1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
112 leadlimit_override = 0; // not supported by TD
113 timelimit_override = 0;
114 MUTATOR_ADD(gamemode_towerdefense);
119 fraglimit_override = autocvar_g_lms_lives_override;
120 leadlimit_override = 0; // not supported by LMS
121 if(fraglimit_override == 0)
122 fraglimit_override = -1;
123 MUTATOR_ADD(gamemode_lms);
128 fraglimit_override = autocvar_g_arena_point_limit;
129 leadlimit_override = autocvar_g_arena_point_leadlimit;
130 MUTATOR_ADD(gamemode_arena);
136 fraglimit_override = autocvar_g_ca_point_limit;
137 leadlimit_override = autocvar_g_ca_point_leadlimit;
138 MUTATOR_ADD(gamemode_ca);
144 fraglimit_override = autocvar_g_keyhunt_point_limit;
145 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
146 MUTATOR_ADD(gamemode_keyhunt);
152 fraglimit_override = autocvar_g_freezetag_point_limit;
153 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
154 MUTATOR_ADD(gamemode_freezetag);
160 MUTATOR_ADD(gamemode_assault);
161 have_team_spawns = -1; // request team spawns
167 have_team_spawns = -1; // request team spawns
168 MUTATOR_ADD(gamemode_onslaught);
174 if(autocvar_g_race_teams)
177 race_teams = bound(2, autocvar_g_race_teams, 4);
178 have_team_spawns = -1; // request team spawns
183 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
184 fraglimit_override = autocvar_g_race_laps_limit;
185 leadlimit_override = 0; // currently not supported by race
190 g_race_qualifying = 1;
191 fraglimit_override = 0;
192 leadlimit_override = 0;
197 fraglimit_override = autocvar_g_nexball_goallimit;
198 leadlimit_override = autocvar_g_nexball_goalleadlimit;
200 have_team_spawns = -1; // request team spawns
201 MUTATOR_ADD(gamemode_nexball);
206 MUTATOR_ADD(gamemode_keepaway);
212 cache_mutatormsg = strzone("");
213 cache_lastmutatormsg = strzone("");
215 // enforce the server's universal frag/time limits
216 if(!autocvar_g_campaign)
218 if(fraglimit_override >= 0)
219 cvar_set("fraglimit", ftos(fraglimit_override));
220 if(timelimit_override >= 0)
221 cvar_set("timelimit", ftos(timelimit_override));
222 if(leadlimit_override >= 0)
223 cvar_set("leadlimit", ftos(leadlimit_override));
224 if(qualifying_override >= 0)
225 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
230 // we need to find out the correct value for g_race_qualifying
231 if(autocvar_g_campaign)
233 g_race_qualifying = 1;
235 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
237 g_race_qualifying = 2;
238 race_fraglimit = autocvar_fraglimit;
239 race_leadlimit = autocvar_leadlimit;
240 race_timelimit = autocvar_timelimit;
241 cvar_set("fraglimit", "0");
242 cvar_set("leadlimit", "0");
243 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
246 g_race_qualifying = 0;
251 if(g_race_qualifying)
252 independent_players = 1;
257 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
260 string GetClientVersionMessage() {
262 if (self.version_mismatch) {
263 if(self.version < autocvar_gameversion) {
264 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
266 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
269 versionmsg = "^2client version and server version are compatible.^8";
274 string getwelcomemessage(void)
276 string s, modifications, motd;
279 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
280 modifications = ret_string;
284 if(g_weaponarena_random)
285 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
287 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
289 if(autocvar_g_start_weapon_laser == 0)
290 modifications = strcat(modifications, ", No start weapons");
291 if(autocvar_sv_gravity < 800)
292 modifications = strcat(modifications, ", Low gravity");
293 if(g_cloaked && !g_cts)
294 modifications = strcat(modifications, ", Cloaked");
296 modifications = strcat(modifications, ", Hook");
298 modifications = strcat(modifications, ", Midair");
300 modifications = strcat(modifications, ", Piñata");
301 if(g_weapon_stay && !g_cts)
302 modifications = strcat(modifications, ", Weapons stay");
304 modifications = strcat(modifications, ", Blood loss");
306 modifications = strcat(modifications, ", Jet pack");
307 if(autocvar_g_powerups == 0)
308 modifications = strcat(modifications, ", No powerups");
309 if(autocvar_g_powerups > 0)
310 modifications = strcat(modifications, ", Powerups");
311 modifications = substring(modifications, 2, strlen(modifications) - 2);
313 string versionmessage;
314 versionmessage = GetClientVersionMessage();
316 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
317 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
319 if(modifications != "")
320 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
