]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
104
105 void SetDefaultAlpha()
106 {
107         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108         {
109                 default_player_alpha = autocvar_g_player_alpha;
110                 if(default_player_alpha == 0)
111                         default_player_alpha = 1;
112                 default_weapon_alpha = default_player_alpha;
113         }
114 }
115
116 void GotoFirstMap(entity this)
117 {
118         float n;
119         if(autocvar__sv_init)
120         {
121                 // cvar_set("_sv_init", "0");
122                 // we do NOT set this to 0 any more, so someone "accidentally" changing
123                 // to this "init" map on a dedicated server will cause no permanent
124                 // harm
125                 if(autocvar_g_maplist_shuffle)
126                         ShuffleMaplist();
127                 n = tokenizebyseparator(autocvar_g_maplist, " ");
128                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129
130                 MapInfo_Enumerate();
131                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132
133                 if(!DoNextMapOverride(1))
134                         GotoNextMap(1);
135
136                 return;
137         }
138
139         if(time < 5)
140         {
141                 this.nextthink = time;
142         }
143         else
144         {
145                 this.nextthink = time + 1;
146                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147         }
148 }
149
150 void cvar_changes_init()
151 {
152         float h;
153         string k, v, d;
154         float n, i, adding, pureadding;
155
156         strfree(cvar_changes);
157         strfree(cvar_purechanges);
158         cvar_purechanges_count = 0;
159
160         h = buf_create();
161         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162         n = buf_getsize(h);
163
164         adding = true;
165         pureadding = true;
166
167         for(i = 0; i < n; ++i)
168         {
169                 k = bufstr_get(h, i);
170
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_type");
283                 BADCVAR("g_jailbreak");
284                 BADCVAR("g_jailbreak_teams");
285                 BADCVAR("g_keepaway");
286                 BADCVAR("g_keyhunt");
287                 BADCVAR("g_keyhunt_teams");
288                 BADCVAR("g_lms");
289                 BADCVAR("g_nexball");
290                 BADCVAR("g_onslaught");
291                 BADCVAR("g_race");
292                 BADCVAR("g_race_laps_limit");
293                 BADCVAR("g_race_qualifying_timelimit");
294                 BADCVAR("g_race_qualifying_timelimit_override");
295                 BADCVAR("g_runematch");
296                 BADCVAR("g_shootfromeye");
297                 BADCVAR("g_snafu");
298                 BADCVAR("g_survival");
299                 BADCVAR("g_survival_not_dm_maps");
300                 BADCVAR("g_tdm");
301                 BADCVAR("g_tdm_on_dm_maps");
302                 BADCVAR("g_tdm_teams");
303                 BADCVAR("g_vip");
304                 BADCVAR("leadlimit");
305                 BADCVAR("nextmap");
306                 BADCVAR("teamplay");
307                 BADCVAR("timelimit");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318
319                 v = cvar_string(k);
320                 d = cvar_defstring(k);
321                 if(v == d)
322                         continue;
323
324                 if(adding)
325                 {
326                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327                         if(strlen(cvar_changes) > 16384)
328                         {
329                                 cvar_changes = "// too many settings have been changed to show them here\n";
330                                 adding = 0;
331                         }
332                 }
333
334                 // now check if the changes are actually gameplay relevant
335
336                 // does nothing gameplay relevant
337                 BADCVAR("captureleadlimit_override");
338                 BADCVAR("condump_stripcolors");
339                 BADCVAR("gameversion");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ctf_captimerecord_always");
351                 BADCVAR("g_ctf_flag_glowtrails");
352                 BADCVAR("g_ctf_dynamiclights");
353                 BADCVAR("g_ctf_flag_pickup_verbosename");
354                 BADPRESUFFIX("g_ctf_flag_", "_model");
355                 BADPRESUFFIX("g_ctf_flag_", "_skin");
356                 BADCVAR("g_domination_point_leadlimit");
357                 BADCVAR("g_forced_respawn");
358                 BADCVAR("g_freezetag_point_leadlimit");
359                 BADCVAR("g_freezetag_point_limit");
360                 BADCVAR("g_glowtrails");
361                 BADCVAR("g_hats");
362                 BADCVAR("g_casings");
363                 BADCVAR("g_invasion_point_limit");
364                 BADCVAR("g_jump_grunt");
365                 BADCVAR("g_keepaway_ballcarrier_effects");
366                 BADCVAR("g_keepawayball_effects");
367                 BADCVAR("g_keyhunt_point_leadlimit");
368                 BADCVAR("g_nexball_goalleadlimit");
369                 BADCVAR("g_new_toys_autoreplace");
370                 BADCVAR("g_new_toys_use_pickupsound");
371                 BADCVAR("g_physics_predictall");
372                 BADCVAR("g_piggyback");
373                 BADCVAR("g_playerclip_collisions");
374                 BADCVAR("g_spawn_alloweffects");
375                 BADCVAR("g_tdm_point_leadlimit");
376                 BADCVAR("g_tdm_point_limit");
377                 BADCVAR("leadlimit_and_fraglimit");
378                 BADCVAR("leadlimit_override");
379                 BADCVAR("pausable");
380                 BADCVAR("sv_announcer");
381                 BADCVAR("sv_checkforpacketsduringsleep");
382                 BADCVAR("sv_damagetext");
383                 BADCVAR("sv_db_saveasdump");
384                 BADCVAR("sv_intermission_cdtrack");
385                 BADCVAR("sv_mapchange_delay");
386                 BADCVAR("sv_minigames");
387                 BADCVAR("sv_namechangetimer");
388                 BADCVAR("sv_precacheplayermodels");
389                 BADCVAR("sv_radio");
390                 BADCVAR("sv_stepheight");
391                 BADCVAR("sv_timeout");
392                 BADCVAR("sv_weapons_modeloverride");
393                 BADCVAR("w_prop_interval");
394                 BADPREFIX("chat_");
395                 BADPREFIX("crypto_");
396                 BADPREFIX("gameversion_");
397                 BADPREFIX("g_chat_");
398                 BADPREFIX("g_ctf_captimerecord_");
399                 BADPREFIX("g_hats_");
400                 BADPREFIX("g_maplist_");
401                 BADPREFIX("g_mod_");
402                 BADPREFIX("g_respawn_");
403                 BADPREFIX("net_");
404                 BADPREFIX("notification_");
405                 BADPREFIX("prvm_");
406                 BADPREFIX("skill_");
407                 BADPREFIX("sv_allow_");
408                 BADPREFIX("sv_cullentities_");
409                 BADPREFIX("sv_maxidle_");
410                 BADPREFIX("sv_minigames_");
411                 BADPREFIX("sv_radio_");
412                 BADPREFIX("sv_timeout_");
413                 BADPREFIX("sv_vote_");
414                 BADPREFIX("timelimit_");
415
416                 // allowed changes to server admins (please sync this to server.cfg)
417                 // vi commands:
418                 //   :/"impure"/,$d
419                 //   :g!,^\/\/[^ /],d
420                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
421                 //   :%!sort
422                 // yes, this does contain some redundant stuff, don't really care
423                 BADPREFIX("bot_ai_");
424                 BADCVAR("bot_config_file");
425                 BADCVAR("bot_number");
426                 BADCVAR("bot_prefix");
427                 BADCVAR("bot_suffix");
428                 BADCVAR("capturelimit_override");
429                 BADCVAR("fraglimit_override");
430                 BADCVAR("gametype");
431                 BADCVAR("g_antilag");
