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Check to make sure neither entity has been freed when calling touch functions, fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_nexball");
289                 BADCVAR("g_onslaught");
290                 BADCVAR("g_race");
291                 BADCVAR("g_race_laps_limit");
292                 BADCVAR("g_race_qualifying_timelimit");
293                 BADCVAR("g_race_qualifying_timelimit_override");
294                 BADCVAR("g_runematch");
295                 BADCVAR("g_shootfromeye");
296                 BADCVAR("g_snafu");
297                 BADCVAR("g_survival");
298                 BADCVAR("g_survival_not_dm_maps");
299                 BADCVAR("g_tdm");
300                 BADCVAR("g_tdm_on_dm_maps");
301                 BADCVAR("g_tdm_teams");
302                 BADCVAR("g_vip");
303                 BADCVAR("leadlimit");
304                 BADCVAR("nextmap");
305                 BADCVAR("teamplay");
306                 BADCVAR("timelimit");
307                 BADCVAR("g_mapinfo_q3compat");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318                 BADCVAR("sv_termsofservice_url");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ca_spectate_enemies");
351                 BADCVAR("g_ctf_captimerecord_always");
352                 BADCVAR("g_ctf_flag_glowtrails");
353                 BADCVAR("g_ctf_dynamiclights");
354                 BADCVAR("g_ctf_flag_pickup_verbosename");
355                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_qcphysics");
392                 BADCVAR("sv_radio");
393                 BADCVAR("sv_stepheight");
394                 BADCVAR("sv_timeout");
395                 BADCVAR("sv_weapons_modeloverride");
396                 BADCVAR("w_prop_interval");
397                 BADPREFIX("chat_");
398                 BADPREFIX("crypto_");
399                 BADPREFIX("gameversion");
400                 BADPREFIX("g_chat_");
401                 BADPREFIX("g_ctf_captimerecord_");
402                 BADPREFIX("g_hats_");
403                 BADPREFIX("g_maplist_");
404                 BADPREFIX("g_mod_");
405                 BADPREFIX("g_respawn_");
406                 BADPREFIX("net_");
407                 BADPREFIX("notification_");
408                 BADPREFIX("prvm_");
409                 BADPREFIX("skill_");
410                 BADPREFIX("sv_allow_");
411                 BADPREFIX("sv_cullentities_");
412                 BADPREFIX("sv_maxidle");
413                 BADPREFIX("sv_minigames_");
414                 BADPREFIX("sv_radio_");
415                 BADPREFIX("sv_timeout_");
416                 BADPREFIX("sv_vote_");
417                 BADPREFIX("timelimit_");
418                 BADPRESUFFIX("g_", "_round_timelimit");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
473                 BADCVAR("hostname");
474                 BADCVAR("log_file");
475                 BADCVAR("maxplayers");
476                 BADCVAR("minplayers");
477                 BADCVAR("minplayers_per_team");
478                 BADCVAR("net_address");
479                 BADCVAR("port");
480                 BADCVAR("rcon_password");
481                 BADCVAR("rcon_restricted_commands");
482                 BADCVAR("rcon_restricted_password");
483                 BADCVAR("skill");
484                 BADCVAR("sv_adminnick");
485                 BADCVAR("sv_autoscreenshot");
486                 BADCVAR("sv_autotaunt");
487                 BADCVAR("sv_curl_defaulturl");
488                 BADCVAR("sv_defaultcharacter");
489                 BADCVAR("sv_defaultcharacterskin");
490                 BADCVAR("sv_defaultplayercolors");
491                 BADCVAR("sv_defaultplayermodel");
492                 BADCVAR("sv_defaultplayerskin");
493                 BADCVAR("sv_maxrate");
494                 BADCVAR("sv_motd");
495                 BADCVAR("sv_public");
496                 BADCVAR("sv_showfps");
497                 BADCVAR("sv_showspectators");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522 #undef BADPRESUFFIX
523 #undef BADPREFIX
524 #undef BADCVAR
525 #undef BADVALUE
526
527                 if(pureadding)
528                 {
529                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
530                         if(strlen(cvar_purechanges) > 16384)
531                         {
532                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
533                                 pureadding = 0;
534                         }
535                 }
536                 ++cvar_purechanges_count;
537                 // WARNING: this variable is used for the server list
538                 // NEVER dare to skip this code!
539                 // Hacks to intentionally appearing as "pure server" even though you DO have
540                 // modified settings may be punished by removal from the server list.
541                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
542                 // though.
543         }
544         buf_del(h);
545         if(cvar_changes == "")
546                 cvar_changes = "// this server runs at default server settings\n";
547         else
548                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
549         cvar_changes = strzone(cvar_changes);
550         if(cvar_purechanges == "")
551                 cvar_purechanges = "// this server runs at default gameplay settings\n";
552         else
553                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
554         cvar_purechanges = strzone(cvar_purechanges);
555 }
556
557 entity randomseed;
558 bool RandomSeed_Send(entity this, entity to, int sf)
559 {
560         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
561         WriteShort(MSG_ENTITY, this.cnt);
562         return true;
563 }
564 void RandomSeed_Think(entity this)
565 {
566         this.cnt = bound(0, floor(random() * 65536), 65535);
567         this.nextthink = time + 5;
568
569         this.SendFlags |= 1;
570 }
571 void RandomSeed_Spawn()
572 {
573         randomseed = new_pure(randomseed);
574         setthink(randomseed, RandomSeed_Think);
575         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
576
577         getthink(randomseed)(randomseed); // sets random seed and nextthink
578 }
579
580 spawnfunc(__init_dedicated_server)
581 {
582         // handler for _init/_init map (only for dedicated server initialization)
583
584         world_initialized = -1; // don't complain
585
586         delete_fn = remove_unsafely;
587
588         entity e = new(GotoFirstMap);
589         setthink(e, GotoFirstMap);
590         e.nextthink = time; // this is usually 1 at this point
591
592         e = new(info_player_deathmatch);  // safeguard against player joining
593
594         // assign reflectively to avoid "assignment to world" warning
595         for (int i = 0, n = numentityfields(); i < n; ++i)
596         {
597                 string k = entityfieldname(i);
598                 if (k == "classname")
599                 {
600                         // safeguard against various stuff ;)
601                         putentityfieldstring(i, this, "worldspawn");
602                         break;
603                 }
604         }
605
606         // needs to be done so early because of the constants they create
607         static_init();
608         static_init_late();
609         static_init_precache();
610
611         IL_PUSH(g_spawnpoints, e); // just incase
612
613         MapInfo_Enumerate();
614         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
615 }
616
617 void __init_dedicated_server_shutdown() {
618         MapInfo_Shutdown();
619 }
620
621 STATIC_INIT_EARLY(maxclients)
622 {
623         maxclients = 0;
624         for (entity head = nextent(NULL); head; head = nextent(head)) {
625                 ++maxclients;
626         }
627 }
628
629 void GameplayMode_DelayedInit(entity this)
630 {
631         // at this stage team entities are spawned, teamplay contains the number of them
632
633         if(!scores_initialized)
634                 ScoreRules_generic();
635
636         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
637                 return;
638         if (!g_duel)
639                 MapReadSizes(mapname);
640
641         if (autocvar_g_maxplayers < 0 && teamplay)
642         {
643                 // automatic maxplayers should be a multiple of team count
644                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
645                         map_maxplayers = maxclients; // unlimited, but may need rounding
646                 int d = map_maxplayers % AVAILABLE_TEAMS;
647                 int u = AVAILABLE_TEAMS - d;
648                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
649         }
650
651         if (warmup_stage < 0)
652         {
653                 int m = GetPlayerLimit();
654                 if (m <= 0) m = maxclients;
655                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
656                 if (teamplay)
657                 {
658                         // automatic minplayers should be a multiple of team count
659                         int d = map_minplayers % AVAILABLE_TEAMS;
660                         int u = AVAILABLE_TEAMS - d;
661                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
662                 }
663         }
664         else
665                 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
666 }
667
668 void InitGameplayMode()
669 {
670         VoteReset();
671
672         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
673         get_mi_min_max(1);
674         // assign reflectively to avoid "assignment to world" warning
675         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
676         {
677                 string k = entityfieldname(i);
678                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
679                 if (v)
680                 {
681                         putentityfieldstring(i, world, sprintf("%v", v));
682                         if (++done == 2) break;
683                 }
684         }
685         // currently, NetRadiant's limit is 131072 qu for each side
686         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
687         // set the distance according to map size but don't go over the limit to avoid issues with float precision
688         // in case somebody makes extremely large maps
689         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
690
691         MapInfo_LoadMapSettings(mapname);
692         GameRules_teams(false);
693
694         if (!cvar_value_issafe(world.fog))
695         {
696                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
