4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
7 #include "../common/constants.qh"
8 #include "../common/teams.qh"
9 #include "../common/util.qh"
10 #include "autocvars.qh"
12 #include "../common/notifications.qh"
13 #include "../common/deathtypes.qh"
14 #include "mutators/mutators_include.qh"
15 #include "../common/mapinfo.qh"
16 #include "command/vote.qh"
21 string cache_mutatormsg;
22 string cache_lastmutatormsg;
24 // client counts for each team
25 //float c1, c2, c3, c4;
26 // # of bots on those teams
27 float cb1, cb2, cb3, cb4;
29 //float audit_teams_time;
31 void TeamchangeFrags(entity e)
38 void LogTeamchange(float player_id, float team_number, float type)
40 if(!autocvar_sv_eventlog)
46 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
49 void default_delayedinit()
51 if(!scores_initialized)
55 void ActivateTeamplay()
57 serverflags |= SERVERFLAG_TEAMPLAY;
61 void InitGameplayMode()
63 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
65 qualifying_override = -1;
69 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
74 MapInfo_LoadMapSettings(mapname);
76 serverflags &= ~SERVERFLAG_TEAMPLAY;
78 if (!cvar_value_issafe(world.fog))
80 print("The current map contains a potentially harmful fog setting, ignored\n");
81 world.fog = string_null;
83 if(MapInfo_Map_fog != "")
84 if(MapInfo_Map_fog == "none")
85 world.fog = string_null;
87 world.fog = strzone(MapInfo_Map_fog);
88 clientstuff = strzone(MapInfo_Map_clientstuff);
92 // set both here, gamemode can override it later
93 timelimit_override = autocvar_timelimit_override;
94 fraglimit_override = autocvar_fraglimit_override;
95 leadlimit_override = autocvar_leadlimit_override;
96 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
105 fraglimit_override = autocvar_g_tdm_point_limit;
106 leadlimit_override = autocvar_g_tdm_point_leadlimit;
107 if(autocvar_g_tdm_team_spawns)
108 have_team_spawns = -1; // request team spawns
109 MUTATOR_ADD(gamemode_tdm);
115 fraglimit_override = autocvar_g_domination_point_limit;
116 leadlimit_override = autocvar_g_domination_point_leadlimit;
117 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
118 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
119 have_team_spawns = -1; // request team spawns
120 MUTATOR_ADD(gamemode_domination);
126 fraglimit_override = autocvar_capturelimit_override;
127 leadlimit_override = autocvar_captureleadlimit_override;
128 have_team_spawns = -1; // request team spawns
129 MUTATOR_ADD(gamemode_ctf);
134 fraglimit_override = autocvar_g_lms_lives_override;
135 leadlimit_override = 0; // not supported by LMS
136 if(fraglimit_override == 0)
137 fraglimit_override = -1;
138 MUTATOR_ADD(gamemode_lms);
144 fraglimit_override = autocvar_g_ca_point_limit;
145 leadlimit_override = autocvar_g_ca_point_leadlimit;
146 if(autocvar_g_ca_team_spawns)
147 have_team_spawns = -1; // request team spawns
148 MUTATOR_ADD(gamemode_ca);
154 fraglimit_override = autocvar_g_keyhunt_point_limit;
155 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
156 MUTATOR_ADD(gamemode_keyhunt);
162 fraglimit_override = autocvar_g_freezetag_point_limit;
163 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
164 if(autocvar_g_freezetag_team_spawns)
165 have_team_spawns = -1; // request team spawns
166 MUTATOR_ADD(gamemode_freezetag);
172 have_team_spawns = -1; // request team spawns
173 MUTATOR_ADD(gamemode_assault);
179 have_team_spawns = -1; // request team spawns
180 MUTATOR_ADD(gamemode_onslaught);
185 if(autocvar_g_race_teams)
188 race_teams = bound(2, autocvar_g_race_teams, 4);
189 have_team_spawns = -1; // request team spawns
193 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
194 fraglimit_override = autocvar_g_race_laps_limit;
195 leadlimit_override = 0; // currently not supported by race
197 // we need to find out the correct value for g_race_qualifying
198 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
200 if(autocvar_g_campaign)
202 g_race_qualifying = 1;
203 independent_players = 1;
205 else if(!autocvar_g_campaign && want_qualifying)
207 g_race_qualifying = 2;
208 independent_players = 1;
209 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
210 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
211 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
212 fraglimit_override = 0;
213 leadlimit_override = 0;
214 timelimit_override = autocvar_g_race_qualifying_timelimit;
218 g_race_qualifying = 0;
221 MUTATOR_ADD(gamemode_race);
226 g_race_qualifying = 1;
227 fraglimit_override = 0;
228 leadlimit_override = 0;
229 independent_players = 1;
230 MUTATOR_ADD(gamemode_cts);
235 fraglimit_override = autocvar_g_nexball_goallimit;
236 leadlimit_override = autocvar_g_nexball_goalleadlimit;
238 have_team_spawns = -1; // request team spawns
239 MUTATOR_ADD(gamemode_nexball);
244 MUTATOR_ADD(gamemode_keepaway);
249 fraglimit_override = autocvar_g_invasion_point_limit;
250 if(autocvar_g_invasion_teams >= 2)
253 if(autocvar_g_invasion_team_spawns)
254 have_team_spawns = -1; // request team spawns
256 MUTATOR_ADD(gamemode_invasion);
262 cache_mutatormsg = strzone("");
