3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
50 const float LATENCY_THINKRATE = 10;
55 void PingPLReport_Think(entity this)
60 delta = 3 / maxclients;
61 if(delta < sys_frametime)
63 this.nextthink = time + delta;
65 e = edict_num(this.cnt + 1);
66 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69 WriteByte(MSG_BROADCAST, this.cnt);
70 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74 // record latency times for clients throughout the match so we can report it to playerstats
75 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77 CS(e).latency_sum += CS(e).ping;
78 CS(e).latency_cnt += 1;
79 CS(e).latency_time = time;
80 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
85 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86 WriteByte(MSG_BROADCAST, this.cnt);
87 WriteShort(MSG_BROADCAST, 0);
88 WriteByte(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
91 this.cnt = (this.cnt + 1) % maxclients;
93 void PingPLReport_Spawn()
95 pingplreport = new_pure(pingplreport);
96 setthink(pingplreport, PingPLReport_Think);
97 pingplreport.nextthink = time;
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102 void SetDefaultAlpha()
104 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106 default_player_alpha = autocvar_g_player_alpha;
107 if(default_player_alpha == 0)
108 default_player_alpha = 1;
109 default_weapon_alpha = default_player_alpha;
113 void GotoFirstMap(entity this)
116 if(autocvar__sv_init)
118 // cvar_set("_sv_init", "0");
119 // we do NOT set this to 0 any more, so someone "accidentally" changing
120 // to this "init" map on a dedicated server will cause no permanent
122 if(autocvar_g_maplist_shuffle)
124 n = tokenizebyseparator(autocvar_g_maplist, " ");
125 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130 if(!DoNextMapOverride(1))
138 this.nextthink = time;
142 this.nextthink = time + 1;
143 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147 void cvar_changes_init()
151 float n, i, adding, pureadding;
153 strfree(cvar_changes);
154 strfree(cvar_purechanges);
155 cvar_purechanges_count = 0;
158 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
164 for(i = 0; i < n; ++i)
166 k = bufstr_get(h, i);
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("halflifebsp");
182 BADCVAR("sv_mapformat_is_quake2");
183 BADCVAR("sv_mapformat_is_quake3");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
215 BADCVAR("in_pitch_min");
216 BADCVAR("in_pitch_max");
219 BADCVAR("developer");
220 BADCVAR("log_dest_udp");
221 BADCVAR("net_address");
222 BADCVAR("net_address_ipv6");
224 BADCVAR("savedgamecfg");
225 BADCVAR("serverconfig");
226 BADCVAR("sv_autoscreenshot");
227 BADCVAR("sv_heartbeatperiod");
228 BADCVAR("sv_vote_master_password");
229 BADCVAR("sys_colortranslation");
230 BADCVAR("sys_specialcharactertranslation");
231 BADCVAR("timeformat");
232 BADCVAR("timestamps");
233 BADCVAR("g_require_stats");
234 BADPREFIX("developer_");
236 BADPREFIX("g_banned_list");
237 BADPREFIX("g_require_stats_");
238 BADPREFIX("g_chat_flood_");
239 BADPREFIX("g_ghost_items");
240 BADPREFIX("g_playerstats_");
241 BADPREFIX("g_voice_flood_");
242 BADPREFIX("log_file");
245 BADPREFIX("sv_allowdownloads");
246 BADPREFIX("sv_autodemo");
247 BADPREFIX("sv_curl_");
248 BADPREFIX("sv_eventlog");
249 BADPREFIX("sv_logscores_");
250 BADPREFIX("sv_master");
251 BADPREFIX("sv_weaponstats_");
252 BADPREFIX("sv_waypointsprite_");
253 BADCVAR("rescan_pending");
255 // these can contain player IDs, so better hide
256 BADPREFIX("g_forced_team_");
257 BADCVAR("sv_muteban_list");
258 BADCVAR("sv_voteban_list");
259 BADCVAR("sv_allow_customplayermodels_idlist");
260 BADCVAR("sv_allow_customplayermodels_speciallist");
263 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
268 BADCVAR("g_conquest");
269 BADCVAR("g_conquest_teams");
274 BADCVAR("g_domination");
275 BADCVAR("g_domination_default_teams");
277 BADCVAR("g_duel_not_dm_maps");
278 BADCVAR("g_freezetag");
279 BADCVAR("g_freezetag_teams");
280 BADCVAR("g_invasion_type");
281 BADCVAR("g_jailbreak");
282 BADCVAR("g_jailbreak_teams");
283 BADCVAR("g_keepaway");
284 BADCVAR("g_keyhunt");
285 BADCVAR("g_keyhunt_teams");
287 BADCVAR("g_nexball");
288 BADCVAR("g_onslaught");
290 BADCVAR("g_race_laps_limit");
291 BADCVAR("g_race_qualifying_timelimit");
292 BADCVAR("g_race_qualifying_timelimit_override");
293 BADCVAR("g_runematch");
294 BADCVAR("g_shootfromeye");
296 BADCVAR("g_survival");
297 BADCVAR("g_survival_not_dm_maps");
299 BADCVAR("g_tdm_on_dm_maps");
300 BADCVAR("g_tdm_teams");
302 BADCVAR("g_tka_on_ka_maps");
303 BADCVAR("g_tka_on_tdm_maps");
304 BADCVAR("g_tka_teams");
306 BADCVAR("leadlimit");
309 BADCVAR("timelimit");
310 BADCVAR("g_mapinfo_q3compat");
311 BADCVAR("g_mapinfo_settemp_acl");
312 BADCVAR("g_mapinfo_ignore_warnings");
313 BADCVAR("g_maplist_ignore_sizes");
314 BADCVAR("g_maplist_sizes_count_bots");
318 BADCVAR("g_maplist");
319 BADCVAR("g_maplist_mostrecent");
321 BADCVAR("sv_termsofservice_url");
324 d = cvar_defstring(k);
330 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
331 if(strlen(cvar_changes) > 16384)
333 cvar_changes = "// too many settings have been changed to show them here\n";
338 // now check if the changes are actually gameplay relevant
340 // does nothing gameplay relevant
341 BADCVAR("captureleadlimit_override");
342 BADCVAR("condump_stripcolors");
343 BADCVAR("fs_gamedir");
344 BADCVAR("g_allow_oldvortexbeam");
345 BADCVAR("g_balance_kill_delay");
346 BADCVAR("g_buffs_pickup_anyway");
347 BADCVAR("g_buffs_randomize");
348 BADCVAR("g_buffs_randomize_teamplay");
349 BADCVAR("g_campcheck_distance");
350 BADCVAR("g_chatsounds");
