4 #include "cl_client.qh"
7 #include "scores_rules.qh"
11 #include "command/vote.qh"
13 #include "mutators/mutators_include.qh"
15 #include "../common/deathtypes.qh"
16 #include "../common/teams.qh"
18 void TeamchangeFrags(entity e)
23 void LogTeamchange(float player_id, float team_number, float type)
25 if(!autocvar_sv_eventlog)
31 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
34 void default_delayedinit()
36 if(!scores_initialized)
40 void ActivateTeamplay()
42 serverflags |= SERVERFLAG_TEAMPLAY;
44 cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
47 void InitGameplayMode()
49 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
51 qualifying_override = -1;
55 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
60 MapInfo_LoadMapSettings(mapname);
61 serverflags &= ~SERVERFLAG_TEAMPLAY;
63 cvar_set("teamplay", "0"); // DP needs this for sending proper getstatus replies.
65 if (!cvar_value_issafe(world.fog))
67 print("The current map contains a potentially harmful fog setting, ignored\n");
68 world.fog = string_null;
70 if(MapInfo_Map_fog != "")
71 if(MapInfo_Map_fog == "none")
72 world.fog = string_null;
74 world.fog = strzone(MapInfo_Map_fog);
75 clientstuff = strzone(MapInfo_Map_clientstuff);
79 // set both here, gamemode can override it later
80 timelimit_override = autocvar_timelimit_override;
81 fraglimit_override = autocvar_fraglimit_override;
82 leadlimit_override = autocvar_leadlimit_override;
83 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
92 fraglimit_override = autocvar_g_tdm_point_limit;
93 leadlimit_override = autocvar_g_tdm_point_leadlimit;
94 if(autocvar_g_tdm_team_spawns)
95 have_team_spawns = -1; // request team spawns
96 MUTATOR_ADD(gamemode_tdm);
102 fraglimit_override = autocvar_g_domination_point_limit;
103 leadlimit_override = autocvar_g_domination_point_leadlimit;
104 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
105 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
106 have_team_spawns = -1; // request team spawns
107 MUTATOR_ADD(gamemode_domination);
113 fraglimit_override = autocvar_capturelimit_override;
114 leadlimit_override = autocvar_captureleadlimit_override;
115 have_team_spawns = -1; // request team spawns
116 MUTATOR_ADD(gamemode_ctf);
121 fraglimit_override = autocvar_g_lms_lives_override;
122 leadlimit_override = 0; // not supported by LMS
123 if(fraglimit_override == 0)
124 fraglimit_override = -1;
125 MUTATOR_ADD(gamemode_lms);
131 fraglimit_override = autocvar_g_ca_point_limit;
132 leadlimit_override = autocvar_g_ca_point_leadlimit;
133 if(autocvar_g_ca_team_spawns)
134 have_team_spawns = -1; // request team spawns
135 MUTATOR_ADD(gamemode_ca);
141 fraglimit_override = autocvar_g_keyhunt_point_limit;
142 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
143 MUTATOR_ADD(gamemode_keyhunt);
149 fraglimit_override = autocvar_g_freezetag_point_limit;
150 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
151 if(autocvar_g_freezetag_team_spawns)
152 have_team_spawns = -1; // request team spawns
153 MUTATOR_ADD(gamemode_freezetag);
159 have_team_spawns = -1; // request team spawns
160 MUTATOR_ADD(gamemode_assault);
166 fraglimit_override = autocvar_g_onslaught_point_limit;
167 have_team_spawns = -1; // request team spawns
168 MUTATOR_ADD(gamemode_onslaught);
173 if(autocvar_g_race_teams)
176 race_teams = bound(2, autocvar_g_race_teams, 4);
177 have_team_spawns = -1; // request team spawns
181 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
182 fraglimit_override = autocvar_g_race_laps_limit;
183 leadlimit_override = 0; // currently not supported by race
185 // we need to find out the correct value for g_race_qualifying
186 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
188 if(autocvar_g_campaign)
190 g_race_qualifying = 1;
191 independent_players = 1;
193 else if(!autocvar_g_campaign && want_qualifying)
195 g_race_qualifying = 2;
196 independent_players = 1;
197 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
198 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
199 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
200 fraglimit_override = 0;
201 leadlimit_override = 0;
202 timelimit_override = autocvar_g_race_qualifying_timelimit;
206 g_race_qualifying = 0;
209 MUTATOR_ADD(gamemode_race);
214 g_race_qualifying = 1;
215 fraglimit_override = 0;
216 leadlimit_override = 0;
217 independent_players = 1;
218 MUTATOR_ADD(gamemode_cts);
223 fraglimit_override = autocvar_g_nexball_goallimit;
224 leadlimit_override = autocvar_g_nexball_goalleadlimit;
226 have_team_spawns = -1; // request team spawns
227 MUTATOR_ADD(gamemode_nexball);
232 MUTATOR_ADD(gamemode_keepaway);
237 fraglimit_override = autocvar_g_invasion_point_limit;
238 if(autocvar_g_invasion_teams >= 2)
241 if(autocvar_g_invasion_team_spawns)
242 have_team_spawns = -1; // request team spawns
244 MUTATOR_ADD(gamemode_invasion);
250 cache_mutatormsg = strzone("");
251 cache_lastmutatormsg = strzone("");
253 // enforce the server's universal frag/time limits
