]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into Mario/q3compat_sanity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion_");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_revive_spawnshield");
447                 BADCVAR("g_freezetag_teams_override");
448                 BADCVAR("g_friendlyfire");
449                 BADCVAR("g_fullbrightitems");
450                 BADCVAR("g_fullbrightplayers");
451                 BADCVAR("g_keyhunt_point_limit");
452                 BADCVAR("g_keyhunt_teams_override");
453                 BADCVAR("g_lms_lives_override");
454                 BADCVAR("g_maplist");
455                 BADCVAR("g_maxplayers");
456                 BADCVAR("g_mirrordamage");
457                 BADCVAR("g_nexball_goallimit");
458                 BADCVAR("g_norecoil");
459                 BADCVAR("g_physics_clientselect");
460                 BADCVAR("g_pinata");
461                 BADCVAR("g_powerups");
462                 BADCVAR("g_player_brightness");
463                 BADCVAR("g_rocket_flying");
464                 BADCVAR("g_rocket_flying_disabledelays");
465                 BADPREFIX("g_spawnshield");
466                 BADCVAR("g_start_delay");
467                 BADCVAR("g_superspectate");
468                 BADCVAR("g_tdm_teams_override");
469                 BADCVAR("g_warmup");
470                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
471                 BADCVAR("hostname");
472                 BADCVAR("log_file");
473                 BADCVAR("maxplayers");
474                 BADCVAR("minplayers");
475                 BADCVAR("minplayers_per_team");
476                 BADCVAR("net_address");
477                 BADCVAR("port");
478                 BADCVAR("rcon_password");
479                 BADCVAR("rcon_restricted_commands");
480                 BADCVAR("rcon_restricted_password");
481                 BADCVAR("skill");
482                 BADCVAR("sv_adminnick");
483                 BADCVAR("sv_autoscreenshot");
484                 BADCVAR("sv_autotaunt");
485                 BADCVAR("sv_curl_defaulturl");
486                 BADCVAR("sv_defaultcharacter");
487                 BADCVAR("sv_defaultcharacterskin");
488                 BADCVAR("sv_defaultplayercolors");
489                 BADCVAR("sv_defaultplayermodel");
490                 BADCVAR("sv_defaultplayerskin");
491                 BADCVAR("sv_maxrate");
492                 BADCVAR("sv_motd");
493                 BADCVAR("sv_public");
494                 BADCVAR("sv_ready_restart");
495                 BADCVAR("sv_showfps");
496                 BADCVAR("sv_status_privacy");
497                 BADCVAR("sv_taunt");
498                 BADCVAR("sv_vote_call");
499                 BADCVAR("sv_vote_commands");
500                 BADCVAR("sv_vote_majority_factor");
501                 BADCVAR("sv_vote_master");
502                 BADCVAR("sv_vote_master_commands");
503                 BADCVAR("sv_vote_master_password");
504                 BADCVAR("sv_vote_simple_majority_factor");
505                 BADVALUE("sys_ticrate", "0.0166667");
506                 BADVALUE("sys_ticrate", "0.0333333");
507                 BADCVAR("teamplay_mode");
508                 BADCVAR("timelimit_override");
509                 BADPREFIX("g_warmup_");
510                 BADPREFIX("sv_info_");
511                 BADPREFIX("sv_ready_restart_");
512
513                 // mutators that announce themselves properly to the server browser
514                 BADCVAR("g_instagib");
515                 BADCVAR("g_new_toys");
516                 BADCVAR("g_nix");
517                 BADCVAR("g_grappling_hook");
518                 BADCVAR("g_jetpack");
519
520                 // temporary for testing
521                 // TODO remove before 0.8.3 release
522                 BADCVAR("g_ca_weaponarena");
523                 BADCVAR("g_freezetag_weaponarena");
524                 BADCVAR("g_lms_weaponarena");
525                 BADCVAR("g_ctf_stalemate_time");
526
527 #undef BADPRESUFFIX
528 #undef BADPREFIX
529 #undef BADCVAR
530 #undef BADVALUE
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         bool wantrestart = false;
691         {
692                 if (!server_is_dedicated)
693                 {
694                         // force unloading of server pk3 files when starting a listen server
695                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696                         // restore csqc_progname too
697                         string expect = "csprogs.dat";
698                         wantrestart = cvar_string("csqc_progname") != expect;
699                         cvar_set("csqc_progname", expect);
700                 }
701                 else
702                 {
703                         // Try to use versioned csprogs from pk3
704                         // Only ever use versioned csprogs.dat files on dedicated servers;
705                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
707                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708                         string select = "csprogs.dat";
709                         if (fexists(pk3csprogs)) select = pk3csprogs;
710                         if (cvar_string("csqc_progname") != select)
711                         {
712                                 cvar_set("csqc_progname", select);
713                                 wantrestart = true;
714                         }
715                         // Check for updates on startup
716                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717                         int sentinel = fopen("progs.txt", FILE_READ);
718                         if (sentinel >= 0)
719                         {
720                                 string switchversion = fgets(sentinel);
721                                 fclose(sentinel);
722                                 if (switchversion != "" && switchversion != WATERMARK)
723                                 {
724                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725                                         // if it doesn't exist, assume either:
726                                         //   a) the current program was overwritten
727                                         //   b) this is a client only update
728                                         string newprogs = sprintf("progs-%s.dat", switchversion);
729                                         if (fexists(newprogs))
730                                         {
731                                                 cvar_set("sv_progs", newprogs);
732                                                 wantrestart = true;
733                                         }
734                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735                                         if (fexists(newcsprogs))
736                                         {
737                                                 cvar_set("csqc_progname", newcsprogs);
738                                                 wantrestart = true;
739                                         }
740                                 }
741                         }
742                 }
743                 if (wantrestart)
744                 {
745                         LOG_INFO("Restart requested");
746                         changelevel(mapname);
747                         // let initialization continue, shutdown depends on it
748                 }
749         }
750
751         if(world_already_spawned)
752                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753         world_already_spawned = true;
754
755         delete_fn = remove_safely; // during spawning, watch what you remove!
