7 #include "../common/constants.qh"
8 #include "../common/util.qh"
9 #include "../dpdefs/dpextensions.qh"
10 #include "../dpdefs/progsdefs.qh"
11 #include "../server/command/common.qh"
12 #include "../server/constants.qh"
13 #include "../server/defs.qh"
16 #ifdef WARPZONELIB_KEEPDEBUG
17 #define WARPZONELIB_REMOVEHACK
21 .vector warpzone_save_origin;
22 .vector warpzone_save_angles;
23 .vector warpzone_save_eorigin;
24 .vector warpzone_save_eangles;
27 .vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
28 .float warpzone_teleport_time;
29 .float warpzone_teleport_finishtime;
30 .entity warpzone_teleport_zone;
32 void WarpZone_StoreProjectileData(entity e)
34 e.warpzone_oldorigin = e.origin;
35 e.warpzone_oldvelocity = e.velocity;
36 e.warpzone_oldangles = e.angles;
39 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
41 setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
42 player.oldorigin = to; // for DP's unsticking
43 player.angles = to_angles;
44 player.fixangle = true;
45 player.velocity = to_velocity;
47 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
50 BITCLR_ASSIGN(player.flags, FL_ONGROUND);
52 WarpZone_PostTeleportPlayer_Callback(player);
55 bool WarpZone_Teleported_Send(entity to, int sf)
57 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
58 WriteCoord(MSG_ENTITY, self.angles.x);
59 WriteCoord(MSG_ENTITY, self.angles.y);
60 WriteCoord(MSG_ENTITY, self.angles.z);
64 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
66 vector o0, a0, v0, o1, a1, v1, o10;
68 o0 = player.origin + player.view_ofs;
72 o10 = o1 = WarpZone_TransformOrigin(wz, o0);
73 v1 = WarpZone_TransformVelocity(wz, v0);
74 if (!IS_NOT_A_CLIENT(player))
75 a1 = WarpZone_TransformVAngles(wz, player.v_angle);
77 a1 = WarpZone_TransformAngles(wz, a0);
79 if(f0 != 0 || f1 != 0)
81 // retry last move but behind the warpzone!
82 // we must first go back as far as we can, then forward again, to not cause double touch events!
84 tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
89 tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
92 o1 = trace_endpos + player.view_ofs;
95 md = max(vlen(player.mins), vlen(player.maxs));
96 d = WarpZone_TargetPlaneDist(wz, o1);
97 dv = WarpZone_TargetPlaneDist(wz, v1);
99 o1 = o1 - v1 * (d / dv);
102 // put him out of solid
103 tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
106 setorigin(player, o1 - player.view_ofs);
107 if(WarpZoneLib_MoveOutOfSolid(player))
109 o1 = player.origin + player.view_ofs;
110 setorigin(player, o0 - player.view_ofs);
114 print("would have to put player in solid, won't do that\n");
115 setorigin(player, o0 - player.view_ofs);
121 WarpZone_RefSys_Add(player, wz);
122 WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
123 WarpZone_StoreProjectileData(player);
124 player.warpzone_teleport_time = time;
125 player.warpzone_teleport_finishtime = time;
126 player.warpzone_teleport_zone = wz;
128 // prevent further teleports back
129 float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
130 if(dt < sys_frametime)
131 player.warpzone_teleport_finishtime += sys_frametime - dt;
133 #ifndef WARPZONE_USE_FIXANGLE
134 if(IS_PLAYER(player))
136 // instead of fixangle, send the transform to the client for smoother operation
137 player.fixangle = false;
140 setmodel(ts, "null");
141 ts.SendEntity = WarpZone_Teleported_Send;
142 ts.SendFlags = 0xFFFFFF;
143 ts.drawonlytoclient = player;
144 ts.think = SUB_Remove;
145 ts.nextthink = time + 1;
148 ts.effects = EF_NODEPTHTEST;
149 ts.classname = "warpzone_teleported";
150 ts.angles = wz.warpzone_transform;
157 void WarpZone_Touch (void)
161 if(other.classname == "trigger_warpzone")
164 if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
167 // FIXME needs a better check to know what is safe to teleport and what not
168 if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
171 if(WarpZoneLib_ExactTrigger_Touch())
174 if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
178 // number of frames we need to go back:
179 // dist = 16*sqrt(2) qu
182 // 24 qu = v*frametime*n
183 // n = 24 qu/(v*frametime)
184 // for clients go only one frame though, may be too irritating otherwise
185 // but max 0.25 sec = 0.25/frametime frames
186 // 24/(0.25/frametime)
189 d = 24 + max(vlen(other.mins), vlen(other.maxs));
190 if(IS_NOT_A_CLIENT(other))
191 f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
194 if(WarpZone_Teleport(self, other, f, 0))
199 save1 = self.target; self.target = string_null;
200 save2 = self.target3; self.target3 = string_null;
202 if (!self.target) self.target = save1;
203 if (!self.target3) self.target3 = save2;
207 save1 = self.target; self.target = string_null;
208 save2 = self.target2; self.target2 = string_null;
210 if (!self.target) self.target = save1;
211 if (!self.target2) self.target2 = save2;
216 dprint("WARPZONE FAIL AHAHAHAHAH))\n");
220 bool WarpZone_Send(entity to, int sendflags)
222 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
224 // we must send this flag for clientside to match properly too
226 if(self.warpzone_isboxy)
228 if(self.warpzone_fadestart)
230 if(self.origin != '0 0 0')
232 WriteByte(MSG_ENTITY, f);
234 // we need THESE to render the warpzone (and cull properly)...
