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Implement autopause for empty dedicated servers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_mayhem");
289                 BADCVAR("g_nexball");
290                 BADCVAR("g_onslaught");
291                 BADCVAR("g_race");
292                 BADCVAR("g_race_laps_limit");
293                 BADCVAR("g_race_qualifying_timelimit");
294                 BADCVAR("g_race_qualifying_timelimit_override");
295                 BADCVAR("g_runematch");
296                 BADCVAR("g_shootfromeye");
297                 BADCVAR("g_snafu");
298                 BADCVAR("g_survival");
299                 BADCVAR("g_survival_not_dm_maps");
300                 BADCVAR("g_tdm");
301                 BADCVAR("g_tdm_on_dm_maps");
302                 BADCVAR("g_tdm_teams");
303                 BADCVAR("g_tmayhem");
304                 BADCVAR("g_tmayhem_teams");
305                 BADCVAR("g_vip");
306                 BADCVAR("leadlimit");
307                 BADCVAR("nextmap");
308                 BADCVAR("teamplay");
309                 BADCVAR("timelimit");
310                 BADCVAR("g_mapinfo_q3compat");
311                 BADCVAR("g_mapinfo_settemp_acl");
312                 BADCVAR("g_mapinfo_ignore_warnings");
313                 BADCVAR("g_maplist_ignore_sizes");
314                 BADCVAR("g_maplist_sizes_count_bots");
315
316                 // long
317                 BADCVAR("hostname");
318                 BADCVAR("g_maplist");
319                 BADCVAR("g_maplist_mostrecent");
320                 BADCVAR("sv_motd");
321                 BADCVAR("sv_termsofservice_url");
322
323                 v = cvar_string(k);
324                 d = cvar_defstring(k);
325                 if(v == d)
326                         continue;
327
328                 if(adding)
329                 {
330                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
331                         if(strlen(cvar_changes) > 16384)
332                         {
333                                 cvar_changes = "// too many settings have been changed to show them here\n";
334                                 adding = 0;
335                         }
336                 }
337
338                 // now check if the changes are actually gameplay relevant
339
340                 // does nothing gameplay relevant
341                 BADCVAR("captureleadlimit_override");
342                 BADCVAR("condump_stripcolors");
343                 BADCVAR("fs_gamedir");
344                 BADCVAR("g_allow_oldvortexbeam");
345                 BADCVAR("g_balance_kill_delay");
346                 BADCVAR("g_buffs_pickup_anyway");
347                 BADCVAR("g_buffs_randomize");
348                 BADCVAR("g_buffs_randomize_teamplay");
349                 BADCVAR("g_campcheck_distance");
350                 BADCVAR("g_chatsounds");
351                 BADCVAR("g_ca_point_leadlimit");
352                 BADCVAR("g_ca_point_limit");
353                 BADCVAR("g_ca_spectate_enemies");
354                 BADCVAR("g_ctf_captimerecord_always");
355                 BADCVAR("g_ctf_flag_glowtrails");
356                 BADCVAR("g_ctf_dynamiclights");
357                 BADCVAR("g_ctf_flag_pickup_verbosename");
358                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
359                 BADPRESUFFIX("g_ctf_flag_", "_model");
360                 BADPRESUFFIX("g_ctf_flag_", "_skin");
361                 BADCVAR("g_domination_point_leadlimit");
362                 BADCVAR("g_forced_respawn");
363                 BADCVAR("g_freezetag_point_leadlimit");
364                 BADCVAR("g_freezetag_point_limit");
365                 BADCVAR("g_glowtrails");
366                 BADCVAR("g_hats");
367                 BADCVAR("g_casings");
368                 BADCVAR("g_invasion_point_limit");
369                 BADCVAR("g_jump_grunt");
370                 BADCVAR("g_keepaway_ballcarrier_effects");
371                 BADCVAR("g_keepawayball_effects");
372                 BADCVAR("g_keyhunt_point_leadlimit");
373                 BADCVAR("g_nexball_goalleadlimit");
374                 BADCVAR("g_new_toys_autoreplace");
375                 BADCVAR("g_new_toys_use_pickupsound");
376                 BADCVAR("g_physics_predictall");
377                 BADCVAR("g_piggyback");
378                 BADCVAR("g_playerclip_collisions");
379                 BADCVAR("g_spawn_alloweffects");
380                 BADCVAR("g_tdm_point_leadlimit");
381                 BADCVAR("g_tdm_point_limit");
382                 BADCVAR("g_mayhem_point_limit");
383                 BADCVAR("g_mayhem_point_leadlimit");
384                 BADCVAR("g_tmayhem_point_limit");
385                 BADCVAR("g_tmayhem_point_leadlimit");
386                 BADCVAR("leadlimit_and_fraglimit");
387                 BADCVAR("leadlimit_override");
388                 BADCVAR("pausable");
389                 BADCVAR("sv_announcer");
390                 BADCVAR("sv_autopause");
391                 BADCVAR("sv_checkforpacketsduringsleep");
392                 BADCVAR("sv_damagetext");
393                 BADCVAR("sv_db_saveasdump");
394                 BADCVAR("sv_intermission_cdtrack");
395                 BADCVAR("sv_mapchange_delay");
396                 BADCVAR("sv_minigames");
397                 BADCVAR("sv_namechangetimer");
398                 BADCVAR("sv_precacheplayermodels");
399                 BADCVAR("sv_qcphysics");
400                 BADCVAR("sv_radio");
401                 BADCVAR("sv_stepheight");
402                 BADCVAR("sv_timeout");
403                 BADCVAR("sv_weapons_modeloverride");
404                 BADCVAR("w_prop_interval");
405                 BADPREFIX("chat_");
406                 BADPREFIX("crypto_");
407                 BADPREFIX("gameversion");
408                 BADPREFIX("g_chat_");
409                 BADPREFIX("g_ctf_captimerecord_");
410                 BADPREFIX("g_hats_");
411                 BADPREFIX("g_maplist_");
412                 BADPREFIX("g_mod_");
413                 BADPREFIX("g_respawn_");
414                 BADPREFIX("net_");
415                 BADPREFIX("notification_");
416                 BADPREFIX("prvm_");
417                 BADPREFIX("skill_");
418                 BADPREFIX("sv_allow_");
419                 BADPREFIX("sv_cullentities_");
420                 BADPREFIX("sv_maxidle");
421                 BADPREFIX("sv_minigames_");
422                 BADPREFIX("sv_radio_");
423                 BADPREFIX("sv_timeout_");
424                 BADPREFIX("sv_vote_");
425                 BADPREFIX("timelimit_");
426                 BADPRESUFFIX("g_", "_round_timelimit");
427
428                 // allowed changes to server admins (please sync this to server.cfg)
429                 // vi commands:
430                 //   :/"impure"/,$d
431                 //   :g!,^\/\/[^ /],d
432                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
433                 //   :%!sort
434                 // yes, this does contain some redundant stuff, don't really care
435                 BADPREFIX("bot_ai_");
436                 BADCVAR("bot_config_file");
437                 BADCVAR("bot_number");
438                 BADCVAR("bot_prefix");
439                 BADCVAR("bot_suffix");
440                 BADCVAR("capturelimit_override");
441                 BADCVAR("fraglimit_override");
442                 BADCVAR("gametype");
443                 BADCVAR("g_antilag");
444                 BADCVAR("g_balance_teams");
445                 BADCVAR("g_balance_teams_prevent_imbalance");
446                 BADCVAR("g_balance_teams_scorefactor");
447                 BADCVAR("g_ban_sync_trusted_servers");
448                 BADCVAR("g_ban_sync_uri");
449                 BADCVAR("g_buffs");
450                 BADCVAR("g_ca_teams_override");
451                 BADCVAR("g_ctf_fullbrightflags");
452                 BADCVAR("g_ctf_ignore_frags");
453                 BADCVAR("g_ctf_leaderboard");
454                 BADCVAR("g_domination_point_limit");
455                 BADCVAR("g_domination_teams_override");
456                 BADCVAR("g_freezetag_revive_spawnshield");
457                 BADCVAR("g_freezetag_teams_override");
458                 BADCVAR("g_friendlyfire");
459                 BADCVAR("g_fullbrightitems");
460                 BADCVAR("g_fullbrightplayers");
461                 BADCVAR("g_keyhunt_point_limit");
462                 BADCVAR("g_keyhunt_teams_override");
463                 BADCVAR("g_lms_lives_override");
464                 BADCVAR("g_mayhem_powerups");
465                 BADCVAR("g_maplist");
466                 BADCVAR("g_maxplayers");
467                 BADCVAR("g_mirrordamage");
468                 BADCVAR("g_nexball_goallimit");
469                 BADCVAR("g_norecoil");
470                 BADCVAR("g_physics_clientselect");
471                 BADCVAR("g_pinata");
472                 BADCVAR("g_powerups");
473                 BADCVAR("g_powerups_drop_ondeath");
474                 BADCVAR("g_player_brightness");
475                 BADCVAR("g_rocket_flying");
476                 BADCVAR("g_rocket_flying_disabledelays");
477                 BADPREFIX("g_spawnshield");
478                 BADCVAR("g_start_delay");
479                 BADCVAR("g_superspectate");
480                 BADCVAR("g_tdm_teams_override");
481                 BADCVAR("g_tmayhem_teams_override");
482                 BADCVAR("g_tmayhem_powerups");
483                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
484                 BADCVAR("hostname");
485                 BADCVAR("log_file");
486                 BADCVAR("maxplayers");
487                 BADCVAR("minplayers");
488                 BADCVAR("minplayers_per_team");
489                 BADCVAR("net_address");
490                 BADCVAR("port");
491                 BADCVAR("rcon_password");
492                 BADCVAR("rcon_restricted_commands");
493                 BADCVAR("rcon_restricted_password");
494                 BADCVAR("skill");
495                 BADCVAR("sv_adminnick");
496                 BADCVAR("sv_autoscreenshot");
497                 BADCVAR("sv_autotaunt");
498                 BADCVAR("sv_curl_defaulturl");
499                 BADCVAR("sv_defaultcharacter");
500                 BADCVAR("sv_defaultcharacterskin");
501                 BADCVAR("sv_defaultplayercolors");
502                 BADCVAR("sv_defaultplayermodel");
503                 BADCVAR("sv_defaultplayerskin");
504                 BADCVAR("sv_maxrate");
505                 BADCVAR("sv_motd");
506                 BADCVAR("sv_public");
507                 BADCVAR("sv_showfps");
508                 BADCVAR("sv_showspectators");
509                 BADCVAR("sv_status_privacy");
510                 BADCVAR("sv_taunt");
511                 BADCVAR("sv_vote_call");
512                 BADCVAR("sv_vote_commands");
513                 BADCVAR("sv_vote_majority_factor");
514                 BADCVAR("sv_vote_master");
515                 BADCVAR("sv_vote_master_commands");
516                 BADCVAR("sv_vote_master_password");
517                 BADCVAR("sv_vote_simple_majority_factor");
518                 BADVALUE("sys_ticrate", "0.0166667");
519                 BADVALUE("sys_ticrate", "0.0333333");
520                 BADCVAR("teamplay_mode");
521                 BADCVAR("timelimit_override");
522                 BADPREFIX("g_warmup");
523                 BADPREFIX("sv_info_");
524                 BADPREFIX("sv_ready_restart_");
525
526                 // mutators that announce themselves properly to the server browser
