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simplify g_balance_teams_prevent_imbalance (now it only allows changing to the "auto...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void entcs_init();
75
76 void LogTeamchange(float player_id, float team_number, float type)
77 {
78         if(!autocvar_sv_eventlog)
79                 return;
80
81         if(player_id < 1)
82                 return;
83
84         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
85 }
86
87 void default_delayedinit()
88 {
89         if(!scores_initialized)
90                 ScoreRules_generic();
91 }
92
93 void ActivateTeamplay()
94 {
95         serverflags |= SERVERFLAG_TEAMPLAY;
96         teamplay = 1;
97 }
98
99 void InitGameplayMode()
100 {
101         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
102
103         qualifying_override = -1;
104
105         VoteReset();
106
107         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
108         get_mi_min_max(1);
109         world.mins = mi_min;
110         world.maxs = mi_max;
111
112         MapInfo_LoadMapSettings(mapname);
113         teamplay = 0;
114         serverflags &~= SERVERFLAG_TEAMPLAY;
115
116         if not(cvar_value_issafe(world.fog))
117         {
118                 print("The current map contains a potentially harmful fog setting, ignored\n");
119                 world.fog = string_null;
120         }
121         if(MapInfo_Map_fog != "")
122                 if(MapInfo_Map_fog == "none")
123                         world.fog = string_null;
124                 else
125                         world.fog = strzone(MapInfo_Map_fog);
126         clientstuff = strzone(MapInfo_Map_clientstuff);
127
128         MapInfo_ClearTemps();
129
130         // set both here, gamemode can override it later
131         timelimit_override = autocvar_timelimit_override;
132         fraglimit_override = autocvar_fraglimit_override;
133         leadlimit_override = autocvar_leadlimit_override;
134         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
135
136         if(g_dm)
137         {
138         }
139
140         if(g_tdm)
141         {
142                 ActivateTeamplay();
143                 tdm_init();
144                 if(autocvar_g_tdm_team_spawns)
145                         have_team_spawns = -1; // request team spawns
146         }
147
148         if(g_domination)
149         {
150                 ActivateTeamplay();
151                 fraglimit_override = autocvar_g_domination_point_limit;
152                 leadlimit_override = autocvar_g_domination_point_leadlimit;
153                 dom_init();
154                 have_team_spawns = -1; // request team spawns
155         }
156
157         if(g_ctf)
158         {
159                 ActivateTeamplay();
160                 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
161                 fraglimit_override = autocvar_capturelimit_override;
162                 leadlimit_override = autocvar_captureleadlimit_override;
163                 ctf_init();
164                 have_team_spawns = -1; // request team spawns
165         }
166
167         if(g_runematch)
168         {
169                 // ActivateTeamplay();
170                 fraglimit_override = autocvar_g_runematch_point_limit;
171                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
172                 runematch_init();
173         }
174
175         if(g_lms)
176         {
177                 fraglimit_override = autocvar_g_lms_lives_override;
178                 leadlimit_override = 0; // not supported by LMS
179                 if(fraglimit_override == 0)
180                         fraglimit_override = -1;
181                 lms_lowest_lives = 9999;
182                 lms_next_place = 0;
183                 ScoreRules_lms();
184         }
185
186         if(g_arena)
187         {
188                 fraglimit_override = autocvar_g_arena_point_limit;
189                 leadlimit_override = autocvar_g_arena_point_leadlimit;
190                 maxspawned = autocvar_g_arena_maxspawned;
191                 if(maxspawned < 2)
192                         maxspawned = 2;
193                 arena_roundbased = autocvar_g_arena_roundbased;
194         }
195
196         if(g_ca)
197         {
198                 ActivateTeamplay();
199                 fraglimit_override = autocvar_g_ca_point_limit;
200                 leadlimit_override = autocvar_g_ca_point_leadlimit;
201                 precache_sound("ctf/red_capture.wav");
