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1 ..entity owned_by_field;
2 .float rule;
3 .string model1;
4 .string model2;
5 .string model3;
6
7 .float(entity) waypointsprite_visible_for_player;
8
9 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
10 {
11         if(m1 != e.model1)
12         {
13                 e.model1 = m1;
14                 e.SendFlags |= 2;
15         }
16         if(m2 != e.model2)
17         {
18                 e.model2 = m2;
19                 e.SendFlags |= 4;
20         }
21         if(m3 != e.model3)
22         {
23                 e.model3 = m3;
24                 e.SendFlags |= 8;
25         }
26 }
27
28 void WaypointSprite_UpdateHealth(entity e, float f)
29 {
30         f = bound(0, f, e.max_health);
31         if(f != e.health || e.pain_finished)
32         {
33                 e.health = f;
34                 e.pain_finished = 0;
35                 e.SendFlags |= 0x80;
36         }
37 }
38
39 void WaypointSprite_UpdateMaxHealth(entity e, float f)
40 {
41         if(f != e.max_health || e.pain_finished)
42         {
43                 e.max_health = f;
44                 e.pain_finished = 0;
45                 e.SendFlags |= 0x80;
46         }
47 }
48
49 void WaypointSprite_UpdateBuildFinished(entity e, float f)
50 {
51         if(f != e.pain_finished || e.max_health)
52         {
53                 e.max_health = 0;
54                 e.pain_finished = f;
55                 e.SendFlags |= 0x80;
56         }
57 }
58
59 void WaypointSprite_UpdateOrigin(entity e, vector o)
60 {
61         if(o != e.origin)
62         {
63                 setorigin(e, o);
64                 e.SendFlags |= 64;
65         }
66 }
67
68 void WaypointSprite_UpdateRule(entity e, float t, float r)
69 {
70         // no check, as this is never called without doing an actual change (usually only once)
71         e.rule = r;
72         e.team = t;
73         e.SendFlags |= 1;
74 }
75
76 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
77 {
78         // no check, as this is never called without doing an actual change (usually only once)
79         e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
80         e.colormod = col;
81         e.SendFlags |= 32;
82 }
83
84 .float waypointsprite_pingtime;
85 .float waypointsprite_helpmetime;
86 void WaypointSprite_Ping(entity e)
87 {
88         // anti spam
89         if(time < e.waypointsprite_pingtime)
90                 return;
91         e.waypointsprite_pingtime = time + 0.3;
92         // ALWAYS sends (this causes a radar circle), thus no check
93         e.cnt |= 0x80;
94         e.SendFlags |= 32;
95 }
96
97 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
98
99 void WaypointSprite_HelpMePing(entity e)
100 {
101         WaypointSprite_Ping(e);
102         e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
103         e.SendFlags |= 32;
104 }
105
106 void WaypointSprite_FadeOutIn(entity e, float t)
107 {
108         if(!e.fade_time)
109         {
110                 e.fade_time = t;
111                 e.teleport_time = time + t;
112         }
113         else if(t < (e.teleport_time - time))
114         {
115                 // accelerate the waypoint's dying
116                 // ensure:
117                 //   (e.teleport_time - time) / wp.fade_time stays
118                 //   e.teleport_time = time + fadetime
119                 float current_fadetime;
120                 current_fadetime = e.teleport_time - time;
121                 e.teleport_time = time + t;
122                 e.fade_time = e.fade_time * t / current_fadetime;
123         }
124
125         e.SendFlags |= 16;
126 }
127
128 void WaypointSprite_Init()
129 {
130         waypointsprite_limitedrange = autocvar_g_waypointsprite_limitedrange;
131         waypointsprite_deployed_lifetime = autocvar_g_waypointsprite_deployed_lifetime;
132         waypointsprite_deadlifetime = autocvar_g_waypointsprite_deadlifetime;
133 }
134 void WaypointSprite_InitClient(entity e)
135 {
136 }
137
138 void WaypointSprite_Kill(entity wp)
139 {
140         if(!wp)
141                 return;
142         if(wp.owner)
143                 wp.owner.(wp.owned_by_field) = world;
144         remove(wp);
145 }
146
147 void WaypointSprite_Disown(entity wp, float fadetime)
148 {
149         if(!wp)
150                 return;
151         if(wp.classname != "sprite_waypoint")
152         {
153                 backtrace("Trying to disown a non-waypointsprite");
154                 return;
155         }
156         if(wp.owner)
157         {
158                 if(wp.exteriormodeltoclient == wp.owner)
159                         wp.exteriormodeltoclient = world;
160                 wp.owner.(wp.owned_by_field) = world;
161                 wp.owner = world;
162
163                 WaypointSprite_FadeOutIn(wp, fadetime);
164         }
165 }
166
167 void WaypointSprite_Think()
168 {
169         float doremove;
170
171         doremove = FALSE;
172
173         if(self.fade_time)
174         {
175                 if(time >= self.teleport_time)
176                         doremove = TRUE;
177         }
178
179         if(self.exteriormodeltoclient)
180                 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
181
182         if(doremove)
183                 WaypointSprite_Kill(self);
184         else
185                 self.nextthink = time; // WHY?!?
