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Purge autocvars.qh from the codebase, cvars are defined in the headers of the feature...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
104
105 void SetDefaultAlpha()
106 {
107         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108         {
109                 default_player_alpha = autocvar_g_player_alpha;
110                 if(default_player_alpha == 0)
111                         default_player_alpha = 1;
112                 default_weapon_alpha = default_player_alpha;
113         }
114 }
115
116 void GotoFirstMap(entity this)
117 {
118         float n;
119         if(autocvar__sv_init)
120         {
121                 // cvar_set("_sv_init", "0");
122                 // we do NOT set this to 0 any more, so someone "accidentally" changing
123                 // to this "init" map on a dedicated server will cause no permanent
124                 // harm
125                 if(autocvar_g_maplist_shuffle)
126                         ShuffleMaplist();
127                 n = tokenizebyseparator(autocvar_g_maplist, " ");
128                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129
130                 MapInfo_Enumerate();
131                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132
133                 if(!DoNextMapOverride(1))
134                         GotoNextMap(1);
135
136                 return;
137         }
138
139         if(time < 5)
140         {
141                 this.nextthink = time;
142         }
143         else
144         {
145                 this.nextthink = time + 1;
146                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147         }
148 }
149
150 void cvar_changes_init()
151 {
152         float h;
153         string k, v, d;
154         float n, i, adding, pureadding;
155
156         strfree(cvar_changes);
157         strfree(cvar_purechanges);
158         cvar_purechanges_count = 0;
159
160         h = buf_create();
161         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162         n = buf_getsize(h);
163
164         adding = true;
165         pureadding = true;
166
167         for(i = 0; i < n; ++i)
168         {
169                 k = bufstr_get(h, i);
170
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ctf_captimerecord_always");
352                 BADCVAR("g_ctf_flag_glowtrails");
353                 BADCVAR("g_ctf_dynamiclights");
354                 BADCVAR("g_ctf_flag_pickup_verbosename");
355                 BADPRESUFFIX("g_ctf_flag_", "_model");
356                 BADPRESUFFIX("g_ctf_flag_", "_skin");
357                 BADCVAR("g_domination_point_leadlimit");
358                 BADCVAR("g_forced_respawn");
359                 BADCVAR("g_freezetag_point_leadlimit");
360                 BADCVAR("g_freezetag_point_limit");
361                 BADCVAR("g_glowtrails");
362                 BADCVAR("g_hats");
363                 BADCVAR("g_casings");
364                 BADCVAR("g_invasion_point_limit");
365                 BADCVAR("g_jump_grunt");
366                 BADCVAR("g_keepaway_ballcarrier_effects");
367                 BADCVAR("g_keepawayball_effects");
368                 BADCVAR("g_keyhunt_point_leadlimit");
369                 BADCVAR("g_nexball_goalleadlimit");
370                 BADCVAR("g_new_toys_autoreplace");
371                 BADCVAR("g_new_toys_use_pickupsound");
372                 BADCVAR("g_physics_predictall");
373                 BADCVAR("g_piggyback");
374                 BADCVAR("g_playerclip_collisions");
375                 BADCVAR("g_spawn_alloweffects");
376                 BADCVAR("g_tdm_point_leadlimit");
377                 BADCVAR("g_tdm_point_limit");
378                 BADCVAR("leadlimit_and_fraglimit");
379                 BADCVAR("leadlimit_override");
380                 BADCVAR("pausable");
381                 BADCVAR("sv_announcer");
382                 BADCVAR("sv_checkforpacketsduringsleep");
383                 BADCVAR("sv_damagetext");
384                 BADCVAR("sv_db_saveasdump");
385                 BADCVAR("sv_intermission_cdtrack");
386                 BADCVAR("sv_mapchange_delay");
387                 BADCVAR("sv_minigames");
388                 BADCVAR("sv_namechangetimer");
389                 BADCVAR("sv_precacheplayermodels");
390                 BADCVAR("sv_radio");
391                 BADCVAR("sv_stepheight");
392                 BADCVAR("sv_timeout");
393                 BADCVAR("sv_weapons_modeloverride");
394                 BADCVAR("w_prop_interval");
395                 BADPREFIX("chat_");
396                 BADPREFIX("crypto_");
397                 BADPREFIX("gameversion_");
398                 BADPREFIX("g_chat_");
399                 BADPREFIX("g_ctf_captimerecord_");
400                 BADPREFIX("g_hats_");
401                 BADPREFIX("g_maplist_");
402                 BADPREFIX("g_mod_");
403                 BADPREFIX("g_respawn_");
404                 BADPREFIX("net_");
405                 BADPREFIX("notification_");
406                 BADPREFIX("prvm_");
407                 BADPREFIX("skill_");
408                 BADPREFIX("sv_allow_");
409                 BADPREFIX("sv_cullentities_");
410                 BADPREFIX("sv_maxidle_");
411                 BADPREFIX("sv_minigames_");
412                 BADPREFIX("sv_radio_");
413                 BADPREFIX("sv_timeout_");
414                 BADPREFIX("sv_vote_");
415                 BADPREFIX("timelimit_");
416
417                 // allowed changes to server admins (please sync this to server.cfg)
418                 // vi commands:
419                 //   :/"impure"/,$d
420                 //   :g!,^\/\/[^ /],d
421                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
422                 //   :%!sort
423                 // yes, this does contain some redundant stuff, don't really care
424                 BADPREFIX("bot_ai_");
425                 BADCVAR("bot_config_file");
426                 BADCVAR("bot_number");
427                 BADCVAR("bot_prefix");
428                 BADCVAR("bot_suffix");
429                 BADCVAR("capturelimit_override");
430                 BADCVAR("fraglimit_override");
431                 BADCVAR("gametype");
432                 BADCVAR("g_antilag");
433                 BADCVAR("g_balance_teams");
434                 BADCVAR("g_balance_teams_prevent_imbalance");
435                 BADCVAR("g_balance_teams_scorefactor");
436                 BADCVAR("g_ban_sync_trusted_servers");
437                 BADCVAR("g_ban_sync_uri");
438                 BADCVAR("g_buffs");
439                 BADCVAR("g_ca_teams_override");
440                 BADCVAR("g_ctf_fullbrightflags");
441                 BADCVAR("g_ctf_ignore_frags");
442                 BADCVAR("g_ctf_leaderboard");
443                 BADCVAR("g_domination_point_limit");
444                 BADCVAR("g_domination_teams_override");
445                 BADCVAR("g_freezetag_teams_override");
446                 BADCVAR("g_friendlyfire");
447                 BADCVAR("g_fullbrightitems");
448                 BADCVAR("g_fullbrightplayers");
449                 BADCVAR("g_keyhunt_point_limit");
450                 BADCVAR("g_keyhunt_teams_override");
451                 BADCVAR("g_lms_lives_override");
452                 BADCVAR("g_maplist");
453                 BADCVAR("g_maxplayers");
454                 BADCVAR("g_mirrordamage");
455                 BADCVAR("g_nexball_goallimit");
456                 BADCVAR("g_norecoil");
457                 BADCVAR("g_physics_clientselect");
458                 BADCVAR("g_pinata");
459                 BADCVAR("g_powerups");
460                 BADCVAR("g_player_brightness");
461                 BADCVAR("g_rocket_flying");
462                 BADCVAR("g_rocket_flying_disabledelays");
463                 BADCVAR("g_spawnshieldtime");
464                 BADCVAR("g_start_delay");
465                 BADCVAR("g_superspectate");
466                 BADCVAR("g_tdm_teams_override");
467                 BADCVAR("g_warmup");
468                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
469                 BADCVAR("hostname");
470                 BADCVAR("log_file");
471                 BADCVAR("maxplayers");
472                 BADCVAR("minplayers");
473                 BADCVAR("minplayers_per_team");
474                 BADCVAR("net_address");
475                 BADCVAR("port");
476                 BADCVAR("rcon_password");
477                 BADCVAR("rcon_restricted_commands");
478                 BADCVAR("rcon_restricted_password");
479                 BADCVAR("skill");
480                 BADCVAR("sv_adminnick");
481                 BADCVAR("sv_autoscreenshot");
482                 BADCVAR("sv_autotaunt");
483                 BADCVAR("sv_curl_defaulturl");
484                 BADCVAR("sv_defaultcharacter");
485                 BADCVAR("sv_defaultcharacterskin");
486                 BADCVAR("sv_defaultplayercolors");
487                 BADCVAR("sv_defaultplayermodel");
488                 BADCVAR("sv_defaultplayerskin");
489                 BADCVAR("sv_maxidle");
490                 BADCVAR("sv_maxrate");
491                 BADCVAR("sv_motd");
492                 BADCVAR("sv_public");
493                 BADCVAR("sv_ready_restart");
494                 BADCVAR("sv_status_privacy");
495                 BADCVAR("sv_taunt");
496                 BADCVAR("sv_vote_call");
497                 BADCVAR("sv_vote_commands");
498                 BADCVAR("sv_vote_majority_factor");
499                 BADCVAR("sv_vote_master");
500                 BADCVAR("sv_vote_master_commands");
501                 BADCVAR("sv_vote_master_password");
502                 BADCVAR("sv_vote_simple_majority_factor");
503                 BADCVAR("teamplay_mode");
504                 BADCVAR("timelimit_override");
505                 BADPREFIX("g_warmup_");
506                 BADPREFIX("sv_info_");
507                 BADPREFIX("sv_ready_restart_");
508
509                 // mutators that announce themselves properly to the server browser
510                 BADCVAR("g_instagib");
