almost 1% of cpu time!)
1961 s = PRVM_GetString(ent->fields.server->weaponmodel);
1962 if (strcmp(s, client->weaponmodel))
1964 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1965 client->weaponmodelindex = SV_ModelIndex(s, 1);
1968 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1974 if ((int)ent->fields.server->flags & FL_ONGROUND)
1975 bits |= SU_ONGROUND;
1976 if (ent->fields.server->waterlevel >= 2)
1978 if (ent->fields.server->idealpitch)
1979 bits |= SU_IDEALPITCH;
1981 for (i=0 ; i<3 ; i++)
1983 if (ent->fields.server->punchangle[i])
1984 bits |= (SU_PUNCH1<<i);
1985 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1987 bits |= (SU_PUNCHVEC1<<i);
1988 if (ent->fields.server->velocity[i])
1989 bits |= (SU_VELOCITY1<<i);
1992 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
1994 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1995 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1996 stats[STAT_ITEMS] = items;
1997 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1998 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1999 stats[STAT_WEAPON] = client->weaponmodelindex;
2000 stats[STAT_HEALTH] = (int)ent->fields.server->health;
2001 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
2002 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
2003 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
2004 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
2005 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
2006 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
2007 stats[STAT_VIEWZOOM] = viewzoom;
2008 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
2009 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
2010 // the QC bumps these itself by sending svc_'s, so we have to keep them
2011 // zero or they'll be corrected by the engine
2012 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
2013 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
2015 // movement settings for prediction
2016 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2017 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2018 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2019 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2020 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2022 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2023 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2024 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2025 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2026 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2027 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2028 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2029 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2030 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2031 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2032 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2033 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2034 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2035 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2036 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2037 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2038 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2039 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2040 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2041 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2042 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2043 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2044 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2045 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2046 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2047 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2048 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2049 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2050 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2051 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2052 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2053 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2054 statsf[STAT_TIMELIMIT] = timelimit.value;
2056 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2058 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2060 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2061 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2063 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2064 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2065 if (viewzoom != 255)
2066 bits |= SU_VIEWZOOM;
2071 if (bits >= 16777216)
2075 MSG_WriteByte (msg, svc_clientdata);
2076 MSG_WriteShort (msg, bits);
2077 if (bits & SU_EXTEND1)
2078 MSG_WriteByte(msg, bits >> 16);
2079 if (bits & SU_EXTEND2)
2080 MSG_WriteByte(msg, bits >> 24);
2082 if (bits & SU_VIEWHEIGHT)
2083 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2085 if (bits & SU_IDEALPITCH)
2086 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2088 for (i=0 ; i<3 ; i++)
2090 if (bits & (SU_PUNCH1<<i))
2092 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2093 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2095 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2097 if (bits & (SU_PUNCHVEC1<<i))
2099 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2100 MSG_WriteCoord16i(msg, punchvector[i]);
2102 MSG_WriteCoord32f(msg, punchvector[i]);
2104 if (bits & (SU_VELOCITY1<<i))
2106 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2107 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2109 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2113 if (bits & SU_ITEMS)
2114 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2116 if (sv.protocol == PROTOCOL_DARKPLACES5)
2118 if (bits & SU_WEAPONFRAME)
2119 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2120 if (bits & SU_ARMOR)
2121 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2122 if (bits & SU_WEAPON)
2123 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2124 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2125 MSG_WriteShort (msg, stats[STAT_AMMO]);
2126 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2127 MSG_WriteShort (msg, stats[STAT_NAILS]);
2128 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2129 MSG_WriteShort (msg, stats[STAT_CELLS]);
2130 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2131 if (bits & SU_VIEWZOOM)
2132 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2134 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2136 if (bits & SU_WEAPONFRAME)
2137 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2138 if (bits & SU_ARMOR)
2139 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2140 if (bits & SU_WEAPON)
2142 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2143 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2145 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2147 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2148 MSG_WriteByte (msg, stats[STAT_AMMO]);
2149 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2150 MSG_WriteByte (msg, stats[STAT_NAILS]);
2151 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2152 MSG_WriteByte (msg, stats[STAT_CELLS]);
2153 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2155 for (i = 0;i < 32;i++)
2156 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2158 MSG_WriteByte (msg, i);
2161 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2162 if (bits & SU_VIEWZOOM)
2164 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2165 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2167 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2172 void SV_FlushBroadcastMessages(void)
2176 if (sv.datagram.cursize <= 0)
2178 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2180 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2182 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2183 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2185 SZ_Clear(&sv.datagram);
2188 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2190 // scan the splitpoints to find out how many we can fit in
2191 int numsegments, j, split;
2192 if (!client->unreliablemsg_splitpoints)
2194 // always accept the first one if it's within 1024 bytes, this ensures
2195 // that very big datagrams which are over the rate limit still get
2196 // through, just to keep it working
2197 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2198 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2200 // the first segment gets an exemption from the rate limiting, otherwise
2201 // it could get dropped consistently due to a low rate limit
2202 if (numsegments == 1)
2204 // some will fit, so add the ones that will fit
2205 split = client->unreliablemsg_splitpoint[numsegments-1];
2206 // note this discards ones that were accepted by the segments scan but
2207 // can not fit, such as a really huge first one that will never ever
2208 // fit in a packet...
