1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
5 float autocvar_g_vehicle_spiderbot;
7 float autocvar_g_vehicle_spiderbot_respawntime;
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
14 float autocvar_g_vehicle_spiderbot_movement_inertia;
16 float autocvar_g_vehicle_spiderbot_springlength;
17 float autocvar_g_vehicle_spiderbot_springup;
18 float autocvar_g_vehicle_spiderbot_springblend;
19 float autocvar_g_vehicle_spiderbot_tiltlimit;
21 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
22 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
23 float autocvar_g_vehicle_spiderbot_head_turnlimit;
24 float autocvar_g_vehicle_spiderbot_head_turnspeed;
26 //float autocvar_g_vehicle_spiderbot_energy;
27 //float autocvar_g_vehicle_spiderbot_energy_regen;
28 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
30 float autocvar_g_vehicle_spiderbot_health;
31 float autocvar_g_vehicle_spiderbot_health_regen;
32 float autocvar_g_vehicle_spiderbot_health_regen_pause;
34 float autocvar_g_vehicle_spiderbot_shield;
35 float autocvar_g_vehicle_spiderbot_shield_regen;
36 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
38 float autocvar_g_vehicle_spiderbot_minigun_damage;
39 float autocvar_g_vehicle_spiderbot_minigun_refire;
40 float autocvar_g_vehicle_spiderbot_minigun_spread;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
43 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
44 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
45 float autocvar_g_vehicle_spiderbot_minigun_force;
46 float autocvar_g_vehicle_spiderbot_minigun_speed;
47 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
49 float autocvar_g_vehicle_spiderbot_rocket_damage;
50 float autocvar_g_vehicle_spiderbot_rocket_force;
51 float autocvar_g_vehicle_spiderbot_rocket_radius;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_spread;
54 float autocvar_g_vehicle_spiderbot_rocket_refire;
55 float autocvar_g_vehicle_spiderbot_rocket_refire2;
56 float autocvar_g_vehicle_spiderbot_rocket_reload;
57 float autocvar_g_vehicle_spiderbot_rocket_health;
58 float autocvar_g_vehicle_spiderbot_rocket_noise;
59 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
60 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
62 vector autocvar_g_vehicle_spiderbot_bouncepain;
65 void spiderbot_exit(float eject);
66 void spiderbot_enter();
67 void spiderbot_spawn(float);
71 #define SBRM_ARTILLERY 2
74 void spiderbot_rocket_artillery()
76 self.nextthink = time;
77 UpdateCSQCProjectile(self);
80 void spiderbot_rocket_unguided()
82 vector newdir, olddir;
84 self.nextthink = time;
86 olddir = normalize(self.velocity);
87 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
88 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
90 UpdateCSQCProjectile(self);
92 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
96 void spiderbot_rocket_guided()
98 vector newdir, olddir;
100 self.nextthink = time;
102 if not (self.realowner.vehicle)
103 self.think = spiderbot_rocket_unguided;
105 crosshair_trace(self.realowner);
106 olddir = normalize(self.velocity);
107 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
108 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
110 UpdateCSQCProjectile(self);
112 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
116 void spiderbot_guide_release()
119 rkt = findchainentity(realowner, self.owner);
123 crosshair_trace(self.owner);
126 if(rkt.think == spiderbot_rocket_guided)
128 rkt.pos1 = trace_endpos;
129 rkt.think = spiderbot_rocket_unguided;
135 float spiberbot_calcartillery_flighttime;
136 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
138 float grav, sdist, zdist, vs, vz, jumpheight;
141 grav = autocvar_sv_gravity;
142 zdist = tgt_z - org_z;
143 sdist = vlen(tgt - org - zdist * '0 0 1');
144 sdir = normalize(tgt - org - zdist * '0 0 1');
146 // how high do we need to go?
