2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // snd_main.c -- main control for any streaming sound output device
31 void S_SoundList(void);
35 // =======================================================================
36 // Internal sound data & structures
37 // =======================================================================
39 channel_t channels[MAX_CHANNELS];
40 unsigned int total_channels;
43 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
44 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
46 volatile dma_t *shm = 0;
49 vec3_t listener_origin;
50 matrix4x4_t listener_matrix;
51 vec_t sound_nominal_clip_dist=1000.0;
52 mempool_t *snd_mempool;
57 // Linked list of known sfx
58 sfx_t *known_sfx = NULL;
60 qboolean sound_started = false;
61 qboolean sound_spatialized = false;
63 // Fake dma is a synchronous faking of the DMA progress used for
64 // isolating performance in the renderer.
65 qboolean fakedma = false;
67 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
68 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
69 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
71 cvar_t nosound = {0, "nosound", "0"};
72 cvar_t snd_precache = {0, "snd_precache", "1"};
73 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
74 cvar_t ambient_level = {0, "ambient_level", "0.3"};
75 cvar_t ambient_fade = {0, "ambient_fade", "100"};
76 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
77 cvar_t snd_show = {0, "snd_show", "0"};
78 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
79 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
82 sfx_t* ambient_sfxs [2] = { NULL, NULL };
83 const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
86 // ====================================================================
88 // ====================================================================
90 void S_FreeSfx (sfx_t *sfx, qboolean force);
93 void S_SoundInfo_f(void)
97 Con_Print("sound system not started\n");
101 Con_Printf("%5d stereo\n", shm->format.channels - 1);
102 Con_Printf("%5d samples\n", shm->samples);
103 Con_Printf("%5d samplepos\n", shm->samplepos);
104 Con_Printf("%5d samplebits\n", shm->format.width * 8);
105 Con_Printf("%5d speed\n", shm->format.speed);
106 Con_Printf("%p dma buffer\n", shm->buffer);
107 Con_Printf("%5u total_channels\n", total_channels);
113 if (!snd_initialized.integer)
117 memset((void *)shm, 0, sizeof(*shm));
119 // create a piece of DMA memory
122 shm->format.width = 2;
123 shm->format.speed = 22050;
124 shm->format.channels = 2;
125 shm->samples = 32768;
127 shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
133 Con_Print("S_Startup: SNDDMA_Init failed.\n");
135 sound_started = false;
136 sound_spatialized = false;
141 sound_started = true;
143 Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
146 void S_Shutdown(void)
152 Mem_Free(shm->buffer);
157 sound_started = false;
158 sound_spatialized = false;
161 void S_Restart_f(void)
174 Con_DPrint("\nSound Initialization\n");
176 Cvar_RegisterVariable(&volume);
177 Cvar_RegisterVariable(&bgmvolume);
178 Cvar_RegisterVariable(&snd_staticvolume);
180 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
181 if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
184 snd_mempool = Mem_AllocPool("sound", 0, NULL);
186 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
187 if (COM_CheckParm("-simsound"))
190 Cmd_AddCommand("play", S_Play);
191 Cmd_AddCommand("play2", S_Play2);
192 Cmd_AddCommand("playvol", S_PlayVol);
193 Cmd_AddCommand("stopsound", S_StopAllSounds);
194 Cmd_AddCommand("soundlist", S_SoundList);
195 Cmd_AddCommand("soundinfo", S_SoundInfo_f);
196 Cmd_AddCommand("snd_restart", S_Restart_f);
198 Cvar_RegisterVariable(&nosound);
199 Cvar_RegisterVariable(&snd_precache);
200 Cvar_RegisterVariable(&snd_initialized);
201 Cvar_RegisterVariable(&snd_streaming);
202 Cvar_RegisterVariable(&bgmbuffer);
203 Cvar_RegisterVariable(&ambient_level);
204 Cvar_RegisterVariable(&ambient_fade);
205 Cvar_RegisterVariable(&snd_noextraupdate);
206 Cvar_RegisterVariable(&snd_show);
207 Cvar_RegisterVariable(&_snd_mixahead);
208 Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
210 Cvar_SetValueQuick(&snd_initialized, true);
214 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
215 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
225 Shutdown and free all resources
228 void S_Terminate (void)
234 while (known_sfx != NULL)
235 S_FreeSfx (known_sfx, true);
237 Cvar_SetValueQuick (&snd_initialized, false);
238 Mem_FreePool (&snd_mempool);
242 // =======================================================================
244 // =======================================================================
252 sfx_t *S_FindName (const char *name)
256 if (!snd_initialized.integer)