756
757         cvar_changes_init(); // do this very early now so it REALLY matches the server config
758
759         // default to RACE_RECORD, can be overwritten by gamemodes
760         record_type = RACE_RECORD;
761
762         // needs to be done so early because of the constants they create
763         static_init();
764
765         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
766
767         TemporaryDB = db_create();
768
769         // 0 normal
770         lightstyle(0, "m");
771
772         // 1 FLICKER (first variety)
773         lightstyle(1, "mmnmmommommnonmmonqnmmo");
774
775         // 2 SLOW STRONG PULSE
776         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
777
778         // 3 CANDLE (first variety)
779         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
780
781         // 4 FAST STROBE
782         lightstyle(4, "mamamamamama");
783
784         // 5 GENTLE PULSE 1
785         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
786
787         // 6 FLICKER (second variety)
788         lightstyle(6, "nmonqnmomnmomomno");
789
790         // 7 CANDLE (second variety)
791         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
792
793         // 8 CANDLE (third variety)
794         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
795
796         // 9 SLOW STROBE (fourth variety)
797         lightstyle(9, "aaaaaaaazzzzzzzz");
798
799         // 10 FLUORESCENT FLICKER
800         lightstyle(10, "mmamammmmammamamaaamammma");
801
802         // 11 SLOW PULSE NOT FADE TO BLACK
803         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
804
805         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
806
807         // 63 testing
808         lightstyle(63, "a");
809
810         if(autocvar_g_campaign)
811                 CampaignPreInit();
812
813         Map_MarkAsRecent(mapname);
814
815         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
816
817         InitGameplayMode();
818         static_init_late();
819         static_init_precache();
820         readlevelcvars();
821
822         GameRules_limit_fallbacks();
823
824         if(warmup_limit == 0)
825                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
826
827         player_count = 0;
828         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
829         if(bot_waypoints_for_items == 1)
830                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
831                         bot_waypoints_for_items = 0;
832
833         WaypointSprite_Init();
834
835         GameLogInit(); // prepare everything
836         // NOTE for matchid:
837         // changing the logic generating it is okay. But:
838         // it HAS to stay <= 64 chars
839         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
840         if(autocvar_sv_eventlog)
841         {
842                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
843                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
844                 matchid = strzone(s);
845
846                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
847                 s = ":gameinfo:mutators:LIST";
848
849                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
850                 s = M_ARGV(0, string);
851
852                 // initialiation stuff, not good in the mutator system
853                 if(!autocvar_g_use_ammunition)
854                         s = strcat(s, ":no_use_ammunition");
855
856                 // initialiation stuff, not good in the mutator system
857                 if(autocvar_g_pickup_items == 0)
858                         s = strcat(s, ":no_pickup_items");
859                 if(autocvar_g_pickup_items > 0)
860                         s = strcat(s, ":pickup_items");
861
862                 // initialiation stuff, not good in the mutator system
863                 if(autocvar_g_weaponarena != "0")
864                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
865
866                 // TODO to mutator system
867                 if(autocvar_g_norecoil)
868                         s = strcat(s, ":norecoil");
869
870                 // TODO to mutator system
871                 if(autocvar_g_powerups == 0)
872                         s = strcat(s, ":no_powerups");
873                 if(autocvar_g_powerups > 0)
874                         s = strcat(s, ":powerups");
875
876                 GameLogEcho(s);
877                 GameLogEcho(":gameinfo:end");
878         }
879         else
880                 matchid = strzone(ftos(random()));
881
882         cvar_set("nextmap", "");
883
884         SetDefaultAlpha();
885
886         if(autocvar_g_campaign)
887                 CampaignPostInit();
888
889         Ban_LoadBans();
890
891         MapInfo_Enumerate();
892         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
893
894         if(fexists(_MapInfo_FindArenaFile(mapname, ".arena")))
895                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
896
897         if(fexists(_MapInfo_FindArenaFile(mapname, ".defi")))
898                 cvar_settemp("sv_q3defragcompat", "1");
899
900         // quake 3 music support
901         if(world.music || world.noise)
902         {
903                 // prefer .music over .noise
904                 string chosen_music;
905                 string oldstuff;
906                 if(world.music)
907                         chosen_music = world.music;
908                 else
909                         chosen_music = world.noise;
910                 if(
911                         substring(chosen_music, strlen(chosen_music) - 4, 4) == ".wav"
912                         ||
913                         substring(chosen_music, strlen(chosen_music) - 4, 4) == ".ogg"
914                 )
915                         oldstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
916                 else
917                         oldstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
918
919                 strcpy(clientstuff, oldstuff);
920         }
921
922         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
923         {
924                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
925                 if(fd != -1)
926                 {
927                         string s;
928                         while((s = fgets(fd)))
929                         {
930                                 int l = tokenize_console(s);
931                                 if(l < 2)
932                                         continue;
933                                 if(argv(0) == "cd")
934                                 {
935                                         string trackname = argv(2);
936                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
937                                         LOG_INFO("  cdtrack ", trackname);
938                                         if (cvar_value_issafe(trackname))
939                                         {
940                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
941                                                 strcpy(clientstuff, newstuff);
942                                         }
943                                 }
944                                 else if(argv(0) == "fog")
945                                 {
946                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
947                                         LOG_INFO("  \"fog\" \"", s, "\"");
948                                 }
949                                 else if(argv(0) == "set")
950                                 {
951                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
952                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
953                                 }
954                                 else if(argv(0) != "//")
955                                 {
956                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
957                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
958                                 }
959                         }
960                         fclose(fd);
961                 }
962         }
963
964         WeaponStats_Init();
965
966         Nagger_Init();
967
968         // set up information replies for clients and server to use
969         maplist_reply = strzone(getmaplist());
970         lsmaps_reply = strzone(getlsmaps());
971         monsterlist_reply = strzone(getmonsterlist());
972         bool records_available = false;
973         for(int i = 0; i < 10; ++i)
974         {
975                 string s = getrecords(i);
976                 if (s != "")
977                 {
978                         records_reply[i] = strzone(s);
979                         records_available = true;
980                 }
981         }
982         if (!records_available)
983                 records_reply[0] = "No records available for the current game mode.\n";
984         ladder_reply = strzone(getladder());
985         rankings_reply = strzone(getrankings());
986
987         // begin other init
988         ClientInit_Spawn();
989         RandomSeed_Spawn();
990         PingPLReport_Spawn();
991
992         CheatInit();
993
994         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
995
996         // fill sv_curl_serverpackages from .serverpackage files
997         if (autocvar_sv_curl_serverpackages_auto)
998         {
999                 string s = "csprogs-" WATERMARK ".dat";
1000                 // remove automatically managed files from the list to prevent duplicates
1001                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1002                 {
1003                         string pkg = argv(i);
1004                         if (startsWith(pkg, "csprogs-")) continue;
1005                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1006                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1007                         s = cons(s, pkg);
1008                 }
1009                 // add automatically managed files to the list
1010                 #define X(match) MACRO_BEGIN \
1011                         int fd = search_begin(match, true, false); \
1012                         if (fd >= 0) \
1013                         { \
1014                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1015                                 { \
1016                                         s = cons(s, search_getfilename(fd, i)); \
1017                                 } \
1018                                 search_end(fd); \
1019                         } \
1020                 MACRO_END
1021                 X("*-serverpackage.txt");
1022                 X("*.serverpackage");
1023                 #undef X
1024                 cvar_set("sv_curl_serverpackages", s);
1025         }
1026
1027         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1028         modname = "Xonotic";
1029         // physics/balance/config changes that count as mod
1030         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1031                 modname = cvar_string("g_mod_physics");
1032         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1033                 modname = cvar_string("g_mod_balance");
1034         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1035                 modname = cvar_string("g_mod_config");
1036         // extra mutators that deserve to count as mod
1037         MUTATOR_CALLHOOK(SetModname, modname);
1038         modname = M_ARGV(0, string);
1039
1040         // save it for later
1041         modname = strzone(modname);
1042
1043         WinningConditionHelper(this); // set worldstatus
1044
1045         world_initialized = 1;
1046         __spawnfunc_spawn_all();
1047 }
1048
1049 spawnfunc(light)
1050 {
1051         //makestatic (this); // Who the f___ did that?