2209 if (msg->cursize + split <= maxsize)
2210 SZ_Write(msg, client->unreliablemsg.data, split);
2211 // remove the part we sent, keeping any remaining data
2212 client->unreliablemsg.cursize -= split;
2213 if (client->unreliablemsg.cursize > 0)
2214 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2215 // adjust remaining splitpoints
2216 client->unreliablemsg_splitpoints -= numsegments;
2217 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2218 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2222 =======================
2223 SV_SendClientDatagram
2224 =======================
2226 static void SV_SendClientDatagram (client_t *client)
2228 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2230 int stats[MAX_CL_STATS];
2231 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2233 // obey rate limit by limiting packet frequency if the packet size
2235 // (usually this is caused by reliable messages)
2236 if (!NetConn_CanSend(client->netconnection))
2239 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2240 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2241 if (sv_maxrate.integer != maxrate)
2242 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2244 // clientrate determines the 'cleartime' of a packet
2245 // (how long to wait before sending another, based on this packet's size)
2246 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2248 switch (sv.protocol)
2250 case PROTOCOL_QUAKE:
2251 case PROTOCOL_QUAKEDP:
2252 case PROTOCOL_NEHAHRAMOVIE:
2253 case PROTOCOL_NEHAHRABJP:
2254 case PROTOCOL_NEHAHRABJP2:
2255 case PROTOCOL_NEHAHRABJP3:
2256 case PROTOCOL_QUAKEWORLD:
2257 // no packet size limit support on Quake protocols because it just
2258 // causes missing entities/effects
2259 // packets are simply sent less often to obey the rate limit
2263 case PROTOCOL_DARKPLACES1:
2264 case PROTOCOL_DARKPLACES2:
2265 case PROTOCOL_DARKPLACES3:
2266 case PROTOCOL_DARKPLACES4:
2267 // no packet size limit support on DP1-4 protocols because they kick
2268 // the client off if they overflow, and miss effects
2269 // packets are simply sent less often to obey the rate limit
2270 maxsize = sizeof(sv_sendclientdatagram_buf);
2271 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2274 // DP5 and later protocols support packet size limiting which is a
2275 // better method than limiting packet frequency as QW does
2277 // at very low rates (or very small sys_ticrate) the packet size is
2278 // not reduced below 128, but packets may be sent less often
2279 maxsize = (int)(clientrate * sys_ticrate.value);
2280 maxsize = bound(128, maxsize, 1400);
2282 // csqc entities can easily exceed 128 bytes, so disable throttling in
2283 // mods that use csqc (they are likely to use less bandwidth anyway)
2284 if (sv.csqc_progsize > 0)
2289 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2291 // for good singleplayer, send huge packets
2292 maxsize = sizeof(sv_sendclientdatagram_buf);
2293 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2294 // never limit frequency in singleplayer
2295 clientrate = 1000000000;
2298 // while downloading, limit entity updates to half the packet
2299 // (any leftover space will be used for downloading)
2300 if (host_client->download_file)
2303 msg.data = sv_sendclientdatagram_buf;
2304 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2306 msg.allowoverflow = false;
2308 if (host_client->spawned)
2310 // the player is in the game
2311 MSG_WriteByte (&msg, svc_time);
2312 MSG_WriteFloat (&msg, sv.time);
2314 // add the client specific data to the datagram
2315 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2316 // now update the stats[] array using any registered custom fields
2317 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2318 // set host_client->statsdeltabits
2319 Protocol_UpdateClientStats (stats);
2321 // add as many queued unreliable messages (effects) as we can fit
2322 // limit effects to half of the remaining space
2323 if (client->unreliablemsg.cursize)
2324 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2326 // now write as many entities as we can fit, and also sends stats
2327 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2329 else if (realtime > client->keepalivetime)
2331 // the player isn't totally in the game yet
2332 // send small keepalive messages if too much time has passed
2333 // (may also be sending downloads)
2334 client->keepalivetime = realtime + 5;
2335 MSG_WriteChar (&msg, svc_nop);
2338 // if a download is active, see if there is room to fit some download data
2340 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2341 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2343 fs_offset_t downloadstart;
2344 unsigned char data[1400];
2345 downloadstart = FS_Tell(host_client->download_file);
2346 downloadsize = min(downloadsize, (int)sizeof(data));
2347 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2348 // note this sends empty messages if at the end of the file, which is
2349 // necessary to keep the packet loss logic working
2350 // (the last blocks may be lost and need to be re-sent, and that will
2351 // only occur if the client acks the empty end messages, revealing
2352 // a gap in the download progress, causing the last blocks to be
2354 MSG_WriteChar (&msg, svc_downloaddata);
2355 MSG_WriteLong (&msg, downloadstart);
2356 MSG_WriteShort (&msg, downloadsize);