511                 BADCVAR("g_new_toys");
512                 BADCVAR("g_nix");
513                 BADCVAR("g_grappling_hook");
514                 BADCVAR("g_jetpack");
515
516                 // temporary for testing
517                 // TODO remove before 0.8.3 release
518                 BADCVAR("g_ca_weaponarena");
519                 BADCVAR("g_freezetag_weaponarena");
520                 BADCVAR("g_lms_weaponarena");
521                 BADCVAR("g_ctf_stalemate_time");
522
523                 if(cvar_string("g_mod_balance") == "Testing")
524                 {
525                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
526                         BADPREFIX("g_balance_");
527                 }
528
529 #undef BADPRESUFFIX
530 #undef BADPREFIX
531 #undef BADCVAR
532
533                 if(pureadding)
534                 {
535                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
536                         if(strlen(cvar_purechanges) > 16384)
537                         {
538                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
539                                 pureadding = 0;
540                         }
541                 }
542                 ++cvar_purechanges_count;
543                 // WARNING: this variable is used for the server list
544                 // NEVER dare to skip this code!
545                 // Hacks to intentionally appearing as "pure server" even though you DO have
546                 // modified settings may be punished by removal from the server list.
547                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
548                 // though.
549         }
550         buf_del(h);
551         if(cvar_changes == "")
552                 cvar_changes = "// this server runs at default server settings\n";
553         else
554                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
555         cvar_changes = strzone(cvar_changes);
556         if(cvar_purechanges == "")
557                 cvar_purechanges = "// this server runs at default gameplay settings\n";
558         else
559                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
560         cvar_purechanges = strzone(cvar_purechanges);
561 }
562
563 entity randomseed;
564 bool RandomSeed_Send(entity this, entity to, int sf)
565 {
566         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567         WriteShort(MSG_ENTITY, this.cnt);
568         return true;
569 }
570 void RandomSeed_Think(entity this)
571 {
572         this.cnt = bound(0, floor(random() * 65536), 65535);
573         this.nextthink = time + 5;
574
575         this.SendFlags |= 1;
576 }
577 void RandomSeed_Spawn()
578 {
579         randomseed = new_pure(randomseed);
580         setthink(randomseed, RandomSeed_Think);
581         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
582
583         getthink(randomseed)(randomseed); // sets random seed and nextthink
584 }
585
586 spawnfunc(__init_dedicated_server)
587 {
588         // handler for _init/_init map (only for dedicated server initialization)
589
590         world_initialized = -1; // don't complain
591
592         delete_fn = remove_unsafely;
593
594         entity e = new(GotoFirstMap);
595         setthink(e, GotoFirstMap);
596         e.nextthink = time; // this is usually 1 at this point
597
598         e = new(info_player_deathmatch);  // safeguard against player joining
599
600     // assign reflectively to avoid "assignment to world" warning
601     for (int i = 0, n = numentityfields(); i < n; ++i) {
602         string k = entityfieldname(i);
603         if (k == "classname") {
604             // safeguard against various stuff ;)
605             putentityfieldstring(i, this, "worldspawn");
606             break;
607         }
608     }
609
610         // needs to be done so early because of the constants they create
611         static_init();
612         static_init_late();
613         static_init_precache();
614
615         IL_PUSH(g_spawnpoints, e); // just incase
616
617         MapInfo_Enumerate();
618         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 }
620
621 void __init_dedicated_server_shutdown() {
622         MapInfo_Shutdown();
623 }
624
625 STATIC_INIT_EARLY(maxclients)
626 {
627         maxclients = 0;
628         for (entity head = nextent(NULL); head; head = nextent(head)) {
629                 ++maxclients;
630         }
631 }
632
633 void GameplayMode_DelayedInit(entity this)
634 {
635         if(!scores_initialized)
636                 ScoreRules_generic();
637 }
638
639 void InitGameplayMode()
640 {
641         VoteReset();
642
643         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
644         get_mi_min_max(1);
645         // assign reflectively to avoid "assignment to world" warning
646         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
647             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
648             if (v) {
649             putentityfieldstring(i, world, sprintf("%v", v));
650             if (++done == 2) break;
651         }
652         }
653         // currently, NetRadiant's limit is 131072 qu for each side
654         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
655         // set the distance according to map size but don't go over the limit to avoid issues with float precision
656         // in case somebody makes extremely large maps
657         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
658
659         MapInfo_LoadMapSettings(mapname);
660         GameRules_teams(false);
661
662         if (!cvar_value_issafe(world.fog))
663         {
664                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
665                 world.fog = string_null;
666         }
667         if(MapInfo_Map_fog != "")
668         {
669                 if(MapInfo_Map_fog == "none")
670                         world.fog = string_null;
671                 else
672                         world.fog = strzone(MapInfo_Map_fog);
673         }
674         clientstuff = strzone(MapInfo_Map_clientstuff);
675
676         MapInfo_ClearTemps();
677
678         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
679
680         cache_mutatormsg = strzone("");
681         cache_lastmutatormsg = strzone("");
682
683         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 }
685
686 bool world_already_spawned;
687 spawnfunc(worldspawn)
688 {
689         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
690
691         bool wantrestart = false;
692         {
693                 if (!server_is_dedicated)
694                 {
695                         // force unloading of server pk3 files when starting a listen server
696                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
697                         // restore csqc_progname too
698                         string expect = "csprogs.dat";
699                         wantrestart = cvar_string("csqc_progname") != expect;
700                         cvar_set("csqc_progname", expect);
701                 }
702                 else
703                 {
704                         // Try to use versioned csprogs from pk3
705                         // Only ever use versioned csprogs.dat files on dedicated servers;
706                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
707                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
708                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
709                         string select = "csprogs.dat";
710                         if (fexists(pk3csprogs)) select = pk3csprogs;
711                         if (cvar_string("csqc_progname") != select)
712                         {
713                                 cvar_set("csqc_progname", select);
714                                 wantrestart = true;
715                         }
716                         // Check for updates on startup
717                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
718                         int sentinel = fopen("progs.txt", FILE_READ);
719                         if (sentinel >= 0)
720                         {
721                                 string switchversion = fgets(sentinel);
722                                 fclose(sentinel);
723                                 if (switchversion != "" && switchversion != WATERMARK)
724                                 {
725                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
726                                         // if it doesn't exist, assume either:
727                                         //   a) the current program was overwritten
728                                         //   b) this is a client only update
729                                         string newprogs = sprintf("progs-%s.dat", switchversion);
730                                         if (fexists(newprogs))
731                                         {
732                                                 cvar_set("sv_progs", newprogs);
733                                                 wantrestart = true;
734                                         }
735                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
736                                         if (fexists(newcsprogs))
737                                         {
738                                                 cvar_set("csqc_progname", newcsprogs);
739                                                 wantrestart = true;
740                                         }
741                                 }
742                         }
743                 }
744                 if (wantrestart)
745                 {
746                         LOG_INFO("Restart requested");
747                         changelevel(mapname);
748                         // let initialization continue, shutdown depends on it
749                 }
750         }
751
752         if(world_already_spawned)
753                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
754         world_already_spawned = true;
755
756         delete_fn = remove_safely; // during spawning, watch what you remove!
