1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
61 float autocvar_g_vehicle_racer_rocket_climbspeed;
63 float autocvar_g_vehicle_racer_respawntime;
65 float autocvar_g_vehicle_racer_blowup_radius;
66 float autocvar_g_vehicle_racer_blowup_coredamage;
67 float autocvar_g_vehicle_racer_blowup_edgedamage;
68 float autocvar_g_vehicle_racer_blowup_forceintensity;
70 float autocvar_g_vehicle_racer_bouncefactor;
71 float autocvar_g_vehicle_racer_bouncestop;
72 vector autocvar_g_vehicle_racer_bouncepain;
74 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
76 void racer_align4point(float _delta)
79 float fl_push, fr_push, bl_push, br_push;
81 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82 fr_push = force_fromtag_normpower;
83 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86 fl_push = force_fromtag_normpower;
87 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90 br_push = force_fromtag_normpower;
91 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
94 bl_push = force_fromtag_normpower;
95 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
97 self.velocity += push_vector * _delta;
100 if(self.velocity_z > 0)
101 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
103 push_vector_x = (fl_push - bl_push);
104 push_vector_x += (fr_push - br_push);
105 push_vector_x *= 360;
107 push_vector_z = (fr_push - fl_push);
108 push_vector_z += (br_push - bl_push);
109 push_vector_z *= 360;
111 // Apply angle diffrance
112 self.angles_z += push_vector_z * _delta;
113 self.angles_x += push_vector_x * _delta;
116 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
117 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
120 void racer_fire_cannon(string tagname)
125 v = gettaginfo(self, gettagindex(self, tagname));
126 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
127 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
128 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
129 DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
131 // Fix z-aim (for chase mode)
132 v = normalize(trace_endpos - bolt.origin);
133 v_forward_z = v_z * 0.5;
134 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
137 void racer_rocket_groundhugger()
139 vector olddir, newdir;
140 float oldvel, newvel;
142 self.nextthink = time;
144 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
150 if not (self.realowner.vehicle)
152 UpdateCSQCProjectile(self);
156 olddir = normalize(self.velocity);
157 oldvel = vlen(self.velocity);
158 newvel = oldvel + self.lip;
160 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
161 if(trace_fraction <= 0.5)
163 // Hitting somethign soon, just speed ahead
164 self.velocity = olddir * newvel;
165 UpdateCSQCProjectile(self);
169 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
170 if(trace_fraction != 1.0)
172 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
173 self.velocity = normalize(olddir + newdir) * newvel;
177 self.velocity = olddir * newvel;
178 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
181 UpdateCSQCProjectile(self);
185 void racer_rocket_tracker()
187 vector olddir, newdir;
188 float oldvel, newvel;
190 self.nextthink = time;
192 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
198 if not (self.realowner.vehicle)
200 UpdateCSQCProjectile(self);
204 olddir = normalize(self.velocity);
205 oldvel = vlen(self.velocity);
206 newvel = oldvel + self.lip;
207 makevectors(vectoangles(olddir));
209 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
210 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
212 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
213 newdir = normalize(predicted_origin - self.origin);
216 float height_diff = predicted_origin_z - self.origin_z;
218 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
220 //bprint("Target lost!\n");
221 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
222 self.think = racer_rocket_groundhugger;
226 if(trace_fraction != 1.0 && trace_ent != self.enemy)
227 newdir_z += 16 * sys_frametime;
229 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
230 self.velocity_z -= 800 * sys_frametime;
231 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
233 UpdateCSQCProjectile(self);
237 void racer_fire_rocket(string tagname, entity trg)
239 vector v = gettaginfo(self, gettagindex(self, tagname));
240 entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
241 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
242 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
243 DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
245 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
246 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
247 rocket.nextthink = time;
249 rocket.cnt = time + 15;
252 rocket.think = racer_rocket_tracker;
254 rocket.think = racer_rocket_groundhugger;
259 entity player, racer;
263 if(intermission_running)
267 racer = self.vehicle;
270 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
