1 void WarpZone_Accumulator_Clear(entity acc)
3 acc.warpzone_transform = '0 0 0';
4 acc.warpzone_shift = '0 0 0';
6 void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
9 tr = AnglesTransform_Multiply(t, acc.warpzone_transform);
10 st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
11 acc.warpzone_transform = tr;
12 acc.warpzone_shift = st;
14 void WarpZone_Accumulator_Add(entity acc, entity wz)
17 t = AnglesTransform_Multiply(wz.warpzone_transform, acc.warpzone_transform);
18 st = AnglesTransform_Multiply_GetPostShift(wz.warpzone_transform, wz.warpzone_shift, acc.warpzone_transform, acc.warpzone_shift);
19 acc.warpzone_transform = t;
20 acc.warpzone_shift = st;
23 .vector(vector, vector) camera_transform;
24 var float autocvar_cl_warpzone_usetrace = 1;
25 vector WarpZone_camera_transform(vector org, vector ang)
31 org = WarpZone_TransformOrigin(self, org);
32 vf = WarpZone_TransformVelocity(self, vf);
33 vr = WarpZone_TransformVelocity(self, vr);
34 vu = WarpZone_TransformVelocity(self, vu);
35 if(autocvar_cl_warpzone_usetrace)
36 traceline(self.warpzone_targetorigin, org, MOVE_NOMONSTERS, world);
38 trace_endpos = self.warpzone_targetorigin;
45 void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
47 e.warpzone_transform = AnglesTransform_Divide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
48 e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
49 e.warpzone_origin = my_org;
50 e.warpzone_targetorigin = other_org;
51 e.warpzone_angles = my_ang;
52 e.warpzone_targetangles = other_ang;
53 fixedmakevectors(my_ang); e.warpzone_forward = v_forward;
54 fixedmakevectors(other_ang); e.warpzone_targetforward = v_forward;
55 e.camera_transform = WarpZone_camera_transform;
60 vector WarpZoneLib_BoxTouchesBrush_mins;
61 vector WarpZoneLib_BoxTouchesBrush_maxs;
62 entity WarpZoneLib_BoxTouchesBrush_ent;
63 entity WarpZoneLib_BoxTouchesBrush_ignore;
64 float WarpZoneLib_BoxTouchesBrush_Recurse()
70 tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
72 if (trace_networkentity)
74 dprint("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
75 // we cannot continue, as a player blocks us...
82 if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
88 f = WarpZoneLib_BoxTouchesBrush_Recurse();
94 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
103 WarpZoneLib_BoxTouchesBrush_mins = mi;
104 WarpZoneLib_BoxTouchesBrush_maxs = ma;
105 WarpZoneLib_BoxTouchesBrush_ent = e;
106 WarpZoneLib_BoxTouchesBrush_ignore = ig;
107 f = WarpZoneLib_BoxTouchesBrush_Recurse();
113 entity WarpZone_Find(vector mi, vector ma)
115 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
117 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
118 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
123 void WarpZone_MakeAllSolid()
126 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
130 void WarpZone_MakeAllOther()
133 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
134 e.solid = SOLID_TRIGGER;
137 void WarpZone_Trace_InitTransform()
139 if(!WarpZone_trace_transform)
141 WarpZone_trace_transform = spawn();
142 WarpZone_trace_transform.classname = "warpzone_trace_transform";
144 WarpZone_Accumulator_Clear(WarpZone_trace_transform);
146 void WarpZone_Trace_AddTransform(entity wz)
148 WarpZone_Accumulator_Add(WarpZone_trace_transform, wz);
151 void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
162 WarpZone_Trace_InitTransform();
163 // if starting in warpzone, first transform
164 wz = WarpZone_Find(org + mi, org + ma);
167 if(zone && wz != zone)
169 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
175 WarpZone_Trace_AddTransform(wz);
176 org = WarpZone_TransformOrigin(wz, trace_endpos);
177 end = WarpZone_TransformOrigin(wz, end);
179 WarpZone_MakeAllSolid();
184 tracebox(org, mi, ma, end, nomonsters, forent);
186 cb(org, trace_endpos, end);
188 sol = trace_startsolid;
190 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
191 if(trace_fraction >= 1)
193 if(trace_ent.classname != "trigger_warpzone")
197 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
201 if(zone && wz != zone)
203 WarpZone_Trace_AddTransform(wz);
204 // we hit a warpzone... so, let's perform the trace after the warp again
205 org = WarpZone_TransformOrigin(wz, trace_endpos);
206 end = WarpZone_TransformOrigin(wz, end);
208 WarpZone_MakeAllOther();
210 trace_startsolid = sol;
216 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
218 WarpZone_TraceBox_ThroughZone(org, mi, ma, end, nomonsters, forent, world, WarpZone_trace_callback_t_null);