2357 if (downloadsize > 0)
2358 SZ_Write (&msg, data, downloadsize);
2361 // reliable only if none is in progress
2362 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2363 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2365 SV_WriteDemoMessage(client, &msg, false);
2367 // send the datagram
2368 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2369 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2370 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2374 =======================
2375 SV_UpdateToReliableMessages
2376 =======================
2378 static void SV_UpdateToReliableMessages (void)
2387 // check for changes to be sent over the reliable streams
2388 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2390 // update the host_client fields we care about according to the entity fields
2391 host_client->edict = PRVM_EDICT_NUM(i+1);
2394 name = PRVM_GetString(host_client->edict->fields.server->netname);
2397 // always point the string back at host_client->name to keep it safe
2398 strlcpy (host_client->name, name, sizeof (host_client->name));
2399 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2400 if (strcmp(host_client->old_name, host_client->name))
2402 if (host_client->spawned)
2403 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2404 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2405 // send notification to all clients
2406 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2407 MSG_WriteByte (&sv.reliable_datagram, i);
2408 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2409 SV_WriteNetnameIntoDemo(host_client);
2412 // DP_SV_CLIENTCOLORS
2413 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2414 if (host_client->old_colors != host_client->colors)
2416 host_client->old_colors = host_client->colors;
2417 // send notification to all clients
2418 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2419 MSG_WriteByte (&sv.reliable_datagram, i);
2420 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2423 // NEXUIZ_PLAYERMODEL
2424 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2427 // always point the string back at host_client->name to keep it safe
2428 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2429 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2431 // NEXUIZ_PLAYERSKIN
2432 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2435 // always point the string back at host_client->name to keep it safe
2436 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2437 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2439 // TODO: add an extension name for this [1/17/2008 Black]
2440 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2441 if (clientcamera > 0)
2443 int oldclientcamera = host_client->clientcamera;
2444 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2445 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2446 host_client->clientcamera = clientcamera;
2448 if (oldclientcamera != host_client->clientcamera)
2450 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2451 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2456 host_client->frags = (int)host_client->edict->fields.server->frags;
2457 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2458 if(!host_client->spawned && host_client->netconnection)
2459 host_client->frags = -666;
2460 if (host_client->old_frags != host_client->frags)
2462 host_client->old_frags = host_client->frags;
2463 // send notification to all clients
2464 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2465 MSG_WriteByte (&sv.reliable_datagram, i);
2466 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2470 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2471 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2472 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2474 SZ_Clear (&sv.reliable_datagram);
2479 =======================
2480 SV_SendClientMessages
2481 =======================
2483 void SV_SendClientMessages (void)
2485 int i, prepared = false;
2487 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2488 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2490 SV_FlushBroadcastMessages();
2492 // update frags, names, etc
2493 SV_UpdateToReliableMessages();
2495 // build individual updates
2496 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2498 if (!host_client->active)
2500 if (!host_client->netconnection)
2503 if (host_client->netconnection->message.overflowed)
2505 SV_DropClient (true); // if the message couldn't send, kick off
2512 // only prepare entities once per frame
2513 SV_PrepareEntitiesForSending();
2515 SV_SendClientDatagram (host_client);
2518 // clear muzzle flashes
2522 static void SV_StartDownload_f(void)
2524 if (host_client->download_file)
2525 host_client->download_started = true;
2529 * Compression extension negotiation:
2532 * cl_serverextension_download 2
2535 * download <filename> <list of zero or more suppported compressions in order of preference>
2537 * download maps/map1.bsp lzo deflate huffman
2540 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2542 * cl_downloadbegin 123456 maps/map1.bsp deflate
2544 * The server may choose not to compress the file by sending no compression name, like:
2545 * cl_downloadbegin 345678 maps/map1.bsp
2547 * NOTE: the "download" command may only specify compression algorithms if
2548 * cl_serverextension_download is 2!
