]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into Mario/status_effects_extended
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion_");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_revive_spawnshield");
447                 BADCVAR("g_freezetag_teams_override");
448                 BADCVAR("g_friendlyfire");
449                 BADCVAR("g_fullbrightitems");
450                 BADCVAR("g_fullbrightplayers");
451                 BADCVAR("g_keyhunt_point_limit");
452                 BADCVAR("g_keyhunt_teams_override");
453                 BADCVAR("g_lms_lives_override");
454                 BADCVAR("g_maplist");
455                 BADCVAR("g_maxplayers");
456                 BADCVAR("g_mirrordamage");
457                 BADCVAR("g_nexball_goallimit");
458                 BADCVAR("g_norecoil");
459                 BADCVAR("g_physics_clientselect");
460                 BADCVAR("g_pinata");
461                 BADCVAR("g_powerups");
462                 BADCVAR("g_player_brightness");
463                 BADCVAR("g_rocket_flying");
464                 BADCVAR("g_rocket_flying_disabledelays");
465                 BADPREFIX("g_spawnshield");
466                 BADCVAR("g_start_delay");
467                 BADCVAR("g_superspectate");
468                 BADCVAR("g_tdm_teams_override");
469                 BADCVAR("g_warmup");
470                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
471                 BADCVAR("hostname");
472                 BADCVAR("log_file");
473                 BADCVAR("maxplayers");
474                 BADCVAR("minplayers");
475                 BADCVAR("minplayers_per_team");
476                 BADCVAR("net_address");
477                 BADCVAR("port");
478                 BADCVAR("rcon_password");
479                 BADCVAR("rcon_restricted_commands");
480                 BADCVAR("rcon_restricted_password");
481                 BADCVAR("skill");
482                 BADCVAR("sv_adminnick");
483                 BADCVAR("sv_autoscreenshot");
484                 BADCVAR("sv_autotaunt");
485                 BADCVAR("sv_curl_defaulturl");
486                 BADCVAR("sv_defaultcharacter");
487                 BADCVAR("sv_defaultcharacterskin");
488                 BADCVAR("sv_defaultplayercolors");
489                 BADCVAR("sv_defaultplayermodel");
490                 BADCVAR("sv_defaultplayerskin");
491                 BADCVAR("sv_maxrate");
492                 BADCVAR("sv_motd");
493                 BADCVAR("sv_public");
494                 BADCVAR("sv_ready_restart");
495                 BADCVAR("sv_showfps");
496                 BADCVAR("sv_status_privacy");
497                 BADCVAR("sv_taunt");
498                 BADCVAR("sv_vote_call");
499                 BADCVAR("sv_vote_commands");
500                 BADCVAR("sv_vote_majority_factor");
501                 BADCVAR("sv_vote_master");
502                 BADCVAR("sv_vote_master_commands");
503                 BADCVAR("sv_vote_master_password");
504                 BADCVAR("sv_vote_simple_majority_factor");
505                 BADVALUE("sys_ticrate", "0.0166667");
506                 BADVALUE("sys_ticrate", "0.0333333");
507                 BADCVAR("teamplay_mode");
508                 BADCVAR("timelimit_override");
509                 BADPREFIX("g_warmup_");
510                 BADPREFIX("sv_info_");
511                 BADPREFIX("sv_ready_restart_");
512
513                 // mutators that announce themselves properly to the server browser
514                 BADCVAR("g_instagib");
515                 BADCVAR("g_new_toys");
516                 BADCVAR("g_nix");
517                 BADCVAR("g_grappling_hook");
518                 BADCVAR("g_jetpack");
519
520                 // temporary for testing
521                 // TODO remove before 0.8.3 release
522                 BADCVAR("g_ca_weaponarena");
523                 BADCVAR("g_freezetag_weaponarena");
524                 BADCVAR("g_lms_weaponarena");
525                 BADCVAR("g_ctf_stalemate_time");
526
527 #undef BADPRESUFFIX
528 #undef BADPREFIX
529 #undef BADCVAR
530 #undef BADVALUE
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         bool wantrestart = false;
691         {
692                 if (!server_is_dedicated)
693                 {
694                         // force unloading of server pk3 files when starting a listen server
695                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696                         // restore csqc_progname too
697                         string expect = "csprogs.dat";
698                         wantrestart = cvar_string("csqc_progname") != expect;
699                         cvar_set("csqc_progname", expect);
700                 }
701                 else
702                 {
703                         // Try to use versioned csprogs from pk3
704                         // Only ever use versioned csprogs.dat files on dedicated servers;
705                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
707                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708                         string select = "csprogs.dat";
709                         if (fexists(pk3csprogs)) select = pk3csprogs;
710                         if (cvar_string("csqc_progname") != select)
711                         {
712                                 cvar_set("csqc_progname", select);
713                                 wantrestart = true;
714                         }
715                         // Check for updates on startup
716                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717                         int sentinel = fopen("progs.txt", FILE_READ);
718                         if (sentinel >= 0)
719                         {
720                                 string switchversion = fgets(sentinel);
721                                 fclose(sentinel);
722                                 if (switchversion != "" && switchversion != WATERMARK)
723                                 {
724                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725                                         // if it doesn't exist, assume either:
726                                         //   a) the current program was overwritten
727                                         //   b) this is a client only update
728                                         string newprogs = sprintf("progs-%s.dat", switchversion);
729                                         if (fexists(newprogs))
730                                         {
731                                                 cvar_set("sv_progs", newprogs);
732                                                 wantrestart = true;
733                                         }
734                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735                                         if (fexists(newcsprogs))
736                                         {
737                                                 cvar_set("csqc_progname", newcsprogs);
738                                                 wantrestart = true;
739                                         }
740                                 }
741                         }
742                 }
743                 if (wantrestart)
744                 {
745                         LOG_INFO("Restart requested");
746                         changelevel(mapname);
747                         // let initialization continue, shutdown depends on it
748                 }
749         }
750
751         if(world_already_spawned)
752                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753         world_already_spawned = true;
754
755         delete_fn = remove_safely; // during spawning, watch what you remove!