527                 BADCVAR("g_instagib");
528                 BADCVAR("g_new_toys");
529                 BADCVAR("g_nix");
530                 BADCVAR("g_grappling_hook");
531                 BADCVAR("g_jetpack");
532
533 #undef BADPRESUFFIX
534 #undef BADPREFIX
535 #undef BADCVAR
536 #undef BADVALUE
537
538                 if(pureadding)
539                 {
540                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
541                         if(strlen(cvar_purechanges) > 16384)
542                         {
543                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
544                                 pureadding = 0;
545                         }
546                 }
547                 ++cvar_purechanges_count;
548                 // WARNING: this variable is used for the server list
549                 // NEVER dare to skip this code!
550                 // Hacks to intentionally appearing as "pure server" even though you DO have
551                 // modified settings may be punished by removal from the server list.
552                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
553                 // though.
554         }
555         buf_del(h);
556         if(cvar_changes == "")
557                 cvar_changes = "// this server runs at default server settings\n";
558         else
559                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
560         cvar_changes = strzone(cvar_changes);
561         if(cvar_purechanges == "")
562                 cvar_purechanges = "// this server runs at default gameplay settings\n";
563         else
564                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
565         cvar_purechanges = strzone(cvar_purechanges);
566 }
567
568 entity randomseed;
569 bool RandomSeed_Send(entity this, entity to, int sf)
570 {
571         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
572         WriteShort(MSG_ENTITY, this.cnt);
573         return true;
574 }
575 void RandomSeed_Think(entity this)
576 {
577         this.cnt = bound(0, floor(random() * 65536), 65535);
578         this.nextthink = time + 5;
579
580         this.SendFlags |= 1;
581 }
582 void RandomSeed_Spawn()
583 {
584         randomseed = new_pure(randomseed);
585         setthink(randomseed, RandomSeed_Think);
586         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
587
588         getthink(randomseed)(randomseed); // sets random seed and nextthink
589 }
590
591 spawnfunc(__init_dedicated_server)
592 {
593         // handler for _init/_init map (only for dedicated server initialization)
594
595         world_initialized = -1; // don't complain
596
597         delete_fn = remove_unsafely;
598
599         entity e = new(GotoFirstMap);
600         setthink(e, GotoFirstMap);
601         e.nextthink = time; // this is usually 1 at this point
602
603         e = new(info_player_deathmatch);  // safeguard against player joining
604
605         // assign reflectively to avoid "assignment to world" warning
606         for (int i = 0, n = numentityfields(); i < n; ++i)
607         {
608                 string k = entityfieldname(i);
609                 if (k == "classname")
610                 {
611                         // safeguard against various stuff ;)
612                         putentityfieldstring(i, this, "worldspawn");
613                         break;
614                 }
615         }
616
617         // needs to be done so early because of the constants they create
618         static_init();
619         static_init_late();
620         static_init_precache();
621
622         IL_PUSH(g_spawnpoints, e); // just incase
623
624         MapInfo_Enumerate();
625         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
626 }
627
628 void __init_dedicated_server_shutdown() {
629         MapInfo_Shutdown();
630 }
631
632 STATIC_INIT_EARLY(maxclients)
633 {
634         maxclients = 0;
635         for (entity head = nextent(NULL); head; head = nextent(head)) {
636                 ++maxclients;
637         }
638 }
639
640 void GameplayMode_DelayedInit(entity this)
641 {
642         // at this stage team entities are spawned, teamplay contains the number of them
643
644         if(!scores_initialized)
645                 ScoreRules_generic();
646
647         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
648                 return;
649         if (!g_duel)
650                 MapReadSizes(mapname);
651
652         if (autocvar_g_maxplayers < 0 && teamplay)
653         {
654                 // automatic maxplayers should be a multiple of team count
655                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
656                         map_maxplayers = maxclients; // unlimited, but may need rounding
657                 int d = map_maxplayers % AVAILABLE_TEAMS;
658                 int u = AVAILABLE_TEAMS - d;
659                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
660         }
661
662         if (warmup_stage < 0)
663         {
664                 int m = GetPlayerLimit();
665                 if (m <= 0) m = maxclients;
666                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
667                 if (teamplay)
668                 {
669                         // automatic minplayers should be a multiple of team count
670                         int d = map_minplayers % AVAILABLE_TEAMS;
671                         int u = AVAILABLE_TEAMS - d;
672                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
673                 }
674         }
675         else
676                 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
677 }
678
679 void InitGameplayMode()
680 {
681         VoteReset();
682
683         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
684         get_mi_min_max(1);
685         // assign reflectively to avoid "assignment to world" warning
686         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
687         {
688                 string k = entityfieldname(i);
689                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
690                 if (v)
691                 {
692                         putentityfieldstring(i, world, sprintf("%v", v));
693                         if (++done == 2) break;
694                 }
695         }
696         // currently, NetRadiant's limit is 131072 qu for each side
697         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
698         // set the distance according to map size but don't go over the limit to avoid issues with float precision
699         // in case somebody makes extremely large maps
700         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
701
702         MapInfo_LoadMapSettings(mapname);
703         GameRules_teams(false);
704
705         if (!cvar_value_issafe(world.fog))
706         {
707                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
708                 world.fog = string_null;
709         }
710         if(MapInfo_Map_fog != "")
711         {
712                 if(MapInfo_Map_fog == "none")
713                         world.fog = string_null;
714                 else
715                         world.fog = strzone(MapInfo_Map_fog);
716         }
717         clientstuff = strzone(MapInfo_Map_clientstuff);
718
719         MapInfo_ClearTemps();
720
721         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
722
723         cache_mutatormsg = strzone("");
724         cache_lastmutatormsg = strzone("");
725
726         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
727 }
728
729 bool world_already_spawned;
730 spawnfunc(worldspawn)
731 {
732         cvar_set("_endmatch", "0");
733         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
734
735         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
736         {
737                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
738         }
739         else
740         {
741                 strcpy(sv_termsofservice_url_escaped, "INVALID");
742         }
743
744         bool wantrestart = false;
745         {
746                 if (!server_is_dedicated)
747                 {
748                         // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
749                         // restore csqc_progname too
750                         string expect = "csprogs.dat";
751                         wantrestart = cvar_string("csqc_progname") != expect;
752                         cvar_set("csqc_progname", expect);
753                 }
754                 else
755                 {
756                         // Try to use versioned csprogs from pk3
757                         // Only ever use versioned csprogs.dat files on dedicated servers;
758                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
759                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
760                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
761                         string select = "csprogs.dat";
762                         if (fexists(pk3csprogs)) select = pk3csprogs;
763                         if (cvar_string("csqc_progname") != select)
764                         {
765                                 cvar_set("csqc_progname", select);
766                                 wantrestart = true;
767                         }
768                         // Check for updates on startup
769                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
770                         int sentinel = fopen("progs.txt", FILE_READ);
771                         if (sentinel >= 0)
772                         {
773                                 string switchversion = fgets(sentinel);
774                                 fclose(sentinel);
775                                 if (switchversion != "" && switchversion != WATERMARK)
776                                 {
777                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
778                                         // if it doesn't exist, assume either:
779                                         //   a) the current program was overwritten
780                                         //   b) this is a client only update
781                                         string newprogs = sprintf("progs-%s.dat", switchversion);
782                                         if (fexists(newprogs))
783                                         {
784                                                 cvar_set("sv_progs", newprogs);
785                                                 wantrestart = true;
786                                         }
787                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
788                                         if (fexists(newcsprogs))
789                                         {
790                                                 cvar_set("csqc_progname", newcsprogs);
791                                                 wantrestart = true;
792                                         }
793                                 }
794                         }
795                 }
796                 if (wantrestart)
797                 {
798                         LOG_INFO("Restart requested");
799                         changelevel(mapname);
800                         // let initialization continue, shutdown depends on it
801                 }
802         }
803
804         if(world_already_spawned)
805                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
806         world_already_spawned = true;
807
808         delete_fn = remove_safely; // during spawning, watch what you remove!
