1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer;
11 float autocvar_g_vehicle_racer_speed_afterburn;
12 float autocvar_g_vehicle_racer_afterburn_cost;
14 float autocvar_g_vehicle_racer_anglestabilizer;
15 float autocvar_g_vehicle_racer_downforce;
17 float autocvar_g_vehicle_racer_speed_forward;
18 float autocvar_g_vehicle_racer_speed_strafe;
19 float autocvar_g_vehicle_racer_springlength;
20 float autocvar_g_vehicle_racer_upforcedamper;
21 float autocvar_g_vehicle_racer_friction;
23 float autocvar_g_vehicle_racer_hovertype;
24 float autocvar_g_vehicle_racer_hoverpower;
26 float autocvar_g_vehicle_racer_turnroll;
27 float autocvar_g_vehicle_racer_turnspeed;
28 float autocvar_g_vehicle_racer_pitchspeed;
30 float autocvar_g_vehicle_racer_energy;
31 float autocvar_g_vehicle_racer_energy_regen;
32 float autocvar_g_vehicle_racer_energy_regen_pause;
34 float autocvar_g_vehicle_racer_health;
35 float autocvar_g_vehicle_racer_health_regen;
36 float autocvar_g_vehicle_racer_health_regen_pause;
38 float autocvar_g_vehicle_racer_shield;
39 float autocvar_g_vehicle_racer_shield_regen;
40 float autocvar_g_vehicle_racer_shield_regen_pause;
42 float autocvar_g_vehicle_racer_cannon_cost;
43 float autocvar_g_vehicle_racer_cannon_damage;
44 float autocvar_g_vehicle_racer_cannon_radius;
45 float autocvar_g_vehicle_racer_cannon_refire;
46 float autocvar_g_vehicle_racer_cannon_speed;
47 float autocvar_g_vehicle_racer_cannon_spread;
48 float autocvar_g_vehicle_racer_cannon_force;
50 float autocvar_g_vehicle_racer_rocket_accel;
51 float autocvar_g_vehicle_racer_rocket_damage;
52 float autocvar_g_vehicle_racer_rocket_radius;
53 float autocvar_g_vehicle_racer_rocket_force;
54 float autocvar_g_vehicle_racer_rocket_refire;
55 float autocvar_g_vehicle_racer_rocket_speed;
56 float autocvar_g_vehicle_racer_rocket_turnrate;
58 float autocvar_g_vehicle_racer_rocket_locktarget;
59 float autocvar_g_vehicle_racer_rocket_locking_time;
60 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
61 float autocvar_g_vehicle_racer_rocket_locked_time;
62 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
63 float autocvar_g_vehicle_racer_rocket_climbspeed;
65 float autocvar_g_vehicle_racer_respawntime;
67 float autocvar_g_vehicle_racer_blowup_radius;
68 float autocvar_g_vehicle_racer_blowup_coredamage;
69 float autocvar_g_vehicle_racer_blowup_edgedamage;
70 float autocvar_g_vehicle_racer_blowup_forceintensity;
72 float autocvar_g_vehicle_racer_bouncefactor;
73 float autocvar_g_vehicle_racer_bouncestop;
74 vector autocvar_g_vehicle_racer_bouncepain;
76 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
77 void racer_spawn_default();
79 void racer_align4point(float _delta)
82 float fl_push, fr_push, bl_push, br_push;
84 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
85 fr_push = force_fromtag_normpower;
86 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
88 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
89 fl_push = force_fromtag_normpower;
90 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
92 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
93 br_push = force_fromtag_normpower;
94 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
96 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
97 bl_push = force_fromtag_normpower;
98 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
100 self.velocity += push_vector * _delta;
103 if(self.velocity_z > 0)
104 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
106 push_vector_x = (fl_push - bl_push);
107 push_vector_x += (fr_push - br_push);
108 push_vector_x *= 360;
110 push_vector_z = (fr_push - fl_push);
111 push_vector_z += (br_push - bl_push);
112 push_vector_z *= 360;
114 // Apply angle diffrance
115 self.angles_z += push_vector_z * _delta;
116 self.angles_x += push_vector_x * _delta;
119 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
120 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
123 void racer_fire_cannon(string tagname)
128 v = gettaginfo(self, gettagindex(self, tagname));
129 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
130 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
131 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
132 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
134 // Fix z-aim (for chase mode)
135 v = normalize(trace_endpos - bolt.origin);
136 v_forward_z = v_z * 0.5;
137 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
140 void racer_rocket_groundhugger()
142 vector olddir, newdir;
143 float oldvel, newvel;
145 self.nextthink = time;
147 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
153 if not (self.realowner.vehicle)
155 UpdateCSQCProjectile(self);
159 olddir = normalize(self.velocity);
160 oldvel = vlen(self.velocity);
161 newvel = oldvel + self.lip;
163 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
164 if(trace_fraction <= 0.5)
166 // Hitting somethign soon, just speed ahead
167 self.velocity = olddir * newvel;
168 UpdateCSQCProjectile(self);
172 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
173 if(trace_fraction != 1.0)
175 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
176 self.velocity = normalize(olddir + newdir) * newvel;
180 self.velocity = olddir * newvel;
181 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
184 UpdateCSQCProjectile(self);
188 void racer_rocket_tracker()
190 vector olddir, newdir;
191 float oldvel, newvel;
193 self.nextthink = time;
195 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
201 if not (self.realowner.vehicle)
203 UpdateCSQCProjectile(self);
207 olddir = normalize(self.velocity);
208 oldvel = vlen(self.velocity);
209 newvel = oldvel + self.lip;
