1 #define ewheel_amin_stop 0
2 #define ewheel_amin_fwd_slow 1
3 #define ewheel_amin_fwd_fast 2
4 #define ewheel_amin_bck_slow 3
5 #define ewheel_amin_bck_fast 4
7 float ewheel_speed_fast;
8 float ewheel_speed_slow;
9 float ewheel_speed_slower;
10 float ewheel_speed_stop;
12 void turret_ewheel_loadcvars()
14 ewheel_speed_fast = autocvar_g_turrets_unit_ewheel_speed_fast;
15 ewheel_speed_slow = autocvar_g_turrets_unit_ewheel_speed_slow;
16 ewheel_speed_slower = autocvar_g_turrets_unit_ewheel_speed_slower;
17 ewheel_speed_stop = autocvar_g_turrets_unit_ewheel_speed_stop;
20 void turret_ewheel_projectile_explode()
24 org2 = findbetterlocation (self.origin, 8);
25 pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
26 //w_deathtypestring = "saw the eweel. to late.";
30 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
31 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
32 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
34 RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
36 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
47 for (i = 0; i < 1; ++i)
49 turret_do_updates(self);
51 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
52 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
55 setorigin(proj, self.tur_shotorg);
56 proj.classname = "ewheel bolt";
58 proj.bot_dodge = FALSE;
59 proj.bot_dodgerating = self.shot_dmg;
60 proj.think = turret_ewheel_projectile_explode;
61 proj.nextthink = time + 9;
62 //proj.solid = SOLID_TRIGGER;
63 proj.movetype = MOVETYPE_FLYMISSILE;
64 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
65 proj.touch = turret_ewheel_projectile_explode;
66 proj.enemy = self.enemy;
67 proj.flags = FL_PROJECTILE | FL_NOTARGET;
68 PROJECTILE_MAKETRIGGER(proj);
70 CSQCProjectile(proj, TRUE, PROJECTILE_LASER, TRUE);
72 self.tur_head.frame += 2;
74 if (self.tur_head.frame > 3)
75 self.tur_head.frame = 0;
80 void ewheel_move_path()
83 // Are we close enougth to a path node to switch to the next?
84 if (vlen(self.origin - self.pathcurrent.origin) < 64)
85 if (self.pathcurrent.path_next == world)
87 // Path endpoint reached
88 pathlib_deletepath(self.pathcurrent.owner);
89 self.pathcurrent = world;
93 if (self.pathgoal.use)
96 if (self.pathgoal.enemy)
98 self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
99 self.pathgoal = self.pathgoal.enemy;
103 self.pathgoal = world;
106 self.pathcurrent = self.pathcurrent.path_next;
110 if (self.pathcurrent)
113 self.moveto = self.pathcurrent.origin;
114 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
116 movelib_move_simple(v_forward, ewheel_speed_fast, 0.4);
122 void ewheel_move_enemy()
125 self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
127 //self.steerto = steerlib_standoff(self.enemy.origin,self.target_range_optimal);
128 //self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
129 self.moveto = self.origin + self.steerto * 128;
131 if (self.tur_dist_enemy > self.target_range_optimal)
133 if ( self.tur_head.spawnshieldtime < 1 )
135 self.frame = ewheel_amin_fwd_fast;
136 movelib_move_simple(v_forward, ewheel_speed_fast, 0.4);
138 else if (self.tur_head.spawnshieldtime < 2)
141 self.frame = ewheel_amin_fwd_slow;
142 movelib_move_simple(v_forward, ewheel_speed_slow, 0.4);
146 self.frame = ewheel_amin_fwd_slow;
147 movelib_move_simple(v_forward, ewheel_speed_slower, 0.4);
150 else if (self.tur_dist_enemy < self.target_range_optimal * 0.5)
152 self.frame = ewheel_amin_bck_slow;
153 movelib_move_simple(v_forward * -1, ewheel_speed_slow, 0.4);
157 self.frame = ewheel_amin_stop;
158 movelib_beak_simple(ewheel_speed_stop);
163 void ewheel_move_idle()
166 if (vlen(self.velocity))
167 movelib_beak_simple(ewheel_speed_stop);
170 void ewheel_postthink()
173 vector wish_angle,real_angle;
179 dprint("nothign =(!\n");
182 vz = self.velocity_z;
184 self.angles_x = anglemods(self.angles_x);
