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More fixes/cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 //void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void entcs_init();
75
76 void LogTeamchange(float player_id, float team_number, float type)
77 {
78         if(!autocvar_sv_eventlog)
79                 return;
80
81         if(player_id < 1)
82                 return;
83
84         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
85 }
86
87 void default_delayedinit()
88 {
89         if(!scores_initialized)
90                 ScoreRules_generic();
91 }
92
93 void ActivateTeamplay()
94 {
95         serverflags |= SERVERFLAG_TEAMPLAY;
96         teamplay = 1;
97 }
98
99 void InitGameplayMode()
100 {
101         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
102
103         qualifying_override = -1;
104
105         VoteReset();
106
107         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
108         get_mi_min_max(1);
109         world.mins = mi_min;
110         world.maxs = mi_max;
111
112         MapInfo_LoadMapSettings(mapname);
113         teamplay = 0;
114         serverflags &~= SERVERFLAG_TEAMPLAY;
115
116         if not(cvar_value_issafe(world.fog))
117         {
118                 print("The current map contains a potentially harmful fog setting, ignored\n");
119                 world.fog = string_null;
120         }
121         if(MapInfo_Map_fog != "")
122                 if(MapInfo_Map_fog == "none")
123                         world.fog = string_null;
124                 else
125                         world.fog = strzone(MapInfo_Map_fog);
126         clientstuff = strzone(MapInfo_Map_clientstuff);
127
128         MapInfo_ClearTemps();
129
130         // set both here, gamemode can override it later
131         timelimit_override = autocvar_timelimit_override;
132         fraglimit_override = autocvar_fraglimit_override;
133         leadlimit_override = autocvar_leadlimit_override;
134         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
135
136         if(g_dm)
137         {
138         }
139
140         if(g_tdm)
141         {
142                 ActivateTeamplay();
143                 tdm_init();
144                 if(autocvar_g_tdm_team_spawns)
145                         have_team_spawns = -1; // request team spawns
146         }
147
148         if(g_domination)
149         {
150                 ActivateTeamplay();
151                 fraglimit_override = autocvar_g_domination_point_limit;
152                 leadlimit_override = autocvar_g_domination_point_leadlimit;
153                 dom_init();
154                 have_team_spawns = -1; // request team spawns
155         }
156
157         if(g_ctf)
158         {
159                 ActivateTeamplay();
160                 fraglimit_override = autocvar_capturelimit_override;
161                 leadlimit_override = autocvar_captureleadlimit_override;
162                 MUTATOR_ADD(gamemode_ctf);
163                 have_team_spawns = -1; // request team spawns
164         }
165
166         if(g_runematch)
167         {
168                 // ActivateTeamplay();
169                 fraglimit_override = autocvar_g_runematch_point_limit;
170                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
171                 runematch_init();
172         }
173
174         if(g_lms)
175         {
176                 fraglimit_override = autocvar_g_lms_lives_override;
177                 leadlimit_override = 0; // not supported by LMS
178                 if(fraglimit_override == 0)
179                         fraglimit_override = -1;
180                 lms_lowest_lives = 9999;
181                 lms_next_place = 0;
182                 ScoreRules_lms();
183         }
184
185         if(g_arena)
186         {
187                 fraglimit_override = autocvar_g_arena_point_limit;
188                 leadlimit_override = autocvar_g_arena_point_leadlimit;
189                 maxspawned = autocvar_g_arena_maxspawned;
190                 if(maxspawned < 2)
191                         maxspawned = 2;
192                 arena_roundbased = autocvar_g_arena_roundbased;
193         }
194
195         if(g_ca)
196         {
197                 ActivateTeamplay();
198                 fraglimit_override = autocvar_g_ca_point_limit;
199                 leadlimit_override = autocvar_g_ca_point_leadlimit;
200                 precache_sound("ctf/red_capture.wav");
201                 precache_sound("ctf/blue_capture.wav");
202         }
203         if(g_keyhunt)
204         {
205                 ActivateTeamplay();
206                 fraglimit_override = autocvar_g_keyhunt_point_limit;
207                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
208                 MUTATOR_ADD(gamemode_keyhunt);
209         }
210
211         if(g_freezetag)
212         {
213                 ActivateTeamplay();
214                 fraglimit_override = autocvar_g_freezetag_point_limit;
215                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
216                 MUTATOR_ADD(gamemode_freezetag);
217         }
218
219         if(g_assault)
220         {
221                 ActivateTeamplay();
222                 ScoreRules_assault();
223                 have_team_spawns = -1; // request team spawns