147 jumpheight = fabs(ht);
149 jumpheight = jumpheight + zdist;
152 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
154 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
160 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
161 // ALWAYS solvable because jumpheight >= zdist
163 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
165 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
172 // almost straight line type
173 // jump apex is before the jump
174 // we must take the larger one
175 spiberbot_calcartillery_flighttime = solution_y;
180 // jump apex is during the jump
181 // we must take the larger one too
182 spiberbot_calcartillery_flighttime = solution_y;
190 // almost straight line type
191 // jump apex is after the jump
192 // we must take the smaller one
193 spiberbot_calcartillery_flighttime = solution_x;
198 // jump apex is during the jump
199 // we must take the larger one
200 spiberbot_calcartillery_flighttime = solution_y;
203 vs = sdist / spiberbot_calcartillery_flighttime;
205 // finally calculate the velocity
206 return sdir * vs + '0 0 1' * vz;
209 void spiderbot_rocket_do()
213 entity rocket = world;
215 if (self.wait != -10)
217 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
220 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
222 if(self.gun2.cnt < time && self.tur_head.frame == 9)
223 self.tur_head.frame = 1;
232 spiderbot_guide_release();
238 if(self.gun2.cnt > time)
241 if (self.tur_head.frame >= 9)
243 self.tur_head.frame = 1;
247 if (self.wait != -10)
248 if not (self.owner.BUTTON_ATCK2)
252 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
254 switch(self.vehicle_weapon2mode)
257 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
258 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
259 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
260 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
261 crosshair_trace(self.owner);
262 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
263 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
264 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
265 rocket.think = vehicles_projectile_explode;
267 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
271 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
272 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
273 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
274 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
275 crosshair_trace(self.owner);
276 rocket.pos1 = trace_endpos;
277 rocket.nextthink = time;
278 rocket.think = spiderbot_rocket_guided;
283 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
284 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
285 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
286 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
288 crosshair_trace(self.owner);
290 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
291 rocket.pos1_z = trace_endpos_z;
293 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
294 float h1 = 0.75 * vlen(v - trace_endpos);
297 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
298 float h2 = 0.75 * vlen(rocket.pos1 - v);
300 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
301 rocket.movetype = MOVETYPE_TOSS;
303 //rocket.think = spiderbot_rocket_artillery;
306 rocket.classname = "spiderbot_rocket";
308 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
310 self.tur_head.frame += 1;
311 if (self.tur_head.frame == 9)
312 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
314 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
316 self.gun2.cnt = time + self.attack_finished_single;
319 float spiderbot_aiframe()
324 float spiderbot_frame()
327 entity player, spider;
330 if(intermission_running)
334 spider = self.vehicle;
337 vehicles_painframe();
339 player.BUTTON_ZOOM = 0;
340 player.BUTTON_CROUCH = 0;
341 player.switchweapon = 0;
344 #if 1 // 0 to enable per-gun impact aux crosshairs
345 // Avarage gun impact point's -> aux cross
346 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
348 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
351 v_forward = vf * 0.5;
352 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
353 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
355 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
356 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
357 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
359 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
360 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
361 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
362 ad = 0.5 * (ad + vf);
365 crosshair_trace(player);
366 ad = vectoangles(normalize(trace_endpos - ad));
367 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
368 ad = AnglesTransform_Normalize(ad, TRUE);
369 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
372 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
373 ad_y = bound(-ftmp, ad_y, ftmp);
374 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
377 ad_x = bound(ftmp * -1, ad_x, ftmp);
378 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
381 //fixedmakevectors(spider.angles);
382 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
384 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
386 if(spider.flags & FL_ONGROUND)
388 if(spider.frame == 4 && self.tur_head.wait != 0)
390 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
394 if(player.BUTTON_JUMP && self.tur_head.wait < time)
396 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
397 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
400 self.tur_head.wait = time + 2;