697                 world.fog = string_null;
698         }
699         if(MapInfo_Map_fog != "")
700         {
701                 if(MapInfo_Map_fog == "none")
702                         world.fog = string_null;
703                 else
704                         world.fog = strzone(MapInfo_Map_fog);
705         }
706         clientstuff = strzone(MapInfo_Map_clientstuff);
707
708         MapInfo_ClearTemps();
709
710         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
711
712         cache_mutatormsg = strzone("");
713         cache_lastmutatormsg = strzone("");
714
715         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
716 }
717
718 bool world_already_spawned;
719 spawnfunc(worldspawn)
720 {
721         cvar_set("_endmatch", "0");
722         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
723
724         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
725         {
726                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
727         }
728         else
729         {
730                 strcpy(sv_termsofservice_url_escaped, "INVALID");
731         }
732
733         bool wantrestart = false;
734         {
735                 if (!server_is_dedicated)
736                 {
737                         // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
738                         // restore csqc_progname too
739                         string expect = "csprogs.dat";
740                         wantrestart = cvar_string("csqc_progname") != expect;
741                         cvar_set("csqc_progname", expect);
742                 }
743                 else
744                 {
745                         // Try to use versioned csprogs from pk3
746                         // Only ever use versioned csprogs.dat files on dedicated servers;
747                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
748                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
749                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
750                         string select = "csprogs.dat";
751                         if (fexists(pk3csprogs)) select = pk3csprogs;
752                         if (cvar_string("csqc_progname") != select)
753                         {
754                                 cvar_set("csqc_progname", select);
755                                 wantrestart = true;
756                         }
757                         // Check for updates on startup
758                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
759                         int sentinel = fopen("progs.txt", FILE_READ);
760                         if (sentinel >= 0)
761                         {
762                                 string switchversion = fgets(sentinel);
763                                 fclose(sentinel);
764                                 if (switchversion != "" && switchversion != WATERMARK)
765                                 {
766                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
767                                         // if it doesn't exist, assume either:
768                                         //   a) the current program was overwritten
769                                         //   b) this is a client only update
770                                         string newprogs = sprintf("progs-%s.dat", switchversion);
771                                         if (fexists(newprogs))
772                                         {
773                                                 cvar_set("sv_progs", newprogs);
774                                                 wantrestart = true;
775                                         }
776                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
777                                         if (fexists(newcsprogs))
778                                         {
779                                                 cvar_set("csqc_progname", newcsprogs);
780                                                 wantrestart = true;
781                                         }
782                                 }
783                         }
784                 }
785                 if (wantrestart)
786                 {
787                         LOG_INFO("Restart requested");
788                         changelevel(mapname);
789                         // let initialization continue, shutdown depends on it
790                 }
791         }
792
793         if(world_already_spawned)
794                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
795         world_already_spawned = true;
796
797         delete_fn = remove_safely; // during spawning, watch what you remove!
798
799         cvar_changes_init(); // do this very early now so it REALLY matches the server config
800
801         // default to RACE_RECORD, can be overwritten by gamemodes
802         record_type = RACE_RECORD;
803
804         // needs to be done so early because of the constants they create
805         static_init();
806
807         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
808
809         TemporaryDB = db_create();
810
811         // 0 normal
812         lightstyle(0, "m");
813
814         // 1 FLICKER (first variety)
815         lightstyle(1, "mmnmmommommnonmmonqnmmo");
816
817         // 2 SLOW STRONG PULSE
818         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
819
820         // 3 CANDLE (first variety)
821         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
822
823         // 4 FAST STROBE
824         lightstyle(4, "mamamamamama");
825
826         // 5 GENTLE PULSE 1
827         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
828
829         // 6 FLICKER (second variety)
830         lightstyle(6, "nmonqnmomnmomomno");
831
832         // 7 CANDLE (second variety)
833         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
834
835         // 8 CANDLE (third variety)
836         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
837
838         // 9 SLOW STROBE (fourth variety)
839         lightstyle(9, "aaaaaaaazzzzzzzz");
840
841         // 10 FLUORESCENT FLICKER
842         lightstyle(10, "mmamammmmammamamaaamammma");
843
844         // 11 SLOW PULSE NOT FADE TO BLACK
845         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
846
847         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
848
849         // 63 testing
850         lightstyle(63, "a");
851
852         if(autocvar_g_campaign)
853                 CampaignPreInit();
854         else
855                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
856
857         Map_MarkAsRecent(mapname);
858
859         InitGameplayMode();
860         static_init_late();
861         static_init_precache();
862         readlevelcvars();
863
864         GameRules_limit_fallbacks();
865
866         player_count = 0;
867         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
868         if(bot_waypoints_for_items == 1)
869                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
870                         bot_waypoints_for_items = 0;
871
872         WaypointSprite_Init();
873
874         // NOTE for matchid:
875         // changing the logic generating it is okay. But:
876         // it HAS to stay <= 64 chars
877         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
878         // strftime(false, "%s") isn't reliable, see strftime_s description
879         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
880
881         if(autocvar_sv_eventlog)
882                 GameLogInit(); // requires matchid to be set
883
884         cvar_set("nextmap", "");
885
886         SetDefaultAlpha();
887
888         if(autocvar_g_campaign)
889                 CampaignPostInit();
890
891         Ban_LoadBans();
892
893         MapInfo_Enumerate();
894         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
895
896         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
897         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
898
899         // quake 3 music support
900         if(world.music || world.noise)
901         {
902                 // prefer .music over .noise
903                 string chosen_music;
904                 if(world.music)
905                         chosen_music = world.music;
906                 else
907                         chosen_music = world.noise;
908
909                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
910                 strcpy(clientstuff, newstuff);
911         }
912
913         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
914         {
915                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
916                 if(fd != -1)
917                 {
918                         string s;
919                         while((s = fgets(fd)))
920                         {
921                                 int l = tokenize_console(s);
922                                 if(l < 2)
923                                         continue;
924                                 if(argv(0) == "cd")
925                                 {
926                                         string trackname = argv(2);
927                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
928                                         LOG_INFO("  cdtrack ", trackname);
929                                         if (cvar_value_issafe(trackname))
930                                         {
931                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
932                                                 strcpy(clientstuff, newstuff);
933                                         }
934                                 }
935                                 else if(argv(0) == "fog")
936                                 {
937                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
938                                         LOG_INFO("  \"fog\" \"", s, "\"");
939                                 }
940                                 else if(argv(0) == "set")
941                                 {
942                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
943                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
944                                 }
945                                 else if(argv(0) != "//")
946                                 {
947                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
948                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
949                                 }
950                         }
951                         fclose(fd);
952                 }
953         }
954
955         WeaponStats_Init();
956