237 WriteCoord(MSG_ENTITY, self.origin.x);
238 WriteCoord(MSG_ENTITY, self.origin.y);
239 WriteCoord(MSG_ENTITY, self.origin.z);
242 WriteShort(MSG_ENTITY, self.modelindex);
243 WriteCoord(MSG_ENTITY, self.mins.x);
244 WriteCoord(MSG_ENTITY, self.mins.y);
245 WriteCoord(MSG_ENTITY, self.mins.z);
246 WriteCoord(MSG_ENTITY, self.maxs.x);
247 WriteCoord(MSG_ENTITY, self.maxs.y);
248 WriteCoord(MSG_ENTITY, self.maxs.z);
249 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
251 // we need THESE to calculate the proper transform
252 WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
253 WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
254 WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
255 WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
256 WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
257 WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
258 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
259 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
260 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
261 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
262 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
263 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
267 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
268 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
274 bool WarpZone_Camera_Send(entity to, int sendflags)
277 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
279 if(self.warpzone_fadestart)
281 if(self.origin != '0 0 0')
283 WriteByte(MSG_ENTITY, f);
285 // we need THESE to render the warpzone (and cull properly)...
288 WriteCoord(MSG_ENTITY, self.origin.x);
289 WriteCoord(MSG_ENTITY, self.origin.y);
290 WriteCoord(MSG_ENTITY, self.origin.z);
293 WriteShort(MSG_ENTITY, self.modelindex);
294 WriteCoord(MSG_ENTITY, self.mins.x);
295 WriteCoord(MSG_ENTITY, self.mins.y);
296 WriteCoord(MSG_ENTITY, self.mins.z);
297 WriteCoord(MSG_ENTITY, self.maxs.x);
298 WriteCoord(MSG_ENTITY, self.maxs.y);
299 WriteCoord(MSG_ENTITY, self.maxs.z);
300 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
302 // we need THESE to calculate the proper transform
303 WriteCoord(MSG_ENTITY, self.enemy.origin.x);
304 WriteCoord(MSG_ENTITY, self.enemy.origin.y);
305 WriteCoord(MSG_ENTITY, self.enemy.origin.z);
306 WriteCoord(MSG_ENTITY, self.enemy.angles.x);
307 WriteCoord(MSG_ENTITY, self.enemy.angles.y);
308 WriteCoord(MSG_ENTITY, self.enemy.angles.z);
312 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
313 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
319 #ifdef WARPZONELIB_KEEPDEBUG
320 float WarpZone_CheckProjectileImpact(entity player)
324 o0 = player.origin + player.view_ofs;
325 v0 = player.velocity;
327 // if we teleported shortly before, abort
328 if(time <= player.warpzone_teleport_finishtime + 0.1)
331 // if player hit a warpzone, abort
333 wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
337 #ifdef WARPZONELIB_REMOVEHACK
338 print("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
340 print("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
342 print("Entity type: ", player.classname, "\n");
343 print("Origin: ", vtos(player.origin), "\n");
344 print("Velocity: ", vtos(player.velocity), "\n");
346 #ifdef WARPZONELIB_REMOVEHACK
349 // retry previous move
350 setorigin(player, player.warpzone_oldorigin);
351 player.velocity = player.warpzone_oldvelocity;
352 if(WarpZone_Teleport(wz, player, 0, 1))
362 save1 = self.target; self.target = string_null;
363 save2 = self.target3; self.target3 = string_null;
365 if (!self.target) self.target = save1;
366 if (!self.target3) self.target3 = save2;
369 save1 = self.target; self.target = string_null;
370 save2 = self.target2; self.target2 = string_null;
372 if (!self.target) self.target = save1;
373 if (!self.target2) self.target2 = save2;
378 setorigin(player, o0 - player.view_ofs);
379 player.velocity = v0;
387 float WarpZone_Projectile_Touch()
389 if(other.classname == "trigger_warpzone")
392 // no further impacts if we teleported this frame!
