1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
5 float autocvar_g_vehicle_spiderbot_respawntime;
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
54 vector autocvar_g_vehicle_spiderbot_bouncepain;
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
61 void spiderbot_rocket_unguided()
63 vector newdir, olddir;
65 self.nextthink = time;
67 olddir = normalize(self.velocity);
68 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
69 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
71 UpdateCSQCProjectile(self);
73 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
77 void spiderbot_rocket_guided()
79 vector newdir, olddir;
81 self.nextthink = time;
83 if not (self.realowner.vehicle)
84 self.think = spiderbot_rocket_unguided;
86 crosshair_trace(self.realowner);
87 olddir = normalize(self.velocity);
88 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
89 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
91 UpdateCSQCProjectile(self);
93 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
97 void spiderbot_guide_release()
100 rkt = findchainentity(realowner, self.owner);
104 crosshair_trace(self.owner);
107 if(rkt.think == spiderbot_rocket_guided)
109 rkt.pos1 = trace_endpos;
110 rkt.think = spiderbot_rocket_unguided;
116 void spiderbot_rocket_do()
122 if (self.owner.BUTTON_ATCK2)
125 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
127 if(self.gun2.cnt < time && self.tur_head.frame == 9)
128 self.tur_head.frame = 1;
137 spiderbot_guide_release();
142 if(self.gun2.cnt > time)
145 if (self.tur_head.frame >= 9)
146 self.tur_head.frame = 1;
148 if not (self.owner.BUTTON_ATCK2)
151 crosshair_trace(self.owner);
153 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
154 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
155 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
156 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
157 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
159 rocket.cnt = time + 15;
160 rocket.classname = "spiderbot_rocket";
161 rocket.pos1 = trace_endpos;
162 rocket.think = spiderbot_rocket_guided;
163 rocket.nextthink = time;
164 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
166 self.tur_head.frame += 1;
167 if (self.tur_head.frame == 9)
168 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
170 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
172 self.gun2.cnt = time + self.attack_finished_single;
175 float spiderbot_frame()
178 entity player, spider;
181 if(intermission_running)
185 spider = self.vehicle;
188 vehicles_painframe();
190 player.BUTTON_ZOOM = 0;
191 player.BUTTON_CROUCH = 0;
192 player.switchweapon = 0;
194 #if 1 // 0 to enable per-gun impact aux crosshairs
195 // Avarage gun impact point's -> aux cross
196 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
198 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
201 v_forward = vf * 0.5;
202 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
203 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
205 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
206 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
207 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
209 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
210 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
211 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
212 ad = 0.5 * (ad + vf);
215 crosshair_trace(player);
216 ad = vectoangles(normalize(trace_endpos - ad));
217 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
218 ad = AnglesTransform_Normalize(ad, TRUE);
219 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
222 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
223 ad_y = bound(-ftmp, ad_y, ftmp);
224 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
227 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
228 ad_x = bound(ftmp * -1, ad_x, ftmp);
229 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
232 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
233 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
235 //fixedmakevectors(spider.angles);
236 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
238 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
240 if(spider.flags & FL_ONGROUND)
242 if(spider.frame == 4 && self.tur_head.wait != 0)
244 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
248 if(player.BUTTON_JUMP && self.tur_head.wait < time)
250 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
251 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
254 self.tur_head.wait = time + 2;
255 player.BUTTON_JUMP = 0;
256 spider.velocity = v_forward * 700 + v_up * 600;
261 if(vlen(player.movement) == 0)
263 if(self.sound_nexttime < time || self.delay != 3)
266 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