432                 BADCVAR("g_balance_teams");
433                 BADCVAR("g_balance_teams_prevent_imbalance");
434                 BADCVAR("g_balance_teams_scorefactor");
435                 BADCVAR("g_ban_sync_trusted_servers");
436                 BADCVAR("g_ban_sync_uri");
437                 BADCVAR("g_buffs");
438                 BADCVAR("g_ca_teams_override");
439                 BADCVAR("g_ctf_fullbrightflags");
440                 BADCVAR("g_ctf_ignore_frags");
441                 BADCVAR("g_ctf_leaderboard");
442                 BADCVAR("g_domination_point_limit");
443                 BADCVAR("g_domination_teams_override");
444                 BADCVAR("g_freezetag_teams_override");
445                 BADCVAR("g_friendlyfire");
446                 BADCVAR("g_fullbrightitems");
447                 BADCVAR("g_fullbrightplayers");
448                 BADCVAR("g_keyhunt_point_limit");
449                 BADCVAR("g_keyhunt_teams_override");
450                 BADCVAR("g_lms_lives_override");
451                 BADCVAR("g_maplist");
452                 BADCVAR("g_maxplayers");
453                 BADCVAR("g_mirrordamage");
454                 BADCVAR("g_nexball_goallimit");
455                 BADCVAR("g_norecoil");
456                 BADCVAR("g_physics_clientselect");
457                 BADCVAR("g_pinata");
458                 BADCVAR("g_powerups");
459                 BADCVAR("g_player_brightness");
460                 BADCVAR("g_rocket_flying");
461                 BADCVAR("g_rocket_flying_disabledelays");
462                 BADCVAR("g_spawnshieldtime");
463                 BADCVAR("g_start_delay");
464                 BADCVAR("g_superspectate");
465                 BADCVAR("g_tdm_teams_override");
466                 BADCVAR("g_warmup");
467                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
468                 BADCVAR("hostname");
469                 BADCVAR("log_file");
470                 BADCVAR("maxplayers");
471                 BADCVAR("minplayers");
472                 BADCVAR("minplayers_per_team");
473                 BADCVAR("net_address");
474                 BADCVAR("port");
475                 BADCVAR("rcon_password");
476                 BADCVAR("rcon_restricted_commands");
477                 BADCVAR("rcon_restricted_password");
478                 BADCVAR("skill");
479                 BADCVAR("sv_adminnick");
480                 BADCVAR("sv_autoscreenshot");
481                 BADCVAR("sv_autotaunt");
482                 BADCVAR("sv_curl_defaulturl");
483                 BADCVAR("sv_defaultcharacter");
484                 BADCVAR("sv_defaultcharacterskin");
485                 BADCVAR("sv_defaultplayercolors");
486                 BADCVAR("sv_defaultplayermodel");
487                 BADCVAR("sv_defaultplayerskin");
488                 BADCVAR("sv_maxidle");
489                 BADCVAR("sv_maxrate");
490                 BADCVAR("sv_motd");
491                 BADCVAR("sv_public");
492                 BADCVAR("sv_ready_restart");
493                 BADCVAR("sv_status_privacy");
494                 BADCVAR("sv_taunt");
495                 BADCVAR("sv_vote_call");
496                 BADCVAR("sv_vote_commands");
497                 BADCVAR("sv_vote_majority_factor");
498                 BADCVAR("sv_vote_master");
499                 BADCVAR("sv_vote_master_commands");
500                 BADCVAR("sv_vote_master_password");
501                 BADCVAR("sv_vote_simple_majority_factor");
502                 BADCVAR("teamplay_mode");
503                 BADCVAR("timelimit_override");
504                 BADPREFIX("g_warmup_");
505                 BADPREFIX("sv_info_");
506                 BADPREFIX("sv_ready_restart_");
507
508                 // mutators that announce themselves properly to the server browser
509                 BADCVAR("g_instagib");
510                 BADCVAR("g_new_toys");
511                 BADCVAR("g_nix");
512                 BADCVAR("g_grappling_hook");
513                 BADCVAR("g_jetpack");
514
515                 // temporary for testing
516                 // TODO remove before 0.8.3 release
517                 BADCVAR("g_ca_weaponarena");
518                 BADCVAR("g_freezetag_weaponarena");
519                 BADCVAR("g_lms_weaponarena");
520                 BADCVAR("g_ctf_stalemate_time");
521
522                 if(cvar_string("g_mod_balance") == "Testing")
523                 {
524                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
525                         BADPREFIX("g_balance_");
526                 }
527
528 #undef BADPRESUFFIX
529 #undef BADPREFIX
530 #undef BADCVAR
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         bool wantrestart = false;
691         {
692                 if (!server_is_dedicated)
693                 {
694                         // force unloading of server pk3 files when starting a listen server
695                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696                         // restore csqc_progname too
697                         string expect = "csprogs.dat";
698                         wantrestart = cvar_string("csqc_progname") != expect;
699                         cvar_set("csqc_progname", expect);
700                 }
701                 else
702                 {
703                         // Try to use versioned csprogs from pk3
704                         // Only ever use versioned csprogs.dat files on dedicated servers;
705                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
707                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708                         string select = "csprogs.dat";
709                         if (fexists(pk3csprogs)) select = pk3csprogs;
710                         if (cvar_string("csqc_progname") != select)
711                         {
712                                 cvar_set("csqc_progname", select);
713                                 wantrestart = true;
714                         }
715                         // Check for updates on startup
716                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717                         int sentinel = fopen("progs.txt", FILE_READ);
718                         if (sentinel >= 0)
719                         {
720                                 string switchversion = fgets(sentinel);
721                                 fclose(sentinel);
722                                 if (switchversion != "" && switchversion != WATERMARK)
723                                 {
724                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725                                         // if it doesn't exist, assume either:
726                                         //   a) the current program was overwritten
727                                         //   b) this is a client only update
728                                         string newprogs = sprintf("progs-%s.dat", switchversion);
729                                         if (fexists(newprogs))
730                                         {
731                                                 cvar_set("sv_progs", newprogs);
732                                                 wantrestart = true;
733                                         }
734                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735                                         if (fexists(newcsprogs))
736                                         {
737                                                 cvar_set("csqc_progname", newcsprogs);
738                                                 wantrestart = true;
739                                         }
740                                 }
741                         }
742                 }
743                 if (wantrestart)
744                 {
745                         LOG_INFO("Restart requested");
746                         changelevel(mapname);
747                         // let initialization continue, shutdown depends on it
748                 }
749         }
750
751         if(world_already_spawned)
752                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753         world_already_spawned = true;
754
755         delete_fn = remove_safely; // during spawning, watch what you remove!
