3 .bool cvar_cl_accuracy_data_share;
4 REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
5 .bool cvar_cl_accuracy_data_receive;
6 REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
9 .float accuracy_frags[Weapons_MAX];
11 .float accuracy_hit[Weapons_MAX];
12 .float accuracy_fired[Weapons_MAX];
13 .float accuracy_cnt_hit[Weapons_MAX];
14 .float accuracy_cnt_fired[Weapons_MAX];
18 void accuracy_init(entity e);
19 void accuracy_free(entity e);
21 // force a resend of a player's accuracy stats
22 void accuracy_resend(entity e);
24 // update accuracy stats
25 void accuracy_add(entity e, float w, float fired, float hit);
28 bool accuracy_isgooddamage(entity attacker, entity targ);
29 bool accuracy_canbegooddamage(entity attacker);