757
758         cvar_changes_init(); // do this very early now so it REALLY matches the server config
759
760         // needs to be done so early because of the constants they create
761         static_init();
762
763         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
764
765         TemporaryDB = db_create();
766
767         // 0 normal
768         lightstyle(0, "m");
769
770         // 1 FLICKER (first variety)
771         lightstyle(1, "mmnmmommommnonmmonqnmmo");
772
773         // 2 SLOW STRONG PULSE
774         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
775
776         // 3 CANDLE (first variety)
777         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
778
779         // 4 FAST STROBE
780         lightstyle(4, "mamamamamama");
781
782         // 5 GENTLE PULSE 1
783         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
784
785         // 6 FLICKER (second variety)
786         lightstyle(6, "nmonqnmomnmomomno");
787
788         // 7 CANDLE (second variety)
789         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
790
791         // 8 CANDLE (third variety)
792         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
793
794         // 9 SLOW STROBE (fourth variety)
795         lightstyle(9, "aaaaaaaazzzzzzzz");
796
797         // 10 FLUORESCENT FLICKER
798         lightstyle(10, "mmamammmmammamamaaamammma");
799
800         // 11 SLOW PULSE NOT FADE TO BLACK
801         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
802
803         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
804
805         // 63 testing
806         lightstyle(63, "a");
807
808         if(autocvar_g_campaign)
809                 CampaignPreInit();
810
811         Map_MarkAsRecent(mapname);
812
813         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
814
815         InitGameplayMode();
816         static_init_late();
817         static_init_precache();
818         readlevelcvars();
819
820         GameRules_limit_fallbacks();
821
822         if(warmup_limit == 0)
823                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
824
825         player_count = 0;
826         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
827         if(bot_waypoints_for_items == 1)
828                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
829                         bot_waypoints_for_items = 0;
830
831         WaypointSprite_Init();
832
833         GameLogInit(); // prepare everything
834         // NOTE for matchid:
835         // changing the logic generating it is okay. But:
836         // it HAS to stay <= 64 chars
837         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
838         if(autocvar_sv_eventlog)
839         {
840                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
841                 matchid = strzone(s);
842
843                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
844                 s = ":gameinfo:mutators:LIST";
845
846                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
847                 s = M_ARGV(0, string);
848
849                 // initialiation stuff, not good in the mutator system
850                 if(!autocvar_g_use_ammunition)
851                         s = strcat(s, ":no_use_ammunition");
852
853                 // initialiation stuff, not good in the mutator system
854                 if(autocvar_g_pickup_items == 0)
855                         s = strcat(s, ":no_pickup_items");
856                 if(autocvar_g_pickup_items > 0)
857                         s = strcat(s, ":pickup_items");
858
859                 // initialiation stuff, not good in the mutator system
860                 if(autocvar_g_weaponarena != "0")
861                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
862
863                 // TODO to mutator system
864                 if(autocvar_g_norecoil)
865                         s = strcat(s, ":norecoil");
866
867                 // TODO to mutator system
868                 if(autocvar_g_powerups == 0)
869                         s = strcat(s, ":no_powerups");
870                 if(autocvar_g_powerups > 0)
871                         s = strcat(s, ":powerups");
872
873                 GameLogEcho(s);
874                 GameLogEcho(":gameinfo:end");
875         }
876         else
877                 matchid = strzone(ftos(random()));
878
879         cvar_set("nextmap", "");
880
881         SetDefaultAlpha();
882
883         if(autocvar_g_campaign)
884                 CampaignPostInit();
885
886         Ban_LoadBans();
887
888         MapInfo_Enumerate();
889         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
890
891         if(fexists(strcat("scripts/", mapname, ".arena")))
892                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
893
894         if(fexists(strcat("scripts/", mapname, ".defi")))
895                 cvar_settemp("sv_q3defragcompat", "1");
896
897         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
898         {
899                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
900                 if(fd != -1)
901                 {
902                         string s;
903                         while((s = fgets(fd)))
904                         {
905                                 int l = tokenize_console(s);
906                                 if(l < 2)
907                                         continue;
908                                 if(argv(0) == "cd")
909                                 {
910                                         string trackname = argv(2);
911                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
912                                         LOG_INFO("  cdtrack ", trackname);
913                                         if (cvar_value_issafe(trackname))
914                                         {
915                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
916                                                 strcpy(clientstuff, newstuff);
917                                         }
918                                 }
919                                 else if(argv(0) == "fog")
920                                 {
921                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
922                                         LOG_INFO("  \"fog\" \"", s, "\"");
923                                 }
924                                 else if(argv(0) == "set")
925                                 {
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
928                                 }
929                                 else if(argv(0) != "//")
930                                 {
931                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
932                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
933                                 }
934                         }
935                         fclose(fd);
936                 }
937         }
938
939         WeaponStats_Init();
940
941         Nagger_Init();
942
943         // set up information replies for clients and server to use
944         maplist_reply = strzone(getmaplist());
945         lsmaps_reply = strzone(getlsmaps());
946         monsterlist_reply = strzone(getmonsterlist());
947         for(int i = 0; i < 10; ++i)
948         {
949                 string s = getrecords(i);
950                 if (s)
951                         records_reply[i] = strzone(s);
952         }
953         ladder_reply = strzone(getladder());
954         rankings_reply = strzone(getrankings());
955
956         // begin other init
957         ClientInit_Spawn();
958         RandomSeed_Spawn();
959         PingPLReport_Spawn();
960
961         CheatInit();
962
963         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
964
965         // fill sv_curl_serverpackages from .serverpackage files
966         if (autocvar_sv_curl_serverpackages_auto)
967         {
968                 string s = "csprogs-" WATERMARK ".dat";
969                 // remove automatically managed files from the list to prevent duplicates
970                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
971                 {
972                         string pkg = argv(i);
973                         if (startsWith(pkg, "csprogs-")) continue;
974                         if (endsWith(pkg, "-serverpackage.txt")) continue;
975                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
976                         s = cons(s, pkg);
977                 }
978                 // add automatically managed files to the list
979                 #define X(match) MACRO_BEGIN \
980                         int fd = search_begin(match, true, false); \
981                         if (fd >= 0) \
982                         { \
983                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
984                                 { \
985                                         s = cons(s, search_getfilename(fd, i)); \
986                                 } \
987                                 search_end(fd); \
988                         } \
989                 MACRO_END
990                 X("*-serverpackage.txt");
991                 X("*.serverpackage");
992                 #undef X
993                 cvar_set("sv_curl_serverpackages", s);
994         }
995
996         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
997         modname = "Xonotic";
998         // physics/balance/config changes that count as mod
999         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1000                 modname = cvar_string("g_mod_physics");
1001         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1002                 modname = cvar_string("g_mod_balance");
1003         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1004                 modname = cvar_string("g_mod_config");
1005         // extra mutators that deserve to count as mod
1006         MUTATOR_CALLHOOK(SetModname, modname);
1007         modname = M_ARGV(0, string);
1008
1009         // save it for later
1010         modname = strzone(modname);
1011
1012         WinningConditionHelper(this); // set worldstatus
1013
1014         world_initialized = 1;
1015         __spawnfunc_spawn_all();
1016 }
1017
1018 spawnfunc(light)
1019 {
1020         //makestatic (this); // Who the f___ did that?