1052         delete(this);
1053 }
1054
1055 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1056 {
1057     float m = e.dphitcontentsmask;
1058     e.dphitcontentsmask = goodcontents | badcontents;
1059
1060     vector org = boundmin;
1061     vector delta = boundmax - boundmin;
1062
1063     vector start, end;
1064     start = end = org;
1065     int j; // used after the loop
1066     for(j = 0; j < attempts; ++j)
1067     {
1068         start.x = org.x + random() * delta.x;
1069         start.y = org.y + random() * delta.y;
1070         start.z = org.z + random() * delta.z;
1071
1072         // rule 1: start inside world bounds, and outside
1073         // solid, and don't start from somewhere where you can
1074         // fall down to evil
1075         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1)
1077             continue;
1078         if (trace_startsolid)
1079             continue;
1080         if (trace_dphitcontents & badcontents)
1081             continue;
1082         if (trace_dphitq3surfaceflags & badsurfaceflags)
1083             continue;
1084
1085         // rule 2: if we are too high, lower the point
1086         if (trace_fraction * delta.z > maxaboveground)
1087             start = trace_endpos + '0 0 1' * maxaboveground;
1088         vector enddown = trace_endpos;
1089
1090         // rule 3: make sure we aren't outside the map. This only works
1091         // for somewhat well formed maps. A good rule of thumb is that
1092         // the map should have a convex outside hull.
1093         // these can be traceLINES as we already verified the starting box
1094         vector mstart = start + 0.5 * (e.mins + e.maxs);
1095         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1096         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1097             continue;
1098         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1099         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1100             continue;
1101         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1102         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1103             continue;
1104         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1105         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1106             continue;
1107         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1108         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1109             continue;
1110
1111                 // rule 4: we must "see" some spawnpoint or item
1112             entity sp = NULL;
1113             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1114             {
1115                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1116                 {
1117                         sp = it;
1118                         break;
1119                 }
1120             });
1121                 if(!sp)
1122                 {
1123                         int items_checked = 0;
1124                         IL_EACH(g_items, checkpvs(mstart, it),
1125                         {
1126                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1127                                 {
1128                                         sp = it;
1129                                         break;
1130                                 }
1131
1132                                 ++items_checked;
1133                                 if(items_checked >= attempts)
1134                                         break; // sanity
1135                         });
1136
1137                         if(!sp)
1138                                 continue;
1139                 }
1140
1141         // find a random vector to "look at"
1142         end.x = org.x + random() * delta.x;
1143         end.y = org.y + random() * delta.y;
1144         end.z = org.z + random() * delta.z;
1145         end = start + normalize(end - start) * vlen(delta);
1146
1147         // rule 4: start TO end must not be too short
1148         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1149         if(trace_startsolid)
1150             continue;
1151         if(trace_fraction < minviewdistance / vlen(delta))
1152             continue;
1153
1154         // rule 5: don't want to look at sky
1155         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1156             continue;
1157
1158         // rule 6: we must not end up in trigger_hurt
1159         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1160             continue;
1161
1162         break;
1163     }
1164
1165     e.dphitcontentsmask = m;
1166
1167     if(j < attempts)
1168     {
1169         setorigin(e, start);
1170         e.angles = vectoangles(end - start);
1171         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1172         return true;
1173     }
1174     return false;
1175 }
1176
1177 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1178 {
1179         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1180 }
1181
1182 /*
1183 ===============================================================================
1184
1185 RULES
1186
1187 ===============================================================================
1188 */
1189
1190 void DumpStats(float final)
1191 {
1192         float file;
1193         string s;
1194         float to_console;
1195         float to_eventlog;
1196         float to_file;
1197         float i;
1198
1199         to_console = autocvar_sv_logscores_console;
1200         to_eventlog = autocvar_sv_eventlog;
1201         to_file = autocvar_sv_logscores_file;
1202
1203         if(!final)
1204         {
1205                 to_console = true; // always print printstats replies
1206                 to_eventlog = false; // but never print them to the event log
1207         }
1208
1209         if(to_eventlog)
1210                 if(autocvar_sv_eventlog_console)
1211                         to_console = false; // otherwise we get the output twice
1212
1213         if(final)
1214                 s = ":scores:";
1215         else
1216                 s = ":status:";
1217         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1218
1219         if(to_console)
1220                 LOG_HELP(s);
1221         if(to_eventlog)
1222                 GameLogEcho(s);
1223
1224         file = -1;
1225         if(to_file)
1226         {
1227                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1228                 if(file == -1)
1229                         to_file = false;
1230                 else
1231                         fputs(file, strcat(s, "\n"));
1232         }
1233
1234         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1235         if(to_console)
1236                 LOG_HELP(s);
1237         if(to_eventlog)
1238                 GameLogEcho(s);
1239         if(to_file)
1240                 fputs(file, strcat(s, "\n"));
1241
1242         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1243                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1244                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1245                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1246                         s = strcat(s, ftos(it.team), ":");
1247                 else
1248                         s = strcat(s, "spectator:");
1249
1250                 if(to_console)
1251                         LOG_HELP(s, playername(it.netname, it.team, false));
1252                 if(to_eventlog)
1253                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1254                 if(to_file)
1255                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1256         });
1257
1258         if(teamplay)
1259         {
1260                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1261                 if(to_console)
1262                         LOG_HELP(s);
1263                 if(to_eventlog)
1264                         GameLogEcho(s);
1265                 if(to_file)
1266                         fputs(file, strcat(s, "\n"));
1267
1268                 for(i = 1; i < 16; ++i)
1269                 {
1270                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1271                         s = strcat(s, ":", ftos(i));
1272                         if(to_console)
1273                                 LOG_HELP(s);
1274                         if(to_eventlog)
1275                                 GameLogEcho(s);
1276                         if(to_file)
1277                                 fputs(file, strcat(s, "\n"));
1278                 }
1279         }
1280
1281         if(to_console)
1282                 LOG_HELP(":end");
1283         if(to_eventlog)
1284                 GameLogEcho(":end");
1285         if(to_file)
1286         {
1287                 fputs(file, ":end\n");