351 BADCVAR("g_ca_point_leadlimit");
352 BADCVAR("g_ca_point_limit");
353 BADCVAR("g_ca_spectate_enemies");
354 BADCVAR("g_ctf_captimerecord_always");
355 BADCVAR("g_ctf_flag_glowtrails");
356 BADCVAR("g_ctf_dynamiclights");
357 BADCVAR("g_ctf_flag_pickup_verbosename");
358 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
359 BADPRESUFFIX("g_ctf_flag_", "_model");
360 BADPRESUFFIX("g_ctf_flag_", "_skin");
361 BADCVAR("g_domination_point_leadlimit");
362 BADCVAR("g_forced_respawn");
363 BADCVAR("g_freezetag_point_leadlimit");
364 BADCVAR("g_freezetag_point_limit");
365 BADCVAR("g_glowtrails");
367 BADCVAR("g_casings");
368 BADCVAR("g_invasion_point_limit");
369 BADCVAR("g_jump_grunt");
370 BADCVAR("g_keepaway_ballcarrier_effects");
371 BADCVAR("g_keepawayball_effects");
372 BADCVAR("g_keyhunt_point_leadlimit");
373 BADCVAR("g_nexball_goalleadlimit");
374 BADCVAR("g_new_toys_autoreplace");
375 BADCVAR("g_new_toys_use_pickupsound");
376 BADCVAR("g_physics_predictall");
377 BADCVAR("g_piggyback");
378 BADCVAR("g_playerclip_collisions");
379 BADCVAR("g_spawn_alloweffects");
380 BADCVAR("g_tdm_point_leadlimit");
381 BADCVAR("g_tdm_point_limit");
382 BADCVAR("leadlimit_and_fraglimit");
383 BADCVAR("leadlimit_override");
385 BADCVAR("sv_announcer");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_damagetext");
388 BADCVAR("sv_db_saveasdump");
389 BADCVAR("sv_intermission_cdtrack");
390 BADCVAR("sv_mapchange_delay");
391 BADCVAR("sv_minigames");
392 BADCVAR("sv_namechangetimer");
393 BADCVAR("sv_precacheplayermodels");
394 BADCVAR("sv_qcphysics");
396 BADCVAR("sv_stepheight");
397 BADCVAR("sv_timeout");
398 BADCVAR("sv_weapons_modeloverride");
399 BADCVAR("w_prop_interval");
401 BADPREFIX("crypto_");
402 BADPREFIX("gameversion");
403 BADPREFIX("g_chat_");
404 BADPREFIX("g_ctf_captimerecord_");
405 BADPREFIX("g_hats_");
406 BADPREFIX("g_maplist_");
408 BADPREFIX("g_respawn_");
410 BADPREFIX("notification_");
413 BADPREFIX("sv_allow_");
414 BADPREFIX("sv_cullentities_");
415 BADPREFIX("sv_maxidle");
416 BADPREFIX("sv_minigames_");
417 BADPREFIX("sv_radio_");
418 BADPREFIX("sv_timeout_");
419 BADPREFIX("sv_vote_");
420 BADPREFIX("timelimit_");
421 BADPRESUFFIX("g_", "_round_timelimit");
423 // allowed changes to server admins (please sync this to server.cfg)
427 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
429 // yes, this does contain some redundant stuff, don't really care
430 BADPREFIX("bot_ai_");
431 BADCVAR("bot_config_file");
432 BADCVAR("bot_number");
433 BADCVAR("bot_prefix");
434 BADCVAR("bot_suffix");
435 BADCVAR("capturelimit_override");
436 BADCVAR("fraglimit_override");
438 BADCVAR("g_antilag");
439 BADCVAR("g_balance_teams");
440 BADCVAR("g_balance_teams_prevent_imbalance");
441 BADCVAR("g_balance_teams_scorefactor");
442 BADCVAR("g_ban_sync_trusted_servers");
443 BADCVAR("g_ban_sync_uri");
445 BADCVAR("g_ca_teams_override");
446 BADCVAR("g_ctf_fullbrightflags");
447 BADCVAR("g_ctf_ignore_frags");
448 BADCVAR("g_ctf_leaderboard");
449 BADCVAR("g_domination_point_limit");
450 BADCVAR("g_domination_teams_override");
451 BADCVAR("g_freezetag_revive_spawnshield");
452 BADCVAR("g_freezetag_teams_override");
453 BADCVAR("g_friendlyfire");
454 BADCVAR("g_fullbrightitems");
455 BADCVAR("g_fullbrightplayers");
456 BADCVAR("g_keyhunt_point_limit");
457 BADCVAR("g_keyhunt_teams_override");
458 BADCVAR("g_lms_lives_override");
459 BADCVAR("g_maplist");
460 BADCVAR("g_maxplayers");
461 BADCVAR("g_mirrordamage");
462 BADCVAR("g_nexball_goallimit");
463 BADCVAR("g_norecoil");
464 BADCVAR("g_physics_clientselect");
466 BADCVAR("g_powerups");
467 BADCVAR("g_powerups_drop_ondeath");
468 BADCVAR("g_player_brightness");
469 BADCVAR("g_rocket_flying");
470 BADCVAR("g_rocket_flying_disabledelays");
471 BADPREFIX("g_spawnshield");
472 BADCVAR("g_start_delay");
473 BADCVAR("g_superspectate");
474 BADCVAR("g_tdm_teams_override");
475 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
478 BADCVAR("maxplayers");
479 BADCVAR("minplayers");
480 BADCVAR("minplayers_per_team");
481 BADCVAR("net_address");
483 BADCVAR("rcon_password");
484 BADCVAR("rcon_restricted_commands");
485 BADCVAR("rcon_restricted_password");
487 BADCVAR("sv_adminnick");
488 BADCVAR("sv_autoscreenshot");
489 BADCVAR("sv_autotaunt");
490 BADCVAR("sv_curl_defaulturl");
491 BADCVAR("sv_defaultcharacter");
492 BADCVAR("sv_defaultcharacterskin");
493 BADCVAR("sv_defaultplayercolors");
494 BADCVAR("sv_defaultplayermodel");
495 BADCVAR("sv_defaultplayerskin");
496 BADCVAR("sv_maxrate");
498 BADCVAR("sv_public");
499 BADCVAR("sv_showfps");
500 BADCVAR("sv_showspectators");
501 BADCVAR("sv_status_privacy");
503 BADCVAR("sv_vote_call");
504 BADCVAR("sv_vote_commands");
505 BADCVAR("sv_vote_majority_factor");
506 BADCVAR("sv_vote_master");
507 BADCVAR("sv_vote_master_commands");
508 BADCVAR("sv_vote_master_password");
509 BADCVAR("sv_vote_simple_majority_factor");
510 BADVALUE("sys_ticrate", "0.0166667");
511 BADVALUE("sys_ticrate", "0.0333333");
512 BADCVAR("teamplay_mode");
513 BADCVAR("timelimit_override");
514 BADPREFIX("g_warmup");
515 BADPREFIX("sv_info_");
516 BADPREFIX("sv_ready_restart_");
518 // mutators that announce themselves properly to the server browser
519 BADCVAR("g_instagib");
520 BADCVAR("g_new_toys");
522 BADCVAR("g_grappling_hook");
523 BADCVAR("g_jetpack");
532 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
533 if(strlen(cvar_purechanges) > 16384)
535 cvar_purechanges = "// too many settings have been changed to show them here\n";
539 ++cvar_purechanges_count;
540 // WARNING: this variable is used for the server list
541 // NEVER dare to skip this code!