202                 precache_sound("ctf/blue_capture.wav");
203         }
204         if(g_keyhunt)
205         {
206                 ActivateTeamplay();
207                 fraglimit_override = autocvar_g_keyhunt_point_limit;
208                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
209                 MUTATOR_ADD(gamemode_keyhunt);
210         }
211
212         if(g_freezetag)
213         {
214                 ActivateTeamplay();
215                 fraglimit_override = autocvar_g_freezetag_point_limit;
216                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
217                 MUTATOR_ADD(gamemode_freezetag);
218         }
219
220         if(g_assault)
221         {
222                 ActivateTeamplay();
223                 ScoreRules_assault();
224                 have_team_spawns = -1; // request team spawns
225         }
226
227         if(g_onslaught)
228         {
229                 ActivateTeamplay();
230                 have_team_spawns = -1; // request team spawns
231         }
232
233         if(g_race)
234         {
235
236                 if(autocvar_g_race_teams)
237                 {
238                         ActivateTeamplay();
239                         race_teams = bound(2, autocvar_g_race_teams, 4);
240                         have_team_spawns = -1; // request team spawns
241                 }
242                 else
243                         race_teams = 0;
244
245                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
246                 fraglimit_override = autocvar_g_race_laps_limit;
247                 leadlimit_override = 0; // currently not supported by race
248         }
249
250         if(g_cts)
251         {
252                 g_race_qualifying = 1;
253                 fraglimit_override = 0;
254                 leadlimit_override = 0;
255         }
256
257         if(g_nexball)
258         {
259         fraglimit_override = autocvar_g_nexball_goallimit;
260         leadlimit_override = autocvar_g_nexball_goalleadlimit;
261         ActivateTeamplay();
262         have_team_spawns = -1; // request team spawns
263             MUTATOR_ADD(gamemode_nexball);
264         }
265         
266         if(g_keepaway)
267         {
268                 MUTATOR_ADD(gamemode_keepaway);
269         }
270
271         if(teamplay)
272                 entcs_init();
273
274         cache_mutatormsg = strzone("");
275         cache_lastmutatormsg = strzone("");
276
277         // enforce the server's universal frag/time limits
278         if(!autocvar_g_campaign)
279         {
280                 if(fraglimit_override >= 0)
281                         cvar_set("fraglimit", ftos(fraglimit_override));
282                 if(timelimit_override >= 0)
283                         cvar_set("timelimit", ftos(timelimit_override));
284                 if(leadlimit_override >= 0)
285                         cvar_set("leadlimit", ftos(leadlimit_override));
286                 if(qualifying_override >= 0)
287                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
288         }
289
290         if(g_race)
291         {
292                 // we need to find out the correct value for g_race_qualifying
293                 if(autocvar_g_campaign)
294                 {
295                         g_race_qualifying = 1;
296                 }
297                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
298                 {
299                         g_race_qualifying = 2;
300                         race_fraglimit = autocvar_fraglimit;
301                         race_leadlimit = autocvar_leadlimit;
302                         race_timelimit = autocvar_timelimit;
303                         cvar_set("fraglimit", "0");
304                         cvar_set("leadlimit", "0");
305                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
306                 }
307                 else
308                         g_race_qualifying = 0;
309         }
310
311         if(g_race || g_cts)
312         {
313                 if(g_race_qualifying)
314                         independent_players = 1;
315
316                 ScoreRules_race();
317         }
318
319         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
320 }
321
322 string GetClientVersionMessage() {
323         string versionmsg;
324         if (self.version_mismatch) {
325                 if(self.version < autocvar_gameversion) {
326                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
