3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
51 const float LATENCY_THINKRATE = 10;
56 void PingPLReport_Think(entity this)
61 delta = 3 / maxclients;
62 if(delta < sys_frametime)
64 this.nextthink = time + delta;
66 e = edict_num(this.cnt + 1);
67 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70 WriteByte(MSG_BROADCAST, this.cnt);
71 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75 // record latency times for clients throughout the match so we can report it to playerstats
76 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78 CS(e).latency_sum += CS(e).ping;
79 CS(e).latency_cnt += 1;
80 CS(e).latency_time = time;
81 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
86 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87 WriteByte(MSG_BROADCAST, this.cnt);
88 WriteShort(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
92 this.cnt = (this.cnt + 1) % maxclients;
94 void PingPLReport_Spawn()
96 pingplreport = new_pure(pingplreport);
97 setthink(pingplreport, PingPLReport_Think);
98 pingplreport.nextthink = time;
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("halflifebsp");
183 BADCVAR("sv_mapformat_is_quake2");
184 BADCVAR("sv_mapformat_is_quake3");
185 BADPREFIX("sv_world");
191 BADPREFIX("scoreboard_");
192 BADPREFIX("g_campaign");
193 BADPREFIX("g_waypointsprite_");
199 BADPREFIX("net_slist_");
205 BADPREFIX("sensitivity");
206 BADPREFIX("userbind");
209 BADPREFIX("crosshair");
210 BADCVAR("mod_q3bsp_lightmapmergepower");
211 BADCVAR("mod_q3bsp_nolightmaps");
213 BADCVAR("mastervolume");
215 BADCVAR("bgmvolume");
216 BADCVAR("in_pitch_min");
217 BADCVAR("in_pitch_max");
220 BADCVAR("developer");
221 BADCVAR("log_dest_udp");
222 BADCVAR("net_address");
223 BADCVAR("net_address_ipv6");
225 BADCVAR("savedgamecfg");
226 BADCVAR("serverconfig");
227 BADCVAR("sv_autoscreenshot");
228 BADCVAR("sv_heartbeatperiod");
229 BADCVAR("sv_vote_master_password");
230 BADCVAR("sys_colortranslation");
231 BADCVAR("sys_specialcharactertranslation");
232 BADCVAR("timeformat");
233 BADCVAR("timestamps");
234 BADCVAR("g_require_stats");
235 BADPREFIX("developer_");
237 BADPREFIX("g_banned_list");
238 BADPREFIX("g_require_stats_");
239 BADPREFIX("g_chat_flood_");
240 BADPREFIX("g_ghost_items");
241 BADPREFIX("g_playerstats_");
242 BADPREFIX("g_voice_flood_");
243 BADPREFIX("log_file");
246 BADPREFIX("sv_allowdownloads");
247 BADPREFIX("sv_autodemo");
248 BADPREFIX("sv_curl_");
249 BADPREFIX("sv_eventlog");
250 BADPREFIX("sv_logscores_");
251 BADPREFIX("sv_master");
252 BADPREFIX("sv_weaponstats_");
253 BADPREFIX("sv_waypointsprite_");
254 BADCVAR("rescan_pending");
256 // these can contain player IDs, so better hide
257 BADPREFIX("g_forced_team_");
258 BADCVAR("sv_muteban_list");
259 BADCVAR("sv_voteban_list");
260 BADCVAR("sv_allow_customplayermodels_idlist");
261 BADCVAR("sv_allow_customplayermodels_speciallist");
264 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
269 BADCVAR("g_conquest");
270 BADCVAR("g_conquest_teams");
275 BADCVAR("g_domination");
276 BADCVAR("g_domination_default_teams");
278 BADCVAR("g_duel_not_dm_maps");
279 BADCVAR("g_freezetag");
280 BADCVAR("g_freezetag_teams");
281 BADCVAR("g_invasion_type");
282 BADCVAR("g_jailbreak");
283 BADCVAR("g_jailbreak_teams");
284 BADCVAR("g_keepaway");
285 BADCVAR("g_keyhunt");
286 BADCVAR("g_keyhunt_teams");
288 BADCVAR("g_nexball");
289 BADCVAR("g_onslaught");
291 BADCVAR("g_race_laps_limit");
292 BADCVAR("g_race_qualifying_timelimit");
293 BADCVAR("g_race_qualifying_timelimit_override");
294 BADCVAR("g_runematch");
295 BADCVAR("g_shootfromeye");
297 BADCVAR("g_survival");
298 BADCVAR("g_survival_not_dm_maps");
300 BADCVAR("g_tdm_on_dm_maps");
301 BADCVAR("g_tdm_teams");
303 BADCVAR("leadlimit");
306 BADCVAR("timelimit");
307 BADCVAR("g_mapinfo_q3compat");
308 BADCVAR("g_mapinfo_settemp_acl");
309 BADCVAR("g_mapinfo_ignore_warnings");
310 BADCVAR("g_maplist_ignore_sizes");
311 BADCVAR("g_maplist_sizes_count_bots");
315 BADCVAR("g_maplist");
316 BADCVAR("g_maplist_mostrecent");
318 BADCVAR("sv_termsofservice_url");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("fs_gamedir");
341 BADCVAR("g_allow_oldvortexbeam");
342 BADCVAR("g_balance_kill_delay");
343 BADCVAR("g_buffs_pickup_anyway");
344 BADCVAR("g_buffs_randomize");
345 BADCVAR("g_buffs_randomize_teamplay");
346 BADCVAR("g_campcheck_distance");
347 BADCVAR("g_chatsounds");
348 BADCVAR("g_ca_point_leadlimit");
349 BADCVAR("g_ca_point_limit");
350 BADCVAR("g_ca_spectate_enemies");
351 BADCVAR("g_ctf_captimerecord_always");
352 BADCVAR("g_ctf_flag_glowtrails");
353 BADCVAR("g_ctf_dynamiclights");
354 BADCVAR("g_ctf_flag_pickup_verbosename");
355 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
356 BADPRESUFFIX("g_ctf_flag_", "_model");
357 BADPRESUFFIX("g_ctf_flag_", "_skin");
358 BADCVAR("g_domination_point_leadlimit");
359 BADCVAR("g_forced_respawn");
360 BADCVAR("g_freezetag_point_leadlimit");
361 BADCVAR("g_freezetag_point_limit");
362 BADCVAR("g_glowtrails");
