3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
290 BADCVAR("g_nexball");
291 BADCVAR("g_onslaught");
293 BADCVAR("g_race_laps_limit");
294 BADCVAR("g_race_qualifying_timelimit");
295 BADCVAR("g_race_qualifying_timelimit_override");
296 BADCVAR("g_runematch");
297 BADCVAR("g_shootfromeye");
299 BADCVAR("g_survival");
300 BADCVAR("g_survival_not_dm_maps");
302 BADCVAR("g_tdm_on_dm_maps");
303 BADCVAR("g_tdm_teams");
306 BADCVAR("leadlimit");
309 BADCVAR("timelimit");
310 BADCVAR("g_mapinfo_settemp_acl");
311 BADCVAR("g_mapinfo_ignore_warnings");
312 BADCVAR("g_maplist_ignore_sizes");
313 BADCVAR("g_maplist_sizes_count_bots");
317 BADCVAR("g_maplist");
318 BADCVAR("g_maplist_mostrecent");
322 d = cvar_defstring(k);
328 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
329 if(strlen(cvar_changes) > 16384)
331 cvar_changes = "// too many settings have been changed to show them here\n";
336 // now check if the changes are actually gameplay relevant
338 // does nothing gameplay relevant
339 BADCVAR("captureleadlimit_override");
340 BADCVAR("condump_stripcolors");
341 BADCVAR("gameversion");
342 BADCVAR("fs_gamedir");
343 BADCVAR("g_allow_oldvortexbeam");
344 BADCVAR("g_balance_kill_delay");
345 BADCVAR("g_buffs_pickup_anyway");
346 BADCVAR("g_buffs_randomize");
347 BADCVAR("g_buffs_randomize_teamplay");
348 BADCVAR("g_campcheck_distance");
349 BADCVAR("g_chatsounds");
350 BADCVAR("g_ca_point_leadlimit");
351 BADCVAR("g_ca_point_limit");
352 BADCVAR("g_ca_spectate_enemies");
353 BADCVAR("g_ctf_captimerecord_always");
354 BADCVAR("g_ctf_flag_glowtrails");
355 BADCVAR("g_ctf_dynamiclights");
356 BADCVAR("g_ctf_flag_pickup_verbosename");
357 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
358 BADPRESUFFIX("g_ctf_flag_", "_model");
359 BADPRESUFFIX("g_ctf_flag_", "_skin");
360 BADCVAR("g_domination_point_leadlimit");
361 BADCVAR("g_forced_respawn");
362 BADCVAR("g_freezetag_point_leadlimit");
363 BADCVAR("g_freezetag_point_limit");
364 BADCVAR("g_glowtrails");
366 BADCVAR("g_casings");
367 BADCVAR("g_invasion_point_limit");
368 BADCVAR("g_jump_grunt");
369 BADCVAR("g_keepaway_ballcarrier_effects");
370 BADCVAR("g_keepawayball_effects");
371 BADCVAR("g_keyhunt_point_leadlimit");
372 BADCVAR("g_nexball_goalleadlimit");
373 BADCVAR("g_new_toys_autoreplace");
374 BADCVAR("g_new_toys_use_pickupsound");
375 BADCVAR("g_physics_predictall");
376 BADCVAR("g_piggyback");
377 BADCVAR("g_playerclip_collisions");
378 BADCVAR("g_spawn_alloweffects");
379 BADCVAR("g_tdm_point_leadlimit");
380 BADCVAR("g_tdm_point_limit");
381 BADCVAR("leadlimit_and_fraglimit");
382 BADCVAR("leadlimit_override");
384 BADCVAR("sv_announcer");
385 BADCVAR("sv_checkforpacketsduringsleep");
386 BADCVAR("sv_damagetext");
387 BADCVAR("sv_db_saveasdump");
388 BADCVAR("sv_intermission_cdtrack");
389 BADCVAR("sv_mapchange_delay");
390 BADCVAR("sv_minigames");
391 BADCVAR("sv_namechangetimer");
392 BADCVAR("sv_precacheplayermodels");
393 BADCVAR("sv_qcphysics");
395 BADCVAR("sv_stepheight");
396 BADCVAR("sv_timeout");
397 BADCVAR("sv_weapons_modeloverride");
398 BADCVAR("w_prop_interval");
400 BADPREFIX("crypto_");
401 BADPREFIX("gameversion_");
402 BADPREFIX("g_chat_");
403 BADPREFIX("g_ctf_captimerecord_");
404 BADPREFIX("g_hats_");
405 BADPREFIX("g_maplist_");
407 BADPREFIX("g_respawn_");
409 BADPREFIX("notification_");
412 BADPREFIX("sv_allow_");
413 BADPREFIX("sv_cullentities_");
414 BADPREFIX("sv_maxidle");
415 BADPREFIX("sv_minigames_");
416 BADPREFIX("sv_radio_");
417 BADPREFIX("sv_timeout_");
418 BADPREFIX("sv_vote_");
419 BADPREFIX("timelimit_");
421 // allowed changes to server admins (please sync this to server.cfg)
425 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
427 // yes, this does contain some redundant stuff, don't really care
428 BADPREFIX("bot_ai_");
429 BADCVAR("bot_config_file");
430 BADCVAR("bot_number");
431 BADCVAR("bot_prefix");
432 BADCVAR("bot_suffix");
433 BADCVAR("capturelimit_override");
434 BADCVAR("fraglimit_override");
436 BADCVAR("g_antilag");
437 BADCVAR("g_balance_teams");
438 BADCVAR("g_balance_teams_prevent_imbalance");
439 BADCVAR("g_balance_teams_scorefactor");
440 BADCVAR("g_ban_sync_trusted_servers");
441 BADCVAR("g_ban_sync_uri");
443 BADCVAR("g_ca_teams_override");
444 BADCVAR("g_ctf_fullbrightflags");
445 BADCVAR("g_ctf_ignore_frags");
446 BADCVAR("g_ctf_leaderboard");
447 BADCVAR("g_domination_point_limit");
448 BADCVAR("g_domination_teams_override");
449 BADCVAR("g_freezetag_revive_spawnshield");
450 BADCVAR("g_freezetag_teams_override");
451 BADCVAR("g_friendlyfire");
452 BADCVAR("g_fullbrightitems");
453 BADCVAR("g_fullbrightplayers");
454 BADCVAR("g_keyhunt_point_limit");
455 BADCVAR("g_keyhunt_teams_override");
456 BADCVAR("g_lms_lives_override");
457 BADCVAR("g_maplist");
458 BADCVAR("g_maxplayers");
459 BADCVAR("g_mirrordamage");
460 BADCVAR("g_nexball_goallimit");
461 BADCVAR("g_norecoil");
462 BADCVAR("g_physics_clientselect");
464 BADCVAR("g_powerups");
465 BADCVAR("g_powerups_drop_ondeath");
466 BADCVAR("g_player_brightness");
467 BADCVAR("g_rocket_flying");
468 BADCVAR("g_rocket_flying_disabledelays");
469 BADPREFIX("g_spawnshield");
470 BADCVAR("g_start_delay");
471 BADCVAR("g_superspectate");
472 BADCVAR("g_tdm_teams_override");
474 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
477 BADCVAR("maxplayers");
478 BADCVAR("minplayers");
479 BADCVAR("minplayers_per_team");
480 BADCVAR("net_address");
482 BADCVAR("rcon_password");
483 BADCVAR("rcon_restricted_commands");
484 BADCVAR("rcon_restricted_password");
486 BADCVAR("sv_adminnick");
487 BADCVAR("sv_autoscreenshot");
488 BADCVAR("sv_autotaunt");
489 BADCVAR("sv_curl_defaulturl");
490 BADCVAR("sv_defaultcharacter");
491 BADCVAR("sv_defaultcharacterskin");
492 BADCVAR("sv_defaultplayercolors");
493 BADCVAR("sv_defaultplayermodel");
494 BADCVAR("sv_defaultplayerskin");
495 BADCVAR("sv_maxrate");
497 BADCVAR("sv_public");
498 BADCVAR("sv_ready_restart");
499 BADCVAR("sv_showfps");
500 BADCVAR("sv_status_privacy");
502 BADCVAR("sv_vote_call");
503 BADCVAR("sv_vote_commands");
504 BADCVAR("sv_vote_majority_factor");
505 BADCVAR("sv_vote_master");
506 BADCVAR("sv_vote_master_commands");
507 BADCVAR("sv_vote_master_password");
508 BADCVAR("sv_vote_simple_majority_factor");
509 BADVALUE("sys_ticrate", "0.0166667");
510 BADVALUE("sys_ticrate", "0.0333333");
511 BADCVAR("teamplay_mode");