327                 } else {
328                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
329                 }
330         } else {
331                 versionmsg = "^2client version and server version are compatible.^8";
332         }
333         return versionmsg;
334 }
335
336 string getwelcomemessage(void)
337 {
338         string s, modifications, motd;
339
340         ret_string = "";
341         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
342         modifications = ret_string;
343         
344         if(g_minstagib)
345                 modifications = strcat(modifications, ", MinstaGib");
346         if(g_weaponarena)
347         {
348                 if(g_weaponarena_random)
349                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
350                 else
351                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
352         }
353         if(autocvar_g_start_weapon_laser == 0)
354                 modifications = strcat(modifications, ", No start weapons");
355         if(autocvar_sv_gravity < 800)
356                 modifications = strcat(modifications, ", Low gravity");
357         if(g_cloaked && !g_cts)
358                 modifications = strcat(modifications, ", Cloaked");
359         if(g_grappling_hook)
360                 modifications = strcat(modifications, ", Hook");
361         if(g_midair)
362                 modifications = strcat(modifications, ", Midair");
363         if(g_pinata)
364                 modifications = strcat(modifications, ", Piñata");
365         if(g_weapon_stay && !g_cts)
366                 modifications = strcat(modifications, ", Weapons stay");
367         if(g_bloodloss > 0)
368                 modifications = strcat(modifications, ", Blood loss");
369         if(g_jetpack)
370                 modifications = strcat(modifications, ", Jet pack");
371         if(autocvar_g_powerups == 0)
372                 modifications = strcat(modifications, ", No powerups");
373         if(autocvar_g_powerups > 0)
374                 modifications = strcat(modifications, ", Powerups");
375         modifications = substring(modifications, 2, strlen(modifications) - 2);
376
377         string versionmessage;
378         versionmessage = GetClientVersionMessage();
379
380         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
381         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
382
383         if(modifications != "")
384                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
385
386         if (g_grappling_hook)
387                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
388
389         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
390         {
391                 if(cache_lastmutatormsg)
392                         strunzone(cache_lastmutatormsg);
393                 if(cache_mutatormsg)
394                         strunzone(cache_mutatormsg);
395                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
396                 cache_mutatormsg = strzone(cache_lastmutatormsg);
397         }
398
399         if (cache_mutatormsg != "") {
400                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
401         }
402
403         motd = autocvar_sv_motd;
404         if (motd != "") {
405                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
406         }
407         return s;
408 }
409
410 void SetPlayerColors(entity pl, float _color)
411 {
412         /*string s;
413         s = ftos(cl);
414         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
415         pl.team = cl + 1;
416         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
417         pl.clientcolors = 16*cl + cl;*/
418
419         float pants, shirt;
420         pants = _color & 0x0F;
421         shirt = _color & 0xF0;
422
423
424         if(teamplay) {
425                 setcolor(pl, 16*pants + pants);
426         } else {
427                 setcolor(pl, shirt + pants);
428         }
429 }
430
431 void SetPlayerTeam(entity pl, float t, float s, float noprint)
432 {
433         float _color;
434
435         if(t == 4)
436                 _color = COLOR_TEAM4 - 1;
437         else if(t == 3)
438                 _color = COLOR_TEAM3 - 1;
439         else if(t == 2)
440                 _color = COLOR_TEAM2 - 1;
441         else
442                 _color = COLOR_TEAM1 - 1;
443
444         SetPlayerColors(pl,_color);
445
446         if(t != s) {
447                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
