1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &= ~SERVERFLAG_TEAMPLAY;
59 if (!cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
121 fraglimit_override = autocvar_g_ca_point_limit;
122 leadlimit_override = autocvar_g_ca_point_leadlimit;
123 MUTATOR_ADD(gamemode_ca);
124 if(autocvar_g_ca_team_spawns)
125 have_team_spawns = -1; // request team spawns
131 fraglimit_override = autocvar_g_keyhunt_point_limit;
132 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133 MUTATOR_ADD(gamemode_keyhunt);
139 fraglimit_override = autocvar_g_freezetag_point_limit;
140 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141 MUTATOR_ADD(gamemode_freezetag);
142 if(autocvar_g_freezetag_team_spawns)
143 have_team_spawns = -1; // request team spawns
149 MUTATOR_ADD(gamemode_assault);
150 have_team_spawns = -1; // request team spawns
156 have_team_spawns = -1; // request team spawns
157 MUTATOR_ADD(gamemode_onslaught);
163 if(autocvar_g_race_teams)
166 race_teams = bound(2, autocvar_g_race_teams, 4);
167 have_team_spawns = -1; // request team spawns
172 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
173 fraglimit_override = autocvar_g_race_laps_limit;
174 leadlimit_override = 0; // currently not supported by race
179 g_race_qualifying = 1;
180 fraglimit_override = 0;
181 leadlimit_override = 0;
186 fraglimit_override = autocvar_g_nexball_goallimit;
187 leadlimit_override = autocvar_g_nexball_goalleadlimit;
189 have_team_spawns = -1; // request team spawns
190 MUTATOR_ADD(gamemode_nexball);
195 MUTATOR_ADD(gamemode_keepaway);
200 fraglimit_override = autocvar_g_invasion_point_limit;
201 MUTATOR_ADD(gamemode_invasion);
207 cache_mutatormsg = strzone("");
208 cache_lastmutatormsg = strzone("");
210 // enforce the server's universal frag/time limits
211 if(!autocvar_g_campaign)
213 if(fraglimit_override >= 0)
214 cvar_set("fraglimit", ftos(fraglimit_override));
215 if(timelimit_override >= 0)
216 cvar_set("timelimit", ftos(timelimit_override));
217 if(leadlimit_override >= 0)
218 cvar_set("leadlimit", ftos(leadlimit_override));
219 if(qualifying_override >= 0)
220 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
225 // we need to find out the correct value for g_race_qualifying
226 if(autocvar_g_campaign)
228 g_race_qualifying = 1;
230 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
232 g_race_qualifying = 2;
233 race_fraglimit = autocvar_fraglimit;
234 race_leadlimit = autocvar_leadlimit;
235 race_timelimit = autocvar_timelimit;
236 cvar_set("fraglimit", "0");
237 cvar_set("leadlimit", "0");
238 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
241 g_race_qualifying = 0;
246 if(g_race_qualifying)
247 independent_players = 1;
252 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
255 string GetClientVersionMessage() {
257 if (self.version_mismatch) {
258 if(self.version < autocvar_gameversion) {
259 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
261 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
264 versionmsg = "^2client version and server version are compatible.^8";
269 string getwelcomemessage(void)
271 string s, modifications, motd;
274 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
275 modifications = ret_string;
279 if(g_weaponarena_random)
280 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
282 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
284 if(autocvar_g_start_weapon_laser == 0)
285 modifications = strcat(modifications, ", No start weapons");
286 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
287 modifications = strcat(modifications, ", Low gravity");
288 if(g_cloaked && !g_cts)
289 modifications = strcat(modifications, ", Cloaked");
291 modifications = strcat(modifications, ", Hook");
292 if(g_weapon_stay && !g_cts)
293 modifications = strcat(modifications, ", Weapons stay");
295 modifications = strcat(modifications, ", Jet pack");
296 if(autocvar_g_powerups == 0)
297 modifications = strcat(modifications, ", No powerups");
298 if(autocvar_g_powerups > 0)
299 modifications = strcat(modifications, ", Powerups");
300 modifications = substring(modifications, 2, strlen(modifications) - 2);
302 string versionmessage;
303 versionmessage = GetClientVersionMessage();
305 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
306 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
308 if(modifications != "")
309 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
311 if (g_grappling_hook)
312 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
314 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