322 if (g_grappling_hook)
323 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
325 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
327 if(cache_lastmutatormsg)
328 strunzone(cache_lastmutatormsg);
330 strunzone(cache_mutatormsg);
331 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
332 cache_mutatormsg = strzone(cache_lastmutatormsg);
335 if (cache_mutatormsg != "") {
336 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
339 motd = autocvar_sv_motd;
341 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
346 void SetPlayerColors(entity pl, float _color)
350 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
352 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
353 pl.clientcolors = 16*cl + cl;*/
356 pants = _color & 0x0F;
357 shirt = _color & 0xF0;
361 setcolor(pl, 16*pants + pants);
363 setcolor(pl, shirt + pants);
367 void SetPlayerTeam(entity pl, float t, float s, float noprint)
372 _color = NUM_TEAM_4 - 1;
374 _color = NUM_TEAM_3 - 1;
376 _color = NUM_TEAM_2 - 1;
378 _color = NUM_TEAM_1 - 1;
380 SetPlayerColors(pl,_color);
383 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
386 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
391 // set c1...c4 to show what teams are allowed
392 void CheckAllowedTeams (entity for_whom)
398 c1 = c2 = c3 = c4 = -1;
399 cb1 = cb2 = cb3 = cb4 = 0;
401 teament_name = string_null;
404 // onslaught is special
405 head = findchain(classname, "onslaught_generator");
408 if (head.team == NUM_TEAM_1) c1 = 0;
409 if (head.team == NUM_TEAM_2) c2 = 0;
410 if (head.team == NUM_TEAM_3) c3 = 0;
411 if (head.team == NUM_TEAM_4) c4 = 0;
415 else if(g_domination)
416 teament_name = "dom_team";
418 teament_name = "ctf_team";
420 teament_name = "tdm_team";
422 teament_name = "nexball_team";
424 c1 = c2 = 0; // Assault always has 2 teams
427 // cover anything else by treating it like tdm with no teams spawned
434 MUTATOR_CALLHOOK(GetTeamCount);
438 c1 = c2 = c3 = c4 = 0;
445 // find out what teams are allowed if necessary
448 head = find(world, classname, teament_name);
451 if(!(g_domination && head.netname == ""))
453 if(head.team == NUM_TEAM_1)
455 else if(head.team == NUM_TEAM_2)
457 else if(head.team == NUM_TEAM_3)
459 else if(head.team == NUM_TEAM_4)
462 head = find(head, classname, teament_name);
466 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
468 if(autocvar_bot_vs_human && for_whom)
470 if(autocvar_bot_vs_human > 0)
473 if(IS_BOT_CLIENT(for_whom))
481 if(IS_BOT_CLIENT(for_whom))
488 // if player has a forced team, ONLY allow that one
489 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
491 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
493 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
495 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
499 float PlayerValue(entity p)
502 // FIXME: it always returns 1...
505 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
506 // teams that are allowed will now have their player counts stored in c1...c4
507 void GetTeamCounts(entity ignore)
511 // now count how many players are on each team already
513 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
514 // also remember the lowest-scoring player
516 FOR_EACH_CLIENT(head)
521 else if(head.team_forced > 0)
522 t = head.team_forced; // reserve the spot
525 if(head != ignore)// && head.netname != "")
527 value = PlayerValue(head);
528 if(IS_BOT_CLIENT(head))
567 // if the player who has a forced team has not joined yet, reserve the spot
568 if(autocvar_g_campaign)
570 switch(autocvar_g_campaign_forceteam)
572 case 1: if(c1 == cb1) ++c1; break;
573 case 2: if(c2 == cb2) ++c2; break;
574 case 3: if(c3 == cb3) ++c3; break;
575 case 4: if(c4 == cb4) ++c4; break;
580 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
582 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
584 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
588 case 1: ca = c1; cba = cb1; sa = team1_score; break;
589 case 2: ca = c2; cba = cb2; sa = team2_score; break;
590 case 3: ca = c3; cba = cb3; sa = team3_score; break;
591 case 4: ca = c4; cba = cb4; sa = team4_score; break;
595 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
596 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
597 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
598 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
609 if(IS_REAL_CLIENT(e))
618 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
634 // the more we're at the end of the match, the more take scores into account
635 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
642 // returns # of smallest team (1, 2, 3, 4)
643 // NOTE: Assumes CheckAllowedTeams has already been called!