1288                 fclose(file);
1289         }
1290 }
1291
1292 /*
1293 go to the next level for deathmatch
1294 only called if a time or frag limit has expired
1295 */
1296 void NextLevel()
1297 {
1298         game_stopped = true;
1299         intermission_running = true; // game over
1300
1301         // enforce a wait time before allowing changelevel
1302         if(player_count > 0)
1303                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1304         else
1305                 intermission_exittime = -1;
1306
1307         /*
1308         WriteByte (MSG_ALL, SVC_CDTRACK);
1309         WriteByte (MSG_ALL, 3);
1310         WriteByte (MSG_ALL, 3);
1311         // done in FixIntermission
1312         */
1313
1314         //pos = FindIntermission ();
1315
1316         VoteReset();
1317
1318         DumpStats(true);
1319
1320         // send statistics
1321         PlayerStats_GameReport(true);
1322         WeaponStats_Shutdown();
1323
1324         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1325
1326         if(autocvar_sv_eventlog)
1327                 GameLogEcho(":gameover");
1328
1329         GameLogClose();
1330
1331         FOREACH_CLIENT(IS_PLAYER(it), {
1332                 FixIntermissionClient(it);
1333                 if(it.winning)
1334                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1335         });
1336
1337         target_music_kill();
1338
1339         if(autocvar_g_campaign)
1340                 CampaignPreIntermission();
1341
1342         MUTATOR_CALLHOOK(MatchEnd);
1343
1344         localcmd("\nsv_hook_gameend\n");
1345 }
1346
1347
1348 float InitiateSuddenDeath()
1349 {
1350         // Check first whether normal overtimes could be added before initiating suddendeath mode
1351         // - for this timelimit_overtime needs to be >0 of course
1352         // - also check the winning condition calculated in the previous frame and only add normal overtime
1353         //   again, if at the point at which timelimit would be extended again, still no winner was found
1354         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1355                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1356                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1357         {
1358                 return 1; // need to call InitiateOvertime later
1359         }
1360         else
1361         {
1362                 if(!checkrules_suddendeathend)
1363                 {
1364                         if(autocvar_g_campaign)
1365                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1366                         else
1367                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1368                         if(g_race && !g_race_qualifying)
1369                                 race_StartCompleting();
1370                 }
1371                 return 0;
1372         }
1373 }
1374
1375 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1376 {
1377         ++checkrules_overtimesadded;
1378         //add one more overtime by simply extending the timelimit
1379         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1380         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1381 }
1382
1383 float GetWinningCode(float fraglimitreached, float equality)
1384 {
1385         if(autocvar_g_campaign == 1)
1386         {
1387                 if(fraglimitreached)
1388                         return WINNING_YES;
1389                 else
1390                         return WINNING_NO;
1391         }
1392         else
1393         {
1394                 if(equality)
1395                 {
1396                         if(fraglimitreached)
1397                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1398                         else
1399                                 return WINNING_NEVER;
1400                 }
1401                 else
1402                 {
1403                         if(fraglimitreached)
1404                                 return WINNING_YES;
1405                         else
1406                                 return WINNING_NO;
1407                 }
1408         }
1409 }
1410
1411 // set the .winning flag for exactly those players with a given field value
1412 void SetWinners(.float field, float value)
1413 {
1414         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1415 }
1416
1417 // set the .winning flag for those players with a given field value
1418 void AddWinners(.float field, float value)
1419 {
1420         FOREACH_CLIENT(IS_PLAYER(it), {
1421                 if(it.(field) == value)
1422                         it.winning = 1;
1423         });
1424 }
1425
1426 // clear the .winning flags
1427 void ClearWinners()
1428 {
1429         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1430 }
1431
1432 int fragsleft_last;
1433 float WinningCondition_Scores(float limit, float leadlimit)
1434 {
1435         // TODO make everything use THIS winning condition (except LMS)
1436         WinningConditionHelper(NULL);
1437
1438         if(teamplay)
1439         {
1440                 for (int i = 1; i < 5; ++i)
1441                 {
1442                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1443                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1444                 }
1445         }
1446
1447         ClearWinners();
1448         if(WinningConditionHelper_winner)
1449                 WinningConditionHelper_winner.winning = 1;
1450         if(WinningConditionHelper_winnerteam >= 0)
1451                 SetWinners(team, WinningConditionHelper_winnerteam);
1452
1453         if(WinningConditionHelper_lowerisbetter)
1454         {
1455                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1456                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1457                 limit = -limit;
1458         }
1459
1460         if(WinningConditionHelper_zeroisworst)
1461                 leadlimit = 0; // not supported in this mode
1462
1463         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1464         {
1465                 float fragsleft;
1466                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1467                 {
1468                         fragsleft = 1;
1469                 }
1470                 else
1471                 {
1472                         fragsleft = FLOAT_MAX;
1473                         float leadingfragsleft = FLOAT_MAX;
1474                         if (limit)
1475                                 fragsleft = limit - WinningConditionHelper_topscore;
1476                         if (leadlimit)
1477                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1478
1479                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1480                                 fragsleft = max(fragsleft, leadingfragsleft);
1481                         else
1482                                 fragsleft = min(fragsleft, leadingfragsleft);
1483                 }
1484
1485                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1486                 {
1487                         if (fragsleft == 1)
1488                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1489                         else if (fragsleft == 2)
1490                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1491                         else if (fragsleft == 3)
1492                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1493
1494                         fragsleft_last = fragsleft;
1495                 }
1496         }
1497
1498         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1499         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1500
1501         bool limit_reached;
1502         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1503         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1504                 limit_reached = (fraglimit_reached && leadlimit_reached);
1505         else
1506                 limit_reached = (fraglimit_reached || leadlimit_reached);
1507
1508         return GetWinningCode(
1509                 WinningConditionHelper_topscore && limit_reached,
1510                 WinningConditionHelper_equality
1511         );
1512 }
1513
1514 float WinningCondition_RanOutOfSpawns()
1515 {
1516         if(have_team_spawns <= 0)
1517                 return WINNING_NO;
1518
1519         if(!autocvar_g_spawn_useallspawns)
1520                 return WINNING_NO;
1521
1522         if(!some_spawn_has_been_used)
1523                 return WINNING_NO;
1524
1525         for (int i = 1; i < 5; ++i)
1526         {
1527                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1528         }
1529
1530         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1531         {