259 if (strlen (name) >= sizeof (sfx->name))
260 Host_Error ("S_FindName: sound name too long (%s)", name);
262 // Look for this sound in the list of known sfx
263 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
264 if(!strcmp (sfx->name, name))
267 // Add a sfx_t struct for this sound
268 sfx = Mem_Alloc (snd_mempool, sizeof (*sfx));
269 memset (sfx, 0, sizeof(*sfx));
270 strlcpy (sfx->name, name, sizeof (sfx->name));
271 sfx->next = known_sfx;
284 void S_FreeSfx (sfx_t *sfx, qboolean force)
286 // Never free a locked sfx unless forced
287 if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
290 Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
292 // Remove it from the list of known sfx
293 if (sfx == known_sfx)
294 known_sfx = known_sfx->next;
299 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
300 if (prev_sfx->next == sfx)
302 prev_sfx->next = sfx->next;
305 if (prev_sfx == NULL)
306 Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
310 Mem_FreePool (&sfx->mempool);
321 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
327 // Start the ambient sounds and make them loop
328 for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
330 // Precache it if it's not done (request a lock to make sure it will never be freed)
331 if (ambient_sfxs[i] == NULL)
332 ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
333 if (ambient_sfxs[i] != NULL)
335 // Add a lock to the SFX while playing. It will be
336 // removed by S_StopAllSounds at the end of the level
337 S_LockSfx (ambient_sfxs[i]);
339 channels[i].sfx = ambient_sfxs[i];
340 channels[i].flags |= CHANNELFLAG_FORCELOOP;
341 channels[i].master_vol = 0;
345 // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
346 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
347 if (sfx->flags & SFXFLAG_SERVERSOUND)
350 sfx->flags &= ~SFXFLAG_SERVERSOUND;
353 // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
354 for (i = 1; i < numsounds; i++)
356 sfx = S_FindName (serversound[i]);
360 sfx->flags |= SFXFLAG_SERVERSOUND;
364 // Free all unlocked sfx
365 for (sfx = known_sfx;sfx;sfx = sfxnext)
368 S_FreeSfx (sfx, false);
379 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
383 if (!snd_initialized.integer)
386 sfx = S_FindName (name);
393 if (!nosound.integer && snd_precache.integer)
394 S_LoadSound(sfx, complain);
406 void S_LockSfx (sfx_t *sfx)
415 Remove a lock from a SFX
418 void S_UnlockSfx (sfx_t *sfx)
424 //=============================================================================
430 Picks a channel based on priorities, empty slots, number of channels
433 channel_t *SND_PickChannel(int entnum, int entchannel)
440 // Check for replacement sound, or find the best one to replace
442 life_left = 0x7fffffff;
443 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
445 ch = &channels[ch_idx];
446 if (entchannel != 0 // channel 0 never overrides
447 && ch->entnum == entnum
448 && (ch->entchannel == entchannel || entchannel == -1) )
449 { // always override sound from same entity
450 first_to_die = ch_idx;
454 // don't let monster sounds override player sounds
455 if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
458 // don't override looped sounds
459 if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
460 (ch->sfx != NULL && ch->sfx->loopstart >= 0))
463 if (ch->end - paintedtime < life_left)
465 life_left = ch->end - paintedtime;
466 first_to_die = ch_idx;
470 if (first_to_die == -1)
473 S_StopChannel (first_to_die);
475 return &channels[first_to_die];
482 Spatializes a channel
485 void SND_Spatialize(channel_t *ch, qboolean isstatic)
487 vec_t dist, scale, pan;
490 // anything coming from the view entity will always be full volume
491 // LordHavoc: make sounds with ATTN_NONE have no spatialization
492 if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
494 ch->leftvol = ch->master_vol;
495 ch->rightvol = ch->master_vol;
499 // update sound origin if we know about the entity
500 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
502 //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
503 VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
504 if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
505 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
508 // calculate stereo seperation and distance attenuation
509 Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
510 dist = VectorNormalizeLength(source_vec);
512 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
514 pan = scale * source_vec[1];
515 // calculate the volumes
516 ch->leftvol = (int) (scale + pan);
517 ch->rightvol = (int) (scale - pan);
520 // Adjust volume of static sounds
523 ch->leftvol *= snd_staticvolume.value;
524 ch->rightvol *= snd_staticvolume.value;
528 ch->leftvol = bound(0, ch->leftvol, 255);