448
449                 if(!noprint)
450                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
451         }
452
453 }
454
455 // set c1...c4 to show what teams are allowed
456 void CheckAllowedTeams (entity for_whom)
457 {
458         float dm;
459         entity head;
460         string teament_name;
461
462         c1 = c2 = c3 = c4 = -1;
463         cb1 = cb2 = cb3 = cb4 = 0;
464
465         teament_name = string_null;
466         if(g_onslaught)
467         {
468                 // onslaught is special
469                 head = findchain(classname, "onslaught_generator");
470                 while (head)
471                 {
472                         if (head.team == COLOR_TEAM1) c1 = 0;
473                         if (head.team == COLOR_TEAM2) c2 = 0;
474                         if (head.team == COLOR_TEAM3) c3 = 0;
475                         if (head.team == COLOR_TEAM4) c4 = 0;
476                         head = head.chain;
477                 }
478         }
479         else if(g_domination)
480                 teament_name = "dom_team";
481         else if(g_ctf)
482                 teament_name = "ctf_team";
483         else if(g_tdm)
484                 teament_name = "tdm_team";
485         else if(g_nexball)
486                 teament_name = "nexball_team";
487         else if(g_assault)
488                 c1 = c2 = 0; // Assault always has 2 teams
489         else
490         {
491                 // cover anything else by treating it like tdm with no teams spawned
492                 if(g_race)
493                         dm = race_teams;
494                 else
495                         dm = 2;
496
497                 ret_float = dm;
498                 MUTATOR_CALLHOOK(GetTeamCount);
499                 dm = ret_float;
500
501                 if(dm >= 4)
502                         c1 = c2 = c3 = c4 = 0;
503                 else if(dm >= 3)
504                         c1 = c2 = c3 = 0;
505                 else
506                         c1 = c2 = 0;
507         }
508
509         // find out what teams are allowed if necessary
510         if(teament_name)
511         {
512                 head = find(world, classname, teament_name);
513                 while(head)
514                 {
515                         if(!(g_domination && head.netname == ""))
516                         {
517                                 if(head.team == COLOR_TEAM1)
518                                         c1 = 0;
519                                 else if(head.team == COLOR_TEAM2)
520                                         c2 = 0;
521                                 else if(head.team == COLOR_TEAM3)
522                                         c3 = 0;
523                                 else if(head.team == COLOR_TEAM4)
524                                         c4 = 0;
525                         }
526                         head = find(head, classname, teament_name);
527                 }
528         }
529
530         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
531         if(c3==-1 && c4==-1)
532         if(autocvar_bot_vs_human && for_whom)
533         {
534                 if(autocvar_bot_vs_human > 0)
535                 {
536                         // bots are all blue
537                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
538                                 c1 = c3 = c4 = -1;
539                         else
540                                 c2 = -1;
541                 }
542                 else
543                 {
544                         // bots are all red
545                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
546                                 c2 = c3 = c4 = -1;
547                         else
548                                 c1 = -1;
549                 }
550         }
551
552         // if player has a forced team, ONLY allow that one
553         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
554                 c2 = c3 = c4 = -1;
555         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
556                 c1 = c3 = c4 = -1;
557         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
558                 c1 = c2 = c4 = -1;
559         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
560                 c1 = c2 = c3 = -1;
561 }
562
563 float PlayerValue(entity p)
564 {
565         if(IsTeamBalanceForced() == 1)
566                 return 1;
567         return 1;
568         // FIXME: it always returns 1...
