3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
105 void SetDefaultAlpha()
107 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
109 default_player_alpha = autocvar_g_player_alpha;
110 if(default_player_alpha == 0)
111 default_player_alpha = 1;
112 default_weapon_alpha = default_player_alpha;
116 void GotoFirstMap(entity this)
119 if(autocvar__sv_init)
121 // cvar_set("_sv_init", "0");
122 // we do NOT set this to 0 any more, so someone "accidentally" changing
123 // to this "init" map on a dedicated server will cause no permanent
125 if(autocvar_g_maplist_shuffle)
127 n = tokenizebyseparator(autocvar_g_maplist, " ");
128 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
133 if(!DoNextMapOverride(1))
141 this.nextthink = time;
145 this.nextthink = time + 1;
146 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
150 void cvar_changes_init()
154 float n, i, adding, pureadding;
156 strfree(cvar_changes);
157 strfree(cvar_purechanges);
158 cvar_purechanges_count = 0;
161 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
167 for(i = 0; i < n; ++i)
169 k = bufstr_get(h, i);
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
290 BADCVAR("g_nexball");
291 BADCVAR("g_onslaught");
293 BADCVAR("g_race_laps_limit");
294 BADCVAR("g_race_qualifying_timelimit");
295 BADCVAR("g_race_qualifying_timelimit_override");
296 BADCVAR("g_runematch");
297 BADCVAR("g_shootfromeye");
299 BADCVAR("g_survival");
300 BADCVAR("g_survival_not_dm_maps");
302 BADCVAR("g_tdm_on_dm_maps");
303 BADCVAR("g_tdm_teams");
305 BADCVAR("leadlimit");
308 BADCVAR("timelimit");
309 BADCVAR("g_mapinfo_settemp_acl");
310 BADCVAR("g_mapinfo_ignore_warnings");
311 BADCVAR("g_maplist_ignore_sizes");
312 BADCVAR("g_maplist_sizes_count_bots");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("gameversion");
341 BADCVAR("fs_gamedir");
342 BADCVAR("g_allow_oldvortexbeam");
343 BADCVAR("g_balance_kill_delay");
344 BADCVAR("g_buffs_pickup_anyway");
345 BADCVAR("g_buffs_randomize");
346 BADCVAR("g_buffs_randomize_teamplay");
347 BADCVAR("g_campcheck_distance");
348 BADCVAR("g_chatsounds");
349 BADCVAR("g_ca_point_leadlimit");
350 BADCVAR("g_ca_point_limit");
351 BADCVAR("g_ctf_captimerecord_always");
352 BADCVAR("g_ctf_flag_glowtrails");
353 BADCVAR("g_ctf_dynamiclights");
354 BADCVAR("g_ctf_flag_pickup_verbosename");
355 BADPRESUFFIX("g_ctf_flag_", "_model");
356 BADPRESUFFIX("g_ctf_flag_", "_skin");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_forced_respawn");
359 BADCVAR("g_freezetag_point_leadlimit");
360 BADCVAR("g_freezetag_point_limit");
361 BADCVAR("g_glowtrails");
363 BADCVAR("g_casings");
364 BADCVAR("g_invasion_point_limit");
365 BADCVAR("g_jump_grunt");
366 BADCVAR("g_keepaway_ballcarrier_effects");
367 BADCVAR("g_keepawayball_effects");
368 BADCVAR("g_keyhunt_point_leadlimit");
369 BADCVAR("g_nexball_goalleadlimit");
370 BADCVAR("g_new_toys_autoreplace");
371 BADCVAR("g_new_toys_use_pickupsound");
372 BADCVAR("g_physics_predictall");
373 BADCVAR("g_piggyback");
374 BADCVAR("g_playerclip_collisions");
375 BADCVAR("g_spawn_alloweffects");
376 BADCVAR("g_tdm_point_leadlimit");
377 BADCVAR("g_tdm_point_limit");
378 BADCVAR("leadlimit_and_fraglimit");
379 BADCVAR("leadlimit_override");
381 BADCVAR("sv_announcer");
382 BADCVAR("sv_checkforpacketsduringsleep");
383 BADCVAR("sv_damagetext");
384 BADCVAR("sv_db_saveasdump");
385 BADCVAR("sv_intermission_cdtrack");
386 BADCVAR("sv_mapchange_delay");
387 BADCVAR("sv_minigames");
388 BADCVAR("sv_namechangetimer");
389 BADCVAR("sv_precacheplayermodels");
391 BADCVAR("sv_stepheight");
392 BADCVAR("sv_timeout");
393 BADCVAR("sv_weapons_modeloverride");
394 BADCVAR("w_prop_interval");
396 BADPREFIX("crypto_");
397 BADPREFIX("gameversion_");
398 BADPREFIX("g_chat_");
399 BADPREFIX("g_ctf_captimerecord_");
400 BADPREFIX("g_hats_");
401 BADPREFIX("g_maplist_");
403 BADPREFIX("g_respawn_");
405 BADPREFIX("notification_");
408 BADPREFIX("sv_allow_");