542 // Hacks to intentionally appearing as "pure server" even though you DO have
543 // modified settings may be punished by removal from the server list.
544 // You can do to the variables cvar_changes and cvar_purechanges all you want,
548 if(cvar_changes == "")
549 cvar_changes = "// this server runs at default server settings\n";
551 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
552 cvar_changes = strzone(cvar_changes);
553 if(cvar_purechanges == "")
554 cvar_purechanges = "// this server runs at default gameplay settings\n";
556 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
557 cvar_purechanges = strzone(cvar_purechanges);
561 bool RandomSeed_Send(entity this, entity to, int sf)
563 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
564 WriteShort(MSG_ENTITY, this.cnt);
567 void RandomSeed_Think(entity this)
569 this.cnt = bound(0, floor(random() * 65536), 65535);
570 this.nextthink = time + 5;
574 void RandomSeed_Spawn()
576 randomseed = new_pure(randomseed);
577 setthink(randomseed, RandomSeed_Think);
578 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
580 getthink(randomseed)(randomseed); // sets random seed and nextthink
583 spawnfunc(__init_dedicated_server)
585 // handler for _init/_init map (only for dedicated server initialization)
587 world_initialized = -1; // don't complain
589 delete_fn = remove_unsafely;
591 entity e = new(GotoFirstMap);
592 setthink(e, GotoFirstMap);
593 e.nextthink = time; // this is usually 1 at this point
595 e = new(info_player_deathmatch); // safeguard against player joining
597 // assign reflectively to avoid "assignment to world" warning
598 for (int i = 0, n = numentityfields(); i < n; ++i)
600 string k = entityfieldname(i);
601 if (k == "classname")
603 // safeguard against various stuff ;)
604 putentityfieldstring(i, this, "worldspawn");
609 // needs to be done so early because of the constants they create
612 static_init_precache();
614 IL_PUSH(g_spawnpoints, e); // just incase
617 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 void __init_dedicated_server_shutdown() {
624 STATIC_INIT_EARLY(maxclients)
627 for (entity head = nextent(NULL); head; head = nextent(head)) {
632 void GameplayMode_DelayedInit(entity this)
634 // at this stage team entities are spawned, teamplay contains the number of them
636 if(!scores_initialized)
637 ScoreRules_generic();
639 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
642 MapReadSizes(mapname);
644 if (autocvar_g_maxplayers < 0 && teamplay)
646 // automatic maxplayers should be a multiple of team count
647 if (map_maxplayers == 0 || map_maxplayers > maxclients)
648 map_maxplayers = maxclients; // unlimited, but may need rounding
649 int d = map_maxplayers % AVAILABLE_TEAMS;
650 int u = AVAILABLE_TEAMS - d;
651 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
654 if (warmup_stage < 0)
656 int m = GetPlayerLimit();
657 if (m <= 0) m = maxclients;
658 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
661 // automatic minplayers should be a multiple of team count
662 int d = map_minplayers % AVAILABLE_TEAMS;
663 int u = AVAILABLE_TEAMS - d;
664 map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
669 map_minplayers = 0; // don't display a minimum if it's not used
672 void InitGameplayMode()
676 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
678 // assign reflectively to avoid "assignment to world" warning
679 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
681 string k = entityfieldname(i);
682 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
685 putentityfieldstring(i, world, sprintf("%v", v));
686 if (++done == 2) break;
689 // currently, NetRadiant's limit is 131072 qu for each side
690 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
691 // set the distance according to map size but don't go over the limit to avoid issues with float precision
692 // in case somebody makes extremely large maps
693 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
695 MapInfo_LoadMapSettings(mapname);
696 GameRules_teams(false);
698 if (!cvar_value_issafe(world.fog))
700 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
701 world.fog = string_null;
703 if(MapInfo_Map_fog != "")
705 if(MapInfo_Map_fog == "none")
706 world.fog = string_null;
708 world.fog = strzone(MapInfo_Map_fog);
710 clientstuff = strzone(MapInfo_Map_clientstuff);
712 MapInfo_ClearTemps();
714 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
716 cache_mutatormsg = strzone("");
717 cache_lastmutatormsg = strzone("");
719 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
722 bool world_already_spawned;
723 spawnfunc(worldspawn)
725 cvar_set("_endmatch", "0");
726 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
728 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
730 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
734 strcpy(sv_termsofservice_url_escaped, "INVALID");
737 bool wantrestart = false;
739 if (!server_is_dedicated)
741 // force unloading of server pk3 files when starting a listen server
742 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
743 // restore csqc_progname too
744 string expect = "csprogs.dat";
745 wantrestart = cvar_string("csqc_progname") != expect;
746 cvar_set("csqc_progname", expect);
750 // Try to use versioned csprogs from pk3
751 // Only ever use versioned csprogs.dat files on dedicated servers;
752 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
753 string pk3csprogs = "csprogs-" WATERMARK ".dat";
754 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
755 string select = "csprogs.dat";
756 if (fexists(pk3csprogs)) select = pk3csprogs;
757 if (cvar_string("csqc_progname") != select)
759 cvar_set("csqc_progname", select);
762 // Check for updates on startup
763 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
764 int sentinel = fopen("progs.txt", FILE_READ);
767 string switchversion = fgets(sentinel);
769 if (switchversion != "" && switchversion != WATERMARK)
771 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
772 // if it doesn't exist, assume either:
773 // a) the current program was overwritten
774 // b) this is a client only update
775 string newprogs = sprintf("progs-%s.dat", switchversion);
776 if (fexists(newprogs))
778 cvar_set("sv_progs", newprogs);
781 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
782 if (fexists(newcsprogs))
784 cvar_set("csqc_progname", newcsprogs);
792 LOG_INFO("Restart requested");
793 changelevel(mapname);
794 // let initialization continue, shutdown depends on it
798 if(world_already_spawned)
799 error("world already spawned - you may have EXACTLY ONE worldspawn!");
800 world_already_spawned = true;
802 delete_fn = remove_safely; // during spawning, watch what you remove!