393 // this is because even if we did teleport, the engine still may raise
394 // touch events for the previous location
395 // engine now aborts moves on teleport, so this SHOULD not happen any more
396 // but if this is called from TouchAreaGrid of the projectile moving,
397 // then this won't do
398 if(time == self.warpzone_teleport_time)
401 #ifdef WARPZONELIB_KEEPDEBUG
402 // this SEEMS to not happen at the moment, but if it did, it would be more reliable
404 float save_dpstartcontents;
405 float save_dphitcontents;
406 float save_dphitq3surfaceflags;
407 string save_dphittexturename;
409 float save_startsolid;
412 vector save_plane_normal;
413 float save_plane_dist;
417 save_dpstartcontents = trace_dpstartcontents;
418 save_dphitcontents = trace_dphitcontents;
419 save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
420 save_dphittexturename = trace_dphittexturename;
421 save_allsolid = trace_allsolid;
422 save_startsolid = trace_startsolid;
423 save_fraction = trace_fraction;
424 save_endpos = trace_endpos;
425 save_plane_normal = trace_plane_normal;
426 save_plane_dist = trace_plane_dist;
427 save_ent = trace_ent;
428 save_inopen = trace_inopen;
429 save_inwater = trace_inwater;
431 if((f = WarpZone_CheckProjectileImpact(self)) != 0)
433 trace_dpstartcontents = save_dpstartcontents;
434 trace_dphitcontents = save_dphitcontents;
435 trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
436 trace_dphittexturename = save_dphittexturename;
437 trace_allsolid = save_allsolid;
438 trace_startsolid = save_startsolid;
439 trace_fraction = save_fraction;
440 trace_endpos = save_endpos;
441 trace_plane_normal = save_plane_normal;
442 trace_plane_dist = save_plane_dist;
443 trace_ent = save_ent;
444 trace_inopen = save_inopen;
445 trace_inwater = save_inwater;
449 if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
455 void WarpZone_InitStep_FindOriginTarget()
457 if(self.killtarget != "")
459 self.aiment = find(world, targetname, self.killtarget);
460 if(self.aiment == world)
462 error("Warp zone with nonexisting killtarget");
465 self.killtarget = string_null;
469 void WarpZonePosition_InitStep_FindTarget()
471 if(self.target == "")
473 error("Warp zone position with no target");
476 self.enemy = find(world, targetname, self.target);
477 if(self.enemy == world)
479 error("Warp zone position with nonexisting target");
482 if(self.enemy.aiment)
484 // already is positioned
485 error("Warp zone position targeting already oriented warpzone");
488 self.enemy.aiment = self;
491 void WarpZoneCamera_Think(void)
493 if(self.warpzone_save_origin != self.origin
494 || self.warpzone_save_angles != self.angles
495 || self.warpzone_save_eorigin != self.enemy.origin
496 || self.warpzone_save_eangles != self.enemy.angles)
498 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
499 self.warpzone_save_origin = self.origin;
500 self.warpzone_save_angles = self.angles;
501 self.warpzone_save_eorigin = self.enemy.origin;
502 self.warpzone_save_eangles = self.enemy.angles;
504 self.nextthink = time;
507 void WarpZoneCamera_InitStep_FindTarget()
511 if(self.target == "")
513 error("Camera with no target");
517 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
518 if(random() * ++i < 1)
520 if(self.enemy == world)
522 error("Camera with nonexisting target");
525 warpzone_cameras_exist = 1;
526 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
527 self.SendFlags = 0xFFFFFF;
528 if(self.spawnflags & 1)
530 self.think = WarpZoneCamera_Think;
531 self.nextthink = time;
537 void WarpZone_InitStep_UpdateTransform()
539 vector org, ang, norm, point;
541 vector tri, a, b, c, n;
547 org = 0.5 * (self.mins + self.maxs);
549 norm = point = '0 0 0';
551 for(i_s = 0; ; ++i_s)
553 tex = getsurfacetexture(self, i_s);
555 break; // this is beyond the last one
556 if(tex == "textures/common/trigger" || tex == "trigger")
558 n_t = getsurfacenumtriangles(self, i_s);
559 for(i_t = 0; i_t < n_t; ++i_t)
561 tri = getsurfacetriangle(self, i_s, i_t);
562 a = getsurfacepoint(self, i_s, tri.x);