2549 * If cl_serverextension_download has a different value, the client must
2550 * assume this extension is not supported!
2553 static void Download_CheckExtensions(void)
2556 int argc = Cmd_Argc();
2558 // first reset them all
2559 host_client->download_deflate = false;
2561 for(i = 2; i < argc; ++i)
2563 if(!strcmp(Cmd_Argv(i), "deflate"))
2565 host_client->download_deflate = true;
2571 static void SV_Download_f(void)
2573 const char *whichpack, *whichpack2, *extension;
2574 qboolean is_csqc; // so we need to check only once
2578 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2579 SV_ClientPrintf(" supported extensions: deflate\n");
2583 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2585 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2589 if (host_client->download_file)
2591 // at this point we'll assume the previous download should be aborted
2592 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2593 Host_ClientCommands("\nstopdownload\n");
2595 // close the file and reset variables
2596 FS_Close(host_client->download_file);
2597 host_client->download_file = NULL;
2598 host_client->download_name[0] = 0;
2599 host_client->download_expectedposition = 0;
2600 host_client->download_started = false;
2603 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2605 if (!sv_allowdownloads.integer && !is_csqc)
2607 SV_ClientPrintf("Downloads are disabled on this server\n");
2608 Host_ClientCommands("\nstopdownload\n");
2612 Download_CheckExtensions();
2614 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2615 extension = FS_FileExtension(host_client->download_name);
2617 // host_client is asking to download a specified file
2618 if (developer_extra.integer)
2619 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2623 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2624 extensions[0] = '\0';
2626 if(host_client->download_deflate)
2627 strlcat(extensions, " deflate", sizeof(extensions));
2629 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2631 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2632 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2634 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2636 // no, no space is needed between %s and %s :P
2637 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2639 host_client->download_expectedposition = 0;
2640 host_client->download_started = false;
2641 host_client->sendsignon = true; // make sure this message is sent
2645 if (!FS_FileExists(host_client->download_name))
2647 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2648 Host_ClientCommands("\nstopdownload\n");
2652 // check if the user is trying to download part of registered Quake(r)
2653 whichpack = FS_WhichPack(host_client->download_name);
2654 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2655 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2657 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2658 Host_ClientCommands("\nstopdownload\n");
2662 // check if the server has forbidden archive downloads entirely
2663 if (!sv_allowdownloads_inarchive.integer)
2665 whichpack = FS_WhichPack(host_client->download_name);
2668 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2669 Host_ClientCommands("\nstopdownload\n");
2674 if (!sv_allowdownloads_config.integer)
2676 if (!strcasecmp(extension, "cfg"))
2678 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2679 Host_ClientCommands("\nstopdownload\n");
2684 if (!sv_allowdownloads_dlcache.integer)
2686 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2688 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2689 Host_ClientCommands("\nstopdownload\n");
2694 if (!sv_allowdownloads_archive.integer)
2696 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2698 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2699 Host_ClientCommands("\nstopdownload\n");
2704 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2705 if (!host_client->download_file)
2707 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2708 Host_ClientCommands("\nstopdownload\n");
2712 if (FS_FileSize(host_client->download_file) > 1<<30)
2714 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2715 Host_ClientCommands("\nstopdownload\n");
2716 FS_Close(host_client->download_file);
2717 host_client->download_file = NULL;
2721 if (FS_FileSize(host_client->download_file) < 0)
2723 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2724 Host_ClientCommands("\nstopdownload\n");
2725 FS_Close(host_client->download_file);
2726 host_client->download_file = NULL;
2730 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2733 * we can only do this if we would actually deflate on the fly
2734 * which we do not (yet)!