512 BADCVAR("timelimit_override");
513 BADPREFIX("g_warmup_");
514 BADPREFIX("sv_info_");
515 BADPREFIX("sv_ready_restart_");
517 // mutators that announce themselves properly to the server browser
518 BADCVAR("g_instagib");
519 BADCVAR("g_new_toys");
521 BADCVAR("g_grappling_hook");
522 BADCVAR("g_jetpack");
524 // temporary for testing
525 // TODO remove before 0.8.3 release
526 BADCVAR("g_ca_weaponarena");
527 BADCVAR("g_freezetag_weaponarena");
528 BADCVAR("g_lms_weaponarena");
529 BADCVAR("g_ctf_stalemate_time");
538 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
539 if(strlen(cvar_purechanges) > 16384)
541 cvar_purechanges = "// too many settings have been changed to show them here\n";
545 ++cvar_purechanges_count;
546 // WARNING: this variable is used for the server list
547 // NEVER dare to skip this code!
548 // Hacks to intentionally appearing as "pure server" even though you DO have
549 // modified settings may be punished by removal from the server list.
550 // You can do to the variables cvar_changes and cvar_purechanges all you want,
554 if(cvar_changes == "")
555 cvar_changes = "// this server runs at default server settings\n";
557 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
558 cvar_changes = strzone(cvar_changes);
559 if(cvar_purechanges == "")
560 cvar_purechanges = "// this server runs at default gameplay settings\n";
562 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
563 cvar_purechanges = strzone(cvar_purechanges);
567 bool RandomSeed_Send(entity this, entity to, int sf)
569 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
570 WriteShort(MSG_ENTITY, this.cnt);
573 void RandomSeed_Think(entity this)
575 this.cnt = bound(0, floor(random() * 65536), 65535);
576 this.nextthink = time + 5;
580 void RandomSeed_Spawn()
582 randomseed = new_pure(randomseed);
583 setthink(randomseed, RandomSeed_Think);
584 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
586 getthink(randomseed)(randomseed); // sets random seed and nextthink
589 spawnfunc(__init_dedicated_server)
591 // handler for _init/_init map (only for dedicated server initialization)
593 world_initialized = -1; // don't complain
595 delete_fn = remove_unsafely;
597 entity e = new(GotoFirstMap);
598 setthink(e, GotoFirstMap);
599 e.nextthink = time; // this is usually 1 at this point
601 e = new(info_player_deathmatch); // safeguard against player joining
603 // assign reflectively to avoid "assignment to world" warning
604 for (int i = 0, n = numentityfields(); i < n; ++i) {
605 string k = entityfieldname(i);
606 if (k == "classname") {
607 // safeguard against various stuff ;)
608 putentityfieldstring(i, this, "worldspawn");
613 // needs to be done so early because of the constants they create
616 static_init_precache();
618 IL_PUSH(g_spawnpoints, e); // just incase
621 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
624 void __init_dedicated_server_shutdown() {
628 STATIC_INIT_EARLY(maxclients)
631 for (entity head = nextent(NULL); head; head = nextent(head)) {
636 void GameplayMode_DelayedInit(entity this)
638 if(!scores_initialized)
639 ScoreRules_generic();
642 void InitGameplayMode()
646 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
648 // assign reflectively to avoid "assignment to world" warning
649 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
650 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
652 putentityfieldstring(i, world, sprintf("%v", v));
653 if (++done == 2) break;
656 // currently, NetRadiant's limit is 131072 qu for each side
657 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
658 // set the distance according to map size but don't go over the limit to avoid issues with float precision
659 // in case somebody makes extremely large maps
660 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
662 MapInfo_LoadMapSettings(mapname);
663 GameRules_teams(false);
665 if (!cvar_value_issafe(world.fog))
667 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
668 world.fog = string_null;
670 if(MapInfo_Map_fog != "")
672 if(MapInfo_Map_fog == "none")
673 world.fog = string_null;
675 world.fog = strzone(MapInfo_Map_fog);
677 clientstuff = strzone(MapInfo_Map_clientstuff);
679 MapInfo_ClearTemps();
681 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
683 cache_mutatormsg = strzone("");
684 cache_lastmutatormsg = strzone("");
686 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
689 bool world_already_spawned;
690 spawnfunc(worldspawn)
692 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
694 bool wantrestart = false;
696 if (!server_is_dedicated)
698 // force unloading of server pk3 files when starting a listen server
699 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
700 // restore csqc_progname too
701 string expect = "csprogs.dat";
702 wantrestart = cvar_string("csqc_progname") != expect;
703 cvar_set("csqc_progname", expect);
707 // Try to use versioned csprogs from pk3
708 // Only ever use versioned csprogs.dat files on dedicated servers;
709 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
710 string pk3csprogs = "csprogs-" WATERMARK ".dat";
711 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
712 string select = "csprogs.dat";
713 if (fexists(pk3csprogs)) select = pk3csprogs;
714 if (cvar_string("csqc_progname") != select)
716 cvar_set("csqc_progname", select);
719 // Check for updates on startup
720 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
721 int sentinel = fopen("progs.txt", FILE_READ);
724 string switchversion = fgets(sentinel);
726 if (switchversion != "" && switchversion != WATERMARK)
728 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
729 // if it doesn't exist, assume either:
730 // a) the current program was overwritten
731 // b) this is a client only update
732 string newprogs = sprintf("progs-%s.dat", switchversion);
733 if (fexists(newprogs))
735 cvar_set("sv_progs", newprogs);
738 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
739 if (fexists(newcsprogs))
741 cvar_set("csqc_progname", newcsprogs);
749 LOG_INFO("Restart requested");
750 changelevel(mapname);
751 // let initialization continue, shutdown depends on it
755 if(world_already_spawned)
756 error("world already spawned - you may have EXACTLY ONE worldspawn!");
757 world_already_spawned = true;
759 delete_fn = remove_safely; // during spawning, watch what you remove!