224         }
225
226         if(g_onslaught)
227         {
228                 ActivateTeamplay();
229                 have_team_spawns = -1; // request team spawns
230         }
231
232         if(g_race)
233         {
234
235                 if(autocvar_g_race_teams)
236                 {
237                         ActivateTeamplay();
238                         race_teams = bound(2, autocvar_g_race_teams, 4);
239                         have_team_spawns = -1; // request team spawns
240                 }
241                 else
242                         race_teams = 0;
243
244                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
245                 fraglimit_override = autocvar_g_race_laps_limit;
246                 leadlimit_override = 0; // currently not supported by race
247         }
248
249         if(g_cts)
250         {
251                 g_race_qualifying = 1;
252                 fraglimit_override = 0;
253                 leadlimit_override = 0;
254         }
255
256         if(g_nexball)
257         {
258         fraglimit_override = autocvar_g_nexball_goallimit;
259         leadlimit_override = autocvar_g_nexball_goalleadlimit;
260         ActivateTeamplay();
261         have_team_spawns = -1; // request team spawns
262             MUTATOR_ADD(gamemode_nexball);
263         }
264         
265         if(g_keepaway)
266         {
267                 MUTATOR_ADD(gamemode_keepaway);
268         }
269
270         if(teamplay)
271                 entcs_init();
272
273         cache_mutatormsg = strzone("");
274         cache_lastmutatormsg = strzone("");
275
276         // enforce the server's universal frag/time limits
277         if(!autocvar_g_campaign)
278         {
279                 if(fraglimit_override >= 0)
280                         cvar_set("fraglimit", ftos(fraglimit_override));
281                 if(timelimit_override >= 0)
282                         cvar_set("timelimit", ftos(timelimit_override));
283                 if(leadlimit_override >= 0)
284                         cvar_set("leadlimit", ftos(leadlimit_override));
285                 if(qualifying_override >= 0)
286                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
287         }
288
289         if(g_race)
290         {
291                 // we need to find out the correct value for g_race_qualifying
292                 if(autocvar_g_campaign)
293                 {
294                         g_race_qualifying = 1;
295                 }
296                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
297                 {
298                         g_race_qualifying = 2;
299                         race_fraglimit = autocvar_fraglimit;
300                         race_leadlimit = autocvar_leadlimit;
301                         race_timelimit = autocvar_timelimit;
302                         cvar_set("fraglimit", "0");
303                         cvar_set("leadlimit", "0");
304                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
305                 }
306                 else
307                         g_race_qualifying = 0;
308         }
309
310         if(g_race || g_cts)
311         {
312                 if(g_race_qualifying)
313                         independent_players = 1;
314
315                 ScoreRules_race();
316         }
317
318         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
319 }
320
321 string GetClientVersionMessage() {
322         string versionmsg;
323         if (self.version_mismatch) {
324                 if(self.version < autocvar_gameversion) {
325                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
326                 } else {
327                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
328                 }
329         } else {
330                 versionmsg = "^2client version and server version are compatible.^8";
331         }
332         return versionmsg;
333 }
334
335 string getwelcomemessage(void)
336 {
337         string s, modifications, motd;
338
339         ret_string = "";
340         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
341         modifications = ret_string;
342         
343         if(g_minstagib)
344                 modifications = strcat(modifications, ", MinstaGib");
345         if(g_weaponarena)
346         {
347                 if(g_weaponarena_random)
348                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
349                 else
350                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
351         }
352         if(autocvar_g_start_weapon_laser == 0)
353                 modifications = strcat(modifications, ", No start weapons");
354         if(autocvar_sv_gravity < 800)
355                 modifications = strcat(modifications, ", Low gravity");
356         if(g_cloaked && !g_cts)
357                 modifications = strcat(modifications, ", Cloaked");
358         if(g_grappling_hook)
359                 modifications = strcat(modifications, ", Hook");
360         if(g_midair)
361                 modifications = strcat(modifications, ", Midair");
362         if(g_pinata)
363                 modifications = strcat(modifications, ", Piñata");
364         if(g_weapon_stay && !g_cts)
365                 modifications = strcat(modifications, ", Weapons stay");