957         Nagger_Init();
958
959         // set up information replies for clients and server to use
960         maplist_reply = strzone(getmaplist());
961         lsmaps_reply = strzone(getlsmaps());
962         monsterlist_reply = strzone(getmonsterlist());
963         bool records_available = false;
964         for(int i = 0; i < 10; ++i)
965         {
966                 string s = getrecords(i);
967                 if (s != "")
968                 {
969                         records_reply[i] = strzone(s);
970                         records_available = true;
971                 }
972         }
973         if (!records_available)
974                 records_reply[0] = "No records available for the current game mode.\n";
975         ladder_reply = strzone(getladder());
976         rankings_reply = strzone(getrankings());
977
978         // begin other init
979         ClientInit_Spawn();
980         RandomSeed_Spawn();
981         PingPLReport_Spawn();
982
983         CheatInit();
984
985         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
986
987         // fill sv_curl_serverpackages from .serverpackage files
988         if (autocvar_sv_curl_serverpackages_auto)
989         {
990                 string s = "csprogs-" WATERMARK ".dat";
991                 // remove automatically managed files from the list to prevent duplicates
992                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
993                 {
994                         string pkg = argv(i);
995                         if (startsWith(pkg, "csprogs-")) continue;
996                         if (endsWith(pkg, "-serverpackage.txt")) continue;
997                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
998                         s = cons(s, pkg);
999                 }
1000                 // add automatically managed files to the list
1001                 #define X(match) MACRO_BEGIN \
1002                         int fd = search_begin(match, true, false); \
1003                         if (fd >= 0) \
1004                         { \
1005                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1006                                 { \
1007                                         s = cons(s, search_getfilename(fd, i)); \
1008                                 } \
1009                                 search_end(fd); \
1010                         } \
1011                 MACRO_END
1012                 X("*-serverpackage.txt");
1013                 X("*.serverpackage");
1014                 #undef X
1015                 cvar_set("sv_curl_serverpackages", s);
1016         }
1017
1018         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1019         modname = "Xonotic";
1020         // physics/balance/config changes that count as mod
1021         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1022                 modname = cvar_string("g_mod_physics");
1023         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1024                 modname = cvar_string("g_mod_balance");
1025         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1026                 modname = cvar_string("g_mod_config");
1027         // extra mutators that deserve to count as mod
1028         MUTATOR_CALLHOOK(SetModname, modname);
1029         modname = M_ARGV(0, string);
1030
1031         // save it for later
1032         modname = strzone(modname);
1033
1034         WinningConditionHelper(this); // set worldstatus
1035
1036         world_initialized = 1;
1037         __spawnfunc_spawn_all();
1038 }
1039
1040 spawnfunc(light)
1041 {
1042         //makestatic (this); // Who the f___ did that?
1043         delete(this);
1044 }
1045
1046 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1047 {
1048         float m = e.dphitcontentsmask;
1049         e.dphitcontentsmask = goodcontents | badcontents;
1050
1051         vector org = boundmin;
1052         vector delta = boundmax - boundmin;
1053
1054         vector start, end;
1055         start = end = org;
1056         int j; // used after the loop
1057         for(j = 0; j < attempts; ++j)
1058         {
1059                 start.x = org.x + random() * delta.x;
1060                 start.y = org.y + random() * delta.y;
1061                 start.z = org.z + random() * delta.z;
1062
1063                 // rule 1: start inside world bounds, and outside
1064                 // solid, and don't start from somewhere where you can
1065                 // fall down to evil
1066                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1067                 if (trace_fraction >= 1)
1068                         continue;
1069                 if (trace_startsolid)
1070                         continue;
1071                 if (trace_dphitcontents & badcontents)
1072                         continue;
1073                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1074                         continue;
1075
1076                 // rule 2: if we are too high, lower the point
1077                 if (trace_fraction * delta.z > maxaboveground)
1078                         start = trace_endpos + '0 0 1' * maxaboveground;
1079                 vector enddown = trace_endpos;
1080
1081                 // rule 3: make sure we aren't outside the map. This only works
1082                 // for somewhat well formed maps. A good rule of thumb is that
1083                 // the map should have a convex outside hull.
1084                 // these can be traceLINES as we already verified the starting box
1085                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1086                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1087                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1088                         continue;
1089                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1090                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1091                         continue;
1092                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1093                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1094                         continue;
1095                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1096                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1097                         continue;
1098                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1099                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1100                         continue;
1101
1102                 // rule 4: we must "see" some spawnpoint or item
1103                 entity sp = NULL;
1104                 if(frompos)
1105                 {
1106                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1107                                 sp = e;
1108                 }
1109                 if(!sp)
1110                 {
1111                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1112                         {
1113                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1114                                 {
1115                                         sp = it;
1116                                         break;
1117                                 }
1118                         });
1119                 }
1120                 if(!sp)
1121                 {
1122                         int items_checked = 0;
1123                         IL_EACH(g_items, checkpvs(mstart, it),
1124                         {
1125                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1126                                 {
1127                                         sp = it;
1128                                         break;
1129                                 }
1130
1131                                 ++items_checked;
1132                                 if(items_checked >= attempts)
1133                                         break; // sanity
1134                         });
1135
1136                         if(!sp)
1137                                 continue;
1138                 }
1139
1140                 // find a random vector to "look at"
1141                 end.x = org.x + random() * delta.x;
1142                 end.y = org.y + random() * delta.y;
1143                 end.z = org.z + random() * delta.z;
1144                 end = start + normalize(end - start) * vlen(delta);
1145
1146                 // rule 4: start TO end must not be too short
1147                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1148                 if(trace_startsolid)
1149                         continue;
1150                 if(trace_fraction < minviewdistance / vlen(delta))
1151                         continue;
1152
1153                 // rule 5: don't want to look at sky
1154                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1155                         continue;
1156
1157                 // rule 6: we must not end up in trigger_hurt
1158                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1159                         continue;
1160
1161                 break;
1162         }
1163
1164         e.dphitcontentsmask = m;
1165
1166         if(j < attempts)
1167         {
1168                 setorigin(e, start);
1169                 e.angles = vectoangles(end - start);
1170                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1171                 return true;
1172         }
1173         return false;
1174 }
1175
1176 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1177 {
1178         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1179 }
1180
1181 /*
1182 ===============================================================================
1183
1184 RULES
1185
1186 ===============================================================================
1187 */
1188
1189 void DumpStats(float final)
1190 {
1191         float file;
1192         string s;
1193         float to_console;
1194         float to_eventlog;
1195         float to_file;
1196         float i;
1197
1198         to_console = autocvar_sv_logscores_console;
1199         to_eventlog = autocvar_sv_eventlog;
1200         to_file = autocvar_sv_logscores_file;
1201
1202         if(!final)
1203         {
1204                 to_console = true; // always print printstats replies
1205                 to_eventlog = false; // but never print them to the event log
1206         }
1207
1208         if(to_eventlog)
1209                 if(autocvar_sv_eventlog_console)
1210                         to_console = false; // otherwise we get the output twice
1211
1212         if(final)
1213                 s = ":scores:";
1214         else
1215                 s = ":status:";