804 cvar_changes_init(); // do this very early now so it REALLY matches the server config
806 // default to RACE_RECORD, can be overwritten by gamemodes
807 record_type = RACE_RECORD;
809 // needs to be done so early because of the constants they create
812 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
814 TemporaryDB = db_create();
819 // 1 FLICKER (first variety)
820 lightstyle(1, "mmnmmommommnonmmonqnmmo");
822 // 2 SLOW STRONG PULSE
823 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
825 // 3 CANDLE (first variety)
826 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
829 lightstyle(4, "mamamamamama");
832 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
834 // 6 FLICKER (second variety)
835 lightstyle(6, "nmonqnmomnmomomno");
837 // 7 CANDLE (second variety)
838 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
840 // 8 CANDLE (third variety)
841 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
843 // 9 SLOW STROBE (fourth variety)
844 lightstyle(9, "aaaaaaaazzzzzzzz");
846 // 10 FLUORESCENT FLICKER
847 lightstyle(10, "mmamammmmammamamaaamammma");
849 // 11 SLOW PULSE NOT FADE TO BLACK
850 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
852 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
857 if(autocvar_g_campaign)
860 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
862 Map_MarkAsRecent(mapname);
866 static_init_precache();
869 GameRules_limit_fallbacks();
871 if(warmup_limit == 0)
872 warmup_limit = autocvar_timelimit * 60;
875 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
876 if(bot_waypoints_for_items == 1)
877 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
878 bot_waypoints_for_items = 0;
880 WaypointSprite_Init();
883 // changing the logic generating it is okay. But:
884 // it HAS to stay <= 64 chars
885 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
886 // strftime(false, "%s") isn't reliable, see strftime_s description
887 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
889 if(autocvar_sv_eventlog)
890 GameLogInit(); // requires matchid to be set
892 cvar_set("nextmap", "");
896 if(autocvar_g_campaign)
902 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
904 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
905 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
907 // quake 3 music support
908 if(world.music || world.noise)
910 // prefer .music over .noise
913 chosen_music = world.music;
915 chosen_music = world.noise;
917 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
918 strcpy(clientstuff, newstuff);
921 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
923 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
927 while((s = fgets(fd)))
929 int l = tokenize_console(s);
934 string trackname = argv(2);
935 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
936 LOG_INFO(" cdtrack ", trackname);
937 if (cvar_value_issafe(trackname))
939 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
940 strcpy(clientstuff, newstuff);
943 else if(argv(0) == "fog")
945 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
946 LOG_INFO(" \"fog\" \"", s, "\"");
948 else if(argv(0) == "set")
950 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
951 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
953 else if(argv(0) != "//")
955 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
956 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
967 // set up information replies for clients and server to use
968 maplist_reply = strzone(getmaplist());
969 lsmaps_reply = strzone(getlsmaps());
970 monsterlist_reply = strzone(getmonsterlist());
971 bool records_available = false;
972 for(int i = 0; i < 10; ++i)
974 string s = getrecords(i);
977 records_reply[i] = strzone(s);
978 records_available = true;
981 if (!records_available)
982 records_reply[0] = "No records available for the current game mode.\n";
983 ladder_reply = strzone(getladder());
984 rankings_reply = strzone(getrankings());
989 PingPLReport_Spawn();
993 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
995 // fill sv_curl_serverpackages from .serverpackage files
996 if (autocvar_sv_curl_serverpackages_auto)
998 string s = "csprogs-" WATERMARK ".dat";
999 // remove automatically managed files from the list to prevent duplicates
1000 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1002 string pkg = argv(i);
1003 if (startsWith(pkg, "csprogs-")) continue;
1004 if (endsWith(pkg, "-serverpackage.txt")) continue;
1005 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1008 // add automatically managed files to the list
1009 #define X(match) MACRO_BEGIN \
1010 int fd = search_begin(match, true, false); \
1013 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1015 s = cons(s, search_getfilename(fd, i)); \
1020 X("*-serverpackage.txt");
1021 X("*.serverpackage");
1023 cvar_set("sv_curl_serverpackages", s);
1026 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1027 modname = "Xonotic";
1028 // physics/balance/config changes that count as mod
1029 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1030 modname = cvar_string("g_mod_physics");
1031 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1032 modname = cvar_string("g_mod_balance");
1033 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1034 modname = cvar_string("g_mod_config");
1035 // extra mutators that deserve to count as mod
1036 MUTATOR_CALLHOOK(SetModname, modname);
1037 modname = M_ARGV(0, string);
1039 // save it for later
1040 modname = strzone(modname);
1042 WinningConditionHelper(this); // set worldstatus
1044 world_initialized = 1;
1045 __spawnfunc_spawn_all();
1050 //makestatic (this); // Who the f___ did that?
1054 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1056 float m = e.dphitcontentsmask;
1057 e.dphitcontentsmask = goodcontents | badcontents;
1059 vector org = boundmin;
1060 vector delta = boundmax - boundmin;
1064 int j; // used after the loop
1065 for(j = 0; j < attempts; ++j)
1067 start.x = org.x + random() * delta.x;
1068 start.y = org.y + random() * delta.y;
1069 start.z = org.z + random() * delta.z;
1071 // rule 1: start inside world bounds, and outside
1072 // solid, and don't start from somewhere where you can
1073 // fall down to evil
1074 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1075 if (trace_fraction >= 1)
1077 if (trace_startsolid)
1079 if (trace_dphitcontents & badcontents)
1081 if (trace_dphitq3surfaceflags & badsurfaceflags)
1084 // rule 2: if we are too high, lower the point
1085 if (trace_fraction * delta.z > maxaboveground)
1086 start = trace_endpos + '0 0 1' * maxaboveground;
1087 vector enddown = trace_endpos;
1089 // rule 3: make sure we aren't outside the map. This only works
1090 // for somewhat well formed maps. A good rule of thumb is that
1091 // the map should have a convex outside hull.