272 vehicles_painframe();
274 if(racer.deadflag != DEAD_NO)
277 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
281 racer_align4point(frametime);
283 crosshair_trace(player);
285 racer.angles_x *= -1;
288 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
289 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
290 racer.angles_y = anglemods(racer.angles_y + ftmp);
293 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
296 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
297 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
298 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
300 makevectors(racer.angles);
301 racer.angles_x *= -1;
303 //ftmp = racer.velocity_z;
304 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
305 //racer.velocity_z = ftmp;
307 if(vlen(player.movement) != 0)
309 if(player.movement_x)
310 df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
312 if(player.movement_y)
313 df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
315 if(self.sound_nexttime < time || self.sounds != 1)
318 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
319 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
324 if(self.sound_nexttime < time || self.sounds != 0)
327 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
328 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
333 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
335 if(time - racer.wait > 0.2)
336 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
339 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
340 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
342 if(racer.invincible_finished < time)
344 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
345 if(trace_fraction != 1.0)
346 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
348 racer.invincible_finished = time + 0.1 + (random() * 0.1);
351 if(racer.strength_finished < time)
353 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
354 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
359 racer.strength_finished = 0;
360 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
363 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
364 player.movement = racer.velocity += df * frametime;
366 if(player.BUTTON_ATCK)
367 if(time > racer.attack_finished_single)
368 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
370 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
373 crosshair_trace(player);
376 racer_fire_cannon("tag_fire1");
381 racer_fire_cannon("tag_fire2");
384 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
387 if(autocvar_g_vehicle_racer_rocket_locktarget)
389 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
390 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
391 autocvar_g_vehicle_racer_rocket_locked_time);
395 if(racer.lock_strength == 1)
396 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
397 else if(self.lock_strength > 0.5)
398 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
399 else if(self.lock_strength < 0.5)
400 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
404 if(time > racer.delay)
405 if(player.BUTTON_ATCK2)
407 racer.misc_bulletcounter += 1;
408 racer.delay = time + 0.3;
410 if(racer.misc_bulletcounter == 1)
411 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
412 else if(racer.misc_bulletcounter == 2)
414 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
415 racer.lock_strength = 0;
416 racer.lock_target = world;
417 racer.misc_bulletcounter = 0;
419 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
423 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
425 if(racer.vehicle_flags & VHF_SHIELDREGEN)
426 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
428 if(racer.vehicle_flags & VHF_HEALTHREGEN)
429 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
431 if(racer.vehicle_flags & VHF_ENERGYREGEN)
432 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
435 VEHICLE_UPDATE_PLAYER(health, racer);
436 VEHICLE_UPDATE_PLAYER(energy, racer);
438 if(racer.vehicle_flags & VHF_HASSHIELD)
439 VEHICLE_UPDATE_PLAYER(shield, racer);
441 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
442 setorigin(player,racer.origin + '0 0 32');
443 player.velocity = racer.velocity;
451 self.nextthink = time;
453 float pushdeltatime = time - self.lastpushtime;
454 if (pushdeltatime > 0.15) pushdeltatime = 0;
455 self.lastpushtime = time;
456 if(!pushdeltatime) return;
458 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
460 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
461 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
463 self.velocity += df * pushdeltatime;
464 if(self.velocity_z > 0)
465 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
467 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
468 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
473 self.movetype = MOVETYPE_BOUNCE;
474 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
