3 #include "../antilag.qh"
4 #include "../g_subs.qh"
5 #include <common/weapons/_all.qh>
6 #include <common/state.qh>
7 #include <common/wepent.qh>
9 vector W_HitPlotUnnormalizedUntransform(vector screenforward, vector screenright, vector screenup, vector v)
12 ret.x = screenright * v;
14 ret.z = screenforward * v;
18 vector W_HitPlotNormalizedUntransform(vector org, entity targ, vector screenforward, vector screenright, vector screenup, vector v)
21 vector mi, ma, thisv, myv, ret;
23 myv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, org);
25 // x = 0..1 relative to hitbox; y = 0..1 relative to hitbox; z = distance
27 mi = ma = targ.origin + 0.5 * (targ.mins + targ.maxs);
28 for(i = 0; i < 2; ++i) for(j = 0; j < 2; ++j) for(k = 0; k < 2; ++k)
31 if(i) thisv.x += targ.maxs.x; else thisv.x += targ.mins.x;
32 if(j) thisv.y += targ.maxs.y; else thisv.y += targ.mins.y;
33 if(k) thisv.z += targ.maxs.z; else thisv.z += targ.mins.z;
34 thisv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, thisv);
37 if(mi.x > thisv.x) mi.x = thisv.x; if(ma.x < thisv.x) ma.x = thisv.x;
38 if(mi.y > thisv.y) mi.y = thisv.y; if(ma.y < thisv.y) ma.y = thisv.y;
39 //if(mi_z > thisv_z) mi_z = thisv_z; if(ma_z < thisv_z) ma_y = thisv_z;
48 thisv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, v);
49 ret.x = (thisv.x - mi.x) / (ma.x - mi.x);
50 ret.y = (thisv.y - mi.y) / (ma.y - mi.y);
51 ret.z = thisv.z - myv.z;
55 void W_HitPlotAnalysis(entity player, .entity weaponentity, vector screenforward, vector screenright, vector screenup)
61 if(player.hitplotfh >= 0)
63 lag = ANTILAG_LATENCY(player);
66 if(!IS_REAL_CLIENT(player))
67 lag = 0; // only antilag for clients
69 org = player.origin + player.view_ofs;
70 traceline_antilag_force(player, org, org + screenforward * max_shot_distance, MOVE_NORMAL, player, lag);
71 if(IS_CLIENT(trace_ent) || IS_MONSTER(trace_ent))
73 entity store = IS_CLIENT(trace_ent) ? CS(trace_ent) : trace_ent;
74 antilag_takeback(trace_ent, store, time - lag);
75 hitplot = W_HitPlotNormalizedUntransform(org, trace_ent, screenforward, screenright, screenup, trace_endpos);
76 antilag_restore(trace_ent, store);
77 fputs(player.hitplotfh, strcat(ftos(hitplot.x), " ", ftos(hitplot.y), " ", ftos(hitplot.z), " ", ftos(player.(weaponentity).m_switchweapon.m_id), "\n"));
78 //print(strcat(ftos(hitplot_x), " ", ftos(hitplot_y), " ", ftos(hitplot_z), "\n"));
83 void W_HitPlotOpen(entity player)
85 if(autocvar_g_hitplots || strhasword(autocvar_g_hitplots_individuals, player.netaddress))
87 player.hitplotfh = fopen(strcat("hits-", matchid, "-", player.netaddress, "-", ftos(player.playerid), ".plot"), FILE_WRITE);
88 fputs(player.hitplotfh, strcat("#name ", player.netname, "\n"));
90 else { player.hitplotfh = -1; }
93 void W_HitPlotClose(entity player)
95 if(player.hitplotfh >= 0)
97 fclose(player.hitplotfh);
98 player.hitplotfh = -1;