364 BADCVAR("g_casings");
365 BADCVAR("g_invasion_point_limit");
366 BADCVAR("g_jump_grunt");
367 BADCVAR("g_keepaway_ballcarrier_effects");
368 BADCVAR("g_keepawayball_effects");
369 BADCVAR("g_keyhunt_point_leadlimit");
370 BADCVAR("g_nexball_goalleadlimit");
371 BADCVAR("g_new_toys_autoreplace");
372 BADCVAR("g_new_toys_use_pickupsound");
373 BADCVAR("g_physics_predictall");
374 BADCVAR("g_piggyback");
375 BADCVAR("g_playerclip_collisions");
376 BADCVAR("g_spawn_alloweffects");
377 BADCVAR("g_tdm_point_leadlimit");
378 BADCVAR("g_tdm_point_limit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_announcer");
383 BADCVAR("sv_checkforpacketsduringsleep");
384 BADCVAR("sv_damagetext");
385 BADCVAR("sv_db_saveasdump");
386 BADCVAR("sv_intermission_cdtrack");
387 BADCVAR("sv_mapchange_delay");
388 BADCVAR("sv_minigames");
389 BADCVAR("sv_namechangetimer");
390 BADCVAR("sv_precacheplayermodels");
391 BADCVAR("sv_qcphysics");
393 BADCVAR("sv_stepheight");
394 BADCVAR("sv_timeout");
395 BADCVAR("sv_weapons_modeloverride");
396 BADCVAR("w_prop_interval");
398 BADPREFIX("crypto_");
399 BADPREFIX("gameversion");
400 BADPREFIX("g_chat_");
401 BADPREFIX("g_ctf_captimerecord_");
402 BADPREFIX("g_hats_");
403 BADPREFIX("g_maplist_");
405 BADPREFIX("g_respawn_");
407 BADPREFIX("notification_");
410 BADPREFIX("sv_allow_");
411 BADPREFIX("sv_cullentities_");
412 BADPREFIX("sv_maxidle");
413 BADPREFIX("sv_minigames_");
414 BADPREFIX("sv_radio_");
415 BADPREFIX("sv_timeout_");
416 BADPREFIX("sv_vote_");
417 BADPREFIX("timelimit_");
418 BADPRESUFFIX("g_", "_round_timelimit");
420 // allowed changes to server admins (please sync this to server.cfg)
424 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
426 // yes, this does contain some redundant stuff, don't really care
427 BADPREFIX("bot_ai_");
428 BADCVAR("bot_config_file");
429 BADCVAR("bot_number");
430 BADCVAR("bot_prefix");
431 BADCVAR("bot_suffix");
432 BADCVAR("capturelimit_override");
433 BADCVAR("fraglimit_override");
435 BADCVAR("g_antilag");
436 BADCVAR("g_balance_teams");
437 BADCVAR("g_balance_teams_prevent_imbalance");
438 BADCVAR("g_balance_teams_scorefactor");
439 BADCVAR("g_ban_sync_trusted_servers");
440 BADCVAR("g_ban_sync_uri");
442 BADCVAR("g_ca_teams_override");
443 BADCVAR("g_ctf_fullbrightflags");
444 BADCVAR("g_ctf_ignore_frags");
445 BADCVAR("g_ctf_leaderboard");
446 BADCVAR("g_domination_point_limit");
447 BADCVAR("g_domination_teams_override");
448 BADCVAR("g_freezetag_revive_spawnshield");
449 BADCVAR("g_freezetag_teams_override");
450 BADCVAR("g_friendlyfire");
451 BADCVAR("g_fullbrightitems");
452 BADCVAR("g_fullbrightplayers");
453 BADCVAR("g_keyhunt_point_limit");
454 BADCVAR("g_keyhunt_teams_override");
455 BADCVAR("g_lms_lives_override");
456 BADCVAR("g_maplist");
457 BADCVAR("g_maxplayers");
458 BADCVAR("g_mirrordamage");
459 BADCVAR("g_nexball_goallimit");
460 BADCVAR("g_norecoil");
461 BADCVAR("g_physics_clientselect");
463 BADCVAR("g_powerups");
464 BADCVAR("g_powerups_drop_ondeath");
465 BADCVAR("g_player_brightness");
466 BADCVAR("g_rocket_flying");
467 BADCVAR("g_rocket_flying_disabledelays");
468 BADPREFIX("g_spawnshield");
469 BADCVAR("g_start_delay");
470 BADCVAR("g_superspectate");
471 BADCVAR("g_tdm_teams_override");
472 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
475 BADCVAR("maxplayers");
476 BADCVAR("minplayers");
477 BADCVAR("minplayers_per_team");
478 BADCVAR("net_address");
480 BADCVAR("rcon_password");
481 BADCVAR("rcon_restricted_commands");
482 BADCVAR("rcon_restricted_password");
484 BADCVAR("sv_adminnick");
485 BADCVAR("sv_autoscreenshot");
486 BADCVAR("sv_autotaunt");
487 BADCVAR("sv_curl_defaulturl");
488 BADCVAR("sv_defaultcharacter");
489 BADCVAR("sv_defaultcharacterskin");
490 BADCVAR("sv_defaultplayercolors");
491 BADCVAR("sv_defaultplayermodel");
492 BADCVAR("sv_defaultplayerskin");
493 BADCVAR("sv_maxrate");
495 BADCVAR("sv_public");
496 BADCVAR("sv_showfps");
497 BADCVAR("sv_showspectators");
498 BADCVAR("sv_status_privacy");
500 BADCVAR("sv_vote_call");
501 BADCVAR("sv_vote_commands");
502 BADCVAR("sv_vote_majority_factor");
503 BADCVAR("sv_vote_master");
504 BADCVAR("sv_vote_master_commands");
505 BADCVAR("sv_vote_master_password");
506 BADCVAR("sv_vote_simple_majority_factor");
507 BADVALUE("sys_ticrate", "0.0166667");
508 BADVALUE("sys_ticrate", "0.0333333");
509 BADCVAR("teamplay_mode");
510 BADCVAR("timelimit_override");
511 BADPREFIX("g_warmup");
512 BADPREFIX("sv_info_");
513 BADPREFIX("sv_ready_restart_");
515 // mutators that announce themselves properly to the server browser
516 BADCVAR("g_instagib");
517 BADCVAR("g_new_toys");
519 BADCVAR("g_grappling_hook");
520 BADCVAR("g_jetpack");
529 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
530 if(strlen(cvar_purechanges) > 16384)
532 cvar_purechanges = "// too many settings have been changed to show them here\n";
536 ++cvar_purechanges_count;
537 // WARNING: this variable is used for the server list
538 // NEVER dare to skip this code!