756
757         cvar_changes_init(); // do this very early now so it REALLY matches the server config
758
759         // default to RACE_RECORD, can be overwritten by gamemodes
760         record_type = RACE_RECORD;
761
762         // needs to be done so early because of the constants they create
763         static_init();
764
765         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
766
767         TemporaryDB = db_create();
768
769         // 0 normal
770         lightstyle(0, "m");
771
772         // 1 FLICKER (first variety)
773         lightstyle(1, "mmnmmommommnonmmonqnmmo");
774
775         // 2 SLOW STRONG PULSE
776         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
777
778         // 3 CANDLE (first variety)
779         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
780
781         // 4 FAST STROBE
782         lightstyle(4, "mamamamamama");
783
784         // 5 GENTLE PULSE 1
785         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
786
787         // 6 FLICKER (second variety)
788         lightstyle(6, "nmonqnmomnmomomno");
789
790         // 7 CANDLE (second variety)
791         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
792
793         // 8 CANDLE (third variety)
794         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
795
796         // 9 SLOW STROBE (fourth variety)
797         lightstyle(9, "aaaaaaaazzzzzzzz");
798
799         // 10 FLUORESCENT FLICKER
800         lightstyle(10, "mmamammmmammamamaaamammma");
801
802         // 11 SLOW PULSE NOT FADE TO BLACK
803         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
804
805         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
806
807         // 63 testing
808         lightstyle(63, "a");
809
810         if(autocvar_g_campaign)
811                 CampaignPreInit();
812
813         Map_MarkAsRecent(mapname);
814
815         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
816
817         InitGameplayMode();
818         static_init_late();
819         static_init_precache();
820         readlevelcvars();
821
822         GameRules_limit_fallbacks();
823
824         if(warmup_limit == 0)
825                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
826
827         player_count = 0;
828         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
829         if(bot_waypoints_for_items == 1)
830                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
831                         bot_waypoints_for_items = 0;
832
833         WaypointSprite_Init();
834
835         GameLogInit(); // prepare everything
836         // NOTE for matchid:
837         // changing the logic generating it is okay. But:
838         // it HAS to stay <= 64 chars
839         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
840         if(autocvar_sv_eventlog)
841         {
842                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
843                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
844                 matchid = strzone(s);
845
846                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
847                 s = ":gameinfo:mutators:LIST";
848
849                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
850                 s = M_ARGV(0, string);
851
852                 // initialiation stuff, not good in the mutator system
853                 if(!autocvar_g_use_ammunition)
854                         s = strcat(s, ":no_use_ammunition");
855
856                 // initialiation stuff, not good in the mutator system
857                 if(autocvar_g_pickup_items == 0)
858                         s = strcat(s, ":no_pickup_items");
859                 if(autocvar_g_pickup_items > 0)
860                         s = strcat(s, ":pickup_items");
861
862                 // initialiation stuff, not good in the mutator system
863                 if(autocvar_g_weaponarena != "0")
864                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
865
866                 // TODO to mutator system
867                 if(autocvar_g_norecoil)
868                         s = strcat(s, ":norecoil");
869
870                 GameLogEcho(s);
871                 GameLogEcho(":gameinfo:end");
872         }
873         else
874                 matchid = strzone(ftos(random()));
875
876         cvar_set("nextmap", "");
877
878         SetDefaultAlpha();
879
880         if(autocvar_g_campaign)
881                 CampaignPostInit();
882
883         Ban_LoadBans();
884
885         MapInfo_Enumerate();
886         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
887
888         if(fexists(strcat("scripts/", mapname, ".arena")))
889                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
890
891         if(fexists(strcat("scripts/", mapname, ".defi")))
892                 cvar_settemp("sv_q3defragcompat", "1");
893
894         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
895         {
896                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
897                 if(fd != -1)
898                 {
899                         string s;
900                         while((s = fgets(fd)))
901                         {
902                                 int l = tokenize_console(s);
903                                 if(l < 2)
904                                         continue;
905                                 if(argv(0) == "cd")
906                                 {
907                                         string trackname = argv(2);
908                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
909                                         LOG_INFO("  cdtrack ", trackname);
910                                         if (cvar_value_issafe(trackname))
911                                         {
912                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
913                                                 strcpy(clientstuff, newstuff);
914                                         }
915                                 }
916                                 else if(argv(0) == "fog")
917                                 {
918                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
919                                         LOG_INFO("  \"fog\" \"", s, "\"");
920                                 }
921                                 else if(argv(0) == "set")
922                                 {
923                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
924                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
925                                 }
926                                 else if(argv(0) != "//")
927                                 {
928                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
929                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
930                                 }
931                         }
932                         fclose(fd);
933                 }
934         }
935
936         WeaponStats_Init();
937
938         Nagger_Init();
939
940         // set up information replies for clients and server to use
941         maplist_reply = strzone(getmaplist());
942         lsmaps_reply = strzone(getlsmaps());
943         monsterlist_reply = strzone(getmonsterlist());
944         bool records_available = false;
945         for(int i = 0; i < 10; ++i)
946         {
947                 string s = getrecords(i);
948                 if (s != "")
949                 {
950                         records_reply[i] = strzone(s);
951                         records_available = true;
952                 }
953         }
954         if (!records_available)
955                 records_reply[0] = "No records available for the current game mode.\n";
956         ladder_reply = strzone(getladder());
957         rankings_reply = strzone(getrankings());
958
959         // begin other init
960         ClientInit_Spawn();
961         RandomSeed_Spawn();
962         PingPLReport_Spawn();
963
964         CheatInit();
965
966         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
967
968         // fill sv_curl_serverpackages from .serverpackage files
969         if (autocvar_sv_curl_serverpackages_auto)
970         {
971                 string s = "csprogs-" WATERMARK ".dat";
972                 // remove automatically managed files from the list to prevent duplicates
973                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
974                 {
975                         string pkg = argv(i);
976                         if (startsWith(pkg, "csprogs-")) continue;
977                         if (endsWith(pkg, "-serverpackage.txt")) continue;
978                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
979                         s = cons(s, pkg);
980                 }
981                 // add automatically managed files to the list
982                 #define X(match) MACRO_BEGIN \
983                         int fd = search_begin(match, true, false); \
984                         if (fd >= 0) \
985                         { \
986                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
987                                 { \
988                                         s = cons(s, search_getfilename(fd, i)); \
989                                 } \
990                                 search_end(fd); \
991                         } \
992                 MACRO_END
993                 X("*-serverpackage.txt");
994                 X("*.serverpackage");
995                 #undef X
996                 cvar_set("sv_curl_serverpackages", s);
997         }
998
999         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1000         modname = "Xonotic";
1001         // physics/balance/config changes that count as mod
1002         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1003                 modname = cvar_string("g_mod_physics");
1004         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1005                 modname = cvar_string("g_mod_balance");
1006         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1007                 modname = cvar_string("g_mod_config");
1008         // extra mutators that deserve to count as mod
1009         MUTATOR_CALLHOOK(SetModname, modname);
1010         modname = M_ARGV(0, string);
1011
1012         // save it for later
1013         modname = strzone(modname);
1014
1015         WinningConditionHelper(this); // set worldstatus
1016
1017         world_initialized = 1;
1018         __spawnfunc_spawn_all();
1019 }
1020
1021 spawnfunc(light)
1022 {
1023         //makestatic (this); // Who the f___ did that?
