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move hlac higher (together with other rapid fire weapons)
[xonotic/xonotic-data.pk3dir.git] / scripts / gibs.shader
1 meat
2 {
3         surfaceparm nomarks
4         {
5                 map textures/meat
6         }
7         {
8                 map $lightmap
9         }
10 }
11
12 meat_alien
13 {
14         surfaceparm nomarks
15         {
16                 map textures/meat_alien
17         }
18         {
19                 map $lightmap
20         }
21 }
22
23 meat_robot
24 {
25         surfaceparm nomarks
26         {
27                 map textures/meat_robot
28         }
29         {
30                 map $lightmap
31         }
32 }
33
34 eyeblood
35 {
36         surfaceparm nomarks
37         {
38                 map textures/eyeblood
39         }
40         {
41                 map $lightmap
42         }
43 }
44
45 nutsandbolts1
46 {
47         surfaceparm nomarks
48         {
49                 map textures/nutsandbolts1
50         }
51         {
52                 map $lightmap
53         }
54 }
55
56 nutsandbolts3
57 {
58         surfaceparm nomarks
59         {
60                 map textures/nutsandbolts3
61         }
62         {
63                 map $lightmap
64         }
65 }
66
67 nutsandbolts4
68 {
69         surfaceparm nomarks
70         {
71                 map textures/nutsandbolts4
72         }
73         {
74                 map $lightmap
75         }
76 }
77
78 nutsandbolts5
79 {
80         surfaceparm nomarks
81         {
82                 map textures/nutsandbolts5
83         }
84         {
85                 map $lightmap
86         }
87 }
88
89 nutsandboltssteel
90 {
91         surfaceparm nomarks
92         {
93                 map textures/nutsandbolts3
94                 tcgen environment
95         }
96         {
97                 map $lightmap
98         }
99 }
100
101 models/gibs/chunk.mdl_0
102 {
103         surfaceparm nomarks
104         {
105                 map models/gibs/chunk.mdl_0
106                 tcgen environment
107         }
108         {
109                 map $lightmap
110         }
111 }