316 if(cache_lastmutatormsg)
317 strunzone(cache_lastmutatormsg);
319 strunzone(cache_mutatormsg);
320 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
321 cache_mutatormsg = strzone(cache_lastmutatormsg);
324 if (cache_mutatormsg != "") {
325 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
328 motd = autocvar_sv_motd;
330 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
335 void SetPlayerColors(entity pl, float _color)
339 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
341 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
342 pl.clientcolors = 16*cl + cl;*/
345 pants = _color & 0x0F;
346 shirt = _color & 0xF0;
350 setcolor(pl, 16*pants + pants);
352 setcolor(pl, shirt + pants);
356 void SetPlayerTeam(entity pl, float t, float s, float noprint)
361 _color = NUM_TEAM_4 - 1;
363 _color = NUM_TEAM_3 - 1;
365 _color = NUM_TEAM_2 - 1;
367 _color = NUM_TEAM_1 - 1;
369 SetPlayerColors(pl,_color);
372 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
375 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
380 // set c1...c4 to show what teams are allowed
381 void CheckAllowedTeams (entity for_whom)
387 c1 = c2 = c3 = c4 = -1;
388 cb1 = cb2 = cb3 = cb4 = 0;
390 teament_name = string_null;
393 // onslaught is special
394 head = findchain(classname, "onslaught_generator");
397 if (head.team == NUM_TEAM_1) c1 = 0;
398 if (head.team == NUM_TEAM_2) c2 = 0;
399 if (head.team == NUM_TEAM_3) c3 = 0;
400 if (head.team == NUM_TEAM_4) c4 = 0;
404 else if(g_domination)
405 teament_name = "dom_team";
407 teament_name = "ctf_team";
409 teament_name = "tdm_team";
411 teament_name = "nexball_team";
413 c1 = c2 = 0; // Assault always has 2 teams
416 // cover anything else by treating it like tdm with no teams spawned
423 MUTATOR_CALLHOOK(GetTeamCount);
427 c1 = c2 = c3 = c4 = 0;
434 // find out what teams are allowed if necessary
437 head = find(world, classname, teament_name);
440 if(!(g_domination && head.netname == ""))
442 if(head.team == NUM_TEAM_1)
444 else if(head.team == NUM_TEAM_2)
446 else if(head.team == NUM_TEAM_3)
448 else if(head.team == NUM_TEAM_4)
451 head = find(head, classname, teament_name);
455 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
457 if(autocvar_bot_vs_human && for_whom)
459 if(autocvar_bot_vs_human > 0)
462 if(IS_BOT_CLIENT(for_whom))
470 if(IS_BOT_CLIENT(for_whom))
477 // if player has a forced team, ONLY allow that one
478 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
480 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
482 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
484 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
488 float PlayerValue(entity p)
491 // FIXME: it always returns 1...
494 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
495 // teams that are allowed will now have their player counts stored in c1...c4
496 void GetTeamCounts(entity ignore)
500 // now count how many players are on each team already
502 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
503 // also remember the lowest-scoring player
505 FOR_EACH_CLIENT(head)
510 else if(head.team_forced > 0)
511 t = head.team_forced; // reserve the spot
514 if(head != ignore)// && head.netname != "")
516 value = PlayerValue(head);
517 if(IS_BOT_CLIENT(head))
556 // if the player who has a forced team has not joined yet, reserve the spot
557 if(autocvar_g_campaign)
559 switch(autocvar_g_campaign_forceteam)
561 case 1: if(c1 == cb1) ++c1; break;
562 case 2: if(c2 == cb2) ++c2; break;
563 case 3: if(c3 == cb3) ++c3; break;
564 case 4: if(c4 == cb4) ++c4; break;
569 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
571 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
573 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
577 case 1: ca = c1; cba = cb1; sa = team1_score; break;
578 case 2: ca = c2; cba = cb2; sa = team2_score; break;
579 case 3: ca = c3; cba = cb3; sa = team3_score; break;
580 case 4: ca = c4; cba = cb4; sa = team4_score; break;
584 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
585 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
586 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
587 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
598 if(IS_REAL_CLIENT(e))
607 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
623 // the more we're at the end of the match, the more take scores into account
624 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
631 // returns # of smallest team (1, 2, 3, 4)
632 // NOTE: Assumes CheckAllowedTeams has already been called!