210 makevectors(vectoangles(olddir));
212 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
213 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
215 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
216 newdir = normalize(predicted_origin - self.origin);
219 float height_diff = predicted_origin_z - self.origin_z;
221 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
223 //bprint("Target lost!\n");
224 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
225 self.think = racer_rocket_groundhugger;
229 if(trace_fraction != 1.0 && trace_ent != self.enemy)
230 newdir_z += 16 * sys_frametime;
232 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
233 self.velocity_z -= 800 * sys_frametime;
234 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
236 UpdateCSQCProjectile(self);
240 void racer_fire_rocket(string tagname, entity trg)
242 vector v = gettaginfo(self, gettagindex(self, tagname));
243 entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
244 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
245 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
246 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
248 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
249 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
250 rocket.nextthink = time;
252 rocket.cnt = time + 15;
255 rocket.think = racer_rocket_tracker;
257 rocket.think = racer_rocket_groundhugger;
262 entity player, racer;
266 if(intermission_running)
270 racer = self.vehicle;
273 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
275 vehicles_painframe();
277 if(racer.deadflag != DEAD_NO)
280 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
284 racer_align4point(frametime);
286 crosshair_trace(player);
288 racer.angles_x *= -1;
291 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
292 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
293 racer.angles_y = anglemods(racer.angles_y + ftmp);
296 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
299 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
300 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
301 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
303 makevectors(racer.angles);
304 racer.angles_x *= -1;
306 //ftmp = racer.velocity_z;
307 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
308 //racer.velocity_z = ftmp;
310 if(vlen(player.movement) != 0)
312 if(player.movement_x)
313 df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
315 if(player.movement_y)
316 df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
318 if(self.sound_nexttime < time || self.sounds != 1)
321 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
322 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
327 if(self.sound_nexttime < time || self.sounds != 0)
330 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
331 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
336 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
338 if(time - racer.wait > 0.2)
339 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
342 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
343 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
345 if(racer.invincible_finished < time)
347 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
348 if(trace_fraction != 1.0)
349 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
351 racer.invincible_finished = time + 0.1 + (random() * 0.1);
354 if(racer.strength_finished < time)
356 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
357 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
362 racer.strength_finished = 0;
363 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
366 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
367 player.movement = racer.velocity += df * frametime;
369 if(player.BUTTON_ATCK)
370 if(time > racer.attack_finished_single)
371 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
373 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
376 crosshair_trace(player);
379 racer_fire_cannon("tag_fire1");
384 racer_fire_cannon("tag_fire2");
387 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
390 if(autocvar_g_vehicle_racer_rocket_locktarget)
392 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
393 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
394 autocvar_g_vehicle_racer_rocket_locked_time);
398 if(racer.lock_strength == 1)
399 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
400 else if(self.lock_strength > 0.5)
401 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
402 else if(self.lock_strength < 0.5)
403 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
407 if(time > racer.delay)
408 if(player.BUTTON_ATCK2)
410 racer.misc_bulletcounter += 1;
411 racer.delay = time + 0.3;
413 if(racer.misc_bulletcounter == 1)
414 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
415 else if(racer.misc_bulletcounter == 2)
417 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
418 racer.lock_strength = 0;
419 racer.lock_target = world;
420 racer.misc_bulletcounter = 0;
422 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
426 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
428 if(racer.vehicle_flags & VHF_SHIELDREGEN)
429 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
431 if(racer.vehicle_flags & VHF_HEALTHREGEN)
432 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
434 if(racer.vehicle_flags & VHF_ENERGYREGEN)
435 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
438 VEHICLE_UPDATE_PLAYER(player, health, racer);
439 VEHICLE_UPDATE_PLAYER(player, energy, racer);
441 if(racer.vehicle_flags & VHF_HASSHIELD)
442 VEHICLE_UPDATE_PLAYER(player, shield, racer);