761 cvar_changes_init(); // do this very early now so it REALLY matches the server config
763 // default to RACE_RECORD, can be overwritten by gamemodes
764 record_type = RACE_RECORD;
766 // needs to be done so early because of the constants they create
769 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
771 TemporaryDB = db_create();
776 // 1 FLICKER (first variety)
777 lightstyle(1, "mmnmmommommnonmmonqnmmo");
779 // 2 SLOW STRONG PULSE
780 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
782 // 3 CANDLE (first variety)
783 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
786 lightstyle(4, "mamamamamama");
789 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
791 // 6 FLICKER (second variety)
792 lightstyle(6, "nmonqnmomnmomomno");
794 // 7 CANDLE (second variety)
795 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
797 // 8 CANDLE (third variety)
798 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
800 // 9 SLOW STROBE (fourth variety)
801 lightstyle(9, "aaaaaaaazzzzzzzz");
803 // 10 FLUORESCENT FLICKER
804 lightstyle(10, "mmamammmmammamamaaamammma");
806 // 11 SLOW PULSE NOT FADE TO BLACK
807 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
809 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
814 if(autocvar_g_campaign)
817 Map_MarkAsRecent(mapname);
819 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
823 static_init_precache();
826 GameRules_limit_fallbacks();
828 if(warmup_limit == 0)
829 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
832 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
833 if(bot_waypoints_for_items == 1)
834 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
835 bot_waypoints_for_items = 0;
837 WaypointSprite_Init();
839 GameLogInit(); // prepare everything
841 // changing the logic generating it is okay. But:
842 // it HAS to stay <= 64 chars
843 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
844 if(autocvar_sv_eventlog)
846 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
847 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
848 matchid = strzone(s);
850 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
851 s = ":gameinfo:mutators:LIST";
853 MUTATOR_CALLHOOK(BuildMutatorsString, s);
854 s = M_ARGV(0, string);
856 // initialiation stuff, not good in the mutator system
857 if(!autocvar_g_use_ammunition)
858 s = strcat(s, ":no_use_ammunition");
860 // initialiation stuff, not good in the mutator system
861 if(autocvar_g_pickup_items == 0)
862 s = strcat(s, ":no_pickup_items");
863 if(autocvar_g_pickup_items > 0)
864 s = strcat(s, ":pickup_items");
866 // initialiation stuff, not good in the mutator system
867 if(autocvar_g_weaponarena != "0")
868 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
870 // TODO to mutator system
871 if(autocvar_g_norecoil)
872 s = strcat(s, ":norecoil");
875 GameLogEcho(":gameinfo:end");
878 matchid = strzone(ftos(random()));
880 cvar_set("nextmap", "");
884 if(autocvar_g_campaign)
890 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
892 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
893 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
895 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
897 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
901 while((s = fgets(fd)))
903 int l = tokenize_console(s);
908 string trackname = argv(2);
909 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
910 LOG_INFO(" cdtrack ", trackname);
911 if (cvar_value_issafe(trackname))
913 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
914 strcpy(clientstuff, newstuff);
917 else if(argv(0) == "fog")
919 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
920 LOG_INFO(" \"fog\" \"", s, "\"");
922 else if(argv(0) == "set")
924 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
925 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
927 else if(argv(0) != "//")
929 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
930 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
941 // set up information replies for clients and server to use
942 maplist_reply = strzone(getmaplist());
943 lsmaps_reply = strzone(getlsmaps());
944 monsterlist_reply = strzone(getmonsterlist());
945 bool records_available = false;
946 for(int i = 0; i < 10; ++i)
948 string s = getrecords(i);
951 records_reply[i] = strzone(s);
952 records_available = true;
955 if (!records_available)
956 records_reply[0] = "No records available for the current game mode.\n";
957 ladder_reply = strzone(getladder());
958 rankings_reply = strzone(getrankings());
963 PingPLReport_Spawn();
967 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
969 // fill sv_curl_serverpackages from .serverpackage files
970 if (autocvar_sv_curl_serverpackages_auto)
972 string s = "csprogs-" WATERMARK ".dat";
973 // remove automatically managed files from the list to prevent duplicates
974 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
976 string pkg = argv(i);
977 if (startsWith(pkg, "csprogs-")) continue;
978 if (endsWith(pkg, "-serverpackage.txt")) continue;
979 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
982 // add automatically managed files to the list
983 #define X(match) MACRO_BEGIN \
984 int fd = search_begin(match, true, false); \
987 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
989 s = cons(s, search_getfilename(fd, i)); \
994 X("*-serverpackage.txt");
995 X("*.serverpackage");
997 cvar_set("sv_curl_serverpackages", s);
1000 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1001 modname = "Xonotic";
1002 // physics/balance/config changes that count as mod
1003 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1004 modname = cvar_string("g_mod_physics");
1005 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1006 modname = cvar_string("g_mod_balance");
1007 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1008 modname = cvar_string("g_mod_config");
1009 // extra mutators that deserve to count as mod
1010 MUTATOR_CALLHOOK(SetModname, modname);
1011 modname = M_ARGV(0, string);
1013 // save it for later
1014 modname = strzone(modname);
1016 WinningConditionHelper(this); // set worldstatus
1018 world_initialized = 1;
1019 __spawnfunc_spawn_all();
1024 //makestatic (this); // Who the f___ did that?
1028 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1030 float m = e.dphitcontentsmask;
1031 e.dphitcontentsmask = goodcontents | badcontents;