539 // Hacks to intentionally appearing as "pure server" even though you DO have
540 // modified settings may be punished by removal from the server list.
541 // You can do to the variables cvar_changes and cvar_purechanges all you want,
545 if(cvar_changes == "")
546 cvar_changes = "// this server runs at default server settings\n";
548 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
549 cvar_changes = strzone(cvar_changes);
550 if(cvar_purechanges == "")
551 cvar_purechanges = "// this server runs at default gameplay settings\n";
553 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
554 cvar_purechanges = strzone(cvar_purechanges);
558 bool RandomSeed_Send(entity this, entity to, int sf)
560 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
561 WriteShort(MSG_ENTITY, this.cnt);
564 void RandomSeed_Think(entity this)
566 this.cnt = bound(0, floor(random() * 65536), 65535);
567 this.nextthink = time + 5;
571 void RandomSeed_Spawn()
573 randomseed = new_pure(randomseed);
574 setthink(randomseed, RandomSeed_Think);
575 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
577 getthink(randomseed)(randomseed); // sets random seed and nextthink
580 spawnfunc(__init_dedicated_server)
582 // handler for _init/_init map (only for dedicated server initialization)
584 world_initialized = -1; // don't complain
586 delete_fn = remove_unsafely;
588 entity e = new(GotoFirstMap);
589 setthink(e, GotoFirstMap);
590 e.nextthink = time; // this is usually 1 at this point
592 e = new(info_player_deathmatch); // safeguard against player joining
594 // assign reflectively to avoid "assignment to world" warning
595 for (int i = 0, n = numentityfields(); i < n; ++i) {
596 string k = entityfieldname(i);
597 if (k == "classname") {
598 // safeguard against various stuff ;)
599 putentityfieldstring(i, this, "worldspawn");
604 // needs to be done so early because of the constants they create
607 static_init_precache();
609 IL_PUSH(g_spawnpoints, e); // just incase
612 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
615 void __init_dedicated_server_shutdown() {
619 STATIC_INIT_EARLY(maxclients)
622 for (entity head = nextent(NULL); head; head = nextent(head)) {
627 void GameplayMode_DelayedInit(entity this)
629 // at this stage team entities are spawned, teamplay contains the number of them
631 if(!scores_initialized)
632 ScoreRules_generic();
634 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
637 MapReadSizes(mapname);
639 if (autocvar_g_maxplayers < 0 && teamplay)
641 // automatic maxplayers should be a multiple of team count
642 if (map_maxplayers == 0 || map_maxplayers > maxclients)
643 map_maxplayers = maxclients; // unlimited, but may need rounding
644 int d = map_maxplayers % AVAILABLE_TEAMS;
645 int u = AVAILABLE_TEAMS - d;
646 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
649 if (warmup_stage < 0)
651 int m = GetPlayerLimit();
652 if (m <= 0) m = maxclients;
653 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
656 // automatic minplayers should be a multiple of team count
657 int d = map_minplayers % AVAILABLE_TEAMS;
658 int u = AVAILABLE_TEAMS - d;
659 map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
664 map_minplayers = 0; // don't display a minimum if it's not used
667 void InitGameplayMode()
671 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
673 // assign reflectively to avoid "assignment to world" warning
674 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
675 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
677 putentityfieldstring(i, world, sprintf("%v", v));
678 if (++done == 2) break;
681 // currently, NetRadiant's limit is 131072 qu for each side
682 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
683 // set the distance according to map size but don't go over the limit to avoid issues with float precision
684 // in case somebody makes extremely large maps
685 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
687 MapInfo_LoadMapSettings(mapname);
688 GameRules_teams(false);
690 if (!cvar_value_issafe(world.fog))
692 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
693 world.fog = string_null;
695 if(MapInfo_Map_fog != "")
697 if(MapInfo_Map_fog == "none")
698 world.fog = string_null;
700 world.fog = strzone(MapInfo_Map_fog);
702 clientstuff = strzone(MapInfo_Map_clientstuff);
704 MapInfo_ClearTemps();
706 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
708 cache_mutatormsg = strzone("");
709 cache_lastmutatormsg = strzone("");
711 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
714 bool world_already_spawned;
715 spawnfunc(worldspawn)
717 cvar_set("_endmatch", "0");
718 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
720 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
722 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
726 strcpy(sv_termsofservice_url_escaped, "INVALID");
729 bool wantrestart = false;
731 if (!server_is_dedicated)
733 // force unloading of server pk3 files when starting a listen server
734 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
735 // restore csqc_progname too
736 string expect = "csprogs.dat";
737 wantrestart = cvar_string("csqc_progname") != expect;
738 cvar_set("csqc_progname", expect);
742 // Try to use versioned csprogs from pk3
743 // Only ever use versioned csprogs.dat files on dedicated servers;
744 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
745 string pk3csprogs = "csprogs-" WATERMARK ".dat";
746 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
747 string select = "csprogs.dat";
748 if (fexists(pk3csprogs)) select = pk3csprogs;
749 if (cvar_string("csqc_progname") != select)
751 cvar_set("csqc_progname", select);
754 // Check for updates on startup
755 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
756 int sentinel = fopen("progs.txt", FILE_READ);
759 string switchversion = fgets(sentinel);
761 if (switchversion != "" && switchversion != WATERMARK)
763 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
764 // if it doesn't exist, assume either:
765 // a) the current program was overwritten
766 // b) this is a client only update
767 string newprogs = sprintf("progs-%s.dat", switchversion);
768 if (fexists(newprogs))
770 cvar_set("sv_progs", newprogs);
773 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
774 if (fexists(newcsprogs))
776 cvar_set("csqc_progname", newcsprogs);
784 LOG_INFO("Restart requested");
785 changelevel(mapname);
786 // let initialization continue, shutdown depends on it
790 if(world_already_spawned)
791 error("world already spawned - you may have EXACTLY ONE worldspawn!");
792 world_already_spawned = true;
794 delete_fn = remove_safely; // during spawning, watch what you remove!