756
757         cvar_changes_init(); // do this very early now so it REALLY matches the server config
758
759         // needs to be done so early because of the constants they create
760         static_init();
761
762         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763
764         TemporaryDB = db_create();
765
766         // 0 normal
767         lightstyle(0, "m");
768
769         // 1 FLICKER (first variety)
770         lightstyle(1, "mmnmmommommnonmmonqnmmo");
771
772         // 2 SLOW STRONG PULSE
773         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774
775         // 3 CANDLE (first variety)
776         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
777
778         // 4 FAST STROBE
779         lightstyle(4, "mamamamamama");
780
781         // 5 GENTLE PULSE 1
782         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783
784         // 6 FLICKER (second variety)
785         lightstyle(6, "nmonqnmomnmomomno");
786
787         // 7 CANDLE (second variety)
788         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789
790         // 8 CANDLE (third variety)
791         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792
793         // 9 SLOW STROBE (fourth variety)
794         lightstyle(9, "aaaaaaaazzzzzzzz");
795
796         // 10 FLUORESCENT FLICKER
797         lightstyle(10, "mmamammmmammamamaaamammma");
798
799         // 11 SLOW PULSE NOT FADE TO BLACK
800         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801
802         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
803
804         // 63 testing
805         lightstyle(63, "a");
806
807         if(autocvar_g_campaign)
808                 CampaignPreInit();
809
810         Map_MarkAsRecent(mapname);
811
812         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
813
814         InitGameplayMode();
815         static_init_late();
816         static_init_precache();
817         readlevelcvars();
818
819         GameRules_limit_fallbacks();
820
821         if(warmup_limit == 0)
822                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
823
824         player_count = 0;
825         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
826         if(bot_waypoints_for_items == 1)
827                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
828                         bot_waypoints_for_items = 0;
829
830         WaypointSprite_Init();
831
832         GameLogInit(); // prepare everything
833         // NOTE for matchid:
834         // changing the logic generating it is okay. But:
835         // it HAS to stay <= 64 chars
836         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
837         if(autocvar_sv_eventlog)
838         {
839                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
840                 matchid = strzone(s);
841
842                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
843                 s = ":gameinfo:mutators:LIST";
844
845                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
846                 s = M_ARGV(0, string);
847
848                 // initialiation stuff, not good in the mutator system
849                 if(!autocvar_g_use_ammunition)
850                         s = strcat(s, ":no_use_ammunition");
851
852                 // initialiation stuff, not good in the mutator system
853                 if(autocvar_g_pickup_items == 0)
854                         s = strcat(s, ":no_pickup_items");
855                 if(autocvar_g_pickup_items > 0)
856                         s = strcat(s, ":pickup_items");
857
858                 // initialiation stuff, not good in the mutator system
859                 if(autocvar_g_weaponarena != "0")
860                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861
862                 // TODO to mutator system
863                 if(autocvar_g_norecoil)
864                         s = strcat(s, ":norecoil");
865
866                 // TODO to mutator system
867                 if(autocvar_g_powerups == 0)
868                         s = strcat(s, ":no_powerups");
869                 if(autocvar_g_powerups > 0)
870                         s = strcat(s, ":powerups");
871
872                 GameLogEcho(s);
873                 GameLogEcho(":gameinfo:end");
874         }
875         else
876                 matchid = strzone(ftos(random()));
877
878         cvar_set("nextmap", "");
879
880         SetDefaultAlpha();
881
882         if(autocvar_g_campaign)
883                 CampaignPostInit();
884
885         Ban_LoadBans();
886
887         MapInfo_Enumerate();
888         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889
890         if(fexists(strcat("scripts/", mapname, ".arena")))
891                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
892
893         if(fexists(strcat("scripts/", mapname, ".defi")))
894                 cvar_settemp("sv_q3defragcompat", "1");
895
896         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
897         {
898                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
899                 if(fd != -1)
900                 {
901                         string s;
902                         while((s = fgets(fd)))
903                         {
904                                 int l = tokenize_console(s);
905                                 if(l < 2)
906                                         continue;
907                                 if(argv(0) == "cd")
908                                 {
909                                         string trackname = argv(2);
910                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
911                                         LOG_INFO("  cdtrack ", trackname);
912                                         if (cvar_value_issafe(trackname))
913                                         {
914                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
915                                                 strcpy(clientstuff, newstuff);
916                                         }
917                                 }
918                                 else if(argv(0) == "fog")
919                                 {
920                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
921                                         LOG_INFO("  \"fog\" \"", s, "\"");
922                                 }
923                                 else if(argv(0) == "set")
924                                 {
925                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
926                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
927                                 }
928                                 else if(argv(0) != "//")
929                                 {
930                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
931                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
932                                 }
933                         }
934                         fclose(fd);
935                 }
936         }
937
938         WeaponStats_Init();
939
940         Nagger_Init();
941
942         // set up information replies for clients and server to use
943         maplist_reply = strzone(getmaplist());
944         lsmaps_reply = strzone(getlsmaps());
945         monsterlist_reply = strzone(getmonsterlist());
946         for(int i = 0; i < 10; ++i)
947         {
948                 string s = getrecords(i);
949                 if (s)
950                         records_reply[i] = strzone(s);
951         }
952         ladder_reply = strzone(getladder());
953         rankings_reply = strzone(getrankings());
954
955         // begin other init
956         ClientInit_Spawn();
957         RandomSeed_Spawn();
958         PingPLReport_Spawn();
959
960         CheatInit();
961
962         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
963
964         // fill sv_curl_serverpackages from .serverpackage files
965         if (autocvar_sv_curl_serverpackages_auto)
966         {
967                 string s = "csprogs-" WATERMARK ".dat";
968                 // remove automatically managed files from the list to prevent duplicates
969                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
970                 {
971                         string pkg = argv(i);
972                         if (startsWith(pkg, "csprogs-")) continue;
973                         if (endsWith(pkg, "-serverpackage.txt")) continue;
974                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
975                         s = cons(s, pkg);
976                 }
977                 // add automatically managed files to the list
978                 #define X(match) MACRO_BEGIN \
979                         int fd = search_begin(match, true, false); \
980                         if (fd >= 0) \
981                         { \
982                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
983                                 { \
984                                         s = cons(s, search_getfilename(fd, i)); \
985                                 } \
986                                 search_end(fd); \
987                         } \
988                 MACRO_END
989                 X("*-serverpackage.txt");
990                 X("*.serverpackage");
991                 #undef X
992                 cvar_set("sv_curl_serverpackages", s);
993         }
994
995         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
996         modname = "Xonotic";
997         // physics/balance/config changes that count as mod
998         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
999                 modname = cvar_string("g_mod_physics");
1000         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1001                 modname = cvar_string("g_mod_balance");
1002         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1003                 modname = cvar_string("g_mod_config");
1004         // extra mutators that deserve to count as mod
1005         MUTATOR_CALLHOOK(SetModname, modname);
1006         modname = M_ARGV(0, string);
1007
1008         // save it for later
1009         modname = strzone(modname);
1010
1011         WinningConditionHelper(this); // set worldstatus
1012
1013         world_initialized = 1;
1014         __spawnfunc_spawn_all();
1015 }
1016
1017 spawnfunc(light)
1018 {
1019         //makestatic (this); // Who the f___ did that?
1020         delete(this);
1021 }
1022
1023 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1024 {
1025     float m = e.dphitcontentsmask;
1026     e.dphitcontentsmask = goodcontents | badcontents;
1027
1028     vector org = boundmin;
1029     vector delta = boundmax - boundmin;
1030
1031     vector start, end;
1032     start = end = org;
1033     int j; // used after the loop
1034     for(j = 0; j < attempts; ++j)
1035     {
1036         start.x = org.x + random() * delta.x;
1037         start.y = org.y + random() * delta.y;
1038         start.z = org.z + random() * delta.z;
1039
1040         // rule 1: start inside world bounds, and outside
1041         // solid, and don't start from somewhere where you can
1042         // fall down to evil
1043         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1044         if (trace_fraction >= 1)
1045             continue;
1046         if (trace_startsolid)
1047             continue;
1048         if (trace_dphitcontents & badcontents)
1049             continue;
1050         if (trace_dphitq3surfaceflags & badsurfaceflags)
1051             continue;
1052
1053         // rule 2: if we are too high, lower the point
1054         if (trace_fraction * delta.z > maxaboveground)
1055             start = trace_endpos + '0 0 1' * maxaboveground;
1056         vector enddown = trace_endpos;
1057
1058         // rule 3: make sure we aren't outside the map. This only works
1059         // for somewhat well formed maps. A good rule of thumb is that
1060         // the map should have a convex outside hull.