254 if(!autocvar_g_campaign)
256 if(fraglimit_override >= 0)
257 cvar_set("fraglimit", ftos(fraglimit_override));
258 if(timelimit_override >= 0)
259 cvar_set("timelimit", ftos(timelimit_override));
260 if(leadlimit_override >= 0)
261 cvar_set("leadlimit", ftos(leadlimit_override));
262 if(qualifying_override >= 0)
263 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
266 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
269 string GetClientVersionMessage() {
271 if (self.version_mismatch) {
272 if(self.version < autocvar_gameversion) {
273 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
275 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
278 versionmsg = "^2client version and server version are compatible.^8";
283 string getwelcomemessage(void)
285 string s, modifications, motd;
287 MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
288 modifications = ret_string;
292 if(g_weaponarena_random)
293 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
295 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
297 if(cvar("g_balance_blaster_weaponstart") == 0)
298 modifications = strcat(modifications, ", No start weapons");
299 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
300 modifications = strcat(modifications, ", Low gravity");
301 if(g_cloaked && !g_cts)
302 modifications = strcat(modifications, ", Cloaked");
304 modifications = strcat(modifications, ", Hook");
305 if(g_weapon_stay && !g_cts)
306 modifications = strcat(modifications, ", Weapons stay");
308 modifications = strcat(modifications, ", Jet pack");
309 if(autocvar_g_powerups == 0)
310 modifications = strcat(modifications, ", No powerups");
311 if(autocvar_g_powerups > 0)
312 modifications = strcat(modifications, ", Powerups");
313 modifications = substring(modifications, 2, strlen(modifications) - 2);
315 string versionmessage;
316 versionmessage = GetClientVersionMessage();
318 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
319 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
321 if(modifications != "")
322 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
324 if (g_grappling_hook)
325 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
328 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
330 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
332 if(cache_lastmutatormsg)
333 strunzone(cache_lastmutatormsg);
335 strunzone(cache_mutatormsg);
336 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
337 cache_mutatormsg = strzone(cache_lastmutatormsg);
340 if (cache_mutatormsg != "") {
341 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
344 motd = autocvar_sv_motd;
346 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
351 void SetPlayerColors(entity pl, float _color)
355 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
357 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
358 pl.clientcolors = 16*cl + cl;*/
361 pants = _color & 0x0F;
362 shirt = _color & 0xF0;
366 setcolor(pl, 16*pants + pants);
368 setcolor(pl, shirt + pants);
372 void SetPlayerTeam(entity pl, float t, float s, float noprint)
377 _color = NUM_TEAM_4 - 1;
379 _color = NUM_TEAM_3 - 1;
381 _color = NUM_TEAM_2 - 1;
383 _color = NUM_TEAM_1 - 1;
385 SetPlayerColors(pl,_color);
388 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
391 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
396 // set c1...c4 to show what teams are allowed
397 void CheckAllowedTeams (entity for_whom)
403 c1 = c2 = c3 = c4 = -1;
404 cb1 = cb2 = cb3 = cb4 = 0;
406 teament_name = string_null;
409 // onslaught is special
410 head = findchain(classname, "onslaught_generator");
413 if (head.team == NUM_TEAM_1) c1 = 0;
414 if (head.team == NUM_TEAM_2) c2 = 0;
415 if (head.team == NUM_TEAM_3) c3 = 0;
416 if (head.team == NUM_TEAM_4) c4 = 0;
420 else if(g_domination)
421 teament_name = "dom_team";
423 teament_name = "ctf_team";
425 teament_name = "tdm_team";
427 teament_name = "nexball_team";
429 c1 = c2 = 0; // Assault always has 2 teams
432 // cover anything else by treating it like tdm with no teams spawned
435 MUTATOR_CALLHOOK(GetTeamCount, dm);
439 c1 = c2 = c3 = c4 = 0;
446 // find out what teams are allowed if necessary
449 head = find(world, classname, teament_name);
452 if(!(g_domination && head.netname == ""))
454 if(head.team == NUM_TEAM_1)
456 else if(head.team == NUM_TEAM_2)
458 else if(head.team == NUM_TEAM_3)
460 else if(head.team == NUM_TEAM_4)
463 head = find(head, classname, teament_name);
467 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
469 if(autocvar_bot_vs_human && for_whom)
471 if(autocvar_bot_vs_human > 0)
474 if(IS_BOT_CLIENT(for_whom))
482 if(IS_BOT_CLIENT(for_whom))
489 // if player has a forced team, ONLY allow that one
490 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
492 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
494 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
496 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
500 float PlayerValue(entity p)
503 // FIXME: it always returns 1...