809
810         cvar_changes_init(); // do this very early now so it REALLY matches the server config
811
812         // default to RACE_RECORD, can be overwritten by gamemodes
813         record_type = RACE_RECORD;
814
815         // needs to be done so early because of the constants they create
816         static_init();
817
818         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
819
820         TemporaryDB = db_create();
821
822         // 0 normal
823         lightstyle(0, "m");
824
825         // 1 FLICKER (first variety)
826         lightstyle(1, "mmnmmommommnonmmonqnmmo");
827
828         // 2 SLOW STRONG PULSE
829         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
830
831         // 3 CANDLE (first variety)
832         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
833
834         // 4 FAST STROBE
835         lightstyle(4, "mamamamamama");
836
837         // 5 GENTLE PULSE 1
838         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
839
840         // 6 FLICKER (second variety)
841         lightstyle(6, "nmonqnmomnmomomno");
842
843         // 7 CANDLE (second variety)
844         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
845
846         // 8 CANDLE (third variety)
847         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
848
849         // 9 SLOW STROBE (fourth variety)
850         lightstyle(9, "aaaaaaaazzzzzzzz");
851
852         // 10 FLUORESCENT FLICKER
853         lightstyle(10, "mmamammmmammamamaaamammma");
854
855         // 11 SLOW PULSE NOT FADE TO BLACK
856         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
857
858         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
859
860         // 63 testing
861         lightstyle(63, "a");
862
863         if(autocvar_g_campaign)
864                 CampaignPreInit();
865         else
866                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
867
868         Map_MarkAsRecent(mapname);
869
870         InitGameplayMode();
871         static_init_late();
872         static_init_precache();
873         readlevelcvars();
874
875         GameRules_limit_fallbacks();
876
877         player_count = 0;
878         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
879         if(bot_waypoints_for_items == 1)
880                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
881                         bot_waypoints_for_items = 0;
882
883         WaypointSprite_Init();
884
885         // NOTE for matchid:
886         // changing the logic generating it is okay. But:
887         // it HAS to stay <= 64 chars
888         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
889         // strftime(false, "%s") isn't reliable, see strftime_s description
890         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
891
892         if(autocvar_sv_eventlog)
893                 GameLogInit(); // requires matchid to be set
894
895         cvar_set("nextmap", "");
896
897         SetDefaultAlpha();
898
899         if(autocvar_g_campaign)
900                 CampaignPostInit();
901
902         Ban_LoadBans();
903
904         MapInfo_Enumerate();
905         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
906
907         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
908         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
909
910         // quake 3 music support
911         if(world.music || world.noise)
912         {
913                 // prefer .music over .noise
914                 string chosen_music;
915                 if(world.music)
916                         chosen_music = world.music;
917                 else
918                         chosen_music = world.noise;
919
920                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
921                 strcpy(clientstuff, newstuff);
922         }
923
924         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
925         {
926                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
927                 if(fd != -1)
928                 {
929                         string s;
930                         while((s = fgets(fd)))
931                         {
932                                 int l = tokenize_console(s);
933                                 if(l < 2)
934                                         continue;
935                                 if(argv(0) == "cd")
936                                 {
937                                         string trackname = argv(2);
938                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
939                                         LOG_INFO("  cdtrack ", trackname);
940                                         if (cvar_value_issafe(trackname))
941                                         {
942                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
943                                                 strcpy(clientstuff, newstuff);
944                                         }
945                                 }
946                                 else if(argv(0) == "fog")
947                                 {
948                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
949                                         LOG_INFO("  \"fog\" \"", s, "\"");
950                                 }
951                                 else if(argv(0) == "set")
952                                 {
953                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
954                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
955                                 }
956                                 else if(argv(0) != "//")
957                                 {
958                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
959                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
960                                 }
961                         }
962                         fclose(fd);
963                 }
964         }
965
966         WeaponStats_Init();
967
968         Nagger_Init();
969
970         // set up information replies for clients and server to use
971         maplist_reply = strzone(getmaplist());
972         lsmaps_reply = strzone(getlsmaps());
973         monsterlist_reply = strzone(getmonsterlist());
974         bool records_available = false;
975         for(int i = 0; i < 10; ++i)
976         {
977                 string s = getrecords(i);
978                 if (s != "")
979                 {
980                         records_reply[i] = strzone(s);
981                         records_available = true;
982                 }
983         }
984         if (!records_available)
985                 records_reply[0] = "No records available for the current game mode.\n";
986         ladder_reply = strzone(getladder());
987         rankings_reply = strzone(getrankings());
988
989         // begin other init
990         ClientInit_Spawn();
991         RandomSeed_Spawn();
992         PingPLReport_Spawn();
993
994         CheatInit();
995
996         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
997
998         // fill sv_curl_serverpackages from .serverpackage files
999         if (autocvar_sv_curl_serverpackages_auto)
1000         {
1001                 string s = "csprogs-" WATERMARK ".dat";
1002                 // remove automatically managed files from the list to prevent duplicates
1003                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1004                 {
1005                         string pkg = argv(i);
1006                         if (startsWith(pkg, "csprogs-")) continue;
1007                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1008                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1009                         s = cons(s, pkg);
1010                 }
1011                 // add automatically managed files to the list
1012                 #define X(match) MACRO_BEGIN \
1013                         int fd = search_begin(match, true, false); \
1014                         if (fd >= 0) \
1015                         { \
1016                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1017                                 { \
1018                                         s = cons(s, search_getfilename(fd, i)); \
1019                                 } \
1020                                 search_end(fd); \
1021                         } \
1022                 MACRO_END
1023                 X("*-serverpackage.txt");
1024                 X("*.serverpackage");
1025                 #undef X
1026                 cvar_set("sv_curl_serverpackages", s);
1027         }
1028
1029         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1030         modname = "Xonotic";
1031         // physics/balance/config changes that count as mod
1032         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1033                 modname = cvar_string("g_mod_physics");
1034         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1035                 modname = cvar_string("g_mod_balance");
1036         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1037                 modname = cvar_string("g_mod_config");
1038         // extra mutators that deserve to count as mod
1039         MUTATOR_CALLHOOK(SetModname, modname);
1040         modname = M_ARGV(0, string);
1041
1042         // save it for later
1043         modname = strzone(modname);
1044
1045         WinningConditionHelper(this); // set worldstatus
1046
1047         if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1048                 // INITPRIO_LAST is to soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1049                 defer(this, 5, Pause_TryPause_Dedicated);
1050
1051         world_initialized = 1;
1052         __spawnfunc_spawn_all();
1053 }
1054
1055 spawnfunc(light)
1056 {
1057         //makestatic (this); // Who the f___ did that?
