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Make vehicles_exit smater (no oldself junk required arroubd it)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 void spiderbot_exit(float eject);
55 void spiderbot_enter();
56 void spiderbot_spawn();
57
58 void spiderbot_rocket_unguided()
59 {
60     vector newdir, olddir;
61
62     self.nextthink  = time;
63
64     olddir = normalize(self.velocity);
65     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
66     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
67
68     UpdateCSQCProjectile(self);
69
70     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
71         self.use();
72 }
73
74 void spiderbot_rocket_guided()
75 {
76     vector newdir, olddir;
77
78     self.nextthink  = time;
79
80     if not (self.realowner.vehicle)
81         self.think = spiderbot_rocket_unguided;
82
83     crosshair_trace(self.realowner);
84     olddir = normalize(self.velocity);
85     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
87
88     UpdateCSQCProjectile(self);
89
90     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
91         self.use();
92 }
93
94 void spiderbot_guide_release()
95 {
96     entity rkt;
97     rkt = findchainentity(realowner, self.owner);
98     if not (rkt)
99         return;
100
101     crosshair_trace(self.owner);
102     while(rkt)
103     {
104         if(rkt.think == spiderbot_rocket_guided)
105         {
106             rkt.pos1 = trace_endpos;
107             rkt.think = spiderbot_rocket_unguided;
108         }
109         rkt = rkt.chain;
110     }
111 }
112
113 void spiderbot_rocket_do()
114 {
115
116     vector v;
117     entity rocket;
118
119     if (self.owner.BUTTON_ATCK2)
120     {
121         if (self.wait == 1)
122         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
123         {
124             if(self.gun2.cnt < time && self.tur_head.frame == 9)
125                 self.tur_head.frame = 1;
126
127             return;
128         }
129         self.wait = 1;
130     }
131     else
132     {
133         if(self.wait)
134             spiderbot_guide_release();
135
136         self.wait = 0;
137     }
138
139     if(self.gun2.cnt > time)
140         return;
141
142     if (self.tur_head.frame >= 9)
143         self.tur_head.frame = 1;
144
145     if not (self.owner.BUTTON_ATCK2)
146         return;
147
148     crosshair_trace(self.owner);
149
150     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
151     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
152                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
153                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
154                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
155
156     rocket.cnt        = time + 15;
157     rocket.classname  = "spiderbot_rocket";
158     rocket.pos1       = trace_endpos;
159     rocket.think      = spiderbot_rocket_guided;
160     rocket.nextthink  = time;
161     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
162
163     self.tur_head.frame += 1;
164     if (self.tur_head.frame == 9)
165         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
166     else
167         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
168
169     self.gun2.cnt = time + self.attack_finished_single;
170 }
171
172 float spiderbot_frame()
173 {
174     vector ad;
175     entity player, spider;
176     float ftmp;
177
178     player = self;
179     spider = self.vehicle;
180     self   = spider;
181
182     player.BUTTON_ZOOM      = 0;
183     player.BUTTON_CROUCH    = 0;
184     player.switchweapon     = 0;
185
186     crosshair_trace(player);
187     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
188
189     player.v_angle_x *= -1;
190     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
191     player.v_angle_x *= -1;
192     if(ad_x > 180)  ad_x -= 360;
193     if(ad_x < -180) ad_x += 360;
194     if(ad_y > 180)  ad_y -= 360;
195     if(ad_y < -180) ad_y += 360;
196
197     // Rotate head
198     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
199     ad_y = bound(-ftmp, ad_y, ftmp);
200     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
201
202     // Pitch head
203 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
204     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
205     if(ad_x > 180) ad_x -= 360;
206     if(ad_x < -180) ad_x += 360;
207 #endif
208     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
209     ad_x = bound(ftmp * -1, ad_x, ftmp);
210     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
211
212     // Turn Body
213     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
214     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
215
216     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
217
218 /*
219     vector ofs;
220     ofs = self.origin + v_up * 128;
221     te_lightning1(world, ofs, ofs + v_up * 32);
222     te_lightning1(world, ofs, ofs + v_right * 128);
223     te_lightning1(world, ofs, ofs + v_forward * 256);
224 */
225
226     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
227
228     if(spider.flags & FL_ONGROUND)
229     {
230         if(spider.frame == 4 && self.tur_head.wait != 0)
231         {