1216         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1217
1218         if(to_console)
1219                 LOG_HELP(s);
1220         if(to_eventlog)
1221                 GameLogEcho(s);
1222
1223         file = -1;
1224         if(to_file)
1225         {
1226                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1227                 if(file == -1)
1228                         to_file = false;
1229                 else
1230                         fputs(file, strcat(s, "\n"));
1231         }
1232
1233         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1234         if(to_console)
1235                 LOG_HELP(s);
1236         if(to_eventlog)
1237                 GameLogEcho(s);
1238         if(to_file)
1239                 fputs(file, strcat(s, "\n"));
1240
1241         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1242                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1243                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1244                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1245                         s = strcat(s, ftos(it.team), ":");
1246                 else
1247                         s = strcat(s, "spectator:");
1248
1249                 if(to_console)
1250                         LOG_HELP(s, playername(it.netname, it.team, false));
1251                 if(to_eventlog)
1252                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1253                 if(to_file)
1254                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1255         });
1256
1257         if(teamplay)
1258         {
1259                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1260                 if(to_console)
1261                         LOG_HELP(s);
1262                 if(to_eventlog)
1263                         GameLogEcho(s);
1264                 if(to_file)
1265                         fputs(file, strcat(s, "\n"));
1266
1267                 for(i = 1; i < 16; ++i)
1268                 {
1269                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1270                         s = strcat(s, ":", ftos(i));
1271                         if(to_console)
1272                                 LOG_HELP(s);
1273                         if(to_eventlog)
1274                                 GameLogEcho(s);
1275                         if(to_file)
1276                                 fputs(file, strcat(s, "\n"));
1277                 }
1278         }
1279
1280         if(to_console)
1281                 LOG_HELP(":end");
1282         if(to_eventlog)
1283                 GameLogEcho(":end");
1284         if(to_file)
1285         {
1286                 fputs(file, ":end\n");
1287                 fclose(file);
1288         }
1289 }
1290
1291 /*
1292 go to the next level for deathmatch
1293 only called if a time or frag limit has expired
1294 */
1295 void NextLevel()
1296 {
1297         cvar_set("_endmatch", "0");
1298         game_stopped = true;
1299         intermission_running = true; // game over
1300
1301         // enforce a wait time before allowing changelevel
1302         if(player_count > 0)
1303                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1304         else
1305                 intermission_exittime = -1;
1306
1307         /*
1308         WriteByte (MSG_ALL, SVC_CDTRACK);
1309         WriteByte (MSG_ALL, 3);
1310         WriteByte (MSG_ALL, 3);
1311         // done in FixIntermission
1312         */
1313
1314         //pos = FindIntermission ();
1315
1316         VoteReset();
1317
1318         DumpStats(true);
1319
1320         // send statistics
1321         PlayerStats_GameReport(true);
1322         WeaponStats_Shutdown();
1323
1324         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1325
1326         if(autocvar_sv_eventlog)
1327                 GameLogEcho(":gameover");
1328
1329         GameLogClose();
1330
1331         int winner_team = 0;
1332         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1333                 FixIntermissionClient(it);
1334                 if(it.winning)
1335                 {
1336                         if (teamplay && !winner_team)
1337                         {
1338                                 winner_team = it.team;
1339                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1340                         }
1341                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1342                 }
1343         });
1344
1345         target_music_kill();
1346
1347         if(autocvar_g_campaign)
1348                 CampaignPreIntermission();
1349
1350         MUTATOR_CALLHOOK(MatchEnd);
1351
1352         localcmd("\nsv_hook_gameend\n");
1353 }
1354
1355
1356 int InitiateSuddenDeath()
1357 {
1358         // Check first whether normal overtimes could be added before initiating suddendeath mode
1359         // - for this timelimit_overtime needs to be >0 of course
1360         // - also check the winning condition calculated in the previous frame and only add normal overtime
1361         //   again, if at the point at which timelimit would be extended again, still no winner was found
1362         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1363                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1364                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1365         {
1366                 return 1; // need to call InitiateOvertime later
1367         }
1368         else
1369         {
1370                 if(!checkrules_suddendeathend)
1371                 {
1372                         if(autocvar_g_campaign)
1373                         {
1374                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1375                         }
1376                         else
1377                         {
1378                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1379                                 overtimes = -1;
1380                         }
1381                         if(g_race && !g_race_qualifying)
1382                                 race_StartCompleting();
1383                 }
1384                 return 0;
1385         }
1386 }
1387
1388 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1389 {
1390         ++checkrules_overtimesadded;
1391         overtimes = checkrules_overtimesadded;
1392         //add one more overtime by simply extending the timelimit
1393         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1394         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1395 }
1396
1397 float GetWinningCode(float fraglimitreached, float equality)
1398 {
1399         if(autocvar_g_campaign == 1)
1400         {
1401                 if(fraglimitreached)
1402                         return WINNING_YES;
1403                 else
1404                         return WINNING_NO;
1405         }
1406         else
1407         {
1408                 if(equality)
1409                 {
1410                         if(fraglimitreached)
1411                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1412                         else
1413                                 return WINNING_NEVER;
1414                 }
1415                 else
1416                 {
1417                         if(fraglimitreached)
1418                                 return WINNING_YES;
1419                         else
1420                                 return WINNING_NO;
1421                 }
1422         }
1423 }
1424
1425 // set the .winning flag for exactly those players with a given field value
1426 void SetWinners(.float field, float value)
1427 {
1428         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1429 }
1430
1431 // set the .winning flag for those players with a given field value
1432 void AddWinners(.float field, float value)
1433 {
1434         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1435                 if(it.(field) == value)
1436                         it.winning = 1;
1437         });
1438 }
1439
1440 // clear the .winning flags
1441 void ClearWinners()
1442 {
1443         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1444 }
1445
1446 int fragsleft_last;
1447 float WinningCondition_Scores(float limit, float leadlimit)
1448 {
1449         // TODO make everything use THIS winning condition (except LMS)
1450         WinningConditionHelper(NULL);
1451
1452         if(teamplay)
1453         {
1454                 for (int i = 1; i < 5; ++i)
1455                 {
1456                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1457                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1458                 }
1459         }
1460
1461         ClearWinners();
1462         if(WinningConditionHelper_winner)
1463                 WinningConditionHelper_winner.winning = 1;
1464         if(WinningConditionHelper_winnerteam >= 0)
1465                 SetWinners(team, WinningConditionHelper_winnerteam);
1466
1467         if(WinningConditionHelper_lowerisbetter)
1468         {
1469                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1470                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1471                 limit = -limit;
1472         }
1473
1474         if(WinningConditionHelper_zeroisworst)
1475                 leadlimit = 0; // not supported in this mode
1476
1477         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1478         {
1479                 float fragsleft;
1480                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1481                 {
1482                         fragsleft = 1;
1483                 }
1484                 else
1485                 {
1486                         fragsleft = FLOAT_MAX;
1487                         float leadingfragsleft = FLOAT_MAX;
1488                         if (limit)
1489                                 fragsleft = limit - WinningConditionHelper_topscore;
1490                         if (leadlimit)
1491                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1492
1493                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1494                                 fragsleft = max(fragsleft, leadingfragsleft);
1495                         else
1496                                 fragsleft = min(fragsleft, leadingfragsleft);
1497                 }
1498
1499                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1500                 {
1501                         if (fragsleft == 1)
1502                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1503                         else if (fragsleft == 2)
1504                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1505                         else if (fragsleft == 3)