644 float FindSmallestTeam(entity pl, float ignore_pl)
649 // find out what teams are available
650 //CheckAllowedTeams();
652 // make sure there are at least 2 teams to join
654 totalteams = totalteams + 1;
656 totalteams = totalteams + 1;
658 totalteams = totalteams + 1;
660 totalteams = totalteams + 1;
662 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
667 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
668 return 1; // special case for campaign and player joining
669 else if(g_domination)
670 error("Too few teams available for domination\n");
672 error("Too few teams available for ctf\n");
674 error("Too few teams available for key hunt\n");
676 error("Too few teams available for freeze tag\n");
678 error("Too few teams available for team deathmatch\n");
681 // count how many players are in each team
685 GetTeamCounts(world);
687 RandomSelection_Init();
690 if(TeamSmallerEqThanTeam(2, t, pl))
692 if(TeamSmallerEqThanTeam(3, t, pl))
694 if(TeamSmallerEqThanTeam(4, t, pl))
697 // now t is the minimum, or A minimum!
698 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
699 RandomSelection_Add(world, 1, string_null, 1, 1);
700 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
701 RandomSelection_Add(world, 2, string_null, 1, 1);
702 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
703 RandomSelection_Add(world, 3, string_null, 1, 1);
704 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
705 RandomSelection_Add(world, 4, string_null, 1, 1);
707 return RandomSelection_chosen_float;
710 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
712 float smallest, selectedteam;
714 // don't join a team if we're not playing a team game
718 // find out what teams are available
719 CheckAllowedTeams(pl);
721 // if we don't care what team he ends up on, put him on whatever team he entered as.
722 // if he's not on a valid team, then let other code put him on the smallest team
725 if( c1 >= 0 && pl.team == NUM_TEAM_1)
726 selectedteam = pl.team;
727 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
728 selectedteam = pl.team;
729 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
730 selectedteam = pl.team;
731 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
732 selectedteam = pl.team;
738 if(!only_return_best)
740 SetPlayerColors(pl, selectedteam - 1);
742 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
743 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
744 LogTeamchange(pl.playerid, pl.team, 99);
748 // otherwise end up on the smallest team (handled below)
751 smallest = FindSmallestTeam(pl, TRUE);
753 if(!only_return_best && !pl.bot_forced_team)
755 TeamchangeFrags(self);
758 SetPlayerColors(pl, NUM_TEAM_1 - 1);
760 else if(smallest == 2)
762 SetPlayerColors(pl, NUM_TEAM_2 - 1);
764 else if(smallest == 3)
766 SetPlayerColors(pl, NUM_TEAM_3 - 1);
768 else if(smallest == 4)
770 SetPlayerColors(pl, NUM_TEAM_4 - 1);
774 error("smallest team: invalid team\n");
777 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
779 if(pl.deadflag == DEAD_NO)
780 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
786 //void() ctf_playerchanged;
787 void SV_ChangeTeam(float _color)
789 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
791 // in normal deathmatch we can just apply the color and we're done
793 SetPlayerColors(self, _color);
797 scolor = self.clientcolors & 0x0F;
798 dcolor = _color & 0x0F;
800 if(scolor == NUM_TEAM_1 - 1)
802 else if(scolor == NUM_TEAM_2 - 1)
804 else if(scolor == NUM_TEAM_3 - 1)
806 else // if(scolor == NUM_TEAM_4 - 1)
808 if(dcolor == NUM_TEAM_1 - 1)
810 else if(dcolor == NUM_TEAM_2 - 1)
812 else if(dcolor == NUM_TEAM_3 - 1)
814 else // if(dcolor == NUM_TEAM_4 - 1)
817 CheckAllowedTeams(self);
819 if(dteam == 1 && c1 < 0) dteam = 4;
820 if(dteam == 4 && c4 < 0) dteam = 3;