366         if(g_bloodloss > 0)
367                 modifications = strcat(modifications, ", Blood loss");
368         if(g_jetpack)
369                 modifications = strcat(modifications, ", Jet pack");
370         if(autocvar_g_powerups == 0)
371                 modifications = strcat(modifications, ", No powerups");
372         if(autocvar_g_powerups > 0)
373                 modifications = strcat(modifications, ", Powerups");
374         modifications = substring(modifications, 2, strlen(modifications) - 2);
375
376         string versionmessage;
377         versionmessage = GetClientVersionMessage();
378
379         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
380         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
381
382         if(modifications != "")
383                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
384
385         if (g_grappling_hook)
386                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
387
388         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
389         {
390                 if(cache_lastmutatormsg)
391                         strunzone(cache_lastmutatormsg);
392                 if(cache_mutatormsg)
393                         strunzone(cache_mutatormsg);
394                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
395                 cache_mutatormsg = strzone(cache_lastmutatormsg);
396         }
397
398         if (cache_mutatormsg != "") {
399                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
400         }
401
402         motd = autocvar_sv_motd;
403         if (motd != "") {
404                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
405         }
406         return s;
407 }
408
409 void SetPlayerColors(entity pl, float _color)
410 {
411         /*string s;
412         s = ftos(cl);
413         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
414         pl.team = cl + 1;
415         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
416         pl.clientcolors = 16*cl + cl;*/
417
418         float pants, shirt;
419         pants = _color & 0x0F;
420         shirt = _color & 0xF0;
421
422
423         if(teamplay) {
424                 setcolor(pl, 16*pants + pants);
425         } else {
426                 setcolor(pl, shirt + pants);
427         }
428 }
429
430 void SetPlayerTeam(entity pl, float t, float s, float noprint)
431 {
432         float _color;
433
434         if(t == 4)
435                 _color = COLOR_TEAM4 - 1;
436         else if(t == 3)
437                 _color = COLOR_TEAM3 - 1;
438         else if(t == 2)
439                 _color = COLOR_TEAM2 - 1;
440         else
441                 _color = COLOR_TEAM1 - 1;
442
443         SetPlayerColors(pl,_color);
444
445         if(t != s) {
446                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
447
448                 if(!noprint)
449                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
450         }
451
452 }
453
454 // set c1...c4 to show what teams are allowed
455 void CheckAllowedTeams (entity for_whom)
456 {
457         float dm;
458         entity head;
459         string teament_name;
460
461         c1 = c2 = c3 = c4 = -1;
462         cb1 = cb2 = cb3 = cb4 = 0;
463
464         if(g_onslaught)
465         {
466                 // onslaught is special
467                 head = findchain(classname, "onslaught_generator");
468                 while (head)
469                 {
470                         if (head.team == COLOR_TEAM1) c1 = 0;
471                         if (head.team == COLOR_TEAM2) c2 = 0;
472                         if (head.team == COLOR_TEAM3) c3 = 0;
473                         if (head.team == COLOR_TEAM4) c4 = 0;
474                         head = head.chain;
475                 }
476         }
477         else if(g_domination)
478                 teament_name = "dom_team";
479         else if(g_ctf)
480                 teament_name = "ctf_team";
481         else if(g_tdm)
482                 teament_name = "tdm_team";
483         else if(g_nexball)
484                 teament_name = "nexball_team";
485         else if(g_assault)
486                 c1 = c2 = 0; // Assault always has 2 teams
487         else
488         {
489                 // cover anything else by treating it like tdm with no teams spawned
490                 if(g_race)
491                         dm = race_teams;
492                 else
493                         dm = 2;
494
495                 ret_float = dm;
496                 MUTATOR_CALLHOOK(GetTeamCount);
497                 dm = ret_float;
498
499                 if(dm >= 4)
500                         c1 = c2 = c3 = c4 = 0;
501                 else if(dm >= 3)
502                         c1 = c2 = c3 = 0;
503                 else
504                         c1 = c2 = 0;
505         }
506
507         // find out what teams are allowed if necessary
508         if(teament_name)
509         {
510                 head = find(world, classname, teament_name);
511                 while(head)
512                 {
513                         if(!(g_domination && head.netname == ""))
514                         {
515                                 if(head.team == COLOR_TEAM1)