2736 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2737 extensions[0] = '\0';
2739 if(host_client->download_deflate)
2740 strlcat(extensions, " deflate", sizeof(extensions));
2742 // no, no space is needed between %s and %s :P
2743 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2746 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2748 host_client->download_expectedposition = 0;
2749 host_client->download_started = false;
2750 host_client->sendsignon = true; // make sure this message is sent
2752 // the rest of the download process is handled in SV_SendClientDatagram
2753 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2755 // no svc_downloaddata messages will be sent until sv_startdownload is
2756 // sent by the client
2760 ==============================================================================
2764 ==============================================================================
2773 int SV_ModelIndex(const char *s, int precachemode)
2775 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2776 char filename[MAX_QPATH];
2780 //if (precachemode == 2)
2782 strlcpy(filename, s, sizeof(filename));
2783 for (i = 2;i < limit;i++)
2785 if (!sv.model_precache[i][0])
2789 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2791 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2794 if (precachemode == 1)
2795 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2796 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2797 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2798 if (sv.state != ss_loading)
2800 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2801 MSG_WriteShort(&sv.reliable_datagram, i);
2802 MSG_WriteString(&sv.reliable_datagram, filename);
2806 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2809 if (!strcmp(sv.model_precache[i], filename))
2812 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2822 int SV_SoundIndex(const char *s, int precachemode)
2824 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2825 char filename[MAX_QPATH];
2829 //if (precachemode == 2)
2831 strlcpy(filename, s, sizeof(filename));
2832 for (i = 1;i < limit;i++)
2834 if (!sv.sound_precache[i][0])
2838 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2840 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2843 if (precachemode == 1)
2844 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2845 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2846 if (sv.state != ss_loading)
2848 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2849 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2850 MSG_WriteString(&sv.reliable_datagram, filename);
2854 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2857 if (!strcmp(sv.sound_precache[i], filename))
2860 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2866 SV_ParticleEffectIndex
2870 int SV_ParticleEffectIndex(const char *name)
2872 int i, argc, linenumber, effectnameindex;
2874 fs_offset_t filesize;
2875 unsigned char *filedata;
2877 const char *textstart;
2878 //const char *textend;
2879 char argv[16][1024];
2880 char filename[MAX_QPATH];
2881 if (!sv.particleeffectnamesloaded)
2883 sv.particleeffectnamesloaded = true;
2884 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2885 for (i = 0;i < EFFECT_TOTAL;i++)
2886 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2887 for (filepass = 0;;filepass++)
2890 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2891 else if (filepass == 1)
2892 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2895 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2898 textstart = (const char *)filedata;
2899 //textend = (const char *)filedata + filesize;
2901 for (linenumber = 1;;linenumber++)
2906 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2910 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2914 if (com_token[0] == 0)
2915 break; // if the loop exited and it's not a \n, it's EOF
2918 if (!strcmp(argv[0], "effect"))
2922 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2924 if (sv.particleeffectname[effectnameindex][0])
2926 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2931 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2935 // if we run out of names, abort
2936 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2938 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2947 // search for the name
2948 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2949 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2950 return effectnameindex;
2951 // return 0 if we couldn't find it
2955 dp_model_t *SV_GetModelByIndex(int modelindex)
2957 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2960 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2963 if (!ed || ed->priv.server->free)
2965 modelindex = (int)ed->fields.server->modelindex;
2966 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2975 static void SV_CreateBaseline (void)
2977 int i, entnum, large;
2978 prvm_edict_t *svent;
2980 // LordHavoc: clear *all* states (note just active ones)
2981 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2983 // get the current server version
2984 svent = PRVM_EDICT_NUM(entnum);
2986 // LordHavoc: always clear state values, whether the entity is in use or not
2987 svent->priv.server->baseline = defaultstate;
2989 if (svent->priv.server->free)
2991 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2994 // create entity baseline
2995 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2996 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2997 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2998 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2999 if (entnum > 0 && entnum <= svs.maxclients)
3001 svent->priv.server->baseline.colormap = entnum;
3002 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3006 svent->priv.server->baseline.colormap = 0;
3007 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
3011 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3014 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3018 // add to the message
3020 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3022 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3023 MSG_WriteShort (&sv.signon, entnum);
3027 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3028 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3030 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3032 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3033 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3037 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3038 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3040 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3041 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3042 for (i=0 ; i<3 ; i++)
3044 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3045 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3054 Load csprogs.dat and comperss it so it doesn't need to be
3055 reloaded on request.