796 cvar_changes_init(); // do this very early now so it REALLY matches the server config
798 // default to RACE_RECORD, can be overwritten by gamemodes
799 record_type = RACE_RECORD;
801 // needs to be done so early because of the constants they create
804 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
806 TemporaryDB = db_create();
811 // 1 FLICKER (first variety)
812 lightstyle(1, "mmnmmommommnonmmonqnmmo");
814 // 2 SLOW STRONG PULSE
815 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
817 // 3 CANDLE (first variety)
818 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
821 lightstyle(4, "mamamamamama");
824 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
826 // 6 FLICKER (second variety)
827 lightstyle(6, "nmonqnmomnmomomno");
829 // 7 CANDLE (second variety)
830 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
832 // 8 CANDLE (third variety)
833 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
835 // 9 SLOW STROBE (fourth variety)
836 lightstyle(9, "aaaaaaaazzzzzzzz");
838 // 10 FLUORESCENT FLICKER
839 lightstyle(10, "mmamammmmammamamaaamammma");
841 // 11 SLOW PULSE NOT FADE TO BLACK
842 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
844 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
849 if(autocvar_g_campaign)
852 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
854 Map_MarkAsRecent(mapname);
858 static_init_precache();
861 GameRules_limit_fallbacks();
863 if(warmup_limit == 0)
864 warmup_limit = autocvar_timelimit * 60;
867 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
868 if(bot_waypoints_for_items == 1)
869 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
870 bot_waypoints_for_items = 0;
872 WaypointSprite_Init();
875 // changing the logic generating it is okay. But:
876 // it HAS to stay <= 64 chars
877 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
878 // strftime(false, "%s") isn't reliable, see strftime_s description
879 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
881 if(autocvar_sv_eventlog)
882 GameLogInit(); // requires matchid to be set
884 cvar_set("nextmap", "");
888 if(autocvar_g_campaign)
894 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
896 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
897 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
899 // quake 3 music support
900 if(world.music || world.noise)
902 // prefer .music over .noise
905 chosen_music = world.music;
907 chosen_music = world.noise;
909 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
910 strcpy(clientstuff, newstuff);
913 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
915 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
919 while((s = fgets(fd)))
921 int l = tokenize_console(s);
926 string trackname = argv(2);
927 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
928 LOG_INFO(" cdtrack ", trackname);
929 if (cvar_value_issafe(trackname))
931 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
932 strcpy(clientstuff, newstuff);
935 else if(argv(0) == "fog")
937 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
938 LOG_INFO(" \"fog\" \"", s, "\"");
940 else if(argv(0) == "set")
942 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
943 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
945 else if(argv(0) != "//")
947 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
948 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
959 // set up information replies for clients and server to use
960 maplist_reply = strzone(getmaplist());
961 lsmaps_reply = strzone(getlsmaps());
962 monsterlist_reply = strzone(getmonsterlist());
963 bool records_available = false;
964 for(int i = 0; i < 10; ++i)
966 string s = getrecords(i);
969 records_reply[i] = strzone(s);
970 records_available = true;
973 if (!records_available)
974 records_reply[0] = "No records available for the current game mode.\n";
975 ladder_reply = strzone(getladder());
976 rankings_reply = strzone(getrankings());
981 PingPLReport_Spawn();
985 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
987 // fill sv_curl_serverpackages from .serverpackage files
988 if (autocvar_sv_curl_serverpackages_auto)
990 string s = "csprogs-" WATERMARK ".dat";
991 // remove automatically managed files from the list to prevent duplicates
992 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
994 string pkg = argv(i);
995 if (startsWith(pkg, "csprogs-")) continue;
996 if (endsWith(pkg, "-serverpackage.txt")) continue;
997 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1000 // add automatically managed files to the list
1001 #define X(match) MACRO_BEGIN \
1002 int fd = search_begin(match, true, false); \
1005 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1007 s = cons(s, search_getfilename(fd, i)); \
1012 X("*-serverpackage.txt");
1013 X("*.serverpackage");
1015 cvar_set("sv_curl_serverpackages", s);
1018 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1019 modname = "Xonotic";
1020 // physics/balance/config changes that count as mod
1021 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1022 modname = cvar_string("g_mod_physics");
1023 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1024 modname = cvar_string("g_mod_balance");
1025 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1026 modname = cvar_string("g_mod_config");
1027 // extra mutators that deserve to count as mod
1028 MUTATOR_CALLHOOK(SetModname, modname);
1029 modname = M_ARGV(0, string);
1031 // save it for later
1032 modname = strzone(modname);
1034 WinningConditionHelper(this); // set worldstatus
1036 world_initialized = 1;
1037 __spawnfunc_spawn_all();
1042 //makestatic (this); // Who the f___ did that?
1046 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1048 float m = e.dphitcontentsmask;
1049 e.dphitcontentsmask = goodcontents | badcontents;
1051 vector org = boundmin;
1052 vector delta = boundmax - boundmin;
1056 int j; // used after the loop
1057 for(j = 0; j < attempts; ++j)
1059 start.x = org.x + random() * delta.x;
1060 start.y = org.y + random() * delta.y;
1061 start.z = org.z + random() * delta.z;
1063 // rule 1: start inside world bounds, and outside
1064 // solid, and don't start from somewhere where you can
1065 // fall down to evil
1066 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1067 if (trace_fraction >= 1)
1069 if (trace_startsolid)
1071 if (trace_dphitcontents & badcontents)
1073 if (trace_dphitq3surfaceflags & badsurfaceflags)
1076 // rule 2: if we are too high, lower the point
1077 if (trace_fraction * delta.z > maxaboveground)
1078 start = trace_endpos + '0 0 1' * maxaboveground;
1079 vector enddown = trace_endpos;
1081 // rule 3: make sure we aren't outside the map. This only works
1082 // for somewhat well formed maps. A good rule of thumb is that
1083 // the map should have a convex outside hull.