444 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
445 setorigin(player,racer.origin + '0 0 32');
446 player.velocity = racer.velocity;
454 self.nextthink = time;
456 float pushdeltatime = time - self.lastpushtime;
457 if (pushdeltatime > 0.15) pushdeltatime = 0;
458 self.lastpushtime = time;
459 if(!pushdeltatime) return;
461 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
463 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
464 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
466 self.velocity += df * pushdeltatime;
467 if(self.velocity_z > 0)
468 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
470 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
471 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
476 self.movetype = MOVETYPE_BOUNCE;
477 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
478 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
480 if(self.owner.flagcarried)
481 setorigin(self.owner.flagcarried, '-190 0 96');
483 //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
486 void racer_exit(float eject)
490 self.think = racer_think;
491 self.nextthink = time;
492 self.movetype = MOVETYPE_BOUNCE;
493 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
498 makevectors(self.angles);
501 spot = self.origin + v_forward * 100 + '0 0 64';
502 spot = vehicles_findgoodexit(spot);
503 setorigin(self.owner , spot);
504 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
505 self.owner.oldvelocity = self.owner.velocity;
509 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
511 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
512 self.owner.velocity_z += 200;
513 spot = self.origin + v_forward * 32 + '0 0 32';
514 spot = vehicles_findgoodexit(spot);
518 self.owner.velocity = self.velocity * 0.5;
519 self.owner.velocity_z += 10;
520 spot = self.origin - v_forward * 200 + '0 0 32';
521 spot = vehicles_findgoodexit(spot);
523 self.owner.oldvelocity = self.owner.velocity;
524 setorigin(self.owner , spot);
526 antilag_clear(self.owner);
532 if(autocvar_g_vehicle_racer_bouncepain_x)
533 vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
538 self.deadflag = DEAD_DEAD;
539 self.vehicle_exit(VHEF_NORMAL);
541 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
542 autocvar_g_vehicle_racer_blowup_edgedamage,
543 autocvar_g_vehicle_racer_blowup_radius, world,
544 autocvar_g_vehicle_racer_blowup_forceintensity,
545 DEATH_VH_WAKI_DEATH, world);
547 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
548 self.think = racer_spawn_default;
549 self.movetype = MOVETYPE_NONE;
550 self.effects = EF_NODRAW;
552 self.colormod = '0 0 0';
553 self.avelocity = '0 0 0';
554 self.velocity = '0 0 0';
556 setorigin(self, self.pos1);
559 void racer_deadtouch()
561 self.avelocity_x *= 0.7;
570 self.event_damage = func_null;
571 self.solid = SOLID_CORPSE;
572 self.takedamage = DAMAGE_NO;
573 self.deadflag = DEAD_DYING;
574 self.movetype = MOVETYPE_BOUNCE;
576 self.cnt = 1 + random() * 2;
577 self.touch = racer_deadtouch;
579 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
582 self.avelocity_z = 32;
584 self.avelocity_z = -32;
586 self.avelocity_x = -vlen(self.velocity) * 0.2;
587 self.velocity += '0 0 700';
588 self.colormod = '-0.5 -0.5 -0.5';
590 self.think = racer_blowup;
591 self.nextthink = 2 + time + random() * 3;
593 void racer_spawn(float _spawnflag)
595 if(self.scale != 0.5)
597 if(autocvar_g_vehicle_racer_hovertype != 0)
598 racer_force_from_tag = vehicles_force_fromtag_maglev;
600 racer_force_from_tag = vehicles_force_fromtag_hover;
602 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
604 setattachment(self.vehicle_hudmodel, self, "");
605 setattachment(self.vehicle_viewport, self, "tag_viewport");
610 self.think = racer_think;
611 self.nextthink = time;
612 self.vehicle_health = autocvar_g_vehicle_racer_health;
613 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
615 self.movetype = MOVETYPE_TOSS;
616 self.solid = SOLID_SLIDEBOX;
620 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
621 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
622 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
623 self.vehicle_impact = racer_impact;
624 self.damageforcescale = 0.5;
625 //self.destvec = autocvar_g_vehicle_racer_bouncepain;
627 void racer_spawn_default()
634 void spawnfunc_vehicle_racer()
636 if(!autocvar_g_vehicle_racer)
642 self.vehicle_flags |= VHF_DMGSHAKE;
643 self.vehicle_flags |= VHF_DMGROLL;
645 precache_sound ("weapons/lasergun_fire.wav");
646 precache_sound ("weapons/rocket_fire.wav");
648 precache_sound ("vehicles/racer_idle.wav");
649 precache_sound ("vehicles/racer_move.wav");
650 precache_sound ("vehicles/racer_boost.wav");
652 precache_model ("models/vhshield.md3");
653 precache_model ("models/vehicles/wakizashi.dpm");
654 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
656 if(autocvar_g_vehicle_racer_energy)
657 if(autocvar_g_vehicle_racer_energy_regen)
658 self.vehicle_flags |= VHF_ENERGYREGEN;
660 if(autocvar_g_vehicle_racer_shield)
661 self.vehicle_flags |= VHF_HASSHIELD;
663 if(autocvar_g_vehicle_racer_shield_regen)
664 self.vehicle_flags |= VHF_SHIELDREGEN;
666 if(autocvar_g_vehicle_racer_health_regen)
667 self.vehicle_flags |= VHF_HEALTHREGEN;
669 if not (vehicle_initialize(
671 "models/vehicles/wakizashi.dpm",
672 "null", // we need this so tur_head is networked and usable for sounds
673 "models/vehicles/wakizashi_cockpit.dpm",
674 "", "", "tag_viewport",
676 0.5 * RACER_MIN, 0.5 * RACER_MAX,
678 racer_spawn, autocvar_g_vehicle_racer_respawntime,
680 racer_enter, racer_exit,
681 racer_die, racer_think,
683 autocvar_g_vehicle_racer_health,
684 autocvar_g_vehicle_racer_shield))