1532                 if (Team_IsValidTeam(it.team))
1533                 {
1534                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1535                 }
1536         });
1537
1538         IL_EACH(g_spawnpoints, true,
1539         {
1540                 if (Team_IsValidTeam(it.team))
1541                 {
1542                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1543                 }
1544         });
1545
1546         ClearWinners();
1547         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1548         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1549         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1550         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1551         if(team1_score + team2_score + team3_score + team4_score == 0)
1552         {
1553                 checkrules_equality = true;
1554                 return WINNING_YES;
1555         }
1556         else if(team1_score + team2_score + team3_score + team4_score == 1)
1557         {
1558                 float t, i;
1559                 if(team1_score)
1560                         t = 1;
1561                 else if(team2_score)
1562                         t = 2;
1563                 else if(team3_score)
1564                         t = 3;
1565                 else // if(team4_score)
1566                         t = 4;
1567                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1568                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1569                 {
1570                         for (int j = 1; j <= NUM_TEAMS; ++j)
1571                         {
1572                                 if (t == j)
1573                                 {
1574                                         continue;
1575                                 }
1576                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1577                                 {
1578                                         continue;
1579                                 }
1580                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1581                         }
1582                 }
1583
1584                 AddWinners(team, t);
1585                 return WINNING_YES;
1586         }
1587         else
1588                 return WINNING_NO;
1589 }
1590
1591 /*
1592 ============
1593 CheckRules_World
1594
1595 Exit deathmatch games upon conditions
1596 ============
1597 */
1598 void CheckRules_World()
1599 {
1600         VoteThink();
1601         MapVote_Think();
1602
1603         SetDefaultAlpha();
1604
1605         if (intermission_running) // someone else quit the game already
1606         {
1607                 if(player_count == 0) // Nobody there? Then let's go to the next map
1608                         MapVote_Start();
1609                         // this will actually check the player count in the next frame
1610                         // again, but this shouldn't hurt
1611                 return;
1612         }
1613
1614         float timelimit = autocvar_timelimit * 60;
1615         float fraglimit = autocvar_fraglimit;
1616         float leadlimit = autocvar_leadlimit;
1617         if (leadlimit < 0) leadlimit = 0;
1618
1619         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1620         {
1621                 if(timelimit > 0)
1622                         timelimit = 0; // timelimit is not made for warmup
1623                 if(fraglimit > 0)
1624                         fraglimit = 0; // no fraglimit for now
1625                 leadlimit = 0; // no leadlimit for now
1626         }
1627
1628         if(timelimit > 0)
1629         {
1630                 timelimit += game_starttime;
1631         }
1632         else if (timelimit < 0)
1633         {
1634                 // endmatch
1635                 NextLevel();
1636                 return;
1637         }
1638
1639         float wantovertime;
1640         wantovertime = 0;
1641
1642         if(checkrules_suddendeathend)
1643         {
1644                 if(!checkrules_suddendeathwarning)
1645                 {
1646                         checkrules_suddendeathwarning = true;
1647                         if(g_race && !g_race_qualifying)
1648                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1649                         else
1650                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1651                 }
1652         }
1653         else
1654         {
1655                 if (timelimit && time >= timelimit)
1656                 {
1657                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1658                         {
1659                                 float totalplayers;
1660                                 float playerswithlaps;
1661                                 float readyplayers;
1662                                 totalplayers = playerswithlaps = readyplayers = 0;
1663                                 FOREACH_CLIENT(IS_PLAYER(it), {
1664                                         ++totalplayers;
1665                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1666                                                 ++playerswithlaps;
1667                                         if(it.ready)
1668                                                 ++readyplayers;
1669                                 });
1670
1671                                 // at least 2 of the players have completed a lap: start the RACE
1672                                 // otherwise, the players should end the qualifying on their own
1673                                 if(readyplayers || playerswithlaps >= 2)
1674                                 {
1675                                         checkrules_suddendeathend = 0;
1676                                         ReadyRestart(); // go to race
1677                                         return;
1678                                 }
1679                                 else
1680                                         wantovertime |= InitiateSuddenDeath();
1681                         }
1682                         else
1683                                 wantovertime |= InitiateSuddenDeath();
1684                 }
1685         }
1686
1687         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1688         {
1689                 NextLevel();
1690                 return;
1691         }
1692
1693         int checkrules_status = WinningCondition_RanOutOfSpawns();
1694         if(checkrules_status == WINNING_YES)
1695                 bprint("Hey! Someone ran out of spawns!\n");
1696         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1697                 checkrules_status = M_ARGV(0, float);
1698         else
1699                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1700
1701         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1702         {
1703                 checkrules_status = WINNING_NEVER;
1704                 checkrules_overtimesadded = -1;
1705                 wantovertime |= InitiateSuddenDeath();
1706         }
1707
1708         if(checkrules_status == WINNING_NEVER)
1709                 // equality cases! Nobody wins if the overtime ends in a draw.
1710                 ClearWinners();
1711
1712         if(wantovertime)
1713         {
1714                 if(checkrules_status == WINNING_NEVER)
1715                         InitiateOvertime();
1716                 else
1717                         checkrules_status = WINNING_YES;
1718         }
1719
1720         if(checkrules_suddendeathend)
1721                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1722                         checkrules_status = WINNING_YES;
1723
1724         if(checkrules_status == WINNING_YES)
1725         {
1726                 //print("WINNING\n");
1727                 NextLevel();
1728         }
1729 }
1730
1731 float want_weapon(entity weaponinfo, float allguns)
1732 {
1733         int d = 0;
1734         bool allow_mutatorblocked = false;
1735
1736         if(!weaponinfo.m_id)
1737                 return 0;
1738
1739         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1740         d = M_ARGV(1, float);
1741         allguns = M_ARGV(2, bool);
1742         allow_mutatorblocked = M_ARGV(3, bool);
1743
1744         if(allguns)
1745                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1746         else if(!mutator_returnvalue)
1747                 d = !(!weaponinfo.weaponstart);
1748
1749         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1750                 d = 0;
1751
1752         float t = weaponinfo.weaponstartoverride;
1753
1754         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1755
1756         // bit order in t:
1757         // 1: want or not
1758         // 2: is default?
1759         // 4: is set by default?