1061         // these can be traceLINES as we already verified the starting box
1062         vector mstart = start + 0.5 * (e.mins + e.maxs);
1063         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1064         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1065             continue;
1066         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1067         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1068             continue;
1069         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1070         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071             continue;
1072         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1073         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074             continue;
1075         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077             continue;
1078
1079                 // rule 4: we must "see" some spawnpoint or item
1080             entity sp = NULL;
1081             if(frompos)
1082             {
1083                 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1084                         sp = e;
1085             }
1086             if(!sp)
1087             {
1088                     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1089                     {
1090                         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1091                         {
1092                                 sp = it;
1093                                 break;
1094                         }
1095                     });
1096                 }
1097                 if(!sp)
1098                 {
1099                         int items_checked = 0;
1100                         IL_EACH(g_items, checkpvs(mstart, it),
1101                         {
1102                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1103                                 {
1104                                         sp = it;
1105                                         break;
1106                                 }
1107
1108                                 ++items_checked;
1109                                 if(items_checked >= attempts)
1110                                         break; // sanity
1111                         });
1112
1113                         if(!sp)
1114                                 continue;
1115                 }
1116
1117         // find a random vector to "look at"
1118         end.x = org.x + random() * delta.x;
1119         end.y = org.y + random() * delta.y;
1120         end.z = org.z + random() * delta.z;
1121         end = start + normalize(end - start) * vlen(delta);
1122
1123         // rule 4: start TO end must not be too short
1124         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1125         if(trace_startsolid)
1126             continue;
1127         if(trace_fraction < minviewdistance / vlen(delta))
1128             continue;
1129
1130         // rule 5: don't want to look at sky
1131         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1132             continue;
1133
1134         // rule 6: we must not end up in trigger_hurt
1135         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1136             continue;
1137
1138         break;
1139     }
1140
1141     e.dphitcontentsmask = m;
1142
1143     if(j < attempts)
1144     {
1145         setorigin(e, start);
1146         e.angles = vectoangles(end - start);
1147         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1148         return true;
1149     }
1150     return false;
1151 }
1152
1153 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1154 {
1155         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1156 }
1157
1158 /*
1159 ===============================================================================
1160
1161 RULES
1162
1163 ===============================================================================
1164 */
1165
1166 void DumpStats(float final)
1167 {
1168         float file;
1169         string s;
1170         float to_console;
1171         float to_eventlog;
1172         float to_file;
1173         float i;
1174
1175         to_console = autocvar_sv_logscores_console;
1176         to_eventlog = autocvar_sv_eventlog;
1177         to_file = autocvar_sv_logscores_file;
1178
1179         if(!final)
1180         {
1181                 to_console = true; // always print printstats replies
1182                 to_eventlog = false; // but never print them to the event log
1183         }
1184
1185         if(to_eventlog)
1186                 if(autocvar_sv_eventlog_console)
1187                         to_console = false; // otherwise we get the output twice
1188
1189         if(final)
1190                 s = ":scores:";
1191         else
1192                 s = ":status:";
1193         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1194
1195         if(to_console)
1196                 LOG_INFO(s);
1197         if(to_eventlog)
1198                 GameLogEcho(s);
1199
1200         file = -1;
1201         if(to_file)
1202         {
1203                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1204                 if(file == -1)
1205                         to_file = false;
1206                 else
1207                         fputs(file, strcat(s, "\n"));
1208         }
1209
1210         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1211         if(to_console)
1212                 LOG_INFO(s);
1213         if(to_eventlog)
1214                 GameLogEcho(s);
1215         if(to_file)
1216                 fputs(file, strcat(s, "\n"));
1217
1218         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1219                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1220                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1221                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1222                         s = strcat(s, ftos(it.team), ":");
1223                 else
1224                         s = strcat(s, "spectator:");
1225
1226                 if(to_console)
1227                         LOG_INFO(s, playername(it.netname, it.team, false));
1228                 if(to_eventlog)
1229                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1230                 if(to_file)
1231                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1232         });
1233
1234         if(teamplay)
1235         {
1236                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1237                 if(to_console)
1238                         LOG_INFO(s);
1239                 if(to_eventlog)
1240                         GameLogEcho(s);
1241                 if(to_file)
1242                         fputs(file, strcat(s, "\n"));
1243
1244                 for(i = 1; i < 16; ++i)
1245                 {
1246                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1247                         s = strcat(s, ":", ftos(i));
1248                         if(to_console)
1249                                 LOG_INFO(s);
1250                         if(to_eventlog)
1251                                 GameLogEcho(s);
1252                         if(to_file)
1253                                 fputs(file, strcat(s, "\n"));
1254                 }
1255         }
1256
1257         if(to_console)
1258                 LOG_INFO(":end");
1259         if(to_eventlog)
1260                 GameLogEcho(":end");
1261         if(to_file)
1262         {
1263                 fputs(file, ":end\n");
1264                 fclose(file);
1265         }
1266 }
1267
1268 /*
1269 go to the next level for deathmatch
1270 only called if a time or frag limit has expired
1271 */
1272 void NextLevel()
1273 {
1274         game_stopped = true;
1275         intermission_running = 1; // game over
1276
1277         // enforce a wait time before allowing changelevel
1278         if(player_count > 0)
1279                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1280         else
1281                 intermission_exittime = -1;
1282
1283         /*
1284         WriteByte (MSG_ALL, SVC_CDTRACK);
1285         WriteByte (MSG_ALL, 3);
1286         WriteByte (MSG_ALL, 3);
1287         // done in FixIntermission
1288         */
1289
1290         //pos = FindIntermission ();
1291
1292         VoteReset();
1293
1294         DumpStats(true);
1295
1296         // send statistics
1297         PlayerStats_GameReport(true);
1298         WeaponStats_Shutdown();
1299
1300         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1301
1302         if(autocvar_sv_eventlog)
1303                 GameLogEcho(":gameover");
1304
1305         GameLogClose();
1306
1307         FOREACH_CLIENT(IS_PLAYER(it), {
1308                 FixIntermissionClient(it);
1309                 if(it.winning)
1310                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1311         });
1312
1313         target_music_kill();
1314
1315         if(autocvar_g_campaign)
1316                 CampaignPreIntermission();
1317
1318         MUTATOR_CALLHOOK(MatchEnd);
1319
1320         localcmd("\nsv_hook_gameend\n");
1321 }
1322
1323
1324 float InitiateSuddenDeath()
1325 {
1326         // Check first whether normal overtimes could be added before initiating suddendeath mode
1327         // - for this timelimit_overtime needs to be >0 of course
1328         // - also check the winning condition calculated in the previous frame and only add normal overtime
1329         //   again, if at the point at which timelimit would be extended again, still no winner was found
1330         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1331                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1332                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1333         {
1334                 return 1; // need to call InitiateOvertime later
1335         }
1336         else
1337         {
1338                 if(!checkrules_suddendeathend)
1339                 {
1340                         if(autocvar_g_campaign)
1341                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1342                         else
1343                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1344                         if(g_race && !g_race_qualifying)
1345                                 race_StartCompleting();
1346                 }
1347                 return 0;
1348         }
1349 }
1350
1351 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1352 {
1353         ++checkrules_overtimesadded;
1354         //add one more overtime by simply extending the timelimit
1355         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1356         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1357 }
1358
1359 float GetWinningCode(float fraglimitreached, float equality)
1360 {
1361         if(autocvar_g_campaign == 1)
1362         {
1363                 if(fraglimitreached)
1364                         return WINNING_YES;
1365                 else
1366                         return WINNING_NO;
1367         }
1368         else
1369         {
1370                 if(equality)
1371                 {
1372                         if(fraglimitreached)
1373                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1374                         else
1375                                 return WINNING_NEVER;
1376                 }
1377                 else
1378                 {
1379                         if(fraglimitreached)
1380                                 return WINNING_YES;
1381                         else
1382                                 return WINNING_NO;
1383                 }
1384         }
1385 }
1386
1387 // set the .winning flag for exactly those players with a given field value
