1 #define ewheel_amin_stop 0
2 #define ewheel_amin_fwd_slow 1
3 #define ewheel_amin_fwd_fast 2
4 #define ewheel_amin_bck_slow 3
5 #define ewheel_amin_bck_fast 4
7 float ewheel_speed_fast;
8 float ewheel_speed_slow;
9 float ewheel_speed_slower;
10 float ewheel_speed_stop;
12 void turret_ewheel_loadcvars()
14 ewheel_speed_fast = autocvar_g_turrets_unit_ewheel_speed_fast;
15 ewheel_speed_slow = autocvar_g_turrets_unit_ewheel_speed_slow;
16 ewheel_speed_slower = autocvar_g_turrets_unit_ewheel_speed_slower;
17 ewheel_speed_stop = autocvar_g_turrets_unit_ewheel_speed_stop;
20 void turret_ewheel_projectile_explode()
25 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_EWHEEL, world);
26 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
27 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
29 RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_EWHEEL, world);
41 for (i = 0; i < 1; ++i)
43 turret_do_updates(self);
45 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
46 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
49 setorigin(proj, self.tur_shotorg);
50 proj.classname = "ewheel bolt";
52 proj.bot_dodge = FALSE;
53 proj.bot_dodgerating = self.shot_dmg;
54 proj.think = turret_ewheel_projectile_explode;
55 proj.nextthink = time + 9;
56 //proj.solid = SOLID_TRIGGER;
57 proj.movetype = MOVETYPE_FLYMISSILE;
58 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
59 proj.touch = turret_ewheel_projectile_explode;
60 proj.enemy = self.enemy;
61 proj.flags = FL_PROJECTILE | FL_NOTARGET;
62 PROJECTILE_MAKETRIGGER(proj);
64 CSQCProjectile(proj, TRUE, PROJECTILE_LASER, TRUE);
66 self.tur_head.frame += 2;
68 if (self.tur_head.frame > 3)
69 self.tur_head.frame = 0;
74 void ewheel_move_path()
77 // Are we close enougth to a path node to switch to the next?
78 if (vlen(self.origin - self.pathcurrent.origin) < 64)
79 if (self.pathcurrent.path_next == world)
81 // Path endpoint reached
82 pathlib_deletepath(self.pathcurrent.owner);
83 self.pathcurrent = world;
87 if (self.pathgoal.use)
90 if (self.pathgoal.enemy)
92 self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
93 self.pathgoal = self.pathgoal.enemy;
97 self.pathgoal = world;
100 self.pathcurrent = self.pathcurrent.path_next;
104 if (self.pathcurrent)
107 self.moveto = self.pathcurrent.origin;
108 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
110 movelib_move_simple(v_forward, ewheel_speed_fast, 0.4);
116 void ewheel_move_enemy()
121 self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
123 //self.steerto = steerlib_standoff(self.enemy.origin,self.target_range_optimal);
124 //self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
125 self.moveto = self.origin + self.steerto * 128;
127 if (self.tur_dist_enemy > self.target_range_optimal)
129 if ( self.tur_head.spawnshieldtime < 1 )
131 newframe = ewheel_amin_fwd_fast;
132 movelib_move_simple(v_forward, ewheel_speed_fast, 0.4);
134 else if (self.tur_head.spawnshieldtime < 2)
137 newframe = ewheel_amin_fwd_slow;
138 movelib_move_simple(v_forward, ewheel_speed_slow, 0.4);
142 newframe = ewheel_amin_fwd_slow;
143 movelib_move_simple(v_forward, ewheel_speed_slower, 0.4);
146 else if (self.tur_dist_enemy < self.target_range_optimal * 0.5)
148 newframe = ewheel_amin_bck_slow;
149 movelib_move_simple(v_forward * -1, ewheel_speed_slow, 0.4);
153 newframe = ewheel_amin_stop;
154 movelib_beak_simple(ewheel_speed_stop);
157 if(self.frame != newframe)
159 self.frame = newframe;
160 self.SendFlags |= TNSF_ANIM;
161 self.anim_start_time = time;
166 void ewheel_move_idle()
170 self.SendFlags |= TNSF_ANIM;
171 self.anim_start_time = time;
175 if (vlen(self.velocity))
176 movelib_beak_simple(ewheel_speed_stop);
179 void ewheel_postthink()
182 vector wish_angle,real_angle;