1760         if(t < 0)
1761                 t = 4 | (3 * d);
1762         else
1763                 t |= (2 * d);
1764
1765         return t;
1766 }
1767
1768 /// Weapons the player normally starts with outside weapon arena.
1769 WepSet weapons_start()
1770 {
1771         WepSet ret = '0 0 0';
1772         FOREACH(Weapons, it != WEP_Null, {
1773                 int w = want_weapon(it, false);
1774                 if (w & 1)
1775                         ret |= it.m_wepset;
1776         });
1777         return ret;
1778 }
1779
1780 WepSet weapons_all()
1781 {
1782         WepSet ret = '0 0 0';
1783         FOREACH(Weapons, it != WEP_Null, {
1784                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1785                         ret |= it.m_wepset;
1786         });
1787         return ret;
1788 }
1789
1790 WepSet weapons_devall()
1791 {
1792         WepSet ret = '0 0 0';
1793         FOREACH(Weapons, it != WEP_Null,
1794         {
1795                 ret |= it.m_wepset;
1796         });
1797         return ret;
1798 }
1799
1800 WepSet weapons_most()
1801 {
1802         WepSet ret = '0 0 0';
1803         FOREACH(Weapons, it != WEP_Null, {
1804                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1805                         ret |= it.m_wepset;
1806         });
1807         return ret;
1808 }
1809
1810 void weaponarena_available_all_update(entity this)
1811 {
1812         if (weaponsInMapAll)
1813         {
1814                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1815         }
1816         else
1817         {
1818                 // if no weapons are available on the map, just fall back to all weapons arena
1819                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1820         }
1821 }
1822
1823 void weaponarena_available_devall_update(entity this)
1824 {
1825         if (weaponsInMapAll)
1826         {
1827                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1828         }
1829         else
1830         {
1831                 // if no weapons are available on the map, just fall back to devall weapons arena
1832                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1833         }
1834 }
1835
1836 void weaponarena_available_most_update(entity this)
1837 {
1838         if (weaponsInMapAll)
1839         {
1840                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1841         }
1842         else
1843         {
1844                 // if no weapons are available on the map, just fall back to most weapons arena
1845                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1846         }
1847 }
1848
1849 void readplayerstartcvars()
1850 {
1851         // initialize starting values for players
1852         start_weapons = '0 0 0';
1853         start_weapons_default = '0 0 0';
1854         start_weapons_defaultmask = '0 0 0';
1855         start_items = 0;
1856         start_ammo_shells = 0;
1857         start_ammo_nails = 0;
1858         start_ammo_rockets = 0;
1859         start_ammo_cells = 0;
1860         start_ammo_plasma = 0;
1861         if (random_start_ammo == NULL)
1862         {
1863                 random_start_ammo = new_pure(random_start_ammo);
1864         }
1865         start_health = cvar("g_balance_health_start");
1866         start_armorvalue = cvar("g_balance_armor_start");
1867
1868         g_weaponarena = 0;
1869         g_weaponarena_weapons = '0 0 0';
1870
1871         string s = cvar_string("g_weaponarena");
1872
1873         MUTATOR_CALLHOOK(SetWeaponArena, s);
1874         s = M_ARGV(0, string);
1875
1876         if (s == "0" || s == "")
1877         {
1878                 // no arena
1879         }
1880         else if (s == "off")
1881         {
1882                 // forcibly turn off weaponarena
1883         }
1884         else if (s == "all" || s == "1")
1885         {
1886                 g_weaponarena = 1;
1887                 g_weaponarena_list = "All Weapons";
1888                 g_weaponarena_weapons = weapons_all();
1889         }
1890         else if (s == "devall")
1891         {
1892                 g_weaponarena = 1;
1893                 g_weaponarena_list = "Dev All Weapons";
1894                 g_weaponarena_weapons = weapons_devall();
1895         }
1896         else if (s == "most")
1897         {
1898                 g_weaponarena = 1;
1899                 g_weaponarena_list = "Most Weapons";
1900                 g_weaponarena_weapons = weapons_most();
1901         }
1902         else if (s == "all_available")
1903         {
1904                 g_weaponarena = 1;
1905                 g_weaponarena_list = "All Available Weapons";
1906
1907                 // this needs to run after weaponsInMapAll is initialized
1908                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1909         }
1910         else if (s == "devall_available")
1911         {
1912                 g_weaponarena = 1;
1913                 g_weaponarena_list = "Dev All Available Weapons";
1914
1915                 // this needs to run after weaponsInMapAll is initialized
1916                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1917         }
1918         else if (s == "most_available")
1919         {
1920                 g_weaponarena = 1;
1921                 g_weaponarena_list = "Most Available Weapons";
1922
1923                 // this needs to run after weaponsInMapAll is initialized
1924                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1925         }
1926         else if (s == "none")
1927         {
1928                 g_weaponarena = 1;
1929                 g_weaponarena_list = "No Weapons";
1930         }
1931         else
1932         {
1933                 g_weaponarena = 1;
1934                 float t = tokenize_console(s);
1935                 g_weaponarena_list = "";
1936                 for (int j = 0; j < t; ++j)
1937                 {
1938                         s = argv(j);
1939                         Weapon wep = Weapon_from_name(s);
1940                         if(wep != WEP_Null)
1941                         {
1942                                 g_weaponarena_weapons |= (wep.m_wepset);
1943                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1944                         }
1945                 }
1946                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1947         }
1948
1949         if (g_weaponarena)
1950         {
1951                 g_weapon_stay = 0; // incompatible
1952                 start_weapons = g_weaponarena_weapons;
1953                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1954         }
1955         else
1956         {
1957                 FOREACH(Weapons, it != WEP_Null, {
1958                         int w = want_weapon(it, false);
1959                         WepSet s = it.m_wepset;
1960                         if(w & 1)
1961                                 start_weapons |= s;
1962                         if(w & 2)
1963                                 start_weapons_default |= s;
1964                         if(w & 4)
1965                                 start_weapons_defaultmask |= s;
1966                 });
1967         }
1968
1969         if(cvar("g_balance_superweapons_time") < 0)
1970                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1971
1972         if(!cvar("g_use_ammunition"))
1973                 start_items |= IT_UNLIMITED_AMMO;
1974
1975         if(start_items & IT_UNLIMITED_AMMO)
1976         {
1977                 start_ammo_shells = 999;
1978                 start_ammo_nails = 999;
1979                 start_ammo_rockets = 999;
1980                 start_ammo_cells = 999;
1981                 start_ammo_plasma = 999;
1982                 start_ammo_fuel = 999;
1983         }
1984         else
1985         {
1986                 start_ammo_shells = cvar("g_start_ammo_shells");
1987                 start_ammo_nails = cvar("g_start_ammo_nails");
1988                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1989                 start_ammo_cells = cvar("g_start_ammo_cells");
1990                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1991                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1992                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1993                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1994                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1995                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1996                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1997                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1998         }
1999
2000         warmup_start_ammo_shells = start_ammo_shells;
2001         warmup_start_ammo_nails = start_ammo_nails;
2002         warmup_start_ammo_rockets = start_ammo_rockets;
2003         warmup_start_ammo_cells = start_ammo_cells;
2004         warmup_start_ammo_plasma = start_ammo_plasma;
2005         warmup_start_ammo_fuel = start_ammo_fuel;
2006         warmup_start_health = start_health;
2007         warmup_start_armorvalue = start_armorvalue;
2008         warmup_start_weapons = start_weapons;
2009         warmup_start_weapons_default = start_weapons_default;
2010         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2011
2012         if (!g_weaponarena)
2013         {