185 self.angles_y = anglemods(self.angles_y);
187 //self.angles_x *= -1;
188 fixedmakevectors(self.angles);
189 //self.angles_x *= -1;
191 wish_angle = normalize(self.steerto);
192 wish_angle = vectoangles(wish_angle);
193 real_angle = wish_angle - self.angles;
194 real_angle = shortangle_vxy(real_angle,self.tur_head.angles);
196 self.tur_head.spawnshieldtime = fabs(real_angle_y);
197 real_angle_y = bound(-self.tur_head.aim_speed,real_angle_y,self.tur_head.aim_speed);
198 self.angles_y = (self.angles_y + real_angle_y);
201 self.angles_z -= self.angles_z * frametime * 2;
202 self.angles_z = bound(-45,self.angles_z + ((real_angle_y * -25) * frametime),45);
206 else if(self.pathcurrent)
212 self.velocity_z = vz;
215 void ewheel_respawnhook()
219 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
220 if(self.movetype != MOVETYPE_WALK)
223 self.velocity = '0 0 0';
226 setorigin(self, self.pos1);
228 if (self.target != "")
230 e = find(world,targetname,self.target);
233 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
237 if (e.classname != "turret_checkpoint")
238 dprint("Warning: not a turrret path\n");
241 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
247 void ewheel_diehook()
249 self.velocity = '0 0 0';
251 turret_trowgib2(self.origin, self.velocity + '0 0 400', '-0.6 -0.2 -02', self, 3 + time + random() * 2);
253 if (self.pathcurrent)
254 pathlib_deletepath(self.pathcurrent.owner);
256 self.pathcurrent = world;
259 void turret_ewheel_dinit()
263 if (self.netname == "") self.netname = "eWheel Turret";
265 if (self.target != "")
267 e = find(world,targetname,self.target);
270 bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
274 if (e.classname != "turret_checkpoint")
275 dprint("Warning: not a turrret path\n");
277 self.goalcurrent = e;
280 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
281 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM ;
282 self.turret_respawnhook = ewheel_respawnhook;
284 self.turret_diehook = ewheel_diehook;
286 if (turret_stdproc_init("ewheel_std",0,"models/turrets/ewheel-base2.md3","models/turrets/ewheel-gun1.md3") == 0)
292 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
293 self.target_select_flags = TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
294 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;// | TFL_TARGETSELECT_LOS;
295 self.target_validate_flags = TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;// | TFL_TARGETSELECT_LOS;
296 self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
298 self.iscreature = TRUE;
299 self.movetype = MOVETYPE_WALK;
300 self.solid = SOLID_SLIDEBOX;
301 self.takedamage = DAMAGE_AIM;
303 setsize(self, '-32 -32 0', '32 32 48');
304 self.idle_aim = '0 0 0';
306 self.pos1 = self.origin;
309 self.turret_firefunc = ewheel_attack;
310 self.turret_postthink = ewheel_postthink;
311 self.tur_head.frame = 1;
313 // Convert from dgr / sec to dgr / tic
314 self.tur_head.aim_speed = autocvar_g_turrets_unit_ewheel_turnrate;
315 self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
317 if (!turret_tag_fire_update())
318 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
320 //setorigin(self,self.origin + '0 0 128');
321 if (self.target != "")
323 e = find(world,targetname,self.target);
326 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
330 if (e.classname != "turret_checkpoint")
331 dprint("Warning: not a turrret path\n");
334 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
340 void spawnfunc_turret_ewheel()
342 g_turrets_common_precash();
344 precache_model ("models/turrets/ewheel-base2.md3");
345 precache_model ("models/turrets/ewheel-gun1.md3");
347 precache_model ("models/pathlib/goodsquare.md3");
348 precache_model ("models/pathlib/badsquare.md3");
349 precache_model ("models/pathlib/square.md3");
351 turret_ewheel_loadcvars();
353 self.think = turret_ewheel_dinit;
354 self.nextthink = time + 0.5;