1021         delete(this);
1022 }
1023
1024 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1025 {
1026     float m = e.dphitcontentsmask;
1027     e.dphitcontentsmask = goodcontents | badcontents;
1028
1029     vector org = boundmin;
1030     vector delta = boundmax - boundmin;
1031
1032     vector start, end;
1033     start = end = org;
1034     int j; // used after the loop
1035     for(j = 0; j < attempts; ++j)
1036     {
1037         start.x = org.x + random() * delta.x;
1038         start.y = org.y + random() * delta.y;
1039         start.z = org.z + random() * delta.z;
1040
1041         // rule 1: start inside world bounds, and outside
1042         // solid, and don't start from somewhere where you can
1043         // fall down to evil
1044         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1045         if (trace_fraction >= 1)
1046             continue;
1047         if (trace_startsolid)
1048             continue;
1049         if (trace_dphitcontents & badcontents)
1050             continue;
1051         if (trace_dphitq3surfaceflags & badsurfaceflags)
1052             continue;
1053
1054         // rule 2: if we are too high, lower the point
1055         if (trace_fraction * delta.z > maxaboveground)
1056             start = trace_endpos + '0 0 1' * maxaboveground;
1057         vector enddown = trace_endpos;
1058
1059         // rule 3: make sure we aren't outside the map. This only works
1060         // for somewhat well formed maps. A good rule of thumb is that
1061         // the map should have a convex outside hull.
1062         // these can be traceLINES as we already verified the starting box
1063         vector mstart = start + 0.5 * (e.mins + e.maxs);
1064         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1065         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1066             continue;
1067         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1068         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1069             continue;
1070         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1071         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072             continue;
1073         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1074         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075             continue;
1076         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1077         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078             continue;
1079
1080                 // rule 4: we must "see" some spawnpoint or item
1081             entity sp = NULL;
1082             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1083             {
1084                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1085                 {
1086                         sp = it;
1087                         break;
1088                 }
1089             });
1090                 if(!sp)
1091                 {
1092                         int items_checked = 0;
1093                         IL_EACH(g_items, checkpvs(mstart, it),
1094                         {
1095                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1096                                 {
1097                                         sp = it;
1098                                         break;
1099                                 }
1100
1101                                 ++items_checked;
1102                                 if(items_checked >= attempts)
1103                                         break; // sanity
1104                         });
1105
1106                         if(!sp)
1107                                 continue;
1108                 }
1109
1110         // find a random vector to "look at"
1111         end.x = org.x + random() * delta.x;
1112         end.y = org.y + random() * delta.y;
1113         end.z = org.z + random() * delta.z;
1114         end = start + normalize(end - start) * vlen(delta);
1115
1116         // rule 4: start TO end must not be too short
1117         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1118         if(trace_startsolid)
1119             continue;
1120         if(trace_fraction < minviewdistance / vlen(delta))
1121             continue;
1122
1123         // rule 5: don't want to look at sky
1124         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1125             continue;
1126
1127         // rule 6: we must not end up in trigger_hurt
1128         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1129             continue;
1130
1131         break;
1132     }
1133
1134     e.dphitcontentsmask = m;
1135
1136     if(j < attempts)
1137     {
1138         setorigin(e, start);
1139         e.angles = vectoangles(end - start);
1140         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1141         return true;
1142     }
1143     return false;
1144 }
1145
1146 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1147 {
1148         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1149 }
1150
1151 /*
1152 ===============================================================================
1153
1154 RULES
1155
1156 ===============================================================================
1157 */
1158
1159 void DumpStats(float final)
1160 {
1161         float file;
1162         string s;
1163         float to_console;
1164         float to_eventlog;
1165         float to_file;
1166         float i;
1167
1168         to_console = autocvar_sv_logscores_console;
1169         to_eventlog = autocvar_sv_eventlog;
1170         to_file = autocvar_sv_logscores_file;
1171
1172         if(!final)
1173         {
1174                 to_console = true; // always print printstats replies
1175                 to_eventlog = false; // but never print them to the event log
1176         }
1177
1178         if(to_eventlog)
1179                 if(autocvar_sv_eventlog_console)
1180                         to_console = false; // otherwise we get the output twice
1181
1182         if(final)
1183                 s = ":scores:";
1184         else
1185                 s = ":status:";
1186         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1187
1188         if(to_console)
1189                 LOG_INFO(s);
1190         if(to_eventlog)
1191                 GameLogEcho(s);
1192
1193         file = -1;
1194         if(to_file)
1195         {
1196                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1197                 if(file == -1)
1198                         to_file = false;
1199                 else
1200                         fputs(file, strcat(s, "\n"));
1201         }
1202
1203         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1204         if(to_console)
1205                 LOG_INFO(s);
1206         if(to_eventlog)
1207                 GameLogEcho(s);
1208         if(to_file)
1209                 fputs(file, strcat(s, "\n"));
1210
1211         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1212                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1213                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1214                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1215                         s = strcat(s, ftos(it.team), ":");
1216                 else
1217                         s = strcat(s, "spectator:");
1218
1219                 if(to_console)
1220                         LOG_INFO(s, playername(it.netname, it.team, false));
1221                 if(to_eventlog)
1222                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1223                 if(to_file)
1224                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1225         });
1226
1227         if(teamplay)
1228         {
1229                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1230                 if(to_console)
1231                         LOG_INFO(s);
1232                 if(to_eventlog)
1233                         GameLogEcho(s);
1234                 if(to_file)
1235                         fputs(file, strcat(s, "\n"));
1236
1237                 for(i = 1; i < 16; ++i)
1238                 {
1239                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1240                         s = strcat(s, ":", ftos(i));
1241                         if(to_console)
1242                                 LOG_INFO(s);
1243                         if(to_eventlog)
1244                                 GameLogEcho(s);
1245                         if(to_file)
1246                                 fputs(file, strcat(s, "\n"));
1247                 }
1248         }
1249
1250         if(to_console)
1251                 LOG_INFO(":end");
1252         if(to_eventlog)
1253                 GameLogEcho(":end");
1254         if(to_file)
1255         {
1256                 fputs(file, ":end\n");
1257                 fclose(file);
1258         }
1259 }
1260
1261 /*
1262 go to the next level for deathmatch
1263 only called if a time or frag limit has expired
1264 */
1265 void NextLevel()
1266 {
1267         game_stopped = true;
1268         intermission_running = 1; // game over
1269
1270         // enforce a wait time before allowing changelevel
1271         if(player_count > 0)
1272                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1273         else
1274                 intermission_exittime = -1;
1275
1276         /*
1277         WriteByte (MSG_ALL, SVC_CDTRACK);
1278         WriteByte (MSG_ALL, 3);
1279         WriteByte (MSG_ALL, 3);
1280         // done in FixIntermission
1281         */
1282
1283         //pos = FindIntermission ();
1284
1285         VoteReset();
1286
1287         DumpStats(true);
1288
1289         // send statistics
1290         PlayerStats_GameReport(true);
1291         WeaponStats_Shutdown();
1292
1293         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1294
1295         if(autocvar_sv_eventlog)
1296                 GameLogEcho(":gameover");
1297
1298         GameLogClose();
1299
1300         FOREACH_CLIENT(IS_PLAYER(it), {
1301                 FixIntermissionClient(it);
1302                 if(it.winning)
1303                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1304         });
1305
1306         target_music_kill();
1307
1308         if(autocvar_g_campaign)
1309                 CampaignPreIntermission();
1310
1311         MUTATOR_CALLHOOK(MatchEnd);
1312
1313         localcmd("\nsv_hook_gameend\n");
1314 }
1315
1316
1317 float InitiateSuddenDeath()
1318 {
1319         // Check first whether normal overtimes could be added before initiating suddendeath mode
1320         // - for this timelimit_overtime needs to be >0 of course
1321         // - also check the winning condition calculated in the previous frame and only add normal overtime
1322         //   again, if at the point at which timelimit would be extended again, still no winner was found
1323         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1324                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1325                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1326         {
1327                 return 1; // need to call InitiateOvertime later
1328         }
1329         else
1330         {
1331                 if(!checkrules_suddendeathend)
1332                 {
1333                         if(autocvar_g_campaign)
1334                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1335                         else
1336                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1337                         if(g_race && !g_race_qualifying)
1338                                 race_StartCompleting();
1339                 }
1340                 return 0;
1341         }
1342 }
1343
1344 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1345 {
1346         ++checkrules_overtimesadded;
1347         //add one more overtime by simply extending the timelimit
1348         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1349         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1350 }
1351
1352 float GetWinningCode(float fraglimitreached, float equality)
1353 {
1354         if(autocvar_g_campaign == 1)
1355         {
1356                 if(fraglimitreached)
1357                         return WINNING_YES;
1358                 else
1359                         return WINNING_NO;
1360         }
1361         else
1362         {