409 BADPREFIX("sv_cullentities_");
410 BADPREFIX("sv_maxidle_");
411 BADPREFIX("sv_minigames_");
412 BADPREFIX("sv_radio_");
413 BADPREFIX("sv_timeout_");
414 BADPREFIX("sv_vote_");
415 BADPREFIX("timelimit_");
417 // allowed changes to server admins (please sync this to server.cfg)
421 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
423 // yes, this does contain some redundant stuff, don't really care
424 BADPREFIX("bot_ai_");
425 BADCVAR("bot_config_file");
426 BADCVAR("bot_number");
427 BADCVAR("bot_prefix");
428 BADCVAR("bot_suffix");
429 BADCVAR("capturelimit_override");
430 BADCVAR("fraglimit_override");
432 BADCVAR("g_antilag");
433 BADCVAR("g_balance_teams");
434 BADCVAR("g_balance_teams_prevent_imbalance");
435 BADCVAR("g_balance_teams_scorefactor");
436 BADCVAR("g_ban_sync_trusted_servers");
437 BADCVAR("g_ban_sync_uri");
439 BADCVAR("g_ca_teams_override");
440 BADCVAR("g_ctf_fullbrightflags");
441 BADCVAR("g_ctf_ignore_frags");
442 BADCVAR("g_ctf_leaderboard");
443 BADCVAR("g_domination_point_limit");
444 BADCVAR("g_domination_teams_override");
445 BADCVAR("g_freezetag_teams_override");
446 BADCVAR("g_friendlyfire");
447 BADCVAR("g_fullbrightitems");
448 BADCVAR("g_fullbrightplayers");
449 BADCVAR("g_keyhunt_point_limit");
450 BADCVAR("g_keyhunt_teams_override");
451 BADCVAR("g_lms_lives_override");
452 BADCVAR("g_maplist");
453 BADCVAR("g_maxplayers");
454 BADCVAR("g_mirrordamage");
455 BADCVAR("g_nexball_goallimit");
456 BADCVAR("g_norecoil");
457 BADCVAR("g_physics_clientselect");
459 BADCVAR("g_powerups");
460 BADCVAR("g_player_brightness");
461 BADCVAR("g_rocket_flying");
462 BADCVAR("g_rocket_flying_disabledelays");
463 BADCVAR("g_spawnshieldtime");
464 BADCVAR("g_start_delay");
465 BADCVAR("g_superspectate");
466 BADCVAR("g_tdm_teams_override");
468 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
471 BADCVAR("maxplayers");
472 BADCVAR("minplayers");
473 BADCVAR("minplayers_per_team");
474 BADCVAR("net_address");
476 BADCVAR("rcon_password");
477 BADCVAR("rcon_restricted_commands");
478 BADCVAR("rcon_restricted_password");
480 BADCVAR("sv_adminnick");
481 BADCVAR("sv_autoscreenshot");
482 BADCVAR("sv_autotaunt");
483 BADCVAR("sv_curl_defaulturl");
484 BADCVAR("sv_defaultcharacter");
485 BADCVAR("sv_defaultcharacterskin");
486 BADCVAR("sv_defaultplayercolors");
487 BADCVAR("sv_defaultplayermodel");
488 BADCVAR("sv_defaultplayerskin");
489 BADCVAR("sv_maxidle");
490 BADCVAR("sv_maxrate");
492 BADCVAR("sv_public");
493 BADCVAR("sv_ready_restart");
494 BADCVAR("sv_status_privacy");
496 BADCVAR("sv_vote_call");
497 BADCVAR("sv_vote_commands");
498 BADCVAR("sv_vote_majority_factor");
499 BADCVAR("sv_vote_master");
500 BADCVAR("sv_vote_master_commands");
501 BADCVAR("sv_vote_master_password");
502 BADCVAR("sv_vote_simple_majority_factor");
503 BADCVAR("teamplay_mode");
504 BADCVAR("timelimit_override");
505 BADPREFIX("g_warmup_");
506 BADPREFIX("sv_info_");
507 BADPREFIX("sv_ready_restart_");
509 // mutators that announce themselves properly to the server browser
510 BADCVAR("g_instagib");
511 BADCVAR("g_new_toys");
513 BADCVAR("g_grappling_hook");
514 BADCVAR("g_jetpack");
516 // temporary for testing
517 // TODO remove before 0.8.3 release
518 BADCVAR("g_ca_weaponarena");
519 BADCVAR("g_freezetag_weaponarena");
520 BADCVAR("g_lms_weaponarena");
521 BADCVAR("g_ctf_stalemate_time");
523 if(cvar_string("g_mod_balance") == "Testing")
525 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
526 BADPREFIX("g_balance_");
535 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
536 if(strlen(cvar_purechanges) > 16384)
538 cvar_purechanges = "// too many settings have been changed to show them here\n";
542 ++cvar_purechanges_count;
543 // WARNING: this variable is used for the server list
544 // NEVER dare to skip this code!
545 // Hacks to intentionally appearing as "pure server" even though you DO have
546 // modified settings may be punished by removal from the server list.