516                                         c1 = 0;
517                                 else if(head.team == COLOR_TEAM2)
518                                         c2 = 0;
519                                 else if(head.team == COLOR_TEAM3)
520                                         c3 = 0;
521                                 else if(head.team == COLOR_TEAM4)
522                                         c4 = 0;
523                         }
524                         head = find(head, classname, teament_name);
525                 }
526         }
527
528         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
529         if(c3==-1 && c4==-1)
530         if(autocvar_bot_vs_human && for_whom)
531         {
532                 if(autocvar_bot_vs_human > 0)
533                 {
534                         // bots are all blue
535                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
536                                 c1 = c3 = c4 = -1;
537                         else
538                                 c2 = -1;
539                 }
540                 else
541                 {
542                         // bots are all red
543                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
544                                 c2 = c3 = c4 = -1;
545                         else
546                                 c1 = -1;
547                 }
548         }
549
550         // if player has a forced team, ONLY allow that one
551         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
552                 c2 = c3 = c4 = -1;
553         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
554                 c1 = c3 = c4 = -1;
555         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
556                 c1 = c2 = c4 = -1;
557         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
558                 c1 = c2 = c3 = -1;
559 }
560
561 float PlayerValue(entity p)
562 {
563         if(IsTeamBalanceForced() == 1)
564                 return 1;
565         return 1;
566         // FIXME: it always returns 1...
567 }
568
569 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
570 // teams that are allowed will now have their player counts stored in c1...c4
571 void GetTeamCounts(entity ignore)
572 {
573         entity head;
574         float value, bvalue;
575         // now count how many players are on each team already
576
577         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
578         // also remember the lowest-scoring player
579
580         FOR_EACH_CLIENT(head)
581         {
582                 float t;
583                 if(head.classname == "player")
584                         t = head.team;
585                 else if(head.team_forced > 0)
586                         t = head.team_forced; // reserve the spot
587                 else
588                         continue;
589                 if(head != ignore)// && head.netname != "")
590                 {
591                         value = PlayerValue(head);
592                         if(clienttype(head) == CLIENTTYPE_BOT)
593                                 bvalue = value;
594                         else
595                                 bvalue = 0;
596                         if(t == COLOR_TEAM1)
597                         {
598                                 if(c1 >= 0)
599                                 {
600                                         c1 = c1 + value;
601                                         cb1 = cb1 + bvalue;
602                                 }
603                         }
604                         if(t == COLOR_TEAM2)
605                         {
606                                 if(c2 >= 0)
607                                 {
608                                         c2 = c2 + value;
609                                         cb2 = cb2 + bvalue;
610                                 }
611                         }
612                         if(t == COLOR_TEAM3)
613                         {
614                                 if(c3 >= 0)
615                                 {
616                                         c3 = c3 + value;
617                                         cb3 = cb3 + bvalue;
618                                 }
619                         }
620                         if(t == COLOR_TEAM4)
621                         {
622                                 if(c4 >= 0)
623                                 {
624                                         c4 = c4 + value;
625                                         cb4 = cb4 + bvalue;
626                                 }
627                         }
628                 }
629         }
630
631         // if the player who has a forced team has not joined yet, reserve the spot
632         if(autocvar_g_campaign)
633         {
634                 switch(autocvar_g_campaign_forceteam)
635                 {
636                         case 1: if(c1 == cb1) ++c1; break;
637                         case 2: if(c2 == cb2) ++c2; break;
638                         case 3: if(c3 == cb3) ++c3; break;
639                         case 4: if(c4 == cb4) ++c4; break;
640                 }
641         }
642 }
643
644 // returns # of smallest team (1, 2, 3, 4)
645 // NOTE: Assumes CheckAllowedTeams has already been called!