1024         delete(this);
1025 }
1026
1027 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1028 {
1029     float m = e.dphitcontentsmask;
1030     e.dphitcontentsmask = goodcontents | badcontents;
1031
1032     vector org = boundmin;
1033     vector delta = boundmax - boundmin;
1034
1035     vector start, end;
1036     start = end = org;
1037     int j; // used after the loop
1038     for(j = 0; j < attempts; ++j)
1039     {
1040         start.x = org.x + random() * delta.x;
1041         start.y = org.y + random() * delta.y;
1042         start.z = org.z + random() * delta.z;
1043
1044         // rule 1: start inside world bounds, and outside
1045         // solid, and don't start from somewhere where you can
1046         // fall down to evil
1047         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1048         if (trace_fraction >= 1)
1049             continue;
1050         if (trace_startsolid)
1051             continue;
1052         if (trace_dphitcontents & badcontents)
1053             continue;
1054         if (trace_dphitq3surfaceflags & badsurfaceflags)
1055             continue;
1056
1057         // rule 2: if we are too high, lower the point
1058         if (trace_fraction * delta.z > maxaboveground)
1059             start = trace_endpos + '0 0 1' * maxaboveground;
1060         vector enddown = trace_endpos;
1061
1062         // rule 3: make sure we aren't outside the map. This only works
1063         // for somewhat well formed maps. A good rule of thumb is that
1064         // the map should have a convex outside hull.
1065         // these can be traceLINES as we already verified the starting box
1066         vector mstart = start + 0.5 * (e.mins + e.maxs);
1067         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1068         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1069             continue;
1070         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1071         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072             continue;
1073         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1074         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075             continue;
1076         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1077         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078             continue;
1079         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1080         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1081             continue;
1082
1083                 // rule 4: we must "see" some spawnpoint or item
1084             entity sp = NULL;
1085             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1086             {
1087                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1088                 {
1089                         sp = it;
1090                         break;
1091                 }
1092             });
1093                 if(!sp)
1094                 {
1095                         int items_checked = 0;
1096                         IL_EACH(g_items, checkpvs(mstart, it),
1097                         {
1098                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1099                                 {
1100                                         sp = it;
1101                                         break;
1102                                 }
1103
1104                                 ++items_checked;
1105                                 if(items_checked >= attempts)
1106                                         break; // sanity
1107                         });
1108
1109                         if(!sp)
1110                                 continue;
1111                 }
1112
1113         // find a random vector to "look at"
1114         end.x = org.x + random() * delta.x;
1115         end.y = org.y + random() * delta.y;
1116         end.z = org.z + random() * delta.z;
1117         end = start + normalize(end - start) * vlen(delta);
1118
1119         // rule 4: start TO end must not be too short
1120         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1121         if(trace_startsolid)
1122             continue;
1123         if(trace_fraction < minviewdistance / vlen(delta))
1124             continue;
1125
1126         // rule 5: don't want to look at sky
1127         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1128             continue;
1129
1130         // rule 6: we must not end up in trigger_hurt
1131         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1132             continue;
1133
1134         break;
1135     }
1136
1137     e.dphitcontentsmask = m;
1138
1139     if(j < attempts)
1140     {
1141         setorigin(e, start);
1142         e.angles = vectoangles(end - start);
1143         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1144         return true;
1145     }
1146     return false;
1147 }
1148
1149 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1150 {
1151         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1152 }
1153
1154 /*
1155 ===============================================================================
1156
1157 RULES
1158
1159 ===============================================================================
1160 */
1161
1162 void DumpStats(float final)
1163 {
1164         float file;
1165         string s;
1166         float to_console;
1167         float to_eventlog;
1168         float to_file;
1169         float i;
1170
1171         to_console = autocvar_sv_logscores_console;
1172         to_eventlog = autocvar_sv_eventlog;
1173         to_file = autocvar_sv_logscores_file;
1174
1175         if(!final)
1176         {
1177                 to_console = true; // always print printstats replies
1178                 to_eventlog = false; // but never print them to the event log
1179         }
1180
1181         if(to_eventlog)
1182                 if(autocvar_sv_eventlog_console)
1183                         to_console = false; // otherwise we get the output twice
1184
1185         if(final)
1186                 s = ":scores:";
1187         else
1188                 s = ":status:";
1189         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1190
1191         if(to_console)
1192                 LOG_HELP(s);
1193         if(to_eventlog)
1194                 GameLogEcho(s);
1195
1196         file = -1;
1197         if(to_file)
1198         {
1199                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1200                 if(file == -1)
1201                         to_file = false;
1202                 else
1203                         fputs(file, strcat(s, "\n"));
1204         }
1205
1206         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1207         if(to_console)
1208                 LOG_HELP(s);
1209         if(to_eventlog)
1210                 GameLogEcho(s);
1211         if(to_file)
1212                 fputs(file, strcat(s, "\n"));
1213
1214         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1215                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1216                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1217                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1218                         s = strcat(s, ftos(it.team), ":");
1219                 else
1220                         s = strcat(s, "spectator:");
1221
1222                 if(to_console)
1223                         LOG_HELP(s, playername(it.netname, it.team, false));
1224                 if(to_eventlog)
1225                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1226                 if(to_file)
1227                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1228         });
1229
1230         if(teamplay)
1231         {
1232                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1233                 if(to_console)
1234                         LOG_HELP(s);
1235                 if(to_eventlog)
1236                         GameLogEcho(s);
1237                 if(to_file)
1238                         fputs(file, strcat(s, "\n"));
1239
1240                 for(i = 1; i < 16; ++i)
1241                 {
1242                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1243                         s = strcat(s, ":", ftos(i));
1244                         if(to_console)
1245                                 LOG_HELP(s);
1246                         if(to_eventlog)
1247                                 GameLogEcho(s);
1248                         if(to_file)
1249                                 fputs(file, strcat(s, "\n"));
1250                 }
1251         }
1252
1253         if(to_console)
1254                 LOG_HELP(":end");
1255         if(to_eventlog)
1256                 GameLogEcho(":end");
1257         if(to_file)
1258         {
1259                 fputs(file, ":end\n");
1260                 fclose(file);
1261         }