569 }
570
571 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
572 // teams that are allowed will now have their player counts stored in c1...c4
573 void GetTeamCounts(entity ignore)
574 {
575         entity head;
576         float value, bvalue;
577         // now count how many players are on each team already
578
579         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
580         // also remember the lowest-scoring player
581
582         FOR_EACH_CLIENT(head)
583         {
584                 float t;
585                 if(head.classname == "player")
586                         t = head.team;
587                 else if(head.team_forced > 0)
588                         t = head.team_forced; // reserve the spot
589                 else
590                         continue;
591                 if(head != ignore)// && head.netname != "")
592                 {
593                         value = PlayerValue(head);
594                         if(clienttype(head) == CLIENTTYPE_BOT)
595                                 bvalue = value;
596                         else
597                                 bvalue = 0;
598                         if(t == COLOR_TEAM1)
599                         {
600                                 if(c1 >= 0)
601                                 {
602                                         c1 = c1 + value;
603                                         cb1 = cb1 + bvalue;
604                                 }
605                         }
606                         if(t == COLOR_TEAM2)
607                         {
608                                 if(c2 >= 0)
609                                 {
610                                         c2 = c2 + value;
611                                         cb2 = cb2 + bvalue;
612                                 }
613                         }
614                         if(t == COLOR_TEAM3)
615                         {
616                                 if(c3 >= 0)
617                                 {
618                                         c3 = c3 + value;
619                                         cb3 = cb3 + bvalue;
620                                 }
621                         }
622                         if(t == COLOR_TEAM4)
623                         {
624                                 if(c4 >= 0)
625                                 {
626                                         c4 = c4 + value;
627                                         cb4 = cb4 + bvalue;
628                                 }
629                         }
630                 }
631         }
632
633         // if the player who has a forced team has not joined yet, reserve the spot
634         if(autocvar_g_campaign)
635         {
636                 switch(autocvar_g_campaign_forceteam)
637                 {
638                         case 1: if(c1 == cb1) ++c1; break;
639                         case 2: if(c2 == cb2) ++c2; break;
640                         case 3: if(c3 == cb3) ++c3; break;
641                         case 4: if(c4 == cb4) ++c4; break;
642                 }
643         }
644 }
645
646 // returns # of smallest team (1, 2, 3, 4)
647 // NOTE: Assumes CheckAllowedTeams has already been called!
648 float FindSmallestTeam(entity pl, float ignore_pl)
649 {
650         float totalteams, balance_type, maxc;
651         totalteams = 0;
652
653         // find out what teams are available
654         //CheckAllowedTeams();
655
656         // make sure there are at least 2 teams to join
657         if(c1 >= 0)
658                 totalteams = totalteams + 1;
659         if(c2 >= 0)
660                 totalteams = totalteams + 1;
661         if(c3 >= 0)
662                 totalteams = totalteams + 1;
663         if(c4 >= 0)
664                 totalteams = totalteams + 1;
665
666         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
667                 totalteams += 1;
668
669         if(totalteams <= 1)
670         {
671                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
672                         return 1; // special case for campaign and player joining
673                 else if(g_domination)
674                         error("Too few teams available for domination\n");
675                 else if(g_ctf)
676                         error("Too few teams available for ctf\n");
677                 else if(g_keyhunt)
678                         error("Too few teams available for key hunt\n");
679                 else if(g_freezetag)
680                         error("Too few teams available for freeze tag\n");
681                 else
682                         error("Too few teams available for team deathmatch\n");
683         }
684
685         // count how many players are in each team
686         if(ignore_pl)
687                 GetTeamCounts(pl);
688         else
689                 GetTeamCounts(world);
690
691         // c1...c4 now have counts of each team
692         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
693
694         // 2 gives priority to what team you're already on, 1 goes in order
695         // 2 doesn't seem to work though...
696         balance_type = 1;
697
698         if(bots_would_leave)
699         //if(pl.classname != "player")
700         if(clienttype(pl) != CLIENTTYPE_BOT)
701         {
702                 c1 -= cb1 * 255.0/256.0;
703                 c2 -= cb2 * 255.0/256.0;
704                 c3 -= cb3 * 255.0/256.0;
705                 c4 -= cb4 * 255.0/256.0;
706         }
707         maxc = max4(c1, c2, c3, c4);
708
709         RandomSelection_Init();
710         if(balance_type == 1)
711         {
712                 // 1: use team count, then score (note: can only use 8 significant bits of score)
713                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
714                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
715                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
716                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
717         }
718         else if(balance_type == 2)
719         {
720                 // 1: use team count, if equal prefer own team
721                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
722                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
723                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
724                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
725         }
726         else if(balance_type == 3)
727         {
728                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
729                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
730                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
731                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
732                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
733         }
734         return RandomSelection_chosen_float;
735 }
736
737 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
738 {
739         float smallest, selectedteam;
740
741         // don't join a team if we're not playing a team game
742         if(!teamplay)
743                 return 0;
744
745         // find out what teams are available
746         CheckAllowedTeams(pl);
747
748         // if we don't care what team he ends up on, put him on whatever team he entered as.