506 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
507 // teams that are allowed will now have their player counts stored in c1...c4
508 void GetTeamCounts(entity ignore)
512 // now count how many players are on each team already
514 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
515 // also remember the lowest-scoring player
517 FOR_EACH_CLIENT(head)
520 if(IS_PLAYER(head) || head.caplayer)
522 else if(head.team_forced > 0)
523 t = head.team_forced; // reserve the spot
526 if(head != ignore)// && head.netname != "")
528 value = PlayerValue(head);
529 if(IS_BOT_CLIENT(head))
568 // if the player who has a forced team has not joined yet, reserve the spot
569 if(autocvar_g_campaign)
571 switch(autocvar_g_campaign_forceteam)
573 case 1: if(c1 == cb1) ++c1; break;
574 case 2: if(c2 == cb2) ++c2; break;
575 case 3: if(c3 == cb3) ++c3; break;
576 case 4: if(c4 == cb4) ++c4; break;
581 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
583 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
585 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
589 case 1: ca = c1; cba = cb1; sa = team1_score; break;
590 case 2: ca = c2; cba = cb2; sa = team2_score; break;
591 case 3: ca = c3; cba = cb3; sa = team3_score; break;
592 case 4: ca = c4; cba = cb4; sa = team4_score; break;
596 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
597 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
598 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
599 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
610 if(IS_REAL_CLIENT(e))
619 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
635 // the more we're at the end of the match, the more take scores into account
636 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
643 // returns # of smallest team (1, 2, 3, 4)
644 // NOTE: Assumes CheckAllowedTeams has already been called!
645 float FindSmallestTeam(entity pl, float ignore_pl)
650 // find out what teams are available
651 //CheckAllowedTeams();
653 // make sure there are at least 2 teams to join
655 totalteams = totalteams + 1;
657 totalteams = totalteams + 1;
659 totalteams = totalteams + 1;
661 totalteams = totalteams + 1;
663 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
668 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
669 return 1; // special case for campaign and player joining
671 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
674 // count how many players are in each team
678 GetTeamCounts(world);
680 RandomSelection_Init();
683 if(TeamSmallerEqThanTeam(2, t, pl))
685 if(TeamSmallerEqThanTeam(3, t, pl))
687 if(TeamSmallerEqThanTeam(4, t, pl))
690 // now t is the minimum, or A minimum!
691 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
692 RandomSelection_Add(world, 1, string_null, 1, 1);
693 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
694 RandomSelection_Add(world, 2, string_null, 1, 1);
695 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
696 RandomSelection_Add(world, 3, string_null, 1, 1);
697 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
698 RandomSelection_Add(world, 4, string_null, 1, 1);
700 return RandomSelection_chosen_float;
703 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
705 float smallest, selectedteam;
707 // don't join a team if we're not playing a team game
711 // find out what teams are available
712 CheckAllowedTeams(pl);
714 // if we don't care what team he ends up on, put him on whatever team he entered as.