1058         delete(this);
1059 }
1060
1061 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1062 {
1063         float m = e.dphitcontentsmask;
1064         e.dphitcontentsmask = goodcontents | badcontents;
1065
1066         vector org = boundmin;
1067         vector delta = boundmax - boundmin;
1068
1069         vector start, end;
1070         start = end = org;
1071         int j; // used after the loop
1072         for(j = 0; j < attempts; ++j)
1073         {
1074                 start.x = org.x + random() * delta.x;
1075                 start.y = org.y + random() * delta.y;
1076                 start.z = org.z + random() * delta.z;
1077
1078                 // rule 1: start inside world bounds, and outside
1079                 // solid, and don't start from somewhere where you can
1080                 // fall down to evil
1081                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1082                 if (trace_fraction >= 1)
1083                         continue;
1084                 if (trace_startsolid)
1085                         continue;
1086                 if (trace_dphitcontents & badcontents)
1087                         continue;
1088                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1089                         continue;
1090
1091                 // rule 2: if we are too high, lower the point
1092                 if (trace_fraction * delta.z > maxaboveground)
1093                         start = trace_endpos + '0 0 1' * maxaboveground;
1094                 vector enddown = trace_endpos;
1095
1096                 // rule 3: make sure we aren't outside the map. This only works
1097                 // for somewhat well formed maps. A good rule of thumb is that
1098                 // the map should have a convex outside hull.
1099                 // these can be traceLINES as we already verified the starting box
1100                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1101                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1102                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1103                         continue;
1104                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1105                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1106                         continue;
1107                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1108                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1109                         continue;
1110                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1111                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1112                         continue;
1113                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1114                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1115                         continue;
1116
1117                 // rule 4: we must "see" some spawnpoint or item
1118                 entity sp = NULL;
1119                 if(frompos)
1120                 {
1121                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1122                                 sp = e;
1123                 }
1124                 if(!sp)
1125                 {
1126                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1127                         {
1128                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1129                                 {
1130                                         sp = it;
1131                                         break;
1132                                 }
1133                         });
1134                 }
1135                 if(!sp)
1136                 {
1137                         int items_checked = 0;
1138                         IL_EACH(g_items, checkpvs(mstart, it),
1139                         {
1140                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1141                                 {
1142                                         sp = it;
1143                                         break;
1144                                 }
1145
1146                                 ++items_checked;
1147                                 if(items_checked >= attempts)
1148                                         break; // sanity
1149                         });
1150
1151                         if(!sp)
1152                                 continue;
1153                 }
1154
1155                 // find a random vector to "look at"
1156                 end.x = org.x + random() * delta.x;
1157                 end.y = org.y + random() * delta.y;
1158                 end.z = org.z + random() * delta.z;
1159                 end = start + normalize(end - start) * vlen(delta);
1160
1161                 // rule 4: start TO end must not be too short
1162                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1163                 if(trace_startsolid)
1164                         continue;
1165                 if(trace_fraction < minviewdistance / vlen(delta))
1166                         continue;
1167
1168                 // rule 5: don't want to look at sky
1169                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1170                         continue;
1171
1172                 // rule 6: we must not end up in trigger_hurt
1173                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1174                         continue;
1175
1176                 break;
1177         }
1178
1179         e.dphitcontentsmask = m;
1180
1181         if(j < attempts)
1182         {
1183                 setorigin(e, start);
1184                 e.angles = vectoangles(end - start);
1185                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1186                 return true;
1187         }
1188         return false;
1189 }
1190
1191 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1192 {
1193         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1194 }
1195
1196 /*
1197 ===============================================================================
1198
1199 RULES
1200
1201 ===============================================================================
1202 */
1203
1204 void DumpStats(float final)
1205 {
1206         float file;
1207         string s;
1208         float to_console;
1209         float to_eventlog;
1210         float to_file;
1211         float i;
1212
1213         to_console = autocvar_sv_logscores_console;
1214         to_eventlog = autocvar_sv_eventlog;
1215         to_file = autocvar_sv_logscores_file;
1216
1217         if(!final)
1218         {
1219                 to_console = true; // always print printstats replies
1220                 to_eventlog = false; // but never print them to the event log
1221         }
1222
1223         if(to_eventlog)
1224                 if(autocvar_sv_eventlog_console)
1225                         to_console = false; // otherwise we get the output twice
1226
1227         if(final)
1228                 s = ":scores:";
1229         else
1230                 s = ":status:";
1231         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1232
1233         if(to_console)
1234                 LOG_HELP(s);
1235         if(to_eventlog)
1236                 GameLogEcho(s);
1237
1238         file = -1;
1239         if(to_file)
1240         {
1241                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1242                 if(file == -1)
1243                         to_file = false;
1244                 else
1245                         fputs(file, strcat(s, "\n"));
1246         }
1247
1248         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1249         if(to_console)
1250                 LOG_HELP(s);
1251         if(to_eventlog)
1252                 GameLogEcho(s);
1253         if(to_file)
1254                 fputs(file, strcat(s, "\n"));
1255
1256         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1257                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1258                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1259                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1260                         s = strcat(s, ftos(it.team), ":");
1261                 else
1262                         s = strcat(s, "spectator:");
1263
1264                 if(to_console)
1265                         LOG_HELP(s, playername(it.netname, it.team, false));
1266                 if(to_eventlog)
1267                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1268                 if(to_file)
1269                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1270         });
1271
1272         if(teamplay)
1273         {
1274                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1275                 if(to_console)
1276                         LOG_HELP(s);
1277                 if(to_eventlog)
1278                         GameLogEcho(s);
1279                 if(to_file)
1280                         fputs(file, strcat(s, "\n"));
1281
1282                 for(i = 1; i < 16; ++i)
1283                 {
1284                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1285                         s = strcat(s, ":", ftos(i));
1286                         if(to_console)
1287                                 LOG_HELP(s);
1288                         if(to_eventlog)
1289                                 GameLogEcho(s);
1290                         if(to_file)
1291                                 fputs(file, strcat(s, "\n"));
1292                 }
1293         }
1294
1295         if(to_console)
1296                 LOG_HELP(":end");
1297         if(to_eventlog)
1298                 GameLogEcho(":end");
1299         if(to_file)
1300         {
1301                 fputs(file, ":end\n");
1302                 fclose(file);
1303         }
1304 }
1305
1306 /*
1307 go to the next level for deathmatch
1308 only called if a time or frag limit has expired
1309 */
1310 void NextLevel()
1311 {
1312         cvar_set("_endmatch", "0");
1313         game_stopped = true;
1314         intermission_running = true; // game over
1315
1316         // enforce a wait time before allowing changelevel
1317         if(player_count > 0)
1318                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1319         else
1320                 intermission_exittime = -1;
1321
1322         /*
1323         WriteByte (MSG_ALL, SVC_CDTRACK);
1324         WriteByte (MSG_ALL, 3);
1325         WriteByte (MSG_ALL, 3);
1326         // done in FixIntermission
1327         */
1328
1329         //pos = FindIntermission ();
1330
1331         VoteReset();
1332
1333         DumpStats(true);
1334
1335         // send statistics
1336         PlayerStats_GameReport(true);
1337         WeaponStats_Shutdown();
1338
1339         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1340
1341         if(autocvar_sv_eventlog)
1342                 GameLogEcho(":gameover");
1343
1344         GameLogClose();
1345
1346         int winner_team = 0;
1347         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1348                 FixIntermissionClient(it);
1349                 if(it.winning)
1350                 {
1351                         if (teamplay && !winner_team)
1352                         {
1353                                 winner_team = it.team;
1354                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1355                         }
1356                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1357                 }
1358         });
1359
1360         target_music_kill();
1361
1362         if(autocvar_g_campaign)
1363                 CampaignPreIntermission();
1364
1365         MUTATOR_CALLHOOK(MatchEnd);
1366
1367         localcmd("\nsv_hook_gameend\n");
1368 }
1369
1370
1371 int InitiateSuddenDeath()
1372 {
1373         // Check first whether normal overtimes could be added before initiating suddendeath mode
1374         // - for this timelimit_overtime needs to be >0 of course
1375         // - also check the winning condition calculated in the previous frame and only add normal overtime
1376         //   again, if at the point at which timelimit would be extended again, still no winner was found
1377         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1378                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1379                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1380         {
1381                 return 1; // need to call InitiateOvertime later
1382         }
1383         else
1384         {
1385                 if(!checkrules_suddendeathend)
1386                 {
1387                         if(autocvar_g_campaign)
1388                         {
1389                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1390                         }
1391                         else
1392                         {
1393                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1394                                 overtimes = -1;
1395                         }
1396                         if(g_race && !g_race_qualifying)
1397                                 race_StartCompleting();
1398                 }