1262 }
1263
1264 /*
1265 go to the next level for deathmatch
1266 only called if a time or frag limit has expired
1267 */
1268 void NextLevel()
1269 {
1270         game_stopped = true;
1271         intermission_running = true; // game over
1272
1273         // enforce a wait time before allowing changelevel
1274         if(player_count > 0)
1275                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1276         else
1277                 intermission_exittime = -1;
1278
1279         /*
1280         WriteByte (MSG_ALL, SVC_CDTRACK);
1281         WriteByte (MSG_ALL, 3);
1282         WriteByte (MSG_ALL, 3);
1283         // done in FixIntermission
1284         */
1285
1286         //pos = FindIntermission ();
1287
1288         VoteReset();
1289
1290         DumpStats(true);
1291
1292         // send statistics
1293         PlayerStats_GameReport(true);
1294         WeaponStats_Shutdown();
1295
1296         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1297
1298         if(autocvar_sv_eventlog)
1299                 GameLogEcho(":gameover");
1300
1301         GameLogClose();
1302
1303         FOREACH_CLIENT(IS_PLAYER(it), {
1304                 FixIntermissionClient(it);
1305                 if(it.winning)
1306                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1307         });
1308
1309         target_music_kill();
1310
1311         if(autocvar_g_campaign)
1312                 CampaignPreIntermission();
1313
1314         MUTATOR_CALLHOOK(MatchEnd);
1315
1316         localcmd("\nsv_hook_gameend\n");
1317 }
1318
1319
1320 float InitiateSuddenDeath()
1321 {
1322         // Check first whether normal overtimes could be added before initiating suddendeath mode
1323         // - for this timelimit_overtime needs to be >0 of course
1324         // - also check the winning condition calculated in the previous frame and only add normal overtime
1325         //   again, if at the point at which timelimit would be extended again, still no winner was found
1326         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1327                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1328                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1329         {
1330                 return 1; // need to call InitiateOvertime later
1331         }
1332         else
1333         {
1334                 if(!checkrules_suddendeathend)
1335                 {
1336                         if(autocvar_g_campaign)
1337                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1338                         else
1339                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1340                         if(g_race && !g_race_qualifying)
1341                                 race_StartCompleting();
1342                 }
1343                 return 0;
1344         }
1345 }
1346
1347 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1348 {
1349         ++checkrules_overtimesadded;
1350         //add one more overtime by simply extending the timelimit
1351         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1352         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1353 }
1354
1355 float GetWinningCode(float fraglimitreached, float equality)
1356 {
1357         if(autocvar_g_campaign == 1)
1358         {
1359                 if(fraglimitreached)
1360                         return WINNING_YES;
1361                 else
1362                         return WINNING_NO;
1363         }
1364         else
1365         {
1366                 if(equality)
1367                 {
1368                         if(fraglimitreached)
1369                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1370                         else
1371                                 return WINNING_NEVER;
1372                 }
1373                 else
1374                 {
1375                         if(fraglimitreached)
1376                                 return WINNING_YES;
1377                         else
1378                                 return WINNING_NO;
1379                 }
1380         }
1381 }
1382
1383 // set the .winning flag for exactly those players with a given field value
1384 void SetWinners(.float field, float value)
1385 {
1386         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1387 }
1388
1389 // set the .winning flag for those players with a given field value
1390 void AddWinners(.float field, float value)
1391 {
1392         FOREACH_CLIENT(IS_PLAYER(it), {
1393                 if(it.(field) == value)
1394                         it.winning = 1;
1395         });
1396 }
1397
1398 // clear the .winning flags
1399 void ClearWinners()
1400 {
1401         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1402 }
1403
1404 int fragsleft_last;
1405 float WinningCondition_Scores(float limit, float leadlimit)
1406 {
1407         // TODO make everything use THIS winning condition (except LMS)
1408         WinningConditionHelper(NULL);
1409
1410         if(teamplay)
1411         {
1412                 for (int i = 1; i < 5; ++i)
1413                 {
1414                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1415                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1416                 }
1417         }
1418
1419         ClearWinners();
1420         if(WinningConditionHelper_winner)
1421                 WinningConditionHelper_winner.winning = 1;
1422         if(WinningConditionHelper_winnerteam >= 0)
1423                 SetWinners(team, WinningConditionHelper_winnerteam);
1424
1425         if(WinningConditionHelper_lowerisbetter)
1426         {
1427                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1428                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1429                 limit = -limit;
1430         }
1431
1432         if(WinningConditionHelper_zeroisworst)
1433                 leadlimit = 0; // not supported in this mode
1434
1435         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1436         {
1437                 float fragsleft;
1438                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1439                 {
1440                         fragsleft = 1;
1441                 }
1442                 else
1443                 {
1444                         fragsleft = FLOAT_MAX;
1445                         float leadingfragsleft = FLOAT_MAX;
1446                         if (limit)
1447                                 fragsleft = limit - WinningConditionHelper_topscore;
1448                         if (leadlimit)
1449                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1450
1451                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1452                                 fragsleft = max(fragsleft, leadingfragsleft);
1453                         else
1454                                 fragsleft = min(fragsleft, leadingfragsleft);
1455                 }
1456
1457                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1458                 {
1459                         if (fragsleft == 1)
1460                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1461                         else if (fragsleft == 2)
1462                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1463                         else if (fragsleft == 3)
1464                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1465
1466                         fragsleft_last = fragsleft;
1467                 }
1468         }
1469
1470         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1471         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1472
1473         bool limit_reached;
1474         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1475         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1476                 limit_reached = (fraglimit_reached && leadlimit_reached);
1477         else
1478                 limit_reached = (fraglimit_reached || leadlimit_reached);
1479
1480         return GetWinningCode(
1481                 WinningConditionHelper_topscore && limit_reached,
1482                 WinningConditionHelper_equality
1483         );
1484 }
1485
1486 float WinningCondition_RanOutOfSpawns()
1487 {
1488         if(have_team_spawns <= 0)
1489                 return WINNING_NO;
1490
1491         if(!autocvar_g_spawn_useallspawns)
1492                 return WINNING_NO;
1493
1494         if(!some_spawn_has_been_used)
1495                 return WINNING_NO;
1496
1497         for (int i = 1; i < 5; ++i)
1498         {
1499                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1500         }
1501
1502         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1503         {
1504                 if (Team_IsValidTeam(it.team))
1505                 {
1506                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1507                 }