263 cache_lastmutatormsg = strzone("");
265 // enforce the server's universal frag/time limits
266 if(!autocvar_g_campaign)
268 if(fraglimit_override >= 0)
269 cvar_set("fraglimit", ftos(fraglimit_override));
270 if(timelimit_override >= 0)
271 cvar_set("timelimit", ftos(timelimit_override));
272 if(leadlimit_override >= 0)
273 cvar_set("leadlimit", ftos(leadlimit_override));
274 if(qualifying_override >= 0)
275 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
278 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
281 string GetClientVersionMessage() {
283 if (self.version_mismatch) {
284 if(self.version < autocvar_gameversion) {
285 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
287 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
290 versionmsg = "^2client version and server version are compatible.^8";
295 string getwelcomemessage(void)
297 string s, modifications, motd;
300 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
301 modifications = ret_string;
305 if(g_weaponarena_random)
306 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
308 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
310 if(cvar("g_balance_blaster_weaponstart") == 0)
311 modifications = strcat(modifications, ", No start weapons");
312 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
313 modifications = strcat(modifications, ", Low gravity");
314 if(g_cloaked && !g_cts)
315 modifications = strcat(modifications, ", Cloaked");
317 modifications = strcat(modifications, ", Hook");
318 if(g_weapon_stay && !g_cts)
319 modifications = strcat(modifications, ", Weapons stay");
321 modifications = strcat(modifications, ", Jet pack");
322 if(autocvar_g_powerups == 0)
323 modifications = strcat(modifications, ", No powerups");
324 if(autocvar_g_powerups > 0)
325 modifications = strcat(modifications, ", Powerups");
326 modifications = substring(modifications, 2, strlen(modifications) - 2);
328 string versionmessage;
329 versionmessage = GetClientVersionMessage();
331 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
332 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
334 if(modifications != "")
335 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
337 if (g_grappling_hook)
338 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
341 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
343 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
345 if(cache_lastmutatormsg)
346 strunzone(cache_lastmutatormsg);
348 strunzone(cache_mutatormsg);
349 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
350 cache_mutatormsg = strzone(cache_lastmutatormsg);
353 if (cache_mutatormsg != "") {
354 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
357 motd = autocvar_sv_motd;
359 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
364 void SetPlayerColors(entity pl, float _color)
368 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
370 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
371 pl.clientcolors = 16*cl + cl;*/
374 pants = _color & 0x0F;
375 shirt = _color & 0xF0;
379 setcolor(pl, 16*pants + pants);
381 setcolor(pl, shirt + pants);
385 void SetPlayerTeam(entity pl, float t, float s, float noprint)
390 _color = NUM_TEAM_4 - 1;
392 _color = NUM_TEAM_3 - 1;
394 _color = NUM_TEAM_2 - 1;
396 _color = NUM_TEAM_1 - 1;
398 SetPlayerColors(pl,_color);
401 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
404 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
409 // set c1...c4 to show what teams are allowed
410 void CheckAllowedTeams (entity for_whom)
416 c1 = c2 = c3 = c4 = -1;
417 cb1 = cb2 = cb3 = cb4 = 0;
419 teament_name = string_null;
422 // onslaught is special
423 head = findchain(classname, "onslaught_generator");
426 if (head.team == NUM_TEAM_1) c1 = 0;
427 if (head.team == NUM_TEAM_2) c2 = 0;
428 if (head.team == NUM_TEAM_3) c3 = 0;
429 if (head.team == NUM_TEAM_4) c4 = 0;
433 else if(g_domination)
434 teament_name = "dom_team";
436 teament_name = "ctf_team";
438 teament_name = "tdm_team";
440 teament_name = "nexball_team";
442 c1 = c2 = 0; // Assault always has 2 teams
445 // cover anything else by treating it like tdm with no teams spawned
449 MUTATOR_CALLHOOK(GetTeamCount);
453 c1 = c2 = c3 = c4 = 0;
460 // find out what teams are allowed if necessary
463 head = find(world, classname, teament_name);
466 if(!(g_domination && head.netname == ""))
468 if(head.team == NUM_TEAM_1)
470 else if(head.team == NUM_TEAM_2)
472 else if(head.team == NUM_TEAM_3)
474 else if(head.team == NUM_TEAM_4)
477 head = find(head, classname, teament_name);
481 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
483 if(autocvar_bot_vs_human && for_whom)
485 if(autocvar_bot_vs_human > 0)
488 if(IS_BOT_CLIENT(for_whom))
496 if(IS_BOT_CLIENT(for_whom))
503 // if player has a forced team, ONLY allow that one
504 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
506 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
508 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
510 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
514 float PlayerValue(entity p)
517 // FIXME: it always returns 1...
