3 #include "../../movelib.qh"
4 #include "../../steerlib.qh"
5 #include "../../t_teleporters.qh"
7 const float ANIM_NO = 0;
8 const float ANIM_TURN = 1;
9 const float ANIM_WALK = 2;
10 const float ANIM_RUN = 3;
11 const float ANIM_STRAFE_L = 4;
12 const float ANIM_STRAFE_R = 5;
13 const float ANIM_JUMP = 6;
14 const float ANIM_LAND = 7;
15 const float ANIM_PAIN = 8;
16 const float ANIM_MEELE = 9;
17 const float ANIM_SWIM = 10;
18 const float ANIM_ROAM = 11;
21 const vector WALKER_MIN = '-70 -70 0';
22 const vector WALKER_MAX = '70 70 95';
24 #define WALKER_PATH(s,e) pathlib_astar(s,e)
26 float walker_firecheck()
28 if (self.animflag == ANIM_MEELE)
31 return turret_stdproc_firecheck();
34 void walker_meele_do_dmg()
39 makevectors(self.angles);
40 where = self.origin + v_forward * 128;
42 e = findradius(where,32);
45 if (turret_validate_target(self, e, self.target_validate_flags))
46 if (e != self && e.owner != self)
47 Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALK_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
53 void walker_setnoanim()
55 turrets_setframe(ANIM_NO, false);
56 self.animflag = self.frame;
58 void walker_rocket_explode()
60 RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
65 void walker_rocket_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce)
67 self.health = self.health - damage;
68 self.velocity = self.velocity + vforce;
71 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
74 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
75 void walker_rocket_loop();
76 void walker_rocket_think()
83 self.nextthink = time;
85 edist = vlen(self.enemy.origin - self.origin);
87 // Simulate crude guidance
91 self.tur_shotorg = randomvec() * min(edist, 64);
93 self.tur_shotorg = randomvec() * min(edist, 256);
95 self.cnt = time + 0.5;
99 self.tur_shotorg = '0 0 0';
101 if (self.tur_health < time)
103 self.think = walker_rocket_explode;
104 self.nextthink = time;
108 if (self.shot_dmg != 1337 && random() < 0.01)
110 walker_rocket_loop();
114 m_speed = vlen(self.velocity);
116 // Enemy dead? just keep on the current heading then.
117 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
122 itime = max(edist / m_speed, 1);
123 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
126 newdir = normalize(self.velocity);
131 void walker_rocket_loop3()
134 self.nextthink = time;
136 if (self.tur_health < time)
138 self.think = walker_rocket_explode;
142 if (vlen(self.origin - self.tur_shotorg) < 100 )
144 self.think = walker_rocket_think;
148 newdir = steerlib_pull(self.tur_shotorg);
151 self.angles = vectoangles(self.velocity);
154 void walker_rocket_loop2()
158 self.nextthink = time;
160 if (self.tur_health < time)
162 self.think = walker_rocket_explode;
166 if (vlen(self.origin - self.tur_shotorg) < 100 )
168 self.tur_shotorg = self.origin - '0 0 200';
169 self.think = walker_rocket_loop3;
173 newdir = steerlib_pull(self.tur_shotorg);
177 void walker_rocket_loop()
179 self.nextthink = time;
180 self.tur_shotorg = self.origin + '0 0 300';
181 self.think = walker_rocket_loop2;
182 self.shot_dmg = 1337;
185 void walker_fire_rocket(vector org)
189 fixedmakevectors(self.angles);
194 setorigin(rocket, org);
196 sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
197 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
199 rocket.classname = "walker_rocket";
201 rocket.bot_dodge = true;
202 rocket.bot_dodgerating = 50;
203 rocket.takedamage = DAMAGE_YES;
204 rocket.damageforcescale = 2;
206 rocket.tur_shotorg = randomvec() * 512;
207 rocket.cnt = time + 1;
208 rocket.enemy = self.enemy;
211 rocket.think = walker_rocket_loop;
213 rocket.think = walker_rocket_think;
215 rocket.event_damage = walker_rocket_damage;
217 rocket.nextthink = time;
218 rocket.movetype = MOVETYPE_FLY;
219 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
220 rocket.angles = vectoangles(rocket.velocity);
221 rocket.touch = walker_rocket_explode;
222 rocket.flags = FL_PROJECTILE;
223 rocket.solid = SOLID_BBOX;
224 rocket.tur_health = time + 9;
225 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
227 CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
230 .vector enemy_last_loc;
231 .float enemy_last_time;
232 void walker_move_to(vector _target, float _dist)
234 switch (self.waterlevel)
236 case WATERLEVEL_NONE:
238 self.animflag = ANIM_RUN;
240 self.animflag = ANIM_WALK;
241 case WATERLEVEL_WETFEET:
242 case WATERLEVEL_SWIMMING:
243 if (self.animflag != ANIM_SWIM)
244 self.animflag = ANIM_WALK;
246 self.animflag = ANIM_SWIM;
248 case WATERLEVEL_SUBMERGED:
249 self.animflag = ANIM_SWIM;
252 self.moveto = _target;
253 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
257 self.enemy_last_loc = _target;
258 self.enemy_last_time = time;
262 //#define WALKER_FANCYPATHING
264 void walker_move_path()
266 #ifdef WALKER_FANCYPATHING
267 // Are we close enougth to a path node to switch to the next?