1084 // these can be traceLINES as we already verified the starting box
1085 vector mstart = start + 0.5 * (e.mins + e.maxs);
1086 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1087 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1089 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1090 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1092 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1093 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1095 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1096 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1098 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1099 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1102 // rule 4: we must "see" some spawnpoint or item
1106 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1111 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1113 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1122 int items_checked = 0;
1123 IL_EACH(g_items, checkpvs(mstart, it),
1125 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1132 if(items_checked >= attempts)
1140 // find a random vector to "look at"
1141 end.x = org.x + random() * delta.x;
1142 end.y = org.y + random() * delta.y;
1143 end.z = org.z + random() * delta.z;
1144 end = start + normalize(end - start) * vlen(delta);
1146 // rule 4: start TO end must not be too short
1147 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1148 if(trace_startsolid)
1150 if(trace_fraction < minviewdistance / vlen(delta))
1153 // rule 5: don't want to look at sky
1154 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1157 // rule 6: we must not end up in trigger_hurt
1158 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1164 e.dphitcontentsmask = m;
1168 setorigin(e, start);
1169 e.angles = vectoangles(end - start);
1170 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1176 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1178 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1182 ===============================================================================
1186 ===============================================================================
1189 void DumpStats(float final)
1198 to_console = autocvar_sv_logscores_console;
1199 to_eventlog = autocvar_sv_eventlog;
1200 to_file = autocvar_sv_logscores_file;
1204 to_console = true; // always print printstats replies
1205 to_eventlog = false; // but never print them to the event log
1209 if(autocvar_sv_eventlog_console)
1210 to_console = false; // otherwise we get the output twice
1216 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1226 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1230 fputs(file, strcat(s, "\n"));
1233 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1239 fputs(file, strcat(s, "\n"));
1241 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1242 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1243 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1244 if(IS_PLAYER(it) || INGAME_JOINED(it))
1245 s = strcat(s, ftos(it.team), ":");
1247 s = strcat(s, "spectator:");
1250 LOG_HELP(s, playername(it.netname, it.team, false));
1252 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1254 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1259 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1265 fputs(file, strcat(s, "\n"));
1267 for(i = 1; i < 16; ++i)
1269 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1270 s = strcat(s, ":", ftos(i));
1276 fputs(file, strcat(s, "\n"));
1283 GameLogEcho(":end");
1286 fputs(file, ":end\n");
1292 go to the next level for deathmatch
1293 only called if a time or frag limit has expired
1297 cvar_set("_endmatch", "0");
1298 game_stopped = true;
1299 intermission_running = true; // game over
1301 // enforce a wait time before allowing changelevel
1302 if(player_count > 0)
1303 intermission_exittime = time + autocvar_sv_mapchange_delay;
1305 intermission_exittime = -1;
1308 WriteByte (MSG_ALL, SVC_CDTRACK);
1309 WriteByte (MSG_ALL, 3);
1310 WriteByte (MSG_ALL, 3);
1311 // done in FixIntermission
1314 //pos = FindIntermission ();
1321 PlayerStats_GameReport(true);
1322 WeaponStats_Shutdown();
1324 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1326 if(autocvar_sv_eventlog)
1327 GameLogEcho(":gameover");
1331 int winner_team = 0;
1332 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1333 FixIntermissionClient(it);
1336 if (teamplay && !winner_team)
1338 winner_team = it.team;
1339 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1341 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1345 target_music_kill();
1347 if(autocvar_g_campaign)
1348 CampaignPreIntermission();
1350 MUTATOR_CALLHOOK(MatchEnd);
1352 localcmd("\nsv_hook_gameend\n");
1356 int InitiateSuddenDeath()
1358 // Check first whether normal overtimes could be added before initiating suddendeath mode
1359 // - for this timelimit_overtime needs to be >0 of course
1360 // - also check the winning condition calculated in the previous frame and only add normal overtime
1361 // again, if at the point at which timelimit would be extended again, still no winner was found
1362 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1363 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1364 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1366 return 1; // need to call InitiateOvertime later
1370 if(!checkrules_suddendeathend)
1372 if(autocvar_g_campaign)
1374 checkrules_suddendeathend = time; // no suddendeath in campaign
1378 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1381 if(g_race && !g_race_qualifying)
1382 race_StartCompleting();
1388 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1390 ++checkrules_overtimesadded;
1391 overtimes = checkrules_overtimesadded;
1392 //add one more overtime by simply extending the timelimit
1393 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1394 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1397 float GetWinningCode(float fraglimitreached, float equality)
1399 if(autocvar_g_campaign == 1)
1401 if(fraglimitreached)
1410 if(fraglimitreached)
1411 return WINNING_STARTSUDDENDEATHOVERTIME;
1413 return WINNING_NEVER;
1417 if(fraglimitreached)
1425 // set the .winning flag for exactly those players with a given field value
1426 void SetWinners(.float field, float value)
1428 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1431 // set the .winning flag for those players with a given field value
1432 void AddWinners(.float field, float value)
1434 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1435 if(it.(field) == value)
1440 // clear the .winning flags
1443 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1447 float WinningCondition_Scores(float limit, float leadlimit)
1449 // TODO make everything use THIS winning condition (except LMS)
1450 WinningConditionHelper(NULL);
1454 for (int i = 1; i < 5; ++i)
1456 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1457 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1462 if(WinningConditionHelper_winner)
1463 WinningConditionHelper_winner.winning = 1;
1464 if(WinningConditionHelper_winnerteam >= 0)
1465 SetWinners(team, WinningConditionHelper_winnerteam);
1467 if(WinningConditionHelper_lowerisbetter)
1469 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1470 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1474 if(WinningConditionHelper_zeroisworst)
1475 leadlimit = 0; // not supported in this mode
1477 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1480 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1486 fragsleft = FLOAT_MAX;
1487 float leadingfragsleft = FLOAT_MAX;
1489 fragsleft = limit - WinningConditionHelper_topscore;
1491 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1493 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1494 fragsleft = max(fragsleft, leadingfragsleft);
1496 fragsleft = min(fragsleft, leadingfragsleft);
1499 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1502 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1503 else if (fragsleft == 2)
1504 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1505 else if (fragsleft == 3)
1506 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1508 fragsleft_last = fragsleft;