1399                 return 0;
1400         }
1401 }
1402
1403 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1404 {
1405         ++checkrules_overtimesadded;
1406         overtimes = checkrules_overtimesadded;
1407         //add one more overtime by simply extending the timelimit
1408         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1409         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1410 }
1411
1412 float GetWinningCode(float fraglimitreached, float equality)
1413 {
1414         if(autocvar_g_campaign == 1)
1415         {
1416                 if(fraglimitreached)
1417                         return WINNING_YES;
1418                 else
1419                         return WINNING_NO;
1420         }
1421         else
1422         {
1423                 if(equality)
1424                 {
1425                         if(fraglimitreached)
1426                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1427                         else
1428                                 return WINNING_NEVER;
1429                 }
1430                 else
1431                 {
1432                         if(fraglimitreached)
1433                                 return WINNING_YES;
1434                         else
1435                                 return WINNING_NO;
1436                 }
1437         }
1438 }
1439
1440 // set the .winning flag for exactly those players with a given field value
1441 void SetWinners(.float field, float value)
1442 {
1443         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1444 }
1445
1446 // set the .winning flag for those players with a given field value
1447 void AddWinners(.float field, float value)
1448 {
1449         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1450                 if(it.(field) == value)
1451                         it.winning = 1;
1452         });
1453 }
1454
1455 // clear the .winning flags
1456 void ClearWinners()
1457 {
1458         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1459 }
1460
1461 int fragsleft_last;
1462 float WinningCondition_Scores(float limit, float leadlimit)
1463 {
1464         // TODO make everything use THIS winning condition (except LMS)
1465         WinningConditionHelper(NULL);
1466
1467         if(teamplay)
1468         {
1469                 for (int i = 1; i < 5; ++i)
1470                 {
1471                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1472                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1473                 }
1474         }
1475
1476         ClearWinners();
1477         if(WinningConditionHelper_winner)
1478                 WinningConditionHelper_winner.winning = 1;
1479         if(WinningConditionHelper_winnerteam >= 0)
1480                 SetWinners(team, WinningConditionHelper_winnerteam);
1481
1482         if(WinningConditionHelper_lowerisbetter)
1483         {
1484                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1485                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1486                 limit = -limit;
1487         }
1488
1489         if(WinningConditionHelper_zeroisworst)
1490                 leadlimit = 0; // not supported in this mode
1491
1492         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1493         {
1494                 float fragsleft;
1495                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1496                 {
1497                         fragsleft = 1;
1498                 }
1499                 else
1500                 {
1501                         fragsleft = FLOAT_MAX;
1502                         float leadingfragsleft = FLOAT_MAX;
1503                         if (limit)
1504                                 fragsleft = limit - WinningConditionHelper_topscore;
1505                         if (leadlimit)
1506                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1507
1508                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1509                                 fragsleft = max(fragsleft, leadingfragsleft);
1510                         else
1511                                 fragsleft = min(fragsleft, leadingfragsleft);
1512                 }
1513
1514                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1515                 {
1516                         if (fragsleft == 1)
1517                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1518                         else if (fragsleft == 2)
1519                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1520                         else if (fragsleft == 3)
1521                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1522
1523                         fragsleft_last = fragsleft;
1524                 }
1525         }
1526
1527         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1528         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1529
1530         bool limit_reached;
1531         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1532         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1533                 limit_reached = (fraglimit_reached && leadlimit_reached);
1534         else
1535                 limit_reached = (fraglimit_reached || leadlimit_reached);
1536
1537         return GetWinningCode(
1538                 WinningConditionHelper_topscore && limit_reached,
1539                 WinningConditionHelper_equality
1540         );
1541 }
1542
1543 float WinningCondition_RanOutOfSpawns()
1544 {
1545         if(have_team_spawns <= 0)
1546                 return WINNING_NO;
1547
1548         if(!autocvar_g_spawn_useallspawns)
1549                 return WINNING_NO;
1550
1551         if(!some_spawn_has_been_used)
1552                 return WINNING_NO;
1553
1554         for (int i = 1; i < 5; ++i)
1555         {
1556                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1557         }
1558
1559         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1560         {
1561                 if (Team_IsValidTeam(it.team))
1562                 {
1563                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1564                 }
1565         });
1566
1567         IL_EACH(g_spawnpoints, true,
1568         {
1569                 if (Team_IsValidTeam(it.team))
1570                 {
1571                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1572                 }
1573         });
1574
1575         ClearWinners();
1576         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1577         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1578         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1579         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1580         if(team1_score + team2_score + team3_score + team4_score == 0)
1581         {
1582                 checkrules_equality = true;
1583                 return WINNING_YES;
1584         }
1585         else if(team1_score + team2_score + team3_score + team4_score == 1)
1586         {
1587                 float t, i;
1588                 if(team1_score)
1589                         t = 1;
1590                 else if(team2_score)
1591                         t = 2;
1592                 else if(team3_score)
1593                         t = 3;
1594                 else // if(team4_score)
1595                         t = 4;
1596                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1597                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1598                 {
1599                         for (int j = 1; j <= NUM_TEAMS; ++j)
1600                         {
1601                                 if (t == j)
1602                                 {
1603                                         continue;
1604                                 }
1605                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1606                                 {
1607                                         continue;
1608                                 }
1609                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1610                         }
1611                 }
1612
1613                 AddWinners(team, t);
1614                 return WINNING_YES;
1615         }
1616         else
1617                 return WINNING_NO;
1618 }
1619
1620 /*
1621 ============
1622 CheckRules_World
1623
1624 Exit deathmatch games upon conditions
1625 ============
1626 */
1627 void CheckRules_World()
1628 {
1629         VoteThink();
1630         MapVote_Think();
1631
1632         SetDefaultAlpha();
1633
1634         if (intermission_running) // someone else quit the game already
1635         {
1636                 if(player_count == 0) // Nobody there? Then let's go to the next map
1637                         MapVote_Start();
1638                         // this will actually check the player count in the next frame
1639                         // again, but this shouldn't hurt
1640                 return;
1641         }
1642
1643         float timelimit = autocvar_timelimit * 60;
1644         float fraglimit = autocvar_fraglimit;
1645         float leadlimit = autocvar_leadlimit;
1646         if (leadlimit < 0) leadlimit = 0;
1647
1648         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1649         {
1650                 if(timelimit > 0)
1651                         timelimit = 0; // timelimit is not made for warmup
1652                 if(fraglimit > 0)
1653                         fraglimit = 0; // no fraglimit for now
1654                 leadlimit = 0; // no leadlimit for now
1655         }
1656
1657         if (autocvar__endmatch || timelimit < 0)
1658         {
1659                 // endmatch
1660                 NextLevel();
1661                 return;
1662         }
1663
1664         if(timelimit > 0)
1665                 timelimit += game_starttime;
1666
1667         int overtimes_prev = overtimes;
1668         int wantovertime = 0;
1669
1670         if(checkrules_suddendeathend)
1671         {
1672                 if(!checkrules_suddendeathwarning)
1673                 {
1674                         checkrules_suddendeathwarning = true;
1675                         if(g_race && !g_race_qualifying)
1676                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1677                         else
1678                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1679                 }
1680         }
1681         else
1682         {
1683                 if (timelimit && time >= timelimit)
1684                 {
1685                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1686                         {
1687                                 float totalplayers;
1688                                 float playerswithlaps;
1689                                 float readyplayers;
1690                                 totalplayers = playerswithlaps = readyplayers = 0;
1691                                 FOREACH_CLIENT(IS_PLAYER(it), {
1692                                         ++totalplayers;
1693                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1694                                                 ++playerswithlaps;
1695                                         if(it.ready)
1696                                                 ++readyplayers;
1697                                 });
1698
1699                                 // at least 2 of the players have completed a lap: start the RACE
1700                                 // otherwise, the players should end the qualifying on their own
1701                                 if(readyplayers || playerswithlaps >= 2)
1702                                 {
1703                                         checkrules_suddendeathend = 0;
1704                                         ReadyRestart(true); // go to race
1705                                         return;
1706                                 }
1707                                 else
1708                                         wantovertime |= InitiateSuddenDeath();
1709                         }
1710                         else
1711                                 wantovertime |= InitiateSuddenDeath();
1712                 }
1713         }
1714
1715         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1716         {
1717                 NextLevel();
1718                 return;
1719         }
1720
1721         int checkrules_status = WinningCondition_RanOutOfSpawns();
1722         if(checkrules_status == WINNING_YES)
1723                 bprint("Hey! Someone ran out of spawns!\n");
1724         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1725                 checkrules_status = M_ARGV(0, float);
1726         else
1727                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1728
1729         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1730         {
1731                 checkrules_status = WINNING_NEVER;
1732                 checkrules_overtimesadded = -1;
1733                 wantovertime |= InitiateSuddenDeath();
1734         }
1735
1736         if(checkrules_status == WINNING_NEVER)
1737                 // equality cases! Nobody wins if the overtime ends in a draw.