1092 // these can be traceLINES as we already verified the starting box
1093 vector mstart = start + 0.5 * (e.mins + e.maxs);
1094 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1095 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1097 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1098 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1100 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1101 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1103 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1104 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1106 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1107 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1110 // rule 4: we must "see" some spawnpoint or item
1114 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1119 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1121 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1130 int items_checked = 0;
1131 IL_EACH(g_items, checkpvs(mstart, it),
1133 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1140 if(items_checked >= attempts)
1148 // find a random vector to "look at"
1149 end.x = org.x + random() * delta.x;
1150 end.y = org.y + random() * delta.y;
1151 end.z = org.z + random() * delta.z;
1152 end = start + normalize(end - start) * vlen(delta);
1154 // rule 4: start TO end must not be too short
1155 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1156 if(trace_startsolid)
1158 if(trace_fraction < minviewdistance / vlen(delta))
1161 // rule 5: don't want to look at sky
1162 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1165 // rule 6: we must not end up in trigger_hurt
1166 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1172 e.dphitcontentsmask = m;
1176 setorigin(e, start);
1177 e.angles = vectoangles(end - start);
1178 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1184 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1186 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1190 ===============================================================================
1194 ===============================================================================
1197 void DumpStats(float final)
1206 to_console = autocvar_sv_logscores_console;
1207 to_eventlog = autocvar_sv_eventlog;
1208 to_file = autocvar_sv_logscores_file;
1212 to_console = true; // always print printstats replies
1213 to_eventlog = false; // but never print them to the event log
1217 if(autocvar_sv_eventlog_console)
1218 to_console = false; // otherwise we get the output twice
1224 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1234 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1238 fputs(file, strcat(s, "\n"));
1241 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1247 fputs(file, strcat(s, "\n"));
1249 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1250 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1251 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1252 if(IS_PLAYER(it) || INGAME_JOINED(it))
1253 s = strcat(s, ftos(it.team), ":");
1255 s = strcat(s, "spectator:");
1258 LOG_HELP(s, playername(it.netname, it.team, false));
1260 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1262 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1267 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1273 fputs(file, strcat(s, "\n"));
1275 for(i = 1; i < 16; ++i)
1277 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1278 s = strcat(s, ":", ftos(i));
1284 fputs(file, strcat(s, "\n"));
1291 GameLogEcho(":end");
1294 fputs(file, ":end\n");
1300 go to the next level for deathmatch
1301 only called if a time or frag limit has expired
1305 cvar_set("_endmatch", "0");
1306 game_stopped = true;
1307 intermission_running = true; // game over
1309 // enforce a wait time before allowing changelevel
1310 if(player_count > 0)
1311 intermission_exittime = time + autocvar_sv_mapchange_delay;
1313 intermission_exittime = -1;
1316 WriteByte (MSG_ALL, SVC_CDTRACK);
1317 WriteByte (MSG_ALL, 3);
1318 WriteByte (MSG_ALL, 3);
1319 // done in FixIntermission
1322 //pos = FindIntermission ();
1329 PlayerStats_GameReport(true);
1330 WeaponStats_Shutdown();
1332 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1334 if(autocvar_sv_eventlog)
1335 GameLogEcho(":gameover");
1339 int winner_team = 0;
1340 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1341 FixIntermissionClient(it);
1344 if (teamplay && !winner_team)
1346 winner_team = it.team;
1347 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1349 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1353 target_music_kill();
1355 if(autocvar_g_campaign)
1356 CampaignPreIntermission();
1358 MUTATOR_CALLHOOK(MatchEnd);
1360 localcmd("\nsv_hook_gameend\n");
1364 int InitiateSuddenDeath()
1366 // Check first whether normal overtimes could be added before initiating suddendeath mode
1367 // - for this timelimit_overtime needs to be >0 of course
1368 // - also check the winning condition calculated in the previous frame and only add normal overtime
1369 // again, if at the point at which timelimit would be extended again, still no winner was found
1370 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1371 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1372 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1374 return 1; // need to call InitiateOvertime later
1378 if(!checkrules_suddendeathend)
1380 if(autocvar_g_campaign)
1382 checkrules_suddendeathend = time; // no suddendeath in campaign
1386 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1389 if(g_race && !g_race_qualifying)
1390 race_StartCompleting();
1396 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1398 ++checkrules_overtimesadded;
1399 overtimes = checkrules_overtimesadded;
1400 //add one more overtime by simply extending the timelimit
1401 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1402 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1405 float GetWinningCode(float fraglimitreached, float equality)
1407 if(autocvar_g_campaign == 1)
1409 if(fraglimitreached)
1418 if(fraglimitreached)
1419 return WINNING_STARTSUDDENDEATHOVERTIME;
1421 return WINNING_NEVER;
1425 if(fraglimitreached)
1433 // set the .winning flag for exactly those players with a given field value
1434 void SetWinners(.float field, float value)
1436 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1439 // set the .winning flag for those players with a given field value
1440 void AddWinners(.float field, float value)
1442 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1443 if(it.(field) == value)
1448 // clear the .winning flags
1451 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1455 float WinningCondition_Scores(float limit, float leadlimit)
1457 // TODO make everything use THIS winning condition (except LMS)
1458 WinningConditionHelper(NULL);
1462 for (int i = 1; i < 5; ++i)
1464 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1465 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1470 if(WinningConditionHelper_winner)
1471 WinningConditionHelper_winner.winning = 1;
1472 if(WinningConditionHelper_winnerteam >= 0)
1473 SetWinners(team, WinningConditionHelper_winnerteam);
1475 if(WinningConditionHelper_lowerisbetter)
1477 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1478 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1482 if(WinningConditionHelper_zeroisworst)
1483 leadlimit = 0; // not supported in this mode
1485 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1488 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1494 fragsleft = FLOAT_MAX;
1495 float leadingfragsleft = FLOAT_MAX;
1497 fragsleft = limit - WinningConditionHelper_topscore;
1499 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1501 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1502 fragsleft = max(fragsleft, leadingfragsleft);
1504 fragsleft = min(fragsleft, leadingfragsleft);
1507 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1510 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1511 else if (fragsleft == 2)
1512 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1513 else if (fragsleft == 3)
1514 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1516 fragsleft_last = fragsleft;
1520 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1521 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1524 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1525 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1526 limit_reached = (fraglimit_reached && leadlimit_reached);
1528 limit_reached = (fraglimit_reached || leadlimit_reached);
1530 return GetWinningCode(
1531 WinningConditionHelper_topscore && limit_reached,
1532 WinningConditionHelper_equality
1536 float WinningCondition_RanOutOfSpawns()
1538 if(have_team_spawns <= 0)
1541 if(!autocvar_g_spawn_useallspawns)
1544 if(!some_spawn_has_been_used)
1547 for (int i = 1; i < 5; ++i)