1363                 if(equality)
1364                 {
1365                         if(fraglimitreached)
1366                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1367                         else
1368                                 return WINNING_NEVER;
1369                 }
1370                 else
1371                 {
1372                         if(fraglimitreached)
1373                                 return WINNING_YES;
1374                         else
1375                                 return WINNING_NO;
1376                 }
1377         }
1378 }
1379
1380 // set the .winning flag for exactly those players with a given field value
1381 void SetWinners(.float field, float value)
1382 {
1383         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1384 }
1385
1386 // set the .winning flag for those players with a given field value
1387 void AddWinners(.float field, float value)
1388 {
1389         FOREACH_CLIENT(IS_PLAYER(it), {
1390                 if(it.(field) == value)
1391                         it.winning = 1;
1392         });
1393 }
1394
1395 // clear the .winning flags
1396 void ClearWinners()
1397 {
1398         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1399 }
1400
1401 int fragsleft_last;
1402 float WinningCondition_Scores(float limit, float leadlimit)
1403 {
1404         // TODO make everything use THIS winning condition (except LMS)
1405         WinningConditionHelper(NULL);
1406
1407         if(teamplay)
1408         {
1409                 for (int i = 1; i < 5; ++i)
1410                 {
1411                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1412                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1413                 }
1414         }
1415
1416         ClearWinners();
1417         if(WinningConditionHelper_winner)
1418                 WinningConditionHelper_winner.winning = 1;
1419         if(WinningConditionHelper_winnerteam >= 0)
1420                 SetWinners(team, WinningConditionHelper_winnerteam);
1421
1422         if(WinningConditionHelper_lowerisbetter)
1423         {
1424                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1425                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1426                 limit = -limit;
1427         }
1428
1429         if(WinningConditionHelper_zeroisworst)
1430                 leadlimit = 0; // not supported in this mode
1431
1432         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1433         {
1434                 float fragsleft;
1435                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1436                 {
1437                         fragsleft = 1;
1438                 }
1439                 else
1440                 {
1441                         fragsleft = FLOAT_MAX;
1442                         float leadingfragsleft = FLOAT_MAX;
1443                         if (limit)
1444                                 fragsleft = limit - WinningConditionHelper_topscore;
1445                         if (leadlimit)
1446                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1447
1448                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1449                                 fragsleft = max(fragsleft, leadingfragsleft);
1450                         else
1451                                 fragsleft = min(fragsleft, leadingfragsleft);
1452                 }
1453
1454                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1455                 {
1456                         if (fragsleft == 1)
1457                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1458                         else if (fragsleft == 2)
1459                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1460                         else if (fragsleft == 3)
1461                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1462
1463                         fragsleft_last = fragsleft;
1464                 }
1465         }
1466
1467         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1468         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1469
1470         bool limit_reached;
1471         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1472         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1473                 limit_reached = (fraglimit_reached && leadlimit_reached);
1474         else
1475                 limit_reached = (fraglimit_reached || leadlimit_reached);
1476
1477         return GetWinningCode(
1478                 WinningConditionHelper_topscore && limit_reached,
1479                 WinningConditionHelper_equality
1480         );
1481 }
1482
1483 float WinningCondition_RanOutOfSpawns()
1484 {
1485         if(have_team_spawns <= 0)
1486                 return WINNING_NO;
1487
1488         if(!autocvar_g_spawn_useallspawns)
1489                 return WINNING_NO;
1490
1491         if(!some_spawn_has_been_used)
1492                 return WINNING_NO;
1493
1494         for (int i = 1; i < 5; ++i)
1495         {
1496                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1497         }
1498
1499         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1500         {
1501                 if (Team_IsValidTeam(it.team))
1502                 {
1503                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1504                 }
1505         });
1506
1507         IL_EACH(g_spawnpoints, true,
1508         {
1509                 if (Team_IsValidTeam(it.team))
1510                 {
1511                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1512                 }
1513         });
1514
1515         ClearWinners();
1516         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1517         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1518         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1519         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1520         if(team1_score + team2_score + team3_score + team4_score == 0)
1521         {
1522                 checkrules_equality = true;
1523                 return WINNING_YES;
1524         }
1525         else if(team1_score + team2_score + team3_score + team4_score == 1)
1526         {
1527                 float t, i;
1528                 if(team1_score)
1529                         t = 1;
1530                 else if(team2_score)
1531                         t = 2;
1532                 else if(team3_score)
1533                         t = 3;
1534                 else // if(team4_score)
1535                         t = 4;
1536                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1537                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1538                 {
1539                         for (int j = 1; j <= NUM_TEAMS; ++j)
1540                         {
1541                                 if (t == j)
1542                                 {
1543                                         continue;
1544                                 }
1545                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1546                                 {
1547                                         continue;
1548                                 }
1549                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1550                         }
1551                 }
1552
1553                 AddWinners(team, t);
1554                 return WINNING_YES;
1555         }
1556         else
1557                 return WINNING_NO;
1558 }
1559
1560 /*
1561 ============
1562 CheckRules_World
1563
1564 Exit deathmatch games upon conditions
1565 ============
1566 */
1567 void CheckRules_World()
1568 {
1569         VoteThink();
1570         MapVote_Think();
1571
1572         SetDefaultAlpha();
1573
1574         if (intermission_running) // someone else quit the game already
1575         {
1576                 if(player_count == 0) // Nobody there? Then let's go to the next map
1577                         MapVote_Start();
1578                         // this will actually check the player count in the next frame
1579                         // again, but this shouldn't hurt
1580                 return;
1581         }
1582
1583         float timelimit = autocvar_timelimit * 60;
1584         float fraglimit = autocvar_fraglimit;
1585         float leadlimit = autocvar_leadlimit;
1586         if (leadlimit < 0) leadlimit = 0;
1587
1588         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1589         {
1590                 if(timelimit > 0)
1591                         timelimit = 0; // timelimit is not made for warmup
1592                 if(fraglimit > 0)
1593                         fraglimit = 0; // no fraglimit for now
1594                 leadlimit = 0; // no leadlimit for now
1595         }
1596
1597         if(timelimit > 0)
1598         {
1599                 timelimit += game_starttime;
1600         }
1601         else if (timelimit < 0)
1602         {
1603                 // endmatch
1604                 NextLevel();
1605                 return;
1606         }
1607
1608         float wantovertime;
1609         wantovertime = 0;
1610
1611         if(checkrules_suddendeathend)
1612         {
1613                 if(!checkrules_suddendeathwarning)
1614                 {
1615                         checkrules_suddendeathwarning = true;
1616                         if(g_race && !g_race_qualifying)
1617                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1618                         else
1619                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1620                 }
1621         }
1622         else
1623         {
1624                 if (timelimit && time >= timelimit)
1625                 {
1626                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1627                         {
1628                                 float totalplayers;
1629                                 float playerswithlaps;
1630                                 float readyplayers;
1631                                 totalplayers = playerswithlaps = readyplayers = 0;
1632                                 FOREACH_CLIENT(IS_PLAYER(it), {
1633                                         ++totalplayers;
1634                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1635                                                 ++playerswithlaps;
1636                                         if(it.ready)
1637                                                 ++readyplayers;
1638                                 });
1639
1640                                 // at least 2 of the players have completed a lap: start the RACE
1641                                 // otherwise, the players should end the qualifying on their own
1642                                 if(readyplayers || playerswithlaps >= 2)
1643                                 {
1644                                         checkrules_suddendeathend = 0;
1645                                         ReadyRestart(); // go to race
1646                                         return;
1647                                 }
1648                                 else
1649                                         wantovertime |= InitiateSuddenDeath();
1650                         }
1651                         else
1652                                 wantovertime |= InitiateSuddenDeath();
1653                 }
1654         }
1655
1656         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1657         {
1658                 NextLevel();
1659                 return;
1660         }
1661
1662         int checkrules_status = WinningCondition_RanOutOfSpawns();
1663         if(checkrules_status == WINNING_YES)
1664                 bprint("Hey! Someone ran out of spawns!\n");
1665         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1666                 checkrules_status = M_ARGV(0, float);
1667         else
1668                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1669
1670         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1671         {
1672                 checkrules_status = WINNING_NEVER;
1673                 checkrules_overtimesadded = -1;
1674                 wantovertime |= InitiateSuddenDeath();
1675         }
1676
1677         if(checkrules_status == WINNING_NEVER)
1678                 // equality cases! Nobody wins if the overtime ends in a draw.