221 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
223 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
226 void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
229 vector vf, vr, vu, v0, o0;
237 WarpZone_Trace_InitTransform();
238 // if starting in warpzone, first transform
239 wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
242 if(zone && wz != zone)
244 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
246 WarpZone_tracetoss_time = 0;
250 WarpZone_Trace_AddTransform(wz);
251 setorigin(e, WarpZone_TransformOrigin(wz, e.origin));
252 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
254 WarpZone_MakeAllSolid();
255 g = cvar("sv_gravity") * e.gravity;
256 WarpZone_tracetoss_time = 0;
259 tracetoss(e, forent);
261 cb(e.origin, trace_endpos, trace_endpos);
262 e.origin = trace_endpos;
263 e.velocity_z -= WarpZone_tracetoss_time * g;
264 dt = vlen(e.origin - o0) / vlen(e.velocity);
265 WarpZone_tracetoss_time += dt;
266 if(trace_fraction >= 1)
268 if(trace_ent.classname != "trigger_warpzone")
272 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
276 if(zone && wz != zone)
278 WarpZone_Trace_AddTransform(wz);
279 // we hit a warpzone... so, let's perform the trace after the warp again
280 e.origin = WarpZone_TransformOrigin(wz, e.origin);
281 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
283 WarpZone_MakeAllOther();
285 WarpZone_tracetoss_velocity = e.velocity;
289 // restore old entity data (caller just uses trace_endpos, WarpZone_tracetoss_velocity and the transform)
294 void WarpZone_TraceToss(entity e, entity forent)
296 WarpZone_TraceToss_ThroughZone(e, forent, world, WarpZone_trace_callback_t_null);
299 entity WarpZone_TrailParticles_trace_callback_own;
300 float WarpZone_TrailParticles_trace_callback_eff;
301 void WarpZone_TrailParticles_trace_callback(vector from, vector endpos, vector to)
303 trailparticles(WarpZone_TrailParticles_trace_callback_own, WarpZone_TrailParticles_trace_callback_eff, from, endpos);
306 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
308 WarpZone_TrailParticles_trace_callback_own = own;
309 WarpZone_TrailParticles_trace_callback_eff = eff;
310 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_trace_callback);
313 float WarpZone_PlaneDist(entity wz, vector v)
315 return (v - wz.warpzone_origin) * wz.warpzone_forward;
318 float WarpZone_TargetPlaneDist(entity wz, vector v)
320 return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
323 vector WarpZone_TransformOrigin(entity wz, vector v)
325 return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
328 vector WarpZone_TransformVelocity(entity wz, vector v)
330 return AnglesTransform_Apply(wz.warpzone_transform, v);
333 vector WarpZone_TransformAngles(entity wz, vector v)
335 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
338 vector WarpZone_TransformVAngles(entity wz, vector ang)
346 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
349 ang = AnglesTransform_Normalize(ang, TRUE);
350 ang = AnglesTransform_CancelRoll(ang);
353 ang = AnglesTransform_Normalize(ang, FALSE);
359 vector WarpZone_UnTransformOrigin(entity wz, vector v)
361 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
364 vector WarpZone_UnTransformVelocity(entity wz, vector v)
366 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
369 vector WarpZone_UnTransformAngles(entity wz, vector v)
371 return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
374 vector WarpZone_UnTransformVAngles(entity wz, vector ang)
381 ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
382 ang = AnglesTransform_Normalize(ang, TRUE);
383 ang = AnglesTransform_CancelRoll(ang);
389 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
392 nearest_x = bound(mi_x, org_x, ma_x);
393 nearest_y = bound(mi_y, org_y, ma_y);
394 nearest_z = bound(mi_z, org_z, ma_z);
398 .float WarpZone_findradius_hit;
399 .entity WarpZone_findradius_next;
400 void WarpZone_FindRadius_Recurse(vector org, float rad, vector org0, vector transform, vector shift, float needlineofsight)
401 // blast origin of current search original blast origin how to untransform (victim to blast system)
405 vector shift_new, transform_new;
411 e0 = findradius(org, rad);
414 for(e = e0; e; e = e.chain)
416 p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
419 traceline(org, p, MOVE_NOMONSTERS, e);
420 if(trace_fraction < 1)
423 if(!e.WarpZone_findradius_hit || vlen(e.WarpZone_findradius_dist) > vlen(org0 - p))
425 e.WarpZone_findradius_nearest = p;
426 e.WarpZone_findradius_dist = org0 - p;