268 if (vlen(self.origin - self.pathcurrent.origin) < 64)
269 if (self.pathcurrent.path_next == world)
271 // Path endpoint reached
272 pathlib_deletepath(self.pathcurrent.owner);
273 self.pathcurrent = world;
277 if (self.pathgoal.use)
280 if (self.pathgoal.enemy)
282 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
283 self.pathgoal = self.pathgoal.enemy;
287 self.pathgoal = world;
290 self.pathcurrent = self.pathcurrent.path_next;
292 self.moveto = self.pathcurrent.origin;
293 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
294 walker_move_to(self.moveto, 0);
297 if (vlen(self.origin - self.pathcurrent.origin) < 64)
298 self.pathcurrent = self.pathcurrent.enemy;
300 if(!self.pathcurrent)
303 self.moveto = self.pathcurrent.origin;
304 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
305 walker_move_to(self.moveto, 0);
310 void walker_postthink()
312 fixedmakevectors(self.angles);
314 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
316 else if (self.enemy == world)
322 if(self.enemy_last_time != 0)
324 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
325 self.enemy_last_time = 0;
327 walker_move_to(self.enemy_last_loc, 0);
331 if(self.animflag != ANIM_NO)
333 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
335 if(trace_fraction != 1.0)
336 self.tur_head.idletime = -1337;
339 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
340 if(trace_fraction == 1.0)
341 self.tur_head.idletime = -1337;
344 if(self.tur_head.idletime == -1337)
346 self.moveto = self.origin + randomvec() * 256;
347 self.tur_head.idletime = 0;
350 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
351 self.moveto_z = self.origin.z + 64;
352 walker_move_to(self.moveto, 0);
355 if(self.idletime < time)
357 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
359 self.idletime = time + 1 + random() * 5;
360 self.moveto = self.origin;
361 self.animflag = ANIM_NO;
365 self.animflag = ANIM_WALK;
366 self.idletime = time + 4 + random() * 2;
367 self.moveto = self.origin + randomvec() * 256;
368 self.tur_head.moveto = self.moveto;
369 self.tur_head.idletime = 0;
377 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
381 wish_angle = angleofs(self, self.enemy);
382 if (self.animflag != ANIM_SWIM)
383 if (fabs(wish_angle.y) < 15)
385 self.moveto = self.enemy.origin;
386 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
387 self.animflag = ANIM_MEELE;
390 else if (self.tur_head.attack_finished_single < time)
392 if(self.tur_head.shot_volly)
394 self.animflag = ANIM_NO;
396 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
397 if(self.tur_head.shot_volly == 0)
398 self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
400 self.tur_head.attack_finished_single = time + 0.2;
402 if(self.tur_head.shot_volly > 1)
403 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
405 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
409 if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
410 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
411 self.tur_head.shot_volly = 4;
416 if (self.animflag != ANIM_MEELE)
417 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
421 //if(self.animflag != ANIM_NO)
424 float turny = 0, turnx = 0;
427 real_angle = vectoangles(self.steerto) - self.angles;
428 vz = self.velocity.z;
430 switch (self.animflag)
433 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
437 turny = autocvar_g_turrets_unit_walker_turn;
438 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
442 turny = autocvar_g_turrets_unit_walker_turn_walk;
443 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
447 turny = autocvar_g_turrets_unit_walker_turn_run;
448 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
452 turny = autocvar_g_turrets_unit_walker_turn_strafe;
453 movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
457 turny = autocvar_g_turrets_unit_walker_turn_strafe;