749         // if he's not on a valid team, then let other code put him on the smallest team
750         if(!forcebestteam)
751         {
752                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
753                         selectedteam = pl.team;
754                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
755                         selectedteam = pl.team;
756                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
757                         selectedteam = pl.team;
758                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
759                         selectedteam = pl.team;
760                 else
761                         selectedteam = -1;
762
763                 if(selectedteam > 0)
764                 {
765                         if(!only_return_best)
766                         {
767                                 SetPlayerColors(pl, selectedteam - 1);
768
769                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
770                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
771                                 LogTeamchange(pl.playerid, pl.team, 99);
772                         }
773                         return selectedteam;
774                 }
775                 // otherwise end up on the smallest team (handled below)
776         }
777
778         smallest = FindSmallestTeam(pl, TRUE);
779
780         if(!only_return_best && !pl.bot_forced_team)
781         {
782                 TeamchangeFrags(self);
783                 if(smallest == 1)
784                 {
785                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
786                 }
787                 else if(smallest == 2)
788                 {
789                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
790                 }
791                 else if(smallest == 3)
792                 {
793                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
794                 }
795                 else if(smallest == 4)
796                 {
797                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
798                 }
799                 else
800                 {
801                         error("smallest team: invalid team\n");
802                 }
803
804                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
805
806                 if(pl.deadflag == DEAD_NO)
807                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
808         }
809
810         return smallest;
811 }
812
813 //void() ctf_playerchanged;
814 void SV_ChangeTeam(float _color)
815 {
816         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
817
818         // in normal deathmatch we can just apply the color and we're done
819         if(!teamplay) {
820                 SetPlayerColors(self, _color);
821                 return;
822         }
823
824         scolor = self.clientcolors & 0x0F;
825         dcolor = _color & 0x0F;
826
827         if(scolor == COLOR_TEAM1 - 1)
828                 steam = 1;
829         else if(scolor == COLOR_TEAM2 - 1)
830                 steam = 2;
831         else if(scolor == COLOR_TEAM3 - 1)
832                 steam = 3;
833         else // if(scolor == COLOR_TEAM4 - 1)
834                 steam = 4;
835         if(dcolor == COLOR_TEAM1 - 1)
836                 dteam = 1;
837         else if(dcolor == COLOR_TEAM2 - 1)
838                 dteam = 2;
839         else if(dcolor == COLOR_TEAM3 - 1)
840                 dteam = 3;
841         else // if(dcolor == COLOR_TEAM4 - 1)
842                 dteam = 4;
843
844         CheckAllowedTeams(self);
845
846         if(dteam == 1 && c1 < 0) dteam = 4;
847         if(dteam == 4 && c4 < 0) dteam = 3;
848         if(dteam == 3 && c3 < 0) dteam = 2;
849         if(dteam == 2 && c2 < 0) dteam = 1;
850
851         // not changing teams
852         if(scolor == dcolor)
853         {
854                 //bprint("same team change\n");
855                 SetPlayerTeam(self, dteam, steam, TRUE);
856                 return;
857         }
858
859         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
860                 sprint(self, "Team changes not allowed\n");
861                 return; // changing teams is not allowed
862         }
863
864         if(autocvar_g_balance_teams_prevent_imbalance)
865         {
866                 t = FindSmallestTeam(self, TRUE);
867                 if(dteam != t)
868                 {
869                         sprint(self, "Cannot change to the given team\n");
870                         return;
871                 }
872         }
873
874 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
875
876         if(self.classname == "player" && steam != dteam)
877         {
878                 // reduce frags during a team change
879                 TeamchangeFrags(self);
880         }
881
882         SetPlayerTeam(self, dteam, steam, FALSE);
883
884         if(self.classname == "player" && steam != dteam)
885         {
886                 // kill player when changing teams
887                 if(self.deadflag == DEAD_NO)