633 float FindSmallestTeam(entity pl, float ignore_pl)
638 // find out what teams are available
639 //CheckAllowedTeams();
641 // make sure there are at least 2 teams to join
643 totalteams = totalteams + 1;
645 totalteams = totalteams + 1;
647 totalteams = totalteams + 1;
649 totalteams = totalteams + 1;
651 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
656 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
657 return 1; // special case for campaign and player joining
658 else if(g_domination)
659 error("Too few teams available for domination\n");
661 error("Too few teams available for ctf\n");
663 error("Too few teams available for key hunt\n");
665 error("Too few teams available for freeze tag\n");
667 error("Too few teams available for team deathmatch\n");
670 // count how many players are in each team
674 GetTeamCounts(world);
676 RandomSelection_Init();
679 if(TeamSmallerEqThanTeam(2, t, pl))
681 if(TeamSmallerEqThanTeam(3, t, pl))
683 if(TeamSmallerEqThanTeam(4, t, pl))
686 // now t is the minimum, or A minimum!
687 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
688 RandomSelection_Add(world, 1, string_null, 1, 1);
689 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
690 RandomSelection_Add(world, 2, string_null, 1, 1);
691 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
692 RandomSelection_Add(world, 3, string_null, 1, 1);
693 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
694 RandomSelection_Add(world, 4, string_null, 1, 1);
696 return RandomSelection_chosen_float;
699 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
701 float smallest, selectedteam;
703 // don't join a team if we're not playing a team game
707 // find out what teams are available
708 CheckAllowedTeams(pl);
710 // if we don't care what team he ends up on, put him on whatever team he entered as.
711 // if he's not on a valid team, then let other code put him on the smallest team
714 if( c1 >= 0 && pl.team == NUM_TEAM_1)
715 selectedteam = pl.team;
716 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
717 selectedteam = pl.team;
718 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
719 selectedteam = pl.team;
720 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
721 selectedteam = pl.team;
727 if(!only_return_best)
729 SetPlayerColors(pl, selectedteam - 1);
731 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
732 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
733 LogTeamchange(pl.playerid, pl.team, 99);
737 // otherwise end up on the smallest team (handled below)
740 smallest = FindSmallestTeam(pl, TRUE);
742 if(!only_return_best && !pl.bot_forced_team)
744 TeamchangeFrags(self);
747 SetPlayerColors(pl, NUM_TEAM_1 - 1);
749 else if(smallest == 2)
751 SetPlayerColors(pl, NUM_TEAM_2 - 1);
753 else if(smallest == 3)
755 SetPlayerColors(pl, NUM_TEAM_3 - 1);
757 else if(smallest == 4)
759 SetPlayerColors(pl, NUM_TEAM_4 - 1);
763 error("smallest team: invalid team\n");
766 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
768 if(pl.deadflag == DEAD_NO)
769 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
775 //void() ctf_playerchanged;
776 void SV_ChangeTeam(float _color)
778 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
780 // in normal deathmatch we can just apply the color and we're done
782 SetPlayerColors(self, _color);
786 scolor = self.clientcolors & 0x0F;
787 dcolor = _color & 0x0F;
789 if(scolor == NUM_TEAM_1 - 1)
791 else if(scolor == NUM_TEAM_2 - 1)
793 else if(scolor == NUM_TEAM_3 - 1)
795 else // if(scolor == NUM_TEAM_4 - 1)
797 if(dcolor == NUM_TEAM_1 - 1)
799 else if(dcolor == NUM_TEAM_2 - 1)
801 else if(dcolor == NUM_TEAM_3 - 1)
803 else // if(dcolor == NUM_TEAM_4 - 1)
806 CheckAllowedTeams(self);
808 if(dteam == 1 && c1 < 0) dteam = 4;
809 if(dteam == 4 && c4 < 0) dteam = 3;
