5 #define ANIM_STRAFE_L 4
6 #define ANIM_STRAFE_R 5
15 #define WALKER_MIN '-70 -70 0'
16 #define WALKER_MAX '70 70 95'
18 #define WALKER_PATH(s,e) pathlib_astar(s,e)
20 float walker_firecheck()
22 if (self.animflag == ANIM_MEELE)
25 return turret_stdproc_firecheck();
28 void walker_meele_do_dmg()
33 makevectors(self.angles);
34 where = self.origin + v_forward * 128;
36 e = findradius(where,32);
39 if (turret_validate_target(self, e, self.target_validate_flags))
40 if (e != self && e.owner != self)
41 Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALK_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
47 void walker_setnoanim()
49 turrets_setframe(ANIM_NO, FALSE);
50 self.animflag = self.frame;
52 void walker_rocket_explode()
54 RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
59 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
61 self.health = self.health - damage;
62 self.velocity = self.velocity + vforce;
65 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
68 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
69 void walker_rocket_loop();
70 void walker_rocket_think()
77 self.nextthink = time;
79 edist = vlen(self.enemy.origin - self.origin);
81 // Simulate crude guidance
85 self.tur_shotorg = randomvec() * min(edist, 64);
87 self.tur_shotorg = randomvec() * min(edist, 256);
89 self.cnt = time + 0.5;
93 self.tur_shotorg = '0 0 0';
95 if (self.tur_health < time)
97 self.think = walker_rocket_explode;
98 self.nextthink = time;
102 if (self.shot_dmg != 1337 && random() < 0.01)
104 walker_rocket_loop();
108 m_speed = vlen(self.velocity);
110 // Enemy dead? just keep on the current heading then.
111 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
116 itime = max(edist / m_speed, 1);
117 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
120 newdir = normalize(self.velocity);
125 void walker_rocket_loop3()
128 self.nextthink = time;
130 if (self.tur_health < time)
132 self.think = walker_rocket_explode;
136 if (vlen(self.origin - self.tur_shotorg) < 100 )
138 self.think = walker_rocket_think;
142 newdir = steerlib_pull(self.tur_shotorg);
145 self.angles = vectoangles(self.velocity);
148 void walker_rocket_loop2()
152 self.nextthink = time;
154 if (self.tur_health < time)
156 self.think = walker_rocket_explode;
160 if (vlen(self.origin - self.tur_shotorg) < 100 )
162 self.tur_shotorg = self.origin - '0 0 200';
163 self.think = walker_rocket_loop3;
167 newdir = steerlib_pull(self.tur_shotorg);
171 void walker_rocket_loop()
173 self.nextthink = time;
174 self.tur_shotorg = self.origin + '0 0 300';
175 self.think = walker_rocket_loop2;
176 self.shot_dmg = 1337;
179 void walker_fire_rocket(vector org)
183 fixedmakevectors(self.angles);
188 setorigin(rocket, org);
190 sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
191 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
193 rocket.classname = "walker_rocket";
195 rocket.bot_dodge = TRUE;
196 rocket.bot_dodgerating = 50;
197 rocket.takedamage = DAMAGE_YES;
198 rocket.damageforcescale = 2;
200 rocket.tur_shotorg = randomvec() * 512;
201 rocket.cnt = time + 1;
202 rocket.enemy = self.enemy;
205 rocket.think = walker_rocket_loop;
207 rocket.think = walker_rocket_think;
209 rocket.event_damage = walker_rocket_damage;
211 rocket.nextthink = time;
212 rocket.movetype = MOVETYPE_FLY;
213 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
214 rocket.angles = vectoangles(rocket.velocity);
215 rocket.touch = walker_rocket_explode;
216 rocket.flags = FL_PROJECTILE;
217 rocket.solid = SOLID_BBOX;
218 rocket.tur_health = time + 9;
219 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
221 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
224 .vector enemy_last_loc;
225 .float enemy_last_time;
226 void walker_move_to(vector _target, float _dist)
228 switch (self.waterlevel)
230 case WATERLEVEL_NONE:
232 self.animflag = ANIM_RUN;
234 self.animflag = ANIM_WALK;
235 case WATERLEVEL_WETFEET:
236 case WATERLEVEL_SWIMMING:
237 if (self.animflag != ANIM_SWIM)
238 self.animflag = ANIM_WALK;
240 self.animflag = ANIM_SWIM;
242 case WATERLEVEL_SUBMERGED:
243 self.animflag = ANIM_SWIM;
246 self.moveto = _target;
247 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
251 self.enemy_last_loc = _target;
252 self.enemy_last_time = time;
256 //#define WALKER_FANCYPATHING
258 void walker_move_path()
260 #ifdef WALKER_FANCYPATHING
261 // Are we close enougth to a path node to switch to the next?