547 // You can do to the variables cvar_changes and cvar_purechanges all you want,
551 if(cvar_changes == "")
552 cvar_changes = "// this server runs at default server settings\n";
554 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
555 cvar_changes = strzone(cvar_changes);
556 if(cvar_purechanges == "")
557 cvar_purechanges = "// this server runs at default gameplay settings\n";
559 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
560 cvar_purechanges = strzone(cvar_purechanges);
564 bool RandomSeed_Send(entity this, entity to, int sf)
566 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567 WriteShort(MSG_ENTITY, this.cnt);
570 void RandomSeed_Think(entity this)
572 this.cnt = bound(0, floor(random() * 65536), 65535);
573 this.nextthink = time + 5;
577 void RandomSeed_Spawn()
579 randomseed = new_pure(randomseed);
580 setthink(randomseed, RandomSeed_Think);
581 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
583 getthink(randomseed)(randomseed); // sets random seed and nextthink
586 spawnfunc(__init_dedicated_server)
588 // handler for _init/_init map (only for dedicated server initialization)
590 world_initialized = -1; // don't complain
592 delete_fn = remove_unsafely;
594 entity e = new(GotoFirstMap);
595 setthink(e, GotoFirstMap);
596 e.nextthink = time; // this is usually 1 at this point
598 e = new(info_player_deathmatch); // safeguard against player joining
600 // assign reflectively to avoid "assignment to world" warning
601 for (int i = 0, n = numentityfields(); i < n; ++i) {
602 string k = entityfieldname(i);
603 if (k == "classname") {
604 // safeguard against various stuff ;)
605 putentityfieldstring(i, this, "worldspawn");
610 // needs to be done so early because of the constants they create
613 static_init_precache();
615 IL_PUSH(g_spawnpoints, e); // just incase
618 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
621 void __init_dedicated_server_shutdown() {
625 STATIC_INIT_EARLY(maxclients)
628 for (entity head = nextent(NULL); head; head = nextent(head)) {
633 void GameplayMode_DelayedInit(entity this)
635 if(!scores_initialized)
636 ScoreRules_generic();
639 void InitGameplayMode()
643 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
645 // assign reflectively to avoid "assignment to world" warning
646 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
647 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
649 putentityfieldstring(i, world, sprintf("%v", v));
650 if (++done == 2) break;
653 // currently, NetRadiant's limit is 131072 qu for each side
654 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
655 // set the distance according to map size but don't go over the limit to avoid issues with float precision
656 // in case somebody makes extremely large maps
657 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
659 MapInfo_LoadMapSettings(mapname);
660 GameRules_teams(false);
662 if (!cvar_value_issafe(world.fog))
664 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
665 world.fog = string_null;
667 if(MapInfo_Map_fog != "")
669 if(MapInfo_Map_fog == "none")
670 world.fog = string_null;
672 world.fog = strzone(MapInfo_Map_fog);
674 clientstuff = strzone(MapInfo_Map_clientstuff);
676 MapInfo_ClearTemps();
678 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
680 cache_mutatormsg = strzone("");
681 cache_lastmutatormsg = strzone("");
683 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
686 bool world_already_spawned;
687 spawnfunc(worldspawn)
689 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
691 bool wantrestart = false;
693 if (!server_is_dedicated)
695 // force unloading of server pk3 files when starting a listen server
696 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
697 // restore csqc_progname too
698 string expect = "csprogs.dat";
699 wantrestart = cvar_string("csqc_progname") != expect;
700 cvar_set("csqc_progname", expect);
704 // Try to use versioned csprogs from pk3
705 // Only ever use versioned csprogs.dat files on dedicated servers;
706 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
707 string pk3csprogs = "csprogs-" WATERMARK ".dat";
708 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
709 string select = "csprogs.dat";
710 if (fexists(pk3csprogs)) select = pk3csprogs;
711 if (cvar_string("csqc_progname") != select)
713 cvar_set("csqc_progname", select);
716 // Check for updates on startup
717 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
718 int sentinel = fopen("progs.txt", FILE_READ);
721 string switchversion = fgets(sentinel);
723 if (switchversion != "" && switchversion != WATERMARK)
725 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
726 // if it doesn't exist, assume either:
727 // a) the current program was overwritten
728 // b) this is a client only update
729 string newprogs = sprintf("progs-%s.dat", switchversion);
730 if (fexists(newprogs))
732 cvar_set("sv_progs", newprogs);
735 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
736 if (fexists(newcsprogs))
738 cvar_set("csqc_progname", newcsprogs);
746 LOG_INFO("Restart requested");
747 changelevel(mapname);
748 // let initialization continue, shutdown depends on it
752 if(world_already_spawned)
753 error("world already spawned - you may have EXACTLY ONE worldspawn!");
754 world_already_spawned = true;
756 delete_fn = remove_safely; // during spawning, watch what you remove!
758 cvar_changes_init(); // do this very early now so it REALLY matches the server config
760 // needs to be done so early because of the constants they create
763 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
765 TemporaryDB = db_create();
770 // 1 FLICKER (first variety)
771 lightstyle(1, "mmnmmommommnonmmonqnmmo");
773 // 2 SLOW STRONG PULSE
774 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
776 // 3 CANDLE (first variety)
777 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
780 lightstyle(4, "mamamamamama");
783 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
785 // 6 FLICKER (second variety)
786 lightstyle(6, "nmonqnmomnmomomno");
788 // 7 CANDLE (second variety)
789 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
791 // 8 CANDLE (third variety)
792 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
794 // 9 SLOW STROBE (fourth variety)
795 lightstyle(9, "aaaaaaaazzzzzzzz");
797 // 10 FLUORESCENT FLICKER
798 lightstyle(10, "mmamammmmammamamaaamammma");
800 // 11 SLOW PULSE NOT FADE TO BLACK
801 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
803 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
808 if(autocvar_g_campaign)
811 Map_MarkAsRecent(mapname);
813 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
817 static_init_precache();
820 GameRules_limit_fallbacks();
822 if(warmup_limit == 0)
823 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
826 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
827 if(bot_waypoints_for_items == 1)
828 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
829 bot_waypoints_for_items = 0;
831 WaypointSprite_Init();
833 GameLogInit(); // prepare everything
835 // changing the logic generating it is okay. But:
836 // it HAS to stay <= 64 chars
837 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
838 if(autocvar_sv_eventlog)
840 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
841 matchid = strzone(s);
843 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
844 s = ":gameinfo:mutators:LIST";
846 MUTATOR_CALLHOOK(BuildMutatorsString, s);
847 s = M_ARGV(0, string);
849 // initialiation stuff, not good in the mutator system
850 if(!autocvar_g_use_ammunition)
851 s = strcat(s, ":no_use_ammunition");
853 // initialiation stuff, not good in the mutator system
854 if(autocvar_g_pickup_items == 0)
855 s = strcat(s, ":no_pickup_items");
856 if(autocvar_g_pickup_items > 0)
857 s = strcat(s, ":pickup_items");
859 // initialiation stuff, not good in the mutator system
860 if(autocvar_g_weaponarena != "0")
861 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
863 // TODO to mutator system
864 if(autocvar_g_norecoil)
865 s = strcat(s, ":norecoil");
867 // TODO to mutator system
868 if(autocvar_g_powerups == 0)
869 s = strcat(s, ":no_powerups");
870 if(autocvar_g_powerups > 0)