1033 vector org = boundmin;
1034 vector delta = boundmax - boundmin;
1038 int j; // used after the loop
1039 for(j = 0; j < attempts; ++j)
1041 start.x = org.x + random() * delta.x;
1042 start.y = org.y + random() * delta.y;
1043 start.z = org.z + random() * delta.z;
1045 // rule 1: start inside world bounds, and outside
1046 // solid, and don't start from somewhere where you can
1047 // fall down to evil
1048 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1049 if (trace_fraction >= 1)
1051 if (trace_startsolid)
1053 if (trace_dphitcontents & badcontents)
1055 if (trace_dphitq3surfaceflags & badsurfaceflags)
1058 // rule 2: if we are too high, lower the point
1059 if (trace_fraction * delta.z > maxaboveground)
1060 start = trace_endpos + '0 0 1' * maxaboveground;
1061 vector enddown = trace_endpos;
1063 // rule 3: make sure we aren't outside the map. This only works
1064 // for somewhat well formed maps. A good rule of thumb is that
1065 // the map should have a convex outside hull.
1066 // these can be traceLINES as we already verified the starting box
1067 vector mstart = start + 0.5 * (e.mins + e.maxs);
1068 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1069 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1072 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1075 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1078 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1081 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1084 // rule 4: we must "see" some spawnpoint or item
1086 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1088 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1096 int items_checked = 0;
1097 IL_EACH(g_items, checkpvs(mstart, it),
1099 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1106 if(items_checked >= attempts)
1114 // find a random vector to "look at"
1115 end.x = org.x + random() * delta.x;
1116 end.y = org.y + random() * delta.y;
1117 end.z = org.z + random() * delta.z;
1118 end = start + normalize(end - start) * vlen(delta);
1120 // rule 4: start TO end must not be too short
1121 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1122 if(trace_startsolid)
1124 if(trace_fraction < minviewdistance / vlen(delta))
1127 // rule 5: don't want to look at sky
1128 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1131 // rule 6: we must not end up in trigger_hurt
1132 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1138 e.dphitcontentsmask = m;
1142 setorigin(e, start);
1143 e.angles = vectoangles(end - start);
1144 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1150 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1152 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1156 ===============================================================================
1160 ===============================================================================
1163 void DumpStats(float final)
1172 to_console = autocvar_sv_logscores_console;
1173 to_eventlog = autocvar_sv_eventlog;
1174 to_file = autocvar_sv_logscores_file;
1178 to_console = true; // always print printstats replies
1179 to_eventlog = false; // but never print them to the event log
1183 if(autocvar_sv_eventlog_console)
1184 to_console = false; // otherwise we get the output twice
1190 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1200 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1204 fputs(file, strcat(s, "\n"));
1207 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1213 fputs(file, strcat(s, "\n"));
1215 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1216 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1217 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1218 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1219 s = strcat(s, ftos(it.team), ":");
1221 s = strcat(s, "spectator:");
1224 LOG_HELP(s, playername(it.netname, it.team, false));
1226 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1228 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1233 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1239 fputs(file, strcat(s, "\n"));
1241 for(i = 1; i < 16; ++i)
1243 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1244 s = strcat(s, ":", ftos(i));
1250 fputs(file, strcat(s, "\n"));
1257 GameLogEcho(":end");
1260 fputs(file, ":end\n");
1266 go to the next level for deathmatch
1267 only called if a time or frag limit has expired
1271 game_stopped = true;
1272 intermission_running = true; // game over
1274 // enforce a wait time before allowing changelevel
1275 if(player_count > 0)
1276 intermission_exittime = time + autocvar_sv_mapchange_delay;
1278 intermission_exittime = -1;
1281 WriteByte (MSG_ALL, SVC_CDTRACK);
1282 WriteByte (MSG_ALL, 3);
1283 WriteByte (MSG_ALL, 3);
1284 // done in FixIntermission
1287 //pos = FindIntermission ();
1294 PlayerStats_GameReport(true);
1295 WeaponStats_Shutdown();
1297 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1299 if(autocvar_sv_eventlog)
1300 GameLogEcho(":gameover");
1304 FOREACH_CLIENT(IS_PLAYER(it), {
1305 FixIntermissionClient(it);
1307 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1310 target_music_kill();
1312 if(autocvar_g_campaign)
1313 CampaignPreIntermission();
1315 MUTATOR_CALLHOOK(MatchEnd);
1317 localcmd("\nsv_hook_gameend\n");
1321 float InitiateSuddenDeath()
1323 // Check first whether normal overtimes could be added before initiating suddendeath mode
1324 // - for this timelimit_overtime needs to be >0 of course
1325 // - also check the winning condition calculated in the previous frame and only add normal overtime
1326 // again, if at the point at which timelimit would be extended again, still no winner was found
1327 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1328 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1329 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1331 return 1; // need to call InitiateOvertime later
1335 if(!checkrules_suddendeathend)
1337 if(autocvar_g_campaign)
1338 checkrules_suddendeathend = time; // no suddendeath in campaign
1340 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1341 if(g_race && !g_race_qualifying)
1342 race_StartCompleting();
1348 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1350 ++checkrules_overtimesadded;
1351 //add one more overtime by simply extending the timelimit