475 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
477 if(self.owner.flagcarried)
478 setorigin(self.owner.flagcarried, '-190 0 96');
480 //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
483 void racer_exit(float eject)
487 self.think = racer_think;
488 self.nextthink = time;
489 self.movetype = MOVETYPE_BOUNCE;
490 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
495 makevectors(self.angles);
498 spot = self.origin + v_forward * 100 + '0 0 64';
499 spot = vehicles_findgoodexit(spot);
500 setorigin(self.owner , spot);
501 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
502 self.owner.oldvelocity = self.owner.velocity;
506 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
508 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
509 self.owner.velocity_z += 200;
510 spot = self.origin + v_forward * 32 + '0 0 32';
511 spot = vehicles_findgoodexit(spot);
515 self.owner.velocity = self.velocity * 0.5;
516 self.owner.velocity_z += 10;
517 spot = self.origin - v_forward * 200 + '0 0 32';
518 spot = vehicles_findgoodexit(spot);
520 self.owner.oldvelocity = self.owner.velocity;
521 setorigin(self.owner , spot);
523 antilag_clear(self.owner);
529 if(autocvar_g_vehicle_racer_bouncepain_x)
530 vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
535 self.think = racer_think;
536 self.nextthink = time;
537 self.vehicle_health = autocvar_g_vehicle_racer_health;
538 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
540 self.movetype = MOVETYPE_TOSS;
541 self.solid = SOLID_SLIDEBOX;
545 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
546 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
547 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
548 self.vehicle_impact = racer_impact;
549 //self.destvec = autocvar_g_vehicle_racer_bouncepain;
555 self.deadflag = DEAD_DEAD;
556 self.vehicle_exit(VHEF_NORMAL);
558 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
559 autocvar_g_vehicle_racer_blowup_edgedamage,
560 autocvar_g_vehicle_racer_blowup_radius, world, world,
561 autocvar_g_vehicle_racer_blowup_forceintensity,
562 DEATH_WAKIBLOWUP, world);
564 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
565 self.think = racer_spawn;
566 self.movetype = MOVETYPE_NONE;
567 self.effects = EF_NODRAW;
569 self.colormod = '0 0 0';
570 self.avelocity = '0 0 0';
571 self.velocity = '0 0 0';
573 setorigin(self, self.pos1);
574 self.think = racer_spawn;
575 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
578 void racer_deadtouch()
580 self.avelocity_x *= 0.7;
589 self.event_damage = SUB_Null;
590 self.solid = SOLID_CORPSE;
591 self.takedamage = DAMAGE_NO;
592 self.deadflag = DEAD_DYING;
593 self.movetype = MOVETYPE_BOUNCE;
595 self.cnt = 1 + random() * 2;
596 self.touch = racer_deadtouch;
598 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
601 self.avelocity_z = 32;
603 self.avelocity_z = -32;
605 self.avelocity_x = -vlen(self.velocity) * 0.2;
606 self.velocity += '0 0 700';
607 self.colormod = '-0.5 -0.5 -0.5';
609 self.think = racer_blowup;
610 self.nextthink = 2 + time + random() * 3;
615 if not (vehicle_initialize(
617 "models/vehicles/wakizashi.dpm",
618 "null", // we need this so tur_head is networked and usable for sounds
619 "models/vehicles/wakizashi_cockpit.dpm",
620 "", "", "tag_viewport",
622 0.5 * RACER_MIN, 0.5 * RACER_MAX,
624 racer_spawn, autocvar_g_vehicle_racer_respawntime,
626 racer_enter, racer_exit,
627 racer_die, racer_think,
629 autocvar_g_vehicle_racer_health))
635 if(autocvar_g_vehicle_racer_hovertype != 0)
636 racer_force_from_tag = vehicles_force_fromtag_maglev;
638 racer_force_from_tag = vehicles_force_fromtag_hover;
640 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
642 setattachment(self.vehicle_hudmodel, self, "");
643 setattachment(self.vehicle_viewport, self, "tag_viewport");
648 void spawnfunc_vehicle_racer()
650 self.vehicle_flags |= VHF_DMGSHAKE;
651 self.vehicle_flags |= VHF_DMGROLL;
653 precache_sound ("weapons/lasergun_fire.wav");
654 precache_sound ("weapons/rocket_fire.wav");
656 precache_sound ("vehicles/racer_idle.wav");
657 precache_sound ("vehicles/racer_move.wav");
658 precache_sound ("vehicles/racer_boost.wav");
660 precache_model ("models/vhshield.md3");
661 precache_model ("models/vehicles/wakizashi.dpm");
662 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
664 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
665 if(autocvar_g_vehicle_racer_energy)
666 if(autocvar_g_vehicle_racer_energy_regen)
667 self.vehicle_flags |= VHF_ENERGYREGEN;
669 if(autocvar_g_vehicle_racer_shield)
670 self.vehicle_flags |= VHF_HASSHIELD;
672 if(autocvar_g_vehicle_racer_shield_regen)
673 self.vehicle_flags |= VHF_SHIELDREGEN;
675 if(autocvar_g_vehicle_racer_health_regen)
676 self.vehicle_flags |= VHF_HEALTHREGEN;
678 self.think = racer_dinit;
681 self.nextthink = time + 0.5;
683 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);