3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
7 void thrown_wep_think(entity this);
9 // returns amount of ammo used, or -1 for failure, or 0 for no ammo count
10 float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo, .entity weaponentity);
12 bool W_IsWeaponThrowable(entity this, int w);
14 // toss current weapon
15 void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce);
17 void SpawnThrownWeapon(entity this, vector org, Weapon wep, .entity weaponentity);