1 void WarpZone_Fade_PreDraw()
4 org = getpropertyvec(VF_ORIGIN);
6 #ifdef COMPAT_XON060_DONTCRASH_CHECKPVS
7 cvar_string("g_xonoticversion") != "0.5.0" &&
8 cvar_string("g_xonoticversion") != "0.6.0" &&
10 !checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones
12 else if(self.warpzone_fadestart)
13 self.alpha = bound(0, (self.warpzone_fadeend - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
16 //printf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs));
20 self.drawmask = MASK_NORMAL;
23 void WarpZone_Read(float isnew)
27 warpzone_warpzones_exist = 1;
31 self.enemy.classname = "warpzone_from";
33 self.classname = "trigger_warpzone";
36 self.warpzone_isboxy = (f & 1);
39 self.origin_x = ReadCoord();
40 self.origin_y = ReadCoord();
41 self.origin_z = ReadCoord();
44 self.origin = '0 0 0';
45 self.modelindex = ReadShort();
46 self.mins_x = ReadCoord();
47 self.mins_y = ReadCoord();
48 self.mins_z = ReadCoord();
49 self.maxs_x = ReadCoord();
50 self.maxs_y = ReadCoord();
51 self.maxs_z = ReadCoord();
52 self.scale = ReadByte() / 16;
53 self.enemy.oldorigin_x = ReadCoord();
54 self.enemy.oldorigin_y = ReadCoord();
55 self.enemy.oldorigin_z = ReadCoord();
56 self.enemy.avelocity_x = ReadCoord();
57 self.enemy.avelocity_y = ReadCoord();
58 self.enemy.avelocity_z = ReadCoord();
59 self.oldorigin_x = ReadCoord();
60 self.oldorigin_y = ReadCoord();
61 self.oldorigin_z = ReadCoord();
62 self.avelocity_x = ReadCoord();
63 self.avelocity_y = ReadCoord();
64 self.avelocity_z = ReadCoord();
68 self.warpzone_fadestart = ReadShort();
69 self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
73 self.warpzone_fadestart = 0;
74 self.warpzone_fadeend = 0;
78 WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
81 //setmodel(self, self.model);
82 setorigin(self, self.origin);
83 setsize(self, self.mins, self.maxs);
86 // engine currently wants this
87 self.predraw = WarpZone_Fade_PreDraw;
90 void WarpZone_Camera_Read(float isnew)
93 warpzone_cameras_exist = 1;
94 self.classname = "func_warpzone_camera";
99 self.origin_x = ReadCoord();
100 self.origin_y = ReadCoord();
101 self.origin_z = ReadCoord();
104 self.origin = '0 0 0';
105 self.modelindex = ReadShort();
106 self.mins_x = ReadCoord();
107 self.mins_y = ReadCoord();
108 self.mins_z = ReadCoord();
109 self.maxs_x = ReadCoord();
110 self.maxs_y = ReadCoord();
111 self.maxs_z = ReadCoord();
112 self.scale = ReadByte() / 16;
113 self.oldorigin_x = ReadCoord();
114 self.oldorigin_y = ReadCoord();
115 self.oldorigin_z = ReadCoord();
116 self.avelocity_x = ReadCoord();
117 self.avelocity_y = ReadCoord();
118 self.avelocity_z = ReadCoord();
122 self.warpzone_fadestart = ReadShort();
123 self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
127 self.warpzone_fadestart = 0;
128 self.warpzone_fadeend = 0;
132 WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
134 // engine currently wants this
135 self.drawmask = MASK_NORMAL;
138 //setmodel(self, self.model);
139 setorigin(self, self.origin);
140 setsize(self, self.mins, self.maxs);
143 // engine currently wants this
144 self.predraw = WarpZone_Fade_PreDraw;
147 void CL_RotateMoves(vector ang) = #638;
148 void WarpZone_Teleported_Read(float isnew)
151 self.classname = "warpzone_teleported";
157 self.warpzone_transform = v;
158 setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, getpropertyvec(VF_CL_VIEWANGLES)));
159 if(checkextension("DP_CSQC_ROTATEMOVES"))
161 //CL_RotateMoves('0 90 0');
164 float warpzone_fixingview;
165 float warpzone_fixingview_drawexteriormodel;
166 float autocvar_chase_active;
168 void WarpZone_View_Outside()
170 if(!warpzone_fixingview)
172 warpzone_fixingview = 0;
173 cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
176 void WarpZone_View_Inside()
178 if(autocvar_chase_active)
180 WarpZone_View_Outside();
183 if(warpzone_fixingview)
185 warpzone_fixingview = 1;
186 warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
187 cvar_set("r_drawexteriormodel", "0");
190 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
196 mi_x = min(o_x, c0_x, c1_x, c2_x, c3_x);
197 ma_x = max(o_x, c0_x, c1_x, c2_x, c3_x);
198 mi_y = min(o_y, c0_y, c1_y, c2_y, c3_y);
199 ma_y = max(o_y, c0_y, c1_y, c2_y, c3_y);
200 mi_z = min(o_z, c0_z, c1_z, c2_z, c3_z);
201 ma_z = max(o_z, c0_z, c1_z, c2_z, c3_z);
203 e = WarpZone_Find(mi, ma);
206 if(WarpZone_PlaneDist(e, o) < 0)
208 // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
210 WarpZone_PlaneDist(e, c0),
211 WarpZone_PlaneDist(e, c1),
212 WarpZone_PlaneDist(e, c2),
213 WarpZone_PlaneDist(e, c3)
216 return e.warpzone_forward * -pd;
222 void WarpZone_FixPMove()
225 e = WarpZone_Find(pmove_org, pmove_org);
228 pmove_org = WarpZone_TransformOrigin(e, pmove_org);
229 input_angles = WarpZone_TransformVAngles(e, input_angles);
234 var float autocvar_cl_rollkillspeed = 10;
236 void WarpZone_FixView()
239 vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
242 org = getpropertyvec(VF_ORIGIN);
243 ang = getpropertyvec(VF_ANGLES);
244 #ifdef WORKAROUND_XON010
246 dirty = checkextension("DP_CSQC_ROTATEMOVES");
249 e = WarpZone_Find(org, org);
252 org = WarpZone_TransformOrigin(e, org);
253 ang = WarpZone_TransformVAngles(e, ang);
254 #ifdef WORKAROUND_XON010
257 WarpZone_View_Inside();
260 WarpZone_View_Outside();
264 if(autocvar_cl_rollkillspeed)
265 f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
269 rick = getproperty(VF_CL_VIEWANGLES_Z);
271 setproperty(VF_CL_VIEWANGLES_Z, rick);
273 #ifdef WORKAROUND_XON010
274 if(ang_z > 1 || ang_z < -1)
280 #ifdef WORKAROUND_XON010
284 setproperty(VF_ORIGIN, org);
285 setproperty(VF_ANGLES, ang);
286 #ifdef WORKAROUND_XON010
290 nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
291 corner0 = cs_unproject('0 0 0' + nearclip);
292 corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
293 corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
294 corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
295 o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3);
297 setproperty(VF_ORIGIN, org + o);
304 void WarpZone_Shutdown()
306 WarpZone_View_Outside();