458 movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
462 self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
469 if(self.frame != ANIM_PAIN)
470 defer(0.25, walker_setnoanim);
475 if(self.frame != ANIM_MEELE)
477 defer(0.41, walker_setnoanim);
478 defer(0.21, walker_meele_do_dmg);
481 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
485 turny = autocvar_g_turrets_unit_walker_turn_swim;
486 turnx = autocvar_g_turrets_unit_walker_turn_swim;
488 self.angles_x += bound(-10, shortangle_f(real_angle.x, self.angles.x), 10);
489 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
490 vz = self.velocity_z + sin(time * 4) * 8;
494 turny = autocvar_g_turrets_unit_walker_turn_walk;
495 movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
501 turny = bound( turny * -1, shortangle_f(real_angle.y, self.angles.y), turny );
502 self.angles_y += turny;
507 turnx = bound( turnx * -1, shortangle_f(real_angle.x, self.angles.x), turnx );
508 self.angles_x += turnx;
511 self.velocity_z = vz;
515 if(self.origin != self.oldorigin)
516 self.SendFlags |= TNSF_MOVE;
518 self.oldorigin = self.origin;
519 turrets_setframe(self.animflag, false);
524 sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
525 fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
526 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
530 void walker_respawnhook()
534 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
535 if(self.movetype != MOVETYPE_WALK)
538 setorigin(self, self.pos1);
539 self.angles = self.pos2;
541 if (self.target != "")
543 e = find(world, targetname, self.target);
546 dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
550 if (e.classname != "turret_checkpoint")
551 dprint("Warning: not a turrret path\n");
554 #ifdef WALKER_FANCYPATHING
555 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
558 self.pathcurrent = e;
564 void walker_diehook()
566 #ifdef WALKER_FANCYPATHING
567 if (self.pathcurrent)
568 pathlib_deletepath(self.pathcurrent.owner);
570 self.pathcurrent = world;
573 void turret_walker_dinit()
577 if (self.netname == "") self.netname = "Walker Turret";
579 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
580 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
581 self.aim_flags = TFL_AIM_LEAD;
583 self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
586 self.turret_respawnhook = walker_respawnhook;
587 self.turret_diehook = walker_diehook;
590 if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
595 setsize(self, WALKER_MIN, WALKER_MAX);
596 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
597 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
598 self.iscreature = true;
599 self.teleportable = TELEPORT_NORMAL;
600 self.damagedbycontents = true;
601 self.movetype = MOVETYPE_WALK;
602 self.solid = SOLID_SLIDEBOX;
603 self.takedamage = DAMAGE_AIM;
604 setorigin(self, self.origin);
605 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
606 setorigin(self, trace_endpos + '0 0 4');
607 self.pos1 = self.origin;
608 self.pos2 = self.angles;
609 self.idle_aim = '0 0 0';
610 self.turret_firecheckfunc = walker_firecheck;
611 self.turret_firefunc = walker_attack;
612 self.turret_postthink = walker_postthink;
614 if (self.target != "")
616 e = find(world, targetname, self.target);
619 dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
623 if (e.classname != "turret_checkpoint")
624 dprint("Warning: not a turrret path\n");
627 #ifdef WALKER_FANCYPATHING
628 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
631 self.pathcurrent = e;
638 void spawnfunc_turret_walker()
640 g_turrets_common_precash();
642 precache_model ("models/turrets/walker_head_minigun.md3");
643 precache_model ("models/turrets/walker_body.md3");
644 precache_model ( "models/turrets/rocket.md3");
645 precache_sound ( "weapons/rocket_impact.wav" );
647 self.think = turret_walker_dinit;
648 self.nextthink = time + 0.5;