186 }
187
188 float WaypointSprite_visible_for_player(entity e)
189 {
190         // personal waypoints
191         if(self.enemy)
192                 if(self.enemy != e)
193                         return FALSE;
194
195         // team waypoints
196         if(self.team && self.rule == SPRITERULE_DEFAULT)
197         {
198                 if(self.team != e.team)
199                         return FALSE;
200                 if(e.classname != "player")
201                         return FALSE;
202         }
203
204         return TRUE;
205 }
206
207 entity WaypointSprite_getviewentity(entity e)
208 {
209         if(e.classname == "spectator")
210                 e = e.enemy;
211         /* TODO idea (check this breaks nothing)
212         else if(e.classname == "observer")
213                 e = world;
214         */
215         return e;
216 }
217
218 float WaypointSprite_isteammate(entity e, entity e2)
219 {
220         if(teamplay)
221         {
222                 if(e2.team != e.team)
223                         return FALSE;
224         }
225         else
226         {
227                 if(e2 != e)
228                         return FALSE;
229         }
230         return TRUE;
231 }
232
233 float WaypointSprite_Customize()
234 {
235         // this is not in SendEntity because it shall run every frame, not just every update
236
237         // make spectators see what the player would see
238         entity e;
239         e = WaypointSprite_getviewentity(other);
240
241         // as a GENERAL rule:
242         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
243         // but only apply this to real players, not to spectators
244         if(g_minstagib && (self.owner.items & IT_STRENGTH) && (e == other))
245         {
246                 if(!WaypointSprite_isteammate(self.owner, e))
247                         return FALSE;
248         }
249
250         return self.waypointsprite_visible_for_player(e);
251 }
252
253 float WaypointSprite_SendEntity(entity to, float sendflags)
254 {
255         float dt;
256
257         WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
258
259         sendflags = sendflags & 0x7F;
260         
261         if(g_nexball)
262                 sendflags &~= 0x80;
263         else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
264                 sendflags |= 0x80;
265
266         WriteByte(MSG_ENTITY, sendflags);
267
268         if(sendflags & 0x80)
269         {
270                 if(self.max_health)
271                 {
272                         WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
273                 }
274                 else
275                 {
276                         dt = self.pain_finished - time;
277                         dt = bound(0, dt * 32, 16383);
278                         WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
279                         WriteByte(MSG_ENTITY, (dt & 0x00FF));
280                 }
281         }
282
283         if(sendflags & 64)
284         {
285                 WriteCoord(MSG_ENTITY, self.origin_x);
286                 WriteCoord(MSG_ENTITY, self.origin_y);
287                 WriteCoord(MSG_ENTITY, self.origin_z);
288         }
289
290         if(sendflags & 1)
291         {
292                 WriteByte(MSG_ENTITY, self.team);
293                 WriteByte(MSG_ENTITY, self.rule);
294         }
295
296         if(sendflags & 2)
297                 WriteString(MSG_ENTITY, self.model1);
298
299         if(sendflags & 4)
300                 WriteString(MSG_ENTITY, self.model2);
301
302         if(sendflags & 8)
303                 WriteString(MSG_ENTITY, self.model3);
304
305         if(sendflags & 16)
306         {
307                 WriteCoord(MSG_ENTITY, self.fade_time);
308                 WriteCoord(MSG_ENTITY, self.teleport_time);
309                 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
310                 float f;
311                 f = 0;
312                 if(self.currentammo)
313                         f |= 1; // hideable
314                 if(self.exteriormodeltoclient == to)
315                         f |= 2; // my own
316                 WriteByte(MSG_ENTITY, f);
317         }
318
319         if(sendflags & 32)
320         {
321                 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
322                 WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
323                 WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
324                 WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
325
326                 if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
327                 {
328                         dt = (self.waypointsprite_helpmetime - time) / 0.1;
329                         if(dt < 0)
330                                 dt = 0;
331                         if(dt > 255)
332                                 dt = 255;
333                         WriteByte(MSG_ENTITY, dt);
334                 }
335                 else
336                         WriteByte(MSG_ENTITY, 0);
337         }
338
339         return TRUE;
340 }
341
342 void WaypointSprite_Reset()
343 {
344         // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
345
346         if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
