1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 110';
4 float autocvar_g_vehicle_spiderbot_respawntime;
6 float autocvar_g_vehicle_spiderbot_crush_dmg;
7 float autocvar_g_vehicle_spiderbot_crush_force;
9 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
10 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
11 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
12 float autocvar_g_vehicle_spiderbot_head_turnlimit;
13 float autocvar_g_vehicle_spiderbot_head_turnspeed;
15 //float autocvar_g_vehicle_spiderbot_energy;
16 //float autocvar_g_vehicle_spiderbot_energy_regen;
17 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
19 float autocvar_g_vehicle_spiderbot_health;
20 float autocvar_g_vehicle_spiderbot_health_regen;
21 float autocvar_g_vehicle_spiderbot_health_regen_pause;
23 float autocvar_g_vehicle_spiderbot_shield;
24 float autocvar_g_vehicle_spiderbot_shield_regen;
25 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
27 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
28 float autocvar_g_vehicle_spiderbot_minigun_damage;
29 float autocvar_g_vehicle_spiderbot_minigun_heat;
30 float autocvar_g_vehicle_spiderbot_minigun_refire;
31 float autocvar_g_vehicle_spiderbot_minigun_spread;
32 float autocvar_g_vehicle_spiderbot_movement_inertia;
34 float autocvar_g_vehicle_spiderbot_rocket_damage;
35 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
36 float autocvar_g_vehicle_spiderbot_rocket_force;
37 float autocvar_g_vehicle_spiderbot_rocket_health;
38 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
39 float autocvar_g_vehicle_spiderbot_rocket_noise;
40 float autocvar_g_vehicle_spiderbot_rocket_radius;
41 float autocvar_g_vehicle_spiderbot_rocket_refire;
42 float autocvar_g_vehicle_spiderbot_rocket_reload;
43 float autocvar_g_vehicle_spiderbot_rocket_speed;
44 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
46 float autocvar_g_vehicle_spiderbot_shield;
47 float autocvar_g_vehicle_spiderbot_speed_stop;
48 float autocvar_g_vehicle_spiderbot_speed_strafe;
49 float autocvar_g_vehicle_spiderbot_speed_walk;
50 float autocvar_g_vehicle_spiderbot_turnspeed;
53 float autocvar_g_vehicle_spiderbot_springlength;
54 float autocvar_g_vehicle_spiderbot_springup;
55 float autocvar_g_vehicle_spiderbot_springblend;
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
61 void spiderbot_rocket_explode()
65 if(self.event_damage != SUB_Null)
67 self.event_damage = SUB_Null;
68 self.think = spiderbot_rocket_explode;
69 self.nextthink = time;
73 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
74 org2 = findbetterlocation (self.origin, 16);
75 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
76 w_deathtypestring = "dident escape the rocket barrage";
79 self.owner = self.realowner;
81 RadiusDamage (self, self.owner,
82 autocvar_g_vehicle_spiderbot_rocket_damage,
83 autocvar_g_vehicle_spiderbot_rocket_edgedamage,
84 autocvar_g_vehicle_spiderbot_rocket_radius, world,
85 autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
90 void spiderbot_rocket_touch()
94 if(other == self.owner.vehicle)
97 if(other == self.owner.vehicle.tur_head)
102 spiderbot_rocket_explode();
105 void spiderbot_rocket_unguided()
107 vector newdir, olddir;
109 self.nextthink = time;
112 olddir = normalize(self.velocity);
113 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
114 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
116 UpdateCSQCProjectile(self);
118 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119 spiderbot_rocket_explode();
123 void spiderbot_rocket_guided()
125 vector newdir, olddir;
127 self.nextthink = time;
129 if not (self.owner.vehicle)
130 self.think = spiderbot_rocket_unguided;
132 crosshair_trace(self.owner);
133 olddir = normalize(self.velocity);
134 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
135 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
137 UpdateCSQCProjectile(self);
139 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
140 spiderbot_rocket_explode();
143 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
145 self.health -= damage;
146 self.velocity += force;
148 spiderbot_rocket_explode();
151 void spiderbot_guide_release()
154 rkt = findchainentity(owner,self.owner);
158 crosshair_trace(self.owner);
161 if(rkt.think == spiderbot_rocket_guided)
163 rkt.pos1 = trace_endpos;