1506                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1507
1508                         fragsleft_last = fragsleft;
1509                 }
1510         }
1511
1512         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1513         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1514
1515         bool limit_reached;
1516         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1517         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1518                 limit_reached = (fraglimit_reached && leadlimit_reached);
1519         else
1520                 limit_reached = (fraglimit_reached || leadlimit_reached);
1521
1522         return GetWinningCode(
1523                 WinningConditionHelper_topscore && limit_reached,
1524                 WinningConditionHelper_equality
1525         );
1526 }
1527
1528 float WinningCondition_RanOutOfSpawns()
1529 {
1530         if(have_team_spawns <= 0)
1531                 return WINNING_NO;
1532
1533         if(!autocvar_g_spawn_useallspawns)
1534                 return WINNING_NO;
1535
1536         if(!some_spawn_has_been_used)
1537                 return WINNING_NO;
1538
1539         for (int i = 1; i < 5; ++i)
1540         {
1541                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1542         }
1543
1544         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1545         {
1546                 if (Team_IsValidTeam(it.team))
1547                 {
1548                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1549                 }
1550         });
1551
1552         IL_EACH(g_spawnpoints, true,
1553         {
1554                 if (Team_IsValidTeam(it.team))
1555                 {
1556                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1557                 }
1558         });
1559
1560         ClearWinners();
1561         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1562         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1563         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1564         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1565         if(team1_score + team2_score + team3_score + team4_score == 0)
1566         {
1567                 checkrules_equality = true;
1568                 return WINNING_YES;
1569         }
1570         else if(team1_score + team2_score + team3_score + team4_score == 1)
1571         {
1572                 float t, i;
1573                 if(team1_score)
1574                         t = 1;
1575                 else if(team2_score)
1576                         t = 2;
1577                 else if(team3_score)
1578                         t = 3;
1579                 else // if(team4_score)
1580                         t = 4;
1581                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1582                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1583                 {
1584                         for (int j = 1; j <= NUM_TEAMS; ++j)
1585                         {
1586                                 if (t == j)
1587                                 {
1588                                         continue;
1589                                 }
1590                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1591                                 {
1592                                         continue;
1593                                 }
1594                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1595                         }
1596                 }
1597
1598                 AddWinners(team, t);
1599                 return WINNING_YES;
1600         }
1601         else
1602                 return WINNING_NO;
1603 }
1604
1605 /*
1606 ============
1607 CheckRules_World
1608
1609 Exit deathmatch games upon conditions
1610 ============
1611 */
1612 void CheckRules_World()
1613 {
1614         VoteThink();
1615         MapVote_Think();
1616
1617         SetDefaultAlpha();
1618
1619         if (intermission_running) // someone else quit the game already
1620         {
1621                 if(player_count == 0) // Nobody there? Then let's go to the next map
1622                         MapVote_Start();
1623                         // this will actually check the player count in the next frame
1624                         // again, but this shouldn't hurt
1625                 return;
1626         }
1627
1628         float timelimit = autocvar_timelimit * 60;
1629         float fraglimit = autocvar_fraglimit;
1630         float leadlimit = autocvar_leadlimit;
1631         if (leadlimit < 0) leadlimit = 0;
1632
1633         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1634         {
1635                 if(timelimit > 0)
1636                         timelimit = 0; // timelimit is not made for warmup
1637                 if(fraglimit > 0)
1638                         fraglimit = 0; // no fraglimit for now
1639                 leadlimit = 0; // no leadlimit for now
1640         }
1641
1642         if (autocvar__endmatch || timelimit < 0)
1643         {
1644                 // endmatch
1645                 NextLevel();
1646                 return;
1647         }
1648
1649         if(timelimit > 0)
1650                 timelimit += game_starttime;
1651
1652         int overtimes_prev = overtimes;
1653         int wantovertime = 0;
1654
1655         if(checkrules_suddendeathend)
1656         {
1657                 if(!checkrules_suddendeathwarning)
1658                 {
1659                         checkrules_suddendeathwarning = true;
1660                         if(g_race && !g_race_qualifying)
1661                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1662                         else
1663                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1664                 }
1665         }
1666         else
1667         {
1668                 if (timelimit && time >= timelimit)
1669                 {
1670                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1671                         {
1672                                 float totalplayers;
1673                                 float playerswithlaps;
1674                                 float readyplayers;
1675                                 totalplayers = playerswithlaps = readyplayers = 0;
1676                                 FOREACH_CLIENT(IS_PLAYER(it), {
1677                                         ++totalplayers;
1678                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1679                                                 ++playerswithlaps;
1680                                         if(it.ready)
1681                                                 ++readyplayers;
1682                                 });
1683
1684                                 // at least 2 of the players have completed a lap: start the RACE
1685                                 // otherwise, the players should end the qualifying on their own
1686                                 if(readyplayers || playerswithlaps >= 2)
1687                                 {
1688                                         checkrules_suddendeathend = 0;
1689                                         ReadyRestart(true); // go to race
1690                                         return;
1691                                 }
1692                                 else
1693                                         wantovertime |= InitiateSuddenDeath();
1694                         }
1695                         else
1696                                 wantovertime |= InitiateSuddenDeath();
1697                 }
1698         }
1699
1700         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1701         {
1702                 NextLevel();
1703                 return;
1704         }
1705
1706         int checkrules_status = WinningCondition_RanOutOfSpawns();
1707         if(checkrules_status == WINNING_YES)
1708                 bprint("Hey! Someone ran out of spawns!\n");
1709         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1710                 checkrules_status = M_ARGV(0, float);
1711         else
1712                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1713
1714         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1715         {
1716                 checkrules_status = WINNING_NEVER;
1717                 checkrules_overtimesadded = -1;
1718                 wantovertime |= InitiateSuddenDeath();
1719         }
1720
1721         if(checkrules_status == WINNING_NEVER)
1722                 // equality cases! Nobody wins if the overtime ends in a draw.
1723                 ClearWinners();
1724
1725         if(wantovertime)
1726         {
1727                 if(checkrules_status == WINNING_NEVER)
1728                         InitiateOvertime();
1729                 else
1730                         checkrules_status = WINNING_YES;
1731         }
1732
1733         if(checkrules_suddendeathend)
1734                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1735                         checkrules_status = WINNING_YES;
1736
1737         if(checkrules_status == WINNING_YES)
1738         {
1739                 if (overtimes == -1 && overtimes != overtimes_prev)
1740                 {
1741                         // if suddendeathend overtime has just begun, revert it
1742                         checkrules_suddendeathend = 0;
1743                         overtimes = overtimes_prev;
1744                 }
1745                 //print("WINNING\n");
1746                 NextLevel();
1747         }
1748 }
1749
1750 float want_weapon(entity weaponinfo, float allguns)
1751 {
1752         int d = 0;
1753         bool allow_mutatorblocked = false;
1754
1755         if(!weaponinfo.m_id)
1756                 return 0;
1757
1758         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1759         d = M_ARGV(1, float);
1760         allguns = M_ARGV(2, bool);
1761         allow_mutatorblocked = M_ARGV(3, bool);
1762
1763         if(allguns)
1764                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1765         else if(!mutator_returnvalue)
1766                 d = !(!weaponinfo.weaponstart);
1767
1768         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1769                 d = 0;
1770
1771         float t = weaponinfo.weaponstartoverride;
1772
1773         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1774
1775         // bit order in t:
1776         // 1: want or not
1777         // 2: is default?
1778         // 4: is set by default?
1779         if(t < 0)
1780                 t = 4 | (3 * d);
1781         else
1782                 t |= (2 * d);
1783
1784         return t;
1785 }
1786
1787 /// Weapons the player normally starts with outside weapon arena.