1352 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1353 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1356 float GetWinningCode(float fraglimitreached, float equality)
1358 if(autocvar_g_campaign == 1)
1360 if(fraglimitreached)
1369 if(fraglimitreached)
1370 return WINNING_STARTSUDDENDEATHOVERTIME;
1372 return WINNING_NEVER;
1376 if(fraglimitreached)
1384 // set the .winning flag for exactly those players with a given field value
1385 void SetWinners(.float field, float value)
1387 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1390 // set the .winning flag for those players with a given field value
1391 void AddWinners(.float field, float value)
1393 FOREACH_CLIENT(IS_PLAYER(it), {
1394 if(it.(field) == value)
1399 // clear the .winning flags
1402 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1406 float WinningCondition_Scores(float limit, float leadlimit)
1408 // TODO make everything use THIS winning condition (except LMS)
1409 WinningConditionHelper(NULL);
1413 for (int i = 1; i < 5; ++i)
1415 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1416 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1421 if(WinningConditionHelper_winner)
1422 WinningConditionHelper_winner.winning = 1;
1423 if(WinningConditionHelper_winnerteam >= 0)
1424 SetWinners(team, WinningConditionHelper_winnerteam);
1426 if(WinningConditionHelper_lowerisbetter)
1428 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1429 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1433 if(WinningConditionHelper_zeroisworst)
1434 leadlimit = 0; // not supported in this mode
1436 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1439 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1445 fragsleft = FLOAT_MAX;
1446 float leadingfragsleft = FLOAT_MAX;
1448 fragsleft = limit - WinningConditionHelper_topscore;
1450 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1452 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1453 fragsleft = max(fragsleft, leadingfragsleft);
1455 fragsleft = min(fragsleft, leadingfragsleft);
1458 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1461 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1462 else if (fragsleft == 2)
1463 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1464 else if (fragsleft == 3)
1465 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1467 fragsleft_last = fragsleft;
1471 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1472 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1475 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1476 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1477 limit_reached = (fraglimit_reached && leadlimit_reached);
1479 limit_reached = (fraglimit_reached || leadlimit_reached);
1481 return GetWinningCode(
1482 WinningConditionHelper_topscore && limit_reached,
1483 WinningConditionHelper_equality
1487 float WinningCondition_RanOutOfSpawns()
1489 if(have_team_spawns <= 0)
1492 if(!autocvar_g_spawn_useallspawns)
1495 if(!some_spawn_has_been_used)
1498 for (int i = 1; i < 5; ++i)
1500 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1503 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1505 if (Team_IsValidTeam(it.team))
1507 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1511 IL_EACH(g_spawnpoints, true,
1513 if (Team_IsValidTeam(it.team))
1515 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1520 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1521 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1522 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1523 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1524 if(team1_score + team2_score + team3_score + team4_score == 0)
1526 checkrules_equality = true;
1529 else if(team1_score + team2_score + team3_score + team4_score == 1)
1534 else if(team2_score)
1536 else if(team3_score)
1538 else // if(team4_score)
1540 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1541 for(i = 0; i < MAX_TEAMSCORE; ++i)
1543 for (int j = 1; j <= NUM_TEAMS; ++j)
1549 if (!TeamBalance_IsTeamAllowed(balance, j))
1553 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1557 AddWinners(team, t);
1568 Exit deathmatch games upon conditions
1571 void CheckRules_World()
1578 if (intermission_running) // someone else quit the game already
1580 if(player_count == 0) // Nobody there? Then let's go to the next map
1582 // this will actually check the player count in the next frame
1583 // again, but this shouldn't hurt
1587 float timelimit = autocvar_timelimit * 60;
1588 float fraglimit = autocvar_fraglimit;
1589 float leadlimit = autocvar_leadlimit;
1590 if (leadlimit < 0) leadlimit = 0;
1592 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1595 timelimit = 0; // timelimit is not made for warmup
1597 fraglimit = 0; // no fraglimit for now
1598 leadlimit = 0; // no leadlimit for now
1603 timelimit += game_starttime;
1605 else if (timelimit < 0)
1615 if(checkrules_suddendeathend)
1617 if(!checkrules_suddendeathwarning)
1619 checkrules_suddendeathwarning = true;
1620 if(g_race && !g_race_qualifying)
1621 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1623 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1628 if (timelimit && time >= timelimit)
1630 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1633 float playerswithlaps;
1635 totalplayers = playerswithlaps = readyplayers = 0;
1636 FOREACH_CLIENT(IS_PLAYER(it), {
1638 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1644 // at least 2 of the players have completed a lap: start the RACE
1645 // otherwise, the players should end the qualifying on their own
1646 if(readyplayers || playerswithlaps >= 2)
1648 checkrules_suddendeathend = 0;
1649 ReadyRestart(); // go to race
1653 wantovertime |= InitiateSuddenDeath();
1656 wantovertime |= InitiateSuddenDeath();
1660 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1666 int checkrules_status = WinningCondition_RanOutOfSpawns();
1667 if(checkrules_status == WINNING_YES)
1668 bprint("Hey! Someone ran out of spawns!\n");
1669 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1670 checkrules_status = M_ARGV(0, float);
1672 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1674 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1676 checkrules_status = WINNING_NEVER;
1677 checkrules_overtimesadded = -1;
1678 wantovertime |= InitiateSuddenDeath();
1681 if(checkrules_status == WINNING_NEVER)
1682 // equality cases! Nobody wins if the overtime ends in a draw.