821 if(dteam == 3 && c3 < 0) dteam = 2;
822 if(dteam == 2 && c2 < 0) dteam = 1;
824 // not changing teams
827 //bprint("same team change\n");
828 SetPlayerTeam(self, dteam, steam, TRUE);
832 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
833 sprint(self, "Team changes not allowed\n");
834 return; // changing teams is not allowed
837 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
838 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
841 if(!TeamSmallerEqThanTeam(dteam, steam, self))
843 sprint(self, "Cannot change to a larger/better/shinier team\n");
848 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
850 if(IS_PLAYER(self) && steam != dteam)
852 // reduce frags during a team change
853 TeamchangeFrags(self);
856 SetPlayerTeam(self, dteam, steam, FALSE);
858 if(IS_PLAYER(self) && steam != dteam)
860 // kill player when changing teams
861 if(self.deadflag == DEAD_NO)
862 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
866 void ShufflePlayerOutOfTeam (float source_team)
868 float smallestteam, smallestteam_count, steam;
869 float lowest_bot_score, lowest_player_score;
870 entity head, lowest_bot, lowest_player, selected;
873 smallestteam_count = 999999999;
875 if(c1 >= 0 && c1 < smallestteam_count)
878 smallestteam_count = c1;
880 if(c2 >= 0 && c2 < smallestteam_count)
883 smallestteam_count = c2;
885 if(c3 >= 0 && c3 < smallestteam_count)
888 smallestteam_count = c3;
890 if(c4 >= 0 && c4 < smallestteam_count)
893 smallestteam_count = c4;
898 bprint("warning: no smallest team\n");
904 else if(source_team == 2)
906 else if(source_team == 3)
908 else // if(source_team == 4)
912 lowest_bot_score = 999999999;
913 lowest_player = world;
914 lowest_player_score = 999999999;
916 // find the lowest-scoring player & bot of that team
917 FOR_EACH_PLAYER(head)
919 if(head.team == steam)
923 if(head.totalfrags < lowest_bot_score)
926 lowest_bot_score = head.totalfrags;
931 if(head.totalfrags < lowest_player_score)
933 lowest_player = head;
934 lowest_player_score = head.totalfrags;
940 // prefers to move a bot...
941 if(lowest_bot != world)
942 selected = lowest_bot;
943 // but it will move a player if it has to
945 selected = lowest_player;
946 // don't do anything if it couldn't find anyone
949 bprint("warning: couldn't find a player to move from team\n");
953 // smallest team gains a member
954 if(smallestteam == 1)
958 else if(smallestteam == 2)
962 else if(smallestteam == 3)
966 else if(smallestteam == 4)
972 bprint("warning: destination team invalid\n");
975 // source team loses a member
980 else if(source_team == 2)
984 else if(source_team == 3)
988 else if(source_team == 4)
994 bprint("warning: source team invalid\n");
998 // move the player to the new team
999 TeamchangeFrags(selected);
1000 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1002 if(selected.deadflag == DEAD_NO)
1003 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1004 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1007 // code from here on is just to support maps that don't have team entities
1008 void tdm_spawnteam (string teamname, float teamcolor)
1012 e.classname = "tdm_team";
1013 e.netname = teamname;
1018 // spawn some default teams if the map is not set up for tdm
1019 void tdm_spawnteams()
1023 numteams = autocvar_g_tdm_teams_override;
1025 numteams = autocvar_g_tdm_teams;
1026 numteams = bound(2, numteams, 4);
1028 tdm_spawnteam("Red", NUM_TEAM_1-1);
1029 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1031 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1033 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1036 void tdm_delayedinit()
1038 // if no teams are found, spawn defaults
1039 if (find(world, classname, "tdm_team") == world)
1045 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);