1 float trace_dphitcontents;
4 void WarpZone_Accumulator_Clear(entity acc)
6 acc.warpzone_transform = '0 0 0';
7 acc.warpzone_shift = '0 0 0';
9 void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
12 tr = AnglesTransform_Multiply(t, acc.warpzone_transform);
13 st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
14 acc.warpzone_transform = tr;
15 acc.warpzone_shift = st;
17 void WarpZone_Accumulator_Add(entity acc, entity wz)
20 t = AnglesTransform_Multiply(wz.warpzone_transform, acc.warpzone_transform);
21 st = AnglesTransform_Multiply_GetPostShift(wz.warpzone_transform, wz.warpzone_shift, acc.warpzone_transform, acc.warpzone_shift);
22 acc.warpzone_transform = t;
23 acc.warpzone_shift = st;
26 .vector(vector, vector) camera_transform;
27 var float autocvar_cl_warpzone_usetrace = 1;
28 vector WarpZone_camera_transform(vector org, vector ang)
34 org = WarpZone_TransformOrigin(self, org);
35 vf = WarpZone_TransformVelocity(self, vf);
36 vr = WarpZone_TransformVelocity(self, vr);
37 vu = WarpZone_TransformVelocity(self, vu);
38 if(autocvar_cl_warpzone_usetrace)
39 traceline(self.warpzone_targetorigin, org, MOVE_NOMONSTERS, world);
41 trace_endpos = self.warpzone_targetorigin;
48 void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
50 e.warpzone_transform = AnglesTransform_Divide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
51 e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
52 e.warpzone_origin = my_org;
53 e.warpzone_targetorigin = other_org;
54 e.warpzone_angles = my_ang;
55 e.warpzone_targetangles = other_ang;
56 fixedmakevectors(my_ang); e.warpzone_forward = v_forward;
57 fixedmakevectors(other_ang); e.warpzone_targetforward = v_forward;
58 e.camera_transform = WarpZone_camera_transform;
61 vector WarpZone_Camera_camera_transform(vector org, vector ang)
63 // a fixed camera view
64 trace_endpos = self.warpzone_origin;
65 makevectors(self.warpzone_angles);
66 return self.warpzone_origin;
69 void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang) // we assume that e.oldorigin and e.avelocity point to view origin and direction
71 e.warpzone_origin = my_org;
72 e.warpzone_angles = my_ang;
73 e.camera_transform = WarpZone_Camera_camera_transform;
78 vector WarpZoneLib_BoxTouchesBrush_mins;
79 vector WarpZoneLib_BoxTouchesBrush_maxs;
80 entity WarpZoneLib_BoxTouchesBrush_ent;
81 entity WarpZoneLib_BoxTouchesBrush_ignore;
82 float WarpZoneLib_BoxTouchesBrush_Recurse()
88 tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
90 if (trace_networkentity)
92 dprint("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
93 // we cannot continue, as a player blocks us...
100 if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
105 se.solid = SOLID_NOT;
106 f = WarpZoneLib_BoxTouchesBrush_Recurse();
112 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
116 if(!e.modelindex || e.WarpZone_isboxy)
121 WarpZoneLib_BoxTouchesBrush_mins = mi;
122 WarpZoneLib_BoxTouchesBrush_maxs = ma;
123 WarpZoneLib_BoxTouchesBrush_ent = e;
124 WarpZoneLib_BoxTouchesBrush_ignore = ig;
125 f = WarpZoneLib_BoxTouchesBrush_Recurse();
131 entity WarpZone_Find(vector mi, vector ma)
133 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
135 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
136 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
141 void WarpZone_MakeAllSolid()
144 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
148 void WarpZone_MakeAllOther()
151 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
152 e.solid = SOLID_TRIGGER;
155 void WarpZone_Trace_InitTransform()
157 if(!WarpZone_trace_transform)
159 WarpZone_trace_transform = spawn();
160 WarpZone_trace_transform.classname = "warpzone_trace_transform";
162 WarpZone_Accumulator_Clear(WarpZone_trace_transform);
164 void WarpZone_Trace_AddTransform(entity wz)
166 WarpZone_Accumulator_Add(WarpZone_trace_transform, wz);
169 void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
171 float nomonsters_adjusted;
187 nomonsters_adjusted = MOVE_NOMONSTERS;
190 nomonsters_adjusted = nomonsters;
193 if((contentshack = (forent.dphitcontentsmask && !(forent.dphitcontentsmask & DPCONTENTS_SOLID))))
194 forent.dphitcontentsmask |= DPCONTENTS_SOLID;
196 WarpZone_Trace_InitTransform();
197 // if starting in warpzone, first transform
198 wz = WarpZone_Find(org + mi, org + ma);
201 if(zone && wz != zone)
203 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
209 WarpZone_Trace_AddTransform(wz);
210 org = WarpZone_TransformOrigin(wz, trace_endpos);
211 end = WarpZone_TransformOrigin(wz, end);
213 WarpZone_MakeAllSolid();
221 dprint("Too many warpzones in sequence, aborting trace.\n");
225 tracebox(org, mi, ma, end, nomonsters_adjusted, forent);
227 cb(org, trace_endpos, end);
229 sol = trace_startsolid;
231 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
232 if(trace_fraction >= 1)
234 if(trace_ent.classname != "trigger_warpzone")
236 if((nomonsters == MOVE_NOTHING) || ((nomonsters == MOVE_WORLDONLY) && trace_ent) || (contentshack && (trace_dphitcontents & forent.dphitcontentsmask) == DPCONTENTS_SOLID))