888                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
889         }
890         //ctf_playerchanged();
891 }
892
893 void ShufflePlayerOutOfTeam (float source_team)
894 {
895         float smallestteam, smallestteam_count, steam;
896         float lowest_bot_score, lowest_player_score;
897         entity head, lowest_bot, lowest_player, selected;
898
899         smallestteam = 0;
900         smallestteam_count = 999999999;
901
902         if(c1 >= 0 && c1 < smallestteam_count)
903         {
904                 smallestteam = 1;
905                 smallestteam_count = c1;
906         }
907         if(c2 >= 0 && c2 < smallestteam_count)
908         {
909                 smallestteam = 2;
910                 smallestteam_count = c2;
911         }
912         if(c3 >= 0 && c3 < smallestteam_count)
913         {
914                 smallestteam = 3;
915                 smallestteam_count = c3;
916         }
917         if(c4 >= 0 && c4 < smallestteam_count)
918         {
919                 smallestteam = 4;
920                 smallestteam_count = c4;
921         }
922
923         if(!smallestteam)
924         {
925                 bprint("warning: no smallest team\n");
926                 return;
927         }
928
929         if(source_team == 1)
930                 steam = COLOR_TEAM1;
931         else if(source_team == 2)
932                 steam = COLOR_TEAM2;
933         else if(source_team == 3)
934                 steam = COLOR_TEAM3;
935         else // if(source_team == 4)
936                 steam = COLOR_TEAM4;
937
938         lowest_bot = world;
939         lowest_bot_score = 999999999;
940         lowest_player = world;
941         lowest_player_score = 999999999;
942
943         // find the lowest-scoring player & bot of that team
944         FOR_EACH_PLAYER(head)
945         {
946                 if(head.team == steam)
947                 {
948                         if(head.isbot)
949                         {
950                                 if(head.totalfrags < lowest_bot_score)
951                                 {
952                                         lowest_bot = head;
953                                         lowest_bot_score = head.totalfrags;
954                                 }
955                         }
956                         else
957                         {
958                                 if(head.totalfrags < lowest_player_score)
959                                 {
960                                         lowest_player = head;
961                                         lowest_player_score = head.totalfrags;
962                                 }
963                         }
964                 }
965         }
966
967         // prefers to move a bot...
968         if(lowest_bot != world)
969                 selected = lowest_bot;
970         // but it will move a player if it has to
971         else
972                 selected = lowest_player;
973         // don't do anything if it couldn't find anyone
974         if(!selected)
975         {
976                 bprint("warning: couldn't find a player to move from team\n");
977                 return;
978         }
979
980         // smallest team gains a member
981         if(smallestteam == 1)
982         {
983                 c1 = c1 + 1;
984         }
985         else if(smallestteam == 2)
986         {
987                 c2 = c2 + 1;
988         }
989         else if(smallestteam == 3)
990         {
991                 c3 = c3 + 1;
992         }
993         else if(smallestteam == 4)
994         {
995                 c4 = c4 + 1;
996         }
997         else
998         {
999                 bprint("warning: destination team invalid\n");
1000                 return;
1001         }
1002         // source team loses a member
1003         if(source_team == 1)
1004         {
1005                 c1 = c1 + 1;
1006         }
1007         else if(source_team == 2)
1008         {
1009                 c2 = c2 + 2;
1010         }
1011         else if(source_team == 3)
1012         {
1013                 c3 = c3 + 3;
1014         }
1015         else if(source_team == 4)
1016         {
1017                 c4 = c4 + 4;
1018         }
1019         else
1020         {
1021                 bprint("warning: source team invalid\n");
1022                 return;
1023         }
1024
1025         // move the player to the new team
1026         TeamchangeFrags(selected);
1027         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1028
1029         if(selected.deadflag == DEAD_NO)
1030                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1031         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1032 }
1033
1034 void CauseRebalance(float source_team, float howmany_toomany)
1035 {
1036         if(IsTeamBalanceForced() == 1)
1037         {
1038                 bprint("Rebalancing Teams\n");
1039                 ShufflePlayerOutOfTeam(source_team);
1040         }
1041 }
1042
1043 // part of g_balance_teams_force
1044 // occasionally perform an audit of the teams to make
1045 // sure they're more or less balanced in player count.