347                 WaypointSprite_Kill(self);
348 }
349
350 entity WaypointSprite_Spawn(
351         string spr, // sprite
352         float lifetime, float maxdistance, // lifetime, max distance
353         entity ref, vector ofs, // position
354         entity showto, float t, // show to whom? Use a flag to indicate a team
355         entity own, .entity ownfield, // remove when own gets killed
356         float hideable, // true when it should be controlled by cl_hidewaypoints
357         float icon, vector rgb // initial icon and color
358 )
359 {
360         entity wp;
361         wp = spawn();
362         wp.classname = "sprite_waypoint";
363         wp.teleport_time = time + lifetime;
364         wp.fade_time = lifetime;
365         wp.exteriormodeltoclient = ref;
366         if(ref)
367         {
368                 wp.view_ofs = ofs;
369                 setorigin(wp, ref.origin + ofs);
370         }
371         else
372                 setorigin(wp, ofs);
373         wp.enemy = showto;
374         wp.team = t;
375         wp.owner = own;
376         wp.currentammo = hideable;
377         if(own)
378         {
379                 if(own.ownfield)
380                         remove(own.ownfield);
381                 own.ownfield = wp;
382                 wp.owned_by_field = ownfield;
383         }
384         wp.fade_rate = maxdistance;
385         wp.think = WaypointSprite_Think;
386         wp.nextthink = time;
387         wp.model1 = spr;
388         wp.customizeentityforclient = WaypointSprite_Customize;
389         wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
390         wp.reset2 = WaypointSprite_Reset;
391         wp.cnt = icon;
392         wp.colormod = rgb;
393         Net_LinkEntity(wp, FALSE, 0, WaypointSprite_SendEntity);
394         return wp;
395 }
396
397 entity WaypointSprite_SpawnFixed(
398         string spr,
399         vector ofs,
400         entity own,
401         .entity ownfield,
402         float icon, vector rgb // initial icon and color
403 )
404 {
405         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE, icon, rgb);
406 }
407
408 .entity waypointsprite_deployed_fixed;
409 entity WaypointSprite_DeployFixed(
410         string spr,
411         float limited_range,
412         vector ofs,
413         float icon, vector rgb // initial icon and color
414 )
415 {
416         float t, maxdistance;
417         if(teamplay)
418                 t = self.team;
419         else
420                 t = 0;
421         if(limited_range)
422                 maxdistance = waypointsprite_limitedrange;
423         else
424                 maxdistance = 0;
425         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE, icon, rgb);
426 }
427
428 .entity waypointsprite_deployed_personal;
429 entity WaypointSprite_DeployPersonal(
430         string spr,
431         vector ofs,
432         float icon, vector rgb // initial icon and color
433 )
434 {
435         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, FALSE, icon, rgb);
436 }
437
438 .entity waypointsprite_attached;
439 .entity waypointsprite_attachedforcarrier;
440 entity WaypointSprite_Attach(
441         string spr,
442         float limited_range,
443         float icon, vector rgb // initial icon and color
444 )
445 {
446         float t, maxdistance;
447         if(self.waypointsprite_attachedforcarrier)
448                 return world; // can't attach to FC
449         if(teamplay)
450                 t = self.team;
451         else
452                 t = 0;
453         if(limited_range)
454                 maxdistance = waypointsprite_limitedrange;
455         else
456                 maxdistance = 0;
457         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE, icon, rgb);
458 }
459
460 entity WaypointSprite_AttachCarrier(
461         string spr,
462         entity carrier,
463         float icon, vector rgb // initial icon and color
464 )
465 {
466         entity e;
467         WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
468         e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE, icon, rgb);
469         if(e)
470         {
471                 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
472                 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent));
473         }
474         return e;
475 }
476
477 void WaypointSprite_DetachCarrier(entity carrier)
478 {
479         WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
480 }
481
482 void WaypointSprite_ClearPersonal()
483 {
484         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
485 }
486
487 void WaypointSprite_ClearOwned()
488 {
489         WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
490         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
491         WaypointSprite_Kill(self.waypointsprite_attached);
492 }
493
494 void WaypointSprite_PlayerDead()
495 {
496         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
497         WaypointSprite_DetachCarrier(self);
498 }
499
500 void WaypointSprite_PlayerGone()
501 {
502         WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
503         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
504         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
505         WaypointSprite_DetachCarrier(self);
506 }