1508         });
1509
1510         IL_EACH(g_spawnpoints, true,
1511         {
1512                 if (Team_IsValidTeam(it.team))
1513                 {
1514                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1515                 }
1516         });
1517
1518         ClearWinners();
1519         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1520         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1521         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1522         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1523         if(team1_score + team2_score + team3_score + team4_score == 0)
1524         {
1525                 checkrules_equality = true;
1526                 return WINNING_YES;
1527         }
1528         else if(team1_score + team2_score + team3_score + team4_score == 1)
1529         {
1530                 float t, i;
1531                 if(team1_score)
1532                         t = 1;
1533                 else if(team2_score)
1534                         t = 2;
1535                 else if(team3_score)
1536                         t = 3;
1537                 else // if(team4_score)
1538                         t = 4;
1539                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1540                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1541                 {
1542                         for (int j = 1; j <= NUM_TEAMS; ++j)
1543                         {
1544                                 if (t == j)
1545                                 {
1546                                         continue;
1547                                 }
1548                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1549                                 {
1550                                         continue;
1551                                 }
1552                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1553                         }
1554                 }
1555
1556                 AddWinners(team, t);
1557                 return WINNING_YES;
1558         }
1559         else
1560                 return WINNING_NO;
1561 }
1562
1563 /*
1564 ============
1565 CheckRules_World
1566
1567 Exit deathmatch games upon conditions
1568 ============
1569 */
1570 void CheckRules_World()
1571 {
1572         VoteThink();
1573         MapVote_Think();
1574
1575         SetDefaultAlpha();
1576
1577         if (intermission_running) // someone else quit the game already
1578         {
1579                 if(player_count == 0) // Nobody there? Then let's go to the next map
1580                         MapVote_Start();
1581                         // this will actually check the player count in the next frame
1582                         // again, but this shouldn't hurt
1583                 return;
1584         }
1585
1586         float timelimit = autocvar_timelimit * 60;
1587         float fraglimit = autocvar_fraglimit;
1588         float leadlimit = autocvar_leadlimit;
1589         if (leadlimit < 0) leadlimit = 0;
1590
1591         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1592         {
1593                 if(timelimit > 0)
1594                         timelimit = 0; // timelimit is not made for warmup
1595                 if(fraglimit > 0)
1596                         fraglimit = 0; // no fraglimit for now
1597                 leadlimit = 0; // no leadlimit for now
1598         }
1599
1600         if(timelimit > 0)
1601         {
1602                 timelimit += game_starttime;
1603         }
1604         else if (timelimit < 0)
1605         {
1606                 // endmatch
1607                 NextLevel();
1608                 return;
1609         }
1610
1611         float wantovertime;
1612         wantovertime = 0;
1613
1614         if(checkrules_suddendeathend)
1615         {
1616                 if(!checkrules_suddendeathwarning)
1617                 {
1618                         checkrules_suddendeathwarning = true;
1619                         if(g_race && !g_race_qualifying)
1620                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1621                         else
1622                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1623                 }
1624         }
1625         else
1626         {
1627                 if (timelimit && time >= timelimit)
1628                 {
1629                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1630                         {
1631                                 float totalplayers;
1632                                 float playerswithlaps;
1633                                 float readyplayers;
1634                                 totalplayers = playerswithlaps = readyplayers = 0;
1635                                 FOREACH_CLIENT(IS_PLAYER(it), {
1636                                         ++totalplayers;
1637                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1638                                                 ++playerswithlaps;
1639                                         if(it.ready)
1640                                                 ++readyplayers;
1641                                 });
1642
1643                                 // at least 2 of the players have completed a lap: start the RACE
1644                                 // otherwise, the players should end the qualifying on their own
1645                                 if(readyplayers || playerswithlaps >= 2)
1646                                 {
1647                                         checkrules_suddendeathend = 0;
1648                                         ReadyRestart(); // go to race
1649                                         return;
1650                                 }
1651                                 else
1652                                         wantovertime |= InitiateSuddenDeath();
1653                         }
1654                         else
1655                                 wantovertime |= InitiateSuddenDeath();
1656                 }
1657         }
1658
1659         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1660         {
1661                 NextLevel();
1662                 return;
1663         }
1664
1665         int checkrules_status = WinningCondition_RanOutOfSpawns();
1666         if(checkrules_status == WINNING_YES)
1667                 bprint("Hey! Someone ran out of spawns!\n");
1668         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1669                 checkrules_status = M_ARGV(0, float);
1670         else
1671                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1672
1673         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1674         {
1675                 checkrules_status = WINNING_NEVER;
1676                 checkrules_overtimesadded = -1;
1677                 wantovertime |= InitiateSuddenDeath();
1678         }
1679
1680         if(checkrules_status == WINNING_NEVER)
1681                 // equality cases! Nobody wins if the overtime ends in a draw.
1682                 ClearWinners();
1683
1684         if(wantovertime)
1685         {
1686                 if(checkrules_status == WINNING_NEVER)
1687                         InitiateOvertime();
1688                 else
1689                         checkrules_status = WINNING_YES;
1690         }
1691
1692         if(checkrules_suddendeathend)
1693                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1694                         checkrules_status = WINNING_YES;
1695
1696         if(checkrules_status == WINNING_YES)
1697         {
1698                 //print("WINNING\n");
1699                 NextLevel();
1700         }
1701 }
1702
1703 float want_weapon(entity weaponinfo, float allguns)
1704 {
1705         int d = 0;
1706         bool allow_mutatorblocked = false;
1707
1708         if(!weaponinfo.m_id)
1709                 return 0;
1710
1711         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1712         d = M_ARGV(1, float);
1713         allguns = M_ARGV(2, bool);
1714         allow_mutatorblocked = M_ARGV(3, bool);
1715
1716         if(allguns)
1717                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1718         else if(!mutator_returnvalue)
1719                 d = !(!weaponinfo.weaponstart);
1720
1721         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1722                 d = 0;
1723
1724         float t = weaponinfo.weaponstartoverride;
1725
1726         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1727
1728         // bit order in t:
1729         // 1: want or not
1730         // 2: is default?
1731         // 4: is set by default?
1732         if(t < 0)
1733                 t = 4 | (3 * d);
1734         else
1735                 t |= (2 * d);
1736
1737         return t;
1738 }
1739
1740 /// Weapons the player normally starts with outside weapon arena.
