]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/weapons/spawning.qc
Convert 5 trivial Item_* functions to macros
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
1 #include "spawning.qh"
2
3 #include <common/resources/sv_resources.qh>
4 #include <common/weapons/_all.qh>
5 #include <server/items/items.qh>
6 #include <server/items/spawning.qh>
7 #include <server/mutators/_mod.qh>
8 #include <server/weapons/weaponsystem.qh>
9 #include <server/world.qh>
10
11 .bool m_isreplaced; ///< Holds whether the weapon has been replaced.
12
13 string W_Apply_Weaponreplace(string in)
14 {
15         string out = "";
16         FOREACH_WORD(in, true, {
17                 string replacement = "";
18                 Weapon w = Weapon_from_name(it);
19                 if (w)
20                 {
21             replacement = w.weaponreplace;
22             if (replacement == "") replacement = it;
23                 }
24                 if (replacement == "0") continue;
25                 out = cons(out, replacement);
26         });
27         return out;
28 }
29
30 void weapon_defaultspawnfunc(entity this, Weapon wpn)
31 {
32         wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
33         this.classname = wpn.m_canonical_spawnfunc;
34         if (!ITEM_IS_LOOT(this) && !this.m_isreplaced)
35         {
36                 if (wpn.spawnflags & WEP_FLAG_MUTATORBLOCKED)
37                 {
38                         //LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
39                         startitem_failed = true;
40                         return;
41                 }
42
43                 string s = W_Apply_Weaponreplace(wpn.netname);
44                 MUTATOR_CALLHOOK(SetWeaponreplace, this, wpn, s);
45                 s = M_ARGV(2, string);
46                 if (s == "")
47                 {
48                         delete(this);
49                         startitem_failed = true;
50                         return;
51                 }
52                 int t = tokenize_console(s);
53                 if (t >= 2)
54                 {
55                         this.team = --internalteam;
56                         for (int i = 1; i < t; ++i)
57                         {
58                                 s = argv(i);
59                                 Weapon wep = Weapon_from_name(s);
60                                 if(wep != WEP_Null)
61                                 {
62                                         entity replacement = spawn();
63                                         Item_CopyFields(this, replacement);
64                                         replacement.m_isreplaced = true;
65                                         weapon_defaultspawnfunc(replacement, wep);
66                                 }
67                         }
68                 }
69                 if (t >= 1) // always the case!
70                 {
71                         s = argv(0);
72                         wpn = Weapon_from_name(s);
73                 }
74                 if (wpn == WEP_Null)
75                 {
76                         delete(this);
77                         startitem_failed = true;
78                         return;
79                 }
80         }
81
82         if(!ITEM_IS_LOOT(this))
83                 weaponsInMapAll |= WepSet_FromWeapon(wpn);
84
85         if (!Item_IsDefinitionAllowed(wpn.m_pickup))
86         {
87                 delete(this);
88                 startitem_failed = true;
89                 return;
90         }
91
92         if (!this.respawntime)
93         {
94                 if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON)
95                 {
96                         this.respawntime = g_pickup_respawntime_superweapon;
97                         this.respawntimejitter = g_pickup_respawntimejitter_superweapon;
98                 }
99                 else
100                 {
101                         this.respawntime = g_pickup_respawntime_weapon;
102                         this.respawntimejitter = g_pickup_respawntimejitter_weapon;
103                 }
104         }
105
106         if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON)
107                 if (!this.superweapons_finished)
108                         this.superweapons_finished = autocvar_g_balance_superweapons_time;
109
110         // if we don't already have ammo, give us some ammo
111         // TODO: registry handles
112         if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
113         {
114                 int ammo = 0;
115                 if (q3compat && this.count > 0)
116                         ammo = this.count * GetAmmoConsumptionQ3(wpn.netname);
117                         // WEAPONTODO: magazines of MG, rifle and OK weapons are unaccounted for
118                 else
119                 {
120                         switch (wpn.ammo_type)
121                         {
122                                 case RES_SHELLS:  ammo = cvar("g_pickup_shells_weapon");  break;
123                                 case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon");   break;
124                                 case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break;
125                                 case RES_CELLS:   ammo = cvar("g_pickup_cells_weapon");   break;
126                                 case RES_PLASMA:  ammo = cvar("g_pickup_plasma_weapon");  break;
127                                 case RES_FUEL:    ammo = cvar("g_pickup_fuel_weapon");    break;
128                         }
129                 }
130
131                 SetResource(this, wpn.ammo_type, ammo);
132         }
133
134         #if 0 // WEAPONTODO
135         if (wpn.items)
136         {
137                 for (int i = 0, j = 1; i < 24; ++i, j <<= 1)
138                 {
139                         if (wpn.items & j)
140                         {
141                                 ammotype = Item_CounterField(j);
142                                 if (!this.ammotype)
143                                         this.ammotype = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
144                         }
145                 }
146         }
147         #endif
148
149         // pickup anyway
150         if (g_pickup_weapons_anyway)
151                 this.pickup_anyway = true;
152
153         if(!this.owner)
154                 this.glowmod = wpn.wpcolor;
155         else
156                 this.glowmod = colormapPaletteColor(this.owner.clientcolors & 0x0F, true);
157
158         GameItem def = wpn.m_pickup;
159         this.itemdef = def;
160         _StartItem(this, this.itemdef, this.respawntime, this.respawntimejitter);
161
162         #if 0 // WEAPONTODO
163         if (this.modelindex) { // don't precache if this was removed
164                 wpn.wr_init(wpn);
165         }
166         #endif
167 }