7 #include "../../common/util-pre.qh"
8 #include "../sys-pre.qh"
9 #include "../../dpdefs/progsdefs.qh"
10 #include "../../dpdefs/dpextensions.qh"
11 #include "../sys-post.qh"
12 #include "../../warpzonelib/anglestransform.qh"
13 #include "../../warpzonelib/mathlib.qh"
14 #include "../../warpzonelib/common.qh"
15 #include "../../warpzonelib/util_server.qh"
16 #include "../../warpzonelib/server.qh"
17 #include "../../common/constants.qh"
18 #include "../../common/stats.qh"
19 #include "../../common/teams.qh"
20 #include "../../common/util.qh"
21 #include "../../common/nades.qh"
22 #include "../../common/buffs.qh"
23 #include "../../common/test.qh"
24 #include "../../common/counting.qh"
25 #include "../../common/urllib.qh"
26 #include "../../common/command/markup.qh"
27 #include "../../common/command/rpn.qh"
28 #include "../../common/command/generic.qh"
29 #include "../../common/command/shared_defs.qh"
30 #include "../../common/net_notice.qh"
31 #include "../../common/animdecide.qh"
32 #include "../../common/monsters/monsters.qh"
33 #include "../../common/monsters/sv_monsters.qh"
34 #include "../../common/monsters/spawn.qh"
35 #include "../../common/weapons/config.qh"
36 #include "../../common/weapons/weapons.qh"
39 .float cvar_cl_accuracy_data_share;
40 .float cvar_cl_accuracy_data_receive;
43 .float accuracy_frags[WEP_MAXCOUNT];
45 .float accuracy_hit[WEP_MAXCOUNT];
46 .float accuracy_fired[WEP_MAXCOUNT];
47 .float accuracy_cnt_hit[WEP_MAXCOUNT];
48 .float accuracy_cnt_fired[WEP_MAXCOUNT];
52 void accuracy_init(entity e);
53 void accuracy_free(entity e);
55 // force a resend of a player's accuracy stats
56 void accuracy_resend(entity e);
58 // update accuracy stats
59 void accuracy_add(entity e, float w, float fired, float hit);
62 float accuracy_isgooddamage(entity attacker, entity targ);
63 float accuracy_canbegooddamage(entity attacker);