232             sound (self, CHAN_TRIGGER, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
233             spider.frame = 5;            
234         }
235         
236         if(player.BUTTON_JUMP && self.tur_head.wait < time)
237         {        
238             sound (self, CHAN_TRIGGER, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
239             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
240             self.delay = 0;
241
242             self.tur_head.wait = time + 2;
243             player.BUTTON_JUMP = 0;
244             spider.velocity   = v_forward * 700 + v_up * 600;
245             spider.frame = 4;
246         }
247         else
248         {
249             if(vlen(player.movement) == 0)
250             {
251                 if(self.sound_nexttime < time || self.delay != 3)
252                 {                        
253                     self.delay = 3;
254                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
255                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
256                     sound (self, CHAN_TRIGGER, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
257                 }                
258                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
259                 spider.frame = 5;
260             }
261             else
262             {
263                 spider.angles_y = anglemods(spider.angles_y + ftmp);
264                 spider.tur_head.angles_y -= ftmp;
265
266                 if(player.movement_x != 0)
267                 {
268                     if(player.movement_x > 0)
269                     {
270                         player.movement_x = 1;
271                         spider.frame = 0;
272                     }
273                     else if(player.movement_x < 0)
274                     {
275                         player.movement_x = -1;
276                         spider.frame = 1;
277                     }
278                     player.movement_y = 0;
279                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
280
281                     if(self.sound_nexttime < time || self.delay != 1)
282                     {                        
283                         self.delay = 1;
284                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
285                         sound (self, CHAN_TRIGGER, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
286                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
287                     }
288                 }
289                 else if(player.movement_y != 0)
290                 {
291                     if(player.movement_y < 0)
292                     {
293                         player.movement_y = -1;
294                         spider.frame = 2;
295                     }
296                     else if(player.movement_y > 0)
297                     {
298                         player.movement_y = 1;
299                         spider.frame = 3;
300                     }
301                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
302                     if(self.sound_nexttime < time || self.delay != 2)
303                     {                        
304                         self.delay = 2;
305                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
306                         sound (self, CHAN_TRIGGER, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
307                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
308                     }
309                 }
310             }
311         }
312     }
313
314     self.angles_x = bound(-45, self.angles_x, 45);
315     self.angles_z = bound(-45, self.angles_z, 45);
316
317     if(player.BUTTON_ATCK)
318     {
319         spider.cnt = time;
320         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
321         {
322             entity gun;
323             vector v;
324             spider.misc_bulletcounter += 1;
325
326             self = player;
327
328             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
329             v = gettaginfo(gun, gettagindex(gun, "barrels"));
330             v_forward = normalize(v_forward);
331             v += v_forward * 50;
332
333             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
334                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
335
336             sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
337             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
338             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
339
340             self = spider;
341
342             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
343             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
344             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
345         }
346     }
347     else
348         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
349                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
350                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
351
352     spiderbot_rocket_do();
353
354     if(self.vehicle_flags  & VHF_SHIELDREGEN)
355         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
356
357     if(self.vehicle_flags  & VHF_HEALTHREGEN)