262 if (vlen(self.origin - self.pathcurrent.origin) < 64)
263 if (self.pathcurrent.path_next == world)
265 // Path endpoint reached
266 pathlib_deletepath(self.pathcurrent.owner);
267 self.pathcurrent = world;
271 if (self.pathgoal.use)
274 if (self.pathgoal.enemy)
276 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
277 self.pathgoal = self.pathgoal.enemy;
281 self.pathgoal = world;
284 self.pathcurrent = self.pathcurrent.path_next;
286 self.moveto = self.pathcurrent.origin;
287 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
288 walker_move_to(self.moveto, 0);
291 if (vlen(self.origin - self.pathcurrent.origin) < 64)
292 self.pathcurrent = self.pathcurrent.enemy;
294 if(!self.pathcurrent)
297 self.moveto = self.pathcurrent.origin;
298 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
299 walker_move_to(self.moveto, 0);
304 void walker_postthink()
306 fixedmakevectors(self.angles);
308 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
310 else if (self.enemy == world)
316 if(self.enemy_last_time != 0)
318 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
319 self.enemy_last_time = 0;
321 walker_move_to(self.enemy_last_loc, 0);
325 if(self.animflag != ANIM_NO)
327 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
329 if(trace_fraction != 1.0)
330 self.tur_head.idletime = -1337;
333 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
334 if(trace_fraction == 1.0)
335 self.tur_head.idletime = -1337;
338 if(self.tur_head.idletime == -1337)
340 self.moveto = self.origin + randomvec() * 256;
341 self.tur_head.idletime = 0;
344 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
345 self.moveto_z = self.origin_z + 64;
346 walker_move_to(self.moveto, 0);
349 if(self.idletime < time)
351 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
353 self.idletime = time + 1 + random() * 5;
354 self.moveto = self.origin;
355 self.animflag = ANIM_NO;
359 self.animflag = ANIM_WALK;
360 self.idletime = time + 4 + random() * 2;
361 self.moveto = self.origin + randomvec() * 256;
362 self.tur_head.moveto = self.moveto;
363 self.tur_head.idletime = 0;
371 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
375 wish_angle = angleofs(self, self.enemy);
376 if (self.animflag != ANIM_SWIM)
377 if (fabs(wish_angle_y) < 15)
379 self.moveto = self.enemy.origin;
380 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
381 self.animflag = ANIM_MEELE;
384 else if (self.tur_head.attack_finished_single < time)
386 if(self.tur_head.shot_volly)
388 self.animflag = ANIM_NO;
390 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
391 if(self.tur_head.shot_volly == 0)
392 self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
394 self.tur_head.attack_finished_single = time + 0.2;
396 if(self.tur_head.shot_volly > 1)
397 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
399 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
403 if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
404 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
405 self.tur_head.shot_volly = 4;
410 if (self.animflag != ANIM_MEELE)
411 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
415 //if(self.animflag != ANIM_NO)
418 float turny = 0, turnx = 0;
421 real_angle = vectoangles(self.steerto) - self.angles;
422 vz = self.velocity_z;
424 switch (self.animflag)
427 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
431 turny = autocvar_g_turrets_unit_walker_turn;
432 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
436 turny = autocvar_g_turrets_unit_walker_turn_walk;
437 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
441 turny = autocvar_g_turrets_unit_walker_turn_run;
442 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
446 turny = autocvar_g_turrets_unit_walker_turn_strafe;
447 movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
451 turny = autocvar_g_turrets_unit_walker_turn_strafe;
452 movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