1549 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1552 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1554 if (Team_IsValidTeam(it.team))
1556 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1560 IL_EACH(g_spawnpoints, true,
1562 if (Team_IsValidTeam(it.team))
1564 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1569 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1570 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1571 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1572 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1573 if(team1_score + team2_score + team3_score + team4_score == 0)
1575 checkrules_equality = true;
1578 else if(team1_score + team2_score + team3_score + team4_score == 1)
1583 else if(team2_score)
1585 else if(team3_score)
1587 else // if(team4_score)
1589 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1590 for(i = 0; i < MAX_TEAMSCORE; ++i)
1592 for (int j = 1; j <= NUM_TEAMS; ++j)
1598 if (!TeamBalance_IsTeamAllowed(balance, j))
1602 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1606 AddWinners(team, t);
1617 Exit deathmatch games upon conditions
1620 void CheckRules_World()
1627 if (intermission_running) // someone else quit the game already
1629 if(player_count == 0) // Nobody there? Then let's go to the next map
1631 // this will actually check the player count in the next frame
1632 // again, but this shouldn't hurt
1636 float timelimit = autocvar_timelimit * 60;
1637 float fraglimit = autocvar_fraglimit;
1638 float leadlimit = autocvar_leadlimit;
1639 if (leadlimit < 0) leadlimit = 0;
1641 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1644 timelimit = 0; // timelimit is not made for warmup
1646 fraglimit = 0; // no fraglimit for now
1647 leadlimit = 0; // no leadlimit for now
1650 if (autocvar__endmatch || timelimit < 0)
1658 timelimit += game_starttime;
1660 int overtimes_prev = overtimes;
1661 int wantovertime = 0;
1663 if(checkrules_suddendeathend)
1665 if(!checkrules_suddendeathwarning)
1667 checkrules_suddendeathwarning = true;
1668 if(g_race && !g_race_qualifying)
1669 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1671 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1676 if (timelimit && time >= timelimit)
1678 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1681 float playerswithlaps;
1683 totalplayers = playerswithlaps = readyplayers = 0;
1684 FOREACH_CLIENT(IS_PLAYER(it), {
1686 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1692 // at least 2 of the players have completed a lap: start the RACE
1693 // otherwise, the players should end the qualifying on their own
1694 if(readyplayers || playerswithlaps >= 2)
1696 checkrules_suddendeathend = 0;
1697 ReadyRestart(true); // go to race
1701 wantovertime |= InitiateSuddenDeath();
1704 wantovertime |= InitiateSuddenDeath();
1708 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1714 int checkrules_status = WinningCondition_RanOutOfSpawns();
1715 if(checkrules_status == WINNING_YES)
1716 bprint("Hey! Someone ran out of spawns!\n");
1717 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1718 checkrules_status = M_ARGV(0, float);
1720 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1722 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1724 checkrules_status = WINNING_NEVER;
1725 checkrules_overtimesadded = -1;
1726 wantovertime |= InitiateSuddenDeath();
1729 if(checkrules_status == WINNING_NEVER)
1730 // equality cases! Nobody wins if the overtime ends in a draw.
1735 if(checkrules_status == WINNING_NEVER)
1738 checkrules_status = WINNING_YES;
1741 if(checkrules_suddendeathend)
1742 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1743 checkrules_status = WINNING_YES;
1745 if(checkrules_status == WINNING_YES)
1747 if (overtimes == -1 && overtimes != overtimes_prev)
1749 // if suddendeathend overtime has just begun, revert it
1750 checkrules_suddendeathend = 0;
1751 overtimes = overtimes_prev;
1753 //print("WINNING\n");
1758 float want_weapon(entity weaponinfo, float allguns)
1761 bool allow_mutatorblocked = false;
1763 if(!weaponinfo.m_id)
1766 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1767 d = M_ARGV(1, float);
1768 allguns = M_ARGV(2, bool);
1769 allow_mutatorblocked = M_ARGV(3, bool);
1772 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1773 else if(!mutator_returnvalue)
1774 d = !(!weaponinfo.weaponstart);
1776 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1779 float t = weaponinfo.weaponstartoverride;
1781 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1786 // 4: is set by default?
1795 /// Weapons the player normally starts with outside weapon arena.
1796 WepSet weapons_start()
1798 WepSet ret = '0 0 0';
1799 FOREACH(Weapons, it != WEP_Null, {
1800 int w = want_weapon(it, false);
1807 WepSet weapons_all()
1809 WepSet ret = '0 0 0';
1810 FOREACH(Weapons, it != WEP_Null, {
1811 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1817 WepSet weapons_devall()
1819 WepSet ret = '0 0 0';
1820 FOREACH(Weapons, it != WEP_Null,
1827 WepSet weapons_most()
1829 WepSet ret = '0 0 0';
1830 FOREACH(Weapons, it != WEP_Null, {
1831 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1837 void weaponarena_available_all_update(entity this)
1839 if (weaponsInMapAll)
1841 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1845 // if no weapons are available on the map, just fall back to all weapons arena
1846 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1850 void weaponarena_available_devall_update(entity this)
1852 if (weaponsInMapAll)
1854 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1858 // if no weapons are available on the map, just fall back to devall weapons arena
1859 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1863 void weaponarena_available_most_update(entity this)
1865 if (weaponsInMapAll)
1867 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1871 // if no weapons are available on the map, just fall back to most weapons arena
1872 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1876 void readplayerstartcvars()
1878 // initialize starting values for players
1879 start_weapons = '0 0 0';
1880 start_weapons_default = '0 0 0';
1881 start_weapons_defaultmask = '0 0 0';
1883 start_ammo_shells = 0;
1884 start_ammo_nails = 0;
1885 start_ammo_rockets = 0;
1886 start_ammo_cells = 0;
1887 start_ammo_plasma = 0;
1888 if (random_start_ammo == NULL)
1890 random_start_ammo = new_pure(random_start_ammo);
1892 start_health = cvar("g_balance_health_start");
1893 start_armorvalue = cvar("g_balance_armor_start");
1896 g_weaponarena_weapons = '0 0 0';
1898 string s = cvar_string("g_weaponarena");
1900 MUTATOR_CALLHOOK(SetWeaponArena, s);
1901 s = M_ARGV(0, string);
1903 if (s == "0" || s == "")
1907 else if (s == "off")
1909 // forcibly turn off weaponarena
1911 else if (s == "all" || s == "1")
1914 g_weaponarena_list = "All Weapons Arena";
1915 g_weaponarena_weapons = weapons_all();
1917 else if (s == "devall")
1920 g_weaponarena_list = "Dev All Weapons Arena";
1921 g_weaponarena_weapons = weapons_devall();
1923 else if (s == "most")
1926 g_weaponarena_list = "Most Weapons Arena";
1927 g_weaponarena_weapons = weapons_most();
1929 else if (s == "all_available")
1932 g_weaponarena_list = "All Available Weapons Arena";
1934 // this needs to run after weaponsInMapAll is initialized
1935 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1937 else if (s == "devall_available")
1940 g_weaponarena_list = "Dev All Available Weapons Arena";
1942 // this needs to run after weaponsInMapAll is initialized
1943 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1945 else if (s == "most_available")
1948 g_weaponarena_list = "Most Available Weapons Arena";
1950 // this needs to run after weaponsInMapAll is initialized
1951 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1953 else if (s == "none")
1956 g_weaponarena_list = "No Weapons Arena";
1961 float t = tokenize_console(s);
1962 g_weaponarena_list = "";
1963 for (int j = 0; j < t; ++j)
1966 Weapon wep = Weapon_from_name(s);
1969 g_weaponarena_weapons |= (wep.m_wepset);
1970 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1973 if (g_weaponarena_list != "") // remove trailing " & "
1974 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1975 else // no valid weapon found
1976 g_weaponarena_list = "No Weapons Arena";
1981 g_weapon_stay = 0; // incompatible
1982 start_weapons = g_weaponarena_weapons;
1983 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1984 g_weaponarena_list = strzone(g_weaponarena_list);
1988 FOREACH(Weapons, it != WEP_Null, {
1989 int w = want_weapon(it, false);
1990 WepSet s = it.m_wepset;
1994 start_weapons_default |= s;
1996 start_weapons_defaultmask |= s;
2000 if(cvar("g_balance_superweapons_time") < 0)
2001 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2003 if(!cvar("g_use_ammunition"))
2004 start_items |= IT_UNLIMITED_AMMO;