529 ch->rightvol = bound(0, ch->rightvol, 255);
533 // =======================================================================
534 // Start a sound effect
535 // =======================================================================
537 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
539 // Initialize the channel
540 memset (target_chan, 0, sizeof (*target_chan));
541 VectorCopy (origin, target_chan->origin);
542 target_chan->master_vol = fvol * 255;
543 target_chan->sfx = sfx;
544 target_chan->end = paintedtime + sfx->total_length;
545 target_chan->lastptime = paintedtime;
546 target_chan->flags = flags;
548 // If it's a static sound
551 if (sfx->loopstart == -1)
552 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
553 target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
556 target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
558 // Lock the SFX during play
563 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
565 channel_t *target_chan, *check;
569 if (!sound_started || !sfx || nosound.integer)
573 Con_DPrintf ("S_StartSound: \"%s\" hasn't been precached\n", sfx->name);
577 if (entnum >= cl_max_entities)
578 CL_ExpandEntities(entnum);
580 // Pick a channel to play on
581 target_chan = SND_PickChannel(entnum, entchannel);
585 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
586 target_chan->entnum = entnum;
587 target_chan->entchannel = entchannel;
589 SND_Spatialize(target_chan, false);
591 // if an identical sound has also been started this frame, offset the pos
592 // a bit to keep it from just making the first one louder
593 check = &channels[NUM_AMBIENTS];
594 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
596 if (check == target_chan)
598 if (check->sfx == sfx && !check->pos)
600 skip = 0.1 * sfx->format.speed;
601 if (skip > sfx->total_length)
602 skip = sfx->total_length;
604 skip = rand() % skip;
605 target_chan->pos += skip;
606 target_chan->end -= skip;
611 return (target_chan - channels);
614 void S_StopChannel (unsigned int channel_ind)
618 if (channel_ind >= total_channels)
621 ch = &channels[channel_ind];
624 sfx_t *sfx = ch->sfx;
626 if (sfx->fetcher != NULL)
628 snd_fetcher_end_t fetcher_end = sfx->fetcher->end;
629 if (fetcher_end != NULL)
633 // Remove the lock it holds
642 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
644 if (ch_ind >= total_channels)
647 if (flag != CHANNELFLAG_FORCELOOP &&
648 flag != CHANNELFLAG_PAUSED &&
649 flag != CHANNELFLAG_FULLVOLUME)
653 channels[ch_ind].flags |= flag;
655 channels[ch_ind].flags &= ~flag;
660 void S_StopSound(int entnum, int entchannel)
664 for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
665 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
672 void S_StopAllSounds (void)
680 for (i = 0; i < total_channels; i++)
683 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
684 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
686 // Clear sound buffer
687 pbuf = S_LockBuffer();
690 int setsize = shm->samples * shm->format.width;
691 int clear = (shm->format.width == 1) ? 0x80 : 0;
693 // FIXME: is it (still) true? (check with OSS and ALSA)
694 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
695 // reads the memory area before writing to it causing a seg fault
696 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
697 //memset(shm->buffer, clear, shm->samples * shm->format.width);
705 void S_PauseGameSounds (qboolean toggle)
709 for (i = 0; i < total_channels; i++)
714 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
715 S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
719 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
721 channels[ch_ind].master_vol = fvol * 255;
730 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
732 channel_t *target_chan;
734 if (!sound_started || !sfx || nosound.integer)
738 Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
742 if (total_channels == MAX_CHANNELS)
744 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
748 target_chan = &channels[total_channels++];
749 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
751 SND_Spatialize (target_chan, true);
755 //=============================================================================
759 S_UpdateAmbientSounds
763 void S_UpdateAmbientSounds (void)
768 qbyte ambientlevels[NUM_AMBIENTS];
770 if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
773 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
775 // Calc ambient sound levels
776 for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
778 chan = &channels[ambient_channel];
779 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
782 vol = ambient_level.value * ambientlevels[ambient_channel];
786 // Don't adjust volume too fast
787 if (chan->master_vol < vol)