1679                 ClearWinners();
1680
1681         if(wantovertime)
1682         {
1683                 if(checkrules_status == WINNING_NEVER)
1684                         InitiateOvertime();
1685                 else
1686                         checkrules_status = WINNING_YES;
1687         }
1688
1689         if(checkrules_suddendeathend)
1690                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1691                         checkrules_status = WINNING_YES;
1692
1693         if(checkrules_status == WINNING_YES)
1694         {
1695                 //print("WINNING\n");
1696                 NextLevel();
1697         }
1698 }
1699
1700 float want_weapon(entity weaponinfo, float allguns)
1701 {
1702         int d = 0;
1703         bool allow_mutatorblocked = false;
1704
1705         if(!weaponinfo.m_id)
1706                 return 0;
1707
1708         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1709         d = M_ARGV(1, float);
1710         allguns = M_ARGV(2, bool);
1711         allow_mutatorblocked = M_ARGV(3, bool);
1712
1713         if(allguns)
1714                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1715         else if(!mutator_returnvalue)
1716                 d = !(!weaponinfo.weaponstart);
1717
1718         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1719                 d = 0;
1720
1721         float t = weaponinfo.weaponstartoverride;
1722
1723         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1724
1725         // bit order in t:
1726         // 1: want or not
1727         // 2: is default?
1728         // 4: is set by default?
1729         if(t < 0)
1730                 t = 4 | (3 * d);
1731         else
1732                 t |= (2 * d);
1733
1734         return t;
1735 }
1736
1737 /// Weapons the player normally starts with outside weapon arena.
1738 WepSet weapons_start()
1739 {
1740         WepSet ret = '0 0 0';
1741         FOREACH(Weapons, it != WEP_Null, {
1742                 int w = want_weapon(it, false);
1743                 if (w & 1)
1744                         ret |= it.m_wepset;
1745         });
1746         return ret;
1747 }
1748
1749 WepSet weapons_all()
1750 {
1751         WepSet ret = '0 0 0';
1752         FOREACH(Weapons, it != WEP_Null, {
1753                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1754                         ret |= it.m_wepset;
1755         });
1756         return ret;
1757 }
1758
1759 WepSet weapons_devall()
1760 {
1761         WepSet ret = '0 0 0';
1762         FOREACH(Weapons, it != WEP_Null,
1763         {
1764                 ret |= it.m_wepset;
1765         });
1766         return ret;
1767 }
1768
1769 WepSet weapons_most()
1770 {
1771         WepSet ret = '0 0 0';
1772         FOREACH(Weapons, it != WEP_Null, {
1773                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1774                         ret |= it.m_wepset;
1775         });
1776         return ret;
1777 }
1778
1779 void weaponarena_available_all_update(entity this)
1780 {
1781         if (weaponsInMapAll)
1782         {
1783                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1784         }
1785         else
1786         {
1787                 // if no weapons are available on the map, just fall back to all weapons arena
1788                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1789         }
1790 }
1791
1792 void weaponarena_available_devall_update(entity this)
1793 {
1794         if (weaponsInMapAll)
1795         {
1796                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1797         }
1798         else
1799         {
1800                 // if no weapons are available on the map, just fall back to devall weapons arena
1801                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1802         }
1803 }
1804
1805 void weaponarena_available_most_update(entity this)
1806 {
1807         if (weaponsInMapAll)
1808         {
1809                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1810         }
1811         else
1812         {
1813                 // if no weapons are available on the map, just fall back to most weapons arena
1814                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1815         }
1816 }
1817
1818 void readplayerstartcvars()
1819 {
1820         // initialize starting values for players
1821         start_weapons = '0 0 0';
1822         start_weapons_default = '0 0 0';
1823         start_weapons_defaultmask = '0 0 0';
1824         start_items = 0;
1825         start_ammo_shells = 0;
1826         start_ammo_nails = 0;
1827         start_ammo_rockets = 0;
1828         start_ammo_cells = 0;
1829         start_ammo_plasma = 0;
1830         if (random_start_ammo == NULL)
1831         {
1832                 random_start_ammo = new(random_start_ammo);
1833         }
1834         start_health = cvar("g_balance_health_start");
1835         start_armorvalue = cvar("g_balance_armor_start");
1836
1837         g_weaponarena = 0;
1838         g_weaponarena_weapons = '0 0 0';
1839
1840         string s = cvar_string("g_weaponarena");
1841
1842         MUTATOR_CALLHOOK(SetWeaponArena, s);
1843         s = M_ARGV(0, string);
1844
1845         if (s == "0" || s == "")
1846         {
1847                 // no arena
1848         }
1849         else if (s == "off")
1850         {
1851                 // forcibly turn off weaponarena
1852         }
1853         else if (s == "all" || s == "1")
1854         {
1855                 g_weaponarena = 1;
1856                 g_weaponarena_list = "All Weapons";
1857                 g_weaponarena_weapons = weapons_all();
1858         }
1859         else if (s == "devall")
1860         {
1861                 g_weaponarena = 1;
1862                 g_weaponarena_list = "Dev All Weapons";
1863                 g_weaponarena_weapons = weapons_devall();
1864         }
1865         else if (s == "most")
1866         {
1867                 g_weaponarena = 1;
1868                 g_weaponarena_list = "Most Weapons";
1869                 g_weaponarena_weapons = weapons_most();
1870         }
1871         else if (s == "all_available")
1872         {
1873                 g_weaponarena = 1;
1874                 g_weaponarena_list = "All Available Weapons";
1875
1876                 // this needs to run after weaponsInMapAll is initialized
1877                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1878         }
1879         else if (s == "devall_available")
1880         {
1881                 g_weaponarena = 1;
1882                 g_weaponarena_list = "Dev All Available Weapons";
1883
1884                 // this needs to run after weaponsInMapAll is initialized
1885                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1886         }
1887         else if (s == "most_available")
1888         {
1889                 g_weaponarena = 1;
1890                 g_weaponarena_list = "Most Available Weapons";
1891
1892                 // this needs to run after weaponsInMapAll is initialized
1893                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1894         }
1895         else if (s == "none")
1896         {
1897                 g_weaponarena = 1;
1898                 g_weaponarena_list = "No Weapons";
1899         }
1900         else
1901         {
1902                 g_weaponarena = 1;
1903                 float t = tokenize_console(s);
1904                 g_weaponarena_list = "";
1905                 for (int j = 0; j < t; ++j)
1906                 {
1907                         s = argv(j);
1908                         Weapon wep = Weapon_from_name(s);
1909                         if(wep != WEP_Null)
1910                         {
1911                                 g_weaponarena_weapons |= (wep.m_wepset);
1912                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1913                         }
1914                 }
1915                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1916         }
1917
1918         if (g_weaponarena)
1919         {
1920                 g_weapon_stay = 0; // incompatible
1921                 start_weapons = g_weaponarena_weapons;
1922                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1923         }
1924         else
1925         {
1926                 FOREACH(Weapons, it != WEP_Null, {
1927                         int w = want_weapon(it, false);
1928                         WepSet s = it.m_wepset;
1929                         if(w & 1)
1930                                 start_weapons |= s;
1931                         if(w & 2)
1932                                 start_weapons_default |= s;
1933                         if(w & 4)
1934                                 start_weapons_defaultmask |= s;
1935                 });
1936         }
1937
1938         if(cvar("g_balance_superweapons_time") < 0)
1939                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1940
1941         if(!cvar("g_use_ammunition"))
1942                 start_items |= IT_UNLIMITED_AMMO;
1943
1944         if(start_items & IT_UNLIMITED_AMMO)
1945         {
1946                 start_ammo_shells = 999;
1947                 start_ammo_nails = 999;
1948                 start_ammo_rockets = 999;
1949                 start_ammo_cells = 999;
1950                 start_ammo_plasma = 999;
1951                 start_ammo_fuel = 999;
1952         }
1953         else
1954         {
1955                 start_ammo_shells = cvar("g_start_ammo_shells");
1956                 start_ammo_nails = cvar("g_start_ammo_nails");
1957                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1958                 start_ammo_cells = cvar("g_start_ammo_cells");
1959                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1960                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1961                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1962                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1963                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1964                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1965                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1966                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1967         }
1968
1969         warmup_start_ammo_shells = start_ammo_shells;
1970         warmup_start_ammo_nails = start_ammo_nails;
1971         warmup_start_ammo_rockets = start_ammo_rockets;
1972         warmup_start_ammo_cells = start_ammo_cells;