1388 void SetWinners(.float field, float value)
1389 {
1390         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1391 }
1392
1393 // set the .winning flag for those players with a given field value
1394 void AddWinners(.float field, float value)
1395 {
1396         FOREACH_CLIENT(IS_PLAYER(it), {
1397                 if(it.(field) == value)
1398                         it.winning = 1;
1399         });
1400 }
1401
1402 // clear the .winning flags
1403 void ClearWinners()
1404 {
1405         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1406 }
1407
1408 int fragsleft_last;
1409 float WinningCondition_Scores(float limit, float leadlimit)
1410 {
1411         // TODO make everything use THIS winning condition (except LMS)
1412         WinningConditionHelper(NULL);
1413
1414         if(teamplay)
1415         {
1416                 for (int i = 1; i < 5; ++i)
1417                 {
1418                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1419                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1420                 }
1421         }
1422
1423         ClearWinners();
1424         if(WinningConditionHelper_winner)
1425                 WinningConditionHelper_winner.winning = 1;
1426         if(WinningConditionHelper_winnerteam >= 0)
1427                 SetWinners(team, WinningConditionHelper_winnerteam);
1428
1429         if(WinningConditionHelper_lowerisbetter)
1430         {
1431                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1432                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1433                 limit = -limit;
1434         }
1435
1436         if(WinningConditionHelper_zeroisworst)
1437                 leadlimit = 0; // not supported in this mode
1438
1439         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1440         {
1441                 float fragsleft;
1442                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1443                 {
1444                         fragsleft = 1;
1445                 }
1446                 else
1447                 {
1448                         fragsleft = FLOAT_MAX;
1449                         float leadingfragsleft = FLOAT_MAX;
1450                         if (limit)
1451                                 fragsleft = limit - WinningConditionHelper_topscore;
1452                         if (leadlimit)
1453                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1454
1455                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1456                                 fragsleft = max(fragsleft, leadingfragsleft);
1457                         else
1458                                 fragsleft = min(fragsleft, leadingfragsleft);
1459                 }
1460
1461                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1462                 {
1463                         if (fragsleft == 1)
1464                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1465                         else if (fragsleft == 2)
1466                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1467                         else if (fragsleft == 3)
1468                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1469
1470                         fragsleft_last = fragsleft;
1471                 }
1472         }
1473
1474         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1475         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1476
1477         bool limit_reached;
1478         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1479         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1480                 limit_reached = (fraglimit_reached && leadlimit_reached);
1481         else
1482                 limit_reached = (fraglimit_reached || leadlimit_reached);
1483
1484         return GetWinningCode(
1485                 WinningConditionHelper_topscore && limit_reached,
1486                 WinningConditionHelper_equality
1487         );
1488 }
1489
1490 float WinningCondition_RanOutOfSpawns()
1491 {
1492         if(have_team_spawns <= 0)
1493                 return WINNING_NO;
1494
1495         if(!autocvar_g_spawn_useallspawns)
1496                 return WINNING_NO;
1497
1498         if(!some_spawn_has_been_used)
1499                 return WINNING_NO;
1500
1501         for (int i = 1; i < 5; ++i)
1502         {
1503                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1504         }
1505
1506         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1507         {
1508                 if (Team_IsValidTeam(it.team))
1509                 {
1510                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1511                 }
1512         });
1513
1514         IL_EACH(g_spawnpoints, true,
1515         {
1516                 if (Team_IsValidTeam(it.team))
1517                 {
1518                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1519                 }
1520         });
1521
1522         ClearWinners();
1523         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1524         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1525         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1526         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1527         if(team1_score + team2_score + team3_score + team4_score == 0)
1528         {
1529                 checkrules_equality = true;
1530                 return WINNING_YES;
1531         }
1532         else if(team1_score + team2_score + team3_score + team4_score == 1)
1533         {
1534                 float t, i;
1535                 if(team1_score)
1536                         t = 1;
1537                 else if(team2_score)
1538                         t = 2;
1539                 else if(team3_score)
1540                         t = 3;
1541                 else // if(team4_score)
1542                         t = 4;
1543                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1544                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1545                 {
1546                         for (int j = 1; j <= NUM_TEAMS; ++j)
1547                         {
1548                                 if (t == j)
1549                                 {
1550                                         continue;
1551                                 }
1552                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1553                                 {
1554                                         continue;
1555                                 }
1556                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1557                         }
1558                 }
1559
1560                 AddWinners(team, t);
1561                 return WINNING_YES;
1562         }
1563         else
1564                 return WINNING_NO;
1565 }
1566
1567 /*
1568 ============
1569 CheckRules_World
1570
1571 Exit deathmatch games upon conditions
1572 ============
1573 */
1574 void CheckRules_World()
1575 {
1576         VoteThink();
1577         MapVote_Think();
1578
1579         SetDefaultAlpha();
1580
1581         if (intermission_running) // someone else quit the game already
1582         {
1583                 if(player_count == 0) // Nobody there? Then let's go to the next map
1584                         MapVote_Start();
1585                         // this will actually check the player count in the next frame
1586                         // again, but this shouldn't hurt
1587                 return;
1588         }
1589
1590         float timelimit = autocvar_timelimit * 60;
1591         float fraglimit = autocvar_fraglimit;
1592         float leadlimit = autocvar_leadlimit;
1593         if (leadlimit < 0) leadlimit = 0;
1594
1595         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1596         {
1597                 if(timelimit > 0)
1598                         timelimit = 0; // timelimit is not made for warmup
1599                 if(fraglimit > 0)
1600                         fraglimit = 0; // no fraglimit for now
1601                 leadlimit = 0; // no leadlimit for now
1602         }
1603
1604         if(timelimit > 0)
1605         {
1606                 timelimit += game_starttime;
1607         }
1608         else if (timelimit < 0)
1609         {
1610                 // endmatch
1611                 NextLevel();
1612                 return;
1613         }
1614
1615         float wantovertime;
1616         wantovertime = 0;
1617
1618         if(checkrules_suddendeathend)
1619         {
1620                 if(!checkrules_suddendeathwarning)
1621                 {
1622                         checkrules_suddendeathwarning = true;
1623                         if(g_race && !g_race_qualifying)
1624                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1625                         else
1626                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1627                 }
1628         }
1629         else
1630         {
1631                 if (timelimit && time >= timelimit)
1632                 {
1633                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1634                         {
1635                                 float totalplayers;
1636                                 float playerswithlaps;
1637                                 float readyplayers;
1638                                 totalplayers = playerswithlaps = readyplayers = 0;
1639                                 FOREACH_CLIENT(IS_PLAYER(it), {
1640                                         ++totalplayers;
1641                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1642                                                 ++playerswithlaps;
1643                                         if(it.ready)
1644                                                 ++readyplayers;
1645                                 });
1646
1647                                 // at least 2 of the players have completed a lap: start the RACE
1648                                 // otherwise, the players should end the qualifying on their own
1649                                 if(readyplayers || playerswithlaps >= 2)
1650                                 {
1651                                         checkrules_suddendeathend = 0;
1652                                         ReadyRestart(); // go to race
1653                                         return;
1654                                 }
1655                                 else
1656                                         wantovertime |= InitiateSuddenDeath();
1657                         }
1658                         else
1659                                 wantovertime |= InitiateSuddenDeath();
1660                 }
1661         }
1662
1663         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1664         {
1665                 NextLevel();
1666                 return;
1667         }
1668
1669         int checkrules_status = WinningCondition_RanOutOfSpawns();
1670         if(checkrules_status == WINNING_YES)
1671                 bprint("Hey! Someone ran out of spawns!\n");
1672         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1673                 checkrules_status = M_ARGV(0, float);
1674         else
1675                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1676
1677         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1678         {
1679                 checkrules_status = WINNING_NEVER;
1680                 checkrules_overtimesadded = -1;
1681                 wantovertime |= InitiateSuddenDeath();
1682         }
1683
1684         if(checkrules_status == WINNING_NEVER)
1685                 // equality cases! Nobody wins if the overtime ends in a draw.