520 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
521 // teams that are allowed will now have their player counts stored in c1...c4
522 void GetTeamCounts(entity ignore)
526 // now count how many players are on each team already
528 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
529 // also remember the lowest-scoring player
531 FOR_EACH_CLIENT(head)
534 if(IS_PLAYER(head) || head.caplayer)
536 else if(head.team_forced > 0)
537 t = head.team_forced; // reserve the spot
540 if(head != ignore)// && head.netname != "")
542 value = PlayerValue(head);
543 if(IS_BOT_CLIENT(head))
582 // if the player who has a forced team has not joined yet, reserve the spot
583 if(autocvar_g_campaign)
585 switch(autocvar_g_campaign_forceteam)
587 case 1: if(c1 == cb1) ++c1; break;
588 case 2: if(c2 == cb2) ++c2; break;
589 case 3: if(c3 == cb3) ++c3; break;
590 case 4: if(c4 == cb4) ++c4; break;
595 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
597 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
599 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
603 case 1: ca = c1; cba = cb1; sa = team1_score; break;
604 case 2: ca = c2; cba = cb2; sa = team2_score; break;
605 case 3: ca = c3; cba = cb3; sa = team3_score; break;
606 case 4: ca = c4; cba = cb4; sa = team4_score; break;
610 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
611 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
612 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
613 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
624 if(IS_REAL_CLIENT(e))
633 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
649 // the more we're at the end of the match, the more take scores into account
650 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
657 // returns # of smallest team (1, 2, 3, 4)
658 // NOTE: Assumes CheckAllowedTeams has already been called!
659 float FindSmallestTeam(entity pl, float ignore_pl)
664 // find out what teams are available
665 //CheckAllowedTeams();
667 // make sure there are at least 2 teams to join
669 totalteams = totalteams + 1;
671 totalteams = totalteams + 1;
673 totalteams = totalteams + 1;
675 totalteams = totalteams + 1;
677 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
682 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
683 return 1; // special case for campaign and player joining
685 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
688 // count how many players are in each team
692 GetTeamCounts(world);
694 RandomSelection_Init();
697 if(TeamSmallerEqThanTeam(2, t, pl))
699 if(TeamSmallerEqThanTeam(3, t, pl))
701 if(TeamSmallerEqThanTeam(4, t, pl))
704 // now t is the minimum, or A minimum!
705 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
706 RandomSelection_Add(world, 1, string_null, 1, 1);
707 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
708 RandomSelection_Add(world, 2, string_null, 1, 1);
709 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
710 RandomSelection_Add(world, 3, string_null, 1, 1);
711 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
712 RandomSelection_Add(world, 4, string_null, 1, 1);
714 return RandomSelection_chosen_float;
717 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
719 float smallest, selectedteam;
721 // don't join a team if we're not playing a team game
725 // find out what teams are available
726 CheckAllowedTeams(pl);
728 // if we don't care what team he ends up on, put him on whatever team he entered as.