1741 WepSet weapons_start()
1742 {
1743         WepSet ret = '0 0 0';
1744         FOREACH(Weapons, it != WEP_Null, {
1745                 int w = want_weapon(it, false);
1746                 if (w & 1)
1747                         ret |= it.m_wepset;
1748         });
1749         return ret;
1750 }
1751
1752 WepSet weapons_all()
1753 {
1754         WepSet ret = '0 0 0';
1755         FOREACH(Weapons, it != WEP_Null, {
1756                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1757                         ret |= it.m_wepset;
1758         });
1759         return ret;
1760 }
1761
1762 WepSet weapons_devall()
1763 {
1764         WepSet ret = '0 0 0';
1765         FOREACH(Weapons, it != WEP_Null,
1766         {
1767                 ret |= it.m_wepset;
1768         });
1769         return ret;
1770 }
1771
1772 WepSet weapons_most()
1773 {
1774         WepSet ret = '0 0 0';
1775         FOREACH(Weapons, it != WEP_Null, {
1776                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1777                         ret |= it.m_wepset;
1778         });
1779         return ret;
1780 }
1781
1782 void weaponarena_available_all_update(entity this)
1783 {
1784         if (weaponsInMapAll)
1785         {
1786                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1787         }
1788         else
1789         {
1790                 // if no weapons are available on the map, just fall back to all weapons arena
1791                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1792         }
1793 }
1794
1795 void weaponarena_available_devall_update(entity this)
1796 {
1797         if (weaponsInMapAll)
1798         {
1799                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1800         }
1801         else
1802         {
1803                 // if no weapons are available on the map, just fall back to devall weapons arena
1804                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1805         }
1806 }
1807
1808 void weaponarena_available_most_update(entity this)
1809 {
1810         if (weaponsInMapAll)
1811         {
1812                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1813         }
1814         else
1815         {
1816                 // if no weapons are available on the map, just fall back to most weapons arena
1817                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1818         }
1819 }
1820
1821 void readplayerstartcvars()
1822 {
1823         // initialize starting values for players
1824         start_weapons = '0 0 0';
1825         start_weapons_default = '0 0 0';
1826         start_weapons_defaultmask = '0 0 0';
1827         start_items = 0;
1828         start_ammo_shells = 0;
1829         start_ammo_nails = 0;
1830         start_ammo_rockets = 0;
1831         start_ammo_cells = 0;
1832         start_ammo_plasma = 0;
1833         if (random_start_ammo == NULL)
1834         {
1835                 random_start_ammo = new_pure(random_start_ammo);
1836         }
1837         start_health = cvar("g_balance_health_start");
1838         start_armorvalue = cvar("g_balance_armor_start");
1839
1840         g_weaponarena = 0;
1841         g_weaponarena_weapons = '0 0 0';
1842
1843         string s = cvar_string("g_weaponarena");
1844
1845         MUTATOR_CALLHOOK(SetWeaponArena, s);
1846         s = M_ARGV(0, string);
1847
1848         if (s == "0" || s == "")
1849         {
1850                 // no arena
1851         }
1852         else if (s == "off")
1853         {
1854                 // forcibly turn off weaponarena
1855         }
1856         else if (s == "all" || s == "1")
1857         {
1858                 g_weaponarena = 1;
1859                 g_weaponarena_list = "All Weapons";
1860                 g_weaponarena_weapons = weapons_all();
1861         }
1862         else if (s == "devall")
1863         {
1864                 g_weaponarena = 1;
1865                 g_weaponarena_list = "Dev All Weapons";
1866                 g_weaponarena_weapons = weapons_devall();
1867         }
1868         else if (s == "most")
1869         {
1870                 g_weaponarena = 1;
1871                 g_weaponarena_list = "Most Weapons";
1872                 g_weaponarena_weapons = weapons_most();
1873         }
1874         else if (s == "all_available")
1875         {
1876                 g_weaponarena = 1;
1877                 g_weaponarena_list = "All Available Weapons";
1878
1879                 // this needs to run after weaponsInMapAll is initialized
1880                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1881         }
1882         else if (s == "devall_available")
1883         {
1884                 g_weaponarena = 1;
1885                 g_weaponarena_list = "Dev All Available Weapons";
1886
1887                 // this needs to run after weaponsInMapAll is initialized
1888                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1889         }
1890         else if (s == "most_available")
1891         {
1892                 g_weaponarena = 1;
1893                 g_weaponarena_list = "Most Available Weapons";
1894
1895                 // this needs to run after weaponsInMapAll is initialized
1896                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1897         }
1898         else if (s == "none")
1899         {
1900                 g_weaponarena = 1;
1901                 g_weaponarena_list = "No Weapons";
1902         }
1903         else
1904         {
1905                 g_weaponarena = 1;
1906                 float t = tokenize_console(s);
1907                 g_weaponarena_list = "";
1908                 for (int j = 0; j < t; ++j)
1909                 {
1910                         s = argv(j);
1911                         Weapon wep = Weapon_from_name(s);
1912                         if(wep != WEP_Null)
1913                         {
1914                                 g_weaponarena_weapons |= (wep.m_wepset);
1915                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1916                         }
1917                 }
1918                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1919         }
1920
1921         if (g_weaponarena)
1922         {
1923                 g_weapon_stay = 0; // incompatible
1924                 start_weapons = g_weaponarena_weapons;
1925                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1926         }
1927         else
1928         {
1929                 FOREACH(Weapons, it != WEP_Null, {
1930                         int w = want_weapon(it, false);
1931                         WepSet s = it.m_wepset;
1932                         if(w & 1)
1933                                 start_weapons |= s;
1934                         if(w & 2)
1935                                 start_weapons_default |= s;
1936                         if(w & 4)
1937                                 start_weapons_defaultmask |= s;
1938                 });
1939         }
1940
1941         if(cvar("g_balance_superweapons_time") < 0)
1942                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1943
1944         if(!cvar("g_use_ammunition"))
1945                 start_items |= IT_UNLIMITED_AMMO;
1946
1947         if(start_items & IT_UNLIMITED_AMMO)
1948         {
1949                 start_ammo_shells = 999;
1950                 start_ammo_nails = 999;
1951                 start_ammo_rockets = 999;
1952                 start_ammo_cells = 999;
1953                 start_ammo_plasma = 999;
1954                 start_ammo_fuel = 999;
1955         }
1956         else
1957         {
1958                 start_ammo_shells = cvar("g_start_ammo_shells");
1959                 start_ammo_nails = cvar("g_start_ammo_nails");
1960                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1961                 start_ammo_cells = cvar("g_start_ammo_cells");
1962                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1963                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1964                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1965                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1966                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1967                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1968                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1969                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1970         }
1971
1972         warmup_start_ammo_shells = start_ammo_shells;
1973         warmup_start_ammo_nails = start_ammo_nails;
1974         warmup_start_ammo_rockets = start_ammo_rockets;
1975         warmup_start_ammo_cells = start_ammo_cells;
1976         warmup_start_ammo_plasma = start_ammo_plasma;
1977         warmup_start_ammo_fuel = start_ammo_fuel;
1978         warmup_start_health = start_health;
1979         warmup_start_armorvalue = start_armorvalue;
1980         warmup_start_weapons = start_weapons;
1981         warmup_start_weapons_default = start_weapons_default;
1982         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1983
1984         if (!g_weaponarena)
1985         {
1986                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1987                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1988                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1989                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1990                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1991                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1992                 warmup_start_health = cvar("g_warmup_start_health");