1788 WepSet weapons_start()
1789 {
1790         WepSet ret = '0 0 0';
1791         FOREACH(Weapons, it != WEP_Null, {
1792                 int w = want_weapon(it, false);
1793                 if (w & 1)
1794                         ret |= it.m_wepset;
1795         });
1796         return ret;
1797 }
1798
1799 WepSet weapons_all()
1800 {
1801         WepSet ret = '0 0 0';
1802         FOREACH(Weapons, it != WEP_Null, {
1803                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1804                         ret |= it.m_wepset;
1805         });
1806         return ret;
1807 }
1808
1809 WepSet weapons_devall()
1810 {
1811         WepSet ret = '0 0 0';
1812         FOREACH(Weapons, it != WEP_Null,
1813         {
1814                 ret |= it.m_wepset;
1815         });
1816         return ret;
1817 }
1818
1819 WepSet weapons_most()
1820 {
1821         WepSet ret = '0 0 0';
1822         FOREACH(Weapons, it != WEP_Null, {
1823                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1824                         ret |= it.m_wepset;
1825         });
1826         return ret;
1827 }
1828
1829 void weaponarena_available_all_update(entity this)
1830 {
1831         if (weaponsInMapAll)
1832         {
1833                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1834         }
1835         else
1836         {
1837                 // if no weapons are available on the map, just fall back to all weapons arena
1838                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1839         }
1840 }
1841
1842 void weaponarena_available_devall_update(entity this)
1843 {
1844         if (weaponsInMapAll)
1845         {
1846                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1847         }
1848         else
1849         {
1850                 // if no weapons are available on the map, just fall back to devall weapons arena
1851                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1852         }
1853 }
1854
1855 void weaponarena_available_most_update(entity this)
1856 {
1857         if (weaponsInMapAll)
1858         {
1859                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1860         }
1861         else
1862         {
1863                 // if no weapons are available on the map, just fall back to most weapons arena
1864                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1865         }
1866 }
1867
1868 void readplayerstartcvars()
1869 {
1870         // initialize starting values for players
1871         start_weapons = '0 0 0';
1872         start_weapons_default = '0 0 0';
1873         start_weapons_defaultmask = '0 0 0';
1874         start_items = 0;
1875         start_ammo_shells = 0;
1876         start_ammo_nails = 0;
1877         start_ammo_rockets = 0;
1878         start_ammo_cells = 0;
1879         start_ammo_plasma = 0;
1880         if (random_start_ammo == NULL)
1881         {
1882                 random_start_ammo = new_pure(random_start_ammo);
1883         }
1884         start_health = cvar("g_balance_health_start");
1885         start_armorvalue = cvar("g_balance_armor_start");
1886
1887         g_weaponarena = 0;
1888         g_weaponarena_weapons = '0 0 0';
1889
1890         string s = cvar_string("g_weaponarena");
1891
1892         MUTATOR_CALLHOOK(SetWeaponArena, s);
1893         s = M_ARGV(0, string);
1894
1895         if (s == "0" || s == "")
1896         {
1897                 // no arena
1898         }
1899         else if (s == "off")
1900         {
1901                 // forcibly turn off weaponarena
1902         }
1903         else if (s == "all" || s == "1")
1904         {
1905                 g_weaponarena = 1;
1906                 g_weaponarena_list = "All Weapons Arena";
1907                 g_weaponarena_weapons = weapons_all();
1908         }
1909         else if (s == "devall")
1910         {
1911                 g_weaponarena = 1;
1912                 g_weaponarena_list = "Dev All Weapons Arena";
1913                 g_weaponarena_weapons = weapons_devall();
1914         }
1915         else if (s == "most")
1916         {
1917                 g_weaponarena = 1;
1918                 g_weaponarena_list = "Most Weapons Arena";
1919                 g_weaponarena_weapons = weapons_most();
1920         }
1921         else if (s == "all_available")
1922         {
1923                 g_weaponarena = 1;
1924                 g_weaponarena_list = "All Available Weapons Arena";
1925
1926                 // this needs to run after weaponsInMapAll is initialized
1927                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1928         }
1929         else if (s == "devall_available")
1930         {
1931                 g_weaponarena = 1;
1932                 g_weaponarena_list = "Dev All Available Weapons Arena";
1933
1934                 // this needs to run after weaponsInMapAll is initialized
1935                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1936         }
1937         else if (s == "most_available")
1938         {
1939                 g_weaponarena = 1;
1940                 g_weaponarena_list = "Most Available Weapons Arena";
1941
1942                 // this needs to run after weaponsInMapAll is initialized
1943                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1944         }
1945         else if (s == "none")
1946         {
1947                 g_weaponarena = 1;
1948                 g_weaponarena_list = "No Weapons Arena";
1949         }
1950         else
1951         {
1952                 g_weaponarena = 1;
1953                 float t = tokenize_console(s);
1954                 g_weaponarena_list = "";
1955                 for (int j = 0; j < t; ++j)
1956                 {
1957                         s = argv(j);
1958                         Weapon wep = Weapon_from_name(s);
1959                         if(wep != WEP_Null)
1960                         {
1961                                 g_weaponarena_weapons |= (wep.m_wepset);
1962                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1963                         }
1964                 }
1965                 if (g_weaponarena_list != "") // remove trailing " & "
1966                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1967                 else // no valid weapon found
1968                         g_weaponarena_list = "No Weapons Arena";
1969         }
1970
1971         if (g_weaponarena)
1972         {
1973                 g_weapon_stay = 0; // incompatible
1974                 start_weapons = g_weaponarena_weapons;
1975                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1976                 g_weaponarena_list = strzone(g_weaponarena_list);
1977         }
1978         else
1979         {
1980                 FOREACH(Weapons, it != WEP_Null, {
1981                         int w = want_weapon(it, false);
1982                         WepSet s = it.m_wepset;
1983                         if(w & 1)
1984                                 start_weapons |= s;
1985                         if(w & 2)
1986                                 start_weapons_default |= s;
1987                         if(w & 4)
1988                                 start_weapons_defaultmask |= s;
1989                 });
1990         }
1991
1992         if(cvar("g_balance_superweapons_time") < 0)
1993                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1994
1995         if(!cvar("g_use_ammunition"))
1996                 start_items |= IT_UNLIMITED_AMMO;
1997
1998         if(start_items & IT_UNLIMITED_AMMO)
1999         {
2000                 start_ammo_shells = 999;
2001                 start_ammo_nails = 999;
2002                 start_ammo_rockets = 999;
2003                 start_ammo_cells = 999;
2004                 start_ammo_plasma = 999;
2005                 start_ammo_fuel = 999;
2006         }
2007         else
2008         {
2009                 start_ammo_shells = cvar("g_start_ammo_shells");
2010                 start_ammo_nails = cvar("g_start_ammo_nails");
2011                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2012                 start_ammo_cells = cvar("g_start_ammo_cells");
2013                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2014                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2015                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2016                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2017                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2018                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2019                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2020                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2021         }
2022
2023         warmup_start_ammo_shells = start_ammo_shells;
2024         warmup_start_ammo_nails = start_ammo_nails;
2025         warmup_start_ammo_rockets = start_ammo_rockets;
2026         warmup_start_ammo_cells = start_ammo_cells;
2027         warmup_start_ammo_plasma = start_ammo_plasma;
2028         warmup_start_ammo_fuel = start_ammo_fuel;
2029         warmup_start_health = start_health;
2030         warmup_start_armorvalue = start_armorvalue;
2031         warmup_start_weapons = start_weapons;
2032         warmup_start_weapons_default = start_weapons_default;
2033         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2034
2035         if (!g_weaponarena)
2036         {
2037                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2038                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2039                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2040                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2041                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2042                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2043                 warmup_start_health = cvar("g_warmup_start_health");
2044                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2045                 warmup_start_weapons = '0 0 0';
2046                 warmup_start_weapons_default = '0 0 0';
2047                 warmup_start_weapons_defaultmask = '0 0 0';
2048                 FOREACH(Weapons, it != WEP_Null, {
2049                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2050                         WepSet s = it.m_wepset;
2051                         if(w & 1)
2052                                 warmup_start_weapons |= s;
2053                         if(w & 2)
2054                                 warmup_start_weapons_default |= s;
2055                         if(w & 4)
2056                                 warmup_start_weapons_defaultmask |= s;
2057                 });
2058         }
2059
2060         if (autocvar_g_jetpack)
2061                 start_items |= ITEM_Jetpack.m_itemid;
2062
2063         MUTATOR_CALLHOOK(SetStartItems);
2064
2065         if (start_items & ITEM_Jetpack.m_itemid)
2066         {
2067                 start_items |= ITEM_JetpackRegen.m_itemid;
2068                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2069                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2070         }
2071
2072         start_ammo_shells = max(0, start_ammo_shells);
2073         start_ammo_nails = max(0, start_ammo_nails);
2074         start_ammo_rockets = max(0, start_ammo_rockets);
2075         start_ammo_cells = max(0, start_ammo_cells);
2076         start_ammo_plasma = max(0, start_ammo_plasma);
2077         start_ammo_fuel = max(0, start_ammo_fuel);
2078         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2079         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2080         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2081         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2082         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2083