729 // if he's not on a valid team, then let other code put him on the smallest team
732 if( c1 >= 0 && pl.team == NUM_TEAM_1)
733 selectedteam = pl.team;
734 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
735 selectedteam = pl.team;
736 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
737 selectedteam = pl.team;
738 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
739 selectedteam = pl.team;
745 if(!only_return_best)
747 SetPlayerColors(pl, selectedteam - 1);
749 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
750 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
751 LogTeamchange(pl.playerid, pl.team, 99);
755 // otherwise end up on the smallest team (handled below)
758 smallest = FindSmallestTeam(pl, true);
760 if(!only_return_best && !pl.bot_forced_team)
762 TeamchangeFrags(self);
765 SetPlayerColors(pl, NUM_TEAM_1 - 1);
767 else if(smallest == 2)
769 SetPlayerColors(pl, NUM_TEAM_2 - 1);
771 else if(smallest == 3)
773 SetPlayerColors(pl, NUM_TEAM_3 - 1);
775 else if(smallest == 4)
777 SetPlayerColors(pl, NUM_TEAM_4 - 1);
781 error("smallest team: invalid team\n");
784 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
786 if(pl.deadflag == DEAD_NO)
787 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
793 //void() ctf_playerchanged;
794 void SV_ChangeTeam(float _color)
796 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
798 // in normal deathmatch we can just apply the color and we're done
800 SetPlayerColors(self, _color);
804 scolor = self.clientcolors & 0x0F;
805 dcolor = _color & 0x0F;
807 if(scolor == NUM_TEAM_1 - 1)
809 else if(scolor == NUM_TEAM_2 - 1)
811 else if(scolor == NUM_TEAM_3 - 1)
813 else // if(scolor == NUM_TEAM_4 - 1)
815 if(dcolor == NUM_TEAM_1 - 1)
817 else if(dcolor == NUM_TEAM_2 - 1)
819 else if(dcolor == NUM_TEAM_3 - 1)
821 else // if(dcolor == NUM_TEAM_4 - 1)
824 CheckAllowedTeams(self);
826 if(dteam == 1 && c1 < 0) dteam = 4;
827 if(dteam == 4 && c4 < 0) dteam = 3;
828 if(dteam == 3 && c3 < 0) dteam = 2;
829 if(dteam == 2 && c2 < 0) dteam = 1;
831 // not changing teams
834 //bprint("same team change\n");
835 SetPlayerTeam(self, dteam, steam, true);
839 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
840 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
841 return; // changing teams is not allowed
844 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
845 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
848 if(!TeamSmallerEqThanTeam(dteam, steam, self))
850 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
855 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
857 if(IS_PLAYER(self) && steam != dteam)
859 // reduce frags during a team change
860 TeamchangeFrags(self);
863 SetPlayerTeam(self, dteam, steam, false);
865 if(IS_PLAYER(self) && steam != dteam)
867 // kill player when changing teams
868 if(self.deadflag == DEAD_NO)
869 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
873 void ShufflePlayerOutOfTeam (float source_team)
875 float smallestteam, smallestteam_count, steam;
876 float lowest_bot_score, lowest_player_score;
877 entity head, lowest_bot, lowest_player, selected;
880 smallestteam_count = 999999999;
882 if(c1 >= 0 && c1 < smallestteam_count)
885 smallestteam_count = c1;
887 if(c2 >= 0 && c2 < smallestteam_count)
890 smallestteam_count = c2;
892 if(c3 >= 0 && c3 < smallestteam_count)
895 smallestteam_count = c3;
897 if(c4 >= 0 && c4 < smallestteam_count)
900 smallestteam_count = c4;
905 bprint("warning: no smallest team\n");
911 else if(source_team == 2)
913 else if(source_team == 3)
915 else // if(source_team == 4)
919 lowest_bot_score = 999999999;
920 lowest_player = world;
921 lowest_player_score = 999999999;
923 // find the lowest-scoring player & bot of that team
924 FOR_EACH_PLAYER(head)
926 if(head.team == steam)
930 if(head.totalfrags < lowest_bot_score)
933 lowest_bot_score = head.totalfrags;
938 if(head.totalfrags < lowest_player_score)
940 lowest_player = head;
941 lowest_player_score = head.totalfrags;
947 // prefers to move a bot...
948 if(lowest_bot != world)
949 selected = lowest_bot;
950 // but it will move a player if it has to
952 selected = lowest_player;
953 // don't do anything if it couldn't find anyone
956 bprint("warning: couldn't find a player to move from team\n");
960 // smallest team gains a member
961 if(smallestteam == 1)
965 else if(smallestteam == 2)
969 else if(smallestteam == 3)
973 else if(smallestteam == 4)
979 bprint("warning: destination team invalid\n");
982 // source team loses a member
987 else if(source_team == 2)
991 else if(source_team == 3)
995 else if(source_team == 4)
1001 bprint("warning: source team invalid\n");
1005 // move the player to the new team
1006 TeamchangeFrags(selected);
1007 SetPlayerTeam(selected, smallestteam, source_team, false);
1009 if(selected.deadflag == DEAD_NO)
1010 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1011 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);