1993                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1994                 warmup_start_weapons = '0 0 0';
1995                 warmup_start_weapons_default = '0 0 0';
1996                 warmup_start_weapons_defaultmask = '0 0 0';
1997                 FOREACH(Weapons, it != WEP_Null, {
1998                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1999                         WepSet s = it.m_wepset;
2000                         if(w & 1)
2001                                 warmup_start_weapons |= s;
2002                         if(w & 2)
2003                                 warmup_start_weapons_default |= s;
2004                         if(w & 4)
2005                                 warmup_start_weapons_defaultmask |= s;
2006                 });
2007         }
2008
2009         if (autocvar_g_jetpack)
2010                 start_items |= ITEM_Jetpack.m_itemid;
2011
2012         MUTATOR_CALLHOOK(SetStartItems);
2013
2014         if (start_items & ITEM_Jetpack.m_itemid)
2015         {
2016                 start_items |= ITEM_JetpackRegen.m_itemid;
2017                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2018                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2019         }
2020
2021         start_ammo_shells = max(0, start_ammo_shells);
2022         start_ammo_nails = max(0, start_ammo_nails);
2023         start_ammo_rockets = max(0, start_ammo_rockets);
2024         start_ammo_cells = max(0, start_ammo_cells);
2025         start_ammo_plasma = max(0, start_ammo_plasma);
2026         start_ammo_fuel = max(0, start_ammo_fuel);
2027         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2028         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2029         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2030         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2031         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2032
2033         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2034         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2035         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2036         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2037         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2038         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2039 }
2040
2041 void readlevelcvars()
2042 {
2043         if(cvar("sv_allow_fullbright"))
2044                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2045
2046         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2047
2048         warmup_stage = cvar("g_warmup");
2049         warmup_limit = cvar("g_warmup_limit");
2050
2051         if(cvar("g_campaign"))
2052                 warmup_stage = 0; // no warmup during campaign
2053
2054         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2055         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2056         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2057         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2058         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2059         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2060         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2061         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2062         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2063         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2064         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2065         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2066         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2067         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2068
2069         g_pickup_shells = cvar("g_pickup_shells");
2070         g_pickup_shells_max = cvar("g_pickup_shells_max");
2071         g_pickup_nails = cvar("g_pickup_nails");
2072         g_pickup_nails_max = cvar("g_pickup_nails_max");
2073         g_pickup_rockets = cvar("g_pickup_rockets");
2074         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2075         g_pickup_cells = cvar("g_pickup_cells");
2076         g_pickup_cells_max = cvar("g_pickup_cells_max");
2077         g_pickup_plasma = cvar("g_pickup_plasma");
2078         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2079         g_pickup_fuel = cvar("g_pickup_fuel");
2080         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2081         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2082         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2083         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2084         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2085         g_pickup_armormedium = cvar("g_pickup_armormedium");
2086         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2087         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2088         g_pickup_armorbig = cvar("g_pickup_armorbig");
2089         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2090         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2091         g_pickup_armormega = cvar("g_pickup_armormega");
2092         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2093         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2094         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2095         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2096         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2097         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2098         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2099         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2100         g_pickup_healthbig = cvar("g_pickup_healthbig");
2101         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2102         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2103         g_pickup_healthmega = cvar("g_pickup_healthmega");
2104         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2105         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2106
2107         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2108         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2109
2110     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2111     if(!g_weapon_stay)
2112         g_weapon_stay = cvar("g_weapon_stay");
2113
2114     MUTATOR_CALLHOOK(ReadLevelCvars);
2115
2116         if (!warmup_stage)
2117                 game_starttime = time + cvar("g_start_delay");
2118
2119         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2120
2121         readplayerstartcvars();
2122 }
2123
2124 void InitializeEntity(entity e, void(entity this) func, int order)
2125 {
2126     entity prev, cur;
2127
2128     if (!e || e.initialize_entity)
2129     {
2130         // make a proxy initializer entity
2131         entity e_old = e;
2132         e = new(initialize_entity);
2133         e.enemy = e_old;
2134     }
2135
2136     e.initialize_entity = func;
2137     e.initialize_entity_order = order;
2138
2139     cur = initialize_entity_first;
2140     prev = NULL;
2141     for (;;)
2142     {
2143         if (!cur || cur.initialize_entity_order > order)
2144         {
2145             // insert between prev and cur
2146             if (prev)
2147                 prev.initialize_entity_next = e;
2148             else
2149                 initialize_entity_first = e;
2150             e.initialize_entity_next = cur;
2151             return;
2152         }
2153         prev = cur;
2154         cur = cur.initialize_entity_next;
2155     }
2156 }
2157 void InitializeEntitiesRun()
2158 {
2159     entity startoflist = initialize_entity_first;
2160     initialize_entity_first = NULL;
2161     delete_fn = remove_except_protected;
2162     for (entity e = startoflist; e; e = e.initialize_entity_next)
2163     {
2164                 e.remove_except_protected_forbidden = 1;
2165     }
2166     for (entity e = startoflist; e; )
2167     {
2168                 e.remove_except_protected_forbidden = 0;
2169         e.initialize_entity_order = 0;
2170         entity next = e.initialize_entity_next;
2171         e.initialize_entity_next = NULL;
2172         var void(entity this) func = e.initialize_entity;
2173         e.initialize_entity = func_null;
2174         if (e.classname == "initialize_entity")
2175         {
2176             entity wrappee = e.enemy;
2177             builtin_remove(e);
2178             e = wrappee;
2179         }
2180         //dprint("Delayed initialization: ", e.classname, "\n");
2181         if (func)
2182         {
2183                 func(e);
2184         }
2185         else
2186         {
2187             eprint(e);
2188             backtrace(strcat("Null function in: ", e.classname, "\n"));
2189         }
2190         e = next;
2191     }
2192     delete_fn = remove_unsafely;
2193 }
2194
2195 // deferred dropping
2196 void DropToFloor_Handler(entity this)
2197 {
2198         WITHSELF(this, builtin_droptofloor());
2199         this.dropped_origin = this.origin;
2200 }
2201
2202 void droptofloor(entity this)
2203 {
2204         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2205 }
2206
2207 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2208 void RunThink(entity this)
2209 {
2210         // don't let things stay in the past.
