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cl_lockview 2 allows to control camera angles
[xonotic/xonotic-data.pk3dir.git] / ruleset-overkill.cfg
1 // ==============
2 //  Overkill Mod
3 // ==============
4
5 exec xonotic-server.cfg
6 exec balance-overkill.cfg
7 exec physicsOverkill.cfg
8 exec randomitems-overkill.cfg
9 if_dedicated exec help-overkill.cfg
10
11 g_overkill 1
12
13 // hack - eventually, we should be able to choose overkill models in menu like for vanilla
14 sv_defaultcharacter 1
15 sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
16 sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
17 sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
18 sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
19 sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
20
21 g_fullbrightplayers 1
22 g_respawn_ghosts 0
23
24 g_nades 1
25 g_nades_nade_small 1
26 g_nades_spread 0
27 g_nades_nade_refire 10
28 g_nades_nade_newton_style 2
29
30 g_dodging 1
31 sv_dodging_wall_dodging 1
32
33 g_spawn_near_teammate "!g_assault !g_freezetag"
34 g_spawn_near_teammate_ignore_spawnpoint 1
35 g_spawnshieldtime 0.5
36 g_respawn_delay_forced 2
37
38 g_ballistics_solidpenetration_exponent 0.25