1738                 ClearWinners();
1739
1740         if(wantovertime)
1741         {
1742                 if(checkrules_status == WINNING_NEVER)
1743                         InitiateOvertime();
1744                 else
1745                         checkrules_status = WINNING_YES;
1746         }
1747
1748         if(checkrules_suddendeathend)
1749                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1750                         checkrules_status = WINNING_YES;
1751
1752         if(checkrules_status == WINNING_YES)
1753         {
1754                 if (overtimes == -1 && overtimes != overtimes_prev)
1755                 {
1756                         // if suddendeathend overtime has just begun, revert it
1757                         checkrules_suddendeathend = 0;
1758                         overtimes = overtimes_prev;
1759                 }
1760                 //print("WINNING\n");
1761                 NextLevel();
1762         }
1763 }
1764
1765 float want_weapon(entity weaponinfo, float allguns)
1766 {
1767         int d = 0;
1768         bool allow_mutatorblocked = false;
1769
1770         if(!weaponinfo.m_id)
1771                 return 0;
1772
1773         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1774         d = M_ARGV(1, float);
1775         allguns = M_ARGV(2, bool);
1776         allow_mutatorblocked = M_ARGV(3, bool);
1777
1778         if(allguns)
1779                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1780         else if(!mutator_returnvalue)
1781                 d = !(!weaponinfo.weaponstart);
1782
1783         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1784                 d = 0;
1785
1786         float t = weaponinfo.weaponstartoverride;
1787
1788         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1789
1790         // bit order in t:
1791         // 1: want or not
1792         // 2: is default?
1793         // 4: is set by default?
1794         if(t < 0)
1795                 t = 4 | (3 * d);
1796         else
1797                 t |= (2 * d);
1798
1799         return t;
1800 }
1801
1802 /// Weapons the player normally starts with outside weapon arena.
1803 WepSet weapons_start()
1804 {
1805         WepSet ret = '0 0 0';
1806         FOREACH(Weapons, it != WEP_Null, {
1807                 int w = want_weapon(it, false);
1808                 if (w & 1)
1809                         ret |= it.m_wepset;
1810         });
1811         return ret;
1812 }
1813
1814 WepSet weapons_all()
1815 {
1816         WepSet ret = '0 0 0';
1817         FOREACH(Weapons, it != WEP_Null, {
1818                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1819                         ret |= it.m_wepset;
1820         });
1821         return ret;
1822 }
1823
1824 WepSet weapons_devall()
1825 {
1826         WepSet ret = '0 0 0';
1827         FOREACH(Weapons, it != WEP_Null,
1828         {
1829                 ret |= it.m_wepset;
1830         });
1831         return ret;
1832 }
1833
1834 WepSet weapons_most()
1835 {
1836         WepSet ret = '0 0 0';
1837         FOREACH(Weapons, it != WEP_Null, {
1838                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1839                         ret |= it.m_wepset;
1840         });
1841         return ret;
1842 }
1843
1844 void weaponarena_available_all_update(entity this)
1845 {
1846         if (weaponsInMapAll)
1847         {
1848                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1849         }
1850         else
1851         {
1852                 // if no weapons are available on the map, just fall back to all weapons arena
1853                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1854         }
1855 }
1856
1857 void weaponarena_available_devall_update(entity this)
1858 {
1859         if (weaponsInMapAll)
1860         {
1861                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1862         }
1863         else
1864         {
1865                 // if no weapons are available on the map, just fall back to devall weapons arena
1866                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1867         }
1868 }
1869
1870 void weaponarena_available_most_update(entity this)
1871 {
1872         if (weaponsInMapAll)
1873         {
1874                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1875         }
1876         else
1877         {
1878                 // if no weapons are available on the map, just fall back to most weapons arena
1879                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1880         }
1881 }
1882
1883 void readplayerstartcvars()
1884 {
1885         // initialize starting values for players
1886         start_weapons = '0 0 0';
1887         start_weapons_default = '0 0 0';
1888         start_weapons_defaultmask = '0 0 0';
1889         start_items = 0;
1890         start_ammo_shells = 0;
1891         start_ammo_nails = 0;
1892         start_ammo_rockets = 0;
1893         start_ammo_cells = 0;
1894         start_ammo_plasma = 0;
1895         if (random_start_ammo == NULL)
1896         {
1897                 random_start_ammo = new_pure(random_start_ammo);
1898         }
1899         start_health = cvar("g_balance_health_start");
1900         start_armorvalue = cvar("g_balance_armor_start");
1901
1902         g_weaponarena = 0;
1903         g_weaponarena_weapons = '0 0 0';
1904
1905         string s = cvar_string("g_weaponarena");
1906
1907         MUTATOR_CALLHOOK(SetWeaponArena, s);
1908         s = M_ARGV(0, string);
1909
1910         if (s == "0" || s == "")
1911         {
1912                 // no arena
1913         }
1914         else if (s == "off")
1915         {
1916                 // forcibly turn off weaponarena
1917         }
1918         else if (s == "all" || s == "1")
1919         {
1920                 g_weaponarena = 1;
1921                 g_weaponarena_list = "All Weapons Arena";
1922                 g_weaponarena_weapons = weapons_all();
1923         }
1924         else if (s == "devall")
1925         {
1926                 g_weaponarena = 1;
1927                 g_weaponarena_list = "Dev All Weapons Arena";
1928                 g_weaponarena_weapons = weapons_devall();
1929         }
1930         else if (s == "most")
1931         {
1932                 g_weaponarena = 1;
1933                 g_weaponarena_list = "Most Weapons Arena";
1934                 g_weaponarena_weapons = weapons_most();
1935         }
1936         else if (s == "all_available")
1937         {
1938                 g_weaponarena = 1;
1939                 g_weaponarena_list = "All Available Weapons Arena";
1940
1941                 // this needs to run after weaponsInMapAll is initialized
1942                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1943         }
1944         else if (s == "devall_available")
1945         {
1946                 g_weaponarena = 1;
1947                 g_weaponarena_list = "Dev All Available Weapons Arena";
1948
1949                 // this needs to run after weaponsInMapAll is initialized
1950                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1951         }
1952         else if (s == "most_available")
1953         {
1954                 g_weaponarena = 1;
1955                 g_weaponarena_list = "Most Available Weapons Arena";
1956
1957                 // this needs to run after weaponsInMapAll is initialized
1958                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1959         }
1960         else if (s == "none")
1961         {
1962                 g_weaponarena = 1;
1963                 g_weaponarena_list = "No Weapons Arena";
1964         }
1965         else
1966         {
1967                 g_weaponarena = 1;
1968                 float t = tokenize_console(s);
1969                 g_weaponarena_list = "";
1970                 for (int j = 0; j < t; ++j)
1971                 {
1972                         s = argv(j);
1973                         Weapon wep = Weapon_from_name(s);
1974                         if(wep != WEP_Null)
1975                         {
1976                                 g_weaponarena_weapons |= (wep.m_wepset);
1977                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1978                         }
1979                 }
1980                 if (g_weaponarena_list != "") // remove trailing " & "
1981                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1982                 else // no valid weapon found
1983                         g_weaponarena_list = "No Weapons Arena";
1984         }
1985
1986         if (g_weaponarena)
1987         {
1988                 g_weapon_stay = 0; // incompatible
1989                 start_weapons = g_weaponarena_weapons;
1990                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1991                 g_weaponarena_list = strzone(g_weaponarena_list);
1992         }
1993         else
1994         {
1995                 FOREACH(Weapons, it != WEP_Null, {
1996                         int w = want_weapon(it, false);
1997                         WepSet s = it.m_wepset;
1998                         if(w & 1)
1999                                 start_weapons |= s;
2000                         if(w & 2)
2001                                 start_weapons_default |= s;
2002                         if(w & 4)
2003                                 start_weapons_defaultmask |= s;
2004                 });
2005         }
2006
2007         if(cvar("g_balance_superweapons_time") < 0)
2008                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2009
2010         if(!cvar("g_use_ammunition"))
2011                 start_items |= IT_UNLIMITED_AMMO;
2012
2013         if(start_items & IT_UNLIMITED_AMMO)
2014         {
2015                 start_ammo_shells = 999;
2016                 start_ammo_nails = 999;
2017                 start_ammo_rockets = 999;
2018                 start_ammo_cells = 999;
2019                 start_ammo_plasma = 999;
2020                 start_ammo_fuel = 999;
2021         }
2022         else
2023         {
2024                 start_ammo_shells = cvar("g_start_ammo_shells");
2025                 start_ammo_nails = cvar("g_start_ammo_nails");
2026                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2027                 start_ammo_cells = cvar("g_start_ammo_cells");
2028                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2029                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2030                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2031                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2032                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2033                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2034                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2035                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2036         }
2037
2038         warmup_start_ammo_shells = start_ammo_shells;
2039         warmup_start_ammo_nails = start_ammo_nails;
2040         warmup_start_ammo_rockets = start_ammo_rockets;
2041         warmup_start_ammo_cells = start_ammo_cells;
2042         warmup_start_ammo_plasma = start_ammo_plasma;
2043         warmup_start_ammo_fuel = start_ammo_fuel;
2044         warmup_start_health = start_health;
2045         warmup_start_armorvalue = start_armorvalue;
2046         warmup_start_weapons = start_weapons;
2047         warmup_start_weapons_default = start_weapons_default;
2048         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2049
2050         if (!g_weaponarena)
2051         {
2052                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2053                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2054                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2055                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2056                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2057                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2058                 warmup_start_health = cvar("g_warmup_start_health");
2059                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2060                 warmup_start_weapons = '0 0 0';
2061                 warmup_start_weapons_default = '0 0 0';
2062                 warmup_start_weapons_defaultmask = '0 0 0';
2063                 FOREACH(Weapons, it != WEP_Null, {
2064                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2065                         WepSet s = it.m_wepset;
2066                         if(w & 1)
2067                                 warmup_start_weapons |= s;
2068                         if(w & 2)
2069                                 warmup_start_weapons_default |= s;
2070                         if(w & 4)
