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Resolve conflicts 2: Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / ruleset-XDF.cfg
1 // ================
2 //  Xonotic Defrag
3 // ================
4
5 exec xonotic-server.cfg
6 exec balance-xdf.cfg
7 exec physicsXDF.cfg
8
9 // general gameplay
10 // g_jump_grunt 1 // just no
11 g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
12 g_balance_kill_antispam 0
13 g_forced_respawn 1
14 // g_playerclip_collisions 0 // do not check playerclips
15 g_powerups 0 // no powerups until the speed powerup has its own model
16 g_start_delay 3
17 g_use_ammunition 0
18 g_weapon_stay 1
19 teamplay_mode 2 // friendly fire and self damage
20 sv_vote_nospectators 1
21 timelimit_override 20
22
23 // general buff settings
24 g_buffs_cooldown_activate 0
25 g_buffs_cooldown_respawn 0
26 g_buffs_randomize 0
27
28 // disabled buffs
29 g_buffs_ammo 0
30 g_buffs_resistance 0
31 g_buffs_medic 0
32 g_buffs_vengeance 0
33 g_buffs_bash 0
34 g_buffs_disability 0
35 g_buffs_vampire 0
36 g_buffs_jump 0
37 g_buffs_inferno 0
38 g_buffs_swapper 0
39 g_buffs_magnet 0
40 g_buffs_luck 0
41 g_buffs_flight 0
42
43 // speed powerup (q3 haste replacement)
44 g_movement_highspeed_q3_compat 1
45 g_balance_powerup_speed_time 30
46 g_balance_powerup_speed_highspeed 1.3  // q3 haste lasts 30 seconds
47 g_balance_powerup_speed_attackrate 0.7692307692   // 1/1.3
48
49 // game mode settings
50 g_cts_finish_kill_delay 2
51 g_cts_selfdamage 0