267 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
268 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
270 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
275 spider.angles_y = anglemods(spider.angles_y + ftmp);
276 spider.tur_head.angles_y -= ftmp;
278 if(player.movement_x != 0)
280 if(player.movement_x > 0)
282 player.movement_x = 1;
285 else if(player.movement_x < 0)
287 player.movement_x = -1;
290 player.movement_y = 0;
291 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
293 if(self.sound_nexttime < time || self.delay != 1)
296 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
297 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
298 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
301 else if(player.movement_y != 0)
303 if(player.movement_y < 0)
305 player.movement_y = -1;
308 else if(player.movement_y > 0)
310 player.movement_y = 1;
313 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
314 if(self.sound_nexttime < time || self.delay != 2)
317 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
318 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
319 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
326 self.angles_x = bound(-45, self.angles_x, 45);
327 self.angles_z = bound(-45, self.angles_z, 45);
329 if(player.BUTTON_ATCK)
332 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
336 spider.misc_bulletcounter += 1;
340 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
341 v = gettaginfo(gun, gettagindex(gun, "barrels"));
342 v_forward = normalize(v_forward);
345 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
346 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
348 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
349 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
350 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
354 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
355 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
356 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
357 spider.gun1.angles_z += 45;
358 spider.gun2.angles_z -= 45;
359 if(spider.gun1.angles_z >= 360)
361 spider.gun1.angles_z = 0;
362 spider.gun2.angles_z = 0;
367 vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
368 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
369 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
372 spiderbot_rocket_do();
374 if(self.vehicle_flags & VHF_SHIELDREGEN)
375 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
377 if(self.vehicle_flags & VHF_HEALTHREGEN)
378 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
380 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
381 player.vehicle_ammo2 = spider.tur_head.frame;
383 if(spider.gun2.cnt <= time)
384 player.vehicle_reload2 = 100;
386 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
388 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
389 player.velocity = spider.velocity;
391 VEHICLE_UPDATE_PLAYER(health, spiderbot);
393 if(self.vehicle_flags & VHF_HASSHIELD)
394 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
399 void spiderbot_think()
401 if(self.flags & FL_ONGROUND)
402 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
404 self.nextthink = time;
407 void spiderbot_enter()
409 self.movetype = MOVETYPE_WALK;
411 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
412 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
414 if(self.owner.flagcarried)
416 setattachment(self.owner.flagcarried, self.tur_head, "");
417 setorigin(self.owner.flagcarried, '-20 0 120');
421 void spiderbot_exit(float eject)
426 e = findchain(classname,"spiderbot_rocket");
429 if(e.owner == self.owner)
431 e.realowner = self.owner;
437 self.velocity = '0 0 0';
438 self.think = spiderbot_think;
439 self.nextthink = time;
441 self.movetype = MOVETYPE_WALK;
446 makevectors(self.angles);
449 spot = self.origin + v_forward * 100 + '0 0 64';
450 spot = vehicles_findgoodexit(spot);
451 setorigin(self.owner , spot);
452 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
453 self.owner.oldvelocity = self.owner.velocity;
457 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
458 self.owner.oldvelocity = self.owner.velocity;
459 spot = self.origin - v_forward * 200 + '0 0 64';
460 spot = vehicles_findgoodexit(spot);
461 setorigin(self.owner , spot);
463 antilag_clear(self.owner);
468 if(autocvar_g_vehicle_spiderbot_bouncepain_x)
469 vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
471 void spiderbot_spawn()
474 self.tur_head.frame = 1;
475 self.think = spiderbot_think;
476 self.nextthink = time;
477 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
478 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
479 self.movetype = MOVETYPE_WALK;
480 self.solid = SOLID_SLIDEBOX;
481 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