1512 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1513 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1516 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1517 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1518 limit_reached = (fraglimit_reached && leadlimit_reached);
1520 limit_reached = (fraglimit_reached || leadlimit_reached);
1522 return GetWinningCode(
1523 WinningConditionHelper_topscore && limit_reached,
1524 WinningConditionHelper_equality
1528 float WinningCondition_RanOutOfSpawns()
1530 if(have_team_spawns <= 0)
1533 if(!autocvar_g_spawn_useallspawns)
1536 if(!some_spawn_has_been_used)
1539 for (int i = 1; i < 5; ++i)
1541 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1544 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1546 if (Team_IsValidTeam(it.team))
1548 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1552 IL_EACH(g_spawnpoints, true,
1554 if (Team_IsValidTeam(it.team))
1556 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1561 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1562 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1563 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1564 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1565 if(team1_score + team2_score + team3_score + team4_score == 0)
1567 checkrules_equality = true;
1570 else if(team1_score + team2_score + team3_score + team4_score == 1)
1575 else if(team2_score)
1577 else if(team3_score)
1579 else // if(team4_score)
1581 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1582 for(i = 0; i < MAX_TEAMSCORE; ++i)
1584 for (int j = 1; j <= NUM_TEAMS; ++j)
1590 if (!TeamBalance_IsTeamAllowed(balance, j))
1594 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1598 AddWinners(team, t);
1609 Exit deathmatch games upon conditions
1612 void CheckRules_World()
1619 if (intermission_running) // someone else quit the game already
1621 if(player_count == 0) // Nobody there? Then let's go to the next map
1623 // this will actually check the player count in the next frame
1624 // again, but this shouldn't hurt
1628 float timelimit = autocvar_timelimit * 60;
1629 float fraglimit = autocvar_fraglimit;
1630 float leadlimit = autocvar_leadlimit;
1631 if (leadlimit < 0) leadlimit = 0;
1633 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1636 timelimit = 0; // timelimit is not made for warmup
1638 fraglimit = 0; // no fraglimit for now
1639 leadlimit = 0; // no leadlimit for now
1642 if (autocvar__endmatch || timelimit < 0)
1650 timelimit += game_starttime;
1652 int overtimes_prev = overtimes;
1653 int wantovertime = 0;
1655 if(checkrules_suddendeathend)
1657 if(!checkrules_suddendeathwarning)
1659 checkrules_suddendeathwarning = true;
1660 if(g_race && !g_race_qualifying)
1661 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1663 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1668 if (timelimit && time >= timelimit)
1670 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1673 float playerswithlaps;
1675 totalplayers = playerswithlaps = readyplayers = 0;
1676 FOREACH_CLIENT(IS_PLAYER(it), {
1678 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1684 // at least 2 of the players have completed a lap: start the RACE
1685 // otherwise, the players should end the qualifying on their own
1686 if(readyplayers || playerswithlaps >= 2)
1688 checkrules_suddendeathend = 0;
1689 ReadyRestart(true); // go to race
1693 wantovertime |= InitiateSuddenDeath();
1696 wantovertime |= InitiateSuddenDeath();
1700 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1706 int checkrules_status = WinningCondition_RanOutOfSpawns();
1707 if(checkrules_status == WINNING_YES)
1708 bprint("Hey! Someone ran out of spawns!\n");
1709 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1710 checkrules_status = M_ARGV(0, float);
1712 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1714 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1716 checkrules_status = WINNING_NEVER;
1717 checkrules_overtimesadded = -1;
1718 wantovertime |= InitiateSuddenDeath();
1721 if(checkrules_status == WINNING_NEVER)
1722 // equality cases! Nobody wins if the overtime ends in a draw.
1727 if(checkrules_status == WINNING_NEVER)
1730 checkrules_status = WINNING_YES;
1733 if(checkrules_suddendeathend)
1734 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1735 checkrules_status = WINNING_YES;
1737 if(checkrules_status == WINNING_YES)
1739 if (overtimes == -1 && overtimes != overtimes_prev)
1741 // if suddendeathend overtime has just begun, revert it
1742 checkrules_suddendeathend = 0;
1743 overtimes = overtimes_prev;
1745 //print("WINNING\n");
1750 float want_weapon(entity weaponinfo, float allguns)
1753 bool allow_mutatorblocked = false;
1755 if(!weaponinfo.m_id)
1758 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1759 d = M_ARGV(1, float);
1760 allguns = M_ARGV(2, bool);
1761 allow_mutatorblocked = M_ARGV(3, bool);
1764 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1765 else if(!mutator_returnvalue)
1766 d = !(!weaponinfo.weaponstart);
1768 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1771 float t = weaponinfo.weaponstartoverride;
1773 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1778 // 4: is set by default?
1787 /// Weapons the player normally starts with outside weapon arena.
1788 WepSet weapons_start()
1790 WepSet ret = '0 0 0';
1791 FOREACH(Weapons, it != WEP_Null, {
1792 int w = want_weapon(it, false);
1799 WepSet weapons_all()
1801 WepSet ret = '0 0 0';
1802 FOREACH(Weapons, it != WEP_Null, {
1803 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1809 WepSet weapons_devall()
1811 WepSet ret = '0 0 0';
1812 FOREACH(Weapons, it != WEP_Null,
1819 WepSet weapons_most()
1821 WepSet ret = '0 0 0';
1822 FOREACH(Weapons, it != WEP_Null, {
1823 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1829 void weaponarena_available_all_update(entity this)
1831 if (weaponsInMapAll)
1833 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1837 // if no weapons are available on the map, just fall back to all weapons arena
1838 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1842 void weaponarena_available_devall_update(entity this)
1844 if (weaponsInMapAll)
1846 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1850 // if no weapons are available on the map, just fall back to devall weapons arena
1851 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1855 void weaponarena_available_most_update(entity this)
1857 if (weaponsInMapAll)
1859 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1863 // if no weapons are available on the map, just fall back to most weapons arena
1864 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1868 void readplayerstartcvars()
1870 // initialize starting values for players
1871 start_weapons = '0 0 0';
1872 start_weapons_default = '0 0 0';
1873 start_weapons_defaultmask = '0 0 0';
1875 start_ammo_shells = 0;
1876 start_ammo_nails = 0;
1877 start_ammo_rockets = 0;
1878 start_ammo_cells = 0;
1879 start_ammo_plasma = 0;
1880 if (random_start_ammo == NULL)
1882 random_start_ammo = new_pure(random_start_ammo);
1884 start_health = cvar("g_balance_health_start");
1885 start_armorvalue = cvar("g_balance_armor_start");
1888 g_weaponarena_weapons = '0 0 0';
1890 string s = cvar_string("g_weaponarena");
1892 MUTATOR_CALLHOOK(SetWeaponArena, s);
1893 s = M_ARGV(0, string);
1895 if (s == "0" || s == "")
1899 else if (s == "off")
1901 // forcibly turn off weaponarena
1903 else if (s == "all" || s == "1")
1906 g_weaponarena_list = "All Weapons Arena";
1907 g_weaponarena_weapons = weapons_all();
1909 else if (s == "devall")
1912 g_weaponarena_list = "Dev All Weapons Arena";
1913 g_weaponarena_weapons = weapons_devall();
1915 else if (s == "most")
1918 g_weaponarena_list = "Most Weapons Arena";
1919 g_weaponarena_weapons = weapons_most();
1921 else if (s == "all_available")
1924 g_weaponarena_list = "All Available Weapons Arena";
1926 // this needs to run after weaponsInMapAll is initialized
1927 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1929 else if (s == "devall_available")
1932 g_weaponarena_list = "Dev All Available Weapons Arena";
1934 // this needs to run after weaponsInMapAll is initialized
1935 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1937 else if (s == "most_available")
1940 g_weaponarena_list = "Most Available Weapons Arena";
1942 // this needs to run after weaponsInMapAll is initialized
