3 bool W_DualWielding(entity player);
4 void W_GiveWeapon (entity e, float wep);
5 .float prevstrengthsound;
6 .float prevstrengthsoundattempt;
7 void W_PlayStrengthSound(entity player);
8 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
9 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);