871 s = strcat(s, ":powerups");
874 GameLogEcho(":gameinfo:end");
877 matchid = strzone(ftos(random()));
879 cvar_set("nextmap", "");
883 if(autocvar_g_campaign)
889 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
891 if(fexists(strcat("scripts/", mapname, ".arena")))
892 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
894 if(fexists(strcat("scripts/", mapname, ".defi")))
895 cvar_settemp("sv_q3defragcompat", "1");
897 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
899 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
903 while((s = fgets(fd)))
905 int l = tokenize_console(s);
910 string trackname = argv(2);
911 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
912 LOG_INFO(" cdtrack ", trackname);
913 if (cvar_value_issafe(trackname))
915 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
916 strcpy(clientstuff, newstuff);
919 else if(argv(0) == "fog")
921 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
922 LOG_INFO(" \"fog\" \"", s, "\"");
924 else if(argv(0) == "set")
926 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
929 else if(argv(0) != "//")
931 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
932 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
943 // set up information replies for clients and server to use
944 maplist_reply = strzone(getmaplist());
945 lsmaps_reply = strzone(getlsmaps());
946 monsterlist_reply = strzone(getmonsterlist());
947 for(int i = 0; i < 10; ++i)
949 string s = getrecords(i);
951 records_reply[i] = strzone(s);
953 ladder_reply = strzone(getladder());
954 rankings_reply = strzone(getrankings());
959 PingPLReport_Spawn();
963 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
965 // fill sv_curl_serverpackages from .serverpackage files
966 if (autocvar_sv_curl_serverpackages_auto)
968 string s = "csprogs-" WATERMARK ".dat";
969 // remove automatically managed files from the list to prevent duplicates
970 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
972 string pkg = argv(i);
973 if (startsWith(pkg, "csprogs-")) continue;
974 if (endsWith(pkg, "-serverpackage.txt")) continue;
975 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
978 // add automatically managed files to the list
979 #define X(match) MACRO_BEGIN \
980 int fd = search_begin(match, true, false); \
983 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
985 s = cons(s, search_getfilename(fd, i)); \
990 X("*-serverpackage.txt");
991 X("*.serverpackage");
993 cvar_set("sv_curl_serverpackages", s);
996 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
998 // physics/balance/config changes that count as mod
999 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1000 modname = cvar_string("g_mod_physics");
1001 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1002 modname = cvar_string("g_mod_balance");
1003 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1004 modname = cvar_string("g_mod_config");
1005 // extra mutators that deserve to count as mod
1006 MUTATOR_CALLHOOK(SetModname, modname);
1007 modname = M_ARGV(0, string);
1009 // save it for later
1010 modname = strzone(modname);
1012 WinningConditionHelper(this); // set worldstatus
1014 world_initialized = 1;
1015 __spawnfunc_spawn_all();
1020 //makestatic (this); // Who the f___ did that?
1024 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1026 float m = e.dphitcontentsmask;
1027 e.dphitcontentsmask = goodcontents | badcontents;
1029 vector org = boundmin;
1030 vector delta = boundmax - boundmin;
1034 int j; // used after the loop
1035 for(j = 0; j < attempts; ++j)
1037 start.x = org.x + random() * delta.x;
1038 start.y = org.y + random() * delta.y;
1039 start.z = org.z + random() * delta.z;
1041 // rule 1: start inside world bounds, and outside
1042 // solid, and don't start from somewhere where you can
1043 // fall down to evil
1044 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1045 if (trace_fraction >= 1)
1047 if (trace_startsolid)
1049 if (trace_dphitcontents & badcontents)
1051 if (trace_dphitq3surfaceflags & badsurfaceflags)
1054 // rule 2: if we are too high, lower the point
1055 if (trace_fraction * delta.z > maxaboveground)
1056 start = trace_endpos + '0 0 1' * maxaboveground;
1057 vector enddown = trace_endpos;
1059 // rule 3: make sure we aren't outside the map. This only works
1060 // for somewhat well formed maps. A good rule of thumb is that
1061 // the map should have a convex outside hull.
1062 // these can be traceLINES as we already verified the starting box
1063 vector mstart = start + 0.5 * (e.mins + e.maxs);
1064 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1065 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1067 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1068 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1070 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1071 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1073 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1074 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1076 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1077 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080 // rule 4: we must "see" some spawnpoint or item
1082 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1084 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1092 int items_checked = 0;
1093 IL_EACH(g_items, checkpvs(mstart, it),
1095 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1102 if(items_checked >= attempts)
1110 // find a random vector to "look at"
1111 end.x = org.x + random() * delta.x;
1112 end.y = org.y + random() * delta.y;
1113 end.z = org.z + random() * delta.z;
1114 end = start + normalize(end - start) * vlen(delta);
1116 // rule 4: start TO end must not be too short
1117 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1118 if(trace_startsolid)
1120 if(trace_fraction < minviewdistance / vlen(delta))
1123 // rule 5: don't want to look at sky
1124 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1127 // rule 6: we must not end up in trigger_hurt
1128 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1134 e.dphitcontentsmask = m;
1138 setorigin(e, start);
1139 e.angles = vectoangles(end - start);
1140 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1146 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1148 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1152 ===============================================================================
1156 ===============================================================================
1159 void DumpStats(float final)
1168 to_console = autocvar_sv_logscores_console;
1169 to_eventlog = autocvar_sv_eventlog;
1170 to_file = autocvar_sv_logscores_file;
1174 to_console = true; // always print printstats replies
1175 to_eventlog = false; // but never print them to the event log
1179 if(autocvar_sv_eventlog_console)
1180 to_console = false; // otherwise we get the output twice
1186 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1196 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1200 fputs(file, strcat(s, "\n"));
1203 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1209 fputs(file, strcat(s, "\n"));
1211 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1212 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1213 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1214 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1215 s = strcat(s, ftos(it.team), ":");
1217 s = strcat(s, "spectator:");
1220 LOG_INFO(s, playername(it.netname, it.team, false));
1222 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1224 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1229 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1235 fputs(file, strcat(s, "\n"));
1237 for(i = 1; i < 16; ++i)
1239 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1240 s = strcat(s, ":", ftos(i));
1246 fputs(file, strcat(s, "\n"));
1253 GameLogEcho(":end");
1256 fputs(file, ":end\n");
1262 go to the next level for deathmatch
1263 only called if a time or frag limit has expired
1267 game_stopped = true;
1268 intermission_running = 1; // game over
1270 // enforce a wait time before allowing changelevel
1271 if(player_count > 0)