482 self.tur_head.angles = '0 0 0';
484 setorigin(self, self.pos1 + '0 0 128');
485 self.angles = self.pos2;
486 self.vehicle_impact = spider_impact;
489 void spiderbot_headfade()
491 self.think = spiderbot_headfade;
492 self.nextthink = self.fade_time;
493 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
495 if(self.cnt < time || self.alpha < 0.1)
499 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
500 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
506 void spiderbot_blowup()
512 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
513 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
515 self.nextthink = time + 0.1;
525 setmodel(b, "models/vehicles/spiderbot.dpm");
526 setmodel(h, "models/vehicles/spiderbot_top.dpm");
527 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
528 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
530 setorigin(b, self.origin);
532 b.angles = self.angles;
533 setsize(b, self.mins, self.maxs);
535 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
536 h.movetype = MOVETYPE_BOUNCE;
537 h.solid = SOLID_BBOX;
538 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
539 h.modelflags = MF_ROCKET;
540 h.effects = EF_FLAME | EF_LOWPRECISION;
541 h.avelocity = randomvec() * 360;
544 h.cnt = time + (3.5 * random());
545 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
547 h.think = spiderbot_headfade;
550 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
551 g1.movetype = MOVETYPE_TOSS;
552 g1.solid = SOLID_CORPSE;
553 g1.velocity = v_forward * 700 + (randomvec() * 32);
554 g1.avelocity = randomvec() * 180;
556 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
557 g2.movetype = MOVETYPE_TOSS;
558 g2.solid = SOLID_CORPSE;
559 g2.velocity = v_forward * 700 + (randomvec() * 32);
560 g2.avelocity = randomvec() * 180;
562 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
564 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
565 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
566 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
567 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
569 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
571 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
572 self.movetype = MOVETYPE_NONE;
573 self.deadflag = DEAD_DEAD;
574 self.solid = SOLID_NOT;
575 self.tur_head.effects &~= EF_FLAME;
576 self.vehicle_hudmodel.viewmodelforclient = self;
582 self.event_damage = SUB_Null;
583 self.takedamage = DAMAGE_NO;
584 self.touch = SUB_Null;
585 self.cnt = 3.4 + time + random() * 2;
586 self.think = spiderbot_blowup;
587 self.nextthink = time;
588 self.deadflag = DEAD_DYING;
590 self.tur_head.effects |= EF_FLAME;
591 self.colormod = self.tur_head.colormod = '-1 -1 -1';
593 self.movetype = MOVETYPE_TOSS;
596 void vewhicle_spiderbot_dinit()
598 if not (vehicle_initialize(
600 "models/vehicles/spiderbot.dpm",
601 "models/vehicles/spiderbot_top.dpm",
602 "models/vehicles/spiderbot_cockpit.dpm",
603 "tag_head", "tag_hud", "",
605 SPIDERBOT_MIN, SPIDERBOT_MAX,
607 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
609 spiderbot_enter, spiderbot_exit,
610 spiderbot_die, spiderbot_think,
621 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
622 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
624 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
625 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
631 void spawnfunc_vehicle_spiderbot()
633 self.vehicle_flags |= VHF_DMGSHAKE;
634 //self.vehicle_flags |= VHF_DMGROLL;
635 //self.vehicle_flags |= VHF_DMGHEADROLL;
637 precache_model ( "models/vhshield.md3");
638 precache_model ( "models/vehicles/spiderbot.dpm");
639 precache_model ( "models/vehicles/spiderbot_top.dpm");
640 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
641 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
642 precache_model ( "models/uziflash.md3");
644 precache_sound ( "weapons/uzi_fire.wav" );
645 precache_sound ( "weapons/rocket_impact.wav");
647 precache_sound ( "vehicles/spiderbot_die.wav");
648 precache_sound ( "vehicles/spiderbot_idle.wav");
649 precache_sound ( "vehicles/spiderbot_jump.wav");
650 precache_sound ( "vehicles/spiderbot_strafe.wav");
651 precache_sound ( "vehicles/spiderbot_walk.wav");
652 precache_sound ( "vehicles/spiderbot_land.wav");
654 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
655 if(autocvar_g_vehicle_spiderbot_shield)
656 self.vehicle_flags |= VHF_HASSHIELD;
658 if(autocvar_g_vehicle_spiderbot_shield_regen)
659 self.vehicle_flags |= VHF_SHIELDREGEN;
661 if(autocvar_g_vehicle_spiderbot_health_regen)
662 self.vehicle_flags |= VHF_HEALTHREGEN;
664 self.think = vewhicle_spiderbot_dinit;
667 self.nextthink = time + 0.5;
669 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);