2014                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2015                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2016                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2017                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2018                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2019                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2020                 warmup_start_health = cvar("g_warmup_start_health");
2021                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2022                 warmup_start_weapons = '0 0 0';
2023                 warmup_start_weapons_default = '0 0 0';
2024                 warmup_start_weapons_defaultmask = '0 0 0';
2025                 FOREACH(Weapons, it != WEP_Null, {
2026                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2027                         WepSet s = it.m_wepset;
2028                         if(w & 1)
2029                                 warmup_start_weapons |= s;
2030                         if(w & 2)
2031                                 warmup_start_weapons_default |= s;
2032                         if(w & 4)
2033                                 warmup_start_weapons_defaultmask |= s;
2034                 });
2035         }
2036
2037         if (autocvar_g_jetpack)
2038                 start_items |= ITEM_Jetpack.m_itemid;
2039
2040         MUTATOR_CALLHOOK(SetStartItems);
2041
2042         if (start_items & ITEM_Jetpack.m_itemid)
2043         {
2044                 start_items |= ITEM_JetpackRegen.m_itemid;
2045                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2046                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2047         }
2048
2049         start_ammo_shells = max(0, start_ammo_shells);
2050         start_ammo_nails = max(0, start_ammo_nails);
2051         start_ammo_rockets = max(0, start_ammo_rockets);
2052         start_ammo_cells = max(0, start_ammo_cells);
2053         start_ammo_plasma = max(0, start_ammo_plasma);
2054         start_ammo_fuel = max(0, start_ammo_fuel);
2055         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2056         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2057         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2058         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2059         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2060
2061         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2062         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2063         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2064         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2065         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2066         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2067 }
2068
2069 void readlevelcvars()
2070 {
2071         if(cvar("sv_allow_fullbright"))
2072                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2073
2074         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2075
2076         warmup_stage = cvar("g_warmup");
2077         warmup_limit = cvar("g_warmup_limit");
2078
2079         if(cvar("g_campaign"))
2080                 warmup_stage = 0; // no warmup during campaign
2081
2082         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2083         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2084         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2085         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2086         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2087         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2088         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2089         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2090         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2091         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2092         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2093         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2094         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2095         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2096
2097         g_pickup_shells = cvar("g_pickup_shells");
2098         g_pickup_shells_max = cvar("g_pickup_shells_max");
2099         g_pickup_nails = cvar("g_pickup_nails");
2100         g_pickup_nails_max = cvar("g_pickup_nails_max");
2101         g_pickup_rockets = cvar("g_pickup_rockets");
2102         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2103         g_pickup_cells = cvar("g_pickup_cells");
2104         g_pickup_cells_max = cvar("g_pickup_cells_max");
2105         g_pickup_plasma = cvar("g_pickup_plasma");
2106         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2107         g_pickup_fuel = cvar("g_pickup_fuel");
2108         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2109         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2110         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2111         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2112         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2113         g_pickup_armormedium = cvar("g_pickup_armormedium");
2114         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2115         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2116         g_pickup_armorbig = cvar("g_pickup_armorbig");
2117         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2118         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2119         g_pickup_armormega = cvar("g_pickup_armormega");
2120         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2121         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2122         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2123         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2124         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2125         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2126         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2127         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2128         g_pickup_healthbig = cvar("g_pickup_healthbig");
2129         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2130         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2131         g_pickup_healthmega = cvar("g_pickup_healthmega");
2132         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2133         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2134
2135         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2136         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2137
2138     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2139     if(!g_weapon_stay)
2140         g_weapon_stay = cvar("g_weapon_stay");
2141
2142     MUTATOR_CALLHOOK(ReadLevelCvars);
2143
2144         if (!warmup_stage)
2145                 game_starttime = time + cvar("g_start_delay");
2146
2147         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2148
2149         readplayerstartcvars();
2150 }
2151
2152 void InitializeEntity(entity e, void(entity this) func, int order)
2153 {
2154     entity prev, cur;
2155
2156     if (!e || e.initialize_entity)
2157     {
2158         // make a proxy initializer entity
2159         entity e_old = e;
2160         e = new(initialize_entity);
2161         e.enemy = e_old;
2162     }
2163
2164     e.initialize_entity = func;
2165     e.initialize_entity_order = order;
2166
2167     cur = initialize_entity_first;
2168     prev = NULL;
2169     for (;;)
2170     {
2171         if (!cur || cur.initialize_entity_order > order)
2172         {
2173             // insert between prev and cur
2174             if (prev)
2175                 prev.initialize_entity_next = e;
2176             else
2177                 initialize_entity_first = e;
2178             e.initialize_entity_next = cur;
2179             return;
2180         }
2181         prev = cur;
2182         cur = cur.initialize_entity_next;
2183     }
2184 }
2185 void InitializeEntitiesRun()
2186 {
2187     entity startoflist = initialize_entity_first;
2188     initialize_entity_first = NULL;
2189     delete_fn = remove_except_protected;
2190     for (entity e = startoflist; e; e = e.initialize_entity_next)
2191     {
2192                 e.remove_except_protected_forbidden = 1;
2193     }
2194     for (entity e = startoflist; e; )
2195     {
2196                 e.remove_except_protected_forbidden = 0;
2197         e.initialize_entity_order = 0;
2198         entity next = e.initialize_entity_next;
2199         e.initialize_entity_next = NULL;
2200         var void(entity this) func = e.initialize_entity;
2201         e.initialize_entity = func_null;
2202         if (e.classname == "initialize_entity")
2203         {
2204             entity wrappee = e.enemy;
2205             builtin_remove(e);
2206             e = wrappee;
2207         }
2208         //dprint("Delayed initialization: ", e.classname, "\n");
2209         if (func)
2210         {
2211                 func(e);
2212         }
2213         else
2214         {
2215             eprint(e);
2216             backtrace(strcat("Null function in: ", e.classname, "\n"));
2217         }
2218         e = next;
2219     }
2220     delete_fn = remove_unsafely;
2221 }
2222
2223 // deferred dropping
2224 void DropToFloor_Handler(entity this)
2225 {
2226         WITHSELF(this, builtin_droptofloor());
2227         this.dropped_origin = this.origin;
2228 }
2229
2230 void droptofloor(entity this)
2231 {
2232         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2233 }
2234
2235 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2236 void RunThink(entity this)
2237 {
2238         // don't let things stay in the past.