646 float FindSmallestTeam(entity pl, float ignore_pl)
647 {
648         float totalteams, balance_type, maxc;
649         totalteams = 0;
650
651         // find out what teams are available
652         //CheckAllowedTeams();
653
654         // make sure there are at least 2 teams to join
655         if(c1 >= 0)
656                 totalteams = totalteams + 1;
657         if(c2 >= 0)
658                 totalteams = totalteams + 1;
659         if(c3 >= 0)
660                 totalteams = totalteams + 1;
661         if(c4 >= 0)
662                 totalteams = totalteams + 1;
663
664         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
665                 totalteams += 1;
666
667         if(totalteams <= 1)
668         {
669                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
670                         return 1; // special case for campaign and player joining
671                 else if(g_domination)
672                         error("Too few teams available for domination\n");
673                 else if(g_ctf)
674                         error("Too few teams available for ctf\n");
675                 else if(g_keyhunt)
676                         error("Too few teams available for key hunt\n");
677                 else if(g_freezetag)
678                         error("Too few teams available for freeze tag\n");
679                 else
680                         error("Too few teams available for team deathmatch\n");
681         }
682
683         // count how many players are in each team
684         if(ignore_pl)
685                 GetTeamCounts(pl);
686         else
687                 GetTeamCounts(world);
688
689         // c1...c4 now have counts of each team
690         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
691
692         // 2 gives priority to what team you're already on, 1 goes in order
693         // 2 doesn't seem to work though...
694         balance_type = 1;
695
696         if(bots_would_leave)
697         //if(pl.classname != "player")
698         if(clienttype(pl) != CLIENTTYPE_BOT)
699         {
700                 c1 -= cb1 * 255.0/256.0;
701                 c2 -= cb2 * 255.0/256.0;
702                 c3 -= cb3 * 255.0/256.0;
703                 c4 -= cb4 * 255.0/256.0;
704         }
705         maxc = max4(c1, c2, c3, c4);
706
707         RandomSelection_Init();
708         if(balance_type == 1)
709         {
710                 // 1: use team count, then score (note: can only use 8 significant bits of score)
711                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
712                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
713                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
714                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
715         }
716         else if(balance_type == 2)
717         {
718                 // 1: use team count, if equal prefer own team
719                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
720                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
721                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
722                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
723         }
724         else if(balance_type == 3)
725         {
726                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
727                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
728                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
729                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
730                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
731         }
732         return RandomSelection_chosen_float;
733 }
734
735 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
736 {
737         float smallest, selectedteam;
738
739         // don't join a team if we're not playing a team game
740         if(!teamplay)
741                 return 0;
742
743         // find out what teams are available
744         CheckAllowedTeams(pl);
745
746         // if we don't care what team he ends up on, put him on whatever team he entered as.