1973         warmup_start_ammo_plasma = start_ammo_plasma;
1974         warmup_start_ammo_fuel = start_ammo_fuel;
1975         warmup_start_health = start_health;
1976         warmup_start_armorvalue = start_armorvalue;
1977         warmup_start_weapons = start_weapons;
1978         warmup_start_weapons_default = start_weapons_default;
1979         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1980
1981         if (!g_weaponarena)
1982         {
1983                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1984                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1985                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1986                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1987                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1988                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1989                 warmup_start_health = cvar("g_warmup_start_health");
1990                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1991                 warmup_start_weapons = '0 0 0';
1992                 warmup_start_weapons_default = '0 0 0';
1993                 warmup_start_weapons_defaultmask = '0 0 0';
1994                 FOREACH(Weapons, it != WEP_Null, {
1995                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1996                         WepSet s = it.m_wepset;
1997                         if(w & 1)
1998                                 warmup_start_weapons |= s;
1999                         if(w & 2)
2000                                 warmup_start_weapons_default |= s;
2001                         if(w & 4)
2002                                 warmup_start_weapons_defaultmask |= s;
2003                 });
2004         }
2005
2006         if (autocvar_g_jetpack)
2007                 start_items |= ITEM_Jetpack.m_itemid;
2008
2009         MUTATOR_CALLHOOK(SetStartItems);
2010
2011         if (start_items & ITEM_Jetpack.m_itemid)
2012         {
2013                 start_items |= ITEM_JetpackRegen.m_itemid;
2014                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2015                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2016         }
2017
2018         start_ammo_shells = max(0, start_ammo_shells);
2019         start_ammo_nails = max(0, start_ammo_nails);
2020         start_ammo_rockets = max(0, start_ammo_rockets);
2021         start_ammo_cells = max(0, start_ammo_cells);
2022         start_ammo_plasma = max(0, start_ammo_plasma);
2023         start_ammo_fuel = max(0, start_ammo_fuel);
2024         SetResource(random_start_ammo, RES_SHELLS,
2025                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2026         SetResource(random_start_ammo, RES_BULLETS,
2027                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2028         SetResource(random_start_ammo, RES_ROCKETS,
2029                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2030         SetResource(random_start_ammo, RES_CELLS,
2031                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2032         SetResource(random_start_ammo, RES_PLASMA,
2033                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2034
2035         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2036         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2037         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2038         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2039         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2040         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2041 }
2042
2043 void readlevelcvars()
2044 {
2045         if(cvar("sv_allow_fullbright"))
2046                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2047
2048         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2049
2050         warmup_stage = cvar("g_warmup");
2051         warmup_limit = cvar("g_warmup_limit");
2052
2053         if(cvar("g_campaign"))
2054                 warmup_stage = 0; // no warmup during campaign
2055
2056         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2057         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2058         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2059         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2060         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2061         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2062         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2063         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2064         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2065         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2066         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2067         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2068         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2069         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2070
2071         g_pickup_shells = cvar("g_pickup_shells");
2072         g_pickup_shells_max = cvar("g_pickup_shells_max");
2073         g_pickup_nails = cvar("g_pickup_nails");
2074         g_pickup_nails_max = cvar("g_pickup_nails_max");
2075         g_pickup_rockets = cvar("g_pickup_rockets");
2076         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2077         g_pickup_cells = cvar("g_pickup_cells");
2078         g_pickup_cells_max = cvar("g_pickup_cells_max");
2079         g_pickup_plasma = cvar("g_pickup_plasma");
2080         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2081         g_pickup_fuel = cvar("g_pickup_fuel");
2082         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2083         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2084         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2085         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2086         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2087         g_pickup_armormedium = cvar("g_pickup_armormedium");
2088         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2089         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2090         g_pickup_armorbig = cvar("g_pickup_armorbig");
2091         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2092         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2093         g_pickup_armormega = cvar("g_pickup_armormega");
2094         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2095         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2096         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2097         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2098         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2099         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2100         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2101         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2102         g_pickup_healthbig = cvar("g_pickup_healthbig");
2103         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2104         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2105         g_pickup_healthmega = cvar("g_pickup_healthmega");
2106         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2107         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2108
2109         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2110         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2111
2112     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2113     if(!g_weapon_stay)
2114         g_weapon_stay = cvar("g_weapon_stay");
2115
2116     MUTATOR_CALLHOOK(ReadLevelCvars);
2117
2118         if (!warmup_stage)
2119                 game_starttime = time + cvar("g_start_delay");
2120
2121         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2122
2123         readplayerstartcvars();
2124 }
2125
2126 void InitializeEntity(entity e, void(entity this) func, int order)
2127 {
2128     entity prev, cur;
2129
2130     if (!e || e.initialize_entity)
2131     {
2132         // make a proxy initializer entity
2133         entity e_old = e;
2134         e = new(initialize_entity);
2135         e.enemy = e_old;
2136     }
2137
2138     e.initialize_entity = func;
2139     e.initialize_entity_order = order;
2140
2141     cur = initialize_entity_first;
2142     prev = NULL;
2143     for (;;)
2144     {
2145         if (!cur || cur.initialize_entity_order > order)
2146         {
2147             // insert between prev and cur
2148             if (prev)
2149                 prev.initialize_entity_next = e;
2150             else
2151                 initialize_entity_first = e;
2152             e.initialize_entity_next = cur;
2153             return;
2154         }
2155         prev = cur;
2156         cur = cur.initialize_entity_next;
2157     }
2158 }
2159 void InitializeEntitiesRun()
2160 {
2161     entity startoflist = initialize_entity_first;
2162     initialize_entity_first = NULL;
2163     delete_fn = remove_except_protected;
2164     for (entity e = startoflist; e; e = e.initialize_entity_next)
2165     {
2166                 e.remove_except_protected_forbidden = 1;
2167     }
2168     for (entity e = startoflist; e; )
2169     {
2170                 e.remove_except_protected_forbidden = 0;
2171         e.initialize_entity_order = 0;
2172         entity next = e.initialize_entity_next;
2173         e.initialize_entity_next = NULL;
2174         var void(entity this) func = e.initialize_entity;
2175         e.initialize_entity = func_null;
2176         if (e.classname == "initialize_entity")
2177         {
2178             entity wrappee = e.enemy;
2179             builtin_remove(e);
2180             e = wrappee;
2181         }
2182         //dprint("Delayed initialization: ", e.classname, "\n");
2183         if (func)
2184         {
2185                 func(e);
2186         }
2187         else
2188         {
2189             eprint(e);
2190             backtrace(strcat("Null function in: ", e.classname, "\n"));
2191         }
2192         e = next;
2193     }
2194     delete_fn = remove_unsafely;
2195 }
2196
2197 // deferred dropping
2198 void DropToFloor_Handler(entity this)
2199 {
2200         WITHSELF(this, builtin_droptofloor());
2201         this.dropped_origin = this.origin;
2202 }
2203
2204 void droptofloor(entity this)
2205 {
2206         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2207 }
2208
2209 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2210 void RunThink(entity this)
2211 {
2212         // don't let things stay in the past.