1686                 ClearWinners();
1687
1688         if(wantovertime)
1689         {
1690                 if(checkrules_status == WINNING_NEVER)
1691                         InitiateOvertime();
1692                 else
1693                         checkrules_status = WINNING_YES;
1694         }
1695
1696         if(checkrules_suddendeathend)
1697                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1698                         checkrules_status = WINNING_YES;
1699
1700         if(checkrules_status == WINNING_YES)
1701         {
1702                 //print("WINNING\n");
1703                 NextLevel();
1704         }
1705 }
1706
1707 float want_weapon(entity weaponinfo, float allguns)
1708 {
1709         int d = 0;
1710         bool allow_mutatorblocked = false;
1711
1712         if(!weaponinfo.m_id)
1713                 return 0;
1714
1715         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1716         d = M_ARGV(1, float);
1717         allguns = M_ARGV(2, bool);
1718         allow_mutatorblocked = M_ARGV(3, bool);
1719
1720         if(allguns)
1721                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1722         else if(!mutator_returnvalue)
1723                 d = !(!weaponinfo.weaponstart);
1724
1725         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1726                 d = 0;
1727
1728         float t = weaponinfo.weaponstartoverride;
1729
1730         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1731
1732         // bit order in t:
1733         // 1: want or not
1734         // 2: is default?
1735         // 4: is set by default?
1736         if(t < 0)
1737                 t = 4 | (3 * d);
1738         else
1739                 t |= (2 * d);
1740
1741         return t;
1742 }
1743
1744 /// Weapons the player normally starts with outside weapon arena.
1745 WepSet weapons_start()
1746 {
1747         WepSet ret = '0 0 0';
1748         FOREACH(Weapons, it != WEP_Null, {
1749                 int w = want_weapon(it, false);
1750                 if (w & 1)
1751                         ret |= it.m_wepset;
1752         });
1753         return ret;
1754 }
1755
1756 WepSet weapons_all()
1757 {
1758         WepSet ret = '0 0 0';
1759         FOREACH(Weapons, it != WEP_Null, {
1760                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1761                         ret |= it.m_wepset;
1762         });
1763         return ret;
1764 }
1765
1766 WepSet weapons_devall()
1767 {
1768         WepSet ret = '0 0 0';
1769         FOREACH(Weapons, it != WEP_Null,
1770         {
1771                 ret |= it.m_wepset;
1772         });
1773         return ret;
1774 }
1775
1776 WepSet weapons_most()
1777 {
1778         WepSet ret = '0 0 0';
1779         FOREACH(Weapons, it != WEP_Null, {
1780                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1781                         ret |= it.m_wepset;
1782         });
1783         return ret;
1784 }
1785
1786 void weaponarena_available_all_update(entity this)
1787 {
1788         if (weaponsInMapAll)
1789         {
1790                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1791         }
1792         else
1793         {
1794                 // if no weapons are available on the map, just fall back to all weapons arena
1795                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1796         }
1797 }
1798
1799 void weaponarena_available_devall_update(entity this)
1800 {
1801         if (weaponsInMapAll)
1802         {
1803                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1804         }
1805         else
1806         {
1807                 // if no weapons are available on the map, just fall back to devall weapons arena
1808                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1809         }
1810 }
1811
1812 void weaponarena_available_most_update(entity this)
1813 {
1814         if (weaponsInMapAll)
1815         {
1816                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1817         }
1818         else
1819         {
1820                 // if no weapons are available on the map, just fall back to most weapons arena
1821                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1822         }
1823 }
1824
1825 void readplayerstartcvars()
1826 {
1827         // initialize starting values for players
1828         start_weapons = '0 0 0';
1829         start_weapons_default = '0 0 0';
1830         start_weapons_defaultmask = '0 0 0';
1831         start_items = 0;
1832         start_ammo_shells = 0;
1833         start_ammo_nails = 0;
1834         start_ammo_rockets = 0;
1835         start_ammo_cells = 0;
1836         start_ammo_plasma = 0;
1837         if (random_start_ammo == NULL)
1838         {
1839                 random_start_ammo = new(random_start_ammo);
1840         }
1841         start_health = cvar("g_balance_health_start");
1842         start_armorvalue = cvar("g_balance_armor_start");
1843
1844         g_weaponarena = 0;
1845         g_weaponarena_weapons = '0 0 0';
1846
1847         string s = cvar_string("g_weaponarena");
1848
1849         MUTATOR_CALLHOOK(SetWeaponArena, s);
1850         s = M_ARGV(0, string);
1851
1852         if (s == "0" || s == "")
1853         {
1854                 // no arena
1855         }
1856         else if (s == "off")
1857         {
1858                 // forcibly turn off weaponarena
1859         }
1860         else if (s == "all" || s == "1")
1861         {
1862                 g_weaponarena = 1;
1863                 g_weaponarena_list = "All Weapons";
1864                 g_weaponarena_weapons = weapons_all();
1865         }
1866         else if (s == "devall")
1867         {
1868                 g_weaponarena = 1;
1869                 g_weaponarena_list = "Dev All Weapons";
1870                 g_weaponarena_weapons = weapons_devall();
1871         }
1872         else if (s == "most")
1873         {
1874                 g_weaponarena = 1;
1875                 g_weaponarena_list = "Most Weapons";
1876                 g_weaponarena_weapons = weapons_most();
1877         }
1878         else if (s == "all_available")
1879         {
1880                 g_weaponarena = 1;
1881                 g_weaponarena_list = "All Available Weapons";
1882
1883                 // this needs to run after weaponsInMapAll is initialized
1884                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1885         }
1886         else if (s == "devall_available")
1887         {
1888                 g_weaponarena = 1;
1889                 g_weaponarena_list = "Dev All Available Weapons";
1890
1891                 // this needs to run after weaponsInMapAll is initialized
1892                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1893         }
1894         else if (s == "most_available")
1895         {
1896                 g_weaponarena = 1;
1897                 g_weaponarena_list = "Most Available Weapons";
1898
1899                 // this needs to run after weaponsInMapAll is initialized
1900                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1901         }
1902         else if (s == "none")
1903         {
1904                 g_weaponarena = 1;
1905                 g_weaponarena_list = "No Weapons";
1906         }
1907         else
1908         {
1909                 g_weaponarena = 1;
1910                 float t = tokenize_console(s);
1911                 g_weaponarena_list = "";
1912                 for (int j = 0; j < t; ++j)
1913                 {
1914                         s = argv(j);
1915                         Weapon wep = Weapon_from_name(s);
1916                         if(wep != WEP_Null)
1917                         {
1918                                 g_weaponarena_weapons |= (wep.m_wepset);
1919                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1920                         }
1921                 }
1922                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1923         }
1924
1925         if (g_weaponarena)
1926         {
1927                 g_weapon_stay = 0; // incompatible
1928                 start_weapons = g_weaponarena_weapons;
1929                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1930         }
1931         else
1932         {
1933                 FOREACH(Weapons, it != WEP_Null, {
1934                         int w = want_weapon(it, false);
1935                         WepSet s = it.m_wepset;
1936                         if(w & 1)
1937                                 start_weapons |= s;
1938                         if(w & 2)
1939                                 start_weapons_default |= s;
1940                         if(w & 4)
1941                                 start_weapons_defaultmask |= s;
1942                 });
1943         }
1944
1945         if(cvar("g_balance_superweapons_time") < 0)
1946                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1947
1948         if(!cvar("g_use_ammunition"))
1949                 start_items |= IT_UNLIMITED_AMMO;
1950
1951         if(start_items & IT_UNLIMITED_AMMO)
1952         {
1953                 start_ammo_shells = 999;
1954                 start_ammo_nails = 999;
1955                 start_ammo_rockets = 999;
1956                 start_ammo_cells = 999;
1957                 start_ammo_plasma = 999;
1958                 start_ammo_fuel = 999;
1959         }
1960         else
1961         {
1962                 start_ammo_shells = cvar("g_start_ammo_shells");
1963                 start_ammo_nails = cvar("g_start_ammo_nails");
1964                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1965                 start_ammo_cells = cvar("g_start_ammo_cells");
1966                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1967                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1968                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1969                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1970                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1971                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1972                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1973                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1974         }
1975
1976         warmup_start_ammo_shells = start_ammo_shells;
1977         warmup_start_ammo_nails = start_ammo_nails;
1978         warmup_start_ammo_rockets = start_ammo_rockets;
1979         warmup_start_ammo_cells = start_ammo_cells;