747         // if he's not on a valid team, then let other code put him on the smallest team
748         if(!forcebestteam)
749         {
750                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
751                         selectedteam = pl.team;
752                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
753                         selectedteam = pl.team;
754                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
755                         selectedteam = pl.team;
756                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
757                         selectedteam = pl.team;
758                 else
759                         selectedteam = -1;
760
761                 if(selectedteam > 0)
762                 {
763                         if(!only_return_best)
764                         {
765                                 SetPlayerColors(pl, selectedteam - 1);
766
767                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
768                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
769                                 LogTeamchange(pl.playerid, pl.team, 99);
770                         }
771                         return selectedteam;
772                 }
773                 // otherwise end up on the smallest team (handled below)
774         }
775
776         smallest = FindSmallestTeam(pl, TRUE);
777
778         if(!only_return_best && !pl.bot_forced_team)
779         {
780                 TeamchangeFrags(self);
781                 if(smallest == 1)
782                 {
783                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
784                 }
785                 else if(smallest == 2)
786                 {
787                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
788                 }
789                 else if(smallest == 3)
790                 {
791                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
792                 }
793                 else if(smallest == 4)
794                 {
795                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
796                 }
797                 else
798                 {
799                         error("smallest team: invalid team\n");
800                 }
801
802                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
803
804                 if(pl.deadflag == DEAD_NO)
805                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
806         }
807
808         return smallest;
809 }
810
811 //void() ctf_playerchanged;
812 void SV_ChangeTeam(float _color)
813 {
814         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
815
816         // in normal deathmatch we can just apply the color and we're done
817         if(!teamplay) {
818                 SetPlayerColors(self, _color);
819                 return;
820         }
821
822         scolor = self.clientcolors & 0x0F;
823         dcolor = _color & 0x0F;
824
825         if(scolor == COLOR_TEAM1 - 1)
826                 steam = 1;
827         else if(scolor == COLOR_TEAM2 - 1)
828                 steam = 2;
829         else if(scolor == COLOR_TEAM3 - 1)
830                 steam = 3;
831         else // if(scolor == COLOR_TEAM4 - 1)
832                 steam = 4;
833         if(dcolor == COLOR_TEAM1 - 1)
834                 dteam = 1;
835         else if(dcolor == COLOR_TEAM2 - 1)
836                 dteam = 2;
837         else if(dcolor == COLOR_TEAM3 - 1)
838                 dteam = 3;
839         else // if(dcolor == COLOR_TEAM4 - 1)
840                 dteam = 4;
841
842         CheckAllowedTeams(self);
843
844         if(dteam == 1 && c1 < 0) dteam = 4;
845         if(dteam == 4 && c4 < 0) dteam = 3;
846         if(dteam == 3 && c3 < 0) dteam = 2;
847         if(dteam == 2 && c2 < 0) dteam = 1;
848
849         // not changing teams
850         if(scolor == dcolor)
851         {
852                 //bprint("same team change\n");
853                 SetPlayerTeam(self, dteam, steam, TRUE);
854                 return;
855         }
856
857         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
858                 sprint(self, "Team changes not allowed\n");
859                 return; // changing teams is not allowed
860         }
861
862         if(autocvar_g_balance_teams_prevent_imbalance)
863         {
864                 // only allow changing to a smaller or equal size team
865
866                 // find out what teams are available
867                 //CheckAllowedTeams();
868                 // count how many players on each team
869                 GetTeamCounts(world);
870
871                 // get desired team
872                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
873                 {
874                         dcount = c1;
875                         dbotcount = cb1;
876                 }
877                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
878                 {
879                         dcount = c2;
880                         dbotcount = cb2;
881                 }
882                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
883                 {
884                         dcount = c3;
885                         dbotcount = cb3;
886                 }
887                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
888                 {
889                         dcount = c4;
890                         dbotcount = cb4;
891                 }
892                 else
893                 {
894                         sprint(self, "Cannot change to an invalid team\n");
895
896                         return;
897                 }
898
899                 // get starting team
900                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
901                         scount = c1;
902                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
903                         scount = c2;
904                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
905                         scount = c3;
906                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
907                         scount = c4;
908