188 dprint("nothign =(!\n");
191 vz = self.velocity_z;
193 self.angles_x = anglemods(self.angles_x);
194 self.angles_y = anglemods(self.angles_y);
196 //self.angles_x *= -1;
197 fixedmakevectors(self.angles);
198 //self.angles_x *= -1;
200 wish_angle = normalize(self.steerto);
201 wish_angle = vectoangles(wish_angle);
202 real_angle = wish_angle - self.angles;
203 real_angle = shortangle_vxy(real_angle,self.tur_head.angles);
205 self.tur_head.spawnshieldtime = fabs(real_angle_y);
206 real_angle_y = bound(-self.tur_head.aim_speed,real_angle_y,self.tur_head.aim_speed);
207 self.angles_y = (self.angles_y + real_angle_y);
210 self.angles_z -= self.angles_z * frametime * 2;
211 self.angles_z = bound(-45,self.angles_z + ((real_angle_y * -25) * frametime),45);
215 else if(self.pathcurrent)
221 self.velocity_z = vz;
223 if(vlen(self.velocity))
224 self.SendFlags |= TNSF_MOVE;
227 void ewheel_respawnhook()
231 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
232 if(self.movetype != MOVETYPE_WALK)
235 self.velocity = '0 0 0';
238 setorigin(self, self.pos1);
240 if (self.target != "")
242 e = find(world,targetname,self.target);
245 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
249 if (e.classname != "turret_checkpoint")
250 dprint("Warning: not a turrret path\n");
253 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
259 void ewheel_diehook()
261 self.velocity = '0 0 0';
263 //turret_trowgib2(self.origin, self.velocity + '0 0 400', '-0.6 -0.2 -02', self, 3 + time + random() * 2);
265 if (self.pathcurrent)
266 pathlib_deletepath(self.pathcurrent.owner);
268 self.pathcurrent = world;
271 void turret_ewheel_dinit()
275 if (self.netname == "") self.netname = "eWheel Turret";
277 if (self.target != "")
279 e = find(world,targetname,self.target);
282 bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
286 if (e.classname != "turret_checkpoint")
287 dprint("Warning: not a turrret path\n");
289 self.goalcurrent = e;
292 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
293 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM ;
294 self.turret_respawnhook = ewheel_respawnhook;
296 self.turret_diehook = ewheel_diehook;
298 if (turret_stdproc_init("ewheel_std", "models/turrets/ewheel-base2.md3", "models/turrets/ewheel-gun1.md3", TID_EWHEEL) == 0)
304 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
305 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
307 self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
309 self.iscreature = TRUE;
310 self.movetype = MOVETYPE_WALK;
311 self.solid = SOLID_SLIDEBOX;
312 self.takedamage = DAMAGE_AIM;
314 setsize(self, '-32 -32 0', '32 32 48');
315 self.idle_aim = '0 0 0';
317 self.pos1 = self.origin;
320 self.turret_firefunc = ewheel_attack;
321 self.turret_postthink = ewheel_postthink;
322 self.tur_head.frame = 1;
324 // Convert from dgr / sec to dgr / tic
325 self.tur_head.aim_speed = autocvar_g_turrets_unit_ewheel_turnrate;
326 self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
328 //setorigin(self,self.origin + '0 0 128');
329 if (self.target != "")
331 e = find(world,targetname,self.target);
334 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
338 if (e.classname != "turret_checkpoint")
339 dprint("Warning: not a turrret path\n");
342 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
348 void spawnfunc_turret_ewheel()
350 g_turrets_common_precash();
352 precache_model ("models/turrets/ewheel-base2.md3");
353 precache_model ("models/turrets/ewheel-gun1.md3");
355 precache_model ("models/pathlib/goodsquare.md3");
356 precache_model ("models/pathlib/badsquare.md3");
357 precache_model ("models/pathlib/square.md3");
359 turret_ewheel_loadcvars();
361 self.think = turret_ewheel_dinit;
362 self.nextthink = time + 0.5;