2006 if(start_items & IT_UNLIMITED_AMMO)
2008 start_ammo_shells = 999;
2009 start_ammo_nails = 999;
2010 start_ammo_rockets = 999;
2011 start_ammo_cells = 999;
2012 start_ammo_plasma = 999;
2013 start_ammo_fuel = 999;
2017 start_ammo_shells = cvar("g_start_ammo_shells");
2018 start_ammo_nails = cvar("g_start_ammo_nails");
2019 start_ammo_rockets = cvar("g_start_ammo_rockets");
2020 start_ammo_cells = cvar("g_start_ammo_cells");
2021 start_ammo_plasma = cvar("g_start_ammo_plasma");
2022 start_ammo_fuel = cvar("g_start_ammo_fuel");
2023 random_start_weapons_count = cvar("g_random_start_weapons_count");
2024 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2025 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2026 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2027 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2028 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2031 warmup_start_ammo_shells = start_ammo_shells;
2032 warmup_start_ammo_nails = start_ammo_nails;
2033 warmup_start_ammo_rockets = start_ammo_rockets;
2034 warmup_start_ammo_cells = start_ammo_cells;
2035 warmup_start_ammo_plasma = start_ammo_plasma;
2036 warmup_start_ammo_fuel = start_ammo_fuel;
2037 warmup_start_health = start_health;
2038 warmup_start_armorvalue = start_armorvalue;
2039 warmup_start_weapons = start_weapons;
2040 warmup_start_weapons_default = start_weapons_default;
2041 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2045 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2046 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2047 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2048 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2049 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2050 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2051 warmup_start_health = cvar("g_warmup_start_health");
2052 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2053 warmup_start_weapons = '0 0 0';
2054 warmup_start_weapons_default = '0 0 0';
2055 warmup_start_weapons_defaultmask = '0 0 0';
2056 FOREACH(Weapons, it != WEP_Null, {
2057 int w = want_weapon(it, autocvar_g_warmup_allguns);
2058 WepSet s = it.m_wepset;
2060 warmup_start_weapons |= s;
2062 warmup_start_weapons_default |= s;
2064 warmup_start_weapons_defaultmask |= s;
2068 if (autocvar_g_jetpack)
2069 start_items |= ITEM_Jetpack.m_itemid;
2071 MUTATOR_CALLHOOK(SetStartItems);
2073 if (start_items & ITEM_Jetpack.m_itemid)
2075 start_items |= ITEM_JetpackRegen.m_itemid;
2076 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2077 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2080 start_ammo_shells = max(0, start_ammo_shells);
2081 start_ammo_nails = max(0, start_ammo_nails);
2082 start_ammo_rockets = max(0, start_ammo_rockets);
2083 start_ammo_cells = max(0, start_ammo_cells);
2084 start_ammo_plasma = max(0, start_ammo_plasma);
2085 start_ammo_fuel = max(0, start_ammo_fuel);
2086 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2087 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2088 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2089 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2090 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2092 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2093 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2094 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2095 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2096 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2097 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2100 void readlevelcvars()
2102 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2103 if(cvar("sv_allow_fullbright"))
2104 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2106 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2108 warmup_stage = cvar("g_warmup");
2109 warmup_limit = cvar("g_warmup_limit");
2111 if(cvar("g_campaign"))
2112 warmup_stage = 0; // no warmup during campaign
2114 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2115 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2116 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2117 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2118 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2119 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2120 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2121 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2122 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2123 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2124 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2125 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2126 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2127 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2129 g_pickup_shells = cvar("g_pickup_shells");
2130 g_pickup_shells_max = cvar("g_pickup_shells_max");
2131 g_pickup_nails = cvar("g_pickup_nails");
2132 g_pickup_nails_max = cvar("g_pickup_nails_max");
2133 g_pickup_rockets = cvar("g_pickup_rockets");
2134 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2135 g_pickup_cells = cvar("g_pickup_cells");
2136 g_pickup_cells_max = cvar("g_pickup_cells_max");
2137 g_pickup_plasma = cvar("g_pickup_plasma");
2138 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2139 g_pickup_fuel = cvar("g_pickup_fuel");
2140 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2141 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2142 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2143 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2144 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2145 g_pickup_armormedium = cvar("g_pickup_armormedium");
2146 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2147 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2148 g_pickup_armorbig = cvar("g_pickup_armorbig");
2149 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2150 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2151 g_pickup_armormega = cvar("g_pickup_armormega");
2152 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2153 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2154 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2155 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2156 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2157 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2158 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2159 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2160 g_pickup_healthbig = cvar("g_pickup_healthbig");
2161 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2162 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2163 g_pickup_healthmega = cvar("g_pickup_healthmega");
2164 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2165 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2167 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2168 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2170 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2172 g_weapon_stay = cvar("g_weapon_stay");
2174 MUTATOR_CALLHOOK(ReadLevelCvars);
2176 if (!warmup_stage && !autocvar_g_campaign)
2177 game_starttime = time + cvar("g_start_delay");
2179 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2181 readplayerstartcvars();
2184 void InitializeEntity(entity e, void(entity this) func, int order)
2188 if (!e || e.initialize_entity)
2190 // make a proxy initializer entity
2192 e = new(initialize_entity);
2196 e.initialize_entity = func;
2197 e.initialize_entity_order = order;
2199 cur = initialize_entity_first;
2203 if (!cur || cur.initialize_entity_order > order)
2205 // insert between prev and cur
2207 prev.initialize_entity_next = e;
2209 initialize_entity_first = e;
2210 e.initialize_entity_next = cur;
2214 cur = cur.initialize_entity_next;
2217 void InitializeEntitiesRun()
2219 entity startoflist = initialize_entity_first;
2220 initialize_entity_first = NULL;
2221 delete_fn = remove_except_protected;
2222 for (entity e = startoflist; e; e = e.initialize_entity_next)
2224 e.remove_except_protected_forbidden = 1;
2226 for (entity e = startoflist; e; )
2228 e.remove_except_protected_forbidden = 0;
2229 e.initialize_entity_order = 0;
2230 entity next = e.initialize_entity_next;
2231 e.initialize_entity_next = NULL;
2232 var void(entity this) func = e.initialize_entity;
2233 e.initialize_entity = func_null;
2234 if (e.classname == "initialize_entity")
2236 entity wrappee = e.enemy;
2240 //dprint("Delayed initialization: ", e.classname, "\n");
2248 backtrace(strcat("Null function in: ", e.classname, "\n"));
2252 delete_fn = remove_unsafely;
2255 // deferred dropping
2256 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2257 void DropToFloor_Handler(entity this)
2259 if(!this || wasfreed(this))
2261 // no modifying free entities
2265 vector end = this.origin - '0 0 256';
2267 // NOTE: NudgeOutOfSolid support is not added as Xonotic's physics do not use it!