2084         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2085         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2086         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2087         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2088         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2089         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2090 }
2091
2092 void readlevelcvars()
2093 {
2094         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2095         if(cvar("sv_allow_fullbright"))
2096                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2097
2098         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2099         if(cvar("sv_forbid_pickuptimer"))
2100                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2101
2102         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2103
2104         if(cvar("g_campaign"))
2105                 warmup_stage = 0; // no warmup during campaign
2106         else
2107         {
2108                 warmup_stage = autocvar_g_warmup;
2109                 if (warmup_stage < 0 || warmup_stage > 1)
2110                         warmup_limit = -1; // don't start until there's enough players
2111                 else if (warmup_stage == 1)
2112                 {
2113                         // this code is duplicated in ReadyCount()
2114                         warmup_limit = cvar("g_warmup_limit");
2115                         if(warmup_limit == 0)
2116                                 warmup_limit = autocvar_timelimit * 60;
2117                 }
2118         }
2119
2120         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2121         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2122         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2123         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2124         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2125         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2126         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2127         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2128         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2129         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2130         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2131         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2132         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2133         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2134
2135         g_pickup_shells = cvar("g_pickup_shells");
2136         g_pickup_shells_max = cvar("g_pickup_shells_max");
2137         g_pickup_nails = cvar("g_pickup_nails");
2138         g_pickup_nails_max = cvar("g_pickup_nails_max");
2139         g_pickup_rockets = cvar("g_pickup_rockets");
2140         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2141         g_pickup_cells = cvar("g_pickup_cells");
2142         g_pickup_cells_max = cvar("g_pickup_cells_max");
2143         g_pickup_plasma = cvar("g_pickup_plasma");
2144         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2145         g_pickup_fuel = cvar("g_pickup_fuel");
2146         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2147         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2148         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2149         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2150         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2151         g_pickup_armormedium = cvar("g_pickup_armormedium");
2152         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2153         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2154         g_pickup_armorbig = cvar("g_pickup_armorbig");
2155         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2156         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2157         g_pickup_armormega = cvar("g_pickup_armormega");
2158         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2159         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2160         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2161         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2162         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2163         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2164         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2165         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2166         g_pickup_healthbig = cvar("g_pickup_healthbig");
2167         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2168         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2169         g_pickup_healthmega = cvar("g_pickup_healthmega");
2170         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2171         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2172
2173         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2174         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2175
2176         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2177         if(!g_weapon_stay)
2178                 g_weapon_stay = cvar("g_weapon_stay");
2179
2180         MUTATOR_CALLHOOK(ReadLevelCvars);
2181
2182         if (!warmup_stage && !autocvar_g_campaign)
2183                 game_starttime = time + cvar("g_start_delay");
2184
2185         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2186
2187         readplayerstartcvars();
2188 }
2189
2190 void InitializeEntity(entity e, void(entity this) func, int order)
2191 {
2192         entity prev, cur;
2193
2194         if (!e || e.initialize_entity)
2195         {
2196                 // make a proxy initializer entity
2197                 entity e_old = e;
2198                 e = new(initialize_entity);
2199                 e.enemy = e_old;
2200         }
2201
2202         e.initialize_entity = func;
2203         e.initialize_entity_order = order;
2204
2205         cur = initialize_entity_first;
2206         prev = NULL;
2207         for (;;)
2208         {
2209                 if (!cur || cur.initialize_entity_order > order)
2210                 {
2211                         // insert between prev and cur
2212                         if (prev)
2213                                 prev.initialize_entity_next = e;
2214                         else
2215                                 initialize_entity_first = e;
2216                         e.initialize_entity_next = cur;
2217                         return;
2218                 }
2219                 prev = cur;
2220                 cur = cur.initialize_entity_next;
2221         }
2222 }
2223 void InitializeEntitiesRun()
2224 {
2225         entity startoflist = initialize_entity_first;
2226         initialize_entity_first = NULL;
2227         delete_fn = remove_except_protected;
2228         for (entity e = startoflist; e; e = e.initialize_entity_next)
2229         {
2230                 e.remove_except_protected_forbidden = 1;
2231         }
2232         for (entity e = startoflist; e; )
2233         {
2234                 e.remove_except_protected_forbidden = 0;
2235                 e.initialize_entity_order = 0;
2236                 entity next = e.initialize_entity_next;
2237                 e.initialize_entity_next = NULL;
2238                 var void(entity this) func = e.initialize_entity;
2239                 e.initialize_entity = func_null;
2240                 if (e.classname == "initialize_entity")
2241                 {
2242                         entity wrappee = e.enemy;
2243                         builtin_remove(e);
2244                         e = wrappee;
2245                 }
2246                 //dprint("Delayed initialization: ", e.classname, "\n");
2247                 if (func)
2248                 {
2249                         func(e);
2250                 }
2251                 else
2252                 {
2253                         eprint(e);
2254                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2255                 }
2256                 e = next;
2257         }
2258         delete_fn = remove_unsafely;
2259 }
2260
2261 // deferred dropping
2262 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2263 void DropToFloor_Handler(entity this)
2264 {
2265         if(!this || wasfreed(this))
2266         {
2267                 // no modifying free entities
2268                 return;
2269         }
2270
2271         vector end = this.origin;
2272         if (autocvar_sv_mapformat_is_quake3)
2273                 end.z -= 4096;
2274         else if (autocvar_sv_mapformat_is_quake2)
2275                 end.z -= 128;
2276         else
2277                 end.z -= 256; // Quake, QuakeWorld
2278
2279         // NOTE: SV_NudgeOutOfSolid is used in the engine here
2280         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2281         {
2282                 _Movetype_UnstickEntity(this);
2283                 move_out_of_solid(this);
2284         }
2285
2286         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2287
2288         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2289         {
2290                 vector offset, org;
2291                 offset = 0.5 * (this.mins + this.maxs);
2292                 offset.z = this.mins.z;
2293                 org = this.origin + offset;
2294                 traceline(org, end, MOVE_NORMAL, this);
2295                 trace_endpos = trace_endpos - offset;
2296                 if(trace_startsolid)
2297                 {
2298                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2299                         _Movetype_LinkEdict(this, false);
2300                         SET_ONGROUND(this);
2301                         this.groundentity = NULL;
2302                 }
2303                 else if(trace_fraction < 1)
2304                 {
2305                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2306                         setorigin(this, trace_endpos);
2307                         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2308                         {
2309                                 _Movetype_UnstickEntity(this);
2310                                 move_out_of_solid(this);
2311                         }
2312                         SET_ONGROUND(this);
2313                         this.groundentity = trace_ent;
2314                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2315                         this.move_suspendedinair = true;
2316                 }
2317         }
2318         else
2319         {
2320                 if(!trace_allsolid && trace_fraction < 1)
2321                 {
2322                         setorigin(this, trace_endpos);
2323                         SET_ONGROUND(this);
2324                         this.groundentity = trace_ent;
2325                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2326                         this.move_suspendedinair = true;
2327                 }
2328                 else
2329                 {
2330                         // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2331                         // hacky workaround for #2774
2332                         SET_ONGROUND(this);
2333                 }
2334         }
2335         this.dropped_origin = this.origin;
2336 }
2337
2338 void droptofloor(entity this)
2339 {
2340         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2341 }
2342
2343 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2344 void RunThink(entity this, float dt)
2345 {
2346         // don't let things stay in the past.