1046 void AuditTeams()
1047 {
1048         float numplayers, numteams, smallest, toomany;
1049         float balance;
1050         balance = IsTeamBalanceForced();
1051         if(balance == 0)
1052                 return;
1053
1054         if(audit_teams_time > time)
1055                 return;
1056
1057         audit_teams_time = time + 4 + random();
1058
1059 //      bprint("Auditing teams\n");
1060
1061         CheckAllowedTeams(world);
1062         GetTeamCounts(world);
1063
1064
1065         numteams = numplayers = smallest = 0;
1066         if(c1 >= 0)
1067         {
1068                 numteams = numteams + 1;
1069                 numplayers = numplayers + c1;
1070                 smallest = c1;
1071         }
1072         if(c2 >= 0)
1073         {
1074                 numteams = numteams + 1;
1075                 numplayers = numplayers + c2;
1076                 if(c2 < smallest)
1077                         smallest = c2;
1078         }
1079         if(c3 >= 0)
1080         {
1081                 numteams = numteams + 1;
1082                 numplayers = numplayers + c3;
1083                 if(c3 < smallest)
1084                         smallest = c3;
1085         }
1086         if(c4 >= 0)
1087         {
1088                 numteams = numteams + 1;
1089                 numplayers = numplayers + c4;
1090                 if(c4 < smallest)
1091                         smallest = c4;
1092         }
1093
1094         if(numplayers <= 0)
1095                 return; // no players to move around
1096         if(numteams < 2)
1097                 return; // don't bother shuffling if for some reason there aren't any teams
1098
1099         toomany = smallest + 1;
1100
1101         if(c1 && c1 > toomany)
1102                 CauseRebalance(1, c1 - toomany);
1103         if(c2 && c2 > toomany)
1104                 CauseRebalance(2, c2 - toomany);
1105         if(c3 && c3 > toomany)
1106                 CauseRebalance(3, c3 - toomany);
1107         if(c4 && c4 > toomany)
1108                 CauseRebalance(4, c4 - toomany);
1109
1110         // if teams are still unbalanced, balance them further in the next audit,
1111         // which will happen sooner (keep doing rapid audits until things are in order)
1112         audit_teams_time = time + 0.7 + random()*0.3;
1113 }
1114
1115 // code from here on is just to support maps that don't have team entities
1116 void tdm_spawnteam (string teamname, float teamcolor)
1117 {
1118         entity e;
1119         e = spawn();
1120         e.classname = "tdm_team";
1121         e.netname = teamname;
1122         e.cnt = teamcolor;
1123         e.team = e.cnt + 1;
1124 }
1125
1126 // spawn some default teams if the map is not set up for tdm
1127 void tdm_spawnteams()
1128 {
1129         float numteams;
1130
1131         numteams = autocvar_g_tdm_teams_override;
1132         if(numteams < 2)
1133                 numteams = autocvar_g_tdm_teams;
1134         numteams = bound(2, numteams, 4);
1135
1136         tdm_spawnteam("Red", COLOR_TEAM1-1);
1137         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1138         if(numteams >= 3)
1139                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1140         if(numteams >= 4)
1141                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1142 }
1143
1144 void tdm_delayedinit()
1145 {
1146         // if no teams are found, spawn defaults
1147         if (find(world, classname, "tdm_team") == world)
1148                 tdm_spawnteams();
1149 }
1150
1151 void tdm_init()
1152 {
1153         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1154 }