164 rkt.think = spiderbot_rocket_unguided;
170 void spiderbot_rocket_do()
174 if (self.owner.BUTTON_ATCK2)
177 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
179 if(self.gun2.cnt < time && self.tur_head.frame == 9)
180 self.tur_head.frame = 1;
189 spiderbot_guide_release();
194 if(self.gun2.cnt > time)
197 if (self.tur_head.frame >= 9)
198 self.tur_head.frame = 1;
200 if not (self.owner.BUTTON_ATCK2)
203 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
205 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
206 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
207 te_explosion (rocket.origin);
209 crosshair_trace(self.owner);
211 rocket.classname = "spiderbot_rocket";
212 rocket.bot_dodge = TRUE;
213 rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
214 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
215 rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
216 rocket.takedamage = DAMAGE_AIM;
217 rocket.event_damage = spiderbot_rocket_damage;
218 rocket.owner = self.owner;
219 rocket.nextthink = time;
220 rocket.movetype = MOVETYPE_FLYMISSILE;
221 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
222 rocket.angles = vectoangles(rocket.velocity);
223 rocket.think = spiderbot_rocket_guided;
224 rocket.touch = spiderbot_rocket_touch;
225 rocket.flags = FL_PROJECTILE;
226 rocket.solid = SOLID_TRIGGER;
227 rocket.pos1 = trace_endpos;
229 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
231 self.tur_head.frame += 1;
232 if (self.tur_head.frame == 9)
233 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
235 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
237 self.gun2.cnt = time + self.attack_finished_single;
240 void spiderbot_minigun_fire(entity gun, float trail)
244 v = gettaginfo(gun, gettagindex(gun,"barrels"));
245 v_forward = normalize(v_forward);
248 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
249 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
253 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
254 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
255 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
256 pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
260 void spiderbot_miniguns_do()
264 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
266 ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
267 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
268 if(self.owner.vehicle_reload1 <= 0)
269 self.vehicle_reload1 = 0;
274 if (self.owner.BUTTON_ATCK)
278 self.gun1.angles_z += (1440 * sys_frametime);
279 self.gun2.angles_z -= (1440 * sys_frametime);
280 if(self.gun1.angles_z >= 360)
282 self.gun1.angles_z = 0;
283 self.gun2.angles_z = 360;
286 if (self.tur_head.attack_finished_single < time)
288 // Fire bullets, alternating trails left<->right
290 if(self.misc_bulletcounter == 1)
292 spiderbot_minigun_fire(self.vehicle.gun1, 0);
293 spiderbot_minigun_fire(self.vehicle.gun2, 1);
294 self.misc_bulletcounter = 0;
298 spiderbot_minigun_fire(self.vehicle.gun1, 1);
299 spiderbot_minigun_fire(self.vehicle.gun2, 0);
300 self.misc_bulletcounter += 1;
304 ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
305 self.owner.vehicle_reload1 += ftmp;
307 if(self.owner.vehicle_reload1 >= 1)
309 self.vehicle_reload1 = 1;
310 self.owner.vehicle_reload1 = 1;
311 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
314 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
320 float spiderbot_frame()
323 entity player, spider;
327 spider = self.vehicle;
329 player.BUTTON_ZOOM = 0;
330 player.BUTTON_CROUCH = 0;
331 player.switchweapon = 0;
333 if(player.BUTTON_USE)
336 vehicles_exit(VHEF_NORMAL);
343 crosshair_trace(player);
344 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
346 #if VEHICLES_VIEWROTATE_CROSSHAIR
347 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
348 if(ad_x > 180) ad_x -= 360;
349 if(ad_x < -180) ad_x += 360;
350 if(ad_y > 180) ad_y -= 360;
351 if(ad_y < -180) ad_y += 360;
354 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
355 ad_y = bound(-ftmp, ad_y, ftmp);
356 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
359 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
360 //ad_x = bound(-ftmp, ad_x, ftmp);
361 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
364 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