1272 intermission_exittime = time + autocvar_sv_mapchange_delay;
1274 intermission_exittime = -1;
1277 WriteByte (MSG_ALL, SVC_CDTRACK);
1278 WriteByte (MSG_ALL, 3);
1279 WriteByte (MSG_ALL, 3);
1280 // done in FixIntermission
1283 //pos = FindIntermission ();
1290 PlayerStats_GameReport(true);
1291 WeaponStats_Shutdown();
1293 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1295 if(autocvar_sv_eventlog)
1296 GameLogEcho(":gameover");
1300 FOREACH_CLIENT(IS_PLAYER(it), {
1301 FixIntermissionClient(it);
1303 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1306 target_music_kill();
1308 if(autocvar_g_campaign)
1309 CampaignPreIntermission();
1311 MUTATOR_CALLHOOK(MatchEnd);
1313 localcmd("\nsv_hook_gameend\n");
1317 float InitiateSuddenDeath()
1319 // Check first whether normal overtimes could be added before initiating suddendeath mode
1320 // - for this timelimit_overtime needs to be >0 of course
1321 // - also check the winning condition calculated in the previous frame and only add normal overtime
1322 // again, if at the point at which timelimit would be extended again, still no winner was found
1323 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1324 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1325 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1327 return 1; // need to call InitiateOvertime later
1331 if(!checkrules_suddendeathend)
1333 if(autocvar_g_campaign)
1334 checkrules_suddendeathend = time; // no suddendeath in campaign
1336 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1337 if(g_race && !g_race_qualifying)
1338 race_StartCompleting();
1344 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1346 ++checkrules_overtimesadded;
1347 //add one more overtime by simply extending the timelimit
1348 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1349 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1352 float GetWinningCode(float fraglimitreached, float equality)
1354 if(autocvar_g_campaign == 1)
1356 if(fraglimitreached)
1365 if(fraglimitreached)
1366 return WINNING_STARTSUDDENDEATHOVERTIME;
1368 return WINNING_NEVER;
1372 if(fraglimitreached)
1380 // set the .winning flag for exactly those players with a given field value
1381 void SetWinners(.float field, float value)
1383 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1386 // set the .winning flag for those players with a given field value
1387 void AddWinners(.float field, float value)
1389 FOREACH_CLIENT(IS_PLAYER(it), {
1390 if(it.(field) == value)
1395 // clear the .winning flags
1398 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1402 float WinningCondition_Scores(float limit, float leadlimit)
1404 // TODO make everything use THIS winning condition (except LMS)
1405 WinningConditionHelper(NULL);
1409 for (int i = 1; i < 5; ++i)
1411 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1412 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1417 if(WinningConditionHelper_winner)
1418 WinningConditionHelper_winner.winning = 1;
1419 if(WinningConditionHelper_winnerteam >= 0)
1420 SetWinners(team, WinningConditionHelper_winnerteam);
1422 if(WinningConditionHelper_lowerisbetter)
1424 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1425 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1429 if(WinningConditionHelper_zeroisworst)
1430 leadlimit = 0; // not supported in this mode
1432 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1435 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1441 fragsleft = FLOAT_MAX;
1442 float leadingfragsleft = FLOAT_MAX;
1444 fragsleft = limit - WinningConditionHelper_topscore;
1446 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1448 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1449 fragsleft = max(fragsleft, leadingfragsleft);
1451 fragsleft = min(fragsleft, leadingfragsleft);
1454 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1457 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1458 else if (fragsleft == 2)
1459 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1460 else if (fragsleft == 3)
1461 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1463 fragsleft_last = fragsleft;
1467 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1468 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1471 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1472 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1473 limit_reached = (fraglimit_reached && leadlimit_reached);
1475 limit_reached = (fraglimit_reached || leadlimit_reached);
1477 return GetWinningCode(
1478 WinningConditionHelper_topscore && limit_reached,
1479 WinningConditionHelper_equality
1483 float WinningCondition_RanOutOfSpawns()
1485 if(have_team_spawns <= 0)
1488 if(!autocvar_g_spawn_useallspawns)
1491 if(!some_spawn_has_been_used)
1494 for (int i = 1; i < 5; ++i)
1496 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1499 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1501 if (Team_IsValidTeam(it.team))
1503 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1507 IL_EACH(g_spawnpoints, true,
1509 if (Team_IsValidTeam(it.team))
1511 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1516 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1517 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1518 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1519 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1520 if(team1_score + team2_score + team3_score + team4_score == 0)
1522 checkrules_equality = true;
1525 else if(team1_score + team2_score + team3_score + team4_score == 1)
1530 else if(team2_score)
1532 else if(team3_score)
1534 else // if(team4_score)
1536 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1537 for(i = 0; i < MAX_TEAMSCORE; ++i)
1539 for (int j = 1; j <= NUM_TEAMS; ++j)
1545 if (!TeamBalance_IsTeamAllowed(balance, j))
1549 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1553 AddWinners(team, t);
1564 Exit deathmatch games upon conditions
1567 void CheckRules_World()
1574 if (intermission_running) // someone else quit the game already
1576 if(player_count == 0) // Nobody there? Then let's go to the next map
1578 // this will actually check the player count in the next frame
1579 // again, but this shouldn't hurt
1583 float timelimit = autocvar_timelimit * 60;
1584 float fraglimit = autocvar_fraglimit;
1585 float leadlimit = autocvar_leadlimit;
1586 if (leadlimit < 0) leadlimit = 0;
1588 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1591 timelimit = 0; // timelimit is not made for warmup
1593 fraglimit = 0; // no fraglimit for now
1594 leadlimit = 0; // no leadlimit for now
1599 timelimit += game_starttime;
1601 else if (timelimit < 0)
1611 if(checkrules_suddendeathend)
1613 if(!checkrules_suddendeathwarning)
1615 checkrules_suddendeathwarning = true;
1616 if(g_race && !g_race_qualifying)
1617 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1619 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1624 if (timelimit && time >= timelimit)
1626 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1629 float playerswithlaps;
1631 totalplayers = playerswithlaps = readyplayers = 0;
1632 FOREACH_CLIENT(IS_PLAYER(it), {
1634 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1640 // at least 2 of the players have completed a lap: start the RACE
1641 // otherwise, the players should end the qualifying on their own
1642 if(readyplayers || playerswithlaps >= 2)
1644 checkrules_suddendeathend = 0;
1645 ReadyRestart(); // go to race
1649 wantovertime |= InitiateSuddenDeath();
1652 wantovertime |= InitiateSuddenDeath();
1656 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1662 int checkrules_status = WinningCondition_RanOutOfSpawns();
1663 if(checkrules_status == WINNING_YES)
1664 bprint("Hey! Someone ran out of spawns!\n");
1665 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1666 checkrules_status = M_ARGV(0, float);
1668 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1670 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1672 checkrules_status = WINNING_NEVER;
1673 checkrules_overtimesadded = -1;
1674 wantovertime |= InitiateSuddenDeath();
1677 if(checkrules_status == WINNING_NEVER)
1678 // equality cases! Nobody wins if the overtime ends in a draw.