238 // continue the trace, ignoring this hit (we only care for warpzones)
239 org = trace_endpos + normalize(end - org);
241 // we cannot do an inverted trace here, as we do care for further warpzones inside that "solid" to be found
242 // otherwise, players could block entrances that way
248 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
253 if(zone && wz != zone)
255 WarpZone_Trace_AddTransform(wz);
256 // we hit a warpzone... so, let's perform the trace after the warp again
257 org = WarpZone_TransformOrigin(wz, trace_endpos);
258 end = WarpZone_TransformOrigin(wz, end);
260 WarpZone_MakeAllOther();
263 forent.dphitcontentsmask &~= DPCONTENTS_SOLID;
264 trace_startsolid = sol;
270 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
272 WarpZone_TraceBox_ThroughZone(org, mi, ma, end, nomonsters, forent, world, WarpZone_trace_callback_t_null);
275 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
277 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
280 void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
283 vector vf, vr, vu, v0, o0;
292 WarpZone_Trace_InitTransform();
293 // if starting in warpzone, first transform
294 wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
297 if(zone && wz != zone)
299 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
301 WarpZone_tracetoss_time = 0;
305 WarpZone_Trace_AddTransform(wz);
306 setorigin(e, WarpZone_TransformOrigin(wz, e.origin));
307 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
309 WarpZone_MakeAllSolid();
310 g = cvar("sv_gravity") * e.gravity;
311 WarpZone_tracetoss_time = 0;
317 dprint("Too many warpzones in sequence, aborting trace.\n");
321 tracetoss(e, forent);
323 cb(e.origin, trace_endpos, trace_endpos);
324 e.origin = trace_endpos;
325 e.velocity_z -= WarpZone_tracetoss_time * g;
326 dt = vlen(e.origin - o0) / vlen(e.velocity);
327 WarpZone_tracetoss_time += dt;
328 if(trace_fraction >= 1)
330 if(trace_ent.classname != "trigger_warpzone")
334 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
339 if(zone && wz != zone)
341 WarpZone_Trace_AddTransform(wz);
342 // we hit a warpzone... so, let's perform the trace after the warp again
343 e.origin = WarpZone_TransformOrigin(wz, e.origin);
344 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
346 WarpZone_MakeAllOther();
348 WarpZone_tracetoss_velocity = e.velocity;
352 // restore old entity data (caller just uses trace_endpos, WarpZone_tracetoss_velocity and the transform)
357 void WarpZone_TraceToss(entity e, entity forent)
359 WarpZone_TraceToss_ThroughZone(e, forent, world, WarpZone_trace_callback_t_null);
362 entity WarpZone_TrailParticles_trace_callback_own;
363 float WarpZone_TrailParticles_trace_callback_eff;
364 void WarpZone_TrailParticles_trace_callback(vector from, vector endpos, vector to)
366 trailparticles(WarpZone_TrailParticles_trace_callback_own, WarpZone_TrailParticles_trace_callback_eff, from, endpos);
369 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
371 WarpZone_TrailParticles_trace_callback_own = own;
372 WarpZone_TrailParticles_trace_callback_eff = eff;
373 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_trace_callback);
376 float WarpZone_PlaneDist(entity wz, vector v)
378 return (v - wz.warpzone_origin) * wz.warpzone_forward;
381 float WarpZone_TargetPlaneDist(entity wz, vector v)
383 return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
386 vector WarpZone_TransformOrigin(entity wz, vector v)
388 return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
391 vector WarpZone_TransformVelocity(entity wz, vector v)
393 return AnglesTransform_Apply(wz.warpzone_transform, v);
396 vector WarpZone_TransformAngles(entity wz, vector v)
398 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
401 vector WarpZone_TransformVAngles(entity wz, vector ang)
409 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
412 ang = AnglesTransform_Normalize(ang, TRUE);
413 ang = AnglesTransform_CancelRoll(ang);
416 ang = AnglesTransform_Normalize(ang, FALSE);
422 vector WarpZone_UnTransformOrigin(entity wz, vector v)
424 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
427 vector WarpZone_UnTransformVelocity(entity wz, vector v)
429 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
432 vector WarpZone_UnTransformAngles(entity wz, vector v)
434 return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
437 vector WarpZone_UnTransformVAngles(entity wz, vector ang)
444 ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
445 ang = AnglesTransform_Normalize(ang, TRUE);
446 ang = AnglesTransform_CancelRoll(ang);
452 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
455 nearest_x = bound(mi_x, org_x, ma_x);
456 nearest_y = bound(mi_y, org_y, ma_y);
457 nearest_z = bound(mi_z, org_z, ma_z);
461 .float WarpZone_findradius_hit;
462 .entity WarpZone_findradius_next;
463 void WarpZone_FindRadius_Recurse(vector org, float rad, vector org0, vector transform, vector shift, float needlineofsight)