2071                                 warmup_start_weapons_defaultmask |= s;
2072                 });
2073         }
2074
2075         if (autocvar_g_jetpack)
2076                 start_items |= ITEM_Jetpack.m_itemid;
2077
2078         MUTATOR_CALLHOOK(SetStartItems);
2079
2080         if (start_items & ITEM_Jetpack.m_itemid)
2081         {
2082                 start_items |= ITEM_JetpackRegen.m_itemid;
2083                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2084                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2085         }
2086
2087         start_ammo_shells = max(0, start_ammo_shells);
2088         start_ammo_nails = max(0, start_ammo_nails);
2089         start_ammo_rockets = max(0, start_ammo_rockets);
2090         start_ammo_cells = max(0, start_ammo_cells);
2091         start_ammo_plasma = max(0, start_ammo_plasma);
2092         start_ammo_fuel = max(0, start_ammo_fuel);
2093         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2094         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2095         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2096         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2097         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2098
2099         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2100         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2101         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2102         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2103         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2104         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2105 }
2106
2107 void readlevelcvars()
2108 {
2109         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2110         if(cvar("sv_allow_fullbright"))
2111                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2112
2113         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2114         if(cvar("sv_forbid_pickuptimer"))
2115                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2116
2117         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2118
2119         if(cvar("g_campaign"))
2120                 warmup_stage = 0; // no warmup during campaign
2121         else
2122         {
2123                 warmup_stage = autocvar_g_warmup;
2124                 if (warmup_stage < 0 || warmup_stage > 1)
2125                         warmup_limit = -1; // don't start until there's enough players
2126                 else if (warmup_stage == 1)
2127                 {
2128                         // this code is duplicated in ReadyCount()
2129                         warmup_limit = cvar("g_warmup_limit");
2130                         if(warmup_limit == 0)
2131                                 warmup_limit = autocvar_timelimit * 60;
2132                 }
2133         }
2134
2135         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2136         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2137         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2138         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2139         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2140         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2141         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2142         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2143         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2144         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2145         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2146         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2147         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2148         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2149
2150         g_pickup_shells = cvar("g_pickup_shells");
2151         g_pickup_shells_max = cvar("g_pickup_shells_max");
2152         g_pickup_nails = cvar("g_pickup_nails");
2153         g_pickup_nails_max = cvar("g_pickup_nails_max");
2154         g_pickup_rockets = cvar("g_pickup_rockets");
2155         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2156         g_pickup_cells = cvar("g_pickup_cells");
2157         g_pickup_cells_max = cvar("g_pickup_cells_max");
2158         g_pickup_plasma = cvar("g_pickup_plasma");
2159         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2160         g_pickup_fuel = cvar("g_pickup_fuel");
2161         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2162         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2163         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2164         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2165         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2166         g_pickup_armormedium = cvar("g_pickup_armormedium");
2167         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2168         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2169         g_pickup_armorbig = cvar("g_pickup_armorbig");
2170         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2171         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2172         g_pickup_armormega = cvar("g_pickup_armormega");
2173         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2174         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2175         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2176         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2177         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2178         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2179         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2180         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2181         g_pickup_healthbig = cvar("g_pickup_healthbig");
2182         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2183         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2184         g_pickup_healthmega = cvar("g_pickup_healthmega");
2185         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2186         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2187
2188         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2189         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2190
2191         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2192         if(!g_weapon_stay)
2193                 g_weapon_stay = cvar("g_weapon_stay");
2194
2195         MUTATOR_CALLHOOK(ReadLevelCvars);
2196
2197         if (!warmup_stage && !autocvar_g_campaign)
2198                 game_starttime = time + cvar("g_start_delay");
2199
2200         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2201
2202         readplayerstartcvars();
2203 }
2204
2205 void InitializeEntity(entity e, void(entity this) func, int order)
2206 {
2207         entity prev, cur;
2208
2209         if (!e || e.initialize_entity)
2210         {
2211                 // make a proxy initializer entity
2212                 entity e_old = e;
2213                 e = new(initialize_entity);
2214                 e.enemy = e_old;
2215         }
2216
2217         e.initialize_entity = func;
2218         e.initialize_entity_order = order;
2219
2220         cur = initialize_entity_first;
2221         prev = NULL;
2222         for (;;)
2223         {
2224                 if (!cur || cur.initialize_entity_order > order)
2225                 {
2226                         // insert between prev and cur
2227                         if (prev)
2228                                 prev.initialize_entity_next = e;
2229                         else
2230                                 initialize_entity_first = e;
2231                         e.initialize_entity_next = cur;
2232                         return;
2233                 }
2234                 prev = cur;
2235                 cur = cur.initialize_entity_next;
2236         }
2237 }
2238 void InitializeEntitiesRun()
2239 {
2240         entity startoflist = initialize_entity_first;
2241         initialize_entity_first = NULL;
2242         delete_fn = remove_except_protected;
2243         for (entity e = startoflist; e; e = e.initialize_entity_next)
2244         {
2245                 e.remove_except_protected_forbidden = 1;
2246         }
2247         for (entity e = startoflist; e; )
2248         {
2249                 e.remove_except_protected_forbidden = 0;
2250                 e.initialize_entity_order = 0;
2251                 entity next = e.initialize_entity_next;
2252                 e.initialize_entity_next = NULL;
2253                 var void(entity this) func = e.initialize_entity;
2254                 e.initialize_entity = func_null;
2255                 if (e.classname == "initialize_entity")
2256                 {
2257                         entity wrappee = e.enemy;
2258                         builtin_remove(e);
2259                         e = wrappee;
2260                 }
2261                 //dprint("Delayed initialization: ", e.classname, "\n");
2262                 if (func)
2263                 {
2264                         func(e);
2265                 }
2266                 else
2267                 {
2268                         eprint(e);
2269                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2270                 }
2271                 e = next;
2272         }
2273         delete_fn = remove_unsafely;
2274 }
2275
2276 // deferred dropping
2277 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2278 void DropToFloor_Handler(entity this)
2279 {
2280         if(!this || wasfreed(this))
2281         {
2282                 // no modifying free entities
2283                 return;
2284         }
2285
2286         vector end = this.origin;
2287         if (autocvar_sv_mapformat_is_quake3)
2288                 end.z -= 4096;
2289         else if (autocvar_sv_mapformat_is_quake2)
2290                 end.z -= 128;
2291         else
2292                 end.z -= 256; // Quake, QuakeWorld
2293
2294         // NOTE: SV_NudgeOutOfSolid is used in the engine here
2295         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2296         {
2297                 _Movetype_UnstickEntity(this);
2298                 move_out_of_solid(this);
2299         }
2300
2301         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2302
2303         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2304         {
2305                 vector offset, org;
2306                 offset = 0.5 * (this.mins + this.maxs);
2307                 offset.z = this.mins.z;
2308                 org = this.origin + offset;
2309                 traceline(org, end, MOVE_NORMAL, this);
2310                 trace_endpos = trace_endpos - offset;
2311                 if(trace_startsolid)
2312                 {
2313                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2314                         _Movetype_LinkEdict(this, false);
2315                         SET_ONGROUND(this);
2316                         this.groundentity = NULL;
2317                 }
2318                 else if(trace_fraction < 1)
2319                 {
2320                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2321                         setorigin(this, trace_endpos);
2322                         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2323                         {
2324                                 _Movetype_UnstickEntity(this);
2325                                 move_out_of_solid(this);
2326                         }
2327                         SET_ONGROUND(this);
2328                         this.groundentity = trace_ent;
2329                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2330                         this.move_suspendedinair = true;
2331                 }
2332         }
2333         else
2334         {
2335                 if(!trace_allsolid && trace_fraction < 1)
2336                 {
2337                         setorigin(this, trace_endpos);
2338                         SET_ONGROUND(this);
2339                         this.groundentity = trace_ent;
2340                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2341                         this.move_suspendedinair = true;
2342                 }
2343                 else
2344                 {
2345                         // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2346                         // hacky workaround for #2774
2347                         SET_ONGROUND(this);
2348                 }
2349         }
2350         this.dropped_origin = this.origin;
2351 }
2352
2353 void droptofloor(entity this)
2354 {
2355         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2356 }
2357
2358 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2359 void RunThink(entity this, float dt)
2360 {
2361         // don't let things stay in the past.