810 if(dteam == 3 && c3 < 0) dteam = 2;
811 if(dteam == 2 && c2 < 0) dteam = 1;
813 // not changing teams
816 //bprint("same team change\n");
817 SetPlayerTeam(self, dteam, steam, TRUE);
821 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
822 sprint(self, "Team changes not allowed\n");
823 return; // changing teams is not allowed
826 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
827 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
830 if(!TeamSmallerEqThanTeam(dteam, steam, self))
832 sprint(self, "Cannot change to a larger/better/shinier team\n");
837 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
839 if(IS_PLAYER(self) && steam != dteam)
841 // reduce frags during a team change
842 TeamchangeFrags(self);
845 SetPlayerTeam(self, dteam, steam, FALSE);
847 if(IS_PLAYER(self) && steam != dteam)
849 // kill player when changing teams
850 if(self.deadflag == DEAD_NO)
851 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
855 void ShufflePlayerOutOfTeam (float source_team)
857 float smallestteam, smallestteam_count, steam;
858 float lowest_bot_score, lowest_player_score;
859 entity head, lowest_bot, lowest_player, selected;
862 smallestteam_count = 999999999;
864 if(c1 >= 0 && c1 < smallestteam_count)
867 smallestteam_count = c1;
869 if(c2 >= 0 && c2 < smallestteam_count)
872 smallestteam_count = c2;
874 if(c3 >= 0 && c3 < smallestteam_count)
877 smallestteam_count = c3;
879 if(c4 >= 0 && c4 < smallestteam_count)
882 smallestteam_count = c4;
887 bprint("warning: no smallest team\n");
893 else if(source_team == 2)
895 else if(source_team == 3)
897 else // if(source_team == 4)
901 lowest_bot_score = 999999999;
902 lowest_player = world;
903 lowest_player_score = 999999999;
905 // find the lowest-scoring player & bot of that team
906 FOR_EACH_PLAYER(head)
908 if(head.team == steam)
912 if(head.totalfrags < lowest_bot_score)
915 lowest_bot_score = head.totalfrags;
920 if(head.totalfrags < lowest_player_score)
922 lowest_player = head;
923 lowest_player_score = head.totalfrags;
929 // prefers to move a bot...
930 if(lowest_bot != world)
931 selected = lowest_bot;
932 // but it will move a player if it has to
934 selected = lowest_player;
935 // don't do anything if it couldn't find anyone
938 bprint("warning: couldn't find a player to move from team\n");
942 // smallest team gains a member
943 if(smallestteam == 1)
947 else if(smallestteam == 2)
951 else if(smallestteam == 3)
955 else if(smallestteam == 4)
961 bprint("warning: destination team invalid\n");
964 // source team loses a member
969 else if(source_team == 2)
973 else if(source_team == 3)
977 else if(source_team == 4)
983 bprint("warning: source team invalid\n");
987 // move the player to the new team
988 TeamchangeFrags(selected);
989 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
991 if(selected.deadflag == DEAD_NO)
992 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
993 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
996 // code from here on is just to support maps that don't have team entities
997 void tdm_spawnteam (string teamname, float teamcolor)
1001 e.classname = "tdm_team";
1002 e.netname = teamname;
1007 // spawn some default teams if the map is not set up for tdm
1008 void tdm_spawnteams()
1012 numteams = autocvar_g_tdm_teams_override;
1014 numteams = autocvar_g_tdm_teams;
1015 numteams = bound(2, numteams, 4);
1017 tdm_spawnteam("Red", NUM_TEAM_1-1);
1018 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1020 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1022 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1025 void tdm_delayedinit()
1027 // if no teams are found, spawn defaults
1028 if (find(world, classname, "tdm_team") == world)
1034 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);