715 // if he's not on a valid team, then let other code put him on the smallest team
718 if( c1 >= 0 && pl.team == NUM_TEAM_1)
719 selectedteam = pl.team;
720 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
721 selectedteam = pl.team;
722 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
723 selectedteam = pl.team;
724 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
725 selectedteam = pl.team;
731 if(!only_return_best)
733 SetPlayerColors(pl, selectedteam - 1);
735 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
736 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
737 LogTeamchange(pl.playerid, pl.team, 99);
741 // otherwise end up on the smallest team (handled below)
744 smallest = FindSmallestTeam(pl, true);
746 if(!only_return_best && !pl.bot_forced_team)
748 TeamchangeFrags(self);
751 SetPlayerColors(pl, NUM_TEAM_1 - 1);
753 else if(smallest == 2)
755 SetPlayerColors(pl, NUM_TEAM_2 - 1);
757 else if(smallest == 3)
759 SetPlayerColors(pl, NUM_TEAM_3 - 1);
761 else if(smallest == 4)
763 SetPlayerColors(pl, NUM_TEAM_4 - 1);
767 error("smallest team: invalid team\n");
770 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
772 if(pl.deadflag == DEAD_NO)
773 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
779 //void() ctf_playerchanged;
780 void SV_ChangeTeam(float _color)
782 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
784 // in normal deathmatch we can just apply the color and we're done
786 SetPlayerColors(self, _color);
790 scolor = self.clientcolors & 0x0F;
791 dcolor = _color & 0x0F;
793 if(scolor == NUM_TEAM_1 - 1)
795 else if(scolor == NUM_TEAM_2 - 1)
797 else if(scolor == NUM_TEAM_3 - 1)
799 else // if(scolor == NUM_TEAM_4 - 1)
801 if(dcolor == NUM_TEAM_1 - 1)
803 else if(dcolor == NUM_TEAM_2 - 1)
805 else if(dcolor == NUM_TEAM_3 - 1)
807 else // if(dcolor == NUM_TEAM_4 - 1)
810 CheckAllowedTeams(self);
812 if(dteam == 1 && c1 < 0) dteam = 4;
813 if(dteam == 4 && c4 < 0) dteam = 3;
814 if(dteam == 3 && c3 < 0) dteam = 2;
815 if(dteam == 2 && c2 < 0) dteam = 1;
817 // not changing teams
820 //bprint("same team change\n");
821 SetPlayerTeam(self, dteam, steam, true);
825 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
826 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
827 return; // changing teams is not allowed
830 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
831 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
834 if(!TeamSmallerEqThanTeam(dteam, steam, self))
836 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
841 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
843 if(IS_PLAYER(self) && steam != dteam)
845 // reduce frags during a team change
846 TeamchangeFrags(self);
849 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
851 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname);
853 SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));
855 if(IS_PLAYER(self) && steam != dteam)
857 // kill player when changing teams
858 if(self.deadflag == DEAD_NO)
859 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
863 void ShufflePlayerOutOfTeam (float source_team)
865 float smallestteam, smallestteam_count, steam;
866 float lowest_bot_score, lowest_player_score;
867 entity head, lowest_bot, lowest_player, selected;
870 smallestteam_count = 999999999;
872 if(c1 >= 0 && c1 < smallestteam_count)
875 smallestteam_count = c1;
877 if(c2 >= 0 && c2 < smallestteam_count)
880 smallestteam_count = c2;
882 if(c3 >= 0 && c3 < smallestteam_count)
885 smallestteam_count = c3;
887 if(c4 >= 0 && c4 < smallestteam_count)
890 smallestteam_count = c4;
895 bprint("warning: no smallest team\n");
901 else if(source_team == 2)
903 else if(source_team == 3)
905 else // if(source_team == 4)
909 lowest_bot_score = 999999999;
910 lowest_player = world;
911 lowest_player_score = 999999999;
913 // find the lowest-scoring player & bot of that team
914 FOR_EACH_PLAYER(head)
916 if(head.team == steam)
920 if(head.totalfrags < lowest_bot_score)
923 lowest_bot_score = head.totalfrags;
928 if(head.totalfrags < lowest_player_score)
930 lowest_player = head;
931 lowest_player_score = head.totalfrags;
937 // prefers to move a bot...
938 if(lowest_bot != world)
939 selected = lowest_bot;
940 // but it will move a player if it has to
942 selected = lowest_player;
943 // don't do anything if it couldn't find anyone
946 bprint("warning: couldn't find a player to move from team\n");
950 // smallest team gains a member
951 if(smallestteam == 1)
955 else if(smallestteam == 2)
959 else if(smallestteam == 3)
963 else if(smallestteam == 4)
969 bprint("warning: destination team invalid\n");
972 // source team loses a member
977 else if(source_team == 2)
981 else if(source_team == 3)
985 else if(source_team == 4)
991 bprint("warning: source team invalid\n");
995 // move the player to the new team
996 TeamchangeFrags(selected);
997 SetPlayerTeam(selected, smallestteam, source_team, false);
999 if(selected.deadflag == DEAD_NO)
1000 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1001 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);