1980         warmup_start_ammo_plasma = start_ammo_plasma;
1981         warmup_start_ammo_fuel = start_ammo_fuel;
1982         warmup_start_health = start_health;
1983         warmup_start_armorvalue = start_armorvalue;
1984         warmup_start_weapons = start_weapons;
1985         warmup_start_weapons_default = start_weapons_default;
1986         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1987
1988         if (!g_weaponarena)
1989         {
1990                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1991                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1992                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1993                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1994                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1995                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1996                 warmup_start_health = cvar("g_warmup_start_health");
1997                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1998                 warmup_start_weapons = '0 0 0';
1999                 warmup_start_weapons_default = '0 0 0';
2000                 warmup_start_weapons_defaultmask = '0 0 0';
2001                 FOREACH(Weapons, it != WEP_Null, {
2002                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2003                         WepSet s = it.m_wepset;
2004                         if(w & 1)
2005                                 warmup_start_weapons |= s;
2006                         if(w & 2)
2007                                 warmup_start_weapons_default |= s;
2008                         if(w & 4)
2009                                 warmup_start_weapons_defaultmask |= s;
2010                 });
2011         }
2012
2013         if (autocvar_g_jetpack)
2014                 start_items |= ITEM_Jetpack.m_itemid;
2015
2016         MUTATOR_CALLHOOK(SetStartItems);
2017
2018         if (start_items & ITEM_Jetpack.m_itemid)
2019         {
2020                 start_items |= ITEM_JetpackRegen.m_itemid;
2021                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2022                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2023         }
2024
2025         start_ammo_shells = max(0, start_ammo_shells);
2026         start_ammo_nails = max(0, start_ammo_nails);
2027         start_ammo_rockets = max(0, start_ammo_rockets);
2028         start_ammo_cells = max(0, start_ammo_cells);
2029         start_ammo_plasma = max(0, start_ammo_plasma);
2030         start_ammo_fuel = max(0, start_ammo_fuel);
2031         SetResource(random_start_ammo, RES_SHELLS,
2032                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2033         SetResource(random_start_ammo, RES_BULLETS,
2034                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2035         SetResource(random_start_ammo, RES_ROCKETS,
2036                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2037         SetResource(random_start_ammo, RES_CELLS,
2038                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2039         SetResource(random_start_ammo, RES_PLASMA,
2040                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2041
2042         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2043         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2044         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2045         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2046         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2047         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2048 }
2049
2050 void readlevelcvars()
2051 {
2052         if(cvar("sv_allow_fullbright"))
2053                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2054
2055         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2056
2057         warmup_stage = cvar("g_warmup");
2058         warmup_limit = cvar("g_warmup_limit");
2059
2060         if(cvar("g_campaign"))
2061                 warmup_stage = 0; // no warmup during campaign
2062
2063         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2064         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2065         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2066         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2067         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2068         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2069         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2070         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2071         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2072         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2073         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2074         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2075         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2076         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2077
2078         g_pickup_shells = cvar("g_pickup_shells");
2079         g_pickup_shells_max = cvar("g_pickup_shells_max");
2080         g_pickup_nails = cvar("g_pickup_nails");
2081         g_pickup_nails_max = cvar("g_pickup_nails_max");
2082         g_pickup_rockets = cvar("g_pickup_rockets");
2083         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2084         g_pickup_cells = cvar("g_pickup_cells");
2085         g_pickup_cells_max = cvar("g_pickup_cells_max");
2086         g_pickup_plasma = cvar("g_pickup_plasma");
2087         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2088         g_pickup_fuel = cvar("g_pickup_fuel");
2089         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2090         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2091         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2092         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2093         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2094         g_pickup_armormedium = cvar("g_pickup_armormedium");
2095         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2096         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2097         g_pickup_armorbig = cvar("g_pickup_armorbig");
2098         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2099         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2100         g_pickup_armormega = cvar("g_pickup_armormega");
2101         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2102         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2103         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2104         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2105         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2106         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2107         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2108         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2109         g_pickup_healthbig = cvar("g_pickup_healthbig");
2110         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2111         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2112         g_pickup_healthmega = cvar("g_pickup_healthmega");
2113         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2114         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2115
2116         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2117         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2118
2119     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2120     if(!g_weapon_stay)
2121         g_weapon_stay = cvar("g_weapon_stay");
2122
2123     MUTATOR_CALLHOOK(ReadLevelCvars);
2124
2125         if (!warmup_stage)
2126                 game_starttime = time + cvar("g_start_delay");
2127
2128         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2129
2130         readplayerstartcvars();
2131 }
2132
2133 void InitializeEntity(entity e, void(entity this) func, int order)
2134 {
2135     entity prev, cur;
2136
2137     if (!e || e.initialize_entity)
2138     {
2139         // make a proxy initializer entity
2140         entity e_old = e;
2141         e = new(initialize_entity);
2142         e.enemy = e_old;
2143     }
2144
2145     e.initialize_entity = func;
2146     e.initialize_entity_order = order;
2147
2148     cur = initialize_entity_first;
2149     prev = NULL;
2150     for (;;)
2151     {
2152         if (!cur || cur.initialize_entity_order > order)
2153         {
2154             // insert between prev and cur
2155             if (prev)
2156                 prev.initialize_entity_next = e;
2157             else
2158                 initialize_entity_first = e;
2159             e.initialize_entity_next = cur;
2160             return;
2161         }
2162         prev = cur;
2163         cur = cur.initialize_entity_next;
2164     }
2165 }
2166 void InitializeEntitiesRun()
2167 {
2168     entity startoflist = initialize_entity_first;
2169     initialize_entity_first = NULL;
2170     delete_fn = remove_except_protected;
2171     for (entity e = startoflist; e; e = e.initialize_entity_next)
2172     {
2173                 e.remove_except_protected_forbidden = 1;
2174     }
2175     for (entity e = startoflist; e; )
2176     {
2177                 e.remove_except_protected_forbidden = 0;
2178         e.initialize_entity_order = 0;
2179         entity next = e.initialize_entity_next;
2180         e.initialize_entity_next = NULL;
2181         var void(entity this) func = e.initialize_entity;
2182         e.initialize_entity = func_null;
2183         if (e.classname == "initialize_entity")
2184         {
2185             entity wrappee = e.enemy;
2186             builtin_remove(e);
2187             e = wrappee;
2188         }
2189         //dprint("Delayed initialization: ", e.classname, "\n");
2190         if (func)
2191         {
2192                 func(e);
2193         }
2194         else
2195         {
2196             eprint(e);
2197             backtrace(strcat("Null function in: ", e.classname, "\n"));
2198         }
2199         e = next;
2200     }
2201     delete_fn = remove_unsafely;
2202 }
2203
2204 // deferred dropping
2205 void DropToFloor_Handler(entity this)
2206 {
2207         WITHSELF(this, builtin_droptofloor());
2208         this.dropped_origin = this.origin;
2209 }
2210
2211 void droptofloor(entity this)
2212 {
2213         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2214 }
2215
2216 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2217 void RunThink(entity this)
2218 {
2219         // don't let things stay in the past.