365 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
368 player.v_angle_x *= -1;
369 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
370 player.v_angle_x *= -1;
371 if(ad_x > 180) ad_x -= 360;
372 if(ad_x < -180) ad_x += 360;
373 if(ad_y > 180) ad_y -= 360;
374 if(ad_y < -180) ad_y += 360;
377 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
378 ad_y = bound(-ftmp, ad_y, ftmp);
379 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
382 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
383 ad_x = bound(ftmp * -1, ad_x, ftmp);
384 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
387 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
388 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
392 makevectors(spider.angles + '-1 0 0' * spider.angles_x);
396 ofs = self.origin + v_up * 128;
397 te_lightning1(world, ofs, ofs + v_up * 32);
398 te_lightning1(world, ofs, ofs + v_right * 128);
399 te_lightning1(world, ofs, ofs + v_forward * 256);
402 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
404 if(spider.flags & FL_ONGROUND)
406 if(player.BUTTON_JUMP && self.tur_head.wait < time)
408 self.tur_head.wait = time + 2;
409 player.BUTTON_JUMP = 0;
410 spider.velocity = v_forward * 700 + v_up * 600;
415 if(vlen(player.movement) == 0)
417 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
422 spider.angles_y = anglemods(spider.angles_y + ftmp);
423 spider.tur_head.angles_y -= ftmp;
425 if(player.movement_x != 0)
427 if(player.movement_x > 0)
429 player.movement_x = 1;
432 else if(player.movement_x < 0)
434 player.movement_x = -1;
437 player.movement_y = 0;
438 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
440 else if(player.movement_y != 0)
442 if(player.movement_y < 0)
444 player.movement_y = -1;
447 else if(player.movement_y > 0)
449 player.movement_y = 1;
452 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
458 self.angles_x = bound(-45, self.angles_x, 45);
459 self.angles_z = bound(-45, self.angles_z, 45);
461 spiderbot_miniguns_do();
462 spiderbot_rocket_do();
464 if(self.vehicle_flags & VHF_SHIELDREGEN)
465 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
467 if(self.vehicle_flags & VHF_HEALTHREGEN)
468 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
470 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
471 player.vehicle_ammo2 = spider.tur_head.frame;
473 if(spider.gun2.cnt <= time)
474 player.vehicle_reload2 = 1;
476 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
478 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
479 player.velocity = spider.velocity;
481 VEHICLE_UPDATE_PLAYER(health, spiderbot);
483 if(self.vehicle_flags & VHF_HASSHIELD)
484 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
486 #if 1 // 0 to enable per-gun impact aux crosshairs
487 // Avarage gun impact point's -> aux cross
489 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
491 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
494 v_forward = vf * 0.5;
495 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
496 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
499 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
500 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
501 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
503 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
504 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
505 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
512 void spiderbot_think()
514 if(self.flags & FL_ONGROUND)
515 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
517 self.nextthink = time;
520 void spiderbot_enter()
522 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
523 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
526 void spiderbot_exit(float eject)
530 vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
532 e = findchain(classname,"spiderbot_rocket");
535 if(e.owner == self.owner)
537 e.realowner = self.owner;
543 self.velocity = '0 0 0';
544 self.think = spiderbot_think;
545 self.nextthink = time;
551 makevectors(self.angles);
554 setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
555 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
558 setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
563 // Better way of determening whats crushable needed! (fl_crushable?)