1683 if(checkrules_status == WINNING_NEVER)
1686 checkrules_status = WINNING_YES;
1689 if(checkrules_suddendeathend)
1690 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1691 checkrules_status = WINNING_YES;
1693 if(checkrules_status == WINNING_YES)
1695 //print("WINNING\n");
1700 float want_weapon(entity weaponinfo, float allguns)
1703 bool allow_mutatorblocked = false;
1705 if(!weaponinfo.m_id)
1708 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1709 d = M_ARGV(1, float);
1710 allguns = M_ARGV(2, bool);
1711 allow_mutatorblocked = M_ARGV(3, bool);
1714 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1715 else if(!mutator_returnvalue)
1716 d = !(!weaponinfo.weaponstart);
1718 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1721 float t = weaponinfo.weaponstartoverride;
1723 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1728 // 4: is set by default?
1737 /// Weapons the player normally starts with outside weapon arena.
1738 WepSet weapons_start()
1740 WepSet ret = '0 0 0';
1741 FOREACH(Weapons, it != WEP_Null, {
1742 int w = want_weapon(it, false);
1749 WepSet weapons_all()
1751 WepSet ret = '0 0 0';
1752 FOREACH(Weapons, it != WEP_Null, {
1753 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1759 WepSet weapons_devall()
1761 WepSet ret = '0 0 0';
1762 FOREACH(Weapons, it != WEP_Null,
1769 WepSet weapons_most()
1771 WepSet ret = '0 0 0';
1772 FOREACH(Weapons, it != WEP_Null, {
1773 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1779 void weaponarena_available_all_update(entity this)
1781 if (weaponsInMapAll)
1783 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1787 // if no weapons are available on the map, just fall back to all weapons arena
1788 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1792 void weaponarena_available_devall_update(entity this)
1794 if (weaponsInMapAll)
1796 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1800 // if no weapons are available on the map, just fall back to devall weapons arena
1801 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1805 void weaponarena_available_most_update(entity this)
1807 if (weaponsInMapAll)
1809 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1813 // if no weapons are available on the map, just fall back to most weapons arena
1814 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1818 void readplayerstartcvars()
1820 // initialize starting values for players
1821 start_weapons = '0 0 0';
1822 start_weapons_default = '0 0 0';
1823 start_weapons_defaultmask = '0 0 0';
1825 start_ammo_shells = 0;
1826 start_ammo_nails = 0;
1827 start_ammo_rockets = 0;
1828 start_ammo_cells = 0;
1829 start_ammo_plasma = 0;
1830 if (random_start_ammo == NULL)
1832 random_start_ammo = new(random_start_ammo);
1834 start_health = cvar("g_balance_health_start");
1835 start_armorvalue = cvar("g_balance_armor_start");
1838 g_weaponarena_weapons = '0 0 0';
1840 string s = cvar_string("g_weaponarena");
1842 MUTATOR_CALLHOOK(SetWeaponArena, s);
1843 s = M_ARGV(0, string);
1845 if (s == "0" || s == "")
1849 else if (s == "off")
1851 // forcibly turn off weaponarena
1853 else if (s == "all" || s == "1")
1856 g_weaponarena_list = "All Weapons";
1857 g_weaponarena_weapons = weapons_all();
1859 else if (s == "devall")
1862 g_weaponarena_list = "Dev All Weapons";
1863 g_weaponarena_weapons = weapons_devall();
1865 else if (s == "most")
1868 g_weaponarena_list = "Most Weapons";
1869 g_weaponarena_weapons = weapons_most();
1871 else if (s == "all_available")
1874 g_weaponarena_list = "All Available Weapons";
1876 // this needs to run after weaponsInMapAll is initialized
1877 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1879 else if (s == "devall_available")
1882 g_weaponarena_list = "Dev All Available Weapons";
1884 // this needs to run after weaponsInMapAll is initialized
1885 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1887 else if (s == "most_available")
1890 g_weaponarena_list = "Most Available Weapons";
1892 // this needs to run after weaponsInMapAll is initialized
1893 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1895 else if (s == "none")
1898 g_weaponarena_list = "No Weapons";
1903 float t = tokenize_console(s);
1904 g_weaponarena_list = "";
1905 for (int j = 0; j < t; ++j)
1908 Weapon wep = Weapon_from_name(s);
1911 g_weaponarena_weapons |= (wep.m_wepset);
1912 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1915 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1920 g_weapon_stay = 0; // incompatible
1921 start_weapons = g_weaponarena_weapons;
1922 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1926 FOREACH(Weapons, it != WEP_Null, {
1927 int w = want_weapon(it, false);
1928 WepSet s = it.m_wepset;
1932 start_weapons_default |= s;
1934 start_weapons_defaultmask |= s;
1938 if(cvar("g_balance_superweapons_time") < 0)
1939 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1941 if(!cvar("g_use_ammunition"))
1942 start_items |= IT_UNLIMITED_AMMO;
1944 if(start_items & IT_UNLIMITED_AMMO)
1946 start_ammo_shells = 999;
1947 start_ammo_nails = 999;
1948 start_ammo_rockets = 999;
1949 start_ammo_cells = 999;
1950 start_ammo_plasma = 999;
1951 start_ammo_fuel = 999;
1955 start_ammo_shells = cvar("g_start_ammo_shells");
1956 start_ammo_nails = cvar("g_start_ammo_nails");
1957 start_ammo_rockets = cvar("g_start_ammo_rockets");
1958 start_ammo_cells = cvar("g_start_ammo_cells");
1959 start_ammo_plasma = cvar("g_start_ammo_plasma");
1960 start_ammo_fuel = cvar("g_start_ammo_fuel");
1961 random_start_weapons_count = cvar("g_random_start_weapons_count");
1962 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1963 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1964 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1965 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1966 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1969 warmup_start_ammo_shells = start_ammo_shells;
1970 warmup_start_ammo_nails = start_ammo_nails;
1971 warmup_start_ammo_rockets = start_ammo_rockets;
1972 warmup_start_ammo_cells = start_ammo_cells;
1973 warmup_start_ammo_plasma = start_ammo_plasma;
1974 warmup_start_ammo_fuel = start_ammo_fuel;
1975 warmup_start_health = start_health;
1976 warmup_start_armorvalue = start_armorvalue;
1977 warmup_start_weapons = start_weapons;
1978 warmup_start_weapons_default = start_weapons_default;