358         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
359
360     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
361     player.vehicle_ammo2 = spider.tur_head.frame;
362
363     if(spider.gun2.cnt <= time)
364         player.vehicle_reload2 = 100;
365     else
366         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
367
368     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
369     player.velocity = spider.velocity;
370
371     VEHICLE_UPDATE_PLAYER(health, spiderbot);
372
373     if(self.vehicle_flags & VHF_HASSHIELD)
374         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
375
376 #if 1 // 0 to enable per-gun impact aux crosshairs
377     // Avarage gun impact point's -> aux cross
378     vector vf;
379     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
380     vf = v_forward;
381     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
382     vf += v_forward;
383     ad = ad * 0.5;
384     v_forward = vf * 0.5;
385     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
386     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
387
388 #else
389     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
390     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
391     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
392
393     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
394     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
395     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
396 #endif
397
398     self = player;
399     return 1;
400 }
401
402 void spiderbot_think()
403 {
404     if(self.flags & FL_ONGROUND)
405         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
406
407     self.nextthink = time;
408 }
409
410 void spiderbot_enter()
411 {
412     self.movetype   = MOVETYPE_WALK;
413
414     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
415     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
416
417     if(self.owner.flagcarried)
418     {
419         setattachment(self.owner.flagcarried, self.tur_head, ""); 
420         setorigin(self.owner.flagcarried, '-20 0 120'); 
421     }
422 }
423
424 void spiderbot_exit(float eject)
425 {
426     entity e;
427     vector spot;
428     
429     e = findchain(classname,"spiderbot_rocket");
430     while(e)
431     {
432         if(e.owner == self.owner)
433         {
434             e.realowner = self.owner;
435             e.owner = world;
436         }
437         e = e.chain;
438     }
439
440     self.velocity   = '0 0 0';
441     self.think      = spiderbot_think;
442     self.nextthink  = time;
443     self.frame      = 5;
444     self.movetype   = MOVETYPE_WALK;
445     
446     if not (self.owner)
447         return;
448
449         makevectors(self.angles);
450         if(eject)
451         {
452             spot = self.origin + v_forward * 100 + '0 0 64';
453             spot = vehicles_findgoodexit(spot);
454             setorigin(self.owner , spot);
455             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
456         }
457         else
458         {
459             spot = self.origin - v_forward * 200 + '0 0 64';
460             spot = vehicles_findgoodexit(spot);
461             setorigin(self.owner , spot);
462         }
463         
464     self.owner = world;
465 }
466
467 void spiderbot_spawn()
468 {
469     self.frame              = 5;
470     self.tur_head.frame     = 1;
471     self.think              = spiderbot_think;
472     self.nextthink          = time;
473     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
474     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
475     self.movetype           = MOVETYPE_WALK;
476     self.solid              = SOLID_SLIDEBOX;
477     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
478     self.tur_head.angles    = '0 0 0';
479
480     setorigin(self, self.pos1 + '0 0 128');
481     self.angles = self.pos2;
482 }
483
484 void spiderbot_headfade()
485 {
486         self.think = spiderbot_headfade;
487         self.nextthink = self.fade_time;
488         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
489
490     if(self.cnt < time || self.alpha < 0.1)
491     {
492         if(self.alpha > 0.1)
493         {
494             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
495             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
496         }
497         remove(self);
498     }
499 }
500
501 void spiderbot_blowup()
502 {
503     if(self.cnt > time)
504     {
505         if(random() < 0.1)
506         {
507             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
508             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
509         }
510         self.nextthink = time + 0.1;
511         return;
512     }
513     
514     entity h, g1, g2, b;
515     b = spawn();
516     h = spawn();
517     g1 = spawn();
518     g2 = spawn();
519
520     setmodel(b,  "models/vehicles/spiderbot.dpm");
521     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
522     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
523     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
524
525     setorigin(b, self.origin);
526     b.frame         = 11;
527     b.angles        = self.angles;