2220         // it is possible to start that way by a trigger with a local time.
2221         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2222                 return;
2223
2224         float oldtime = time; // do we need to save this?
2225
2226         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2227         {
2228                 time = max(oldtime, this.nextthink);
2229                 this.nextthink = 0;
2230
2231                 if(getthink(this))
2232                         getthink(this)(this);
2233                 // mods often set nextthink to time to cause a think every frame,
2234                 // we don't want to loop in that case, so exit if the new nextthink is
2235                 // <= the time the qc was told, also exit if it is past the end of the
2236                 // frame
2237                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2238                         break;
2239         }
2240
2241         time = oldtime;
2242 }
2243
2244 bool autocvar_sv_freezenonclients;
2245 void Physics_Frame()
2246 {
2247         if(autocvar_sv_freezenonclients)
2248                 return;
2249
2250         IL_EACH(g_moveables, true,
2251         {
2252                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2253                         continue;
2254
2255                 //set_movetype(it, it.move_movetype);
2256                 // inline the set_movetype function, since this is called a lot
2257                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2258
2259                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2260                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2261
2262                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2263                 {
2264                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2265                                 continue; // these movetypes have no regular think function
2266                         // handle thinking here
2267                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2268                                 RunThink(it);
2269                 }
2270         });
2271
2272         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2273                 return;
2274
2275         // make a second pass to see if any ents spawned this frame and make
2276         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2277         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2278         IL_EACH(g_moveables, it.move_qcphysics,
2279         {
2280                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2281                         continue;
2282                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2283         });
2284 }
2285
2286 void systems_update();
2287 void EndFrame()
2288 {
2289         anticheat_endframe();
2290
2291         Physics_Frame();
2292
2293         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2294                 entity e = IS_SPEC(it) ? it.enemy : it;
2295                 if (e.typehitsound) {
2296                         STAT(TYPEHIT_TIME, it) = time;
2297                 } else if (e.killsound) {
2298                         STAT(KILL_TIME, it) = time;
2299                 } else if (e.damage_dealt) {
2300                         STAT(HIT_TIME, it) = time;
2301                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2302                 }
2303         });
2304         // add 1 frametime because after this, engine SV_Physics
2305         // increases time by a frametime and then networks the frame
2306         // add another frametime because client shows everything with
2307         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2308         // needed!
2309         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2310         FOREACH_CLIENT(true, {
2311                 it.typehitsound = false;
2312                 it.damage_dealt = 0;
2313                 it.killsound = false;
2314                 antilag_record(it, CS(it), altime);
2315         });
2316         IL_EACH(g_monsters, true,
2317         {
2318                 antilag_record(it, it, altime);
2319         });
2320         IL_EACH(g_projectiles, it.classname == "nade",
2321         {
2322                 antilag_record(it, it, altime);
2323         });
2324         systems_update();
2325         IL_ENDFRAME();
2326 }
2327
2328
2329 /*
2330  * RedirectionThink:
2331  * returns true if redirecting
2332  */
2333 float redirection_timeout;
2334 float redirection_nextthink;
2335 float RedirectionThink()
2336 {
2337         float clients_found;
2338
2339         if(redirection_target == "")
2340                 return false;
2341
2342         if(!redirection_timeout)
2343         {
2344                 cvar_set("sv_public", "-2");
2345                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2346                 if(redirection_target == "self")
2347                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2348                 else
2349                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2350         }
2351
2352         if(time < redirection_nextthink)
2353                 return true;
2354
2355         redirection_nextthink = time + 1;
2356
2357         clients_found = 0;
2358         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2359                 // TODO add timer
2360                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2361                 if(redirection_target == "self")
2362                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2363                 else
2364                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2365                 ++clients_found;
2366         });
2367
2368         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2369
2370         if(time > redirection_timeout || clients_found == 0)
2371                 localcmd("\nwait; wait; wait; quit\n");
2372
2373         return true;
2374 }
2375
2376 void RestoreGame()
2377 {
2378         // Loaded from a save game
2379         // some things then break, so let's work around them...
2380
2381         // Progs DB (capture records)
2382         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2383
2384         // Mapinfo
2385         MapInfo_Shutdown();
2386         MapInfo_Enumerate();
2387         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2388         WeaponStats_Init();
2389
2390         TargetMusic_RestoreGame();
2391 }
2392
2393 void Shutdown()
2394 {
2395         game_stopped = 2;
2396
2397         if(world_initialized > 0)
2398         {
2399                 world_initialized = 0;
2400
2401                 // if a timeout is active, reset the slowmo value to normal
2402                 if(timeout_status == TIMEOUT_ACTIVE)
2403                         cvar_set("slowmo", ftos(orig_slowmo));
2404
2405                 LOG_TRACE("Saving persistent data...");
2406                 Ban_SaveBans();
2407
2408                 // playerstats with unfinished match
2409                 PlayerStats_GameReport(false);
2410
2411                 if(!cheatcount_total)
2412                 {
2413                         if(autocvar_sv_db_saveasdump)
2414                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2415                         else
2416                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2417                 }
2418                 if(autocvar_developer > 0)
2419                 {
2420                         if(autocvar_sv_db_saveasdump)
2421                                 db_dump(TemporaryDB, "server-temp.db");
2422                         else
2423                                 db_save(TemporaryDB, "server-temp.db");
2424                 }
2425                 CheatShutdown(); // must be after cheatcount check
2426                 db_close(ServerProgsDB);
2427                 db_close(TemporaryDB);
2428                 LOG_TRACE("Saving persistent data... done!");
2429                 // tell the bot system the game is ending now
2430                 bot_endgame();
2431
2432                 WeaponStats_Shutdown();
2433                 MapInfo_Shutdown();
2434         }
2435         else if(world_initialized == 0)
2436         {
2437                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2438         }
2439         else
2440         {
2441                 __init_dedicated_server_shutdown();
2442         }
2443 }