1687 if(checkrules_status == WINNING_NEVER)
1690 checkrules_status = WINNING_YES;
1693 if(checkrules_suddendeathend)
1694 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1695 checkrules_status = WINNING_YES;
1697 if(checkrules_status == WINNING_YES)
1699 //print("WINNING\n");
1704 float want_weapon(entity weaponinfo, float allguns)
1707 bool allow_mutatorblocked = false;
1709 if(!weaponinfo.m_id)
1712 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1713 d = M_ARGV(1, float);
1714 allguns = M_ARGV(2, bool);
1715 allow_mutatorblocked = M_ARGV(3, bool);
1718 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1719 else if(!mutator_returnvalue)
1720 d = !(!weaponinfo.weaponstart);
1722 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1725 float t = weaponinfo.weaponstartoverride;
1727 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1732 // 4: is set by default?
1741 /// Weapons the player normally starts with outside weapon arena.
1742 WepSet weapons_start()
1744 WepSet ret = '0 0 0';
1745 FOREACH(Weapons, it != WEP_Null, {
1746 int w = want_weapon(it, false);
1753 WepSet weapons_all()
1755 WepSet ret = '0 0 0';
1756 FOREACH(Weapons, it != WEP_Null, {
1757 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1763 WepSet weapons_devall()
1765 WepSet ret = '0 0 0';
1766 FOREACH(Weapons, it != WEP_Null,
1773 WepSet weapons_most()
1775 WepSet ret = '0 0 0';
1776 FOREACH(Weapons, it != WEP_Null, {
1777 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1783 void weaponarena_available_all_update(entity this)
1785 if (weaponsInMapAll)
1787 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1791 // if no weapons are available on the map, just fall back to all weapons arena
1792 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1796 void weaponarena_available_devall_update(entity this)
1798 if (weaponsInMapAll)
1800 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1804 // if no weapons are available on the map, just fall back to devall weapons arena
1805 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1809 void weaponarena_available_most_update(entity this)
1811 if (weaponsInMapAll)
1813 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1817 // if no weapons are available on the map, just fall back to most weapons arena
1818 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1822 void readplayerstartcvars()
1824 // initialize starting values for players
1825 start_weapons = '0 0 0';
1826 start_weapons_default = '0 0 0';
1827 start_weapons_defaultmask = '0 0 0';
1829 start_ammo_shells = 0;
1830 start_ammo_nails = 0;
1831 start_ammo_rockets = 0;
1832 start_ammo_cells = 0;
1833 start_ammo_plasma = 0;
1834 if (random_start_ammo == NULL)
1836 random_start_ammo = new_pure(random_start_ammo);
1838 start_health = cvar("g_balance_health_start");
1839 start_armorvalue = cvar("g_balance_armor_start");
1842 g_weaponarena_weapons = '0 0 0';
1844 string s = cvar_string("g_weaponarena");
1846 MUTATOR_CALLHOOK(SetWeaponArena, s);
1847 s = M_ARGV(0, string);
1849 if (s == "0" || s == "")
1853 else if (s == "off")
1855 // forcibly turn off weaponarena
1857 else if (s == "all" || s == "1")
1860 g_weaponarena_list = "All Weapons";
1861 g_weaponarena_weapons = weapons_all();
1863 else if (s == "devall")
1866 g_weaponarena_list = "Dev All Weapons";
1867 g_weaponarena_weapons = weapons_devall();
1869 else if (s == "most")
1872 g_weaponarena_list = "Most Weapons";
1873 g_weaponarena_weapons = weapons_most();
1875 else if (s == "all_available")
1878 g_weaponarena_list = "All Available Weapons";
1880 // this needs to run after weaponsInMapAll is initialized
1881 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1883 else if (s == "devall_available")
1886 g_weaponarena_list = "Dev All Available Weapons";
1888 // this needs to run after weaponsInMapAll is initialized
1889 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1891 else if (s == "most_available")
1894 g_weaponarena_list = "Most Available Weapons";
1896 // this needs to run after weaponsInMapAll is initialized
1897 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1899 else if (s == "none")
1902 g_weaponarena_list = "No Weapons";
1907 float t = tokenize_console(s);
1908 g_weaponarena_list = "";
1909 for (int j = 0; j < t; ++j)
1912 Weapon wep = Weapon_from_name(s);
1915 g_weaponarena_weapons |= (wep.m_wepset);
1916 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1919 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1924 g_weapon_stay = 0; // incompatible
1925 start_weapons = g_weaponarena_weapons;
1926 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1930 FOREACH(Weapons, it != WEP_Null, {
1931 int w = want_weapon(it, false);
1932 WepSet s = it.m_wepset;
1936 start_weapons_default |= s;
1938 start_weapons_defaultmask |= s;
1942 if(cvar("g_balance_superweapons_time") < 0)
1943 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1945 if(!cvar("g_use_ammunition"))
1946 start_items |= IT_UNLIMITED_AMMO;
1948 if(start_items & IT_UNLIMITED_AMMO)
1950 start_ammo_shells = 999;
1951 start_ammo_nails = 999;
1952 start_ammo_rockets = 999;
1953 start_ammo_cells = 999;
1954 start_ammo_plasma = 999;
1955 start_ammo_fuel = 999;
1959 start_ammo_shells = cvar("g_start_ammo_shells");
1960 start_ammo_nails = cvar("g_start_ammo_nails");
1961 start_ammo_rockets = cvar("g_start_ammo_rockets");
1962 start_ammo_cells = cvar("g_start_ammo_cells");
1963 start_ammo_plasma = cvar("g_start_ammo_plasma");
1964 start_ammo_fuel = cvar("g_start_ammo_fuel");
1965 random_start_weapons_count = cvar("g_random_start_weapons_count");
1966 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1967 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1968 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1969 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1970 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1973 warmup_start_ammo_shells = start_ammo_shells;
1974 warmup_start_ammo_nails = start_ammo_nails;
1975 warmup_start_ammo_rockets = start_ammo_rockets;
1976 warmup_start_ammo_cells = start_ammo_cells;
1977 warmup_start_ammo_plasma = start_ammo_plasma;
1978 warmup_start_ammo_fuel = start_ammo_fuel;
1979 warmup_start_health = start_health;
1980 warmup_start_armorvalue = start_armorvalue;
1981 warmup_start_weapons = start_weapons;
1982 warmup_start_weapons_default = start_weapons_default;
1983 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1987 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1988 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1989 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1990 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1991 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1992 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1993 warmup_start_health = cvar("g_warmup_start_health");
1994 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1995 warmup_start_weapons = '0 0 0';