2239         // it is possible to start that way by a trigger with a local time.
2240         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2241                 return;
2242
2243         float oldtime = time; // do we need to save this?
2244
2245         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2246         {
2247                 time = max(oldtime, this.nextthink);
2248                 this.nextthink = 0;
2249
2250                 if(getthink(this))
2251                         getthink(this)(this);
2252                 // mods often set nextthink to time to cause a think every frame,
2253                 // we don't want to loop in that case, so exit if the new nextthink is
2254                 // <= the time the qc was told, also exit if it is past the end of the
2255                 // frame
2256                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2257                         break;
2258         }
2259
2260         time = oldtime;
2261 }
2262
2263 bool autocvar_sv_freezenonclients;
2264 void Physics_Frame()
2265 {
2266         if(autocvar_sv_freezenonclients)
2267                 return;
2268
2269         IL_EACH(g_moveables, true,
2270         {
2271                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2272                         continue;
2273
2274                 //set_movetype(it, it.move_movetype);
2275                 // inline the set_movetype function, since this is called a lot
2276                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2277
2278                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2279                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2280
2281                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2282                 {
2283                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2284                                 continue; // these movetypes have no regular think function
2285                         // handle thinking here
2286                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2287                                 RunThink(it);
2288                 }
2289         });
2290
2291         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2292                 return;
2293
2294         // make a second pass to see if any ents spawned this frame and make
2295         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2296         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2297         IL_EACH(g_moveables, it.move_qcphysics,
2298         {
2299                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2300                         continue;
2301                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2302         });
2303 }
2304
2305 void systems_update();
2306 void EndFrame()
2307 {
2308         anticheat_endframe();
2309
2310         Physics_Frame();
2311
2312         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2313                 entity e = IS_SPEC(it) ? it.enemy : it;
2314                 if (e.typehitsound) {
2315                         STAT(TYPEHIT_TIME, it) = time;
2316                 } else if (e.killsound) {
2317                         STAT(KILL_TIME, it) = time;
2318                 } else if (e.damage_dealt) {
2319                         STAT(HIT_TIME, it) = time;
2320                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2321                 }
2322         });
2323         // add 1 frametime because after this, engine SV_Physics
2324         // increases time by a frametime and then networks the frame
2325         // add another frametime because client shows everything with
2326         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2327         // needed!
2328         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2329         FOREACH_CLIENT(true, {
2330                 it.typehitsound = false;
2331                 it.damage_dealt = 0;
2332                 it.killsound = false;
2333                 antilag_record(it, CS(it), altime);
2334         });
2335         IL_EACH(g_monsters, true,
2336         {
2337                 antilag_record(it, it, altime);
2338         });
2339         IL_EACH(g_projectiles, it.classname == "nade",
2340         {
2341                 antilag_record(it, it, altime);
2342         });
2343         systems_update();
2344         IL_ENDFRAME();
2345 }
2346
2347
2348 /*
2349  * RedirectionThink:
2350  * returns true if redirecting
2351  */
2352 float redirection_timeout;
2353 float redirection_nextthink;
2354 float RedirectionThink()
2355 {
2356         float clients_found;
2357
2358         if(redirection_target == "")
2359                 return false;
2360
2361         if(!redirection_timeout)
2362         {
2363                 cvar_set("sv_public", "-2");
2364                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2365                 if(redirection_target == "self")
2366                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2367                 else
2368                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2369         }
2370
2371         if(time < redirection_nextthink)
2372                 return true;
2373
2374         redirection_nextthink = time + 1;
2375
2376         clients_found = 0;
2377         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2378                 // TODO add timer
2379                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2380                 if(redirection_target == "self")
2381                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2382                 else
2383                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2384                 ++clients_found;
2385         });
2386
2387         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2388
2389         if(time > redirection_timeout || clients_found == 0)
2390                 localcmd("\nwait; wait; wait; quit\n");
2391
2392         return true;
2393 }
2394
2395 void RestoreGame()
2396 {
2397         // Loaded from a save game
2398         // some things then break, so let's work around them...
2399
2400         // Progs DB (capture records)
2401         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2402
2403         // Mapinfo
2404         MapInfo_Shutdown();
2405         MapInfo_Enumerate();
2406         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2407         WeaponStats_Init();
2408
2409         TargetMusic_RestoreGame();
2410 }
2411
2412 void Shutdown()
2413 {
2414         game_stopped = 2;
2415
2416         if(world_initialized > 0)
2417         {
2418                 world_initialized = 0;
2419
2420                 // if a timeout is active, reset the slowmo value to normal
2421                 if(timeout_status == TIMEOUT_ACTIVE)
2422                         cvar_set("slowmo", ftos(orig_slowmo));
2423
2424                 LOG_TRACE("Saving persistent data...");
2425                 Ban_SaveBans();
2426
2427                 // playerstats with unfinished match
2428                 PlayerStats_GameReport(false);
2429
2430                 if(!cheatcount_total)
2431                 {
2432                         if(autocvar_sv_db_saveasdump)
2433                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2434                         else
2435                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2436                 }
2437                 if(autocvar_developer > 0)
2438                 {
2439                         if(autocvar_sv_db_saveasdump)
2440                                 db_dump(TemporaryDB, "server-temp.db");
2441                         else
2442                                 db_save(TemporaryDB, "server-temp.db");
2443                 }
2444                 CheatShutdown(); // must be after cheatcount check
2445                 db_close(ServerProgsDB);
2446                 db_close(TemporaryDB);
2447                 LOG_TRACE("Saving persistent data... done!");
2448                 // tell the bot system the game is ending now
2449                 bot_endgame();
2450
2451                 WeaponStats_Shutdown();
2452                 MapInfo_Shutdown();
2453         }
2454         else if(world_initialized == 0)
2455         {
2456                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2457         }
2458         else
2459         {
2460                 __init_dedicated_server_shutdown();
2461         }
2462 }