2268 //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2269 //SV_NudgeOutOfSolid(this);
2271 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2273 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2276 offset = 0.5 * (this.mins + this.maxs);
2277 offset.z = this.mins.z;
2278 org = this.origin + offset;
2279 traceline(org, end, MOVE_NORMAL, this);
2280 trace_endpos = trace_endpos - offset;
2281 if(trace_startsolid)
2283 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2284 _Movetype_LinkEdict(this, false);
2286 this.groundentity = NULL;
2288 else if(trace_fraction < 1)
2290 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2291 //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2292 //SV_NudgeOutOfSolid(this);
2293 setorigin(this, trace_endpos);
2295 this.groundentity = trace_ent;
2296 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2297 this.move_suspendedinair = true;
2302 if(!trace_allsolid && trace_fraction < 1)
2304 setorigin(this, trace_endpos);
2306 this.groundentity = trace_ent;
2307 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2308 this.move_suspendedinair = true;
2311 this.dropped_origin = this.origin;
2314 void droptofloor(entity this)
2316 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2319 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2320 void RunThink(entity this, float dt)
2322 // don't let things stay in the past.
2323 // it is possible to start that way by a trigger with a local time.
2324 if(this.nextthink <= 0 || this.nextthink > time + dt)
2327 float oldtime = time; // do we need to save this?
2329 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2331 time = max(oldtime, this.nextthink);
2335 getthink(this)(this);
2336 // mods often set nextthink to time to cause a think every frame,
2337 // we don't want to loop in that case, so exit if the new nextthink is
2338 // <= the time the qc was told, also exit if it is past the end of the
2340 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2347 bool autocvar_sv_freezenonclients;
2348 void Physics_Frame()
2350 if(autocvar_sv_freezenonclients)
2353 IL_EACH(g_moveables, true,
2355 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2358 //set_movetype(it, it.move_movetype);
2359 // inline the set_movetype function, since this is called a lot
2360 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2362 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2363 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2365 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2367 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2368 continue; // these movetypes have no regular think function
2369 // handle thinking here
2370 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2371 RunThink(it, PHYS_INPUT_TIMELENGTH);
2375 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2378 // make a second pass to see if any ents spawned this frame and make
2379 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2380 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2381 IL_EACH(g_moveables, it.move_qcphysics,
2383 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2385 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2389 void systems_update();
2392 anticheat_endframe();
2396 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2397 entity e = IS_SPEC(it) ? it.enemy : it;
2398 if (e.typehitsound) {
2399 STAT(TYPEHIT_TIME, it) = time;
2400 } else if (e.killsound) {
2401 STAT(KILL_TIME, it) = time;
2402 } else if (e.hitsound_damage_dealt) {
2403 STAT(HIT_TIME, it) = time;
2404 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2405 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2408 // add 1 frametime because after this, engine SV_Physics
2409 // increases time by a frametime and then networks the frame
2410 // add another frametime because client shows everything with
2411 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2413 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2414 FOREACH_CLIENT(true, {
2415 it.typehitsound = false;
2416 it.hitsound_damage_dealt = 0;
2417 it.killsound = false;
2418 antilag_record(it, CS(it), altime);
2420 IL_EACH(g_monsters, true,
2422 antilag_record(it, it, altime);
2424 IL_EACH(g_projectiles, it.classname == "nade",
2426 antilag_record(it, it, altime);
2435 * returns true if redirecting
2437 float redirection_timeout;
2438 float redirection_nextthink;
2439 float RedirectionThink()
2441 float clients_found;
2443 if(redirection_target == "")
2446 if(!redirection_timeout)
2448 cvar_set("sv_public", "-2");
2449 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2450 if(redirection_target == "self")
2451 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2453 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2456 if(time < redirection_nextthink)
2459 redirection_nextthink = time + 1;
2462 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2464 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2465 if(redirection_target == "self")
2466 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2468 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2472 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2474 if(time > redirection_timeout || clients_found == 0)
2475 localcmd("\nwait; wait; wait; quit\n");
2482 // Loaded from a save game
2483 // some things then break, so let's work around them...
2485 // Progs DB (capture records)
2486 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2490 MapInfo_Enumerate();
2491 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2494 TargetMusic_RestoreGame();
2501 if(world_initialized > 0)
2503 world_initialized = 0;
2505 // if a timeout is active, reset the slowmo value to normal
2506 if(timeout_status == TIMEOUT_ACTIVE)
2507 cvar_set("slowmo", ftos(orig_slowmo));
2509 LOG_TRACE("Saving persistent data...");
2512 // playerstats with unfinished match
2513 PlayerStats_GameReport(false);
2515 if(!cheatcount_total)
2517 if(autocvar_sv_db_saveasdump)
2518 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2520 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2522 if(autocvar_developer > 0)
2524 if(autocvar_sv_db_saveasdump)
2525 db_dump(TemporaryDB, "server-temp.db");
2527 db_save(TemporaryDB, "server-temp.db");
2529 CheatShutdown(); // must be after cheatcount check
2530 db_close(ServerProgsDB);
2531 db_close(TemporaryDB);
2532 LOG_TRACE("Saving persistent data... done!");
2533 // tell the bot system the game is ending now
2536 WeaponStats_Shutdown();
2539 strfree(sv_termsofservice_url_escaped);
2541 else if(world_initialized == 0)
2543 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2547 __init_dedicated_server_shutdown();