3058 void SV_Prepare_CSQC(void)
3060 fs_offset_t progsize;
3062 if(svs.csqc_progdata)
3064 Con_DPrintf("Unloading old CSQC data.\n");
3065 Mem_Free(svs.csqc_progdata);
3066 if(svs.csqc_progdata_deflated)
3067 Mem_Free(svs.csqc_progdata_deflated);
3070 svs.csqc_progdata = NULL;
3071 svs.csqc_progdata_deflated = NULL;
3073 sv.csqc_progname[0] = 0;
3074 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3078 size_t deflated_size;
3080 sv.csqc_progsize = (int)progsize;
3081 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3082 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3083 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3085 Con_DPrint("Compressing csprogs.dat\n");
3086 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3087 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3088 svs.csqc_progsize_deflated = (int)deflated_size;
3089 if(svs.csqc_progdata_deflated)
3091 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3092 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3095 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3103 Grabs the current state of each client for saving across the
3104 transition to another level
3107 void SV_SaveSpawnparms (void)
3111 svs.serverflags = (int)prog->globals.server->serverflags;
3113 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3115 if (!host_client->active)
3118 // call the progs to get default spawn parms for the new client
3119 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3120 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3121 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3122 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3130 This is called at the start of each level
3134 void SV_SpawnServer (const char *server)
3139 dp_model_t *worldmodel;
3140 char modelname[sizeof(sv.worldname)];
3142 Con_DPrintf("SpawnServer: %s\n", server);
3144 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3146 if (!FS_FileExists(modelname))
3148 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3149 if (!FS_FileExists(modelname))
3151 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3156 if (cls.state != ca_dedicated)
3158 SCR_BeginLoadingPlaque();
3165 World_End(&sv.world);
3166 if(PRVM_serverfunction(SV_Shutdown))
3168 func_t s = PRVM_serverfunction(SV_Shutdown);
3169 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3170 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3175 // free q3 shaders so that any newly downloaded shaders will be active
3176 Mod_FreeQ3Shaders();
3178 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3179 if (!worldmodel || !worldmodel->TraceBox)
3181 Con_Printf("Couldn't load map %s\n", modelname);
3185 Collision_Cache_Reset(true);
3187 // let's not have any servers with no name
3188 if (hostname.string[0] == 0)
3189 Cvar_Set ("hostname", "UNNAMED");
3190 scr_centertime_off = 0;
3192 svs.changelevel_issued = false; // now safe to issue another
3194 // make the map a required file for clients
3195 Curl_ClearRequirements();
3196 Curl_RequireFile(modelname);
3199 // tell all connected clients that we are going to a new level
3204 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3206 if (client->netconnection)
3208 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3209 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3216 NetConn_OpenServerPorts(true);
3220 // make cvars consistant
3223 Cvar_SetValue ("deathmatch", 0);
3224 // LordHavoc: it can be useful to have skills outside the range 0-3...