456 self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
463 if(self.frame != ANIM_PAIN)
464 defer(0.25, walker_setnoanim);
469 if(self.frame != ANIM_MEELE)
471 defer(0.41, walker_setnoanim);
472 defer(0.21, walker_meele_do_dmg);
475 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
479 turny = autocvar_g_turrets_unit_walker_turn_swim;
480 turnx = autocvar_g_turrets_unit_walker_turn_swim;
482 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
483 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
484 vz = self.velocity_z + sin(time * 4) * 8;
488 turny = autocvar_g_turrets_unit_walker_turn_walk;
489 movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
495 turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
496 self.angles_y += turny;
501 turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
502 self.angles_x += turnx;
505 self.velocity_z = vz;
509 if(self.origin != self.oldorigin)
510 self.SendFlags |= TNSF_MOVE;
512 self.oldorigin = self.origin;
513 turrets_setframe(self.animflag, FALSE);
518 sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
519 fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0, 1, WEP_CVAR(uzi, bulletconstant)); // WEAPONTODO
520 endFireBallisticBullet();
521 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
525 void walker_respawnhook()
529 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
530 if(self.movetype != MOVETYPE_WALK)
533 setorigin(self, self.pos1);
534 self.angles = self.pos2;
536 if (self.target != "")
538 e = find(world, targetname, self.target);
541 dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
545 if (e.classname != "turret_checkpoint")
546 dprint("Warning: not a turrret path\n");
549 #ifdef WALKER_FANCYPATHING
550 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
553 self.pathcurrent = e;
559 void walker_diehook()
561 #ifdef WALKER_FANCYPATHING
562 if (self.pathcurrent)
563 pathlib_deletepath(self.pathcurrent.owner);
565 self.pathcurrent = world;
568 void turret_walker_dinit()
572 if (self.netname == "") self.netname = "Walker Turret";
574 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
575 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
576 self.aim_flags = TFL_AIM_LEAD;
578 if (autocvar_g_antilag_bullets)
579 self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
581 self.aim_flags |= TFL_AIM_SHOTTIMECOMPENSATE;
584 self.turret_respawnhook = walker_respawnhook;
585 self.turret_diehook = walker_diehook;
588 if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
593 setsize(self, WALKER_MIN, WALKER_MAX);
594 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
595 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
596 self.iscreature = TRUE;
597 self.teleportable = TELEPORT_NORMAL;
598 self.damagedbycontents = TRUE;
599 self.movetype = MOVETYPE_WALK;
600 self.solid = SOLID_SLIDEBOX;
601 self.takedamage = DAMAGE_AIM;
602 setorigin(self, self.origin);
603 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
604 setorigin(self, trace_endpos + '0 0 4');
605 self.pos1 = self.origin;
606 self.pos2 = self.angles;
607 self.idle_aim = '0 0 0';
608 self.turret_firecheckfunc = walker_firecheck;
609 self.turret_firefunc = walker_attack;
610 self.turret_postthink = walker_postthink;
612 if (self.target != "")
614 e = find(world, targetname, self.target);
617 dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
621 if (e.classname != "turret_checkpoint")
622 dprint("Warning: not a turrret path\n");
625 #ifdef WALKER_FANCYPATHING
626 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
629 self.pathcurrent = e;
636 void spawnfunc_turret_walker()
638 g_turrets_common_precash();
640 precache_model ("models/turrets/walker_head_minigun.md3");
641 precache_model ("models/turrets/walker_body.md3");
642 precache_model ( "models/turrets/rocket.md3");
643 precache_sound ( "weapons/rocket_impact.wav" );
645 self.think = turret_walker_dinit;
646 self.nextthink = time + 0.5;