563 b = getsurfacepoint(self, i_s, tri.y);
564 c = getsurfacepoint(self, i_s, tri.z);
565 n = cross(c - a, b - a);
566 area = area + vlen(n);
568 point = point + vlen(n) * (a + b + c);
573 norm = norm * (1 / area);
574 point = point * (1 / (3 * area));
575 if(vlen(norm) < 0.99)
577 print("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
578 area = 0; // no autofixing in this case
580 norm = normalize(norm);
586 org = self.aiment.origin;
587 ang = self.aiment.angles;
590 org = org - ((org - point) * norm) * norm; // project to plane
592 if(norm * v_forward < 0)
594 print("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
597 ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
599 if(norm * v_forward < 0.99)
600 print("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
601 if(vlen(org - self.aiment.origin) > 0.5)
602 print("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
608 ang = vectoangles(norm);
612 error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
614 self.warpzone_origin = org;
615 self.warpzone_angles = ang;
618 void WarpZone_InitStep_ClearTarget()
621 self.enemy.enemy = world;
625 entity warpzone_first; .entity warpzone_next;
626 void WarpZone_InitStep_FindTarget()
634 // this way only one of the two ents needs to target
635 if(self.target != "")
637 self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
640 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
642 if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
643 if(random() * ++i < 1)
648 error("Warpzone with non-existing target");
656 void WarpZone_Think();
657 void WarpZone_InitStep_FinalizeTransform()
659 if(!self.enemy || self.enemy.enemy != self)
661 error("Invalid warp zone detected. Killed.");
665 warpzone_warpzones_exist = 1;
666 WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
667 self.touch = WarpZone_Touch;
668 self.SendFlags = 0xFFFFFF;
669 if(self.spawnflags & 1)
671 self.think = WarpZone_Think;
672 self.nextthink = time;
678 float warpzone_initialized;
679 //entity warpzone_first;
680 entity warpzone_position_first;
681 entity warpzone_camera_first;
682 .entity warpzone_next;
683 void spawnfunc_misc_warpzone_position(void)
685 // "target", "angles", "origin"
686 self.warpzone_next = warpzone_position_first;
687 warpzone_position_first = self;
689 void spawnfunc_trigger_warpzone_position(void)
691 spawnfunc_misc_warpzone_position();
693 void spawnfunc_trigger_warpzone(void)
695 // warp zone entities must have:
696 // "killtarget" pointing to a target_position with a direction arrow
697 // that points AWAY from the warp zone, and that is inside
698 // the warp zone trigger
699 // "target" pointing to an identical warp zone at another place in
700 // the map, with another killtarget to designate its
703 #ifndef WARPZONE_USE_FIXANGLE
704 // used when teleporting
705 precache_model("null");
709 self.scale = self.modelscale;
714 WarpZoneLib_ExactTrigger_Init();
718 setmodel(self, m); // no precision needed
720 setorigin(self, self.origin);
722 setsize(self, self.mins * self.scale, self.maxs * self.scale);
724 setsize(self, self.mins, self.maxs);
725 self.SendEntity = WarpZone_Send;
726 self.SendFlags = 0xFFFFFF;
727 BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
728 self.warpzone_next = warpzone_first;
729 warpzone_first = self;
731 void spawnfunc_func_camera(void)
734 self.scale = self.modelscale;
739 precache_model(self.model);
740 setmodel(self, self.model); // no precision needed
742 setorigin(self, self.origin);
744 setsize(self, self.mins * self.scale, self.maxs * self.scale);
746 setsize(self, self.mins, self.maxs);
748 self.solid = SOLID_BSP;
749 else if(self.solid < 0)
750 self.solid = SOLID_NOT;
751 self.SendEntity = WarpZone_Camera_Send;
752 self.SendFlags = 0xFFFFFF;
753 self.warpzone_next = warpzone_camera_first;
754 warpzone_camera_first = self;
756 void WarpZones_Reconnect()
760 for(self = warpzone_first; self; self = self.warpzone_next)
761 WarpZone_InitStep_ClearTarget();