1943 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1945 else if (s == "none")
1948 g_weaponarena_list = "No Weapons Arena";
1953 float t = tokenize_console(s);
1954 g_weaponarena_list = "";
1955 for (int j = 0; j < t; ++j)
1958 Weapon wep = Weapon_from_name(s);
1961 g_weaponarena_weapons |= (wep.m_wepset);
1962 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1965 if (g_weaponarena_list != "") // remove trailing " & "
1966 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1967 else // no valid weapon found
1968 g_weaponarena_list = "No Weapons Arena";
1973 g_weapon_stay = 0; // incompatible
1974 start_weapons = g_weaponarena_weapons;
1975 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1976 g_weaponarena_list = strzone(g_weaponarena_list);
1980 FOREACH(Weapons, it != WEP_Null, {
1981 int w = want_weapon(it, false);
1982 WepSet s = it.m_wepset;
1986 start_weapons_default |= s;
1988 start_weapons_defaultmask |= s;
1992 if(cvar("g_balance_superweapons_time") < 0)
1993 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1995 if(!cvar("g_use_ammunition"))
1996 start_items |= IT_UNLIMITED_AMMO;
1998 if(start_items & IT_UNLIMITED_AMMO)
2000 start_ammo_shells = 999;
2001 start_ammo_nails = 999;
2002 start_ammo_rockets = 999;
2003 start_ammo_cells = 999;
2004 start_ammo_plasma = 999;
2005 start_ammo_fuel = 999;
2009 start_ammo_shells = cvar("g_start_ammo_shells");
2010 start_ammo_nails = cvar("g_start_ammo_nails");
2011 start_ammo_rockets = cvar("g_start_ammo_rockets");
2012 start_ammo_cells = cvar("g_start_ammo_cells");
2013 start_ammo_plasma = cvar("g_start_ammo_plasma");
2014 start_ammo_fuel = cvar("g_start_ammo_fuel");
2015 random_start_weapons_count = cvar("g_random_start_weapons_count");
2016 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2017 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2018 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2019 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2020 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2023 warmup_start_ammo_shells = start_ammo_shells;
2024 warmup_start_ammo_nails = start_ammo_nails;
2025 warmup_start_ammo_rockets = start_ammo_rockets;
2026 warmup_start_ammo_cells = start_ammo_cells;
2027 warmup_start_ammo_plasma = start_ammo_plasma;
2028 warmup_start_ammo_fuel = start_ammo_fuel;
2029 warmup_start_health = start_health;
2030 warmup_start_armorvalue = start_armorvalue;
2031 warmup_start_weapons = start_weapons;
2032 warmup_start_weapons_default = start_weapons_default;
2033 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2037 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2038 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2039 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2040 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2041 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2042 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2043 warmup_start_health = cvar("g_warmup_start_health");
2044 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2045 warmup_start_weapons = '0 0 0';
2046 warmup_start_weapons_default = '0 0 0';
2047 warmup_start_weapons_defaultmask = '0 0 0';
2048 FOREACH(Weapons, it != WEP_Null, {
2049 int w = want_weapon(it, autocvar_g_warmup_allguns);
2050 WepSet s = it.m_wepset;
2052 warmup_start_weapons |= s;
2054 warmup_start_weapons_default |= s;
2056 warmup_start_weapons_defaultmask |= s;
2060 if (autocvar_g_jetpack)
2061 start_items |= ITEM_Jetpack.m_itemid;
2063 MUTATOR_CALLHOOK(SetStartItems);
2065 if (start_items & ITEM_Jetpack.m_itemid)
2067 start_items |= ITEM_JetpackRegen.m_itemid;
2068 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2069 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2072 start_ammo_shells = max(0, start_ammo_shells);
2073 start_ammo_nails = max(0, start_ammo_nails);
2074 start_ammo_rockets = max(0, start_ammo_rockets);
2075 start_ammo_cells = max(0, start_ammo_cells);
2076 start_ammo_plasma = max(0, start_ammo_plasma);
2077 start_ammo_fuel = max(0, start_ammo_fuel);
2078 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2079 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2080 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2081 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2082 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2084 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2085 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2086 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2087 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2088 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2089 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2092 void readlevelcvars()
2094 if(cvar("sv_allow_fullbright"))
2095 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2097 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2099 warmup_stage = cvar("g_warmup");
2100 warmup_limit = cvar("g_warmup_limit");
2102 if(cvar("g_campaign"))
2103 warmup_stage = 0; // no warmup during campaign
2105 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2106 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2107 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2108 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2109 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2110 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2111 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2112 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2113 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2114 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2115 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2116 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2117 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2118 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2120 g_pickup_shells = cvar("g_pickup_shells");
2121 g_pickup_shells_max = cvar("g_pickup_shells_max");
2122 g_pickup_nails = cvar("g_pickup_nails");
2123 g_pickup_nails_max = cvar("g_pickup_nails_max");
2124 g_pickup_rockets = cvar("g_pickup_rockets");
2125 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2126 g_pickup_cells = cvar("g_pickup_cells");
2127 g_pickup_cells_max = cvar("g_pickup_cells_max");
2128 g_pickup_plasma = cvar("g_pickup_plasma");
2129 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2130 g_pickup_fuel = cvar("g_pickup_fuel");
2131 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2132 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2133 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2134 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2135 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2136 g_pickup_armormedium = cvar("g_pickup_armormedium");
2137 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2138 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2139 g_pickup_armorbig = cvar("g_pickup_armorbig");
2140 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2141 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2142 g_pickup_armormega = cvar("g_pickup_armormega");
2143 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2144 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2145 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2146 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2147 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2148 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2149 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2150 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2151 g_pickup_healthbig = cvar("g_pickup_healthbig");
2152 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2153 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2154 g_pickup_healthmega = cvar("g_pickup_healthmega");
2155 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2156 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2158 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2159 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2161 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2163 g_weapon_stay = cvar("g_weapon_stay");
2165 MUTATOR_CALLHOOK(ReadLevelCvars);
2167 if (!warmup_stage && !autocvar_g_campaign)
2168 game_starttime = time + cvar("g_start_delay");
2170 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2172 readplayerstartcvars();