528     setsize(b, self.mins, self.maxs);
529
530     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
531     h.movetype      = MOVETYPE_BOUNCE;
532     h.solid         = SOLID_BBOX;
533     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
534     h.modelflags    = MF_ROCKET;
535     h.effects       = EF_FLAME | EF_LOWPRECISION;
536     h.avelocity     = randomvec() * 360;
537
538     h.alpha         = 1;
539     h.cnt           = time + (3.5 * random());
540     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
541     h.fade_time     = time;
542     h.think         = spiderbot_headfade;
543     h.nextthink     = time;
544
545     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
546     g1.movetype     = MOVETYPE_TOSS;
547     g1.solid        = SOLID_CORPSE;
548     g1.velocity     = v_forward * 700 + (randomvec() * 32);
549     g1.avelocity    = randomvec() * 180;
550
551     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
552     g2.movetype     = MOVETYPE_TOSS;
553     g2.solid        = SOLID_CORPSE;
554     g2.velocity     = v_forward * 700 + (randomvec() * 32);
555     g2.avelocity    = randomvec() * 180;
556
557     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
558
559     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
560     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
561     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
562     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
563
564     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
565
566     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
567     self.movetype   = MOVETYPE_NONE;
568     self.deadflag   = DEAD_DEAD;
569     self.solid      = SOLID_NOT;
570     self.tur_head.effects  &~=  EF_FLAME;
571         self.vehicle_hudmodel.viewmodelforclient = self;
572 }
573
574 void spiderbot_die()
575 {
576     sound (self, CHAN_TRIGGER, "vehicles/spiderbot_die.wav", VOL_BASE, ATTN_NORM);
577     pointparticles(particleeffectnum("explosion_medium"), self.origin + '0 0 100', '0 0 0', 1);
578
579     self.health             = 0;
580     self.event_damage       = SUB_Null;
581     self.takedamage         = DAMAGE_NO;
582     self.touch              = SUB_Null;
583     self.cnt                = 3.4 + time + random() * 2;
584     self.think              = spiderbot_blowup;
585     self.nextthink          = time;
586     self.deadflag           = DEAD_DYING;
587         self.frame              = 5;
588         self.tur_head.effects  |= EF_FLAME;
589         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
590         self.frame              = 10;
591         self.movetype           = MOVETYPE_TOSS;
592 }
593
594 void vewhicle_spiderbot_dinit()
595 {
596     if not (vehicle_initialize(
597              "Spiderbot",
598              "models/vehicles/spiderbot.dpm",
599              "models/vehicles/spiderbot_top.dpm",
600              "models/vehicles/spiderbot_cockpit.dpm",
601              "tag_head", "tag_hud", "",
602              HUD_SPIDERBOT,
603              SPIDERBOT_MIN, SPIDERBOT_MAX,
604              FALSE,
605              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
606              spiderbot_frame,
607              spiderbot_enter, spiderbot_exit,
608              spiderbot_die,   spiderbot_think,
609              FALSE))
610     {
611         remove(self);
612         return;
613     }
614
615
616     self.gun1               = spawn();
617     self.gun2               = spawn();
618
619     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
620     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
621
622     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
623     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
624
625     self.gravity            = 2;
626     self.mass               = 5000;
627 }
628
629 void spawnfunc_vehicle_spiderbot()
630 {
631     precache_model ( "models/vhshield.md3");
632     precache_model ( "models/vehicles/spiderbot.dpm");
633     precache_model ( "models/vehicles/spiderbot_top.dpm");
634     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
635     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
636     precache_model ( "models/uziflash.md3");
637
638     precache_sound ( "weapons/rocket_impact.wav" );
639     precache_sound ( "weapons/uzi_fire.wav" );
640     precache_sound ( "weapons/rocket_impact.wav");
641     
642     precache_sound ( "vehicles/spiderbot_die.wav");
643     precache_sound ( "vehicles/spiderbot_idle.wav");
644     precache_sound ( "vehicles/spiderbot_jump.wav");
645     precache_sound ( "vehicles/spiderbot_strafe.wav");
646     precache_sound ( "vehicles/spiderbot_walk.wav");
647     precache_sound ( "vehicles/spiderbot_land.wav");
648
649     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
650     if(autocvar_g_vehicle_spiderbot_shield)
651         self.vehicle_flags |= VHF_HASSHIELD;
652
653     if(autocvar_g_vehicle_spiderbot_shield_regen)
654         self.vehicle_flags |= VHF_SHIELDREGEN;
655
656     if(autocvar_g_vehicle_spiderbot_health_regen)
657         self.vehicle_flags |= VHF_HEALTHREGEN;
658     
659     self.think = vewhicle_spiderbot_dinit;    
660     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
661 }
662 #endif // SVQC