909                 if(scount) // started at a valid, nonempty team
910                 {
911                         // check if we're trying to change to a larger team that doens't have bots to swap with
912                         if(dcount >= scount && dbotcount <= 0)
913                         {
914                                 sprint(self, "Cannot change to a larger team\n");
915                                 return; // can't change to a larger team
916                         }
917                 }
918         }
919
920 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
921
922         if(self.classname == "player" && steam != dteam)
923         {
924                 // reduce frags during a team change
925                 TeamchangeFrags(self);
926         }
927
928         SetPlayerTeam(self, dteam, steam, FALSE);
929
930         if(self.classname == "player" && steam != dteam)
931         {
932                 // kill player when changing teams
933                 if(self.deadflag == DEAD_NO)
934                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
935         }
936         //ctf_playerchanged();
937 }
938
939 void ShufflePlayerOutOfTeam (float source_team)
940 {
941         float smallestteam, smallestteam_count, steam;
942         float lowest_bot_score, lowest_player_score;
943         entity head, lowest_bot, lowest_player, selected;
944
945         smallestteam = 0;
946         smallestteam_count = 999999999;
947
948         if(c1 >= 0 && c1 < smallestteam_count)
949         {
950                 smallestteam = 1;
951                 smallestteam_count = c1;
952         }
953         if(c2 >= 0 && c2 < smallestteam_count)
954         {
955                 smallestteam = 2;
956                 smallestteam_count = c2;
957         }
958         if(c3 >= 0 && c3 < smallestteam_count)
959         {
960                 smallestteam = 3;
961                 smallestteam_count = c3;
962         }
963         if(c4 >= 0 && c4 < smallestteam_count)
964         {
965                 smallestteam = 4;
966                 smallestteam_count = c4;
967         }
968
969         if(!smallestteam)
970         {
971                 bprint("warning: no smallest team\n");
972                 return;
973         }
974
975         if(source_team == 1)
976                 steam = COLOR_TEAM1;
977         else if(source_team == 2)
978                 steam = COLOR_TEAM2;
979         else if(source_team == 3)
980                 steam = COLOR_TEAM3;
981         else if(source_team == 4)
982                 steam = COLOR_TEAM4;
983
984         lowest_bot = world;
985         lowest_bot_score = 999999999;
986         lowest_player = world;
987         lowest_player_score = 999999999;
988
989         // find the lowest-scoring player & bot of that team
990         FOR_EACH_PLAYER(head)
991         {
992                 if(head.team == steam)
993                 {
994                         if(head.isbot)
995                         {
996                                 if(head.totalfrags < lowest_bot_score)
997                                 {
998                                         lowest_bot = head;
999                                         lowest_bot_score = head.totalfrags;
1000                                 }
1001                         }
1002                         else
1003                         {
1004                                 if(head.totalfrags < lowest_player_score)
1005                                 {
1006                                         lowest_player = head;
1007                                         lowest_player_score = head.totalfrags;
1008                                 }
1009                         }
1010                 }
1011         }
1012
1013         // prefers to move a bot...
1014         if(lowest_bot != world)
1015                 selected = lowest_bot;
1016         // but it will move a player if it has to
1017         else
1018                 selected = lowest_player;
1019         // don't do anything if it couldn't find anyone
1020         if(!selected)
1021         {
1022                 bprint("warning: couldn't find a player to move from team\n");
1023                 return;
1024         }
1025
1026         // smallest team gains a member
1027         if(smallestteam == 1)
1028         {
1029                 c1 = c1 + 1;
1030         }
1031         else if(smallestteam == 2)
1032         {
1033                 c2 = c2 + 1;
1034         }
1035         else if(smallestteam == 3)
1036         {
1037                 c3 = c3 + 1;
1038         }
1039         else if(smallestteam == 4)
1040         {
1041                 c4 = c4 + 1;
1042         }
1043         else
1044         {
1045                 bprint("warning: destination team invalid\n");
1046                 return;
1047         }
1048         // source team loses a member
1049         if(source_team == 1)
1050         {
1051                 c1 = c1 + 1;
1052         }
1053         else if(source_team == 2)
1054         {
1055                 c2 = c2 + 2;
1056         }
1057         else if(source_team == 3)
1058         {
1059                 c3 = c3 + 3;
1060         }
1061         else if(source_team == 4)
1062         {
1063                 c4 = c4 + 4;
1064         }
1065         else
1066         {
1067                 bprint("warning: source team invalid\n");
1068                 return;
1069         }
1070
1071         // move the player to the new team
1072         TeamchangeFrags(selected);
1073         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1074
1075         if(selected.deadflag == DEAD_NO)
1076                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1077         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1078 }
1079
1080 void CauseRebalance(float source_team, float howmany_toomany)
1081 {
1082         if(IsTeamBalanceForced() == 1)
1083         {
1084                 bprint("Rebalancing Teams\n");
1085                 ShufflePlayerOutOfTeam(source_team);
1086         }
1087 }
1088
1089 // part of g_balance_teams_force
1090 // occasionally perform an audit of the teams to make
1091 // sure they're more or less balanced in player count.