2175 void InitializeEntity(entity e, void(entity this) func, int order)
2179 if (!e || e.initialize_entity)
2181 // make a proxy initializer entity
2183 e = new(initialize_entity);
2187 e.initialize_entity = func;
2188 e.initialize_entity_order = order;
2190 cur = initialize_entity_first;
2194 if (!cur || cur.initialize_entity_order > order)
2196 // insert between prev and cur
2198 prev.initialize_entity_next = e;
2200 initialize_entity_first = e;
2201 e.initialize_entity_next = cur;
2205 cur = cur.initialize_entity_next;
2208 void InitializeEntitiesRun()
2210 entity startoflist = initialize_entity_first;
2211 initialize_entity_first = NULL;
2212 delete_fn = remove_except_protected;
2213 for (entity e = startoflist; e; e = e.initialize_entity_next)
2215 e.remove_except_protected_forbidden = 1;
2217 for (entity e = startoflist; e; )
2219 e.remove_except_protected_forbidden = 0;
2220 e.initialize_entity_order = 0;
2221 entity next = e.initialize_entity_next;
2222 e.initialize_entity_next = NULL;
2223 var void(entity this) func = e.initialize_entity;
2224 e.initialize_entity = func_null;
2225 if (e.classname == "initialize_entity")
2227 entity wrappee = e.enemy;
2231 //dprint("Delayed initialization: ", e.classname, "\n");
2239 backtrace(strcat("Null function in: ", e.classname, "\n"));
2243 delete_fn = remove_unsafely;
2246 // deferred dropping
2247 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2248 void DropToFloor_Handler(entity this)
2250 if(!this || wasfreed(this))
2252 // no modifying free entities
2256 vector end = this.origin - '0 0 256';
2258 // NOTE: SV_NudgeOutOfSolid is used in the engine here
2259 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2260 move_out_of_solid(this);
2262 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2264 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2267 offset = 0.5 * (this.mins + this.maxs);
2268 offset.z = this.mins.z;
2269 org = this.origin + offset;
2270 traceline(org, end, MOVE_NORMAL, this);
2271 trace_endpos = trace_endpos - offset;
2272 if(trace_startsolid)
2274 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2275 _Movetype_LinkEdict(this, false);
2277 this.groundentity = NULL;
2279 else if(trace_fraction < 1)
2281 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2282 setorigin(this, trace_endpos);
2283 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2284 move_out_of_solid(this);
2286 this.groundentity = trace_ent;
2287 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2288 this.move_suspendedinair = true;
2293 if(!trace_allsolid && trace_fraction < 1)
2295 setorigin(this, trace_endpos);
2297 this.groundentity = trace_ent;
2298 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2299 this.move_suspendedinair = true;
2302 this.dropped_origin = this.origin;
2305 void droptofloor(entity this)
2307 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2310 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2311 void RunThink(entity this, float dt)
2313 // don't let things stay in the past.
2314 // it is possible to start that way by a trigger with a local time.
2315 if(this.nextthink <= 0 || this.nextthink > time + dt)
2318 float oldtime = time; // do we need to save this?
2320 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2322 time = max(oldtime, this.nextthink);
2326 getthink(this)(this);
2327 // mods often set nextthink to time to cause a think every frame,
2328 // we don't want to loop in that case, so exit if the new nextthink is
2329 // <= the time the qc was told, also exit if it is past the end of the
2331 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2338 bool autocvar_sv_freezenonclients;
2339 void Physics_Frame()
2341 if(autocvar_sv_freezenonclients)
2344 IL_EACH(g_moveables, true,
2346 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2349 //set_movetype(it, it.move_movetype);
2350 // inline the set_movetype function, since this is called a lot
2351 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2353 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2354 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2356 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2358 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2359 continue; // these movetypes have no regular think function
2360 // handle thinking here
2361 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2362 RunThink(it, PHYS_INPUT_TIMELENGTH);
2366 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2369 // make a second pass to see if any ents spawned this frame and make
2370 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2371 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2372 IL_EACH(g_moveables, it.move_qcphysics,
2374 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2376 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2380 void systems_update();
2383 anticheat_endframe();
2387 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2388 entity e = IS_SPEC(it) ? it.enemy : it;
2389 if (e.typehitsound) {
2390 STAT(TYPEHIT_TIME, it) = time;
2391 } else if (e.killsound) {
2392 STAT(KILL_TIME, it) = time;
2393 } else if (e.hitsound_damage_dealt) {
2394 STAT(HIT_TIME, it) = time;
2395 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2396 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2399 // add 1 frametime because after this, engine SV_Physics
2400 // increases time by a frametime and then networks the frame
2401 // add another frametime because client shows everything with
2402 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2404 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2405 FOREACH_CLIENT(true, {
2406 it.typehitsound = false;
2407 it.hitsound_damage_dealt = 0;
2408 it.killsound = false;
2409 antilag_record(it, CS(it), altime);
2411 IL_EACH(g_monsters, true,
2413 antilag_record(it, it, altime);
2415 IL_EACH(g_projectiles, it.classname == "nade",
2417 antilag_record(it, it, altime);
2426 * returns true if redirecting
2428 float redirection_timeout;
2429 float redirection_nextthink;
2430 float RedirectionThink()
2432 float clients_found;
2434 if(redirection_target == "")
2437 if(!redirection_timeout)
2439 cvar_set("sv_public", "-2");
2440 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2441 if(redirection_target == "self")
2442 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2444 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2447 if(time < redirection_nextthink)
2450 redirection_nextthink = time + 1;
2453 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2455 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2456 if(redirection_target == "self")
2457 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2459 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2463 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2465 if(time > redirection_timeout || clients_found == 0)
2466 localcmd("\nwait; wait; wait; quit\n");
2473 // Loaded from a save game
2474 // some things then break, so let's work around them...
2476 // Progs DB (capture records)
2477 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2481 MapInfo_Enumerate();
2482 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2485 TargetMusic_RestoreGame();
2492 if(world_initialized > 0)
2494 world_initialized = 0;
2496 // if a timeout is active, reset the slowmo value to normal
2497 if(timeout_status == TIMEOUT_ACTIVE)
2498 cvar_set("slowmo", ftos(orig_slowmo));
2500 LOG_TRACE("Saving persistent data...");
2503 // playerstats with unfinished match
2504 PlayerStats_GameReport(false);
2506 if(!cheatcount_total)
2508 if(autocvar_sv_db_saveasdump)
2509 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2511 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2513 if(autocvar_developer > 0)
2515 if(autocvar_sv_db_saveasdump)
2516 db_dump(TemporaryDB, "server-temp.db");
2518 db_save(TemporaryDB, "server-temp.db");
2520 CheatShutdown(); // must be after cheatcount check
2521 db_close(ServerProgsDB);
2522 db_close(TemporaryDB);
2523 LOG_TRACE("Saving persistent data... done!");
2524 // tell the bot system the game is ending now
2527 WeaponStats_Shutdown();
2530 strfree(sv_termsofservice_url_escaped);
2532 else if(world_initialized == 0)
2534 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2538 __init_dedicated_server_shutdown();