1 void spawnfunc_turret_fusionreactor();
2 void turret_fusionreactor_dinit();
3 void turret_fusionreactor_fire();
5 void turret_fusionreactor_fire()
9 self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
10 if(g_td) // auto repair?
12 self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
13 self.enemy.tur_health = min(self.enemy.tur_health + self.shot_dmg,self.enemy.max_health);
14 self.enemy.SendFlags |= TNSF_STATUS;
16 fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
17 te_smallflash(fl_org);
20 void turret_fusionreactor_postthink()
22 self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
26 void turret_fusionreactor_respawnhook()
28 self.tur_head.avelocity = '0 50 0';
33 ** Preforms pre-fire checks for fusionreactor
35 float turret_fusionreactor_firecheck()
37 if (self.attack_finished_single > time)
40 if (self.enemy.deadflag != DEAD_NO)
43 if (self.enemy == world)
46 if (self.ammo < self.shot_dmg)
49 if (vlen(self.enemy.origin - self.origin) > self.target_range)
54 if(self.realowner != self.enemy.realowner)
57 if(self.enemy.turrcaps_flags & TFL_TURRCAPS_AMMOSOURCE)
60 if(self.enemy.health >= self.enemy.max_health)
64 if (self.enemy.ammo >= self.enemy.ammo_max)
67 if(teamplay && self.team != self.enemy.team)
70 if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
76 void turret_fusionreactor_dinit()
78 if (self.netname == "") self.netname = "Fusionreactor";
80 self.turrcaps_flags = TFL_TURRCAPS_SUPPORT | TFL_TURRCAPS_AMMOSOURCE;
81 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
82 self.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMTS;
83 self.firecheck_flags = TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_OTHER_AMMO | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
84 self.shoot_flags = TFL_SHOOT_HITALLVALID;
85 self.aim_flags = TFL_AIM_NO;
86 self.track_flags = TFL_TRACK_NO;
87 // self.turret_respawnhook = turret_fusionreactor_respawnhook;
89 if (turret_stdproc_init("fusreac_std", "models/turrets/base.md3", "models/turrets/reactor.md3", TID_FUSION) == 0)
94 self.tur_head.scale = 0.75;
95 self.tur_head.avelocity = '0 50 0';
96 setsize(self,'-34 -34 0','34 34 90');
98 self.turret_firecheckfunc = turret_fusionreactor_firecheck;
99 self.turret_firefunc = turret_fusionreactor_fire;
100 self.turret_postthink = turret_fusionreactor_postthink;
103 /*QUAKED turret_fusionreactor (0 .5 .8) ?
105 void spawnfunc_turret_fusionreactor()
107 precache_model ("models/turrets/reactor.md3");
108 precache_model ("models/turrets/base.md3");
110 self.think = turret_fusionreactor_dinit;
111 self.nextthink = time + 0.5;