1979 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1983 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1984 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1985 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1986 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1987 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1988 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1989 warmup_start_health = cvar("g_warmup_start_health");
1990 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1991 warmup_start_weapons = '0 0 0';
1992 warmup_start_weapons_default = '0 0 0';
1993 warmup_start_weapons_defaultmask = '0 0 0';
1994 FOREACH(Weapons, it != WEP_Null, {
1995 int w = want_weapon(it, autocvar_g_warmup_allguns);
1996 WepSet s = it.m_wepset;
1998 warmup_start_weapons |= s;
2000 warmup_start_weapons_default |= s;
2002 warmup_start_weapons_defaultmask |= s;
2006 if (autocvar_g_jetpack)
2007 start_items |= ITEM_Jetpack.m_itemid;
2009 MUTATOR_CALLHOOK(SetStartItems);
2011 if (start_items & ITEM_Jetpack.m_itemid)
2013 start_items |= ITEM_JetpackRegen.m_itemid;
2014 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2015 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2018 start_ammo_shells = max(0, start_ammo_shells);
2019 start_ammo_nails = max(0, start_ammo_nails);
2020 start_ammo_rockets = max(0, start_ammo_rockets);
2021 start_ammo_cells = max(0, start_ammo_cells);
2022 start_ammo_plasma = max(0, start_ammo_plasma);
2023 start_ammo_fuel = max(0, start_ammo_fuel);
2024 SetResource(random_start_ammo, RES_SHELLS,
2025 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2026 SetResource(random_start_ammo, RES_BULLETS,
2027 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2028 SetResource(random_start_ammo, RES_ROCKETS,
2029 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2030 SetResource(random_start_ammo, RES_CELLS,
2031 max(0, GetResource(random_start_ammo, RES_CELLS)));
2032 SetResource(random_start_ammo, RES_PLASMA,
2033 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2035 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2036 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2037 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2038 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2039 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2040 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2043 void readlevelcvars()
2045 if(cvar("sv_allow_fullbright"))
2046 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2048 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2050 warmup_stage = cvar("g_warmup");
2051 warmup_limit = cvar("g_warmup_limit");
2053 if(cvar("g_campaign"))
2054 warmup_stage = 0; // no warmup during campaign
2056 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2057 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2058 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2059 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2060 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2061 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2062 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2063 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2064 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2065 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2066 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2067 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2068 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2069 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2071 g_pickup_shells = cvar("g_pickup_shells");
2072 g_pickup_shells_max = cvar("g_pickup_shells_max");
2073 g_pickup_nails = cvar("g_pickup_nails");
2074 g_pickup_nails_max = cvar("g_pickup_nails_max");
2075 g_pickup_rockets = cvar("g_pickup_rockets");
2076 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2077 g_pickup_cells = cvar("g_pickup_cells");
2078 g_pickup_cells_max = cvar("g_pickup_cells_max");
2079 g_pickup_plasma = cvar("g_pickup_plasma");
2080 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2081 g_pickup_fuel = cvar("g_pickup_fuel");
2082 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2083 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2084 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2085 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2086 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2087 g_pickup_armormedium = cvar("g_pickup_armormedium");
2088 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2089 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2090 g_pickup_armorbig = cvar("g_pickup_armorbig");
2091 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2092 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2093 g_pickup_armormega = cvar("g_pickup_armormega");
2094 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2095 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2096 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2097 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2098 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2099 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2100 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2101 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2102 g_pickup_healthbig = cvar("g_pickup_healthbig");
2103 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2104 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2105 g_pickup_healthmega = cvar("g_pickup_healthmega");
2106 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2107 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2109 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2110 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2112 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2114 g_weapon_stay = cvar("g_weapon_stay");
2116 MUTATOR_CALLHOOK(ReadLevelCvars);
2119 game_starttime = time + cvar("g_start_delay");
2121 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2123 readplayerstartcvars();
2126 void InitializeEntity(entity e, void(entity this) func, int order)
2130 if (!e || e.initialize_entity)
2132 // make a proxy initializer entity
2134 e = new(initialize_entity);
2138 e.initialize_entity = func;
2139 e.initialize_entity_order = order;
2141 cur = initialize_entity_first;
2145 if (!cur || cur.initialize_entity_order > order)
2147 // insert between prev and cur