401 player.BUTTON_JUMP = 0;
402 spider.velocity = v_forward * 700 + v_up * 600;
407 if(vlen(player.movement) == 0)
409 if(self.sound_nexttime < time || self.delay != 3)
412 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
413 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
414 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
416 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
422 if(player.movement_x == 0 && player.movement_y != 0)
423 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
425 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
427 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
428 spider.angles_y = anglemods(spider.angles_y + ftmp);
429 spider.tur_head.angles_y -= ftmp;
431 if(player.movement_x != 0)
433 if(player.movement_x > 0)
435 player.movement_x = 1;
438 else if(player.movement_x < 0)
440 player.movement_x = -1;
443 player.movement_y = 0;
444 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
446 if(self.sound_nexttime < time || self.delay != 1)
449 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
450 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
451 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
454 else if(player.movement_y != 0)
456 if(player.movement_y < 0)
458 player.movement_y = -1;
461 else if(player.movement_y > 0)
463 player.movement_y = 1;
466 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
467 if(self.sound_nexttime < time || self.delay != 2)
470 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
471 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
472 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
479 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
480 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
482 if(player.BUTTON_ATCK)
485 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
489 spider.misc_bulletcounter += 1;
493 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
494 v = gettaginfo(gun, gettagindex(gun, "barrels"));
495 v_forward = normalize(v_forward);
498 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
500 fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
501 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
502 endFireBallisticBullet();
504 // fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
505 // autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
507 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
508 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
509 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
513 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
514 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
515 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
516 spider.gun1.angles_z += 45;
517 spider.gun2.angles_z -= 45;
518 if(spider.gun1.angles_z >= 360)
520 spider.gun1.angles_z = 0;
521 spider.gun2.angles_z = 0;
526 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
527 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
528 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
531 spiderbot_rocket_do();
533 if(self.vehicle_flags & VHF_SHIELDREGEN)
534 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
536 if(self.vehicle_flags & VHF_HEALTHREGEN)
537 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
539 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
540 player.vehicle_ammo2 = spider.tur_head.frame;
542 if(spider.gun2.cnt <= time)
543 player.vehicle_reload2 = 100;
545 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
547 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
548 player.velocity = spider.velocity;
550 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
552 if(self.vehicle_flags & VHF_HASSHIELD)
553 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
558 void spiderbot_think()
560 if(self.flags & FL_ONGROUND)
561 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
563 self.nextthink = time;
566 void spiderbot_enter()
568 self.vehicle_weapon2mode = SBRM_GUIDE;
569 self.movetype = MOVETYPE_WALK;
570 CSQCVehicleSetup(self.owner, 0);
571 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
572 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
574 if(self.owner.flagcarried)
576 setattachment(self.owner.flagcarried, self.tur_head, "");
577 setorigin(self.owner.flagcarried, '-20 0 120');
581 void spiderbot_exit(float eject)
586 e = findchain(classname,"spiderbot_rocket");
589 if(e.owner == self.owner)
591 e.realowner = self.owner;
597 //self.velocity = '0 0 0';
598 self.think = spiderbot_think;
599 self.nextthink = time;
601 self.movetype = MOVETYPE_WALK;
606 makevectors(self.angles);
609 spot = self.origin + v_forward * 100 + '0 0 64';
610 spot = vehicles_findgoodexit(spot);
611 setorigin(self.owner , spot);
612 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
613 self.owner.oldvelocity = self.owner.velocity;
617 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
619 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
620 self.owner.velocity_z += 200;
621 spot = self.origin + v_forward * 128 + '0 0 64';
622 spot = vehicles_findgoodexit(spot);
626 self.owner.velocity = self.velocity * 0.5;
627 self.owner.velocity_z += 10;
628 spot = self.origin + v_forward * 256 + '0 0 64';
629 spot = vehicles_findgoodexit(spot);
631 self.owner.oldvelocity = self.owner.velocity;
632 setorigin(self.owner , spot);
635 antilag_clear(self.owner);
641 if(autocvar_g_vehicle_spiderbot_bouncepain_x)
642 vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
645 void spiderbot_headfade()
647 self.think = spiderbot_headfade;
648 self.nextthink = self.fade_time;