2213         // it is possible to start that way by a trigger with a local time.
2214         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2215                 return;
2216
2217         float oldtime = time; // do we need to save this?
2218
2219         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2220         {
2221                 time = max(oldtime, this.nextthink);
2222                 this.nextthink = 0;
2223
2224                 if(getthink(this))
2225                         getthink(this)(this);
2226                 // mods often set nextthink to time to cause a think every frame,
2227                 // we don't want to loop in that case, so exit if the new nextthink is
2228                 // <= the time the qc was told, also exit if it is past the end of the
2229                 // frame
2230                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2231                         break;
2232         }
2233
2234         time = oldtime;
2235 }
2236
2237 bool autocvar_sv_freezenonclients;
2238 void Physics_Frame()
2239 {
2240         if(autocvar_sv_freezenonclients)
2241                 return;
2242
2243         IL_EACH(g_moveables, true,
2244         {
2245                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2246                         continue;
2247
2248                 //set_movetype(it, it.move_movetype);
2249                 // inline the set_movetype function, since this is called a lot
2250                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2251
2252                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2253                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2254
2255                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2256                 {
2257                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2258                                 continue; // these movetypes have no regular think function
2259                         // handle thinking here
2260                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2261                                 RunThink(it);
2262                 }
2263         });
2264
2265         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2266                 return;
2267
2268         // make a second pass to see if any ents spawned this frame and make
2269         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2270         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2271         IL_EACH(g_moveables, it.move_qcphysics,
2272         {
2273                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2274                         continue;
2275                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2276         });
2277 }
2278
2279 void systems_update();
2280 void EndFrame()
2281 {
2282         anticheat_endframe();
2283
2284         Physics_Frame();
2285
2286         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2287                 entity e = IS_SPEC(it) ? it.enemy : it;
2288                 if (e.typehitsound) {
2289                         STAT(TYPEHIT_TIME, it) = time;
2290                 } else if (e.killsound) {
2291                         STAT(KILL_TIME, it) = time;
2292                 } else if (e.damage_dealt) {
2293                         STAT(HIT_TIME, it) = time;
2294                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2295                 }
2296         });
2297         // add 1 frametime because after this, engine SV_Physics
2298         // increases time by a frametime and then networks the frame
2299         // add another frametime because client shows everything with
2300         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2301         // needed!
2302         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2303         FOREACH_CLIENT(true, {
2304                 it.typehitsound = false;
2305                 it.damage_dealt = 0;
2306                 it.killsound = false;
2307                 antilag_record(it, CS(it), altime);
2308         });
2309         IL_EACH(g_monsters, true,
2310         {
2311                 antilag_record(it, it, altime);
2312         });
2313         IL_EACH(g_projectiles, it.classname == "nade",
2314         {
2315                 antilag_record(it, it, altime);
2316         });
2317         systems_update();
2318         IL_ENDFRAME();
2319 }
2320
2321
2322 /*
2323  * RedirectionThink:
2324  * returns true if redirecting
2325  */
2326 float redirection_timeout;
2327 float redirection_nextthink;
2328 float RedirectionThink()
2329 {
2330         float clients_found;
2331
2332         if(redirection_target == "")
2333                 return false;
2334
2335         if(!redirection_timeout)
2336         {
2337                 cvar_set("sv_public", "-2");
2338                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2339                 if(redirection_target == "self")
2340                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2341                 else
2342                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2343         }
2344
2345         if(time < redirection_nextthink)
2346                 return true;
2347
2348         redirection_nextthink = time + 1;
2349
2350         clients_found = 0;
2351         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2352                 // TODO add timer
2353                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2354                 if(redirection_target == "self")
2355                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2356                 else
2357                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2358                 ++clients_found;
2359         });
2360
2361         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2362
2363         if(time > redirection_timeout || clients_found == 0)
2364                 localcmd("\nwait; wait; wait; quit\n");
2365
2366         return true;
2367 }
2368
2369 void RestoreGame()
2370 {
2371         // Loaded from a save game
2372         // some things then break, so let's work around them...
2373
2374         // Progs DB (capture records)
2375         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2376
2377         // Mapinfo
2378         MapInfo_Shutdown();
2379         MapInfo_Enumerate();
2380         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2381         WeaponStats_Init();
2382
2383         TargetMusic_RestoreGame();
2384 }
2385
2386 void Shutdown()
2387 {
2388         game_stopped = 2;
2389
2390         if(world_initialized > 0)
2391         {
2392                 world_initialized = 0;
2393
2394                 // if a timeout is active, reset the slowmo value to normal
2395                 if(timeout_status == TIMEOUT_ACTIVE)
2396                         cvar_set("slowmo", ftos(orig_slowmo));
2397
2398                 LOG_TRACE("Saving persistent data...");
2399                 Ban_SaveBans();
2400
2401                 // playerstats with unfinished match
2402                 PlayerStats_GameReport(false);
2403
2404                 if(!cheatcount_total)
2405                 {
2406                         if(autocvar_sv_db_saveasdump)
2407                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2408                         else
2409                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2410                 }
2411                 if(autocvar_developer > 0)
2412                 {
2413                         if(autocvar_sv_db_saveasdump)
2414                                 db_dump(TemporaryDB, "server-temp.db");
2415                         else
2416                                 db_save(TemporaryDB, "server-temp.db");
2417                 }
2418                 CheatShutdown(); // must be after cheatcount check
2419                 db_close(ServerProgsDB);
2420                 db_close(TemporaryDB);
2421                 LOG_TRACE("Saving persistent data... done!");
2422                 // tell the bot system the game is ending now
2423                 bot_endgame();
2424
2425                 WeaponStats_Shutdown();
2426                 MapInfo_Shutdown();
2427         }
2428         else if(world_initialized == 0)
2429         {
2430                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2431         }
2432         else
2433         {
2434                 __init_dedicated_server_shutdown();
2435         }
2436 }