427 e.WarpZone_findradius_findorigin = org;
428 e.WarpZone_findradius_findradius = rad;
429 if(e.classname == "warpzone_refsys")
431 // ignore, especially: do not overwrite the refsys parameters
433 else if(e.classname == "trigger_warpzone")
435 e.WarpZone_findradius_next = wz;
437 e.WarpZone_findradius_hit = 1;
438 e.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
439 e.enemy.WarpZone_findradius_hit = 1;
443 e.warpzone_transform = transform;
444 e.warpzone_shift = shift;
445 e.WarpZone_findradius_hit = 1;
449 for(e = wz; e; e = e.WarpZone_findradius_next)
451 org0_new = WarpZone_TransformOrigin(e, org);
452 traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
453 org_new = trace_endpos;
455 transform_new = AnglesTransform_Multiply(e.warpzone_transform, transform);
456 shift_new = AnglesTransform_Multiply_GetPostShift(e.warpzone_transform, e.warpzone_shift, transform, shift);
457 WarpZone_FindRadius_Recurse(
459 bound(0, rad - vlen(org_new - org0_new), rad - 8),
461 transform_new, shift_new,
463 e.WarpZone_findradius_hit = 0;
464 e.enemy.WarpZone_findradius_hit = 0;
467 entity WarpZone_FindRadius(vector org, float rad, float needlineofsight)
470 WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
471 e0 = findchainfloat(WarpZone_findradius_hit, 1);
472 for(e = e0; e; e = e.chain)
473 e.WarpZone_findradius_hit = 0;
477 .entity WarpZone_refsys;
478 void WarpZone_RefSys_GC()
480 // garbage collect unused reference systems
481 self.nextthink = time + 1;
482 if(self.owner.WarpZone_refsys != self)
485 void WarpZone_RefSys_Add(entity me, entity wz)
487 if(me.WarpZone_refsys.owner != me)
489 me.WarpZone_refsys = spawn();
490 me.WarpZone_refsys.classname = "warpzone_refsys";
491 me.WarpZone_refsys.owner = me;
492 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
493 me.WarpZone_refsys.nextthink = time + 1;
494 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
497 WarpZone_Accumulator_Add(me.WarpZone_refsys, wz);
499 .vector WarpZone_refsys_incremental_shift;
500 .vector WarpZone_refsys_incremental_transform;
501 void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
504 if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
505 if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
507 if(me.WarpZone_refsys.owner != me)
509 me.WarpZone_refsys = spawn();
510 me.WarpZone_refsys.classname = "warpzone_refsys";
511 me.WarpZone_refsys.owner = me;
512 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
513 me.WarpZone_refsys.nextthink = time + 1;
514 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
516 t = AnglesTransform_Invert(me.WarpZone_refsys_incremental_transform);
517 s = AnglesTransform_PrePostShift_GetPostShift(me.WarpZone_refsys_incremental_shift, t, '0 0 0');
518 WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
519 WarpZone_Accumulator_Add(me.WarpZone_refsys, ref);
520 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
521 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
523 void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
525 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
526 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
528 vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
530 if(from.WarpZone_refsys)
531 org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
532 if(to.WarpZone_refsys)
533 org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
536 vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
538 if(from.WarpZone_refsys)
539 vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
540 if(to.WarpZone_refsys)
541 vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
544 vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
546 if(from.WarpZone_refsys)
547 ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
548 if(to.WarpZone_refsys)
549 ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
552 vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
554 if(from.WarpZone_refsys)
555 ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
556 if(to.WarpZone_refsys)
557 ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
560 entity WarpZone_RefSys_SpawnSameRefSys(entity me)
564 if(me.WarpZone_refsys)
566 e.WarpZone_refsys = spawn();
567 e.WarpZone_refsys.classname = "warpzone_refsys";
568 e.WarpZone_refsys.owner = e;
569 e.WarpZone_refsys.think = WarpZone_RefSys_GC;
570 e.WarpZone_refsys.nextthink = time + 1;
571 e.WarpZone_refsys.warpzone_shift = me.WarpZone_refsys.warpzone_shift;
572 e.WarpZone_refsys.warpzone_transform = me.WarpZone_refsys.warpzone_transform;