789 chan->master_vol += host_realframetime * ambient_fade.value;
790 if (chan->master_vol > vol)
791 chan->master_vol = vol;
793 else if (chan->master_vol > vol)
795 chan->master_vol -= host_realframetime * ambient_fade.value;
796 if (chan->master_vol < vol)
797 chan->master_vol = vol;
800 chan->leftvol = chan->rightvol = chan->master_vol;
809 Called once each time through the main loop
812 void S_Update(const matrix4x4_t *listenermatrix)
814 unsigned int i, j, total;
815 channel_t *ch, *combine;
817 if (!snd_initialized.integer || (snd_blocked > 0))
820 Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
821 Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
823 // update general area ambient sound sources
824 S_UpdateAmbientSounds ();
828 // update spatialization for static and dynamic sounds
829 ch = channels+NUM_AMBIENTS;
830 for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
834 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS); // respatialize channel
835 if (!ch->leftvol && !ch->rightvol)
838 // try to combine static sounds with a previous channel of the same
839 // sound effect so we don't mix five torches every frame
840 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
842 // see if it can just use the last one
843 if (combine && combine->sfx == ch->sfx)
845 combine->leftvol += ch->leftvol;
846 combine->rightvol += ch->rightvol;
847 ch->leftvol = ch->rightvol = 0;
851 combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
852 for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
853 if (combine->sfx == ch->sfx)
856 if (j == total_channels)
862 combine->leftvol += ch->leftvol;
863 combine->rightvol += ch->rightvol;
864 ch->leftvol = ch->rightvol = 0;
871 sound_spatialized = true;
874 if (snd_show.integer)
878 for (i=0 ; i<total_channels; i++, ch++)
879 if (ch->sfx && (ch->leftvol || ch->rightvol) )
882 Con_Printf("----(%u)----\n", total);
888 void GetSoundtime(void)
892 static int oldsamplepos;
895 fullsamples = shm->samples / shm->format.channels;
897 // it is possible to miscount buffers if it has wrapped twice between
898 // calls to S_Update. Oh well.
899 samplepos = SNDDMA_GetDMAPos();
901 if (samplepos < oldsamplepos)
903 buffers++; // buffer wrapped
905 if (paintedtime > 0x40000000)
906 { // time to chop things off to avoid 32 bit limits
908 paintedtime = fullsamples;
912 oldsamplepos = samplepos;
914 soundtime = buffers * fullsamples + samplepos / shm->format.channels;
917 void S_ExtraUpdate (void)
919 if (snd_noextraupdate.integer || !sound_spatialized)
930 if (!sound_started || (snd_blocked > 0))
936 // check to make sure that we haven't overshot
937 if (paintedtime < soundtime)
938 paintedtime = soundtime;
940 // mix ahead of current position
941 endtime = soundtime + _snd_mixahead.value * shm->format.speed;
942 samps = shm->samples >> (shm->format.channels - 1);
943 if (endtime > (unsigned int)(soundtime + samps))
944 endtime = soundtime + samps;
946 S_PaintChannels (endtime);
952 ===============================================================================
956 ===============================================================================
959 static void S_Play_Common(float fvol, float attenuation)
969 strlcpy(name, Cmd_Argv(i), sizeof(name));
970 if (!strrchr(name, '.'))
971 strlcat(name, ".wav", sizeof(name));
974 // If we need to get the volume from the command line
977 fvol = atof(Cmd_Argv(i));
981 sfx = S_PrecacheSound (name, true, false);
984 ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
986 // Free the sfx if the file didn't exist
988 S_FreeSfx (sfx, false);
990 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
997 S_Play_Common (1.0f, 1.0f);
1002 S_Play_Common (1.0f, 0.0f);
1005 void S_PlayVol(void)
1007 S_Play_Common (-1.0f, 0.0f);
1010 void S_SoundList(void)
1017 for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
1019 if (sfx->fetcher != NULL)
1021 size = sfx->mempool->totalsize;
1023 Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
1024 (sfx->loopstart >= 0) ? 'L' : ' ',
1025 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
1026 (sfx->locks > 0) ? 'K' : ' ',
1027 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
1028 sfx->format.width * 8,
1029 (sfx->format.channels == 1) ? "mono" : "stereo",
1034 Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name);
1036 Con_Printf("Total resident: %i\n", total);
1040 qboolean S_LocalSound (const char *sound)
1045 if (!snd_initialized.integer || nosound.integer)
1048 sfx = S_PrecacheSound (sound, true, false);
1051 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1055 // Local sounds must not be freed
1056 sfx->flags |= SFXFLAG_PERMANENTLOCK;
1058 ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1);
1062 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;