2 REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON, 0, "porto" , "porto", _("Port-O-Launch"))
6 .vector porto_v_angle; // holds "held" view angles
7 .float porto_v_angle_held;
10 void W_Porto_Success (void)
12 if(self.realowner == world)
14 objerror("Cannot succeed successfully: no owner\n");
18 self.realowner.porto_current = world;
22 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
23 void W_Porto_Fail (float failhard)
25 if(self.realowner == world)
27 objerror("Cannot fail successfully: no owner\n");
34 Portal_ClearWithID(self.realowner, self.portal_id);
37 self.realowner.porto_current = world;
39 if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPBIT_PORTO))
41 setsize (self, '-16 -16 0', '16 16 32');
42 setorigin(self, self.origin + trace_plane_normal);
43 if(move_out_of_solid(self))
46 self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
47 tracetoss(self, self);
48 if(vlen(trace_endpos - self.realowner.origin) < 128)
50 W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
51 centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
58 void W_Porto_Remove (entity p)
60 if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
64 self = p.porto_current;
70 void W_Porto_Think (void)
72 trace_plane_normal = '0 0 0';
73 if(self.realowner.playerid != self.playerid)
79 void W_Porto_Touch (void)
83 // do not use PROJECTILE_TOUCH here
84 // FIXME but DO handle warpzones!
86 if(other.classname == "portal")
87 return; // handled by the portal
89 norm = trace_plane_normal;
90 if(trace_ent.iscreature)
92 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
93 if(trace_fraction >= 1)
95 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
97 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
101 if(self.realowner.playerid != self.playerid)
103 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
106 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
108 spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
110 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
111 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
113 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
115 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
118 Portal_ClearAll_PortalsOnly(self.realowner);
120 else if(self.cnt == 0)
123 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
125 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
126 trace_plane_normal = norm;
127 centerprint(self.realowner, "^1In^7-portal created.");
132 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
133 trace_plane_normal = norm;
137 else if(self.cnt == 1)
140 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
142 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
143 trace_plane_normal = norm;
144 centerprint(self.realowner, "^1Out^7-portal created.");
149 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
150 trace_plane_normal = norm;
154 else if(self.effects & EF_RED)
156 self.effects += EF_BLUE - EF_RED;
157 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
159 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
160 trace_plane_normal = norm;
161 centerprint(self.realowner, "^1In^7-portal created.");
162 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
163 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
164 CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
168 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
169 trace_plane_normal = norm;
170 Portal_ClearAll_PortalsOnly(self.realowner);
176 if(self.realowner.portal_in.portal_id == self.portal_id)
178 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
180 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
181 trace_plane_normal = norm;
182 centerprint(self.realowner, "^4Out^7-portal created.");
187 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
188 Portal_ClearAll_PortalsOnly(self.realowner);
194 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
195 Portal_ClearAll_PortalsOnly(self.realowner);
201 void W_Porto_Attack (float type)
207 if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
208 self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
211 W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
212 // always shoot from the eye
213 w_shotdir = v_forward;
214 w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
216 //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
220 gren.owner = gren.realowner = self;
221 gren.playerid = self.playerid;
222 gren.classname = "porto";
223 gren.bot_dodge = TRUE;
224 gren.bot_dodgerating = 200;
225 gren.movetype = MOVETYPE_BOUNCEMISSILE;
226 PROJECTILE_MAKETRIGGER(gren);
227 gren.effects = EF_RED;
229 setorigin(gren, w_shotorg);
230 setsize(gren, '0 0 0', '0 0 0');
233 gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
235 gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
236 gren.think = W_Porto_Think;
237 gren.touch = W_Porto_Touch;
241 if(self.items & IT_STRENGTH)
242 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
244 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
248 if(self.items & IT_STRENGTH)
249 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
251 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
254 gren.angles = vectoangles (gren.velocity);
255 gren.flags = FL_PROJECTILE;
257 gren.portal_id = time;
258 self.porto_current = gren;
259 gren.playerid = self.playerid;
260 fixedmakevectors(fixedvectoangles(gren.velocity));
261 gren.right_vector = v_right;
263 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
266 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
268 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
270 other = gren; MUTATOR_CALLHOOK(EditProjectile);
273 void spawnfunc_weapon_porto (void)
275 weapon_defaultspawnfunc(WEP_PORTO);
278 float w_nexball_weapon(float req);
279 float w_porto(float req)
283 if (g_nexball) { return w_nexball_weapon(req); }
286 self.BUTTON_ATCK = FALSE;
287 self.BUTTON_ATCK2 = FALSE;
288 if(!autocvar_g_balance_porto_secondary)
289 if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
290 self.BUTTON_ATCK = TRUE;
292 else if (req == WR_THINK)
294 if(autocvar_g_balance_porto_secondary)
296 if (self.BUTTON_ATCK)
297 if (!self.porto_current)
298 if (!self.porto_forbidden)
299 if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
302 weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
305 if (self.BUTTON_ATCK2)
306 if (!self.porto_current)
307 if (!self.porto_forbidden)
308 if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
311 weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
316 if(self.porto_v_angle_held)
318 if(!self.BUTTON_ATCK2)
320 self.porto_v_angle_held = 0;
322 ClientData_Touch(self);
327 if(self.BUTTON_ATCK2)
329 self.porto_v_angle = self.v_angle;
330 self.porto_v_angle_held = 1;
332 ClientData_Touch(self);
335 v_angle_save = self.v_angle;
336 if(self.porto_v_angle_held)
337 makevectors(self.porto_v_angle); // override the previously set angles
339 if (self.BUTTON_ATCK)
340 if (!self.porto_current)
341 if (!self.porto_forbidden)
342 if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
345 weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
349 else if (req == WR_PRECACHE)
351 precache_model ("models/weapons/g_porto.md3");
352 precache_model ("models/weapons/v_porto.md3");
353 precache_model ("models/weapons/h_porto.iqm");
354 precache_model ("models/portal.md3");
355 precache_sound ("porto/bounce.wav");
356 precache_sound ("porto/create.wav");
357 precache_sound ("porto/expire.wav");
358 precache_sound ("porto/explode.wav");
359 precache_sound ("porto/fire.wav");
360 precache_sound ("porto/unsupported.wav");
362 else if (req == WR_SETUP)
364 weapon_setup(WEP_PORTO);
365 self.current_ammo = ammo_none;
367 else if (req == WR_RESETPLAYER)
369 self.porto_current = world;
375 float w_porto(float req)
377 if(req == WR_IMPACTEFFECT)
379 print("Since when does Porto send DamageInfo?\n");
381 else if(req == WR_PRECACHE)
385 else if (req == WR_SUICIDEMESSAGE)
386 w_deathtypestring = _("%s did the impossible");
387 else if (req == WR_KILLMESSAGE)
388 w_deathtypestring = _("%s felt %s doing the impossible to him");