762 for(self = warpzone_first; self; self = self.warpzone_next)
763 WarpZone_InitStep_FindTarget();
764 for(self = warpzone_camera_first; self; self = self.warpzone_next)
765 WarpZoneCamera_InitStep_FindTarget();
766 for(self = warpzone_first; self; self = self.warpzone_next)
767 WarpZone_InitStep_FinalizeTransform();
771 void WarpZone_Think()
773 if(self.warpzone_save_origin != self.origin
774 || self.warpzone_save_angles != self.angles
775 || self.warpzone_save_eorigin != self.enemy.origin
776 || self.warpzone_save_eangles != self.enemy.angles)
780 WarpZone_InitStep_UpdateTransform();
782 WarpZone_InitStep_UpdateTransform();
784 WarpZone_InitStep_FinalizeTransform();
786 WarpZone_InitStep_FinalizeTransform();
788 self.warpzone_save_origin = self.origin;
789 self.warpzone_save_angles = self.angles;
790 self.warpzone_save_eorigin = self.enemy.origin;
791 self.warpzone_save_eangles = self.enemy.angles;
793 self.nextthink = time;
796 void WarpZone_StartFrame()
799 if(warpzone_initialized == 0)
801 warpzone_initialized = 1;
803 for(self = warpzone_first; self; self = self.warpzone_next)
804 WarpZone_InitStep_FindOriginTarget();
805 for(self = warpzone_position_first; self; self = self.warpzone_next)
806 WarpZonePosition_InitStep_FindTarget();
807 for(self = warpzone_first; self; self = self.warpzone_next)
808 WarpZone_InitStep_UpdateTransform();
810 WarpZones_Reconnect();
811 WarpZone_PostInitialize_Callback();
814 entity oldself, oldother;
817 for(e = world; (e = nextent(e)); )
819 if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
821 if(IS_REAL_CLIENT(e))
823 if(e.solid == SOLID_NOT) // not spectating?
824 if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
829 if(warpzone_warpzones_exist) {
830 self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
832 if(!WarpZoneLib_ExactTrigger_Touch())
833 if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
834 WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
837 self = Teleport_Find(e.origin + e.mins, e.origin + e.maxs);
839 if(!WarpZoneLib_ExactTrigger_Touch())
840 Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
844 if(IS_NOT_A_CLIENT(e))
846 if(warpzone_warpzones_exist)
847 for (; (e = nextent(e)); )
848 WarpZone_StoreProjectileData(e);
856 .float warpzone_reconnecting;
857 float visible_to_some_client(entity ent)
860 for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
861 if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
862 if(checkpvs(e.origin + e.view_ofs, ent))
866 void trigger_warpzone_reconnect_use()
870 // NOTE: this matches for target, not targetname, but of course
871 // targetname must be set too on the other entities
872 for(self = warpzone_first; self; self = self.warpzone_next)
873 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
874 for(self = warpzone_camera_first; self; self = self.warpzone_next)
875 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
876 for(self = warpzone_first; self; self = self.warpzone_next)
877 if(self.warpzone_reconnecting)
878 WarpZone_InitStep_ClearTarget();
879 for(self = warpzone_first; self; self = self.warpzone_next)
880 if(self.warpzone_reconnecting)
881 WarpZone_InitStep_FindTarget();
882 for(self = warpzone_camera_first; self; self = self.warpzone_next)
883 if(self.warpzone_reconnecting)
884 WarpZoneCamera_InitStep_FindTarget();
885 for(self = warpzone_first; self; self = self.warpzone_next)
886 if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
887 WarpZone_InitStep_FinalizeTransform();
891 void spawnfunc_trigger_warpzone_reconnect()
893 self.use = trigger_warpzone_reconnect_use;
896 void spawnfunc_target_warpzone_reconnect()
898 spawnfunc_trigger_warpzone_reconnect(); // both names make sense here :(
901 void WarpZone_PlayerPhysics_FixVAngle(void)
903 #ifndef WARPZONE_DONT_FIX_VANGLE
904 if(IS_REAL_CLIENT(self))
905 if(self.v_angle.z <= 360) // if not already adjusted
906 if(time - self.ping * 0.001 < self.warpzone_teleport_time)
908 self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
909 self.v_angle_z += 720; // mark as adjusted