2211         // it is possible to start that way by a trigger with a local time.
2212         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2213                 return;
2214
2215         float oldtime = time; // do we need to save this?
2216
2217         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2218         {
2219                 time = max(oldtime, this.nextthink);
2220                 this.nextthink = 0;
2221
2222                 if(getthink(this))
2223                         getthink(this)(this);
2224                 // mods often set nextthink to time to cause a think every frame,
2225                 // we don't want to loop in that case, so exit if the new nextthink is
2226                 // <= the time the qc was told, also exit if it is past the end of the
2227                 // frame
2228                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2229                         break;
2230         }
2231
2232         time = oldtime;
2233 }
2234
2235 bool autocvar_sv_freezenonclients;
2236 void Physics_Frame()
2237 {
2238         if(autocvar_sv_freezenonclients)
2239                 return;
2240
2241         IL_EACH(g_moveables, true,
2242         {
2243                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2244                         continue;
2245
2246                 //set_movetype(it, it.move_movetype);
2247                 // inline the set_movetype function, since this is called a lot
2248                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2249
2250                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2251                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2252
2253                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2254                 {
2255                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2256                                 continue; // these movetypes have no regular think function
2257                         // handle thinking here
2258                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2259                                 RunThink(it);
2260                 }
2261         });
2262
2263         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2264                 return;
2265
2266         // make a second pass to see if any ents spawned this frame and make
2267         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2268         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2269         IL_EACH(g_moveables, it.move_qcphysics,
2270         {
2271                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2272                         continue;
2273                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2274         });
2275 }
2276
2277 void systems_update();
2278 void EndFrame()
2279 {
2280         anticheat_endframe();
2281
2282         Physics_Frame();
2283
2284         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2285                 entity e = IS_SPEC(it) ? it.enemy : it;
2286                 if (e.typehitsound) {
2287                         STAT(TYPEHIT_TIME, it) = time;
2288                 } else if (e.killsound) {
2289                         STAT(KILL_TIME, it) = time;
2290                 } else if (e.damage_dealt) {
2291                         STAT(HIT_TIME, it) = time;
2292                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2293                 }
2294         });
2295         // add 1 frametime because after this, engine SV_Physics
2296         // increases time by a frametime and then networks the frame
2297         // add another frametime because client shows everything with
2298         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2299         // needed!
2300         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2301         FOREACH_CLIENT(true, {
2302                 it.typehitsound = false;
2303                 it.damage_dealt = 0;
2304                 it.killsound = false;
2305                 antilag_record(it, CS(it), altime);
2306         });
2307         IL_EACH(g_monsters, true,
2308         {
2309                 antilag_record(it, it, altime);
2310         });
2311         IL_EACH(g_projectiles, it.classname == "nade",
2312         {
2313                 antilag_record(it, it, altime);
2314         });
2315         systems_update();
2316         IL_ENDFRAME();
2317 }
2318
2319
2320 /*
2321  * RedirectionThink:
2322  * returns true if redirecting
2323  */
2324 float redirection_timeout;
2325 float redirection_nextthink;
2326 float RedirectionThink()
2327 {
2328         float clients_found;
2329
2330         if(redirection_target == "")
2331                 return false;
2332
2333         if(!redirection_timeout)
2334         {
2335                 cvar_set("sv_public", "-2");
2336                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2337                 if(redirection_target == "self")
2338                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2339                 else
2340                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2341         }
2342
2343         if(time < redirection_nextthink)
2344                 return true;
2345
2346         redirection_nextthink = time + 1;
2347
2348         clients_found = 0;
2349         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2350                 // TODO add timer
2351                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2352                 if(redirection_target == "self")
2353                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2354                 else
2355                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2356                 ++clients_found;
2357         });
2358
2359         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2360
2361         if(time > redirection_timeout || clients_found == 0)
2362                 localcmd("\nwait; wait; wait; quit\n");
2363
2364         return true;
2365 }
2366
2367 void RestoreGame()
2368 {
2369         // Loaded from a save game
2370         // some things then break, so let's work around them...
2371
2372         // Progs DB (capture records)
2373         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2374
2375         // Mapinfo
2376         MapInfo_Shutdown();
2377         MapInfo_Enumerate();
2378         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2379         WeaponStats_Init();
2380
2381         TargetMusic_RestoreGame();
2382 }
2383
2384 void Shutdown()
2385 {
2386         game_stopped = 2;
2387
2388         if(world_initialized > 0)
2389         {
2390                 world_initialized = 0;
2391
2392                 // if a timeout is active, reset the slowmo value to normal
2393                 if(timeout_status == TIMEOUT_ACTIVE)
2394                         cvar_set("slowmo", ftos(orig_slowmo));
2395
2396                 LOG_TRACE("Saving persistent data...");
2397                 Ban_SaveBans();
2398
2399                 // playerstats with unfinished match
2400                 PlayerStats_GameReport(false);
2401
2402                 if(!cheatcount_total)
2403                 {
2404                         if(autocvar_sv_db_saveasdump)
2405                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2406                         else
2407                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2408                 }
2409                 if(autocvar_developer > 0)
2410                 {
2411                         if(autocvar_sv_db_saveasdump)
2412                                 db_dump(TemporaryDB, "server-temp.db");
2413                         else
2414                                 db_save(TemporaryDB, "server-temp.db");
2415                 }
2416                 CheatShutdown(); // must be after cheatcount check
2417                 db_close(ServerProgsDB);
2418                 db_close(TemporaryDB);
2419                 LOG_TRACE("Saving persistent data... done!");
2420                 // tell the bot system the game is ending now
2421                 bot_endgame();
2422
2423                 WeaponStats_Shutdown();
2424                 MapInfo_Shutdown();
2425         }
2426         else if(world_initialized == 0)
2427         {
2428                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2429         }
2430         else
2431         {
2432                 __init_dedicated_server_shutdown();
2433         }
2434 }