3225 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3226 //Cvar_SetValue ("skill", (float)current_skill);
3227 current_skill = (int)(skill.value + 0.5);
3230 // set up the new server
3232 memset (&sv, 0, sizeof(sv));
3233 // if running a local client, make sure it doesn't try to access the last
3234 // level's data which is no longer valiud
3237 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3239 if(*sv_random_seed.string)
3241 srand(sv_random_seed.integer);
3242 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3249 // set level base name variables for later use
3250 strlcpy (sv.name, server, sizeof (sv.name));
3251 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3252 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3253 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3254 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3255 Cvar_SetQuick(&sv_worldname, sv.worldname);
3256 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3257 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3259 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3260 if (sv.protocol == PROTOCOL_UNKNOWN)
3263 Protocol_Names(buffer, sizeof(buffer));
3264 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3265 sv.protocol = PROTOCOL_QUAKE;
3270 // load progs to get entity field count
3271 //PR_LoadProgs ( sv_progs.string );
3273 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3274 sv.datagram.cursize = 0;
3275 sv.datagram.data = sv.datagram_buf;
3277 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3278 sv.reliable_datagram.cursize = 0;
3279 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3281 sv.signon.maxsize = sizeof(sv.signon_buf);
3282 sv.signon.cursize = 0;
3283 sv.signon.data = sv.signon_buf;
3285 // leave slots at start for clients only
3286 //prog->num_edicts = svs.maxclients+1;
3288 sv.state = ss_loading;
3289 prog->allowworldwrites = true;
3292 prog->globals.server->time = sv.time = 1.0;
3295 worldmodel->used = true;
3297 sv.worldmodel = worldmodel;
3298 sv.models[1] = sv.worldmodel;
3301 // clear world interaction links
3303 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3304 World_Start(&sv.world);
3306 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3308 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3309 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3310 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3312 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3313 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3315 if(i < sv.worldmodel->brush.numsubmodels)
3316 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3319 // load the rest of the entities
3321 // AK possible hack since num_edicts is still 0
3322 ent = PRVM_EDICT_NUM(0);
3323 memset (ent->fields.server, 0, prog->entityfields * 4);
3324 ent->priv.server->free = false;
3325 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3326 ent->fields.server->modelindex = 1; // world model
3327 ent->fields.server->solid = SOLID_BSP;
3328 ent->fields.server->movetype = MOVETYPE_PUSH;
3329 VectorCopy(sv.world.mins, ent->fields.server->mins);
3330 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3331 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3332 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3335 prog->globals.server->coop = coop.integer;
3337 prog->globals.server->deathmatch = deathmatch.integer;
3339 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3341 // serverflags are for cross level information (sigils)
3342 prog->globals.server->serverflags = svs.serverflags;
3344 // we need to reset the spawned flag on all connected clients here so that
3345 // their thinks don't run during startup (before PutClientInServer)
3346 // we also need to set up the client entities now
3347 // and we need to set the ->edict pointers to point into the progs edicts
3348 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3350 host_client->spawned = false;
3351 host_client->edict = PRVM_EDICT_NUM(i + 1);
3352 PRVM_ED_ClearEdict(host_client->edict);
3355 // load replacement entity file if found
3356 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3358 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3359 PRVM_ED_LoadFromFile (entities);
3363 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3366 // LordHavoc: clear world angles (to fix e3m3.bsp)
3367 VectorClear(prog->edicts->fields.server->angles);
3369 // all setup is completed, any further precache statements are errors
3370 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3371 prog->allowworldwrites = false;
3373 // run two frames to allow everything to settle
3374 prog->globals.server->time = sv.time = 1.0001;
3375 for (i = 0;i < 2;i++)
3381 if (cls.state == ca_dedicated)
3384 // create a baseline for more efficient communications
3385 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3386 SV_CreateBaseline ();
3388 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3390 // to prevent network timeouts
3391 realtime = Sys_DoubleTime();
3393 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3394 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3396 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3397 if (!host_client->active)
3399 if (host_client->netconnection)
3400 SV_SendServerinfo(host_client);
3404 // if client is a botclient coming from a level change, we need to
3405 // set up client info that normally requires networking
3407 // copy spawn parms out of the client_t
3408 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3409 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3411 // call the spawn function
3412 host_client->clientconnectcalled = true;
3413 prog->globals.server->time = sv.time;
3414 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3415 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3416 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3417 host_client->spawned = true;
3421 // update the map title cvar
3422 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3423 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3425 Con_DPrint("Server spawned.\n");
3426 NetConn_Heartbeat (2);
3431 /////////////////////////////////////////////////////
3434 static void SV_VM_CB_BeginIncreaseEdicts(void)
3436 // links don't survive the transition, so unlink everything
3437 World_UnlinkAll(&sv.world);
3440 static void SV_VM_CB_EndIncreaseEdicts(void)
3445 // link every entity except world
3446 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3447 if (!ent->priv.server->free)
3451 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3453 // LordHavoc: for consistency set these here
3454 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3456 e->priv.server->move = false; // don't move on first frame
3458 if (num >= 0 && num < svs.maxclients)
3460 // set colormap and team on newly created player entity
3461 e->fields.server->colormap = num + 1;
3462 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3463 // set netname/clientcolors back to client values so that