649 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
651 if(self.cnt < time || self.alpha < 0.1)
655 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
656 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
662 void spiderbot_blowup()
668 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
669 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
671 self.nextthink = time + 0.1;
681 setmodel(b, "models/vehicles/spiderbot.dpm");
682 setmodel(h, "models/vehicles/spiderbot_top.dpm");
683 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
684 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
686 setorigin(b, self.origin);
688 b.angles = self.angles;
689 setsize(b, self.mins, self.maxs);
691 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
692 h.movetype = MOVETYPE_BOUNCE;
693 h.solid = SOLID_BBOX;
694 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
695 h.modelflags = MF_ROCKET;
696 h.effects = EF_FLAME | EF_LOWPRECISION;
697 h.avelocity = randomvec() * 360;
700 h.cnt = time + (3.5 * random());
701 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
703 h.think = spiderbot_headfade;
706 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
707 g1.movetype = MOVETYPE_TOSS;
708 g1.solid = SOLID_CORPSE;
709 g1.velocity = v_forward * 700 + (randomvec() * 32);
710 g1.avelocity = randomvec() * 180;
712 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
713 g2.movetype = MOVETYPE_TOSS;
714 g2.solid = SOLID_CORPSE;
715 g2.velocity = v_forward * 700 + (randomvec() * 32);
716 g2.avelocity = randomvec() * 180;
718 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
720 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
721 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
722 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
723 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
725 RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
727 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
728 self.movetype = MOVETYPE_NONE;
729 self.deadflag = DEAD_DEAD;
730 self.solid = SOLID_NOT;
731 self.tur_head.effects &~= EF_FLAME;
732 self.vehicle_hudmodel.viewmodelforclient = self;
738 self.event_damage = func_null;
739 self.takedamage = DAMAGE_NO;
740 self.touch = func_null;
741 self.cnt = 3.4 + time + random() * 2;
742 self.think = spiderbot_blowup;
743 self.nextthink = time;
744 self.deadflag = DEAD_DYING;
746 self.tur_head.effects |= EF_FLAME;
747 self.colormod = self.tur_head.colormod = '-1 -1 -1';
749 self.movetype = MOVETYPE_TOSS;
752 float spiderbot_impulse(float _imp)
759 self.vehicle.vehicle_weapon2mode += 1;
760 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
761 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
763 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
764 CSQCVehicleSetup(self, 0);
769 self.vehicle.vehicle_weapon2mode -= 1;
770 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
771 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
773 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
774 CSQCVehicleSetup(self, 0);
778 case 17: // toss gun, could be used to exit?
780 case 20: // Manual minigun reload?
787 void spiderbot_spawn(float _f)
791 self.vehicles_impusle = spiderbot_impulse;
794 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
795 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
796 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
797 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
803 self.tur_head.frame = 1;
804 self.think = spiderbot_think;
805 self.nextthink = time;
806 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
807 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
808 self.movetype = MOVETYPE_WALK;
809 self.solid = SOLID_SLIDEBOX;
810 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
811 self.tur_head.angles = '0 0 0';
813 setorigin(self, self.pos1 + '0 0 128');
814 self.angles = self.pos2;
815 self.vehicle_impact = spider_impact;
816 self.damageforcescale = 0.03;
819 void spawnfunc_vehicle_spiderbot()
821 if(!autocvar_g_vehicle_spiderbot)
827 self.vehicle_flags |= VHF_DMGSHAKE;
828 //self.vehicle_flags |= VHF_DMGROLL;
829 //self.vehicle_flags |= VHF_DMGHEADROLL;
831 precache_model ( "models/vhshield.md3");
832 precache_model ( "models/vehicles/spiderbot.dpm");
833 precache_model ( "models/vehicles/spiderbot_top.dpm");
834 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
835 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
836 precache_model ( "models/uziflash.md3");
838 precache_sound ( "weapons/uzi_fire.wav" );
839 precache_sound ( "weapons/rocket_impact.wav");
841 precache_sound ( "vehicles/spiderbot_die.wav");
842 precache_sound ( "vehicles/spiderbot_idle.wav");
843 precache_sound ( "vehicles/spiderbot_jump.wav");
844 precache_sound ( "vehicles/spiderbot_strafe.wav");
845 precache_sound ( "vehicles/spiderbot_walk.wav");
846 precache_sound ( "vehicles/spiderbot_land.wav");
848 if(autocvar_g_vehicle_spiderbot_shield)
849 self.vehicle_flags |= VHF_HASSHIELD;
851 if(autocvar_g_vehicle_spiderbot_shield_regen)
852 self.vehicle_flags |= VHF_SHIELDREGEN;
854 if(autocvar_g_vehicle_spiderbot_health_regen)
855 self.vehicle_flags |= VHF_HEALTHREGEN;
857 if not (vehicle_initialize(
859 "models/vehicles/spiderbot.dpm",
860 "models/vehicles/spiderbot_top.dpm",
861 "models/vehicles/spiderbot_cockpit.dpm",
862 "tag_head", "tag_hud", "",
864 SPIDERBOT_MIN, SPIDERBOT_MAX,
866 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
868 spiderbot_enter, spiderbot_exit,
869 spiderbot_die, spiderbot_think,
871 autocvar_g_vehicle_spiderbot_health,
872 autocvar_g_vehicle_spiderbot_shield))