1092 void AuditTeams()
1093 {
1094         float numplayers, numteams, smallest, toomany;
1095         float balance;
1096         balance = IsTeamBalanceForced();
1097         if(balance == 0)
1098                 return;
1099
1100         if(audit_teams_time > time)
1101                 return;
1102
1103         audit_teams_time = time + 4 + random();
1104
1105 //      bprint("Auditing teams\n");
1106
1107         CheckAllowedTeams(world);
1108         GetTeamCounts(world);
1109
1110
1111         numteams = numplayers = smallest = 0;
1112         if(c1 >= 0)
1113         {
1114                 numteams = numteams + 1;
1115                 numplayers = numplayers + c1;
1116                 smallest = c1;
1117         }
1118         if(c2 >= 0)
1119         {
1120                 numteams = numteams + 1;
1121                 numplayers = numplayers + c2;
1122                 if(c2 < smallest)
1123                         smallest = c2;
1124         }
1125         if(c3 >= 0)
1126         {
1127                 numteams = numteams + 1;
1128                 numplayers = numplayers + c3;
1129                 if(c3 < smallest)
1130                         smallest = c3;
1131         }
1132         if(c4 >= 0)
1133         {
1134                 numteams = numteams + 1;
1135                 numplayers = numplayers + c4;
1136                 if(c4 < smallest)
1137                         smallest = c4;
1138         }
1139
1140         if(numplayers <= 0)
1141                 return; // no players to move around
1142         if(numteams < 2)
1143                 return; // don't bother shuffling if for some reason there aren't any teams
1144
1145         toomany = smallest + 1;
1146
1147         if(c1 && c1 > toomany)
1148                 CauseRebalance(1, c1 - toomany);
1149         if(c2 && c2 > toomany)
1150                 CauseRebalance(2, c2 - toomany);
1151         if(c3 && c3 > toomany)
1152                 CauseRebalance(3, c3 - toomany);
1153         if(c4 && c4 > toomany)
1154                 CauseRebalance(4, c4 - toomany);
1155
1156         // if teams are still unbalanced, balance them further in the next audit,
1157         // which will happen sooner (keep doing rapid audits until things are in order)
1158         audit_teams_time = time + 0.7 + random()*0.3;
1159 }
1160
1161 // code from here on is just to support maps that don't have team entities
1162 void tdm_spawnteam (string teamname, float teamcolor)
1163 {
1164         entity e;
1165         e = spawn();
1166         e.classname = "tdm_team";
1167         e.netname = teamname;
1168         e.cnt = teamcolor;
1169         e.team = e.cnt + 1;
1170 }
1171
1172 // spawn some default teams if the map is not set up for tdm
1173 void tdm_spawnteams()
1174 {
1175         float numteams;
1176
1177         numteams = autocvar_g_tdm_teams_override;
1178         if(numteams < 2)
1179                 numteams = autocvar_g_tdm_teams;
1180         numteams = bound(2, numteams, 4);
1181
1182         tdm_spawnteam("Red", COLOR_TEAM1-1);
1183         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1184         if(numteams >= 3)
1185                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1186         if(numteams >= 4)
1187                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1188 }
1189
1190 void tdm_delayedinit()
1191 {
1192         // if no teams are found, spawn defaults
1193         if (find(world, classname, "tdm_team") == world)
1194                 tdm_spawnteams();
1195 }
1196
1197 void tdm_init()
1198 {
1199         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1200 }