1996 warmup_start_weapons_default = '0 0 0';
1997 warmup_start_weapons_defaultmask = '0 0 0';
1998 FOREACH(Weapons, it != WEP_Null, {
1999 int w = want_weapon(it, autocvar_g_warmup_allguns);
2000 WepSet s = it.m_wepset;
2002 warmup_start_weapons |= s;
2004 warmup_start_weapons_default |= s;
2006 warmup_start_weapons_defaultmask |= s;
2010 if (autocvar_g_jetpack)
2011 start_items |= ITEM_Jetpack.m_itemid;
2013 MUTATOR_CALLHOOK(SetStartItems);
2015 if (start_items & ITEM_Jetpack.m_itemid)
2017 start_items |= ITEM_JetpackRegen.m_itemid;
2018 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2019 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2022 start_ammo_shells = max(0, start_ammo_shells);
2023 start_ammo_nails = max(0, start_ammo_nails);
2024 start_ammo_rockets = max(0, start_ammo_rockets);
2025 start_ammo_cells = max(0, start_ammo_cells);
2026 start_ammo_plasma = max(0, start_ammo_plasma);
2027 start_ammo_fuel = max(0, start_ammo_fuel);
2028 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2029 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2030 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2031 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2032 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2034 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2035 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2036 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2037 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2038 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2039 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2042 void readlevelcvars()
2044 if(cvar("sv_allow_fullbright"))
2045 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2047 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2049 warmup_stage = cvar("g_warmup");
2050 warmup_limit = cvar("g_warmup_limit");
2052 if(cvar("g_campaign"))
2053 warmup_stage = 0; // no warmup during campaign
2055 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2056 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2057 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2058 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2059 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2060 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2061 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2062 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2063 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2064 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2065 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2066 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2067 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2068 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2070 g_pickup_shells = cvar("g_pickup_shells");
2071 g_pickup_shells_max = cvar("g_pickup_shells_max");
2072 g_pickup_nails = cvar("g_pickup_nails");
2073 g_pickup_nails_max = cvar("g_pickup_nails_max");
2074 g_pickup_rockets = cvar("g_pickup_rockets");
2075 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2076 g_pickup_cells = cvar("g_pickup_cells");
2077 g_pickup_cells_max = cvar("g_pickup_cells_max");
2078 g_pickup_plasma = cvar("g_pickup_plasma");
2079 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2080 g_pickup_fuel = cvar("g_pickup_fuel");
2081 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2082 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2083 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2084 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2085 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2086 g_pickup_armormedium = cvar("g_pickup_armormedium");
2087 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2088 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2089 g_pickup_armorbig = cvar("g_pickup_armorbig");
2090 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2091 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2092 g_pickup_armormega = cvar("g_pickup_armormega");
2093 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2094 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2095 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2096 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2097 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2098 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2099 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2100 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2101 g_pickup_healthbig = cvar("g_pickup_healthbig");
2102 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2103 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2104 g_pickup_healthmega = cvar("g_pickup_healthmega");
2105 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2106 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2108 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2109 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2111 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2113 g_weapon_stay = cvar("g_weapon_stay");
2115 MUTATOR_CALLHOOK(ReadLevelCvars);
2118 game_starttime = time + cvar("g_start_delay");
2120 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2122 readplayerstartcvars();
2125 void InitializeEntity(entity e, void(entity this) func, int order)
2129 if (!e || e.initialize_entity)
2131 // make a proxy initializer entity
2133 e = new(initialize_entity);
2137 e.initialize_entity = func;
2138 e.initialize_entity_order = order;
2140 cur = initialize_entity_first;
2144 if (!cur || cur.initialize_entity_order > order)
2146 // insert between prev and cur
2148 prev.initialize_entity_next = e;
2150 initialize_entity_first = e;
2151 e.initialize_entity_next = cur;
2155 cur = cur.initialize_entity_next;
2158 void InitializeEntitiesRun()
2160 entity startoflist = initialize_entity_first;
2161 initialize_entity_first = NULL;
2162 delete_fn = remove_except_protected;
2163 for (entity e = startoflist; e; e = e.initialize_entity_next)
2165 e.remove_except_protected_forbidden = 1;
2167 for (entity e = startoflist; e; )
2169 e.remove_except_protected_forbidden = 0;
2170 e.initialize_entity_order = 0;
2171 entity next = e.initialize_entity_next;
2172 e.initialize_entity_next = NULL;
2173 var void(entity this) func = e.initialize_entity;
2174 e.initialize_entity = func_null;
2175 if (e.classname == "initialize_entity")
2177 entity wrappee = e.enemy;
2181 //dprint("Delayed initialization: ", e.classname, "\n");
2189 backtrace(strcat("Null function in: ", e.classname, "\n"));
2193 delete_fn = remove_unsafely;
2196 // deferred dropping
2197 void DropToFloor_Handler(entity this)
2199 WITHSELF(this, builtin_droptofloor());
2200 this.dropped_origin = this.origin;
2203 void droptofloor(entity this)
2205 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2208 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2209 void RunThink(entity this, float dt)
2211 // don't let things stay in the past.