2149 prev.initialize_entity_next = e;
2151 initialize_entity_first = e;
2152 e.initialize_entity_next = cur;
2156 cur = cur.initialize_entity_next;
2159 void InitializeEntitiesRun()
2161 entity startoflist = initialize_entity_first;
2162 initialize_entity_first = NULL;
2163 delete_fn = remove_except_protected;
2164 for (entity e = startoflist; e; e = e.initialize_entity_next)
2166 e.remove_except_protected_forbidden = 1;
2168 for (entity e = startoflist; e; )
2170 e.remove_except_protected_forbidden = 0;
2171 e.initialize_entity_order = 0;
2172 entity next = e.initialize_entity_next;
2173 e.initialize_entity_next = NULL;
2174 var void(entity this) func = e.initialize_entity;
2175 e.initialize_entity = func_null;
2176 if (e.classname == "initialize_entity")
2178 entity wrappee = e.enemy;
2182 //dprint("Delayed initialization: ", e.classname, "\n");
2190 backtrace(strcat("Null function in: ", e.classname, "\n"));
2194 delete_fn = remove_unsafely;
2197 // deferred dropping
2198 void DropToFloor_Handler(entity this)
2200 WITHSELF(this, builtin_droptofloor());
2201 this.dropped_origin = this.origin;
2204 void droptofloor(entity this)
2206 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2209 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2210 void RunThink(entity this)
2212 // don't let things stay in the past.
2213 // it is possible to start that way by a trigger with a local time.
2214 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2217 float oldtime = time; // do we need to save this?
2219 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2221 time = max(oldtime, this.nextthink);
2225 getthink(this)(this);
2226 // mods often set nextthink to time to cause a think every frame,
2227 // we don't want to loop in that case, so exit if the new nextthink is
2228 // <= the time the qc was told, also exit if it is past the end of the
2230 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2237 bool autocvar_sv_freezenonclients;
2238 void Physics_Frame()
2240 if(autocvar_sv_freezenonclients)
2243 IL_EACH(g_moveables, true,
2245 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2248 //set_movetype(it, it.move_movetype);
2249 // inline the set_movetype function, since this is called a lot
2250 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2252 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2253 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2255 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2257 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2258 continue; // these movetypes have no regular think function
2259 // handle thinking here
2260 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2265 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2268 // make a second pass to see if any ents spawned this frame and make
2269 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2270 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2271 IL_EACH(g_moveables, it.move_qcphysics,
2273 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2275 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2279 void systems_update();
2282 anticheat_endframe();
2286 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2287 entity e = IS_SPEC(it) ? it.enemy : it;
2288 if (e.typehitsound) {
2289 STAT(TYPEHIT_TIME, it) = time;
2290 } else if (e.killsound) {
2291 STAT(KILL_TIME, it) = time;
2292 } else if (e.damage_dealt) {
2293 STAT(HIT_TIME, it) = time;
2294 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2297 // add 1 frametime because after this, engine SV_Physics
2298 // increases time by a frametime and then networks the frame
2299 // add another frametime because client shows everything with
2300 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2302 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2303 FOREACH_CLIENT(true, {
2304 it.typehitsound = false;
2305 it.damage_dealt = 0;
2306 it.killsound = false;
2307 antilag_record(it, CS(it), altime);
2309 IL_EACH(g_monsters, true,
2311 antilag_record(it, it, altime);
2313 IL_EACH(g_projectiles, it.classname == "nade",
2315 antilag_record(it, it, altime);
2324 * returns true if redirecting
2326 float redirection_timeout;
2327 float redirection_nextthink;
2328 float RedirectionThink()
2330 float clients_found;
2332 if(redirection_target == "")
2335 if(!redirection_timeout)
2337 cvar_set("sv_public", "-2");
2338 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2339 if(redirection_target == "self")
2340 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2342 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2345 if(time < redirection_nextthink)
2348 redirection_nextthink = time + 1;
2351 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2353 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2354 if(redirection_target == "self")
2355 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2357 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2361 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2363 if(time > redirection_timeout || clients_found == 0)
2364 localcmd("\nwait; wait; wait; quit\n");
2371 // Loaded from a save game
2372 // some things then break, so let's work around them...
2374 // Progs DB (capture records)
2375 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2379 MapInfo_Enumerate();
2380 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2383 TargetMusic_RestoreGame();
2390 if(world_initialized > 0)
2392 world_initialized = 0;
2394 // if a timeout is active, reset the slowmo value to normal
2395 if(timeout_status == TIMEOUT_ACTIVE)
2396 cvar_set("slowmo", ftos(orig_slowmo));
2398 LOG_TRACE("Saving persistent data...");
2401 // playerstats with unfinished match
2402 PlayerStats_GameReport(false);
2404 if(!cheatcount_total)
2406 if(autocvar_sv_db_saveasdump)
2407 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2411 if(autocvar_developer > 0)
2413 if(autocvar_sv_db_saveasdump)
2414 db_dump(TemporaryDB, "server-temp.db");
2416 db_save(TemporaryDB, "server-temp.db");
2418 CheatShutdown(); // must be after cheatcount check
2419 db_close(ServerProgsDB);
2420 db_close(TemporaryDB);
2421 LOG_TRACE("Saving persistent data... done!");
2422 // tell the bot system the game is ending now
2425 WeaponStats_Shutdown();
2428 else if(world_initialized == 0)
2430 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2434 __init_dedicated_server_shutdown();