2347         // it is possible to start that way by a trigger with a local time.
2348         if(this.nextthink <= 0 || this.nextthink > time + dt)
2349                 return;
2350
2351         float oldtime = time; // do we need to save this?
2352
2353         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2354         {
2355                 time = max(oldtime, this.nextthink);
2356                 this.nextthink = 0;
2357
2358                 if(getthink(this))
2359                         getthink(this)(this);
2360                 // mods often set nextthink to time to cause a think every frame,
2361                 // we don't want to loop in that case, so exit if the new nextthink is
2362                 // <= the time the qc was told, also exit if it is past the end of the
2363                 // frame
2364                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2365                         break;
2366         }
2367
2368         time = oldtime;
2369 }
2370
2371 bool autocvar_sv_freezenonclients;
2372 void Physics_Frame()
2373 {
2374         if(autocvar_sv_freezenonclients)
2375                 return;
2376
2377         IL_EACH(g_moveables, true,
2378         {
2379                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2380                         continue;
2381
2382                 //set_movetype(it, it.move_movetype);
2383                 // inline the set_movetype function, since this is called a lot
2384                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2385
2386                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2387                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2388
2389                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2390                 {
2391                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2392                                 continue; // these movetypes have no regular think function
2393                         // handle thinking here
2394                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2395                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2396                 }
2397         });
2398
2399         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2400                 return;
2401
2402         // make a second pass to see if any ents spawned this frame and make
2403         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2404         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2405         IL_EACH(g_moveables, it.move_qcphysics,
2406         {
2407                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2408                         continue;
2409                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2410         });
2411 }
2412
2413 void systems_update();
2414 void EndFrame()
2415 {
2416         anticheat_endframe();
2417
2418         Physics_Frame();
2419
2420         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2421                 entity e = IS_SPEC(it) ? it.enemy : it;
2422                 if (e.typehitsound) {
2423                         STAT(TYPEHIT_TIME, it) = time;
2424                 } else if (e.killsound) {
2425                         STAT(KILL_TIME, it) = time;
2426                 } else if (e.hitsound_damage_dealt) {
2427                         STAT(HIT_TIME, it) = time;
2428                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2429                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2430                 }
2431         });
2432         // add 1 frametime because after this, engine SV_Physics
2433         // increases time by a frametime and then networks the frame
2434         // add another frametime because client shows everything with
2435         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2436         // needed!
2437         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2438         FOREACH_CLIENT(true, {
2439                 it.typehitsound = false;
2440                 it.hitsound_damage_dealt = 0;
2441                 it.killsound = false;
2442                 antilag_record(it, CS(it), altime);
2443         });
2444         IL_EACH(g_monsters, true,
2445         {
2446                 antilag_record(it, it, altime);
2447         });
2448         IL_EACH(g_projectiles, it.classname == "nade",
2449         {
2450                 antilag_record(it, it, altime);
2451         });
2452         systems_update();
2453         IL_ENDFRAME();
2454 }
2455
2456
2457 /*
2458  * RedirectionThink:
2459  * returns true if redirecting
2460  */
2461 float redirection_timeout;
2462 float redirection_nextthink;
2463 float RedirectionThink()
2464 {
2465         float clients_found;
2466
2467         if(redirection_target == "")
2468                 return false;
2469
2470         if(!redirection_timeout)
2471         {
2472                 cvar_set("sv_public", "-2");
2473                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2474                 if(redirection_target == "self")
2475                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2476                 else
2477                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2478         }
2479
2480         if(time < redirection_nextthink)
2481                 return true;
2482
2483         redirection_nextthink = time + 1;
2484
2485         clients_found = 0;
2486         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2487                 // TODO add timer
2488                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2489                 if(redirection_target == "self")
2490                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2491                 else
2492                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2493                 ++clients_found;
2494         });
2495
2496         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2497
2498         if(time > redirection_timeout || clients_found == 0)
2499                 localcmd("\nwait; wait; wait; quit\n");
2500
2501         return true;
2502 }
2503
2504 void RestoreGame()
2505 {
2506         // Loaded from a save game
2507         // some things then break, so let's work around them...
2508
2509         // Progs DB (capture records)
2510         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2511
2512         // Mapinfo
2513         MapInfo_Shutdown();
2514         MapInfo_Enumerate();
2515         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2516         WeaponStats_Init();
2517
2518         TargetMusic_RestoreGame();
2519 }
2520
2521 void Shutdown()
2522 {
2523         game_stopped = 2;
2524
2525         if(world_initialized > 0)
2526         {
2527                 world_initialized = 0;
2528
2529                 // if a timeout is active, reset the slowmo value to normal
2530                 if(timeout_status == TIMEOUT_ACTIVE)
2531                         cvar_set("slowmo", ftos(orig_slowmo));
2532
2533                 LOG_TRACE("Saving persistent data...");
2534                 Ban_SaveBans();
2535
2536                 // playerstats with unfinished match
2537                 PlayerStats_GameReport(false);
2538
2539                 if(!cheatcount_total)
2540                 {
2541                         if(autocvar_sv_db_saveasdump)
2542                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2543                         else
2544                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2545                 }
2546                 if(autocvar_developer > 0)
2547                 {
2548                         if(autocvar_sv_db_saveasdump)
2549                                 db_dump(TemporaryDB, "server-temp.db");
2550                         else
2551                                 db_save(TemporaryDB, "server-temp.db");
2552                 }
2553                 CheatShutdown(); // must be after cheatcount check
2554                 db_close(ServerProgsDB);
2555                 db_close(TemporaryDB);
2556                 LOG_TRACE("Saving persistent data... done!");
2557                 // tell the bot system the game is ending now
2558                 bot_endgame();
2559
2560                 WeaponStats_Shutdown();
2561                 MapInfo_Shutdown();
2562
2563                 strfree(sv_termsofservice_url_escaped);
2564         }
2565         else if(world_initialized == 0)
2566         {
2567                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2568         }
2569         else
2570         {
2571                 __init_dedicated_server_shutdown();
2572         }
2573 }