3464 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3466 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3467 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3468 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3469 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3470 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3471 // Assign netaddress (IP Address, etc)
3472 if(svs.clients[num].netconnection != NULL)
3474 // Acquire Readable Address
3475 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3476 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3479 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3480 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3481 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3483 PRVM_serveredictstring(e, crypto_idfp) = 0;
3484 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3485 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3487 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3488 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3489 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3491 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3492 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3493 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3495 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3496 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3497 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3499 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3503 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3508 World_UnlinkEdict(ed); // unlink from world bsp
3510 ed->fields.server->model = 0;
3511 ed->fields.server->takedamage = 0;
3512 ed->fields.server->modelindex = 0;
3513 ed->fields.server->colormap = 0;
3514 ed->fields.server->skin = 0;
3515 ed->fields.server->frame = 0;
3516 VectorClear(ed->fields.server->origin);
3517 VectorClear(ed->fields.server->angles);
3518 ed->fields.server->nextthink = -1;
3519 ed->fields.server->solid = 0;
3521 VM_RemoveEdictSkeleton(ed);
3522 World_Physics_RemoveFromEntity(&sv.world, ed);
3523 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3525 // make sure csqc networking is aware of the removed entity
3526 e = PRVM_NUM_FOR_EDICT(ed);
3527 sv.csqcentityversion[e] = 0;
3528 for (i = 0;i < svs.maxclients;i++)
3530 if (svs.clients[i].csqcentityscope[e])
3531 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3532 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3536 static void SV_VM_CB_CountEdicts(void)
3540 int active, models, solid, step;
3542 active = models = solid = step = 0;
3543 for (i=0 ; i<prog->num_edicts ; i++)
3545 ent = PRVM_EDICT_NUM(i);
3546 if (ent->priv.server->free)
3549 if (ent->fields.server->solid)
3551 if (ent->fields.server->model)
3553 if (ent->fields.server->movetype == MOVETYPE_STEP)
3557 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3558 Con_Printf("active :%3i\n", active);
3559 Con_Printf("view :%3i\n", models);
3560 Con_Printf("touch :%3i\n", solid);
3561 Con_Printf("step :%3i\n", step);
3564 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3566 // remove things from different skill levels or deathmatch
3567 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3569 if (deathmatch.integer)
3571 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3576 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3577 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3578 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3586 static void SV_VM_Setup(void)
3589 PRVM_InitProg( PRVM_SERVERPROG );
3591 // allocate the mempools
3592 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3593 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3594 prog->builtins = vm_sv_builtins;
3595 prog->numbuiltins = vm_sv_numbuiltins;
3596 prog->headercrc = PROGHEADER_CRC;
3597 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3598 prog->max_edicts = 512;
3599 if (sv.protocol == PROTOCOL_QUAKE)
3600 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3601 else if (sv.protocol == PROTOCOL_QUAKEDP)
3602 prog->limit_edicts = 2048; // guessing
3603 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3604 prog->limit_edicts = 2048; // guessing!
3605 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3606 prog->limit_edicts = 4096; // guessing!
3608 prog->limit_edicts = MAX_EDICTS;
3609 prog->reserved_edicts = svs.maxclients;
3610 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3611 prog->name = "server";
3612 prog->extensionstring = vm_sv_extensions;
3613 prog->loadintoworld = true;
3615 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3616 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3617 prog->init_edict = SV_VM_CB_InitEdict;
3618 prog->free_edict = SV_VM_CB_FreeEdict;
3619 prog->count_edicts = SV_VM_CB_CountEdicts;
3620 prog->load_edict = SV_VM_CB_LoadEdict;
3621 prog->init_cmd = VM_SV_Cmd_Init;
3622 prog->reset_cmd = VM_SV_Cmd_Reset;
3623 prog->error_cmd = Host_Error;
3624 prog->ExecuteProgram = SVVM_ExecuteProgram;
3626 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3628 // some mods compiled with scrambling compilers lack certain critical
3629 // global names and field names such as "self" and "time" and "nextthink"
3630 // so we have to set these offsets manually, matching the entvars_t
3631 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3632 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3633 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3634 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3635 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3636 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3637 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3638 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3639 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3640 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3641 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3642 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3643 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3644 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3645 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3646 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3647 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3648 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3649 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3650 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3651 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3652 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3653 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3654 // OP_STATE is always supported on server (due to entvars_t)
3655 prog->flag |= PRVM_OP_STATE;
3657 VM_CustomStats_Clear();//[515]: csqc
3664 void SV_VM_Begin(void)
3667 PRVM_SetProg( PRVM_SERVERPROG );
3669 prog->globals.server->time = (float) sv.time;
3672 void SV_VM_End(void)