564 float spiderbot_crushable(entity e)
566 if(e.classname == "corpse")
569 if(e.classname == "player")
572 if(e.classname == "monster_zombie")
578 void spiderbot_touch()
583 if(vlen(self.velocity) == 0)
586 if not (spiderbot_crushable(other))
589 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
591 Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
595 if(other.classname != "player")
598 if(other.deadflag != DEAD_NO)
601 if(other.vehicle != world)
608 void spiderbot_spawn()
612 self.think = spiderbot_think;
613 self.nextthink = time;
615 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
616 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
617 self.event_damage = vehicles_damage;
618 self.iscreature = TRUE;
619 self.movetype = MOVETYPE_WALK;
620 self.solid = SOLID_SLIDEBOX;
621 self.takedamage = DAMAGE_AIM;
622 self.touch = spiderbot_touch;
623 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
624 self.tur_head.angles = '0 0 0';
625 self.deadflag = DEAD_NO;
626 self.bot_attack = TRUE;
627 self.flags |= FL_NOTARGET;
628 self.tur_head.frame = 1;
629 self.vehicle_hudmodel.viewmodelforclient = self;
631 setorigin(self, self.pos1 + '0 0 128');
632 self.angles = self.pos2;
634 vehicles_reset_colors();
638 void spiderbot_headfade()
640 self.think = spiderbot_headfade;
641 self.nextthink = self.fade_time;
642 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
644 if(self.cnt < time || self.alpha < 0.1)
648 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
649 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
655 void spiderbot_blowup()
658 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
660 for(i = 0; i < 5; ++i)
662 pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 200) + '0 0 100', '0 0 0', 1);
671 setmodel(b, "models/vehicles/spiderbot.dpm");
672 setmodel(h, "models/vehicles/spiderbot_top.dpm");
673 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
674 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
676 setorigin(b, self.origin);
677 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
678 h.movetype = MOVETYPE_BOUNCE;
679 h.solid = SOLID_BBOX;
680 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
681 h.modelflags = MF_ROCKET;
682 h.effects = EF_FLAME | EF_LOWPRECISION;
683 h.avelocity = randomvec() * 360;
686 h.cnt = time + (3.5 * random());
687 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
689 h.think = spiderbot_headfade;
692 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
693 g1.movetype = MOVETYPE_TOSS;
694 g1.solid = SOLID_CORPSE;
695 g1.velocity = v_forward * 700 + (randomvec() * 32);
696 g1.avelocity = randomvec() * 180;
698 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
699 g2.movetype = MOVETYPE_TOSS;
700 g2.solid = SOLID_CORPSE;
701 g2.velocity = v_forward * 700 + (randomvec() * 32);
702 g2.avelocity = randomvec() * 180;
705 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
707 SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
708 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
709 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
710 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
712 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
714 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
715 self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
716 self.think = spiderbot_spawn;
717 self.movetype = MOVETYPE_NONE;
718 self.deadflag = DEAD_DEAD;
719 self.solid = SOLID_NOT;
720 self.tur_head.effects &~= EF_FLAME;
721 self.vehicle_hudmodel.viewmodelforclient = self;
723 //setorigin(self, self.tur_aimpos);
728 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
729 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
732 self.event_damage = SUB_Null;
733 self.takedamage = DAMAGE_NO;
734 self.touch = SUB_Null;
735 self.nextthink = 1 + time + random() * 2;
736 self.think = spiderbot_blowup;
737 self.deadflag = DEAD_DYING;
739 self.tur_head.effects |= EF_FLAME;
740 self.colormod = self.tur_head.colormod = '-1 -1 -1';
744 void vewhicle_spiderbot_dinit()
746 if not (vehicle_initialize(
748 "models/vehicles/spiderbot.dpm",
749 "models/vehicles/spiderbot_top.dpm",
750 "models/vehicles/spiderbot_cockpit.dpm",
751 "tag_head", "tag_hud", "",
753 SPIDERBOT_MIN, SPIDERBOT_MAX,
755 spiderbot_spawn, spiderbot_frame,
756 spiderbot_enter, spiderbot_exit,
757 spiderbot_die, spiderbot_think))
766 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
767 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
769 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
770 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
776 void spawnfunc_vehicle_spiderbot()
778 precache_model ( "models/vhshield.md3");
779 precache_model ( "models/vehicles/spiderbot.dpm");
780 precache_model ( "models/vehicles/spiderbot_top.dpm");
781 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
782 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
783 precache_model ( "models/uziflash.md3");
785 precache_sound ( "weapons/rocket_impact.wav" );
786 precache_sound ( "weapons/uzi_fire.wav" );
787 precache_sound ( "weapons/rocket_impact.wav" );
789 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
790 if(autocvar_g_vehicle_spiderbot_shield)
791 self.vehicle_flags |= VHF_HASSHIELD;
793 if(autocvar_g_vehicle_spiderbot_shield_regen)
794 self.vehicle_flags |= VHF_SHIELDREGEN;
796 if(autocvar_g_vehicle_spiderbot_health_regen)
797 self.vehicle_flags |= VHF_HEALTHREGEN;
799 self.think = vewhicle_spiderbot_dinit;
800 self.nextthink = time + 0.5;