464 // blast origin of current search original blast origin how to untransform (victim to blast system)
468 vector shift_new, transform_new;
474 e0 = findradius(org, rad);
477 for(e = e0; e; e = e.chain)
479 p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
482 traceline(org, p, MOVE_NOMONSTERS, e);
483 if(trace_fraction < 1)
486 if(!e.WarpZone_findradius_hit || vlen(e.WarpZone_findradius_dist) > vlen(org0 - p))
488 e.WarpZone_findradius_nearest = p;
489 e.WarpZone_findradius_dist = org0 - p;
490 e.WarpZone_findradius_findorigin = org;
491 e.WarpZone_findradius_findradius = rad;
492 if(e.classname == "warpzone_refsys")
494 // ignore, especially: do not overwrite the refsys parameters
496 else if(e.classname == "trigger_warpzone")
498 e.WarpZone_findradius_next = wz;
500 e.WarpZone_findradius_hit = 1;
501 e.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
502 e.enemy.WarpZone_findradius_hit = 1;
506 e.warpzone_transform = transform;
507 e.warpzone_shift = shift;
508 e.WarpZone_findradius_hit = 1;
512 for(e = wz; e; e = e.WarpZone_findradius_next)
514 org0_new = WarpZone_TransformOrigin(e, org);
515 traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
516 org_new = trace_endpos;
518 transform_new = AnglesTransform_Multiply(e.warpzone_transform, transform);
519 shift_new = AnglesTransform_Multiply_GetPostShift(e.warpzone_transform, e.warpzone_shift, transform, shift);
520 WarpZone_FindRadius_Recurse(
522 bound(0, rad - vlen(org_new - org0_new), rad - 8),
524 transform_new, shift_new,
526 e.WarpZone_findradius_hit = 0;
527 e.enemy.WarpZone_findradius_hit = 0;
530 entity WarpZone_FindRadius(vector org, float rad, float needlineofsight)
533 WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
534 e0 = findchainfloat(WarpZone_findradius_hit, 1);
535 for(e = e0; e; e = e.chain)
536 e.WarpZone_findradius_hit = 0;
540 .entity WarpZone_refsys;
541 void WarpZone_RefSys_GC()
543 // garbage collect unused reference systems
544 self.nextthink = time + 1;
545 if(self.owner.WarpZone_refsys != self)
548 void WarpZone_RefSys_Add(entity me, entity wz)
550 if(me.WarpZone_refsys.owner != me)
552 me.WarpZone_refsys = spawn();
553 me.WarpZone_refsys.classname = "warpzone_refsys";
554 me.WarpZone_refsys.owner = me;
555 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
556 me.WarpZone_refsys.nextthink = time + 1;
557 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
560 WarpZone_Accumulator_Add(me.WarpZone_refsys, wz);
562 .vector WarpZone_refsys_incremental_shift;
563 .vector WarpZone_refsys_incremental_transform;
564 void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
567 if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
568 if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
570 if(me.WarpZone_refsys.owner != me)
572 me.WarpZone_refsys = spawn();
573 me.WarpZone_refsys.classname = "warpzone_refsys";
574 me.WarpZone_refsys.owner = me;
575 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
576 me.WarpZone_refsys.nextthink = time + 1;
577 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
579 t = AnglesTransform_Invert(me.WarpZone_refsys_incremental_transform);
580 s = AnglesTransform_PrePostShift_GetPostShift(me.WarpZone_refsys_incremental_shift, t, '0 0 0');
581 WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
582 WarpZone_Accumulator_Add(me.WarpZone_refsys, ref);
583 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
584 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
586 void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
588 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
589 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
591 vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
593 if(from.WarpZone_refsys)
594 org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
595 if(to.WarpZone_refsys)
596 org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
599 vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
601 if(from.WarpZone_refsys)
602 vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
603 if(to.WarpZone_refsys)
604 vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
607 vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
609 if(from.WarpZone_refsys)
610 ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
611 if(to.WarpZone_refsys)
612 ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
615 vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
617 if(from.WarpZone_refsys)
618 ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
619 if(to.WarpZone_refsys)
620 ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
623 entity WarpZone_RefSys_SpawnSameRefSys(entity me)
627 if(me.WarpZone_refsys)
629 e.WarpZone_refsys = spawn();
630 e.WarpZone_refsys.classname = "warpzone_refsys";
631 e.WarpZone_refsys.owner = e;
632 e.WarpZone_refsys.think = WarpZone_RefSys_GC;
633 e.WarpZone_refsys.nextthink = time + 1;
634 e.WarpZone_refsys.warpzone_shift = me.WarpZone_refsys.warpzone_shift;
635 e.WarpZone_refsys.warpzone_transform = me.WarpZone_refsys.warpzone_transform;