2212 // it is possible to start that way by a trigger with a local time.
2213 if(this.nextthink <= 0 || this.nextthink > time + dt)
2216 float oldtime = time; // do we need to save this?
2218 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2220 time = max(oldtime, this.nextthink);
2224 getthink(this)(this);
2225 // mods often set nextthink to time to cause a think every frame,
2226 // we don't want to loop in that case, so exit if the new nextthink is
2227 // <= the time the qc was told, also exit if it is past the end of the
2229 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2236 bool autocvar_sv_freezenonclients;
2237 void Physics_Frame()
2239 if(autocvar_sv_freezenonclients)
2242 IL_EACH(g_moveables, true,
2244 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2247 //set_movetype(it, it.move_movetype);
2248 // inline the set_movetype function, since this is called a lot
2249 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2251 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2252 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2254 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2256 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2257 continue; // these movetypes have no regular think function
2258 // handle thinking here
2259 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2260 RunThink(it, PHYS_INPUT_TIMELENGTH);
2264 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2267 // make a second pass to see if any ents spawned this frame and make
2268 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2269 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2270 IL_EACH(g_moveables, it.move_qcphysics,
2272 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2274 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2278 void systems_update();
2281 anticheat_endframe();
2285 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2286 entity e = IS_SPEC(it) ? it.enemy : it;
2287 if (e.typehitsound) {
2288 STAT(TYPEHIT_TIME, it) = time;
2289 } else if (e.killsound) {
2290 STAT(KILL_TIME, it) = time;
2291 } else if (e.damage_dealt) {
2292 STAT(HIT_TIME, it) = time;
2293 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2296 // add 1 frametime because after this, engine SV_Physics
2297 // increases time by a frametime and then networks the frame
2298 // add another frametime because client shows everything with
2299 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2301 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2302 FOREACH_CLIENT(true, {
2303 it.typehitsound = false;
2304 it.damage_dealt = 0;
2305 it.killsound = false;
2306 antilag_record(it, CS(it), altime);
2308 IL_EACH(g_monsters, true,
2310 antilag_record(it, it, altime);
2312 IL_EACH(g_projectiles, it.classname == "nade",
2314 antilag_record(it, it, altime);
2323 * returns true if redirecting
2325 float redirection_timeout;
2326 float redirection_nextthink;
2327 float RedirectionThink()
2329 float clients_found;
2331 if(redirection_target == "")
2334 if(!redirection_timeout)
2336 cvar_set("sv_public", "-2");
2337 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2338 if(redirection_target == "self")
2339 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2341 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2344 if(time < redirection_nextthink)
2347 redirection_nextthink = time + 1;
2350 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2352 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2353 if(redirection_target == "self")
2354 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2356 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2360 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2362 if(time > redirection_timeout || clients_found == 0)
2363 localcmd("\nwait; wait; wait; quit\n");
2370 // Loaded from a save game
2371 // some things then break, so let's work around them...
2373 // Progs DB (capture records)
2374 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2378 MapInfo_Enumerate();
2379 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2382 TargetMusic_RestoreGame();
2389 if(world_initialized > 0)
2391 world_initialized = 0;
2393 // if a timeout is active, reset the slowmo value to normal
2394 if(timeout_status == TIMEOUT_ACTIVE)
2395 cvar_set("slowmo", ftos(orig_slowmo));
2397 LOG_TRACE("Saving persistent data...");
2400 // playerstats with unfinished match
2401 PlayerStats_GameReport(false);
2403 if(!cheatcount_total)
2405 if(autocvar_sv_db_saveasdump)
2406 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2408 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2410 if(autocvar_developer > 0)
2412 if(autocvar_sv_db_saveasdump)
2413 db_dump(TemporaryDB, "server-temp.db");
2415 db_save(TemporaryDB, "server-temp.db");
2417 CheatShutdown(); // must be after cheatcount check
2418 db_close(ServerProgsDB);
2419 db_close(TemporaryDB);
2420 LOG_TRACE("Saving persistent data... done!");
2421 // tell the bot system the game is ending now
2424 WeaponStats_Shutdown();
2427 else if(world_initialized == 0)
2429 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2433 __init_dedicated_server_shutdown();