1 string W_Apply_Weaponreplace(string in)
3 float n = tokenize_console(in);
9 string r = cvar_string(strcat("g_weaponreplace_", s));
11 out = strcat(out, " ", s);
13 out = strcat(out, " ", r);
15 return substring(out, 1, -1);
18 void weapon_defaultspawnfunc(float wpn)
27 if(self.classname != "droppedweapon" && self.classname != "replacedweapon")
29 e = get_weaponinfo(wpn);
31 if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
33 objerror("Attempted to spawn a mutator-blocked weapon rejected");
34 startitem_failed = TRUE;
38 s = W_Apply_Weaponreplace(e.netname);
41 MUTATOR_CALLHOOK(SetWeaponreplace);
46 startitem_failed = TRUE;
49 t = tokenize_console(s);
52 self.team = --internalteam;
54 for(i = 1; i < t; ++i)
57 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
59 e = get_weaponinfo(j);
63 copyentity(oldself, self);
64 self.classname = "replacedweapon";
65 weapon_defaultspawnfunc(j);
71 print("The weapon replace list for ", oldself.classname, " contains an unknown weapon ", s, ". Skipped.\n");
76 if(t >= 1) // always the case!
80 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
82 e = get_weaponinfo(j);
91 print("The weapon replace list for ", self.classname, " contains an unknown weapon ", s, ". Skipped.\n");
97 startitem_failed = TRUE;
102 e = get_weaponinfo(wpn);
104 if(!self.respawntime)
106 if(e.weapons & WEPSET_SUPERWEAPONS)
108 self.respawntime = g_pickup_respawntime_superweapon;
109 self.respawntimejitter = g_pickup_respawntimejitter_superweapon;
113 self.respawntime = g_pickup_respawntime_weapon;
114 self.respawntimejitter = g_pickup_respawntimejitter_weapon;
118 if(e.weapons & WEPSET_SUPERWEAPONS)
119 if(!self.superweapons_finished)
120 self.superweapons_finished = autocvar_g_balance_superweapons_time;
122 // if we don't already have ammo, give us some ammo
123 if(!self.(e.current_ammo))
125 switch(e.current_ammo)
127 case ammo_shells: self.ammo_shells = cvar("g_pickup_shells_weapon"); break;
128 case ammo_nails: self.ammo_nails = cvar("g_pickup_nails_weapon"); break;
129 case ammo_rockets: self.ammo_rockets = cvar("g_pickup_rockets_weapon"); break;
130 case ammo_cells: self.ammo_cells = cvar("g_pickup_cells_weapon"); break;
131 case ammo_fuel: self.ammo_fuel = cvar("g_pickup_fuel_weapon"); break;
135 print(sprintf("defaultspawnfunc: current ammo count: %f\n", self.(e.current_ammo)));
140 for(i = 0, j = 1; i < 24; ++i, j *= 2)
144 ammofield = Item_CounterField(j);
146 self.ammofield = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
153 if(g_pickup_weapons_anyway)
154 self.pickup_anyway = TRUE;
158 // no weapon-stay on superweapons
159 if(e.weapons & WEPSET_SUPERWEAPONS)
160 f |= FL_NO_WEAPON_STAY;
162 // weapon stay isn't supported for teamed weapons
164 f |= FL_NO_WEAPON_STAY;
166 StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
167 if (self.modelindex) // don't precache if self was removed
168 WEP_ACTION(e.weapon, WR_INIT);