3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include <common/t_items.qh>
6 #include <common/constants.qh>
7 #include <common/net_linked.qh>
8 #include <common/deathtypes/all.qh>
9 #include <common/notifications/all.qh>
10 #include <common/state.qh>
11 #include <common/util.qh>
12 #include <common/weapons/_all.qh>
13 #include <common/items/_mod.qh>
15 void W_GiveWeapon(entity e, int wep)
19 e.weapons |= WepSet_FromWeapon(Weapons_from(wep));
22 Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
26 void W_PlayStrengthSound(entity player)
28 entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO
30 if ((player.items & ITEM_Strength.m_itemid)
31 && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
32 || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) {
33 sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
34 store.prevstrengthsound = time;
36 store.prevstrengthsoundattempt = time;
39 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
41 float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
42 float is_from_owner = (inflictor == projowner);
43 float is_from_exception = (exception != -1);
45 // dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
47 if (autocvar_g_projectiles_damage <= -2) {
48 return false; // no damage to projectiles at all, not even with the exceptions
49 } else if (autocvar_g_projectiles_damage == -1) {
50 if (is_from_exception) {
51 return exception; // if exception is detected, allow it to override
53 return false; // otherwise, no other damage is allowed
55 } else if (autocvar_g_projectiles_damage == 0) {
56 if (is_from_exception) {
57 return exception; // if exception is detected, allow it to override
58 } else if (!is_from_contents) {
59 return false; // otherwise, only allow damage from contents
61 } else if (autocvar_g_projectiles_damage == 1) {
62 if (is_from_exception) {
63 return exception; // if exception is detected, allow it to override
64 } else if (!(is_from_contents || is_from_owner)) {
65 return false; // otherwise, only allow self damage and damage from contents
67 } else if (autocvar_g_projectiles_damage == 2) { // allow any damage, but override for exceptions
68 if (is_from_exception) {
69 return exception; // if exception is detected, allow it to override
73 return true; // if none of these return, then allow damage anyway.
76 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
78 this.takedamage = DAMAGE_NO;
79 this.event_damage = func_null;
81 MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
83 if (IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner) {
84 this.owner = attacker;
85 this.realowner = attacker;
88 // do not explode NOW but in the NEXT FRAME!
89 // because recursive calls to RadiusDamage are not allowed
90 this.nextthink = time;
91 setthink(this, explode);