2362         // it is possible to start that way by a trigger with a local time.
2363         if(this.nextthink <= 0 || this.nextthink > time + dt)
2364                 return;
2365
2366         float oldtime = time; // do we need to save this?
2367
2368         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2369         {
2370                 time = max(oldtime, this.nextthink);
2371                 this.nextthink = 0;
2372
2373                 if(getthink(this))
2374                         getthink(this)(this);
2375                 // mods often set nextthink to time to cause a think every frame,
2376                 // we don't want to loop in that case, so exit if the new nextthink is
2377                 // <= the time the qc was told, also exit if it is past the end of the
2378                 // frame
2379                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2380                         break;
2381         }
2382
2383         time = oldtime;
2384 }
2385
2386 bool autocvar_sv_freezenonclients;
2387 void Physics_Frame()
2388 {
2389         if(autocvar_sv_freezenonclients)
2390                 return;
2391
2392         IL_EACH(g_moveables, true,
2393         {
2394                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2395                         continue;
2396
2397                 //set_movetype(it, it.move_movetype);
2398                 // inline the set_movetype function, since this is called a lot
2399                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2400
2401                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2402                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2403
2404                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2405                 {
2406                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2407                                 continue; // these movetypes have no regular think function
2408                         // handle thinking here
2409                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2410                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2411                 }
2412         });
2413
2414         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2415                 return;
2416
2417         // make a second pass to see if any ents spawned this frame and make
2418         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2419         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2420         IL_EACH(g_moveables, it.move_qcphysics,
2421         {
2422                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2423                         continue;
2424                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2425         });
2426 }
2427
2428 void systems_update();
2429 void EndFrame()
2430 {
2431         anticheat_endframe();
2432
2433         Physics_Frame();
2434
2435         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2436                 entity e = IS_SPEC(it) ? it.enemy : it;
2437                 if (e.typehitsound) {
2438                         STAT(TYPEHIT_TIME, it) = time;
2439                 } else if (e.killsound) {
2440                         STAT(KILL_TIME, it) = time;
2441                 } else if (e.hitsound_damage_dealt) {
2442                         STAT(HIT_TIME, it) = time;
2443                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2444                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2445                 }
2446         });
2447         // add 1 frametime because after this, engine SV_Physics
2448         // increases time by a frametime and then networks the frame
2449         // add another frametime because client shows everything with
2450         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2451         // needed!
2452         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2453         FOREACH_CLIENT(true, {
2454                 it.typehitsound = false;
2455                 it.hitsound_damage_dealt = 0;
2456                 it.killsound = false;
2457                 antilag_record(it, CS(it), altime);
2458         });
2459         IL_EACH(g_monsters, true,
2460         {
2461                 antilag_record(it, it, altime);
2462         });
2463         IL_EACH(g_projectiles, it.classname == "nade",
2464         {
2465                 antilag_record(it, it, altime);
2466         });
2467         systems_update();
2468         IL_ENDFRAME();
2469 }
2470
2471
2472 /*
2473  * RedirectionThink:
2474  * returns true if redirecting
2475  */
2476 float redirection_timeout;
2477 float redirection_nextthink;
2478 float RedirectionThink()
2479 {
2480         float clients_found;
2481
2482         if(redirection_target == "")
2483                 return false;
2484
2485         if(!redirection_timeout)
2486         {
2487                 cvar_set("sv_public", "-2");
2488                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2489                 if(redirection_target == "self")
2490                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2491                 else
2492                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2493         }
2494
2495         if(time < redirection_nextthink)
2496                 return true;
2497
2498         redirection_nextthink = time + 1;
2499
2500         clients_found = 0;
2501         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2502                 // TODO add timer
2503                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2504                 if(redirection_target == "self")
2505                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2506                 else
2507                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2508                 ++clients_found;
2509         });
2510
2511         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2512
2513         if(time > redirection_timeout || clients_found == 0)
2514                 localcmd("\nwait; wait; wait; quit\n");
2515
2516         return true;
2517 }
2518
2519 void RestoreGame()
2520 {
2521         // Loaded from a save game
2522         // some things then break, so let's work around them...
2523
2524         // Progs DB (capture records)
2525         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2526
2527         // Mapinfo
2528         MapInfo_Shutdown();
2529         MapInfo_Enumerate();
2530         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2531         WeaponStats_Init();
2532
2533         TargetMusic_RestoreGame();
2534 }
2535
2536 void Shutdown()
2537 {
2538         game_stopped = 2;
2539
2540         if(world_initialized > 0)
2541         {
2542                 world_initialized = 0;
2543
2544                 // if a timeout is active, reset the slowmo value to normal
2545                 if(timeout_status == TIMEOUT_ACTIVE)
2546                         cvar_set("slowmo", ftos(orig_slowmo));
2547
2548                 LOG_TRACE("Saving persistent data...");
2549                 Ban_SaveBans();
2550
2551                 // playerstats with unfinished match
2552                 PlayerStats_GameReport(false);
2553
2554                 if(!cheatcount_total)
2555                 {
2556                         if(autocvar_sv_db_saveasdump)
2557                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2558                         else
2559                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2560                 }
2561                 if(autocvar_developer > 0)
2562                 {
2563                         if(autocvar_sv_db_saveasdump)
2564                                 db_dump(TemporaryDB, "server-temp.db");
2565                         else
2566                                 db_save(TemporaryDB, "server-temp.db");
2567                 }
2568                 CheatShutdown(); // must be after cheatcount check
2569                 db_close(ServerProgsDB);
2570                 db_close(TemporaryDB);
2571                 LOG_TRACE("Saving persistent data... done!");
2572                 // tell the bot system the game is ending now
2573                 bot_endgame();
2574
2575                 WeaponStats_Shutdown();
2576                 MapInfo_Shutdown();
2577
2578                 strfree(sv_termsofservice_url_escaped);
2579         }
2580         else if(world_initialized == 0)
2581         {
2582                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2583         }
2584         else
2585         {
2586                 __init_dedicated_server_shutdown();
2587         }
2588 }